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John Surratt
Sanmatar Kelkoons Minmatar Republic
49
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Posted - 2012.08.01 09:16:00 -
[1] - Quote
testguy242 wrote:
I'm sorry, but after seeing you use the same word incorrectly dozens of times in one thread, I felt I had to point out that you don't know what the word means.
And no, it's not just semantics or nitpicking. I didn't know what the hell you meant, since that word makes no sense in that context. I had to try to figure out from context what you meant, and I'm still not entirely sure.
Careful, he'll call you a horrible little troll for being precise with English. . .
And, as much as it pains me to agree with someone who got all emo called me a "horrible little troll" I actually have to agree with Crimson the strafe speed feels like it needs a bit of a bump over all. Have not had time to play the last couple weeks but the E3 build is more "molasses-ish" than Replication. . . but. . .
Two points I have not seen considered in this thread (although I may have missed them).
How much is this (strafe nerf) balancing and support for Move. . . and does current movement modeling consist of balancing for upcoming KB/M . . .
. . .and how would this build work/feel with different maps other than Plateaus? "Environment " has to have something to do with theperception of movement as well, no?
Can anyone who plays the ambush Bio and Com maps answer for how they feel? Again, I have not had a change to get on DUST for a couple weeks (mandatory OT at plant before end of second quarter blows. .)
xprotoman23 wrote:
Yet CCP wants listened to the cries of the minority and decides to add M+KB support.
Actually KB/M support ahs been in the works for a long long time. . before Beta unless I am mistaken. It likely has more to do with keeping options open for an eventual/possible PC port whenever the "exclusivity" deal is done with PS3. |
John Surratt
Sanmatar Kelkoons Minmatar Republic
49
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Posted - 2012.08.02 06:58:00 -
[2] - Quote
One question as devils advocate with the caviet that I personally think the lateral movement could stand a bit of a tweek in the upward direction (not a f-load just a smidge).
I see Crimson et al foaming at the mouth over current headglitching in DUST. How major of an issue is some of this going to be when coms gets implemented (correctly) and grouping in matches gets implemented? I mean if you are playing with your buddies and everyone is using their mikes, doesn't it reason that you "fire and maneuver" to kill the guy covered down or flush him out? (God help you guys in corp matches if you can't get some kind of team coordination. . .)
Noc Tempre wrote:
Proving my point. Smart use of angles is not a glitch. The only true headglitch is where you can clip through a wall and truly only show the head. Seems like you just have a fundamental issue with cover in a shooting game.
Also, Just sayin'. . .devils advocate again, circle strafing around a corner is a valid tactic in real life, called "slicing the pie." , although I guess it could also be called headglitching because you generally only expose your weapon's muzzle and a narrow portion of head side of your head that has your dominant eye. . .
Also, slicing the pie is not to ever be confused with "cutting the cheese", "flogging the dolphin," or "eating the red carpet". |
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