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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 20:45:00 -
[121] - Quote
Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here.
interesting post but no matter how much you hope and pray, skill will not be the end all be all in this game. Period.
Money and corporations win.
HOWEVER, if your really into skill fights, then the gladiator arena with eSports is your place to be, cause that will have a preset listing of rules. Understand that all my posts are coming from the point of view where we are all in a contracted corporation battle. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 21:18:00 -
[122] - Quote
Mavado V Noriega wrote:not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more
This game is going to fail if the gunplay isn't like replication once KB+M support is introduced. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 21:30:00 -
[123] - Quote
Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here.
In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times.
Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers.
As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 21:36:00 -
[124] - Quote
Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear?
This build doesn't reward FPS skill. It's really no different than playing COD in terms of gunplay.
Slow gameplay is going to lead to KB+M dominating DS3 users. |
testguy242
44
|
Posted - 2012.07.31 21:51:00 -
[125] - Quote
Crimson, you clearly don't know what "bulky" means, so please stop using it or use it correctly.
"Bulky" means that something is large or takes up a lot of space. A big suitcase is bulky. A mattress is bulky. A heavy winter coat is bulky Gameplay is not. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 22:19:00 -
[126] - Quote
-1 for lack of fps understanding |
Oryx Offerton
Doomheim
61
|
Posted - 2012.07.31 23:02:00 -
[127] - Quote
Just make knifing cancel a reload and the game mechanics are perfect. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 23:06:00 -
[128] - Quote
testguy242 wrote:Crimson, you clearly don't know what "bulky" means, so please stop using it or use it correctly.
"Bulky" means that something is large or takes up a lot of space. A big suitcase is bulky. A mattress is bulky. A heavy winter coat is bulky Gameplay is not. Semantics and nitpicking. Thanks for adding to the discussion. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 23:09:00 -
[129] - Quote
Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? The 90% will only get outplayed 10% of the time. That seems fine to me. 99/100 times is just fail math on your part. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 23:31:00 -
[130] - Quote
Crimson MoonV wrote:Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? The 90% will only get outplayed 10% of the time. That seems fine to me. 99/100 times is just fail math on your part.
Actually it isnt failed math, i was saying by altering to cater to the needs of the elite u will alienate 90% of the community, which in no means equates to being out played 10% of the times. And my 99/100 means the elite 10% would beat the other 90% of the community 99% of the time if cater to the needs of the elite. In ANY game, you need to cater to the iddle, as it allows for more to play. And is just good business |
|
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 23:37:00 -
[131] - Quote
Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? The 90% will only get outplayed 10% of the time. That seems fine to me. 99/100 times is just fail math on your part. Actually it isnt failed math, i was saying by altering to cater to the needs of the elite u will alienate 90% of the community, which in no means equates to being out played 10% of the times. And my 99/100 means the elite 10% would beat the other 90% of the community 99% of the time if cater to the needs of the elite. In ANY game, you need to cater to the iddle, as it allows for more to play. And is just good business
Yet CCP wants listened to the cries of the minority and decides to add M+KB support. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 23:44:00 -
[132] - Quote
xprotoman23 wrote:Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? The 90% will only get outplayed 10% of the time. That seems fine to me. 99/100 times is just fail math on your part. Actually it isnt failed math, i was saying by altering to cater to the needs of the elite u will alienate 90% of the community, which in no means equates to being out played 10% of the times. And my 99/100 means the elite 10% would beat the other 90% of the community 99% of the time if cater to the needs of the elite. In ANY game, you need to cater to the iddle, as it allows for more to play. And is just good business Yet CCP wants listened to the cries of the minority and decides to add M+KB support.
Trust me proto, i would rather no kbm in the game as this wouldnt really be that much of an issue. CCP need to find a good medium to listen, not to the uber elite and not those who want this game to be easy like cod; granted it wont happen, but alas we may need to live with it. Only thing we can hope for is that CCP can code something to have kbm equal to the ds3 in sensitively and whatnot.
And tnx for not flaming/ripping as am trying to see both sides and give reasonable input
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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 00:03:00 -
[133] - Quote
Its all depends on who ccp wants to attract to this game. If they try to much to cater to casuals then they will lose a large portion of their player base when the next CoD comes out. If they make this game to much about skill the casuals will shy away from it and they will be stuck with a small niche hardcore player base.
Last build was a good medium tbh. It all depends on how much ccp wants to sell out.
If they try and sell out and cater to casuals to much their world will be ripped out from under them when all the A.D.D. console kids move onto the next CoD clone. The hardcore players will be the only ones left on dust with an empty game that targets casuals.
Think about that ccp. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.01 00:09:00 -
[134] - Quote
Crimson, i agree with you 100%, but it will be hard to figure what will be a good medium; as some will be for and against the builds. Maybe next build will be a good medium.
