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Lurchasaurus
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Posted - 2012.07.30 23:12:00 -
[1] - Quote
sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later |
Lurchasaurus
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Posted - 2012.07.30 23:16:00 -
[2] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game.
um...no im not....read the post you just quoted.
In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... |
Lurchasaurus
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Posted - 2012.07.30 23:23:00 -
[3] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game. um...no im not....read the post you just quoted. In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... You can tell me to get in a tank all you want. That doesn't adress the issue with the bulky gun mechanics of this game. I did read the post. You don't want heavies to have a speed boost so it won't effect your tank camping.
i never told you to get in a tank.....in my first post talking about a walking tank i meant the amarr heavy suit....
and to noc, yes i agree. i also used militia tanks but you cant always have a tank out, so i use my heavy. sometimes i still use militias to test the vehicle queue, hate losing money to that ****. |
Lurchasaurus
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Posted - 2012.07.30 23:30:00 -
[4] - Quote
Crimson MoonV wrote:Sorry I misread. Heavy suit does need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually take skill.
The whole point of the heavy is that its slow and bulky......if you NEED more speed use a speed mod, thats why there are skills and market assets you can buy for speed.....
your complaining about something that already has a solution you wont use
edit: if you dont like that.....well sorry bud, there are no god suits in this game |
Lurchasaurus
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Posted - 2012.07.30 23:40:00 -
[5] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Sorry I misread. Heavy suit does need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually take skill. The whole point of the heavy is that its slow and bulky......if you NEED more speed use a speed mod, thats why there are skills and market assets you can buy for speed..... your complaining about something that already has a solution you wont use edit: if you dont like that.....well sorry bud, there are no god suits in this game That was a typo. I meant to say heavy doesn't, sorry. EDIT-I'm full of fail today. First a misread and then a type. MY BAD.
lol okayz, sorry for my tone, im trying to be as objective here as i can. as i said in an eariler post today, i know your not an idiot crimson. dont worry in my mind your posts hold weight and i seriously read them |
Lurchasaurus
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Posted - 2012.07.30 23:45:00 -
[6] - Quote
Benjamin Hellios wrote:I'm actually wondering what kind of shooter CCP wants to turn this into mechanics wise, because I've never heard any statements about this. Do they want a 'quick fast paced twitch shooter' or do they want a 'slow bulky shoot for hours on end shooter'? Genuine question.
its hard to explain, since most players here havent played EVE i would say....
Dust will be very integrated and so will naturally have similar elements. Gotta know the ins and outs of EVE to see how CCP does things. Not to say this will be a EVE clone, cause it most def not, but its certainly not gonna be anything like COD.
One of the things you need to understand is that skills dont matter so much...its all about MONEY.
skills help you win, but corporations and money are where the strengths come from. You'll know what i mean once you fight a corp that just throws money at its members. Some corps in EVE basically ave infinite money....trillions....
redlining will never happen to a competent team, especially once orbital strikes come into play |
Lurchasaurus
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808
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Posted - 2012.07.30 23:45:00 -
[7] - Quote
Omnipotent lilmamaj wrote:Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. NO SIR REDLINING HAPPENS BECAUSE PEOPLE LIKE YOU USE TANKS AND THERE IS NO DEFENSE FOR THAT EXCEPT FOR SPECING OUT IN THINGS THAT ARE EITHER BORING OR TOO EXPENSIVE
omni go away
you dont have to YELL |
Lurchasaurus
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Posted - 2012.07.30 23:47:00 -
[8] - Quote
xprotoman23 wrote:Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. Plateau's is a flawed map, but redlining is what happens when gameplay is slowed down. MAG 2.0 beta vs. 2.0 retail is a prime example of this. MAG 2.0 beta gameplay was incredibly fast and most games really felt like a true struggle. People begin to QQ and cry about gameplay being too fast for them although it catered to both players that can't do anything but ADS and also those that like to both hipfire and ADS. MAG 2.0 retail rolls around and redlining is alive and well. When gameplay is slowed down players play much more defensively and allows for people to camp much easier.
as much as dumbing down the game would kill Dust, so would turning it into tribes.....there is definitely a sweet spot.
for those lurkers out there....it was to get my point across....not trying to speed up the game to ridiculous amounts. |
Lurchasaurus
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Posted - 2012.07.30 23:50:00 -
[9] - Quote
Omnipotent lilmamaj wrote:APOLOGIES I GET EMOTIONAL okay that was just caps lock
lol |
Lurchasaurus
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Posted - 2012.07.31 00:00:00 -
[10] - Quote
xprotoman23 wrote:Replication was the sweet spot. If gameplay isn't sped up in the next build DS3 users aren't going to have much of a chance against KB+M players and the game will fail because people wanted it to play like a SOCOM trailer. (used for advertisement purposes only)
well, heres where i have to step out of this part of the discussion bud. i didnt join beta until after that so i dont have experience with that build. Cant say yea or nay based on what ive played with... |
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Lurchasaurus
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Posted - 2012.07.31 00:10:00 -
[11] - Quote
Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills |
Lurchasaurus
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Posted - 2012.07.31 00:14:00 -
[12] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills You can't skill into anything to fix the bulky strafe speed mechanics.
skills and mods dont affect strafe speed?
edit: pure speculation here, but maybe CCP is intentionally keeping strafe speed down cause thats how they want their game to play? |
Lurchasaurus
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Posted - 2012.07.31 00:16:00 -
[13] - Quote
Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD.
