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Mavado V Noriega
SyNergy Gaming
2283
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Posted - 2012.07.31 17:29:00 -
[1] - Quote
not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.31 17:43:00 -
[2] - Quote
BattleCry1791 wrote:I'm still trying to figure this out.
Strafing gameplay: Find fastest armor available Find bullet hose gun with high DPS that's only good in CQC to medium range. Dance around target while jumping like a sugar plumb fairy Beg for increased hip firing accuracy
equals "better" gameplay? More "pro" gameplay? "superior" gamplay?
However, taking time to aim down sight, land 7 to 10 shots at center mass and register a kill from distance = "bad", "inferior", "camper", gameplay?
Sounds to me like the aforementioned "pro" FPS strafing style is for twitch ridden ADD 12 year olds and the latter would be for the adults in the room.
I really didn't want to come back to this beta until they did another build as I really don't like this map all that much. But if I have to keep coming back here to keep you circle strafing jag offs from turning this game into a run and gun POS like you want...if you want to turn this into MAG 2 + extra speed, then I'll make sure I stick around to offer a counterpoint.
Mojoe, Piggy, and the rest of the kills over wins, grims over hours, and KDR whores are what helped to kill off any kind of meta for that game and turned into a stale piece of garbage like every other FPS I've seen come down the pike.
I'd prefer not to see you idiots do it with this one too.
what part of being able to hold L1 and land 7 to 10 shots on a slow moving target takes skill? holdin L1 and landing it on a fast moving target sure but slow? lol @ u some of u ppl with little to no competitive fps knowledge and background talk like u know what represents skill in a shooter
KZ2 had the BEST use of ADS of ANY game yet while alot of u think its "realistic" to be runnin with ur gun to ur face looking down the sights and being super accurate kz2 did it RIGHT....ADS was ONLY really useful when u stood STILL and for long range shots and u couldnt even spray u had to single shot or burst at mid range
also even tho we call it "hip fire" if u actually look at someones character who is not holding ADS the gun is actually NOT at their HIP but at their shoulder, so its more shoulder fire only lmgs and heavy weapons are actually by the hip and KZ2 was like this as well the gun was actually shoulder height |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.07.31 17:44:00 -
[3] - Quote
Debacle Nano wrote:ADS = Advanced Dodging Skills?
not sure if srs......but if srs its aim down sights |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.01 14:01:00 -
[4] - Quote
xprotoman23 wrote:Mavado V Noriega wrote:not reading this entire argument but agree with proto on the 1st few pages of points he laid down
strafe speed last build was good, ppl sucked and cried cuz they couldnt hit **** and the strafe speed was the only thing that was gonna help even the odds on the whole ds3 vs kb/m but since its nerfed keyboard warriors will have the upper hand and yes slower strafe speed and movement speed generally makes ppl play more cautiously and camp more This game is going to fail if the gunplay isn't like replication once KB+M support is introduced.
pretty much once kb/m is introduced the easier device to aim with + slower moving targets......*facebrick*
Lurchasaurus wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. interesting post but no matter how much you hope and pray, skill will not be the end all be all in this game. Period. Money and corporations win. HOWEVER, if your really into skill fights, then the gladiator arena with eSports is your place to be, cause that will have a preset listing of rules. Understand that all my posts are coming from the point of view where we are all in a contracted corporation battle.
tbh i have no problem with vehicles once capacitors and other stuff vehicle oriented are in place along with a party system im good everyone cant be killers or be able to do EVERY role effectively on one fit like MAG
lilmamaj while i agree the u do it urself approach isnt always best thats what u will no doubt have teammates for specc'd out in AV roles
trust me i know it can be annoying as **** right now when u are basically specc'd to be an infantry guy and got a bunch of vehicles on the enemy team and the usual clueless randoms start sniping from spawn but that wont be the case when u are playing with competent ppl and tbh the SMGs arent really bad at doin infantry work
on a side note i also agree that player skill should matter, i want a skill based game
Vrain Matari wrote: I really enjoyed the strafiness of the last build, had a lot of fun fights. I think this build supports tactical group play a bit better(if only there was group play).
