Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Mike Gunnzito
111
|
Posted - 2012.08.03 08:59:00 -
[361] - Quote
Tak Kak wrote:Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is getting better.
Here's a hint as to why you want to do this. I'm not going to argue as to which type of FPS is better, but If you try and make a FPS that has a low TTK and slow clunky movement speed, where you cant really react much to incoming fire that hits you, and has vehicles... you get BF3. TRUST ME, you DON'T want to be BF3. You want to be different.
Because if you make the gameplay similar to BF3, ppl would rather just go and play BF3...because BF3 does it BETTER!
That's the reason so many FPS fail. Because they try and be a COD clone or BF clone... and you're not going to beat COD at its own game, or BF at its own game. You have to do your own thing to differentiate yourself. The FPS mechanics is one way. (and obviously the meta game in Dust, is an even bigger way) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.03 09:26:00 -
[362] - Quote
Mike Gunnzito wrote:Tak Kak wrote:Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is getting better. Here's a hint as to why you want to do this. I'm not going to argue as to which type of FPS is better, but If you try and make a FPS that has a low TTK and slow clunky movement speed, where you cant really react much to incoming fire that hits you, and has vehicles... you get BF3. TRUST ME, you DON'T want to be BF3. You want to be different. Because if you make the gameplay similar to BF3, ppl would rather just go and play BF3...because BF3 does it BETTER! That's the reason so many FPS fail. Because they try and be a COD clone or BF clone... and you're not going to beat COD at its own game, or BF at its own game. You have to do your own thing to differentiate yourself. The FPS mechanics is one way. (and obviously the meta game in Dust, is an even bigger way)
Dust is not trying to be BF...... |
Tony Calif
Seraphim Initiative. CRONOS.
2002
|
Posted - 2012.08.03 10:23:00 -
[363] - Quote
Yeah, but the result currently isn't that far off. Doesn't matter what you try if you fail. *crawls back under rock again* |
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.08.03 10:34:00 -
[364] - Quote
Lurchasaurus wrote:Mike Gunnzito wrote:Tak Kak wrote:Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is getting better. Here's a hint as to why you want to do this. I'm not going to argue as to which type of FPS is better, but If you try and make a FPS that has a low TTK and slow clunky movement speed, where you cant really react much to incoming fire that hits you, and has vehicles... you get BF3. TRUST ME, you DON'T want to be BF3. You want to be different. Because if you make the gameplay similar to BF3, ppl would rather just go and play BF3...because BF3 does it BETTER! That's the reason so many FPS fail. Because they try and be a COD clone or BF clone... and you're not going to beat COD at its own game, or BF at its own game. You have to do your own thing to differentiate yourself. The FPS mechanics is one way. (and obviously the meta game in Dust, is an even bigger way) Dust is not trying to be BF...... http://i0.kym-cdn.com/entries/icons/original/000/000/554/facepalm.jpg
Why are people so stupid? :L |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 11:43:00 -
[365] - Quote
Templar Two wrote:So for you being a bullet sponge (high TTK), having shield and HP that re-gen make a FPS hard. A FPS that protects you isn't hard: it's easy! When a FPS in unforgiving, when few deciseconds of distraction cost you death, when few bullets can kill you it's hard not when it covers you ass with all sort of health regenerative nonsense and armors/shields that can absorb bullets like a sponge. I have time to react/think in Halo or Dust when I am shot at: how can that be harder compered to a FPS that demands super fast reaction or you die. In low TTK FPS you don't have the luxury of thinking about "where to side side strafe" or "to switch to the secondary weapon" after 3 bullets hit your chest or your head. Requiring super fast reflexes are the elements that made a fps hard FPS not side strafing or letting shields delay death so that I can think about what I have to do! The quality of a soldier in rel life is measured on how quickly he ca react BEFORE he gets 3 bullets his his chest not AFTER he got them. FPS that aimed to deliver "Real life" experience are hard, not FPS where you can rocketjump of shields absorb bullets. Don't mistake Hard to kill for "hard". Dark Souls is a hard VG not because it takes a lot of time to kill a boss, but because it take little time to be killed.
