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PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.31 16:47:00 -
[91] - Quote
who needs ADS?
skill up sharpshooter and hipfire all the way across the map.
seems legit. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 16:50:00 -
[92] - Quote
xprotoman23 wrote:Iceyburnz wrote:Crimson MoonV wrote: Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky.
The replication build was exactly this. But people complained because its wasn't "fast" enough. The result is what we have today. Ironically many of the people who complained left anyway. IMHO the sights and hip fire in Replication for assault rifles was about right. E3 build totally sucks. In addition to what's been said above. The E3 build and it's slower gameplay has lead to a defensive style of play which favors camping and promotes redlining. Last build redlining could happen and it was much worse than what we have now considering you could basically sit right on top of people as they spawn into the game. However though it wasn't prevalent because the gameplay was fast enough that matches could end up in a real struggle.
So you are complaining basically that because it is easier to kill what you are actually aiming at with the improved (still not fixed) hit detection is a bad thing? Is that what I'm really reading? You seem to attribute no credit to the insanely open map. In case you forgot, it was trivially easy to box attackers into the craterlake spawn and butcher them mercilessly there, and that was back when dropships couldn't dodge swarms and no militia uplinks. I think you have a bad memory of last build, but saying the game is worse off due to improved hit detection simply blows my mind. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 16:50:00 -
[93] - Quote
PEEEEEEETREEEEEEEEEEEEEE wrote:who needs ADS?
skill up sharpshooter and hipfire all the way across the map.
seems legit.
somebody said ADS and circle stafing were the same thing. I declared that "X" person lost and left the thread. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 16:52:00 -
[94] - Quote
Noc Tempre wrote:xprotoman23 wrote:Iceyburnz wrote:Crimson MoonV wrote: Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky.
The replication build was exactly this. But people complained because its wasn't "fast" enough. The result is what we have today. Ironically many of the people who complained left anyway. IMHO the sights and hip fire in Replication for assault rifles was about right. E3 build totally sucks. In addition to what's been said above. The E3 build and it's slower gameplay has lead to a defensive style of play which favors camping and promotes redlining. Last build redlining could happen and it was much worse than what we have now considering you could basically sit right on top of people as they spawn into the game. However though it wasn't prevalent because the gameplay was fast enough that matches could end up in a real struggle. So you are complaining basically that because it is easier to kill what you are actually aiming at with the improved (still not fixed) hit detection is a bad thing? Is that what I'm really reading? You seem to attribute no credit to the insanely open map. In case you forgot, it was trivially easy to box attackers into the craterlake spawn and butcher them mercilessly there, and that was back when dropships couldn't dodge swarms and no militia uplinks. I think you have a bad memory of last build, but saying the game is worse off due to improved hit detection simply blows my mind.
You're posts aren't taken seriously after you said ADS and circle strafing were the same thing. Please leave this thread kind sir cause you lost. |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.31 16:52:00 -
[95] - Quote
xprotoman23 wrote:PEEEEEEETREEEEEEEEEEEEEE wrote:who needs ADS?
skill up sharpshooter and hipfire all the way across the map.
seems legit. somebody said ADS and circle stafing were the same thing. I declared that "X" person lost and left the thread.
........ I DONT EVEN...
**** IT ALL |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 17:03:00 -
[96] - Quote
xprotoman23 wrote:Noc Tempre wrote:xprotoman23 wrote:Iceyburnz wrote:Crimson MoonV wrote: Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky.
The replication build was exactly this. But people complained because its wasn't "fast" enough. The result is what we have today. Ironically many of the people who complained left anyway. IMHO the sights and hip fire in Replication for assault rifles was about right. E3 build totally sucks. In addition to what's been said above. The E3 build and it's slower gameplay has lead to a defensive style of play which favors camping and promotes redlining. Last build redlining could happen and it was much worse than what we have now considering you could basically sit right on top of people as they spawn into the game. However though it wasn't prevalent because the gameplay was fast enough that matches could end up in a real struggle. So you are complaining basically that because it is easier to kill what you are actually aiming at with the improved (still not fixed) hit detection is a bad thing? Is that what I'm really reading? You seem to attribute no credit to the insanely open map. In case you forgot, it was trivially easy to box attackers into the craterlake spawn and butcher them mercilessly there, and that was back when dropships couldn't dodge swarms and no militia uplinks. I think you have a bad memory of last build, but saying the game is worse off due to improved hit detection simply blows my mind. You're posts aren't taken seriously after you said ADS and circle strafing were the same thing. Please leave this thread kind sir cause you lost.