not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic |
Lurchasaurus
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Posted - 2012.07.31 00:17:00 -
[14] - Quote
Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. One thing need to remember is strafe speed isnt constant like in CoD. Strafe speed DOES depend on your dropsuit, hence scouts are strafe fast, assault/logi med, and heavies dont strafe much since they are supposed to soak up bullets essentially
very good point. heavy suits play differently and you have to accept that play styles are different for each type of suit. If you are unwilling to be that complex in your gameplay then you just gonna have to accept that disadvantage. |
Lurchasaurus
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Posted - 2012.07.31 00:31:00 -
[15] - Quote
Noc Tempre wrote:If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover.
nice post, its hard to understand why people complain about strafing speed when any good soldier would laugh at you trying to strafe back and forth in a gunfight instead of using cover....Realize that maybe the way you play is not the most efficient and that the realism CCP is striving for might bite you in the ass a lil bit |
Lurchasaurus
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Posted - 2012.07.31 00:35:00 -
[16] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic I wouldn't see why they would want that though. Its not really not a good formula for a high health fps imo. Watch the E3 trailer. The strafe speed is much higher. I am actually quite confident that they just lowered the strafe speeds until they fix hit detection. I guess we will have to wait and see.
that my very well be the case, as its the best fixit they could have done without having to do an overhaul of the hit detection.
i am just of the opinion that all this strafing in open ground bullshit is stupid and people need to learn to use cover. Strafe speed is eralistic and fine. Use a lighter suit or deal with the current speeds. There are no god suits here.... |
Lurchasaurus
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Posted - 2012.07.31 00:42:00 -
[17] - Quote
Crimson MoonV wrote:Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot.
Regardless of how futuristic the game is or how chaotic the battlefield will be, running in open territory on a whim should be discouraged and mercs should have to actually think. Raising the skill cap here. In any post i make here i will be coming from the opinion that complexity is better.
basically, "think before you act"
if your circle strafing a guy in the open and then i come over and splash you, you better not come on here and complain about tanks being OP when you werent using cover in the first place...Use tactics and earn your win here.
^^^a generalization about anyone, not you crimson |
Lurchasaurus
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Posted - 2012.07.31 00:44:00 -
[18] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Noc Tempre wrote:If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover. nice post, its hard to understand why people complain about strafing speed when any good soldier would laugh at you trying to strafe back and forth in a gunfight instead of using cover....Realize that maybe the way you play is not the most efficient and that the realism CCP is striving for might bite you in the ass a lil bit Realism arguments are negated since we are playing a scifi shooter with regenerating shield, lasers, and armor. When it comes to videogames gameplay trumps realism unless you are looking for authenticity. If CCP was looking for realism when I shoot at the treads on a tank after a certain damage threshold it should become immobile and even inoperable. Or when I drop gets shot in one of the thrusters it loses handling. Shielding is cover in this game. Slower game speeds has promoted the pile of crap that has been the E3 build of this game.
realism aside, read the post i just made for crimson to see my response to yours... |
Lurchasaurus
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Posted - 2012.07.31 00:50:00 -
[19] - Quote
MUDMASTEI2 wrote:xprotoman23 wrote:last build was for strafers but people cried xprotoman23 wrote:last build was for strafers but people cried xprotoman23 wrote:last build was for strafers but people cried
lol interesting.....
edit: see how i added to that by quoting you? |
Lurchasaurus
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Posted - 2012.07.31 00:54:00 -
[20] - Quote
Clearly CCP doesnt want the game to fail. You dont have to like complex battle simulators.....theres always arcade style shooters for ya bud.
edit: aimed at JaZZa01 |
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Lurchasaurus
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Posted - 2012.07.31 00:58:00 -
[21] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. Regardless of how futuristic the game is or how chaotic the battlefield will be, running in open territory on a whim should be discouraged and mercs should have to actually think. Raising the skill cap here. In any post i make here i will be coming from the opinion that complexity is better. basically, "think before you act" I don't really understand this post considering I can run across open terrain and just turn on any scrub that tries to shoot me in the back. Ccp made the health high so that skill is a more of a factor. In CoD If someone sneezes on you your dead. So I am a bit confused by this post. Still I don't think movement speeds should be nerfed in the name of complexity considering this is a high health complex strafe and shoot fps. Strafe speed adds to the complexity of gun fights therefor making dust a more complex game. If I just wanted to blast people and head glitch behind cover, I would go play any other console fps.
im not saying nerf speeds, im saying leave them as they are. I am not saying you need to hide behind cover like gears of war, i am simply saying circle strafing as an overall tactic is shenanigans.
why is having high health, tactical gameplay out of the question? We already have vehicle warfare with EW and orbital strikes. youve got enough to worry about already. You dont need to add to it by doing things that anybody whos ever fought wouldnt do in real life.
