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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 22:52:00 -
[1] - Quote
As far as the mechanics go. Dust is high health strafe and shoot fps. The strafe speed is really low and the health is really high.. (unless you are a scout.) This doesn't sit well with me. Health and strafe speed needs to be tweaked so the gun fights are a little bit smoother and gun game takes more skill. I'm not saying I want the health lowered. That would be a bad thing. I would like to see the strafe speed raised a little bit so that the game play runs smoother with how much health you have.
A lot of my gun fights turn into me aiming down sight holding R1 and getting a kill. If I strafe to much, it just takes the sight off the enemy. Allowing the target to hit me if he has good gun game. (of course you have to strafe in cqc.)
While dust itself might be deep and complex. The gun mechanics are not. A lot of people talk about the game being bulky but they can't really come up with a way to fix it or what the problem is.
Make this into a real strafe and shoot fps. What we are playing now just feels to slow and bulky. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:04:00 -
[2] - Quote
?
I am skilled up? I have like 12 million SP. The problem is not me. The problem is what this game will look like to people thinking about playing the game. There is nothing that I can spec into to fix the bulky strafe speed mechanics.
If the game is bulky with boring shooting mechanics people won't play it. So far I have never gotten into one gun fight that got my adrenaline going or afterwards I was thinking "that was epic".
Please people don't try and make this about me. This about the future of dust. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:10:00 -
[3] - Quote
xprotoman23 wrote:Crimson MoonV wrote:? I am skilled up? I have like 12 million SP. The problem is not me. The problem is what this game will look like to people thinking about playing the game. There is nothing that I can spec into to fix the bluky strafe speed mechanics. If the game is bulky with boring shooting mechanics people won't play it. So far I have never gotten into one gun fight that got my adrenaline going or afterwards I was think "that was epic". Please people don't try and make this about me. This about the future of dust. last build was for strafers but people cried They need to go back to CoD then.
Joking aside people want this game to be complex and deep but they want the game mechanics to be bulky and simple. It makes no sense. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:14:00 -
[4] - Quote
Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game.
Don't make me say it again. There is nothing I can spec into to fix the bulky strafe mechanics of this game. Only the sprint mechanics.
Heavies do not need a speed boost btw. They are fine the way they are in this build. I hope you didn't think I was talking about giving heavies a speed boost. That would be stupid. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:19:00 -
[5] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game. um...no im not....read the post you just quoted. In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... You can tell me to get in a tank all you want. That doesn't adress the issue with the bulky gun mechanics of this game. I did read the post. You don't want heavies to have a speed boost so it won't effect your tank camping.
As long as the heavies don't get a speed boost this shouldn't even be an issue with you. Considering you are a tank guy.
Dust is so complex that it has to have CoD movement speeds? Dust gun mechanics do not take much more skill then alot of other shooters. Make this game hard cpp.
Don't handhold people with a large amount of aim assist low strafe speeds. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:27:00 -
[6] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later You are looking at it from a tank drivers perspective though. How it will benefit you. Not how the game mechanics will effect the success of the game. um...no im not....read the post you just quoted. In addition, you dont have to walk around on the ground 100% of the time to know how these mechanics work. No one starts out being a tank driver..... You can tell me to get in a tank all you want. That doesn't adress the issue with the bulky gun mechanics of this game. I did read the post. You don't want heavies to have a speed boost so it won't effect your tank camping. i never told you to get in a tank.....in my first post talking about a walking tank i meant the amarr heavy suit.... and to noc, yes i agree. i also used militia tanks but you cant always have a tank out, so i use my heavy. sometimes i still use militias to test the vehicle queue, hate losing money to that ****. Sorry I misread. Heavy suit does not need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually takes skill. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:32:00 -
[7] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Sorry I misread. Heavy suit does need a speed boost.
CCP do not handhold people with large amounts of aim assist and slow strafe speeds. God forbid this games gun mechanics actually take skill. The whole point of the heavy is that its slow and bulky......if you NEED more speed use a speed mod, thats why there are skills and market assets you can buy for speed..... your complaining about something that already has a solution you wont use edit: if you dont like that.....well sorry bud, there are no god suits in this game That was a typo. I meant to say heavy doesn't, sorry.
EDIT-I'm full of fail today. First a misread and then a type. MY BAD. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.30 23:35:00 -
[8] - Quote
xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring. +1000 Hopefully they just slowed the strafe speed down until they fix hit detection.
lolcarebears. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:10:00 -
[9] - Quote
Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:12:00 -
[10] - Quote
Lurchasaurus wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills You can't skill into anything to fix the bulky strafe speed mechanics.