Specifically, I said that dodging bullets in a gunfight, even if it is ADS, is the same problem. You don't have to like my semantics, and I'll grant you the sentence was poorly structured, but if you think that means you "won" the right to ignore me you are sorely mistaken. You always had the right to ignorantly ignore my statements, but that doesn't make you correct or superior. You are still asking for the ability to dodge bullets. I counter that is not the only way to make a game enjoyable, and in fact to your dismay may make the game less enjoyable for more people than it improves it for. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.31 17:29:00 -
[97] - Quote
not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 17:35:00 -
[98] - Quote
ADS = Advanced Dodging Skills? |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.31 17:43:00 -
[99] - Quote
BattleCry1791 wrote:I'm still trying to figure this out.
Strafing gameplay: Find fastest armor available Find bullet hose gun with high DPS that's only good in CQC to medium range. Dance around target while jumping like a sugar plumb fairy Beg for increased hip firing accuracy
equals "better" gameplay? More "pro" gameplay? "superior" gamplay?
However, taking time to aim down sight, land 7 to 10 shots at center mass and register a kill from distance = "bad", "inferior", "camper", gameplay?
Sounds to me like the aforementioned "pro" FPS strafing style is for twitch ridden ADD 12 year olds and the latter would be for the adults in the room.
I really didn't want to come back to this beta until they did another build as I really don't like this map all that much. But if I have to keep coming back here to keep you circle strafing jag offs from turning this game into a run and gun POS like you want...if you want to turn this into MAG 2 + extra speed, then I'll make sure I stick around to offer a counterpoint.
Mojoe, Piggy, and the rest of the kills over wins, grims over hours, and KDR whores are what helped to kill off any kind of meta for that game and turned into a stale piece of garbage like every other FPS I've seen come down the pike.
I'd prefer not to see you idiots do it with this one too.
what part of being able to hold L1 and land 7 to 10 shots on a slow moving target takes skill? holdin L1 and landing it on a fast moving target sure but slow? lol @ u some of u ppl with little to no competitive fps knowledge and background talk like u know what represents skill in a shooter
KZ2 had the BEST use of ADS of ANY game yet while alot of u think its "realistic" to be runnin with ur gun to ur face looking down the sights and being super accurate kz2 did it RIGHT....ADS was ONLY really useful when u stood STILL and for long range shots and u couldnt even spray u had to single shot or burst at mid range
also even tho we call it "hip fire" if u actually look at someones character who is not holding ADS the gun is actually NOT at their HIP but at their shoulder, so its more shoulder fire only lmgs and heavy weapons are actually by the hip and KZ2 was like this as well the gun was actually shoulder height |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.31 17:44:00 -
[100] - Quote
Debacle Nano wrote:ADS = Advanced Dodging Skills?
not sure if srs......but if srs its aim down sights |
|
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.07.31 17:46:00 -
[101] - Quote
Gotcha. Thanks. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 18:05:00 -
[102] - Quote
BattleCry1791 wrote:I'm still trying to figure this out.
Strafing gameplay: Find fastest armor available Find bullet hose gun with high DPS that's only good in CQC to medium range. Dance around target while jumping like a sugar plumb fairy Beg for increased hip firing accuracy
equals "better" gameplay? More "pro" gameplay? "superior" gamplay?
However, taking time to aim down sight, land 7 to 10 shots at center mass and register a kill from distance = "bad", "inferior", "camper", gameplay?
Sounds to me like the aforementioned "pro" FPS strafing style is for twitch ridden ADD 12 year olds and the latter would be for the adults in the room.
/FACEPALM
Not a lot of 12 year olds play high health, high skill strafers. They take to much skill for the average 12 year old. Most 12 year old children need slow strafe speeds and aim assist like in CoD.