Okay, so your not risking your life cause its a game....fine, but you are risking your fittings which will be a lot more expensive soon. you can look at it the same way. |
Lurchasaurus
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Posted - 2012.07.31 01:32:00 -
[22] - Quote
Omnipotent lilmamaj wrote:Understand that a high strafing speed makes a good game that takes skill. A realistic game would be really boring and take no skill. Two shots to kill everyone. One shot extremely wounded.
first part is just opinion and second part is irrelevant since we have established that this is a high health game |
Lurchasaurus
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Posted - 2012.07.31 19:35:00 -
[23] - Quote
proto......
i dont even.......
no.
if you think circle strafing in open ground is good gun game you need to read tactics 101
if you think you should be able to ADS while running/strafing, read reality 101
if neither of these things is what you were implying in the above threads, sorry i just woke up |
Lurchasaurus
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Posted - 2012.07.31 19:50:00 -
[24] - Quote
ima fix my earlier post by saying obviously you can run while ADS, but it sure wont be accurate.
Im a proud owner of 17 firearms and i can tell you you dont accurately shoot down the sight while running. Unless your a freaking spec ops killing machine. |
Lurchasaurus
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Posted - 2012.07.31 19:57:00 -
[25] - Quote
Noc Tempre wrote:Lurchasaurus wrote:ima fix my earlier post by saying obviously you can run while ADS, but it sure wont be accurate.
Im a proud owner of 17 firearms and i can tell you you dont accurately shoot down the sight while running. Unless your a freaking spec ops killing machine. Which, just to be argumentative at this point, DUST mercs are such freaking spec ops killing machines.
i was thinking that during my typing of the message and would agree.
im sure everyone would agree tho that ADS gunfights during a mutual circle strafe is shenanigans |
Lurchasaurus
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Posted - 2012.07.31 20:11:00 -
[26] - Quote
Laheon wrote:If you were a spec ops killing machine, you wouldn't need to ADS while running...
One of my friends shot a clay pigeon from hip fire, and he was just trying to look cool. Imagine being trained with guns day in and day out... You'd be insane.
i am fully aware dude.......
and for omni, whether or not you may think it takes skill (i dont) ill be happy to shoot anyone running in open ground when their suits are significantly more expensive than now.
dont complain when a vehicle splashes you to death when you were standing in the middle of an open field with zero nearby cover. Your fault. |
Lurchasaurus
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Posted - 2012.07.31 20:45:00 -
[27] - Quote
Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here.
interesting post but no matter how much you hope and pray, skill will not be the end all be all in this game. Period.
Money and corporations win.
HOWEVER, if your really into skill fights, then the gladiator arena with eSports is your place to be, cause that will have a preset listing of rules. Understand that all my posts are coming from the point of view where we are all in a contracted corporation battle. |
Lurchasaurus
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Posted - 2012.08.01 04:32:00 -
[28] - Quote
Vrain Matari wrote:Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play). Two ways to nerf strafiness are lower lateral velocity and increased suit inertia. It feels like CCP adjusted both of these - slower speed and greater inertia. I think they could adjust them back just a bit toward what they were last build. But to address the 'bulky' isssue: I think most of the bulky feel comes from poor controls, not reduced strafiness. Slow and inconsistent weapon swapping, the annoying wheel, slow 'nade tosses, inability to interrupt animations, losing sprint everytime you get airborne, losing scope when you reload, having to hit R1 twice because you pressed it before the animation completed, and more issues which we're all too familiar with. Anyway, my point is fixing these thing would go a long way towards giving the game a lighter, sweeter feel.
your complaining about not maintaining your scope when your reload? really?
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Lurchasaurus
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Posted - 2012.08.01 05:35:00 -
[29] - Quote
Arcushek Dion wrote:Man I have to wonder how loud all these 'gun game' aficionados are going to cry once they add in stasis webs.
LOL IKR |
Lurchasaurus
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Posted - 2012.08.01 11:16:00 -
[30] - Quote
Vrain Matari wrote:Lurchasaurus wrote:Vrain Matari wrote:Crimson MoonV wrote:As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play). Two ways to nerf strafiness are lower lateral velocity and increased suit inertia. It feels like CCP adjusted both of these - slower speed and greater inertia. I think they could adjust them back just a bit toward what they were last build. But to address the 'bulky' isssue: I think most of the bulky feel comes from poor controls, not reduced strafiness. Slow and inconsistent weapon swapping, the annoying wheel, slow 'nade tosses, inability to interrupt animations, losing sprint everytime you get airborne, losing scope when you reload, having to hit R1 twice because you pressed it before the animation completed, and more issues which we're all too familiar with. Anyway, my point is fixing these thing would go a long way towards giving the game a lighter, sweeter feel. your complaining about not maintaining your scope when your reload? really? Lurch, I know it seems ridiculously nitpicky, but it's like sprinting after catching air or pressing R1 a little too soon after reloading - the game doesn't register the button press. Plain and simple: bad control mechanics.
ah, gotcha
hadnt come across that problem yet. i use forges.
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Lurchasaurus
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Posted - 2012.08.01 11:21:00 -
[31] - Quote
Whether or not this game is trying to bring in a new clientele to CCP, i want to make it clear that as much as some people dont want to admit it, this game basically is EVE but on the ground with FPS mechanics. There will also be PvE and eSports and all kinds of other goodies, but thats just the nature of the game. Thats why it says EVE above the Dust 514 logo.
EVE players play console games too betcha didnt know that. isnt learning fun?
Also, EVE terribads? gimme a break. you complain about people from an EVE background when your just as extreme but on the other side of the spectrum.
*not trying to pick fights here, just callin it as i see it at 4:30 in the morning... |
Lurchasaurus
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Posted - 2012.08.01 19:43:00 -
[32] - Quote
xprotoman23 wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Without faster strafing speeds KB+M players are going to dominate DS3 users.