WHY do ppl think that because a game is fast paced it isnt tactical or speed takes away from tactics? since when are tactics limited to slow gameplay? this build FORCES u to play at a slower pace i thought this game was about playing how u want? last build i could of played tactically and utilize strafing , u found on the old maps the 1st part strafing i used more and at the installation where there is move cover i utilized that more |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.02 02:17:00 -
[5] - Quote
Regis Mark V wrote:Lurchasaurus wrote:Crimson MoonV wrote:Fast strafe speeds+good hit detection will make for epic 1 vs 1 gunfights.
You said somewhere on the forums that you defend this game from CoD fanboys that don't understand what this game is supposed to be. So then why are you defending CoD game mechanics in dust? was probably referring to an entirely different set of mechanics. might've even been drunk, dunno. bringing in posts from other threads is pointless since they were not on the same topic and it is a low blow. Ive done that once to proto and i feel ****** for it and already apologized. And about your first point, again i am not debating that bud. I am saying i think the strafe speeds are fine the way they are. BF3 is a slow game and has better strafe speed than Dust at the moment.
lolno BF3 = cod he who sees someone 1st usually wins BF has no strafing involved at all |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.08.03 15:19:00 -
[6] - Quote
EnglishSnake wrote:Mike Gunnzito wrote:EnglishSnake wrote:Templar Two wrote:Dust 514, on the FPS side, doesn't offer anything that PlanetSide din't do already in 9 years ago or BF 2142. What Dust 514 is offering is access to the EVE universe.
Now BF 3 is a military FPS so going down easy it's essentially intended. Also BF is not easy on vehicles, objectively not as much as Dust 514; in Dust 514 vehicles don't have weak spots, can self repair, have shields shields + you get SP that improve vehicles...it's really, really giving you a lot of help. Maybe BF for you it's frustrating, or simply you don't like that kind of FPS but it's supposed to be easier to die there because it's a military FPS.
COD despite the low TTK is also cheapened by: lack of recoil, killstreaks, killcam, autoaim, minimap, etc... Dust actually takes lot from COD: mini map, perma spotting, killstreaks (war points), perks (SP)
Now, I never said I don't accept Dust 514 TTK. I favor low TTK FPS but I enjoy perfectly high TTK shooters...simply I don't think it' right to call Dust a very skill demanding FPS, not wit so many arcade FPS mechanics. BF3 maybe military intended but tbh its far from it gameplay wise and only looks like one BF3 vehicles can self repair but tbh once it gets hit its now useless and 1 engy can take out 3 tanks easily or disable them at least, DUST on the otherhand have made them damn useful atm and strong but because its beta we havnt got full access to the AV weapons and lack of grouping makes the problem worse Alot of FPS have mini maps in general so you cant say DUST takes that from COD it takes it from the genre, perma spotting also in BF3 spam select and with war points we dont know what effect that will have yet Perks wise its not a perk but more of a bonus for learning a skill,its not like BF3 where you can basically equip it and change it and plus its with you forever and each match, its how EVE is so they have carried it into DUST DUST may become more skill demanding as more is added, right now its bare bones kinda stuff I like what they did with most of the vehicles after the patching. The vehicles became what they SHOULD be in a FPS... SUPPORT! Prior to patch, one good tank driver could DOMINATE a match, even if there were several decent engis trying to take him out. After patch, they were still relatively strong, but could not just bull their way through a match if the opposing team had a couple good engis. Making them a good support piece in a match, but not the OP game piece they were at BF's launch. They were far from OP to begin with but the jav didnt work at all so it was RPG or nothing really but then the jav got a buff and tanks got a nerf All it needed was for the jav to work and it would have been fine tbh, the tanks had a weak spot to begin with but now they are useless
lol clearly doesnt play competitive if he thinks tanks are useless in BF GOOD tankers not PUB tankers still dominate with a proper gunner
1 engy will NEVER take out a GOOD tanker if he does then said tanker in lolBF is NOT good and infact rather terrible
maybe DUST tanks should have a weak spot tbh |
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