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Thread Statistics | Show CCP posts - 0 post(s) |
testguy242
44
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Posted - 2012.07.31 21:51:00 -
[1] - Quote
Crimson, you clearly don't know what "bulky" means, so please stop using it or use it correctly.
"Bulky" means that something is large or takes up a lot of space. A big suitcase is bulky. A mattress is bulky. A heavy winter coat is bulky Gameplay is not. |
testguy242
44
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Posted - 2012.08.01 06:04:00 -
[2] - Quote
Crimson MoonV wrote:testguy242 wrote:Crimson, you clearly don't know what "bulky" means, so please stop using it or use it correctly.
"Bulky" means that something is large or takes up a lot of space. A big suitcase is bulky. A mattress is bulky. A heavy winter coat is bulky Gameplay is not. Semantics and nitpicking. Thanks for adding to the discussion.
I'm sorry, but after seeing you use the same word incorrectly dozens of times in one thread, I felt I had to point out that you don't know what the word means.
And no, it's not just semantics or nitpicking. I didn't know what the hell you meant, since that word makes no sense in that context. I had to try to figure out from context what you meant, and I'm still not entirely sure. |
testguy242
44
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Posted - 2012.08.02 06:19:00 -
[3] - Quote
In actual battles, money and numbers will be the most important issue. I don't think how you want 1v1 to play out really matters.
Plus I think tactics should be emphasized over twitch reflexes. There are plenty of other FPSes that emphasize individual skill and epeen. If you want duels that pit your twitch reflex "skill" directly against someone else's, maybe you should play one of them.
I think slower movement speed is better because it makes tactics, cover use, and combined arms (ie: vehicles, orbital strikes, etc) more important. If you are moving around out of cover in front of the enemy, you should die. If you want to attack an defending enemy, you should be forced to use flanking, vehicle support, artillery, orbital strikes or whatever instead of just being able to strafe faster than they can aim.
I do think that fast "speed-tanking" fittings should be possible, but they should require lots of specialization and be otherwise balanced. |
testguy242
44
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Posted - 2012.08.02 07:07:00 -
[4] - Quote
Omnipotent lilmamaj wrote:Lack of fps experience test guy?
Well, I've been playing them as long as they've existed, so about 15-20 years. How about you? |
testguy242
44
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Posted - 2012.08.02 18:40:00 -
[5] - Quote
Templar Two wrote:Just to throw in a quick fact. Guild Wars2 is a RPG and it has PVP that doesn't rely on stats & gear.
Why Dust 514, that is a PVP FPS, wants to rely so much on stats & gear while Guild Wars is going the other way around? Why Guild Wars 2 understand the stupidity of stats & gear in a PVP game and Dust doesn't?
You need to throw out any idea of what PvP is like in other games. EVE does not have balanced 5v5 or 12v12 or whatever arena-style combat. It has warfare. If one side has more money, more members, more skill points, etc, it will probably win and that's perfectly okay because it makes sense. There is no enforced balance. DUST will probably be the same way.
Don't think matches, think unrestricted warfare. |
testguy242
44
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Posted - 2012.08.05 09:09:00 -
[6] - Quote
Gilliam Stargleam wrote:The strafing and jumping to dodge "bullets" in Dust 514 is almost joke like and very much a reason i want it eliminated. I'm not looking for some actiony arcade like shooter, if i'm dumpin a clip at a opponent and he/she/it has no cover them F em, they got caught out in the open and got killed. The scout types that move so fast they can run through a barrage of 3 opponents shooting at them and still not die is a bad idea to leave in the game. I'm not going to go on as i'll wait for the new build but damn, just damn.
Yeah, I think if anyone but maybe a scout is caught out in the open in range of an enemy with clear line of sight, they should pretty much always die. That's why there's cover. And vehicles. Tanks are basically rolling cover. Dropships let you insert troops wherever they're needed. The problem is that so many people online don't seem to understand how to work together.
Scouts only have speed to keep them alive, so I'm fine with them being fast, but even then it should be more for hit-and-run tactics instead of just circle-strafing. |
testguy242
44
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Posted - 2012.08.05 09:18:00 -
[7] - Quote
Crimson MoonV wrote:The people that want lower strafe speeds also are trying to cater to their KDR. They can't aim at fast moving targets so they cry about strafe speeds until it gets nerfed. Buy some gun game with all that AUR.
Nope, I don't give a **** about my KDR. I seriously don't even look at it. I never even go to the second screen that shows it. All that matters is whether my team won or not. I usually play logistics, so I get plenty of points for resupply and repair and hacking and all that, but not that many kills.
The game should be at least 75% about making deliberate tactical decisions not "my twitch reflexes are faster than yours". There are tons of twitch shooters out there. Go play one of them where people care about your KDR and will be impressed (presumably) by your e-peen instead of whining about how this game isn't what you want in an FPS. |
testguy242
44
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Posted - 2012.08.07 09:24:00 -
[8] - Quote
There's a difference between "using tactics in a FPS" and "playing a tactical FPS". Maybe "realism FPS" is a better term.
They play very differently. I liked action-FPSes when I was a teenager and I played Quake and whatnot all the time. They were super fast-paced and lots of fun. Later I got bored of them and now I prefer "tactical" or "realism" FPSes.
Having dumbed-down action-FPS mechanics in DUST doesn't seem like a good fit to me. It doesn't fit the setting or the feel of EVE. The gameplay should be different from EVE obviously, but the feel, depth, and at least some of the complexity should carry over. |
testguy242
44
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Posted - 2012.08.07 10:30:00 -
[9] - Quote
Bresker Veyne wrote:If you like playing tactical FPS you should try out Red Orchestra 2. You'll get 0 kills if you try to be rambo.
I love Red Orchestra. I've been playing since it was a UT2004 mod. In fact, I bought UT2004 just for that mod. |
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