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Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
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Posted - 2012.08.01 21:08:00 -
[181] - Quote
Even in scout suit somehow fat suit beat me to teh cookies
At least give us a skill or biotic that improves normal speed. Sprinting is all fine and dandy but counts for nothing once the fight starts well apart from the moment you decide itGÇÖs time to run away like a little girl.
Yes even with 3 x proto kinetic biotic it feels slower than the last build.
There is a direct relationship between both speed and/or perceived speed that makes us humans experience the sensation of fun. (sauce: some BBC documentary I donGÇÖt remember the name of)
Speeds lacking in this build and for me at least a little fun went out of it.
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Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.08.01 21:10:00 -
[182] - Quote
1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill.
2. These are forums trolling is the 1337 forumer's specialty. |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.01 21:19:00 -
[183] - Quote
Omnipotent lilmamaj wrote:1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill.
um....whether or not it makes it harder for someone to hit, and the "skill" differences that brings, the concept of strafing to dodge bullets is silly to me. |
Mike Gunnzito
111
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Posted - 2012.08.01 21:23:00 -
[184] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill. um....whether or not it makes it harder for someone to hit, and the "skill" differences that brings, the concept of strafing to dodge bullets is silly to me.
Strafing isn't meant to dodge a bullet that is "on target"... Since it takes several bullets to kill, it's meant to get you out of the line of fire, in the hopes that the opponents aim is off enough to give you time to fire back. Moving targets aren't hard to hit because the bullet is too slow, their hard to hit because the timing of the shooter's aim is tested. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1087
|
Posted - 2012.08.01 21:27:00 -
[185] - Quote
Mike Gunnzito wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill. um....whether or not it makes it harder for someone to hit, and the "skill" differences that brings, the concept of strafing to dodge bullets is silly to me. Strafing isn't meant to dodge a bullet that is "on target"... Since it takes several bullets to kill, it's meant to get you out of the line of fire, in the hopes that the opponents aim is off enough to give you time to fire back. Moving targets aren't hard to hit because the bullet is too slow, their hard to hit because the timing of the shooter's aim is tested.
This ^ |
Lurchasaurus
SVER True Blood Unclaimed.
808
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Posted - 2012.08.01 21:31:00 -
[186] - Quote
Mike Gunnzito wrote:Lurchasaurus wrote:Omnipotent lilmamaj wrote:1. High strafe speed takes more skill because it is harder to hit someone who is strafing. This makes aiming harder to do, henceforth more skill. um....whether or not it makes it harder for someone to hit, and the "skill" differences that brings, the concept of strafing to dodge bullets is silly to me. Strafing isn't meant to dodge a bullet that is "on target"... Since it takes several bullets to kill, it's meant to get you out of the line of fire, in the hopes that the opponents aim is off enough to give you time to fire back. Moving targets aren't hard to hit because the bullet is too slow, their hard to hit because the timing of the shooter's aim is tested.
this i know. I did a poor job of explaining myself. The pure situation where you are even in open ground to where you are trying to strafe to keep from dying is silly. Use cover.
And no, im not trying to turn this into gears of war. What i am trying to say is that people should learn to use cover more frequently because it makes it so easy for me to splash them when they are outside of any useable cover. Higher strafe speeds encourages "tribes-like" warfare.....although that was a very extreme comparison. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
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Posted - 2012.08.01 21:31:00 -
[187] - Quote
That means we look at things very differently. Strafing is to stop enemies from hitting you. If you want to run from your enemy you would want faster running speeds. Strafing is basically moving side to side. |
Debacle Nano
Shadow Company HQ
639
|
Posted - 2012.08.01 21:37:00 -
[188] - Quote
I think strafing is a matter of preference. You could have one of these two:
- You like realistic gameplay, where ADS is a valued concept in a fire fight.
or
- You like skill required gameplay, where the skills you have in manipulating the controllers proves most efficient.
I like the first one because run 'n gunning is nice for faster paced gameplay but is solely reliant on only one person. ADS provides a more strategic and teamwork based game.
I hope that's what ya'll were talking about. Haha. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 21:41:00 -
[189] - Quote
Something that I think is worth noting.
If we make the gun fights more about skill maybe people won't complain so much that skill points trumps skill.
It all comes down to tracking targets. Being able to track fast moving targets=skill in fps.
For some reason some people don't want that. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 21:42:00 -
[190] - Quote
Omnipotent lilmamaj wrote:That means we look at things very differently. Strafing is to stop enemies from hitting you. If you want to run from your enemy you would want faster running speeds. Strafing is basically moving side to side.
lol i know what strafing is.
Your post also explains why i think its great why speed mods dont affect strafing.
I am not trying to debate the fact that strafing is a legit way of killing an enemy before he kills you.
My points are:
#1 - Strafing speeds are fine as is because it discourages circle strafing, a silly tactic.