As is it, this is a business, so for they will want to cater to a good portion where the $$ is, as even those 12yr olds will be asking mommy/daddy to get them aurum so they get uber gear faster |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 00:16:00 -
[135] - Quote
Why would you ever cater to casuals? You're giving handouts and freebees to people who don't deserve it. Don't let CCP hold your hand like Treyarch and Infinity Ward do. This is what society has come to. A bunch of lazy people who expect to be gifted everything. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 00:24:00 -
[136] - Quote
Omnipotent lilmamaj wrote:Why would you ever cater to casuals? You're giving handouts and freebees to people who don't deserve it. Don't let CCP hold your hand like Treyarch and Infinity Ward do. This is what society has come to. A bunch of lazy people who expect to be gifted everything. Its a tactic to make money in the gaming industry. MW3 did it way to much with the point streaks that don't get broken by deaths. A lot of people in the community were outraged. Some Youtube personalities cried about it til the cows came home. People still play the game though. Its kind of sad how video games are being ruined and dumbed down in the name of money.. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.08.01 00:25:00 -
[137] - Quote
Is has unfortunately, but that is also where a good portion of the $$ is, granted i dont want it catered there. CCP needs to find a good middle ground b/t the casuals and the elite |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.01 04:05:00 -
[138] - Quote
Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky.
I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play).
Two ways to nerf strafiness are lower lateral velocity and increased suit inertia. It feels like CCP adjusted both of these - slower speed and greater inertia. I think they could adjust them back just a bit toward what they were last build.
But to address the 'bulky' isssue: I think most of the bulky feel comes from poor controls, not reduced strafiness. Slow and inconsistent weapon swapping, the annoying wheel, slow 'nade tosses, inability to interrupt animations, losing sprint everytime you get airborne, losing scope when you reload, having to hit R1 twice because you pressed it before the animation completed, and more issues which we're all too familiar with.
Anyway, my point is fixing these thing would go a long way towards giving the game a lighter, sweeter feel. |
BattleCry1791
70
|
Posted - 2012.08.01 04:16:00 -
[139] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:who needs ADS?
skill up sharpshooter and hipfire all the way across the map.
seems legit.
I always liked the Petree, he quickly explains what takes me three paragraphs.
If you don't get what he's laying down, then you don't understand the problem. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 04:32:00 -
[140] - Quote
Vrain Matari wrote:Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play). Two ways to nerf strafiness are lower lateral velocity and increased suit inertia. It feels like CCP adjusted both of these - slower speed and greater inertia. I think they could adjust them back just a bit toward what they were last build. But to address the 'bulky' isssue: I think most of the bulky feel comes from poor controls, not reduced strafiness. Slow and inconsistent weapon swapping, the annoying wheel, slow 'nade tosses, inability to interrupt animations, losing sprint everytime you get airborne, losing scope when you reload, having to hit R1 twice because you pressed it before the animation completed, and more issues which we're all too familiar with. Anyway, my point is fixing these thing would go a long way towards giving the game a lighter, sweeter feel.
your complaining about not maintaining your scope when your reload? really?
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TotalBreakage
Sanmatar Kelkoons Minmatar Republic
410
|
Posted - 2012.08.01 04:44:00 -
[141] - Quote
Hit detection need improving, once that happens, aiming for the head for kills will become more consistent and the gungame will get better. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.08.01 04:57:00 -
[142] - Quote
Man I have to wonder how loud all these 'gun game' aficionados are going to cry once they add in stasis webs. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 05:35:00 -
[143] - Quote
Arcushek Dion wrote:Man I have to wonder how loud all these 'gun game' aficionados are going to cry once they add in stasis webs.
LOL IKR |
testguy242
44
|
Posted - 2012.08.01 06:04:00 -
[144] - Quote
Crimson MoonV wrote:testguy242 wrote:Crimson, you clearly don't know what "bulky" means, so please stop using it or use it correctly.
"Bulky" means that something is large or takes up a lot of space. A big suitcase is bulky. A mattress is bulky. A heavy winter coat is bulky Gameplay is not. Semantics and nitpicking. Thanks for adding to the discussion.
I'm sorry, but after seeing you use the same word incorrectly dozens of times in one thread, I felt I had to point out that you don't know what the word means.
And no, it's not just semantics or nitpicking. I didn't know what the hell you meant, since that word makes no sense in that context. I had to try to figure out from context what you meant, and I'm still not entirely sure. |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.01 08:31:00 -
[145] - Quote
I don't know how I missed this thread. +1 on everything you've said crimson. Regarding the audience they're after see here. I dont know how many times I have to put out this link... Everyone should realise, this game isn't for the EvE terribads. It's for te console FPS player, with a bit of extra support for kb/m ect. http://www.forbes.com/sites/erikkain/2012/04/29/dust-514-promises-to-be-a-game-changer-an-interview-with-ccp-games-ceo-hilmar-petersson Strafe speed is currently too low IMHO. Last build was fun. This is not. Note in that link, Dust wasn't going to be linked with EvE. Needs to be a game in itself really then doesn't it. Which means changes. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
|
Posted - 2012.08.01 09:16:00 -
[146] - Quote
testguy242 wrote:
I'm sorry, but after seeing you use the same word incorrectly dozens of times in one thread, I felt I had to point out that you don't know what the word means.