I am almost positive that ccp nerfed strafe speed just until they fix the hit detection. Watch the dust 514 trailer. The gameplay is not this bulky. |
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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:15:00 -
[11] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
i agree, i think that the movement speed is fine in this build. proto, you cant say the game will break once KBM comes into play cause we havenst seen it implemented yet. you want more speed, get a lighter suit or mods and skills You can't skill into anything to fix the bulky strafe speed mechanics. skills and mods dont affect strafe speed? No just sprint speed. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:26:00 -
[12] - Quote
Lurchasaurus wrote:Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. One thing need to remember is strafe speed isnt constant like in CoD. Strafe speed DOES depend on your dropsuit, hence scouts are strafe fast, assault/logi med, and heavies dont strafe much since they are supposed to soak up bullets essentially very good point. heavy suits play differently and you have to accept that play styles are different for each type of suit. If you are unwilling to be that complex in your gameplay then you just gonna have to accept that disadvantage. Heavies do not need a speed boost. The rest of the game does. To slow imo. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:32:00 -
[13] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic I wouldn't see why they would want that though. Its not really not a good formula for a high health fps imo. Watch the E3 trailer. The strafe speed is much higher. I am actually quite confident that they just lowered the strafe speeds until they fix hit detection.
I guess we will have to wait and see. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:36:00 -
[14] - Quote
xprotoman23 wrote:Crimson MoonV wrote:Berserker007 wrote:Personally, i find the strafe speed to be good at this point, as last build you were able to strafe ads to fast, as idk if anyone here actually has done that, but u cant run and stafe while ads fast like you could build. This build allowes good strafe speed for hipfire and reduced for ads firing which it should. Either skill into a scout suit to get upclose and hipfire or make each shot count while adsNot saying dont have skill, as have seen u play, but i think movement speed is actually one of the things i find that work really well
Well then just nerf strafe speed. (it already is) Then buff actual strafe speed. Problem solved. It doesn't need to be "quake speeds". But is shouldn't be CoD strafe speeds either imho. What we have right now is COD in space in terms of strafe speeds Another fail typo. "Well then just nerf ADS strafe speed." is what I meant to say.
Yeah, as of right now we have CoD strafe speed with Haloish health. It feels so strange sometimes. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:38:00 -
[15] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:Higher strafe speed is a necessity. Just like having a gun or having a HUD. not necessarily that is pure opinion. maybe CCP wants low strafe speed as a fundamental game mechanic I wouldn't see why they would want that though. Its not really not a good formula for a high health fps imo. Watch the E3 trailer. The strafe speed is much higher. I am actually quite confident that they just lowered the strafe speeds until they fix hit detection. I guess we will have to wait and see. that my very well be the case, as its the best fixit they could have done without having to do an overhaul of the hit detection. i am just of the opinion that all this strafing in open ground bullshit is stupid and people need to learn to use cover. Strafe speed is eralistic and fine. Use a lighter suit or deal with the current speeds. There are no god suits here.... Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. The people that do it effectively can be pretty scary sometimes.
Stop head glitching zbake. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 00:53:00 -
[16] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. Regardless of how futuristic the game is or how chaotic the battlefield will be, running in open territory on a whim should be discouraged and mercs should have to actually think. Raising the skill cap here. In any post i make here i will be coming from the opinion that complexity is better. basically, "think before you act" I don't really understand this post considering I can run across open terrain and just turn on any scrub that tries to shoot me in the back. Ccp made the health high so that skill is a more of a factor. In CoD If someone sneezes on you your dead.
So I am a bit confused by this post.
Still I don't think movement speeds should be nerfed in the name of complexity considering this is a high health complex strafe and shoot fps. Strafe speed adds to the complexity of gun fights therefor making dust a more complex game.
If I just wanted to blast people and head glitch behind cover, I would go play any other console fps. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 01:08:00 -
[17] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Head glitching behind cover is still very much a tactic in strafe and shoot fps. I see people doing it all the time. Not always effectively but they sure do try it a lot. Regardless of how futuristic the game is or how chaotic the battlefield will be, running in open territory on a whim should be discouraged and mercs should have to actually think. Raising the skill cap here. In any post i make here i will be coming from the opinion that complexity is better. basically, "think before you act" I don't really understand this post considering I can run across open terrain and just turn on any scrub that tries to shoot me in the back. Ccp made the health high so that skill is a more of a factor. In CoD If someone sneezes on you your dead. So I am a bit confused by this post. Still I don't think movement speeds should be nerfed in the name of complexity considering this is a high health complex strafe and shoot fps. Strafe speed adds to the complexity of gun fights therefor making dust a more complex game. If I just wanted to blast people and head glitch behind cover, I would go play any other console fps. im not saying nerf speeds, im saying leave them as they are. I am not saying you need to hide behind cover like gears of war, i am simply saying circle strafing as an overall tactic is shenanigans. why is having high health, tactical gameplay out of the question? We already have vehicle warfare with EW and orbital strikes. youve got enough to worry about already. You dont need to add to it by doing things that anybody whos ever fought wouldnt do in real life. Okay, so your not risking your life cause its a game....fine, but you are risking your fittings which will be a lot more expensive soon. you can look at it the same way. but.. I have never fought in a real war before. I would imagine it would be a lot of camping. All I know is high health shooters are more fun with high strafe speeds. It takes so much more skill to play a strafe and shooter then it does CoD.
So why do we have CoD speeds in this game?
Seriously, you talk about complexity but you want the game to have simple game mechanics. I just don't get it.
On one hand you have people saying they are trying to defend this game from being dumbed down, yet they are the same ones trying to dumb the game down. No offense.