Go too far the other way and it easy
Like twitch shooters like BF3/COD just spray at anyone and you drop em stupidly quick and that is too easy and then to top it off killstreaks makes it even easier in COD also with kill cams so you can see where the guy was camping
BF3 also going too easy with vehicles being useless and massive maps in which its too easy to avoid the enemy altogether
With DUST having armor and shields yes you survive for longer and reactions are not the end all and be all because if you cant aim that well and sustain that aim on your target for tht 5seconds while they are moving about but they can then you will die 1st or you will have to regroup and run away tbh
DUST offers something different from the twitch shooters of today |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.08.03 12:21:00 -
[366] - Quote
Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe and MMO aspects (even if sandbox elements are somehow limited compared to PalnetSide)
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept, understand, Dust 514 TTK or the reason/choices behind it. I favor low TTK FPS but I can enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not with this much help from the game. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 12:43:00 -
[367] - Quote
Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics.
BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one
BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse
Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet
Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST
DUST may become more skill demanding as more is added, right now its bare bones kinda stuff
|
Mike Gunnzito
111
|
Posted - 2012.08.03 13:32:00 -
[368] - Quote
Lurchasaurus wrote:Mike Gunnzito wrote:Tak Kak wrote:Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is getting better. Here's a hint as to why you want to do this. I'm not going to argue as to which type of FPS is better, but If you try and make a FPS that has a low TTK and slow clunky movement speed, where you cant really react much to incoming fire that hits you, and has vehicles... you get BF3. TRUST ME, you DON'T want to be BF3. You want to be different. Because if you make the gameplay similar to BF3, ppl would rather just go and play BF3...because BF3 does it BETTER! That's the reason so many FPS fail. Because they try and be a COD clone or BF clone... and you're not going to beat COD at its own game, or BF at its own game. You have to do your own thing to differentiate yourself. The FPS mechanics is one way. (and obviously the meta game in Dust, is an even bigger way) Dust is not trying to be BF......
I didn't say it was trying to be. My point is that they have some similarities, and you don't want them to be TOO similar. They are both FPS with vehicles, 12v12 grouping (PC has 32v32), game modes that are objective based and require some level of teamwork. However Dust has more RPG mechanics worked in, which differs from BF.
My point was that if you start slowing down the gameplay too much, it starts to become even more like BF. It's a slippery slope. If it's TOO similar to BF, a lot of ppl would rather go and play BF. |
Mike Gunnzito
111
|
Posted - 2012.08.03 13:35:00 -
[369] - Quote
EnglishSnake wrote:Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics. BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST DUST may become more skill demanding as more is added, right now its bare bones kinda stuff
I like what they did with most of the vehicles after the patching. The vehicles became what they SHOULD be in a FPS... SUPPORT! Prior to patch, one good tank driver could DOMINATE a match, even if there were several decent engis trying to take him out. After patch, they were still relatively strong, but could not just bull their way through a match if the opposing team had a couple good engis. Making them a good support piece in a match, but not the OP game piece they were at BF's launch. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 14:00:00 -
[370] - Quote
Mike Gunnzito wrote:EnglishSnake wrote:Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics. BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST DUST may become more skill demanding as more is added, right now its bare bones kinda stuff I like what they did with most of the vehicles after the patching. The vehicles became what they SHOULD be in a FPS... SUPPORT! Prior to patch, one good tank driver could DOMINATE a match, even if there were several decent engis trying to take him out. After patch, they were still relatively strong, but could not just bull their way through a match if the opposing team had a couple good engis. Making them a good support piece in a match, but not the OP game piece they were at BF's launch.