Which is what we have now. Lots of aim assist and CoD strafe speeds. I would really like to know where you getting your info because you couldn't be more wrong right now. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 18:06:00 -
[103] - Quote
Don't worry crimson its just ignorance. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 18:08:00 -
[104] - Quote
Omnipotent lilmamaj wrote:Don't worry crimson its just ignorance. On a side note, I am happy I woke up and this is still on the first page. Ccp needs to see this.
Dropping a classic. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 18:23:00 -
[105] - Quote
Seeming this is just going back & forth, as both sides have valid points; im simply saying i undertsna dpeople wanting a higher strafe speed, which i can undertsnad for hipfire, but am still again increasing it for ads, as ads is supposed to more accuracte thusly you move slower, and with a faster ads strafe, you will be waisting for shots and be (in theory) less accurate. At that point, ud be better off zigz-agging until yr upclose and hipfire.
I still say ads strafing should be as is , as it allows for accuracte shots |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.31 18:23:00 -
[106] - Quote
Mavado V Noriega wrote:not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more
lolno
Last build nothing worked and hit detection/frame rate issues and lag was through the ******* roof hence why scout suits never took damage and bunny hopped all over the ******* place
Even in this build hit detection is still off and scout suits benefit once again because of how fast they still move
The build is fine for me, speed is good and camping is mostly in vehicles tbh |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 18:31:00 -
[107] - Quote
EnglishSnake wrote:Mavado V Noriega wrote:not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more lolno Last build nothing worked and hit detection/frame rate issues and lag was through the ******* roof hence why scout suits never took damage and bunny hopped all over the ******* place Even in this build hit detection is still off and scout suits benefit once again because of how fast they still move The build is fine for me, speed is good and camping is mostly in vehicles tbh
Ditto english, camping is mostly vehicles, and if a person is camping, just dont go that way |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 18:47:00 -
[108] - Quote
Debacle Nano wrote:ADS = Advanced Dodging Skills?
Aiming down the sights. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 19:35:00 -
[109] - Quote
proto......
i dont even.......
no.
if you think circle strafing in open ground is good gun game you need to read tactics 101
if you think you should be able to ADS while running/strafing, read reality 101
if neither of these things is what you were implying in the above threads, sorry i just woke up |
fred orpaul
Tritan-Industries Legacy Rising
212
|
Posted - 2012.07.31 19:36:00 -
[110] - Quote
Noc Tempre wrote:Damage grows faster than health and has a higher ceiling. So skill up is in fact the answer. Prototype vs prototype fights end faster than militia vs militia.
not for smgs those things are way up against proto suits. Not that I mind but with out dmg mods smgs are next to useless vs proto. |
|
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 19:41:00 -
[111] - Quote
fred orpaul wrote:Noc Tempre wrote:Damage grows faster than health and has a higher ceiling. So skill up is in fact the answer. Prototype vs prototype fights end faster than militia vs militia. not for smgs those things are way up against proto suits. Not that I mind but with out dmg mods smgs are next to useless vs proto.
I have to disagree, i took out 3 proto guys w/ the skm w/o damage mods all in one mag use |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 19:47:00 -
[112] - Quote
Lurchasaurus wrote:proto......
i dont even.......
no.
if you think circle strafing in open ground is good gun game you need to read tactics 101
if you think you should be able to ADS while running/strafing, read reality 101
if neither of these things is what you were implying in the above threads, sorry i just woke up
go back to sleep |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 19:50:00 -
[113] - Quote
Mavado V Noriega wrote:BattleCry1791 wrote:I'm still trying to figure this out.
Strafing gameplay: Find fastest armor available Find bullet hose gun with high DPS that's only good in CQC to medium range. Dance around target while jumping like a sugar plumb fairy Beg for increased hip firing accuracy
equals "better" gameplay? More "pro" gameplay? "superior" gamplay?
However, taking time to aim down sight, land 7 to 10 shots at center mass and register a kill from distance = "bad", "inferior", "camper", gameplay?
Sounds to me like the aforementioned "pro" FPS strafing style is for twitch ridden ADD 12 year olds and the latter would be for the adults in the room.