#2 - I love circle strafing because its usually in open territory, meaning i can splash you with my railgun from far away.
#3 - You either strafe slowly and utilize more health, or you strafe faster and wear a scout suit. You cant have both. There are no god suits.
#4 - I believe an overall increase to strafe speed is unneeded since most of the problems people are having with fights are due to hitboxing, which when fixed, is going to change the way a lot of you see shootouts.
#5 - DS3 players being at a disadvantage to KB+M players due to strafe speeds is bunk. That is not a movement issue but a control balancing issue, completely different things. CCP is really gonna have to tackle that the right way. |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 21:48:00 -
[191] - Quote
Crimson MoonV wrote:Being able to track fast moving targets=skill in fps.
yes.
Im not trying to slow things down or tell you your wrong. Im trying to get it to stay the way it is cause i think they hit the sweet spot. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 21:52:00 -
[192] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:That means we look at things very differently. Strafing is to stop enemies from hitting you. If you want to run from your enemy you would want faster running speeds. Strafing is basically moving side to side. lol i know what strafing is. Your post also explains why i think its great why speed mods dont affect strafing. I am not trying to debate the fact that strafing is a legit way of killing an enemy before he kills you. My points are: #1 - Strafing speeds are fine as is because it discourages circle strafing, a silly tactic. #2 - I love circle strafing because its usually in open territory, meaning i can splash you with my railgun from far away. #3 - You either strafe slowly and utilize more health, or you strafe faster and wear a scout suit. You cant have both. There are no god suits. #4 - I believe an overall increase to strafe speed is unneeded since most of the problems people are having with fights are due to hitboxing, which when fixed, is going to change the way a lot of you see shootouts. #5 - DS3 players being at a disadvantage to KB+M players due to strafe speeds is bunk. That is not a movement issue but a control balancing issue, completely different things. CCP is really gonna have to tackle that the right way. Circle strafing is a legit tactic and is still quite prevalent in dust. Sorry you think its silly.
The control balance issue is that KB/M is even easier against slow moving targets. How easy do you want this game???
The problem people are having with gun fights is they are boring and slow as ****. Not the hit markers. Hit markers isn't even that much of an issue in this build. So I don't understand what point you are trying to make. Once hit markers are fixed people will play even more defensively because it will be even easier to camp.
You not wanting strafe speeds because they are silly is not a legit reason. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 21:53:00 -
[193] - Quote
We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 21:59:00 -
[194] - Quote
Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR
I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points.
Standing in one place and holding R1 is epic game play yo. It gets my adrenaline going.
Yeah... Very tactical game play indeed. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:02:00 -
[195] - Quote
Crimson MoonV wrote:Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points. Yeah... Very tactical game play indeed.
well im sorry thats how you play....... |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 22:05:00 -
[196] - Quote
Crimson MoonV wrote:Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points. Standing in one place and holding R1 is epic game play yo. It gets my adrenaline going. Yeah... Very tactical game play indeed. Well crimson, sometimes the game gets really interesting and the hit detection fails me. And even though I have more gear and a better gun, he beats the stare-off with a militia AR. This is very rare, but I love losing 100,000 isk when it happens. |
Ire's thug
GunFall Mobilization Covert Intervention
272
|
Posted - 2012.08.01 22:06:00 -
[197] - Quote
Lurchasaurus wrote:sorry, but it doesnt work that way.....if you wanna move faster mod up or go with a lighter dropsuit...dont like getting splashed to death? wear a walking tank.....
whether the game needs an overall change to movement speed or not, i think CCP has found a sweet spot and it shouldnt be changed. Heavies arent supposed to be sprinters. I actually appreciate what they have done with heavies moving slower while charging forge guns. I say that being a forge gun user. it just makes sense. Would like the charge indicator back tho.
How ya gonna feel when we get EW and someone throws a webifier at you and you suddenly cant move and get absolutely buttraped by some guy lol. itll probably happen to all of us sooner or later
Webs!!! Fkya that would be great! Web grenades? Hell yeah!! But what about vamps??? It would be hilarious to send dropships falling from the sky due to zero cap or having a tank not being able to rep... not sure how the vamp mechanic would fit into dust though... |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 22:07:00 -
[198] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points. Yeah... Very tactical game play indeed. well im sorry thats how you play....... That's how 90% of my medium to long range gun end up. We both just stare at each other and hold R1.
You know if you guys really want to go play dust while the servers are down. Get on an LAN black ops server and put it to 200% health. There you go, have fun playing dust. Minus the tomahawks and killstreaks all that tomfoolery. |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:08:00 -
[199] - Quote
Crimson MoonV wrote:Circle strafing is a legit tactic and is still quite prevalent in dust. Sorry you think its silly.
The control balance issue is that KB/M is even easier against slow moving targets. How easy do you want this game???