They were far from OP to begin with but the jav didnt work at all so it was RPG or nothing really but then the jav got a buff and tanks got a nerf
All it needed was for the jav to work and it would have been fine tbh, the tanks had a weak spot to begin with but now they are useless
|
|
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.03 15:19:00 -
[371] - Quote
EnglishSnake wrote:Mike Gunnzito wrote:EnglishSnake wrote:Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics. BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST DUST may become more skill demanding as more is added, right now its bare bones kinda stuff I like what they did with most of the vehicles after the patching. The vehicles became what they SHOULD be in a FPS... SUPPORT! Prior to patch, one good tank driver could DOMINATE a match, even if there were several decent engis trying to take him out. After patch, they were still relatively strong, but could not just bull their way through a match if the opposing team had a couple good engis. Making them a good support piece in a match, but not the OP game piece they were at BF's launch. They were far from OP to begin with but the jav didnt work at all so it was RPG or nothing really but then the jav got a buff and tanks got a nerf All it needed was for the jav to work and it would have been fine tbh, the tanks had a weak spot to begin with but now they are useless
lol clearly doesnt play competitive if he thinks tanks are useless in BF GOOD tankers not PUB tankers still dominate with a proper gunner
1 engy will NEVER take out a GOOD tanker if he does then said tanker in lolBF is NOT good and infact rather terrible
maybe DUST tanks should have a weak spot tbh |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 16:54:00 -
[372] - Quote
BF competitive lol more like pub stackers which just kick you half the time
1 jav can knock it to 50% and in some cases instant disable, plus its lazer guided and you can do it from a fair distance so yea 1 engy can easily **** a tank
The tanks of today in BF are nothing compared to the tanks from before |
Gilliam Stargleam
Algintal Core Gallente Federation
5
|
Posted - 2012.08.03 17:42:00 -
[373] - Quote
The strafing and jumping to dodge "bullets" in Dust 514 is almost joke like and very much a reason i want it eliminated. I'm not looking for some actiony arcade like shooter, if i'm dumpin a clip at a opponent and he/she/it has no cover them F em, they got caught out in the open and got killed. The scout types that move so fast they can run through a barrage of 3 opponents shooting at them and still not die is a bad idea to leave in the game. I'm not going to go on as i'll wait for the new build but damn, just damn. |
Mike Gunnzito
111
|
Posted - 2012.08.03 19:00:00 -
[374] - Quote
Gilliam Stargleam wrote:The strafing and jumping to dodge "bullets" in Dust 514 is almost joke like and very much a reason i want it eliminated. I'm not looking for some actiony arcade like shooter, if i'm dumpin a clip at a opponent and he/she/it has no cover them F em, they got caught out in the open and got killed. The scout types that move so fast they can run through a barrage of 3 opponents shooting at them and still not die is a bad idea to leave in the game. I'm not going to go on as i'll wait for the new build but damn, just damn.
The REALLY fast scouts are using the sprint booster mods. And tbh, if they're running thru 3 guys and don't die, either the hit detection is acting up, or the 3 guys just suck at aiming. (prob a little of both)
You say you're not into an "actiony arcade like shooter" . You realize this a FPS that takes place in the future, with clones, and lazer beams, plasma guns, force fields, etc..... what do you expect? |
Regis Mark V
249
|
Posted - 2012.08.03 19:08:00 -
[375] - Quote
EnglishSnake wrote:BF competitive lol more like pub stackers which just kick you half the time
1 jav can knock it to 50% and in some cases instant disable, plus its lazer guided and you can do it from a fair distance so yea 1 engy can easily **** a tank
The tanks of today in BF are nothing compared to the tanks from before
You're complaining about the Jav doing what it's supposed to do? It still takes two shots from a jav to destroy it by then the driver or gunner can get out and repair it lets not forget the javs loooong reload speed. Why do you think most engineers prefer the rpg's to the jav. it's easier and takes 3 shoots, reloads faster than the jav and if you get behind them you can completely take them out! |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.08.03 19:13:00 -
[376] - Quote
Regis Mark V wrote:EnglishSnake wrote:BF competitive lol more like pub stackers which just kick you half the time
1 jav can knock it to 50% and in some cases instant disable, plus its lazer guided and you can do it from a fair distance so yea 1 engy can easily **** a tank
The tanks of today in BF are nothing compared to the tanks from before You're complaining about the Jav doing what it's supposed to do? It still takes two shots from a jav to destroy it by then the driver or gunner can get out and repair it lets not forget the javs loooong reload speed. Why do you think most engineers prefer the rpg's to the jav. it's easier and takes 3 shoots, reloads faster than the jav and if you get behind them you can completely take them out!