There are plenty of tactics implemented in strafers btw. Its no less tactical then a game with CoD speeds. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 01:34:00 -
[18] - Quote
>>>>ADS shooter and circle strafing might as well be the same thing. I'm sorry but I am going to have trouble taking anything else you say after that seriously. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 01:40:00 -
[19] - Quote
Berserker007 wrote:One thing ive still yet to seeanyone address from my post is the idea of strafe ads vs hip. As like i said, whther is realistic or tactical, you shouldnt be strafing running in circles while you are in ads, hence the term ADS meaning you are trying to be pinpoint accurate, and running around in circles would negate the idea. At that point you would want to hipfire from normal ads ranges as that allows for your faster movements.
As i said, movements speed is fine now, as if you want to run around fast, use scouts & smgs which are mean to be hipfired essentially. Even CCP has said (i believe), that want people to play smart & use cover. Thats why we have buildings with lots of "trailers" to run around and hide behind for protection. If they wnated us to simply strafe our way out of battles theyd have less cover to be used.
But thats just my. 02 I am pretty sure I addressed that. Nerf ADS strafe speed and then just put strafe speed back to what it was last build. (I don't even see a problem with ADS strafe speed tbh but if you say so.) Problem solved. You can't strafe your way out of anything if you can't aim. The person who has the better aim will win. Its all about skill. Since the game is already G2W lets at least make the gun fights about skill not corner camping/Cod tactics/camping. Thats lame imho.
Go back to CoD if you want a low strafe speed game TROLLOLOLOL
I jest. I jest. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 01:52:00 -
[20] - Quote
Berserker007 wrote:Crimson MoonV wrote:Berserker007 wrote:One thing ive still yet to seeanyone address from my post is the idea of strafe ads vs hip. As like i said, whther is realistic or tactical, you shouldnt be strafing running in circles while you are in ads, hence the term ADS meaning you are trying to be pinpoint accurate, and running around in circles would negate the idea. At that point you would want to hipfire from normal ads ranges as that allows for your faster movements.
As i said, movements speed is fine now, as if you want to run around fast, use scouts & smgs which are mean to be hipfired essentially. Even CCP has said (i believe), that want people to play smart & use cover. Thats why we have buildings with lots of "trailers" to run around and hide behind for protection. If they wnated us to simply strafe our way out of battles theyd have less cover to be used.
But thats just my. 02 I am pretty sure I addressed that. Nerf ADS strafe speed and then just put strafe speed back to what it was last build. Problem solved. You can't strafe your way out of anything if you can't aim. The person who has the better aim will win. Its all about skill. Since the game is already G2W lets at least make the gun fights about skill not corner camping/Cod tactics/camping. Thats lame imho. Go back to CoD if you want a low strafe speed game TROLLOLOLOL I jest. If address it i missed it, as typing all this on my phone. Personally i find ads strafe speed to be perfect. The downside i see to increasing hipfire strafe, is that it will cater WAY to much to scouts. If they run adv/proto smgs, id say just about veryone will be donezo, as they are already are really hard to hit in a cqb situation, and with how fast RE can be SET (even with timer going into place), by time they set do a circle, they'll be able to set it off. Thats why i like how hipfire strafe is now. Overall i find the strafing gives everyone a good chance in all situations. If heavy is caught in open w/o cover by assault he is in trouble. Scout catches heavy in cqb, heavy in trouble. Assault catches scout in midrange, he is in trouble, etc ... in all situaitons at moment, strafing can be effetctive whether its hipfire or ads; by altering it, it could cause more gameplay problems Squishy scout suits won't be as popular once they completely fix hit detection and nerf REs. I wouldn't worry about them to much. |
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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 01:55:00 -
[21] - Quote
Omnipotent lilmamaj wrote:Noc Tempre wrote:xprotoman23 wrote:Crimson MoonV wrote:>>>>ADS shooter and circle strafing might as well be the same thing. I'm sorry but I am going to have trouble taking anything else you say after that seriously. I'm done here Noc Tempre lost , I bow down before your magnificence. . you should tbqh LOL
btw where is the real omnipotent one? Haven't seen him on the leader boards. zitro and lilmamaJ are moejoe wannabes. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 02:11:00 -
[22] - Quote
That sucks, I was looking forward to getting some sick game play of the beta once release time comes.
I guess I will have to watch Pdiggys game play.
loljk |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 18:05:00 -
[23] - Quote
BattleCry1791 wrote:I'm still trying to figure this out.
Strafing gameplay: Find fastest armor available Find bullet hose gun with high DPS that's only good in CQC to medium range. Dance around target while jumping like a sugar plumb fairy Beg for increased hip firing accuracy
equals "better" gameplay? More "pro" gameplay? "superior" gamplay?
However, taking time to aim down sight, land 7 to 10 shots at center mass and register a kill from distance = "bad", "inferior", "camper", gameplay?
Sounds to me like the aforementioned "pro" FPS strafing style is for twitch ridden ADD 12 year olds and the latter would be for the adults in the room.