The problem people are having with gun fights is they are boring and slow as ****. Not the hit markers. Hit markers isn't even that much of an issue in this build. So I don't understand what point you are trying to make. Once hit markers are fixed people will play even more defensively because it will be even easier to camp.
You not wanting strafe speeds because they are silly is not a legit reason.
Please dont spin my words, clearly im not in favor of dumbing the game down. As far as your first sentence, fair enough, that is a matter of opinon between you and i.
The whole KB+M thing again, is reliant on how CCP balances that. They chose to implement that, so they have to find what works. Changing the core gameplay because they are adding in a different control scheme shouldnt happen. The only thing that should change is that one guy is controlling his guy with a different set of hardware. This is why its hard to implement KB+M and make it balanced with the DS3. I hope to god they dont ruin the game with ridiculous aim assist.
You tell me hitboxes are not an issue in this build and that strafe speeds should be faster, when all i can think of is scout suits.
However overused that line is or whatever, thats just the way this build is right now and you cant deny that part. |
Omnipotent lilmamaj
Royal Uhlans Amarr Empire
205
|
Posted - 2012.08.01 22:11:00 -
[200] - Quote
Come on lurch. It has been said before this is not EvE. The hardcore fps players are good at all fps players and win even at disadvantages. Unfortunately this disadvantage is just way to extreme for even the best fpsers like moejoe to handle. Skill points should not be too major of an advantage that the person with the least amount of skill points spent gets effed in the butt. You know how many kills moejoe and protoman would be getting if this game consistently took skill(no tanks, no dropships, no spawn camping, high strafing speed)? |
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:12:00 -
[201] - Quote
Crimson MoonV wrote:Lurchasaurus wrote:Crimson MoonV wrote:Omnipotent lilmamaj wrote:We aren't trying to make this game Quake Live. We want just a bit faster so it takes more skill for the 1v1's. It barely even matters to me because this weekend I will devote my booster and skill points to AV weaponry to show those nub munchkins who's boss. IKR I am tired of getting into a gunfight and it consists of me staring at the enemy while he stares at me and we both hold R1. Most of the time all you can do is hope you have more skill points. Yeah... Very tactical game play indeed. well im sorry thats how you play....... That's how 90% of my medium to long range gun end up. We both just stare at each other and hold R1. You know if you guys really want to go play dust while the servers are down. Get on an LAN black ops server and put it to 200% health. There you go, have fun playing dust. Minus the tomahawks and killstreaks all that tomfoolery.
Well then if the enemy does that you should be killing them almost every single time. Unless he kills you, then its your fault for sitting there not moving by cover while hes shooting you.
Again, strafing is legitimate. CIRCLE strafing is silly, especially in open territory. Please understand the difference i am trying to elaborate on. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 22:17:00 -
[202] - Quote
"Tactical gameplay" walking around ADS with your scope shoved so far up your ass you get off on how "tactical" the game is. |
Regis Mark V
249
|
Posted - 2012.08.01 22:18:00 -
[203] - Quote
xprotoman23 wrote:In replication redlining was virtually nonexistent. (there were a few isolated occasions where it did happen, but that was one side might have been stacked with good players. Replication was fast and very in your face in terms of action. Tears started flowing on the forums that people were moving too fast and nobody would stay still so a care bear could get a kill. Generally speaking eveybody liked the strafing speeds because it gave the game identity and was different from every other game on the market that caters to ADS play.
CareBears claimed DUST was supposed to be this "tactical" team based shooter almost akin to something you would find in a SOCOM trailer.
E3 build comes gameplay is slowed down people can't strafe as well as they could last build. So what happens? Redlining happens. People quit out of games or resort to sniping behind the redline. Matches are one sided and this game becomes boring.
Had much more fun last build than this build. I haven't played this build since before they let the IGN kiddies in! |
Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:18:00 -
[204] - Quote
Omnipotent lilmamaj wrote:Come on lurch. It has been said before this is not EvE. The hardcore fps players are good at all fps players and win even at disadvantages. Unfortunately this disadvantage is just way to extreme for even the best fpsers like moejoe to handle. Skill points should not be too major of an advantage that the person with the least amount of skill points spent gets effed in the butt. You know how many kills moejoe and protoman would be getting if this game consistently took skill(no tanks, no dropships, no spawn camping, high strafing speed)?
Why do you keep throwing me into some category like that? Ive been playing video games forever lol and i assure you i can hold my own against any group of hardcore fpsers...
You say skill points shuold not be as much of a factor and all this stuff, but its a fact that thats just the way this game is. No, skill points should not be a win button, but its a core mechanic of this game and leaning on that is silly because your saying Dust is a bad game for doing all these uniquely "Dust" things...
how good they would be doing without that stuff is irrelevant to me because thats not the way this game plays. Im not playing against them in COD, im playing against them in Dust.
