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Regis Mark V
249
|
Posted - 2012.08.01 22:28:00 -
[211] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Fast strafe speeds+good hit detection will make for epic 1 vs 1 gunfights.
You said somewhere on the forums that you defend this game from CoD fanboys that don't understand what this game is supposed to be. So then why are you defending CoD game mechanics in dust? was probably referring to an entirely different set of mechanics. might've even been drunk, dunno. bringing in posts from other threads is pointless since they were not on the same topic and it is a low blow. Ive done that once to proto and i feel ****** for it and already apologized. And about your first point, again i am not debating that bud. I am saying i think the strafe speeds are fine the way they are.
BF3 is a slow game and has better strafe speed than Dust at the moment. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:29:00 -
[212] - Quote
Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on.
Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet.
CCP doesnt build games around balance, they build them around the perfect imbalance. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:31:00 -
[213] - Quote
Regis Mark V wrote:Crimson MoonV wrote:xprotoman23 wrote:There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. People have no skill so they want this game to take no skill. obv mad Game takes skills to be good not skill! Thank god CCP got experienced FPS people on a console testing this game!
so someone having a different oninion on something makes them inexperienced FPS players?.....again, read the post i just made to see how i feel about that. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 22:37:00 -
[214] - Quote
Your mentality on fps shows the amount of fps experience and skill, which makes you classify you as what I do. Everyone's always learning but I think very soon you will realize that the strafe speed being upped is the way to go. If this was a computer game I would listen to everything you say.
Crimson, proto, regis, and I pretty much know what we are talking about with this one |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 22:41:00 -
[215] - Quote
Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance. The only reason you think they are fine is because you think high strafe speeds are silly and unrealistic. We should all use cover because you will just splash us with your railgun.
We want high strafe speeds because it takes more skill and adds character to the gun fights.
It will also make it so the gun fights are based more on skill and not SP. That would cancel out a lot of the SP>Actual skill arguments.
|
Regis Mark V
249
|
Posted - 2012.08.01 22:42:00 -
[216] - Quote
Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance.
Adding MMO (massive multiplayer online) aspects to a shooter is not unique because it's already been done Planetside, Tribes, Mag just those three alone come off the top.
Now if you want to talk about RPG elements with the use of skill points to advance your character that too has already been done, MAG, Planetside....
Even adding an MMOFPS to the console isn't unique because MAG did that already. The only thing they are doing unique is connecting to another game on another system.
The perfect imbalance doesn't belong in a shooter and they are definitely targeting the wrong group of gamer with that mind set. Perfect imbalance sounds more like something EVE players would like which means it should be on PC. Perfect imbalance actually makes gameplay stale...
Everyone uses setup A because it's OP until some people find it's useless against setup B then everyone uses B. BF3 tried perfect imbalance and you know what they ended up changing the way all attachments work because suppressor and foregrip was OP which in reality it wasn't because I never used a suppressor and netted plenty of high kill games. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:47:00 -
[217] - Quote
Omnipotent lilmamaj wrote:If this was a computer game I would listen to everything you say.
well, there you go.
you struck a nerve with that one omni. No one had made that distinction here and that makes a big difference. In computer games, higher strafe speeds is needed cause its point and click. Consoles, it doesnt play as fast, so you dont need ridiculous strafe speeds.
However, it is a fact that KB+M is coming, so there wont be any diff gameplay style between Dust on PS3 and computers. Where my problem stems from is that not everyone will be using KB+M, so they need to find a way to balance that somehow. If everyone were using that, then id be all for increased strafe speeds. All that does tho is make using analog controls more difficult, further increasing the disparity between KB+M users and gamepad users. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:52:00 -
[218] - Quote
Regis Mark V wrote:Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance. Adding MMO (massive multiplayer online) aspects to a shooter is not unique because it's already been done Planetside, Tribes, Mag just those three alone come off the top. Now if you want to talk about RPG elements with the use of skill points to advance your character that too has already been done, MAG, Planetside.... Even adding an MMOFPS to the console isn't unique because MAG did that already. The only thing they are doing unique is connecting to another game on another system. The perfect imbalance doesn't belong in a shooter and they are definitely targeting the wrong group of gamer with that mind set. Perfect imbalance sounds more like something EVE players would like which means it should be on PC. Perfect imbalance actually makes gameplay stale... Everyone uses setup A because it's OP until some people find it's useless against setup B then everyone uses B. BF3 tried perfect imbalance and you know what they ended up changing the way all attachments work because suppressor and foregrip was OP which in reality it wasn't because I never used a suppressor and netted plenty of high kill games.
dont waste my time by comparing the MMO aspects of MAG and tribes to Dust....they are on completely different levels. Planetside, thats a different story. Although it is very MMO-ish, id be as bold as to say its selling point is more of the sandbox style than MMO parts.
