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Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.07.31 20:08:00 -
[1] - Quote
If you were a spec ops killing machine, you wouldn't need to ADS while running...
One of my friends shot a clay pigeon from hip fire, and he was just trying to look cool. Imagine being trained with guns day in and day out... You'd be insane. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.01 11:19:00 -
[2] - Quote
I've come across that problem with swarm launchers. I press the button to fire after "reloading" (the animation where the launcher loads the next missile into the launch tube), and either no missiles come out or the locking reticle doesn't show up. I normally have to wait a second or two before trying again. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.01 12:26:00 -
[3] - Quote
Tony Calif wrote:IDust is an FPS for console FPS players. If it fails in this aspect then CCP have failed in their mission. Lurch, you are not helping them succeed. For goodness sake you just run tanks and heavy suits. Really what can you add to discussions about strafe speed ect? "your opinion" is actually counter productive for the DEVs .
Actually, a lot of people have bought PS3's for DUST.... Stop thinking of it as a "console shooter" but as an MMOFPS with integration into a wholly functioning and active community.
I've run pretty much all the suits. Scout, assault, heavy, logi... and I disagree with you. Strafe speed is in a good place at the moment. Obviously you run slower sideways than forward, that's a given, and it shows in this game. If you make it too quick, scout suits (along with assault suits) will destroy heavy suits every time. At the moment, I can kill a scout suit in my heavy suit, with my SMG. As it should be. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.01 12:49:00 -
[4] - Quote
You're assuming that a lot of people have joined from console shooters. However, it's more likely that a lot of people have heard about how ambitious CCP are being, having played PC shooters like TF2, having owned a PS3 for RDR and LBP, and are checking out DUST. A lot of my friends are like that - interested in DUST, have a PS3, but having never played a shooter on the PS3.
Your assumption of the majority of people joining DUST being from the console shooter community is a huge leap.
We may be joining the PS3 community, but on the other hand, we are a CCP community. Is it us joining you, or you joining us? Note that I didn't say EVE community, but CCP community... Lots of people don't play EVE but have followed CCP since it announced DUST in 2009. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 13:09:00 -
[5] - Quote
Tony Calif wrote:Oh I know they couldn't put these modes in. Can't have clones without respawn. I'm just making the point that the mechanics will not support the tactics people are talking about.
When they put plasma planets in, they could introduce a no-regen no-spawn game mode.
How, you ask? Well, plasma has been very good in EVE and other games for taking out shields (equatable to EM damage). You can therefore assume that the plasma will interfere with a suit's shield systems, and make it more difficult to use electronics, so that would make no shield and no shield regen.
By extension, they can say that the plasma interferes with drop uplinks, nanohives, CRUs, supply depots... etc. That would give you your "no regen no spawn" game mode. |
Laheon
Osmon Surveillance Caldari State
153
|
Posted - 2012.08.02 14:47:00 -
[6] - Quote
Tony, honestly, I don't know why you haven't left the game yet.
For the past month, every single one of your posts has been whining about how this has been nerfed, that doesn't feel right, that's not fair, etc. Normally, if I come across a game I don't like, I stop playing it. Make sense?
You've made zero contribution to the development of this game apart from "this doesn't work, this game will suck when it comes out".
Man up, or get out. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 15:13:00 -
[7] - Quote
Templar... Something I think you, and Tony, have failed to grasp is that tactics doesn't apply solely to gun game and fights. It will apply to battlefield placement, sneaking stealthily behind enemy lines to cap CRU's and objective points, luring enemy to one place so your team can occupy another, area denial, etc.
That is what makes DUST tactical, not all that bunny hopping, surviving for longer, whatever. It's a team game, not solo. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 15:35:00 -
[8] - Quote
Okay, let's see... 7ppl versus HAV... Nope. I've taken out gunnlogi's, soma's, sica's all solo. Proto SL ftw. Two on a sagaris, both with proto launchers, bye bye Sagaris. Far cry from the 7 you just quoted. If you're not working together, then you're doing something wrong. 7 proto SL's at the same time? 7 x 6 x 135 = 5670. Three or four shots and it's down, and that's including the shield booster. If you catch him just after the shield booster, that could drop to two or three.