Nope because the jav should work but they also nerfed the tanks in general to nothing, 1 engy with a jav wins everytime |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.03 19:50:00 -
[377] - Quote
Mavado V Noriega wrote:EnglishSnake wrote:Mike Gunnzito wrote:EnglishSnake wrote:Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics. BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST DUST may become more skill demanding as more is added, right now its bare bones kinda stuff I like what they did with most of the vehicles after the patching. The vehicles became what they SHOULD be in a FPS... SUPPORT! Prior to patch, one good tank driver could DOMINATE a match, even if there were several decent engis trying to take him out. After patch, they were still relatively strong, but could not just bull their way through a match if the opposing team had a couple good engis. Making them a good support piece in a match, but not the OP game piece they were at BF's launch. They were far from OP to begin with but the jav didnt work at all so it was RPG or nothing really but then the jav got a buff and tanks got a nerf All it needed was for the jav to work and it would have been fine tbh, the tanks had a weak spot to begin with but now they are useless lol clearly doesnt play competitive if he thinks tanks are useless in BF GOOD tankers not PUB tankers still dominate with a proper gunner 1 engy will NEVER take out a GOOD tanker if he does then said tanker in lolBF is NOT good and infact rather terrible maybe DUST tanks should have a weak spot tbh
All vehicles in this game should function similar to battlefield in the sense that once it reaches a certain damage threshold it becomes disable/immobile. It would add some skill to vehicle based gameplay rather than tanking damage and throwing on remote reps when things get tough.
|
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.03 20:59:00 -
[378] - Quote
xprotoman23 wrote: All vehicles in this game should function similar to battlefield in the sense that once it reaches a certain damage threshold it becomes disable/immobile. It would add some skill to vehicle based gameplay rather than tanking damage and throwing on remote reps when things get tough.
Already in game, once you get through the armor. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.08.03 21:15:00 -
[379] - Quote
Thread is T-C/LoL all over again. |
Gilliam Stargleam
Algintal Core Gallente Federation
5
|
Posted - 2012.08.03 21:39:00 -
[380] - Quote
You REALLY want to go down this road with me Mike Gunnzito? Hmmm? Let us pretend your not just arguing debate club tactics to simply do so.
IT DOESN'T MATTER HOW FAST THE GUY WAS/IS! But you already knew that, right? It may have been lag + no hit detection, But that really isn't the point either, and you already knew that to huh. And yes even though it's in the future blah blah blah etc cliche, i DO expect the GAME MECHASNICS to have a semblance of reality.
But like i said, i'll just wait until the new build drops before i start digging in at the game.
|
|
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.03 22:03:00 -
[381] - Quote
The people that want lower strafe speeds also are trying to cater to their KDR. They can't aim at fast moving targets so they cry about strafe speeds until it gets nerfed. Buy some gun game with all that AUR.
People just want ccp to handhold them and make this game easy... Take some of your own advice people and HTFU.
You can't aim with a DS3. Okay then we will add KB/M. Oh wait, you have no gun game and you can't track fast moving targets. Don't worry we will lower the strafe speed for you.
lolrealism |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.03 22:11:00 -
[382] - Quote
I've given up on this fight because if we get what we want, and CCP doesn't hold our hands, then the scrubs who don't have gun game will use vehicles to milk easy kills instead of getting better. I have lost all hope for this game. |
Mike Gunnzito
111
|
Posted - 2012.08.03 23:51:00 -
[383] - Quote
Gilliam Stargleam wrote:You REALLY want to go down this road with me Mike Gunnzito? Hmmm? Let us pretend your not just arguing debate club tactics to simply do so.
IT DOESN'T MATTER HOW FAST THE GUY WAS/IS! But you already knew that, right? It may have been lag + no hit detection, But that really isn't the point either, and you already knew that to huh. And yes even though it's in the future blah blah blah etc cliche, i DO expect the GAME MECHASNICS to have a semblance of reality.