Then clearly that is a KBM balance issue, not a movement speed issue. If you want to strafe faster, wear a lighter suit.
@Tony: lol you must have cameras on me every round cause you spend more time telling me how i play than i do. you'd be surprised, ive actually shot an AR before....
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Posted - 2012.08.01 19:46:00 -
[33] - Quote
Tony Calif wrote:Not as strong as with Lurch. Atleast Larheon posts constructive views instead of saying this is EvE on foot.
Why are you so butthurt over this? What is it about this statement that sets you off? How is it wrong? What is the detriment to agreeing with this?
Black Ops and Modern Warfare 3 are different games, yes? Yet they are all Call of Duty?
Edit: saying this with a completely neutral tone dude. You misunderstand me, im not some crazy fanboy or anything n im not active on EVE, and im certainly not here to fight on a forum.... |
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Posted - 2012.08.01 19:52:00 -
[34] - Quote
EnIgMa99 wrote:Alas we are to flipping bored since we cant shoot each other.
one more day *twitch* |
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Posted - 2012.08.01 20:07:00 -
[35] - Quote
In the words of another, so those who oppose my opinions can save their time bashing me...
Kazeno Rannaa wrote:What I find very interesting is the fact that all those OP that continue to bash what we have been so graciously presented and invited to provide input to are continuously comparing it to the products of Activision and Electronic Arts. Both of these companies couldn't really give a rat's as* about the requests and input from their potential players and produce and release exactly what it is THEY want, not what their community is requesting or demanding.
I understand why people continue to compare there last 6 years of game with this one, it is the natural way humans figure what is good and what is bad: comparative analysis. Yet this is not a good enough reason, at least in my eyes, to continue to do so. Not to mention, and I have yet to see anyone to really touch upon this, the fact that you are attempting to compare 3 very different gaming engines and the application of those engines in the development of a vision. Most betas, like everyone has touched upon, are just glorified PR tools to drum up excitement over a game that just has improved mechanics (hopefully) and graphics (sometimes, just look at Black Ops 2, it looks worse than the first one IMHO). This on the other hand is a completely unique venture n the fact that it is expanding and existing universe while bridging the means of interaction.
@ Tony Calif: I have been reading your posts for some time. You seem to be unable to separate COD and BF3 from this experience. I understand why that can be so difficult. It is also probably the same set of reason why I REFUSE to play either games anymore. This game is having a TRUE beta, not just a PR stunt. Either you can enjoy it, or not. But the constant bashing is getting old. And i am too old to listen to it.
If this game has even just as much depth on release as what is being presented now, I will be happy. This is especially considering the fact that CCP continuously tinkers with and refines their games. That, I have to say, is very UNLIKE the makers of COD and the BF series. They have had some shinning moments, but the last 4 versions of each of these franchises (which they are used to JUST make money) have shown little growth beyond the development of Frostbite 2 by DICE.
It would seem to me that while you are continue to bash what CCP is attempting to build both in the game and the community, you present this image to me of a major developer, or a fanboy tea bagging them. But I guess everyone has their place in life.
@OP: I only hope that some of you find the wisdom to see the potential of what is begin presented and ultimately will be handed over to us. Once the actual game finally releases, this is going to be a game that we will watch evolve and mutate much like life itself, and that is part of the experience that CCP brings to the table that other developers wish they could. This is not to say that CCP has not had their short comings between what the promise in comparison to what they deliver, but such is life. What they have done is involve their community of players a hell of a lot more than any other game company I have had the pleasure and displeasure to interact with.
This is not me tea bagging CCP, just being realizing of the potential of the game, the vision and intention of the company, and of the community.
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Posted - 2012.08.01 20:29:00 -
[36] - Quote
Sha Kharn Clone wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. + 1 bring back strafe speed. Game just feels slow now even with 3 x proto kinetics loaded
at that point you still feel slow?!
how fast do you need to be lol
Also note that apparently speed mods dont affect strafe speed, as it should be. |
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Posted - 2012.08.01 20:41:00 -
[37] - Quote
Omnipotent lilmamaj wrote:Fast mobility promotes good gun game lurch. Come to the fps side lurch. We are more elite and we have cookies.
................cookies? |
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Posted - 2012.08.01 20:56:00 -
[38] - Quote
*peeks over the line......yanked back by personal opinions*
sorry guys, cant betray my stances on this stuff.
throw a cookie or two over here tho..... |
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Posted - 2012.08.01 21:19:00 -
[39] - Quote
Omnipotent lilmamaj wrote:1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill.
um....whether or not it makes it harder for someone to hit, and the "skill" differences that brings, the concept of strafing to dodge bullets is silly to me. |
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Posted - 2012.08.01 21:31:00 -
[40] - Quote
Mike Gunnzito wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill. um....whether or not it makes it harder for someone to hit, and the "skill" differences that brings, the concept of strafing to dodge bullets is silly to me. Strafing isn't meant to dodge a bullet that is "on target"... Since it takes several bullets to kill, it's meant to get you out of the line of fire, in the hopes that the opponents aim is off enough to give you time to fire back. Moving targets aren't hard to hit because the bullet is too slow, their hard to hit because the timing of the shooter's aim is tested.
this i know. I did a poor job of explaining myself. The pure situation where you are even in open ground to where you are trying to strafe to keep from dying is silly. Use cover.
