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xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.30 23:56:00 -
[31] - Quote
Lurchasaurus wrote:xprotoman23 wrote:Noc Tempre wrote:xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. Redlining happens because Plateau snowballs to hell in the first 60 seconds and despite militia drop uplinks, somehow they get left with one spawn, and it is a very crappy spawn. It isn't the new speed, which is virtually identical except for heavies. Plateau's is a flawed map, but redlining is what happens when gameplay is slowed down. MAG 2.0 beta vs. 2.0 retail is a prime example of this. MAG 2.0 beta gameplay was incredibly fast and most games really felt like a true struggle. People begin to QQ and cry about gameplay being too fast for them although it catered to both players that can't do anything but ADS and also those that like to both hipfire and ADS. MAG 2.0 retail rolls around and redlining is alive and well. When gameplay is slowed down players play much more defensively and allows for people to camp much easier. as much as dumbing down the game would kill Dust, so would turning it into tribes.....there is definitely a sweet spot. for those lurkers out there....it was to get my point across....not trying to speed up the game to ridiculous amounts.
Replication was the sweet spot. If gameplay isn't sped up in the next build DS3 users aren't going to have much of a chance against KB+M players and the game will fail because people wanted it to play like a SOCOM trailer. (used for advertisement purposes only) |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:00:00 -
[32] - Quote
xprotoman23 wrote:Replication was the sweet spot. If gameplay isn't sped up in the next build DS3 users aren't going to have much of a chance against KB+M players and the game will fail because people wanted it to play like a SOCOM trailer. (used for advertisement purposes only)
well, heres where i have to step out of this part of the discussion bud. i didnt join beta until after that so i dont have experience with that build. Cant say yea or nay based on what ive played with... |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 00:01:00 -
[33] - Quote
Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:10:00 -
[34] - Quote
Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:10:00 -
[35] - Quote
Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:12:00 -
[36] - Quote
Lurchasaurus wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills You can't skill into anything to fix the bulky strafe speed mechanics.
I am almost positive that ccp nerfed strafe speed just until they fix the hit detection. Watch the dust 514 trailer. The gameplay is not this bulky. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:14:00 -
[37] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills You can't skill into anything to fix the bulky strafe speed mechanics.
skills and mods dont affect strafe speed?
edit: pure speculation here, but maybe CCP is intentionally keeping strafe speed down cause thats how they want their game to play? |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:15:00 -
[38] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills You can't skill into anything to fix the bulky strafe speed mechanics. skills and mods dont affect strafe speed? No just sprint speed. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.07.31 00:15:00 -
[39] - Quote
Higher strafe speed is a necessity. Just like having a gun or having a HUD. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.31 00:16:00 -
[40] - Quote
Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho.
One thing need to remember is strafe speed isnt constant like in CoD. Strafe speed DOES depend on your dropsuit, hence scouts are strafe fast, assault/logi med, and heavies dont strafe much since they are supposed to soak up bullets essentially |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:16:00 -
[41] - Quote
Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD.
not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:17:00 -
[42] - Quote
Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. One thing need to remember is strafe speed isnt constant like in CoD. Strafe speed DOES depend on your dropsuit, hence scouts are strafe fast, assault/logi med, and heavies dont strafe much since they are supposed to soak up bullets essentially
very good point. heavy suits play differently and you have to accept that play styles are different for each type of suit. If you are unwilling to be that complex in your gameplay then you just gonna have to accept that disadvantage. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:26:00 -
[43] - Quote
Lurchasaurus wrote:Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. One thing need to remember is strafe speed isnt constant like in CoD. Strafe speed DOES depend on your dropsuit, hence scouts are strafe fast, assault/logi med, and heavies dont strafe much since they are supposed to soak up bullets essentially very good point. heavy suits play differently and you have to accept that play styles are different for each type of suit. If you are unwilling to be that complex in your gameplay then you just gonna have to accept that disadvantage. Heavies do not need a speed boost. The rest of the game does. To slow imo. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 00:26:00 -
[44] - Quote
Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho.