But like i said, i'll just wait until the new build drops before i start digging in at the game.
wow, you don't get. You want it gone not because its not realistic, (no part of this game is realistic, lol @ you using the "realistic argument) but because you don't like it. Like others have said, HTFU. This game mechanic is CRUCIAL as a balancing mechanism for the increased HP/dmg output/etc that vets have. It'll be the only thing giving newbies a fighting chance in this game. (although they'll still be at a disadvantage)
+1 Crimson. Truth is, slower movement speed will break this game, because it'll crush the newer players, once Dust is 3-6months in. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.04 04:09:00 -
[384] - Quote
Mike Gunnzito wrote:Gilliam Stargleam wrote:You REALLY want to go down this road with me Mike Gunnzito? Hmmm? Let us pretend your not just arguing debate club tactics to simply do so.
IT DOESN'T MATTER HOW FAST THE GUY WAS/IS! But you already knew that, right? It may have been lag + no hit detection, But that really isn't the point either, and you already knew that to huh. And yes even though it's in the future blah blah blah etc cliche, i DO expect the GAME MECHASNICS to have a semblance of reality.
But like i said, i'll just wait until the new build drops before i start digging in at the game.
wow, you don't get. You want it gone not because its not realistic, (no part of this game is realistic, lol @ you using the "realistic argument) but because you don't like it. Like others have said, HTFU. This game mechanic is CRUCIAL as a balancing mechanism for the increased HP/dmg output/etc that vets have. It'll be the only thing giving newbies a fighting chance in this game. (although they'll still be at a disadvantage) +1 Crimson. Truth is, slower movement speed will break this game, because it'll crush the newer players, once Dust is 3-6months in.
People want this to play like a SOCOM trailer which is the furthest thing from the way socom is really played. |
Regis Mark V
249
|
Posted - 2012.08.04 04:37:00 -
[385] - Quote
xprotoman23 wrote:Mike Gunnzito wrote:Gilliam Stargleam wrote:You REALLY want to go down this road with me Mike Gunnzito? Hmmm? Let us pretend your not just arguing debate club tactics to simply do so.
IT DOESN'T MATTER HOW FAST THE GUY WAS/IS! But you already knew that, right? It may have been lag + no hit detection, But that really isn't the point either, and you already knew that to huh. And yes even though it's in the future blah blah blah etc cliche, i DO expect the GAME MECHASNICS to have a semblance of reality.
But like i said, i'll just wait until the new build drops before i start digging in at the game.
wow, you don't get. You want it gone not because its not realistic, (no part of this game is realistic, lol @ you using the "realistic argument) but because you don't like it. Like others have said, HTFU. This game mechanic is CRUCIAL as a balancing mechanism for the increased HP/dmg output/etc that vets have. It'll be the only thing giving newbies a fighting chance in this game. (although they'll still be at a disadvantage) +1 Crimson. Truth is, slower movement speed will break this game, because it'll crush the newer players, once Dust is 3-6months in. People want this to play like a SOCOM trailer which is the furthest thing from the way socom is really played.
LOL realism and tactical! Who would've thought a game with robots using the same engine would have better shooting mechanics than Dust. Don't get me started on Homefront either much better than this and that game was **** to.
These ******* realistic guys crack me up next we'll be bounding from cover to cover just like IRL. Who the **** wants realism in a video game where you play a mercenary who comes back and has his memory transfer from clone to clone. BF3 is slow and is faster than Dust. |
testguy242
44
|
Posted - 2012.08.05 09:09:00 -
[386] - Quote
Gilliam Stargleam wrote:The strafing and jumping to dodge "bullets" in Dust 514 is almost joke like and very much a reason i want it eliminated. I'm not looking for some actiony arcade like shooter, if i'm dumpin a clip at a opponent and he/she/it has no cover them F em, they got caught out in the open and got killed. The scout types that move so fast they can run through a barrage of 3 opponents shooting at them and still not die is a bad idea to leave in the game. I'm not going to go on as i'll wait for the new build but damn, just damn.
Yeah, I think if anyone but maybe a scout is caught out in the open in range of an enemy with clear line of sight, they should pretty much always die. That's why there's cover. And vehicles. Tanks are basically rolling cover. Dropships let you insert troops wherever they're needed. The problem is that so many people online don't seem to understand how to work together.