And no, im not trying to turn this into gears of war. What i am trying to say is that people should learn to use cover more frequently because it makes it so easy for me to splash them when they are outside of any useable cover. Higher strafe speeds encourages "tribes-like" warfare.....although that was a very extreme comparison. |
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Posted - 2012.08.01 21:42:00 -
[41] - Quote
Omnipotent lilmamaj wrote:That means we look at things very differently. Strafing is to stop enemies from hitting you. If you want to run from your enemy you would want faster running speeds. Strafing is basically moving side to side.
lol i know what strafing is.
Your post also explains why i think its great why speed mods dont affect strafing.
I am not trying to debate the fact that strafing is a legit way of killing an enemy before he kills you.
My points are:
#1 - Strafing speeds are fine as is because it discourages circle strafing, a silly tactic.
#2 - I love circle strafing because its usually in open territory, meaning i can splash you with my railgun from far away.
#3 - You either strafe slowly and utilize more health, or you strafe faster and wear a scout suit. You cant have both. There are no god suits.
#4 - I believe an overall increase to strafe speed is unneeded since most of the problems people are having with fights are due to hitboxing, which when fixed, is going to change the way a lot of you see shootouts.
#5 - DS3 players being at a disadvantage to KB+M players due to strafe speeds is bunk. That is not a movement issue but a control balancing issue, completely different things. CCP is really gonna have to tackle that the right way. |
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Posted - 2012.08.01 21:48:00 -
[42] - Quote
Crimson MoonV wrote:Being able to track fast moving targets=skill in fps.
yes.
Im not trying to slow things down or tell you your wrong. Im trying to get it to stay the way it is cause i think they hit the sweet spot. |
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Posted - 2012.08.01 22:02:00 -
[43] - Quote
Crimson MoonV wrote:Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points. Yeah... Very tactical game play indeed.
well im sorry thats how you play....... |
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Posted - 2012.08.01 22:08:00 -
[44] - Quote
Crimson MoonV wrote:Circle strafing is a legit tactic and is still quite prevalent in dust. Sorry you think its silly.
The control balance issue is that KB/M is even easier against slow moving targets. How easy do you want this game???
The problem people are having with gun fights is they are boring and slow as ****. Not the hit markers. Hit markers isn't even that much of an issue in this build. So I don't understand what point you are trying to make. Once hit markers are fixed people will play even more defensively because it will be even easier to camp.
You not wanting strafe speeds because they are silly is not a legit reason.
Please dont spin my words, clearly im not in favor of dumbing the game down. As far as your first sentence, fair enough, that is a matter of opinon between you and i.
The whole KB+M thing again, is reliant on how CCP balances that. They chose to implement that, so they have to find what works. Changing the core gameplay because they are adding in a different control scheme shouldnt happen. The only thing that should change is that one guy is controlling his guy with a different set of hardware. This is why its hard to implement KB+M and make it balanced with the DS3. I hope to god they dont ruin the game with ridiculous aim assist.
You tell me hitboxes are not an issue in this build and that strafe speeds should be faster, when all i can think of is scout suits.
However overused that line is or whatever, thats just the way this build is right now and you cant deny that part. |
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Posted - 2012.08.01 22:12:00 -
[45] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points. Yeah... Very tactical game play indeed. well im sorry thats how you play....... That's how 90% of my medium to long range gun end up. We both just stare at each other and hold R1. You know if you guys really want to go play dust while the servers are down. Get on an LAN black ops server and put it to 200% health. There you go, have fun playing dust. Minus the tomahawks and killstreaks all that tomfoolery.
Well then if the enemy does that you should be killing them almost every single time. Unless he kills you, then its your fault for sitting there not moving by cover while hes shooting you.
Again, strafing is legitimate. CIRCLE strafing is silly, especially in open territory. Please understand the difference i am trying to elaborate on. |
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Posted - 2012.08.01 22:18:00 -
[46] - Quote
Omnipotent lilmamaj wrote:Come on lurch. It has been said before this is not EvE. The hardcore fps players are good at all fps players and win even at disadvantages. Unfortunately this disadvantage is just way to extreme for even the best fpsers like moejoe to handle. Skill points should not be too major of an advantage that the person with the least amount of skill points spent gets effed in the butt. You know how many kills moejoe and protoman would be getting if this game consistently took skill(no tanks, no dropships, no spawn camping, high strafing speed)?
Why do you keep throwing me into some category like that? Ive been playing video games forever lol and i assure you i can hold my own against any group of hardcore fpsers...
You say skill points shuold not be as much of a factor and all this stuff, but its a fact that thats just the way this game is. No, skill points should not be a win button, but its a core mechanic of this game and leaning on that is silly because your saying Dust is a bad game for doing all these uniquely "Dust" things...
how good they would be doing without that stuff is irrelevant to me because thats not the way this game plays. Im not playing against them in COD, im playing against them in Dust.
It would be so different if this and that.....well sorry, this is Dust. Understand that.
I would be kicking your ass so hard if this were basketball!.........but were playing football.....
just trying to get my point across. |
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Posted - 2012.08.01 22:25:00 -
[47] - Quote
Crimson MoonV wrote:Fast strafe speeds+good hit detection will make for epic 1 vs 1 gunfights.