You say perfect imbalance sucks and doesnt belong, but thats how CCP does things, plain and simple. If CCP says something counter to what i just said, or future gameplay proves opposite, than fine. I respectfully take back my words. I only say what i do based on my prior knowledge of CCP. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 22:58:00 -
[219] - Quote
Lurchasaurus wrote:Regis Mark V wrote:Lurchasaurus wrote:Regis Mark V wrote:Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
Very good point. I am saying that while you may not like what they are doing, i think its fantastic and ive been waiting for a game like this for a long time. Connecting to EVE is not the only unique thing theyare doing. There is a whole MMO aspect to this game. I also love that. You dont, fine. Im sorry Dust isnt turning out to be the perfect game for you. As much as you ahve a right to say it should be different, i have a right to say its spot on. Simply saying i have this belief so therefore i must have no skill is funny and one of the most common incompetent arguments on the internet. CCP doesnt build games around balance, they build them around the perfect imbalance. Adding MMO (massive multiplayer online) aspects to a shooter is not unique because it's already been done Planetside, Tribes, Mag just those three alone come off the top. Now if you want to talk about RPG elements with the use of skill points to advance your character that too has already been done, MAG, Planetside.... Even adding an MMOFPS to the console isn't unique because MAG did that already. The only thing they are doing unique is connecting to another game on another system. The perfect imbalance doesn't belong in a shooter and they are definitely targeting the wrong group of gamer with that mind set. Perfect imbalance sounds more like something EVE players would like which means it should be on PC. Perfect imbalance actually makes gameplay stale... Everyone uses setup A because it's OP until some people find it's useless against setup B then everyone uses B. BF3 tried perfect imbalance and you know what they ended up changing the way all attachments work because suppressor and foregrip was OP which in reality it wasn't because I never used a suppressor and netted plenty of high kill games. dont waste my time by comparing the MMO aspects of MAG and tribes to Dust....they are on completely different levels. Planetside, thats a different story. Although it is very MMO-ish, id be as bold as to say its selling point is more of the sandbox style than MMO parts. You say perfect imbalance sucks and doesnt belong, but thats how CCP does things, plain and simple. If CCP says something counter to what i just said, or future gameplay proves opposite, than fine. I respectfully take back my words. I only say what i do based on my prior knowledge of CCP. I think some of us are just trying to give feedback based on our experience with past mmofps. What worked, what didn't.
I think its just incredibly obvious that an unbalanced game will fail on console.
Mag for example was imbalanced. It wasn't nearly imbalanced as dust is right now and it still failed. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:02:00 -
[220] - Quote
Crimson, I feel i gotta make the point tho that balance is also gonna be kinda impossible in Dust, just because of the sheer amount of ways you can attack your enemy....How do you dodge or block an orbital strike? If the enemy wants to give unlimited funds to take you out, they can. CCP doesnt regulate this stuff unless someone is legitimately exploiting a bug in the game.
They have a very hands off approach. All the "cheap and dishonest" tactics that people use in RL or in game is fair play as far as CCP is concerned simply because they feel if you were smart enough to pull a scam or something, well good job.
If they notice something like everyone using the same thing or somethings isnt being used at all, THEN they change numbers. You guys forget that unlike other fps shooters, Dust will be around for a long time instead of a year or two and there will be constant updates and such. Have faith in the system.
edit: that last paragraph was more of me trying to calm Regis down on his very valid point about everyone using the same thing in BF. Again, valid point, but CCP actually maintains their breakneck speed developing after release unlike DICE or EA. |
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Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.01 23:04:00 -
[221] - Quote
This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:06:00 -
[222] - Quote
Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that.