/FACEPALM
Not a lot of 12 year olds play high health, high skill strafers. They take to much skill for the average 12 year old. Most 12 year old children need slow strafe speeds and aim assist like in CoD.
Which is what we have now. Lots of aim assist and CoD strafe speeds. I would really like to know where you getting your info because you couldn't be more wrong right now. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 18:08:00 -
[24] - Quote
Omnipotent lilmamaj wrote:Don't worry crimson its just ignorance. On a side note, I am happy I woke up and this is still on the first page. Ccp needs to see this.
Dropping a classic. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 23:06:00 -
[25] - Quote
testguy242 wrote:Crimson, you clearly don't know what "bulky" means, so please stop using it or use it correctly.
"Bulky" means that something is large or takes up a lot of space. A big suitcase is bulky. A mattress is bulky. A heavy winter coat is bulky Gameplay is not. Semantics and nitpicking. Thanks for adding to the discussion. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.31 23:09:00 -
[26] - Quote
Berserker007 wrote:Omnipotent lilmamaj wrote:You gotta understand where I'm coming from. I'm an fps shooter that wants skill over everything else in the game. Most experienced shooters will agree that it is harder to hit someone when they are moving faster, therefore it takes more skill to hit someone while they are moving fast. We also need low bullet damage(which is pretty good in this game) so we can turn on the people with less skill then us.
Just because I'm strafing doesn't mean I'm not behind cover.
I'm still on the defense about tanks. I mean I can't really go anywhere because I will get destroyed by tanks. With dropships I'm 100% screwed because now i REALLY have nowhere to hide.
The go and destroy it yourself mentality has always been crap. If I was a completely awful fps I would gladly destroy all tanks and noobships. Since I try to specialize in killing people and going for and defending objectives, I can't really take out tanks or dropships. The tanks are more do-able with my remote explosives, but dropships are just insane. They were OP in Dark Night Rises, they are OP here. In playing with you, and some of the others top guys in the beta and prior experience, you simply CANT have a game based on pure skill. It sounds good to those who have it, but for everyone else, you essen5ially alienate probably 90% of the possible community, as those who arent to your skill level will probably lose 99/100 times. Im not saying dumb it down, but it needs to be able to cater to a bigger community. This game already may take hits based on final graphis (as cod fanboys will compare it), the indepth game play and time required (as this generatiom is run bby12yr olds who want to run and gun and get all the OP gear ina day or two). By allowing to have at least the mechanics suit everyones needs, it will help the game in numbers. As ive said in all my posts, i find the strafing to work fine now, as it gives u enough ability to dodge a few bullets and hit others. As need to remember, everyone should have a chance to wina gun fight, as you have guns/gear/skill to also affect outcomes. if not, you'll turn new people off to the game right away as what new person will say in a game where they have no chance to get a kill based on skills/game mechanics,/weaponary/gear? The 90% will only get outplayed 10% of the time. That seems fine to me. 99/100 times is just fail math on your part. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 00:03:00 -
[27] - Quote
Its all depends on who ccp wants to attract to this game. If they try to much to cater to casuals then they will lose a large portion of their player base when the next CoD comes out. If they make this game to much about skill the casuals will shy away from it and they will be stuck with a small niche hardcore player base.
Last build was a good medium tbh. It all depends on how much ccp wants to sell out.
If they try and sell out and cater to casuals to much their world will be ripped out from under them when all the A.D.D. console kids move onto the next CoD clone. The hardcore players will be the only ones left on dust with an empty game that targets casuals.
Think about that ccp. |
Crimson MoonV
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Posted - 2012.08.01 00:24:00 -
[28] - Quote
Omnipotent lilmamaj wrote:Why would you ever cater to casuals? You're giving handouts and freebees to people who don't deserve it. Don't let CCP hold your hand like Treyarch and Infinity Ward do. This is what society has come to. A bunch of lazy people who expect to be gifted everything. Its a tactic to make money in the gaming industry. MW3 did it way to much with the point streaks that don't get broken by deaths. A lot of people in the community were outraged. Some Youtube personalities cried about it til the cows came home. People still play the game though. Its kind of sad how video games are being ruined and dumbed down in the name of money.. |
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Posted - 2012.08.01 20:53:00 -
[29] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Fast mobility promotes good gun game lurch. Come to the fps side lurch. We are more elite and we have cookies. ................cookies? Milk and cookies.
Oh and i'm not trying to turn dust into something it isn't. I am trying to turn dust into something it once was. A game that takes more skill then with CoD movement speeds and ****** camping tactics.
I will say this again because it needs to be said.
You want a complex deep game but you want the game to have simple CoD movement speeds and easy game mechanics that take little skill.
The same people that claim to be defending this game from kids that are trying to turn this game into CoD. Are the same people that are trying to dumb this game down. |
Crimson MoonV
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Posted - 2012.08.01 21:41:00 -
[30] - Quote
Something that I think is worth noting.
If we make the gun fights more about skill maybe people won't complain so much that skill points trumps skill.
It all comes down to tracking targets. Being able to track fast moving targets=skill in fps.