What we have right now is COD in space in terms of strafe speeds |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 00:26:00 -
[45] - Quote
If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:31:00 -
[46] - Quote
Noc Tempre wrote:If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover.
nice post, its hard to understand why people complain about strafing speed when any good soldier would laugh at you trying to strafe back and forth in a gunfight instead of using cover....Realize that maybe the way you play is not the most efficient and that the realism CCP is striving for might bite you in the ass a lil bit |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:32:00 -
[47] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic I wouldn't see why they would want that though. Its not really not a good formula for a high health fps imo. Watch the E3 trailer. The strafe speed is much higher. I am actually quite confident that they just lowered the strafe speeds until they fix hit detection.
I guess we will have to wait and see. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:35:00 -
[48] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic I wouldn't see why they would want that though. Its not really not a good formula for a high health fps imo. Watch the E3 trailer. The strafe speed is much higher. I am actually quite confident that they just lowered the strafe speeds until they fix hit detection. I guess we will have to wait and see.
that my very well be the case, as its the best fixit they could have done without having to do an overhaul of the hit detection.
i am just of the opinion that all this strafing in open ground bullshit is stupid and people need to learn to use cover. Strafe speed is eralistic and fine. Use a lighter suit or deal with the current speeds. There are no god suits here.... |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 00:36:00 -
[49] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic I wouldn't see why they would want that though. Its not really not a good formula for a high health fps imo. Watch the E3 trailer. The strafe speed is much higher. I am actually quite confident that they just lowered the strafe speeds until they fix hit detection. I guess we will have to wait and see.
High health is to allow you to push through an entrenched enemy so we don't have WW1 style gameplay. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:36:00 -
[50] - Quote
xprotoman23 wrote:Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. What we have right now is COD in space in terms of strafe speeds Another fail typo. "Well then just nerf ADS strafe speed." is what I meant to say.
Yeah, as of right now we have CoD strafe speed with Haloish health. It feels so strange sometimes. |
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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:38:00 -
[51] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic I wouldn't see why they would want that though. Its not really not a good formula for a high health fps imo. Watch the E3 trailer. The strafe speed is much higher. I am actually quite confident that they just lowered the strafe speeds until they fix hit detection. I guess we will have to wait and see. that my very well be the case, as its the best fixit they could have done without having to do an overhaul of the hit detection. i am just of the opinion that all this strafing in open ground bullshit is stupid and people need to learn to use cover. Strafe speed is eralistic and fine. Use a lighter suit or deal with the current speeds. There are no god suits here.... Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. The people that do it effectively can be pretty scary sometimes.
Stop head glitching zbake. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.31 00:41:00 -
[52] - Quote
Lurchasaurus wrote:Noc Tempre wrote:If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover. nice post, its hard to understand why people complain about strafing speed when any good soldier would laugh at you trying to strafe back and forth in a gunfight instead of using cover....Realize that maybe the way you play is not the most efficient and that the realism CCP is striving for might bite you in the ass a lil bit
Realism arguments are negated since we are playing a scifi shooter with regenerating shield, lasers, and armor. When it comes to videogames gameplay trumps realism unless you are looking for authenticity. If CCP was looking for realism when I shoot at the treads on a tank after a certain damage threshold it should become immobile and even inoperable. Or when I drop gets shot in one of the thrusters it loses handling.
Shielding is cover in this game.
Slower game speeds has promoted the pile of crap that has been the E3 build of this game. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:42:00 -
[53] - Quote
Crimson MoonV wrote:Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot.
Regardless of how futuristic the game is or how chaotic the battlefield will be, running in open territory on a whim should be discouraged and mercs should have to actually think. Raising the skill cap here. In any post i make here i will be coming from the opinion that complexity is better.
basically, "think before you act"
if your circle strafing a guy in the open and then i come over and splash you, you better not come on here and complain about tanks being OP when you werent using cover in the first place...Use tactics and earn your win here.