I really didn't want to come back to this beta until they did another build as I really don't like this map all that much. But if I have to keep coming back here to keep you circle strafing jag offs from turning this game into a run and gun POS like you want...if you want to turn this into MAG 2 + extra speed, then I'll make sure I stick around to offer a counterpoint.
Mojoe, Piggy, and the rest of the kills over wins, grims over hours, and KDR whores are what helped to kill off any kind of meta for that game and turned into a stale piece of garbage like every other FPS I've seen come down the pike.
I'd prefer not to see you idiots do it with this one too.
what part of being able to hold L1 and land 7 to 10 shots on a slow moving target takes skill? holdin L1 and landing it on a fast moving target sure but slow? lol @ u some of u ppl with little to no competitive fps knowledge and background talk like u know what represents skill in a shooter KZ2 had the BEST use of ADS of ANY game yet while alot of u think its "realistic" to be runnin with ur gun to ur face looking down the sights and being super accurate kz2 did it RIGHT....ADS was ONLY really useful when u stood STILL and for long range shots and u couldnt even spray u had to single shot or burst at mid range also even tho we call it "hip fire" if u actually look at someones character who is not holding ADS the gun is actually NOT at their HIP but at their shoulder, so its more shoulder fire only lmgs and heavy weapons are actually by the hip and KZ2 was like this as well the gun was actually shoulder height
This post seriously might be the gospel |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 19:50:00 -
[114] - Quote
ima fix my earlier post by saying obviously you can run while ADS, but it sure wont be accurate.
Im a proud owner of 17 firearms and i can tell you you dont accurately shoot down the sight while running. Unless your a freaking spec ops killing machine. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 19:56:00 -
[115] - Quote
Lurchasaurus wrote:ima fix my earlier post by saying obviously you can run while ADS, but it sure wont be accurate.
Im a proud owner of 17 firearms and i can tell you you dont accurately shoot down the sight while running. Unless your a freaking spec ops killing machine.
Which, just to be argumentative at this point, DUST mercs are such freaking spec ops killing machines.
I'm personally a fan of the Beretta 92-FS. One of these days I hope to hunt down a centurion for carry. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 19:57:00 -
[116] - Quote
Noc Tempre wrote:Lurchasaurus wrote:ima fix my earlier post by saying obviously you can run while ADS, but it sure wont be accurate.
Im a proud owner of 17 firearms and i can tell you you dont accurately shoot down the sight while running. Unless your a freaking spec ops killing machine. Which, just to be argumentative at this point, DUST mercs are such freaking spec ops killing machines.
i was thinking that during my typing of the message and would agree.
im sure everyone would agree tho that ADS gunfights during a mutual circle strafe is shenanigans |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 19:58:00 -
[117] - Quote
Lurchasaurus wrote:Noc Tempre wrote:Lurchasaurus wrote:ima fix my earlier post by saying obviously you can run while ADS, but it sure wont be accurate.
Im a proud owner of 17 firearms and i can tell you you dont accurately shoot down the sight while running. Unless your a freaking spec ops killing machine. Which, just to be argumentative at this point, DUST mercs are such freaking spec ops killing machines. i was thinking that during my typing of the message and would agree. im sure everyone would agree tho that ADS gunfights during a mutual circle strafe is shenanigans I wouldn't... Well... Maybe... Shenanigans that takes skill |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.07.31 20:08:00 -
[118] - Quote
If you were a spec ops killing machine, you wouldn't need to ADS while running...
One of my friends shot a clay pigeon from hip fire, and he was just trying to look cool. Imagine being trained with guns day in and day out... You'd be insane. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 20:11:00 -
[119] - Quote
Laheon wrote:If you were a spec ops killing machine, you wouldn't need to ADS while running...
One of my friends shot a clay pigeon from hip fire, and he was just trying to look cool. Imagine being trained with guns day in and day out... You'd be insane.
i am fully aware dude.......
and for omni, whether or not you may think it takes skill (i dont) ill be happy to shoot anyone running in open ground when their suits are significantly more expensive than now.
dont complain when a vehicle splashes you to death when you were standing in the middle of an open field with zero nearby cover. Your fault. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 20:39:00 -
[120] - Quote
You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. |
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