For some reason some people don't want that. |
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Crimson MoonV
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Posted - 2012.08.01 21:52:00 -
[31] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:That means we look at things very differently. Strafing is to stop enemies from hitting you. If you want to run from your enemy you would want faster running speeds. Strafing is basically moving side to side. lol i know what strafing is. Your post also explains why i think its great why speed mods dont affect strafing. I am not trying to debate the fact that strafing is a legit way of killing an enemy before he kills you. My points are: #1 - Strafing speeds are fine as is because it discourages circle strafing, a silly tactic. #2 - I love circle strafing because its usually in open territory, meaning i can splash you with my railgun from far away. #3 - You either strafe slowly and utilize more health, or you strafe faster and wear a scout suit. You cant have both. There are no god suits. #4 - I believe an overall increase to strafe speed is unneeded since most of the problems people are having with fights are due to hitboxing, which when fixed, is going to change the way a lot of you see shootouts. #5 - DS3 players being at a disadvantage to KB+M players due to strafe speeds is bunk. That is not a movement issue but a control balancing issue, completely different things. CCP is really gonna have to tackle that the right way. Circle strafing is a legit tactic and is still quite prevalent in dust. Sorry you think its silly.
The control balance issue is that KB/M is even easier against slow moving targets. How easy do you want this game???
The problem people are having with gun fights is they are boring and slow as ****. Not the hit markers. Hit markers isn't even that much of an issue in this build. So I don't understand what point you are trying to make. Once hit markers are fixed people will play even more defensively because it will be even easier to camp.
You not wanting strafe speeds because they are silly is not a legit reason. |
Crimson MoonV
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Posted - 2012.08.01 21:59:00 -
[32] - Quote
Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR
I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points.
Standing in one place and holding R1 is epic game play yo. It gets my adrenaline going.
Yeah... Very tactical game play indeed. |
Crimson MoonV
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Posted - 2012.08.01 22:07:00 -
[33] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points. Yeah... Very tactical game play indeed. well im sorry thats how you play....... That's how 90% of my medium to long range gun end up. We both just stare at each other and hold R1.
You know if you guys really want to go play dust while the servers are down. Get on an LAN black ops server and put it to 200% health. There you go, have fun playing dust. Minus the tomahawks and killstreaks all that tomfoolery. |
Crimson MoonV
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Posted - 2012.08.01 22:18:00 -
[34] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Circle strafing is a legit tactic and is still quite prevalent in dust. Sorry you think its silly.
The control balance issue is that KB/M is even easier against slow moving targets. How easy do you want this game???
The problem people are having with gun fights is they are boring and slow as ****. Not the hit markers. Hit markers isn't even that much of an issue in this build. So I don't understand what point you are trying to make. Once hit markers are fixed people will play even more defensively because it will be even easier to camp.
You not wanting strafe speeds because they are silly is not a legit reason. Please dont spin my words, clearly im not in favor of dumbing the game down. As far as your first sentence, fair enough, that is a matter of opinon between you and i. The whole KB+M thing again, is reliant on how CCP balances that. They chose to implement that, so they have to find what works. Changing the core gameplay because they are adding in a different control scheme shouldnt happen. The only thing that should change is that one guy is controlling his guy with a different set of hardware. This is why its hard to implement KB+M and make it balanced with the DS3. I hope to god they dont ruin the game with ridiculous aim assist. You tell me hitboxes are not an issue in this build and that strafe speeds should be faster, when all i can think of is scout suits. However overused that line is or whatever, thats just the way this build is right now and you cant deny that part. Squishy scouts suits will not be an issue once REs are nerfed and hit detection is fixed. I said its not that much of an issue.
Fast strafe speeds+good hit detection will make for epic 1 vs 1 gunfights.
You said somewhere on the forums that you defend this game from CoD fanboys that don't understand what this game is supposed to be. So then why are you defending CoD game mechanics in dust? |
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Posted - 2012.08.01 22:23:00 -
[35] - Quote
xprotoman23 wrote:There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. People have no skill so they want this game to take no skill. obv mad |
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Posted - 2012.08.01 22:41:00 -
[36] - Quote
Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance. The only reason you think they are fine is because you think high strafe speeds are silly and unrealistic. We should all use cover because you will just splash us with your railgun.
We want high strafe speeds because it takes more skill and adds character to the gun fights.
It will also make it so the gun fights are based more on skill and not SP. That would cancel out a lot of the SP>Actual skill arguments.