It would be so different if this and that.....well sorry, this is Dust. Understand that.
I would be kicking your ass so hard if this were basketball!.........but were playing football.....
just trying to get my point across. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 22:18:00 -
[205] - Quote
Lurchasaurus wrote:Crimson MoonV wrote:Circle strafing is a legit tactic and is still quite prevalent in dust. Sorry you think its silly.
The control balance issue is that KB/M is even easier against slow moving targets. How easy do you want this game???
The problem people are having with gun fights is they are boring and slow as ****. Not the hit markers. Hit markers isn't even that much of an issue in this build. So I don't understand what point you are trying to make. Once hit markers are fixed people will play even more defensively because it will be even easier to camp.
You not wanting strafe speeds because they are silly is not a legit reason. Please dont spin my words, clearly im not in favor of dumbing the game down. As far as your first sentence, fair enough, that is a matter of opinon between you and i. The whole KB+M thing again, is reliant on how CCP balances that. They chose to implement that, so they have to find what works. Changing the core gameplay because they are adding in a different control scheme shouldnt happen. The only thing that should change is that one guy is controlling his guy with a different set of hardware. This is why its hard to implement KB+M and make it balanced with the DS3. I hope to god they dont ruin the game with ridiculous aim assist. You tell me hitboxes are not an issue in this build and that strafe speeds should be faster, when all i can think of is scout suits. However overused that line is or whatever, thats just the way this build is right now and you cant deny that part. Squishy scouts suits will not be an issue once REs are nerfed and hit detection is fixed. I said its not that much of an issue.
Fast strafe speeds+good hit detection will make for epic 1 vs 1 gunfights.
You said somewhere on the forums that you defend this game from CoD fanboys that don't understand what this game is supposed to be. So then why are you defending CoD game mechanics in dust? |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.08.01 22:22:00 -
[206] - Quote
There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.08.01 22:23:00 -
[207] - Quote
xprotoman23 wrote:There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. People have no skill so they want this game to take no skill. obv mad |
Regis Mark V
249
|
Posted - 2012.08.01 22:24:00 -
[208] - Quote
Lurchasaurus wrote:Omnipotent lilmamaj wrote:Come on lurch. It has been said before this is not EvE. The hardcore fps players are good at all fps players and win even at disadvantages. Unfortunately this disadvantage is just way to extreme for even the best fpsers like moejoe to handle. Skill points should not be too major of an advantage that the person with the least amount of skill points spent gets effed in the butt. You know how many kills moejoe and protoman would be getting if this game consistently took skill(no tanks, no dropships, no spawn camping, high strafing speed)? Why do you keep throwing me into some category like that? Ive been playing video games forever lol and i assure you i can hold my own against any group of hardcore fpsers... You say skill points shuold not be as much of a factor and all this stuff, but its a fact that thats just the way this game is. No, skill points should not be a win button, but its a core mechanic of this game and leaning on that is silly because your saying Dust is a bad game for doing all these uniquely "Dust" things... how good they would be doing without that stuff is irrelevant to me because thats not the way this game plays. Im not playing against them in COD, im playing against them in Dust. It would be so different if this and that.....well sorry, this is Dust. Understand that.
Just because Dust is doing something unique doesn't make it good! The only good unique thing they are doing is connecting Dust with Eve. But making a shooter where skill points not skill helps you win is not good. A proto already has an advantage over the lower tier stuff but then you have skills to further increase that gap it's just insane.
In Eve that may be fine but this is a shooter where people want balance. The only people who don't want balance in a shooter are the people who are not very good and need the advantage to make themselves feel better!
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Lurchasaurus
SVER True Blood Unclaimed.
808
|
Posted - 2012.08.01 22:25:00 -
[209] - Quote
Crimson MoonV wrote:Fast strafe speeds+good hit detection will make for epic 1 vs 1 gunfights.
You said somewhere on the forums that you defend this game from CoD fanboys that don't understand what this game is supposed to be. So then why are you defending CoD game mechanics in dust?
was probably referring to an entirely different set of mechanics. might've even been drunk, dunno. bringing in posts from other threads is pointless since they were not on the same topic and it is a low blow. Ive done that once to proto and i feel ****** for it and already apologized.
And about your first point, again i am not debating that bud. I am saying i think the strafe speeds are fine the way they are. |
Regis Mark V
249
|
Posted - 2012.08.01 22:27:00 -
[210] - Quote
Crimson MoonV wrote:xprotoman23 wrote:There's a thread in the "feedback" forums where people are asking CCP to nerf hipfire so people can walk around with their guns shoved far up their ass. People have no skill so they want this game to take no skill. obv mad
Game takes skills to be good not skill! Thank god CCP got experienced FPS people on a console testing this game!
Oh wait... |
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