OH MY GOD YES.
they know about FPS's, ill give them that, but they refuse to accept that Dust will have a unique playstyle that might force them to play a little differently. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:09:00 -
[223] - Quote
Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. Hit detection didn't ruin the game. Slower strafe speeds made the gun fights boring and they no longer take as much skill. You are dumb if that's what you got from this thread. Trolling or stupid?
Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:11:00 -
[224] - Quote
Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry.
while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:13:00 -
[225] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD.
loltactics. People just want to head glitch behind cover.
OH NOES GUN GAME CAN"T OUTPLAY TACTICS AND CAMPING BEHIND COVER. NERF IT. |
Regis Mark V
249
|
Posted - 2012.08.01 23:16:00 -
[226] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD.
Gun fights are just like COD I see you first I win mentality aim assist garbage! |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:19:00 -
[227] - Quote
Regis Mark V wrote:Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD. Gun fights are just like COD I see you first I win mentality aim assist garbage! That is what we have right now. If someone shoots you in the back all you can do is spin around and hope they have bad aim.
Its sad. I thought this game was going to be different. Some people...
Maybe the eve players don't understand bad game mechanics because they haven't had enough experience with bad game mechanics like CoD. So they don't know any better.
When I talk about CoDs bad game mechanics I am talking to strafe speed and aim assist. Just to clarify |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.08.01 23:22:00 -
[228] - Quote
A team of all assault/heavy/scouts/tanks/dropships should lose to a balanced. and equally skilled, team everytime. Part of the skill in this game will be making the right friends and building a balanced force of Speed, tanking, healing, and DPS - just like any MMORPG except that instead of the difference being determined by behind the scenes dice throws it will be determined by player skill.
As for the lateral movement, I'm on the fence. In one respect I miss the mobility and in the other it seemed sort of cartoony. I'm much more annoyed by RBS and the reduced movement speed in ADS. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:26:00 -
[229] - Quote
look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 23:35:00 -
[230] - Quote
Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. OR we just buff lateral movement and gun game becomes more about skill. The whole sandbox can have a fair chance of killing each other in gun fights. As opposed to skill points being the deciding factor because gun fights are so slow there is pretty much nothing you can do but hold R1 and hope you have more SP then the person on the other end.
|
|
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:38:00 -
[231] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. OR we just buff lateral movement and gun game becomes more about skill. The whole sandbox can have a fair chance of killing each other in gun fights. As opposed to skill points being the deciding factor because gun fights are so slow there is pretty much nothing you can do but hold R1 and hope you have more SP then the person on the other end.
first of all, i do not support stats over skill.
second, the disparity is not THAT bad and whatever disparity there is i think should be allowed, since they spent the necessary points and money. Those are the game mechanics. Again, Dust is doing what Dust does.
either way, cant wait to see what the next build brings. Whether you or i "win" is irrelevant to me. Im very excited to see what CCP has in the cooker. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 23:42:00 -
[232] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD. loltactics. People just want to head glitch behind cover. OH NOES GUN GAME CAN"T OUTPLAY TACTICS AND CAMPING BEHIND COVER. NERF IT.
That's all most people do this build is head glitch cause they freakout when somebody has the balls to use their shields soak up some damage and charge at people. |
Noc Tempre
Imperfects Negative-Feedback
1170
|
Posted - 2012.08.01 23:44:00 -
[233] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. OR we just buff lateral movement and gun game becomes more about skill. The whole sandbox can have a fair chance of killing each other in gun fights. As opposed to skill points being the deciding factor because gun fights are so slow there is pretty much nothing you can do but hold R1 and hope you have more SP then the person on the other end.
On the whole ADS/circle strafe debacle, the point was the same problem, not the same exact damn thing. But we ignore context and careful word choice at the same time crucifying minor gaffs that could be explained better. How balanced...
In any case, raising your health is cheaper on your fittings than raising your gun level. Try running a complex tank with no fitting mods and an advanced gun. Then you buy an extra second to turn around and use your better aim to get headshots, which is significantly more dps than triple damage mods and prototype guns.