Scouts only have speed to keep them alive, so I'm fine with them being fast, but even then it should be more for hit-and-run tactics instead of just circle-strafing. |
testguy242
44
|
Posted - 2012.08.05 09:18:00 -
[387] - Quote
Crimson MoonV wrote:The people that want lower strafe speeds also are trying to cater to their KDR. They can't aim at fast moving targets so they cry about strafe speeds until it gets nerfed. Buy some gun game with all that AUR.
Nope, I don't give a **** about my KDR. I seriously don't even look at it. I never even go to the second screen that shows it. All that matters is whether my team won or not. I usually play logistics, so I get plenty of points for resupply and repair and hacking and all that, but not that many kills.
The game should be at least 75% about making deliberate tactical decisions not "my twitch reflexes are faster than yours". There are tons of twitch shooters out there. Go play one of them where people care about your KDR and will be impressed (presumably) by your e-peen instead of whining about how this game isn't what you want in an FPS. |
Regis Mark V
249
|
Posted - 2012.08.05 09:41:00 -
[388] - Quote
testguy242 wrote:Crimson MoonV wrote:The people that want lower strafe speeds also are trying to cater to their KDR. They can't aim at fast moving targets so they cry about strafe speeds until it gets nerfed. Buy some gun game with all that AUR. Nope, I don't give a **** about my KDR. I seriously don't even look at it. I never even go to the second screen that shows it. All that matters is whether my team won or not. I usually play logistics, so I get plenty of points for resupply and repair and hacking and all that, but not that many kills. The game should be at least 75% about making deliberate tactical decisions not "my twitch reflexes are faster than yours". There are tons of twitch shooters out there. Go play one of them where people care about your KDR and will be impressed (presumably) by your e-peen instead of whining about how this game isn't what you want in an FPS. Once again you can be tactical in a twitch shooter. Do you honestly think that in clan battles it's gonna boil down to who has the better reflexes which in a shooter good reflexes are very important.
I'll use an example for you. Two clans in MAG TDF and 3|C went head to head in the first ever clan battle. 3|C had better killers but that's not the only reason they won. 3|C didn't even run around on the map they setup excellent defensive positions (playing tactical) to completely stone wall TDF. There was no bunny hoping or circle strafing which you might see in a pub match. It was can't go here it's to well covered try the other way wall of bullets clank head shot dead.
So get it out of your head that in twitch shooters no one uses tactics outside of pub matches! |
testguy242
44
|
Posted - 2012.08.07 09:24:00 -
[389] - Quote
There's a difference between "using tactics in a FPS" and "playing a tactical FPS". Maybe "realism FPS" is a better term.
They play very differently. I liked action-FPSes when I was a teenager and I played Quake and whatnot all the time. They were super fast-paced and lots of fun. Later I got bored of them and now I prefer "tactical" or "realism" FPSes.
Having dumbed-down action-FPS mechanics in DUST doesn't seem like a good fit to me. It doesn't fit the setting or the feel of EVE. The gameplay should be different from EVE obviously, but the feel, depth, and at least some of the complexity should carry over. |
Regis Mark V
249
|
Posted - 2012.08.07 09:41:00 -
[390] - Quote
testguy242 wrote:There's a difference between "using tactics in a FPS" and "playing a tactical FPS". Maybe "realism FPS" is a better term.
They play very differently. I liked action-FPSes when I was a teenager and I played Quake and whatnot all the time. They were super fast-paced and lots of fun. Later I got bored of them and now I prefer "tactical" or "realism" FPSes.
Having dumbed-down action-FPS mechanics in DUST doesn't seem like a good fit to me. It doesn't fit the setting or the feel of EVE. The gameplay should be different from EVE obviously, but the feel, depth, and at least some of the complexity should carry over.
So you admit you want Dust to be like EVE and not be Dust. Fast speed does not make a game less tactical than a slow one. No I'm not saying make Dust like Halo or Tribes but to be as slow as it is now is just dull. have you ever played a clan match before or did you just go around pub stomping there is a difference. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 [13] 14 :: one page |
First page | Previous page | Next page | Last page |