100% superior... heh. I use a basic assault suit. I don't have any advanced suits, and the only advanced/proto gear I use are my AR, my SL, and... Oh, that's it. I often kill people with creodrons in proto suits, heavies carrying AR's, hell, I've even taken on 5 solo and won. I've done that a few times now. SP gives an advantage, but if you can't use that, then you're screwed.
Spawn camping shouldn't, and won't, be part of the game. CCP have said they're working on making spawn placement random. I know that you know this.
Webbing... you do realise that the person webbing won't be able to shoot at you, even if they can web? Webbing will probably be used on vehicles against vehicles. Shoot the person webbing and it won't be a problem.
Stop being such an arse and actually be constructive. There's a massive gap between "this is broken, I want it this way" and "this is broken, here are a few ways I've thought of to help you get started on fixing it".
If you say the former, then you'll get told it's a beta. Why? Because you come across like an entitled **** who expects to be spoon fed. If you say the latter, then you'll come across as someone who's actually trying to help the devs, and people will be less aggressive.
In short, be courteous, and actually TRY to help CCP.
Also, camping game? CS is one of the more notorious games for camping. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 15:37:00 -
[9] - Quote
xprotoman23 wrote:have you ever played a clan match in a shooter?
I have. Have you ever played a game where killing wasn't the sole objective? |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 16:12:00 -
[10] - Quote
Tony, calm down. It's not SP that's important. I've invested a mil or two into completely useless choices for me, plus another couple mil into things that don't help me in a gun fight. That leaves me with about 5mil worth of SP.It doesn't. Most of that is also invested into SL. I have perhaps 2-3mil SP invested into tanking and AR skills. How does that help me against someone with a proto suit and a creodron?
Frankly, the fact that you're expecting a simple shooter from this game says a lot. You're expecting a game where gun game will win over everything else. Tell me I'm wrong. I couldn't give a crap if this isn't your idea of a console shooter.
Honestly, I don't see why you keep coming back on the forums. You've said you've pretty much stopped playing. Why come on the forums and not play MAG, BF3, CS or whatever instead? Why not go out and play some sport? Why, of all things, do you come on these forums and ***** about a game you don't even play?
Edit: You're definitely not on these forums for the community. |
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Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 16:24:00 -
[11] - Quote
Templar Two wrote:First: randomization isn't actually possible: no algorithm has been created on this planet that can actually deliver true randomization. Mathematicians have been trying to deliver a true randomization algorithm and failed, even MIT mathematicians.
Second: random spawn around pre-determined points, CRU in this case, have been used in countless of FPS and they all have that have Spawn-camping.
The only system that it's spawn-camping proof is "free spawning" where players decide where to spawn on the map. Section 8 has it and it's the only FOS that doesn't have Spawn camping, like the game or not.
Played Section 8, hated the game. It felt too... clunky.
True about the true randomisation. It will be predetermined, but with the large maps and limited player count (96 player maps for release, I think?) each spawn point will have a few spawn locations, and with so many people spread out across 25km^2, it's very unlikely that a team will be able to camp the 4-5 spawn locations around a spawn point.
@ xproto - lol. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 16:45:00 -
[12] - Quote
Thanks for correcting me. I didn't really have the facts off the top of my head.
I've just thought of a way to do randomised spawning. Let's have the centre of the spawn at arbitrary point A. Take a seed number and take the sine of it to get an angle, e.g, 2 radians. Use another seed to generate a distance from point A, to a maximum of 15 meters. You'll need to factor in some stuff like object collision, but if you get that sorted, that's spawn camping pretty much solved.
Now that I've said it, it's probably a horrible, horrible way to go about it... |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 17:04:00 -
[13] - Quote
FYI, it's not a 50% advantage. At most, if you have mechanics V and shield management V (at which point you really should be out of a militia suit), you have 25% more health.
That advantage means nothing if they have a better gun game. You can whine about how SP gives advantages, but, at the end of the day, if you manage to sneak around said player, he's screwed. He can't turn around in time to shoot you, or if he does, he's already lost 75% of his health.