You said somewhere on the forums that you defend this game from CoD fanboys that don't understand what this game is supposed to be. So then why are you defending CoD game mechanics in dust?
was probably referring to an entirely different set of mechanics. might've even been drunk, dunno. bringing in posts from other threads is pointless since they were not on the same topic and it is a low blow. Ive done that once to proto and i feel ****** for it and already apologized.
And about your first point, again i am not debating that bud. I am saying i think the strafe speeds are fine the way they are. |
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Posted - 2012.08.01 22:29:00 -
[48] - Quote
Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on.
Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet.
CCP doesnt build games around balance, they build them around the perfect imbalance. |
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Posted - 2012.08.01 22:31:00 -
[49] - Quote
Regis Mark V wrote:Crimson MoonV wrote:xprotoman23 wrote:There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. People have no skill so they want this game to take no skill. obv mad Game takes skills to be good not skill! Thank god CCP got experienced FPS people on a console testing this game!
so someone having a different oninion on something makes them inexperienced FPS players?.....again, read the post i just made to see how i feel about that. |
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Posted - 2012.08.01 22:47:00 -
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Omnipotent lilmamaj wrote:If this was a computer game I would listen to everything you say.
well, there you go.
you struck a nerve with that one omni. No one had made that distinction here and that makes a big difference. In computer games, higher strafe speeds is needed cause its point and click. Consoles, it doesnt play as fast, so you dont need ridiculous strafe speeds.
However, it is a fact that KB+M is coming, so there wont be any diff gameplay style between Dust on PS3 and computers. Where my problem stems from is that not everyone will be using KB+M, so they need to find a way to balance that somehow. If everyone were using that, then id be all for increased strafe speeds. All that does tho is make using analog controls more difficult, further increasing the disparity between KB+M users and gamepad users. |
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Posted - 2012.08.01 22:52:00 -
[51] - Quote
Regis Mark V wrote:Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance. Adding MMO (massive multiplayer online) aspects to a shooter is not unique because it's already been done Planetside, Tribes, Mag just those three alone come off the top. Now if you want to talk about RPG elements with the use of skill points to advance your character that too has already been done, MAG, Planetside.... Even adding an MMOFPS to the console isn't unique because MAG did that already. The only thing they are doing unique is connecting to another game on another system. The perfect imbalance doesn't belong in a shooter and they are definitely targeting the wrong group of gamer with that mind set. Perfect imbalance sounds more like something EVE players would like which means it should be on PC. Perfect imbalance actually makes gameplay stale... Everyone uses setup A because it's OP until some people find it's useless against setup B then everyone uses B. BF3 tried perfect imbalance and you know what they ended up changing the way all attachments work because suppressor and foregrip was OP which in reality it wasn't because I never used a suppressor and netted plenty of high kill games.
dont waste my time by comparing the MMO aspects of MAG and tribes to Dust....they are on completely different levels. Planetside, thats a different story. Although it is very MMO-ish, id be as bold as to say its selling point is more of the sandbox style than MMO parts.
You say perfect imbalance sucks and doesnt belong, but thats how CCP does things, plain and simple. If CCP says something counter to what i just said, or future gameplay proves opposite, than fine. I respectfully take back my words. I only say what i do based on my prior knowledge of CCP. |
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Posted - 2012.08.01 23:02:00 -
[52] - Quote
Crimson, I feel i gotta make the point tho that balance is also gonna be kinda impossible in Dust, just because of the sheer amount of ways you can attack your enemy....How do you dodge or block an orbital strike? If the enemy wants to give unlimited funds to take you out, they can. CCP doesnt regulate this stuff unless someone is legitimately exploiting a bug in the game.
They have a very hands off approach. All the "cheap and dishonest" tactics that people use in RL or in game is fair play as far as CCP is concerned simply because they feel if you were smart enough to pull a scam or something, well good job.
If they notice something like everyone using the same thing or somethings isnt being used at all, THEN they change numbers. You guys forget that unlike other fps shooters, Dust will be around for a long time instead of a year or two and there will be constant updates and such. Have faith in the system.
edit: that last paragraph was more of me trying to calm Regis down on his very valid point about everyone using the same thing in BF. Again, valid point, but CCP actually maintains their breakneck speed developing after release unlike DICE or EA. |
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Posted - 2012.08.01 23:06:00 -
[53] - Quote
Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that.
OH MY GOD YES.
they know about FPS's, ill give them that, but they refuse to accept that Dust will have a unique playstyle that might force them to play a little differently. |
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Posted - 2012.08.01 23:11:00 -
[54] - Quote
Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry.
while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. |
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Posted - 2012.08.01 23:26:00 -
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look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. |
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Posted - 2012.08.01 23:38:00 -
[56] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. OR we just buff lateral movement and gun game becomes more about skill. The whole sandbox can have a fair chance of killing each other in gun fights. As opposed to skill points being the deciding factor because gun fights are so slow there is pretty much nothing you can do but hold R1 and hope you have more SP then the person on the other end.
first of all, i do not support stats over skill.
second, the disparity is not THAT bad and whatever disparity there is i think should be allowed, since they spent the necessary points and money. Those are the game mechanics. Again, Dust is doing what Dust does.
either way, cant wait to see what the next build brings. Whether you or i "win" is irrelevant to me. Im very excited to see what CCP has in the cooker. |
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Posted - 2012.08.01 23:44:00 -
[57] - Quote
xprotoman23 wrote:Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD. loltactics. People just want to head glitch behind cover. OH NOES GUN GAME CAN"T OUTPLAY TACTICS AND CAMPING BEHIND COVER. NERF IT. That's all most people do this build is head glitch cause they freakout when somebody has the balls to use their shields soak up some damage and charge at people.
for those doing that...LOL at them.
for those who are willing and skilled enough to not die by rushing, kudos to them. seriously. Its just not always the SMART thing to do. but hey, whether something is smart or good tactics, its all risk vs. reward.