^^^a generalization about anyone, not you crimson |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:44:00 -
[54] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Noc Tempre wrote:If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover. nice post, its hard to understand why people complain about strafing speed when any good soldier would laugh at you trying to strafe back and forth in a gunfight instead of using cover....Realize that maybe the way you play is not the most efficient and that the realism CCP is striving for might bite you in the ass a lil bit Realism arguments are negated since we are playing a scifi shooter with regenerating shield, lasers, and armor. When it comes to videogames gameplay trumps realism unless you are looking for authenticity. If CCP was looking for realism when I shoot at the treads on a tank after a certain damage threshold it should become immobile and even inoperable. Or when I drop gets shot in one of the thrusters it loses handling. Shielding is cover in this game. Slower game speeds has promoted the pile of crap that has been the E3 build of this game.
realism aside, read the post i just made for crimson to see my response to yours... |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.07.31 00:46:00 -
[55] - Quote
xprotoman23 wrote:Lurchasaurus wrote:Noc Tempre wrote:If you can create "virtual cover" just by wagging back and forth on the left thumbstick, then 90% of the map design is just backdrop for your "elite'" gunfights. We have mixed arms and cover, and sprint mods. You are SIGNIFICANTLY more stable from a nearly immobile stance, but no prone. This means they want good mobility between fights, but you shouldn't be dodging bullets unless you are scout vs heavy. And even then one mistake and the scout is spaghetti. You don't have to like it, but crossing open terrain is supposed to be very dangerous. That is why the defender spawn in Plateau is SO bad - completely open without cover. nice post, its hard to understand why people complain about strafing speed when any good soldier would laugh at you trying to strafe back and forth in a gunfight instead of using cover....Realize that maybe the way you play is not the most efficient and that the realism CCP is striving for might bite you in the ass a lil bit Realism arguments are negated since we are playing a scifi shooter with regenerating shield, lasers, and armor. When it comes to videogames gameplay trumps realism unless you are looking for authenticity. If CCP was looking for realism when I shoot at the treads on a tank after a certain damage threshold it should become immobile and even inoperable. Or when I drop gets shot in one of the thrusters it loses handling. Shielding is cover in this game. Slower game speeds has promoted the pile of crap that has been the E3 build of this game.
You fundamentally don't understand* FPS games that aren't about circle strafing it seems.
*understand as in comprehend the playstyle and those who enjoy it
Shields are for people who don't take damage often or a warning layer for beefier guys to turn and engage a threat. Cover is for cover. |
MUDMASTEI2
Villore Sec Ops Gallente Federation
135
|
Posted - 2012.07.31 00:47:00 -
[56] - Quote
xprotoman23 wrote:last build was for strafers but people cried
xprotoman23 wrote:last build was for strafers but people cried
xprotoman23 wrote:last build was for strafers but people cried
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:50:00 -
[57] - Quote
MUDMASTEI2 wrote:xprotoman23 wrote:last build was for strafers but people cried xprotoman23 wrote:last build was for strafers but people cried xprotoman23 wrote:last build was for strafers but people cried
lol interesting.....
edit: see how i added to that by quoting you? |
JaZZa01
Internal Error. Negative-Feedback
81
|
Posted - 2012.07.31 00:52:00 -
[58] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic Then CCP want the game to fail. Enjoy. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:53:00 -
[59] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. Regardless of how futuristic the game is or how chaotic the battlefield will be, running in open territory on a whim should be discouraged and mercs should have to actually think. Raising the skill cap here. In any post i make here i will be coming from the opinion that complexity is better. basically, "think before you act" I don't really understand this post considering I can run across open terrain and just turn on any scrub that tries to shoot me in the back. Ccp made the health high so that skill is a more of a factor. In CoD If someone sneezes on you your dead.
So I am a bit confused by this post.
Still I don't think movement speeds should be nerfed in the name of complexity considering this is a high health complex strafe and shoot fps. Strafe speed adds to the complexity of gun fights therefor making dust a more complex game.
If I just wanted to blast people and head glitch behind cover, I would go play any other console fps. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.07.31 00:54:00 -
[60] - Quote
Clearly CCP doesnt want the game to fail. You dont have to like complex battle simulators.....theres always arcade style shooters for ya bud.
edit: aimed at JaZZa01 |
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