There have always been the underdogs in history, who have used unconventional and conventional tactics to get an advantage. I've discussed this with you before - SP doesn't count for a thing if you've been flanked. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 17:18:00 -
[14] - Quote
Heh. Erm, sadly, no.
Let's say your dropsuit has equal amounts shield and armor. 25% boost to shield = 12.5% boost to EHP. 25% boost to armor = 12.5% boost to EHP. Add them up... 25%.
I think I can do simple statistics, let alone basic maths :)
No, really, even if they had 50% more HP from skills, I'd still be confident of killing them. They can't shoot what they can't see, and if I'm behind them, they can't see me.
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Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 17:46:00 -
[15] - Quote
The regen DOESN'T count for anything, and it requires a break between getting hit before starting up. I don't see how you've not realised this.
I did correct you, but please, go on. What did I miss? So far I've addressed most, if not all, your concerns. I've addressed the balance issues you've brought up, I've addressed the SP advantage, I've addressed gear advantage, I've addressed... pretty much everything.
I don't think I'm a ninja. Sometimes they see me coming, sometimes they don't. I run behind an obstacle then try to bluff or double bluff. Sometimes I end up behind their back, sometimes I end up staring down the barrel of a HMG. But I do try. I can address the SP and gear balance issue just by thinking "what can I do that they won't expect". It's really very simple.
p.s. thanks for the insults. It's nice to be insulted after trying to be civil. Especially when you're wrong and I'm right. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 18:27:00 -
[16] - Quote
Your problem with the game is that people turn around and say things are balanced when you don't think they are. Is that it? Is your problem with the community, and NOT the game (or CCP)?
I'm not butthurt, I'm trying to understand your points. AFAIK, some of your concerns have come through misunderstandings and frustrations. Some things you're concerned about, such as webbing (and other such features to come in), may not have the effect you think they might have, or may be easily countered.
Maybe you don't like the direction the game is going in, maybe you don't like what a lot of players want to happen.
All I can say is, wait until the next build, or wait until these features come out. It's up to CCP to develop this game well, and if they don't... Well, punish them by not playing. However, if it's the community that's annoying you... Learn to be civil and just ignore them. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 18:28:00 -
[17] - Quote
Tony Calif wrote:Edit: Ask Proto or some other top boy if regen/repairs matter. That's actually very relevant to strafe speed.
I strafe pretty much all the time. The only time I see shield regen come into effect (maybe one burst, or two) is if they're reloading. That gives me, maybe an extra 70-80 health. That's less than two shots from a creodron, three from a Duvolle. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 20:38:00 -
[18] - Quote
I can see why you would get frustrated, but then again, I can also see testguy's point.
This is an extension of EVE online, which is reputed to be one of the most ruthless games of the last decade. Ruthless not due to mechanics (although they help), but what goes. People get blown up in one of the busiest market hubs, which also happens to be in highsec, all the time. I've heard of losses up to 40 billion isk. I've heard of one guy losing 120 PLEX (each costs $19.99, or 500 million in game), then being ransomed them.
As DUST will be an extension of the EVE universe, I can't see how fairness would come into play here.
But, I agree, the basic FPS mechanics have to be in. Feel, recoil, damage, etc, need to be balanced and feel right for the game to be fun. I think CCP are getting close, but are on the right track. |
Laheon
Osmon Surveillance Caldari State
153
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Posted - 2012.08.02 21:12:00 -
[19] - Quote
Mike - what's your position in the strafe argument?
I think it's fine where it is. Tony has been arguing for a buff to previous levels.
Also, I think that highsec, any imbalance caused by gear will be balanced out. It will become wholly unprofitable to use advanced or higher gear in highsec, as the cost (if you die, which you will) will be too high. That pretty much eliminates any gear imbalance.
Likewise, any vehicles will be sparsely used. It just won't be that profitable to use much in highsec. It will be used mostly for tutorials, as players running around in militia gear (or BPO gear) to get some easy SP at little to no cost. We're gaining isk and SP at an increased rate in the beta, so when the game gets released... |
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