"The brave might not live long, but the cautious never lived at all." General George S. Patton |
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Posted - 2012.08.01 23:52:00 -
[58] - Quote
xprotoman23 wrote:Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. Don't compare COD pub matches to COD clan matches. They are completely separate experiences. You have to be stupid if you expect to win with a pubby loadout.
Very fair argument proto, i certainly wasnt referring to COD clan matches. i would assume there is a huge disparity there. I was referring to pubby ****** COD with whiny 12 year olds screaming at their moms over the mics yelling haxxors, noobs, and other profanities that young'uns yell so easily these days.
I would assume tho that clan COD is still pretty far off from what Dust is going to be just by virtue of installations, vehicles, and EVE. |
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Posted - 2012.08.01 23:55:00 -
[59] - Quote
I was trying to be agreeable by saying that all the guys spouting K/D would be right at home in the arena. I have no problem treating them like a god in a part of the game where it does have a super significance. |
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Posted - 2012.08.02 02:08:00 -
[60] - Quote
i said i agreed with pretty much what they were saying, its just its gonna be hard to find that perfect balance in movement mechanics because of the different play styles were gonna see with KB+M and gamepad.
and yes,i was talking on a macro level |
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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 03:34:00 -
[61] - Quote
Crimson MoonV wrote:Simon Havoc wrote:One point I am compelled to bring up is be prepared to fight slower.
Yup. Slower. The reason being is Dust514 is not going to all be on planets with the same gravity, luminosity, temperature, weather, atmosphere, terrain, or environmental dangers. The hope as having been expressed by some devs is that Dust514 will be able to go nearly everywhere in the future. Different gravity for each planet? Then we will just take all the planets with the lowest gravities. Problem solved. You guys can keep your tactical game play on your planet.
lol cool |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 04:07:00 -
[62] - Quote
Vrain Matari wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Corban's post captures the crux of it. I'm certain that the vocal minority's cry for a strafier, more mainstream fpsier dust are primarily motivated by a KDR farming playstyle. It allows for more lone wolfing, and demands less integrated, thoughtful, teamwork. After months of trying to take their arguments seriously, for my money that's the beginning and the end of it.
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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 04:18:00 -
[63] - Quote
Crimson MoonV wrote:I have a feeling you didn't even read the entire thread.
Run along children.
careful crimson, your tone is borderline douche lol |
Lurchasaurus
SVER True Blood Unclaimed.
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Posted - 2012.08.02 04:28:00 -
[64] - Quote
either way CCP is gonna do what they do.
how awesome would it be to set the "ground rules" for the gladiator arena?
like have a zero g weight class and a class where pg/cpu limits are halved or some other bullshit |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 04:32:00 -
[65] - Quote
....look just because someone wants something "different" for the game doesnt mean they havent been around the block or understand how these things work.....
im speaking for myself, not some of the other kiddies tho..... |
Lurchasaurus
SVER True Blood Unclaimed.
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Posted - 2012.08.02 05:02:00 -
[66] - Quote
Omnipotent lilmamaj wrote:Lurchasaurus wrote:....look just because someone wants something "different" for the game doesnt mean they havent been around the block or understand how these things work.....
im speaking for myself, not some of the other kiddies tho..... Try "going around the block" with the right people and your views will change.
look im pretty set in my views just cause i know what i want in particular from this game. that being said, with a lot of the noob posts some people are making, its getting harder and harder defending my posts. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 05:21:00 -
[67] - Quote
Omnipotent lilmamaj wrote:I have said this before lurch. WE HAVE COOKIES
damn it omni |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 05:36:00 -
[68] - Quote
Crimson MoonV wrote:Noc Tempre wrote:Mike Gunnzito wrote:Lurchasaurus wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that. OH MY GOD YES. they know about FPS's, ill give them that, but they refuse to accept that Dust will have a unique playstyle that might force them to play a little differently. Here's the disconnect. Crimson and crew want you to understand that their talking about FPS mechanics at the most fundamental level. Increase movement speed, so that there is more involvement on the 1v1 level... They want to be able to recover from incoming fire and retaliate. Not, "oh I see you first, I'll shoot 3 bullets into you, without you being able to move much, and win" IMO, the "different type of game" argument that Lurch and Noc are mentioning doesn't need to mean slow movement speed/tactical gameplay/etc. The "tactical" gameplay shouldn't be on the 1v1 level, but more on the macro level. Tactical gameplay mean the entire team playing with strategy and/or tactics. This can still be done, giving Dust it's "different" gameplay, while maintaining the type of FPS that Crimson (and others of us) want. I understand what they want. I merely reject their conclusions on what it will achieve. 1) Vs KBM - I disagree strongly, to the point I am convinced this is a scare tactic line that hasn't actually been thought about at all. Slower speeds mean less importance on moving your cursor extremely fast which translates into a smaller benefit to less of an imbalance. 2) Reward Skill - I counter there are two kinds of skill being discusses here, and confusing them is leading to a lot of problems. Yes there is skill to reflexes and gunplay and other split-second decisions. But it is not the ONLY skill that matters. I don't think it improves gameplay if the guy with more gun skill will be able to turn around and kill the guy with the stronger position (no matter how he got it, even if it was luck or "being cheap"). I understand the other argument, I just don't accept it. So yes, my definition of rewarding intelligent play means I believe the guy shooting from behind should force the gungame guy to dive for cover before attempting to engage. If he does successfully get around that corner, the decision should be between reversing the trap, dragging it out until you have recovered shields, or finding allies to outnumber. At no point do I see the ability to skip all those steps by turning around and juking to victory adding more room for different strategies. In fact, in my opinion, it seems to neutralize most strategies. DUST is clearly trying to cater to the cerebral shooter. While both twitch based play and tactics based play should cohabitate, a decision about who wins in the extreme match up of good gun skills vs good tactics is going to be controversial to the side that the game punishes. So yes, there are games, great games, that will let good skills win the vast majority of their fights irregardless of the "opening", but at the time, I don't think that is DUST. On a side note: DUST business strategy clearly wants everyone to be going through lots and lots of clones and equipment to make AUR items appear more attractive while also making even an attempt at pay to win skyrocket into the hundreds of dollars a month - a level where it would be absurd to believe large numbers of people will be able to influence or unbalance the game this way. 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing. Really so you want defensive campy game play to trump actual skill. I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement. Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
watch yourself crimson, just because everyone isnt playing exactly like you doesnt mean thay are camping, glitching, etc. not everyone is always packing an AR and sometimes they maybe pulling a support role or might not have ammo, whatever.....