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Crimson MoonV
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Posted - 2012.08.01 22:58:00 -
[37] - Quote
Lurchasaurus wrote:Regis Mark V wrote:Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance. Adding MMO (massive multiplayer online) aspects to a shooter is not unique because it's already been done Planetside, Tribes, Mag just those three alone come off the top. Now if you want to talk about RPG elements with the use of skill points to advance your character that too has already been done, MAG, Planetside.... Even adding an MMOFPS to the console isn't unique because MAG did that already. The only thing they are doing unique is connecting to another game on another system. The perfect imbalance doesn't belong in a shooter and they are definitely targeting the wrong group of gamer with that mind set. Perfect imbalance sounds more like something EVE players would like which means it should be on PC. Perfect imbalance actually makes gameplay stale... Everyone uses setup A because it's OP until some people find it's useless against setup B then everyone uses B. BF3 tried perfect imbalance and you know what they ended up changing the way all attachments work because suppressor and foregrip was OP which in reality it wasn't because I never used a suppressor and netted plenty of high kill games. dont waste my time by comparing the MMO aspects of MAG and tribes to Dust....they are on completely different levels. Planetside, thats a different story. Although it is very MMO-ish, id be as bold as to say its selling point is more of the sandbox style than MMO parts. You say perfect imbalance sucks and doesnt belong, but thats how CCP does things, plain and simple. If CCP says something counter to what i just said, or future gameplay proves opposite, than fine. I respectfully take back my words. I only say what i do based on my prior knowledge of CCP. I think some of us are just trying to give feedback based on our experience with past mmofps. What worked, what didn't.
I think its just incredibly obvious that an unbalanced game will fail on console.
Mag for example was imbalanced. It wasn't nearly imbalanced as dust is right now and it still failed. |
Crimson MoonV
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Posted - 2012.08.01 23:09:00 -
[38] - Quote
Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. Hit detection didn't ruin the game. Slower strafe speeds made the gun fights boring and they no longer take as much skill. You are dumb if that's what you got from this thread. Trolling or stupid?
Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. |
Crimson MoonV
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Posted - 2012.08.01 23:13:00 -
[39] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD.
loltactics. People just want to head glitch behind cover.
OH NOES GUN GAME CAN"T OUTPLAY TACTICS AND CAMPING BEHIND COVER. NERF IT. |
Crimson MoonV
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Posted - 2012.08.01 23:19:00 -
[40] - Quote
Regis Mark V wrote:Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD. Gun fights are just like COD I see you first I win mentality aim assist garbage! That is what we have right now. If someone shoots you in the back all you can do is spin around and hope they have bad aim.
Its sad. I thought this game was going to be different. Some people...
Maybe the eve players don't understand bad game mechanics because they haven't had enough experience with bad game mechanics like CoD. So they don't know any better.
When I talk about CoDs bad game mechanics I am talking to strafe speed and aim assist. Just to clarify |
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Crimson MoonV
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Posted - 2012.08.01 23:35:00 -
[41] - Quote
Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. OR we just buff lateral movement and gun game becomes more about skill. The whole sandbox can have a fair chance of killing each other in gun fights. As opposed to skill points being the deciding factor because gun fights are so slow there is pretty much nothing you can do but hold R1 and hope you have more SP then the person on the other end.
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Posted - 2012.08.02 03:33:00 -
[42] - Quote
Simon Havoc wrote:One point I am compelled to bring up is be prepared to fight slower.
Yup. Slower. The reason being is Dust514 is not going to all be on planets with the same gravity, luminosity, temperature, weather, atmosphere, terrain, or environmental dangers. The hope as having been expressed by some devs is that Dust514 will be able to go nearly everywhere in the future. Different gravity for different planets?
Then we will just take all the planets with the lowest gravities. Problem solved.
You guys can keep your tactical game play on your planet. |
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Posted - 2012.08.02 04:15:00 -
[43] - Quote
Vrain Matari wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Corban's post captures the crux of it. I'm certain that the vocal minority's cry for a strafier, more mainstream fpsier dust are primarily motivated by a KDR farming playstyle. It allows for more lone wolfing, and demands less integrated, thoughtful, teamwork. After months of trying to take their arguments seriously, for my money that's the beginning and the end of it. Faster strafe speeds has nothing to do with lone wolfing. Are you serious? The health makes it so you have to rely on your team. You can't just take on 7 people by yourself. Strafe speeds have nothing to do with it.
I have a feeling you didn't even read the entire thread.
Run along children. |
Crimson MoonV
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Posted - 2012.08.02 04:20:00 -
[44] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:I have a feeling you didn't even read the entire thread.
Run along children. careful crimson, your tone is borderline douche lol Sorry, I get tired explaining the same concepts to different people over and over again.
Read the entire thread before you post please. |
Crimson MoonV
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Posted - 2012.08.02 04:30:00 -
[45] - Quote
ReGnUm DEl wrote:Crimson MoonV wrote:Vrain Matari wrote:Corban Lahnder wrote:I hate to say this but the OP is trying to turn dust into something its not.
I adjusted my play style to the current as you put it "Bulky strafe mechanics" and you know what I noticed. I was fighting the way real troops do. Moving forward cautiously. Moving from cover to cover. Trying to check the map for intel. Moving with allies.
No one is running around the map pwning people with luck based spray and pray dodging. And personally I prefer it that way. Slower paced gives people a chance to strategize instead of: "OH I dodged more you loose!"
I wish I had a more constructive way of defending the current movement controls but that about sums up my feelings.
The OP continues to say the same thing over and over again: I dont prefer the current movement mechanics I want them to be faster paced."
Thats a request and an opinion not an argument.