And no, it's not just semantics or nitpicking. I didn't know what the hell you meant, since that word makes no sense in that context. I had to try to figure out from context what you meant, and I'm still not entirely sure.
Careful, he'll call you a horrible little troll for being precise with English. . .
And, as much as it pains me to agree with someone who got all emo called me a "horrible little troll" I actually have to agree with Crimson the strafe speed feels like it needs a bit of a bump over all. Have not had time to play the last couple weeks but the E3 build is more "molasses-ish" than Replication. . . but. . .
Two points I have not seen considered in this thread (although I may have missed them).
How much is this (strafe nerf) balancing and support for Move. . . and does current movement modeling consist of balancing for upcoming KB/M . . .
. . .and how would this build work/feel with different maps other than Plateaus? "Environment " has to have something to do with theperception of movement as well, no?
Can anyone who plays the ambush Bio and Com maps answer for how they feel? Again, I have not had a change to get on DUST for a couple weeks (mandatory OT at plant before end of second quarter blows. .)
xprotoman23 wrote:
Yet CCP wants listened to the cries of the minority and decides to add M+KB support.
Actually KB/M support ahs been in the works for a long long time. . before Beta unless I am mistaken. It likely has more to do with keeping options open for an eventual/possible PC port whenever the "exclusivity" deal is done with PS3. |
Vrain Matari
ZionTCD Legacy Rising
404
|
Posted - 2012.08.01 10:56:00 -
[147] - Quote
Lurchasaurus wrote:Vrain Matari wrote:Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play). Two ways to nerf strafiness are lower lateral velocity and increased suit inertia. It feels like CCP adjusted both of these - slower speed and greater inertia. I think they could adjust them back just a bit toward what they were last build. But to address the 'bulky' isssue: I think most of the bulky feel comes from poor controls, not reduced strafiness. Slow and inconsistent weapon swapping, the annoying wheel, slow 'nade tosses, inability to interrupt animations, losing sprint everytime you get airborne, losing scope when you reload, having to hit R1 twice because you pressed it before the animation completed, and more issues which we're all too familiar with. Anyway, my point is fixing these thing would go a long way towards giving the game a lighter, sweeter feel. your complaining about not maintaining your scope when your reload? really?
Lurch, I know it seems ridiculously nitpicky, but it's like sprinting after catching air or pressing R1 a little too soon after reloading - the game doesn't register the button press. Plain and simple: bad control mechanics. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.08.01 11:06:00 -
[148] - Quote
Vrain Matari wrote:Lurch, I know it seems ridiculously nitpicky, but it's like sprinting after catching air or pressing R1 a little too soon after reloading - the game doesn't register the button press. Plain and simple: bad control mechanics. I think the problem is more with being unable to regain scope smoothly after a reload, rather than being a problem with coming out of scope to reload (which is legitimate and should happen, imo). Sounds like you just explained the problem awkwardly, not that it isn't a problem. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 11:16:00 -
[149] - Quote
Vrain Matari wrote:Lurchasaurus wrote:Vrain Matari wrote:Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play). Two ways to nerf strafiness are lower lateral velocity and increased suit inertia. It feels like CCP adjusted both of these - slower speed and greater inertia. I think they could adjust them back just a bit toward what they were last build. But to address the 'bulky' isssue: I think most of the bulky feel comes from poor controls, not reduced strafiness. Slow and inconsistent weapon swapping, the annoying wheel, slow 'nade tosses, inability to interrupt animations, losing sprint everytime you get airborne, losing scope when you reload, having to hit R1 twice because you pressed it before the animation completed, and more issues which we're all too familiar with. Anyway, my point is fixing these thing would go a long way towards giving the game a lighter, sweeter feel. your complaining about not maintaining your scope when your reload? really? Lurch, I know it seems ridiculously nitpicky, but it's like sprinting after catching air or pressing R1 a little too soon after reloading - the game doesn't register the button press. Plain and simple: bad control mechanics.
ah, gotcha
hadnt come across that problem yet. i use forges.
|
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 11:19:00 -
[150] - Quote
I've come across that problem with swarm launchers. I press the button to fire after "reloading" (the animation where the launcher loads the next missile into the launch tube), and either no missiles come out or the locking reticle doesn't show up. I normally have to wait a second or two before trying again. |
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