edit: also i want to make something clear, that my definition of tactical play doesnt include lying prone on the ground waiting for someone to pass my c4......
a sniper holding down an objective is one thing, but thats if they move and take objectives and plant bombs....sitting on top of a tower sniping from 500 yards away and missing is another....
just wanted to make that clarification so i can actually describe my thought here and not be put into the same group as some of the other kiddies here...... |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 06:05:00 -
[69] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets. I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table.
Noc brings up a good point....
*looks to the opposition*
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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 06:27:00 -
[70] - Quote
Omnipotent lilmamaj wrote:I don't see the good point. Dust at its standing right now plays very similarly to COD. "Scissors" is the only thing to bring to the table. Tanks aren't bringing anything to the table right now. They are being used to milk kills in the way that takes the least amount of skill possible right now. These objectives aren't mcdonalds drive thrus. You can't cap objectives from your tanks.
(lol omni, im trolling.....notice i didnt add anything to the discussion there huhu) |
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Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 06:40:00 -
[71] - Quote
i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 07:12:00 -
[72] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? I never thought otherwise. The whole "wanting a complex game while wanting simple game mechanics" was more or less just to get my point across. I know you want a complex game.
cool
we understand each other then. i hope you hold the same kind of respect for me and my experience in games as i allow you. shoving credentials on a forum is douchier than douchy and you can really only tell if someone knows what they are talking about by reading their posts without the fanboyism....from either side.
mechanics for ambush are one thing, but gameplay in skirmish is a completely different beast. Thats why im so excited for Dust, cause as a long time gamer, i feel like im finally getting something that can actually pose a challenge again. Dark souls was a piece of cake....almost a let down....
sorry if i sounded like i was tooting my own horn there, wasnt the intention. just saying im looking forward to some serious corp battles.
Also, you better win in the arena cause ima bet money on you crimson and you better win. Im gonna use your sorry hide for making a profit mwahahahaha |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 07:37:00 -
[73] - Quote
hahahahahahahahahahahaha lol
ill kill you |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.02 07:38:00 -
[74] - Quote
lol jk good times, but if that happened, my fault. theres obviously gonna be people scamming. its how EVE universe works |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.03 01:53:00 -
[75] - Quote
Templar Two wrote:Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear.
Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 understand the stupidity of stats & gear in a PVP game and Dust doesn't?
because Dust is based on the EVE universe with EVE mechanics |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.03 02:00:00 -
[76] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Templar Two wrote:Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear.
Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 understand the stupidity of stats & gear in a PVP game and Dust doesn't? because Dust is based on the EVE universe with EVE mechanics EVE doesn't have any FPS mechanics Shooting mechanics in EVE are complex spread sheet algorithms and setting your phazors to kill, while folding your laundry.
if you dont have enough common sense to understand what i was referring to than im not going to bother debating this. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.03 09:26:00 -
[77] - Quote
Mike Gunnzito wrote:Tak Kak wrote:Bleh...a game of nothing but strafing... It looks horrible...Reminds me of how stupid fights looked in World of Warcraft. I don't care how its fixed but the direction to reduce it is getting better. Here's a hint as to why you want to do this. I'm not going to argue as to which type of FPS is better, but If you try and make a FPS that has a low TTK and slow clunky movement speed, where you cant really react much to incoming fire that hits you, and has vehicles... you get BF3. TRUST ME, you DON'T want to be BF3. You want to be different. Because if you make the gameplay similar to BF3, ppl would rather just go and play BF3...because BF3 does it BETTER! That's the reason so many FPS fail. Because they try and be a COD clone or BF clone... and you're not going to beat COD at its own game, or BF at its own game. You have to do your own thing to differentiate yourself. The FPS mechanics is one way. (and obviously the meta game in Dust, is an even bigger way)
Dust is not trying to be BF...... |
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