Corban's post captures the crux of it. I'm certain that the vocal minority's cry for a strafier, more mainstream fpsier dust are primarily motivated by a KDR farming playstyle. It allows for more lone wolfing, and demands less integrated, thoughtful, teamwork. After months of trying to take their arguments seriously, for my money that's the beginning and the end of it. Faster strafe speeds has nothing to do with lone wolfing. Are you serious? The health makes it so you have to rely on your team. You can't just take on 7 people by yourself. Strafe speeds have nothing to do with it. I have a feeling you didn't even read the entire thread. Run along children. WATCH 4V4 Halo 3 MLG footage and then tell me if high strafe speed creates lone wolfing ITS CALLED TEAM SHOTS Some of these beta testers know so little about simple fps game mechanics. I try to be patient. Its quite frustrating though. |
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Posted - 2012.08.02 05:30:00 -
[46] - Quote
Noc Tempre wrote:Mike Gunnzito wrote:Lurchasaurus wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that. OH MY GOD YES. they know about FPS's, ill give them that, but they refuse to accept that Dust will have a unique playstyle that might force them to play a little differently. Here's the disconnect. Crimson and crew want you to understand that their talking about FPS mechanics at the most fundamental level. Increase movement speed, so that there is more involvement on the 1v1 level... They want to be able to recover from incoming fire and retaliate. Not, "oh I see you first, I'll shoot 3 bullets into you, without you being able to move much, and win" IMO, the "different type of game" argument that Lurch and Noc are mentioning doesn't need to mean slow movement speed/tactical gameplay/etc. The "tactical" gameplay shouldn't be on the 1v1 level, but more on the macro level. Tactical gameplay mean the entire team playing with strategy and/or tactics. This can still be done, giving Dust it's "different" gameplay, while maintaining the type of FPS that Crimson (and others of us) want. I understand what they want. I merely reject their conclusions on what it will achieve. 1) Vs KBM - I disagree strongly, to the point I am convinced this is a scare tactic line that hasn't actually been thought about at all. Slower speeds mean less importance on moving your cursor extremely fast which translates into a smaller benefit to less of an imbalance. 2) Reward Skill - I counter there are two kinds of skill being discusses here, and confusing them is leading to a lot of problems. Yes there is skill to reflexes and gunplay and other split-second decisions. But it is not the ONLY skill that matters. I don't think it improves gameplay if the guy with more gun skill will be able to turn around and kill the guy with the stronger position (no matter how he got it, even if it was luck or "being cheap"). I understand the other argument, I just don't accept it. So yes, my definition of rewarding intelligent play means I believe the guy shooting from behind should force the gungame guy to dive for cover before attempting to engage. If he does successfully get around that corner, the decision should be between reversing the trap, dragging it out until you have recovered shields, or finding allies to outnumber. At no point do I see the ability to skip all those steps by turning around and juking to victory adding more room for different strategies. In fact, in my opinion, it seems to neutralize most strategies. DUST is clearly trying to cater to the cerebral shooter. While both twitch based play and tactics based play should cohabitate, a decision about who wins in the extreme match up of good gun skills vs good tactics is going to be controversial to the side that the game punishes. So yes, there are games, great games, that will let good skills win the vast majority of their fights irregardless of the "opening", but at the time, I don't think that is DUST. On a side note: DUST business strategy clearly wants everyone to be going through lots and lots of clones and equipment to make AUR items appear more attractive while also making even an attempt at pay to win skyrocket into the hundreds of dollars a month - a level where it would be absurd to believe large numbers of people will be able to influence or unbalance the game this way. 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it. |
Crimson MoonV
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Posted - 2012.08.02 05:44:00 -
[47] - Quote
By tactical game play noc means using cover positioning and head glitching. You can still be tactical in a strafe and shoot fps as regnum already pointed out. He wants camping/head glitching and positioning to trump actual skill. So he wants BF3 with high health pretty much.
Go play CoD or BF3 noc. You would love it. |
Crimson MoonV
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Posted - 2012.08.02 06:14:00 -
[48] - Quote
Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets. I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table. If I'm bringing scissors to the table you aren't bringing ****. There are so many things wrong with your posts I feel overwhelmed at times.
CoD is nothing but map control.... Do you know anything about fps? There are ways to control the map in every fps. The map control in CoD is very similar to dust atm. It promotes campy defensive game play
Why am I still talking to you?
Spawn camping, camping, head glitching, hiding in corners. Sounds like the current build of dust to me.
Oh and camping and positioning is not skill. Its called tactics. So stop trying to act like head glitching behind cover is skill. because its not. Its called tactics. |
Crimson MoonV
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Posted - 2012.08.02 06:18:00 -
[49] - Quote
xprotoman23 wrote:Noc Tempre wrote:Crimson MoonV wrote: 2). Reward camping-There are two kinds of skill. You want to reward the one that takes less. Yeah I gotcha. Reward people that camp in corners and head glitch because they don't have the gun game to take on the person that is better then them at shooting/strafing.
Really so you want defensive campy game play to trump actual skill.
I want you to go play CoD for 8 hours and you will see exactly whats wrong with that statement.
Have you ever played CoD? Lots of tactical gameplay and camping/positioning. You would love it.