I am not saying the game is perfect, I am saying your reasons for changing it don't hold water. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 23:44:00 -
[234] - Quote
xprotoman23 wrote:Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. No more different then CoD. loltactics. People just want to head glitch behind cover. OH NOES GUN GAME CAN"T OUTPLAY TACTICS AND CAMPING BEHIND COVER. NERF IT. That's all most people do this build is head glitch cause they freakout when somebody has the balls to use their shields soak up some damage and charge at people.
for those doing that...LOL at them.
for those who are willing and skilled enough to not die by rushing, kudos to them. seriously. Its just not always the SMART thing to do. but hey, whether something is smart or good tactics, its all risk vs. reward.
"The brave might not live long, but the cautious never lived at all." General George S. Patton |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 23:50:00 -
[235] - Quote
Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that.
Don't compare COD pub matches to COD clan matches. They are completely separate experiences. You have to be stupid if you expect to win with a pubby loadout. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.01 23:52:00 -
[236] - Quote
xprotoman23 wrote:Lurchasaurus wrote:look, if you go at a Corp battle like COD, you probably are gonna be poor very fast.
CCP knows tho that not everyone is into the whole complex battlefield thing, so they have something just for you.
Its called the Gladiator Arena and you can fight and win completely based on your skills. People will bet on you and you will be well known if you are good. I for one know a bunch of guys ima bet on and ill make a killing. Those who feel like they are gods among men in the FPS realm can have a chance to be just that. Don't compare COD pub matches to COD clan matches. They are completely separate experiences. You have to be stupid if you expect to win with a pubby loadout.
Very fair argument proto, i certainly wasnt referring to COD clan matches. i would assume there is a huge disparity there. I was referring to pubby ****** COD with whiny 12 year olds screaming at their moms over the mics yelling haxxors, noobs, and other profanities that young'uns yell so easily these days.
I would assume tho that clan COD is still pretty far off from what Dust is going to be just by virtue of installations, vehicles, and EVE. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.01 23:55:00 -
[237] - Quote
I was trying to be agreeable by saying that all the guys spouting K/D would be right at home in the arena. I have no problem treating them like a god in a part of the game where it does have a super significance. |
JaZZa01
Internal Error. Negative-Feedback
81
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Posted - 2012.08.02 01:57:00 -
[238] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Way to miss the point and you couldn't be more wrong. No one is against hit detection. You are dumb if that's what you got from this thread. Says the guy that thought ADS and hip fire games were the same thing. No one is taking your unsupported posts seriously anymore. Sorry. while i also acknowlege Crimson's point, i want to note that Noc had a good point as far as Dust demanding a different style of play. I thought EVE players were all about choice?..
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Mike Gunnzito
111
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Posted - 2012.08.02 01:59:00 -
[239] - Quote
Lurchasaurus wrote:Noc Tempre wrote:This thread is full of laughs. We get more frames and better hit detection and that somehow ruined the game. I think you are just mad that you can't riverdance through bullets anymore and thus are promoting it as skill. As much as you chose to ignore it, the positioning at the start of the fight should be more important that your ability to weave through bullets.
Breaking down your argument, cover is merely something pretty between fights, since "good" games will let you dodge and strafe to equal terms before the disadvantageous position you've put yourself in asserts a penalty to you. EVE is famous for the butterfly effect. If you win handily a great gunfight but that leaves you in the middle of a street, a tank/sniper/"noobs" behind cover will level your ass and no game that awards real skill would prevent that. OH MY GOD YES. they know about FPS's, ill give them that, but they refuse to accept that Dust will have a unique playstyle that might force them to play a little differently.
Here's the disconnect. Crimson and crew want you to understand that their talking about FPS mechanics at the most fundamental level. Increase movement speed, so that there is more involvement on the 1v1 level... They want to be able to recover from incoming fire and retaliate. Not, "oh I see you first, I'll shoot 3 bullets into you, without you being able to move much, and win"
IMO, the "different type of game" argument that Lurch and Noc are mentioning doesn't need to mean slow movement speed/tactical gameplay/etc. The "tactical" gameplay shouldn't be on the 1v1 level, but more on the macro level. Tactical gameplay mean the entire team playing with strategy and/or tactics.
This can still be done, giving Dust it's "different" gameplay, while maintaining the type of FPS that Crimson (and others of us) want. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.08.02 02:01:00 -
[240] - Quote
Yes!!! Mike for president |
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