It is a problem in CoD because no matter how good you play, there is no way to control the map. There are no lines of battle, only random chaos from any direction at any time, which is why that game would benefit from skill allowing dodging of bullets.I HATE COD. Nothing but campers and random deaths galore. DUST plays nothing like that at the moments, with the exception of the broken defense spawn on plateau, which is easily avoided, albeit very hard to break. The fact that you are saying one kind of "true skill" is making it very clear you have no idea what you're on about. Balance is moot, you just want to buff scissors since that's the only thing you bring to the table. You must not be playing COD right if you don't know how to Spawn Trap/Choke. COD is a game of positioning and forcing your opponents spawn. It honestly has little to do with twitch reactions. It's more about setting up and controlling the map. The best COD players aren't going to run around looking for kills seeing as they'll choke you into a kill funnel and proceed to drop killstreaks. It doesn't take much skill to spawn trap and force spawns in COD or any other game that has similar randomized spawning. It was one of those "advanced dodging skill" moments.
I almost couldn't believe he said there is no such thing as map control in CoD. Losing swag and credibility post after post noc.
Because I feel it needs to be said again....
Oh and camping and positioning is not skill. Its called tactics. So stop trying to act like head glitching behind cover is skill. because its not. Its called tactics. |
Crimson MoonV
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Posted - 2012.08.02 06:25:00 -
[50] - Quote
testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP.
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Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.08.02 06:35:00 -
[51] - Quote
Noc Tempre wrote:Crimson MoonV wrote:testguy242 wrote:In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. Tactics are emphasized more then skill. Way more atm. There needs to be a good meduim. Not just camping and heaglitching gets me kill HERP A DERP. Headglitching is a pretty fancy word for "using cover". I've yet to see any instance of shooting through walls at while only exposing the head. Heavies have an issue with shooting at the same height as an AR, but that's merely disorienting as a bug, not game-breaking. Head glitching is not shooting through walls. Its hiding behind a crate or cover with only your head exposed and killing people.
I have seen plenty of people "using cover" and just popping their head out. Especially on communication.
Please tell me more about how there is no map control in CoD. |
Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.08.02 06:44:00 -
[52] - Quote
Lurchasaurus wrote:i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? I never thought otherwise. The whole "wanting a complex game while wanting simple game mechanics" was more or less just to get my point across. I know you want a complex game. |
Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.08.02 07:19:00 -
[53] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Lurchasaurus wrote:i also want to make it clear from here on out that the only game type i play on dust is skirmish.......just a heads up. dont really care about TDM, otherwise id play a diff game. i want the complexities....fair enough? I never thought otherwise. The whole "wanting a complex game while wanting simple game mechanics" was more or less just to get my point across. I know you want a complex game. cool we understand each other then. i hope you hold the same kind of respect for me and my experience in games as i allow you. shoving credentials on a forum is douchier than douchy and you can really only tell if someone knows what they are talking about by reading their posts without the fanboyism....from either side. mechanics for ambush are one thing, but gameplay in skirmish is a completely different beast. Thats why im so excited for Dust, cause as a long time gamer, i feel like im finally getting something that can actually pose a challenge again. Dark souls was a piece of cake....almost a let down.... sorry if i sounded like i was tooting my own horn there, wasnt the intention. just saying im looking forward to some serious corp battles. Also, you better win in the arena cause ima bet money on you crimson and you better win. Im gonna use your sorry hide for making a profit mwahahahaha
I might take a dive if I know you are betting on me.
I kid. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.02 21:16:00 -
[54] - Quote
ReGnUm DEl wrote:Templar Two wrote:FPS with low TTK, near OHK, are the most difficult FPS. Being able to survive more bullets essential grants you 1 thing in FPS: more time to think. The more time to think you have while being shot the easier the game because you can escape that situation Bunny Hopping is only possible in FPS that have very high TTK: if I try to bunny hop in KZ I die, no way I can make silly COD 360 or Halo jumping!
I am all for FPS with a very low TTK but still Dust 514 isn't' this FPS and I accept it, but do not advertise it as a very demanding FPS with emphasis of tactics because it has little. Want tactics: give me a command wheel as in Rainbow Six or Ghost Recon (not Future Soldier) or even BF3. I requested that for non mic players, which are the majority in FPS, and I was ignored. WRONG AGAIN, its just not your day Noc Couldn't be more wrong. FPS with low TTK are incredibly easy if you have gun game. |
Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.08.03 08:34:00 -
[55] - Quote
WiZdomTooTh wrote:LoL....why you guys with FPS experience want to ruin the Eve on the ground grinding experience? Imma get me a mining drop suit and bust me some rocks for some cash. Who's in?
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Crimson MoonV
Amarr Templars Amarr Empire
658
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Posted - 2012.08.03 22:03:00 -
[56] - Quote
The people that want lower strafe speeds also are trying to cater to their KDR. They can't aim at fast moving targets so they cry about strafe speeds until it gets nerfed. Buy some gun game with all that AUR.
People just want ccp to handhold them and make this game easy... Take some of your own advice people and HTFU.
You can't aim with a DS3. Okay then we will add KB/M. Oh wait, you have no gun game and you can't track fast moving targets. Don't worry we will lower the strafe speed for you.
lolrealism |
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