Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Elum 66
Circle of Huskarl Minmatar Republic
4
|
Posted - 2012.07.13 15:55:00 -
[481] - Quote
So many posts state that FPS on PS3 have NEVER supported kb&m, but that is not true. There have not been many, but I think the most relevant one is Unreal Tournament 3.
UT3 is the engine that Dust is built on.
What i would like to know is....
Did the different controllers play bead to bead on UT3? Was there widespread imbalance when they did? Did it cause UT3 to loose sufficient playerbase to bring it down?
CCP, having paid to use UT3 engine, has probably already found the answers to these questions, but we should definatelyspend our time second guessing their research!
|
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.13 16:05:00 -
[482] - Quote
^^^ There's a reason if nobody ever did it again over 5 years and dozens of FPS. |
Fatmanpro
Paladin Survey Force Amarr Empire
251
|
Posted - 2012.07.13 16:43:00 -
[483] - Quote
Templar Two wrote:^^^ There's a reason if nobody ever did it again over 5 years and dozens of FPS.
Because console players don't like it
People who make/sell console games don't want to upset console gamers
Console gamers wont buy a game that upsets them
People who make/sell console games want to make money |
Elum 66
Circle of Huskarl Minmatar Republic
4
|
Posted - 2012.07.13 17:03:00 -
[484] - Quote
Templar Two wrote:^^^ There's a reason if nobody ever did it again over 5 years and dozens of FPS.
Yes there is a reason. But what is it? My guess is its related to money. The most basic question would be how much will it cost and how many MORE copies will sell.
The difference here is that CCP does not need to do the work to add kb&m because Unreal already did it! And the other half of the equation is different too. Not how many copies will sell, because its free, but how many players will keep buying aurum? That is the truly tricky question. Will they be the ppl who want everything to be even and fair, or will they be the ppl who want to PAY to have advantage?
I think we know the answer to that one... |
Chew B0CCA
58
|
Posted - 2012.07.13 17:48:00 -
[485] - Quote
Elum 66 wrote:So many posts state that FPS on PS3 have NEVER supported kb&m, but that is not true. There have not been many, but I think the most relevant one is Unreal Tournament 3. UT3 is the engine that Dust is built on. What i would like to know is.... Did the different controllers play bead to bead on UT3? Was there widespread imbalance when they did? Did it cause UT3 to loose sufficient playerbase to bring it down? CCP, having paid to use UT3 engine, has probably already found the answers to these questions, but we should definatelyspend our time second guessing their research!
Their research? Well, I'll tell you about their research: This game was originally supposed to have no KB/M support, and then the beta started and CCP gave access to EVE players. The EVE players didn't like the lack of KB/M support and jumped on the boards to complain, much like we DS3 players are doing now. CCP saw all the complaints (and btw, at that point the majority of players in the beta were PC players so it was a poor sampling of what people who will eventually play it will want) and decided to allow kB/M support.
So to comment about your statement regarding their research, CCP originally intended NOT to have it. So I agree with you. We should not second guess their research. Unfortuantely, CCP themselves have. |
Elum 66
Circle of Huskarl Minmatar Republic
4
|
Posted - 2012.07.13 18:17:00 -
[486] - Quote
Chew B0CCA wrote:Elum 66 wrote:So many posts state that FPS on PS3 have NEVER supported kb&m, but that is not true. There have not been many, but I think the most relevant one is Unreal Tournament 3. UT3 is the engine that Dust is built on. What i would like to know is.... Did the different controllers play bead to bead on UT3? Was there widespread imbalance when they did? Did it cause UT3 to loose sufficient playerbase to bring it down? CCP, having paid to use UT3 engine, has probably already found the answers to these questions, but we should definatelyspend our time second guessing their research! Their research? Well, I'll tell you about their research: This game was originally supposed to have no KB/M support, and then the beta started and CCP gave access to EVE players. The EVE players didn't like the lack of KB/M support and jumped on the boards to complain, much like we DS3 players are doing now. CCP saw all the complaints (and btw, at that point the majority of players in the beta were PC players so it was a poor sampling of what people who will eventually play it will want) and decided to allow kB/M support. So to comment about your statement regarding their research, CCP originally intended NOT to have it. So I agree with you. We should not second guess their research. Unfortuantely, CCP themselves have.
That's a nice story, but i think you've been eating too much of your own wookie skat!
Kb&m spt has been confirmed by by CCP since February or before, but the beta began in the beginning of May i believe.
You have to win the war, before you can re-write history!
|
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.07.13 18:20:00 -
[487] - Quote
Elum 66 wrote:Chew B0CCA wrote:Elum 66 wrote:So many posts state that FPS on PS3 have NEVER supported kb&m, but that is not true. There have not been many, but I think the most relevant one is Unreal Tournament 3. UT3 is the engine that Dust is built on. What i would like to know is.... Did the different controllers play bead to bead on UT3? Was there widespread imbalance when they did? Did it cause UT3 to loose sufficient playerbase to bring it down? CCP, having paid to use UT3 engine, has probably already found the answers to these questions, but we should definatelyspend our time second guessing their research! Their research? Well, I'll tell you about their research: This game was originally supposed to have no KB/M support, and then the beta started and CCP gave access to EVE players. The EVE players didn't like the lack of KB/M support and jumped on the boards to complain, much like we DS3 players are doing now. CCP saw all the complaints (and btw, at that point the majority of players in the beta were PC players so it was a poor sampling of what people who will eventually play it will want) and decided to allow kB/M support. So to comment about your statement regarding their research, CCP originally intended NOT to have it. So I agree with you. We should not second guess their research. Unfortuantely, CCP themselves have. That's a nice story, but i think you've been eating too much of your own wookie skat! Kb&m spt has been confirmed by by CCP since February or before, but the beta began in the beginning of May i believe. You have to win the war, before you can re-write history!
Hilariously wrong, and ironic too! |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.13 19:07:00 -
[488] - Quote
Templar Two wrote:^^^ There's a reason if nobody ever did it again over 5 years and dozens of FPS.
Because the industry is notably stagnating and refuses to move past Call of Duty? |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.07.13 19:12:00 -
[489] - Quote
Lilianna Sentinel wrote:Templar Two wrote:^^^ There's a reason if nobody ever did it again over 5 years and dozens of FPS. Because the industry is notably stagnating and refuses to move past Call of Duty?
Says the person who thinks a modified typewriter is the best control interface for playing videogames. |
Fatmanpro
Paladin Survey Force Amarr Empire
251
|
Posted - 2012.07.13 19:18:00 -
[490] - Quote
Lilianna Sentinel wrote:Templar Two wrote:^^^ There's a reason if nobody ever did it again over 5 years and dozens of FPS. Because the industry is notably stagnating and refuses to move past Call of Duty?
Yes because COD predates KB+M |
|
Elum 66
Circle of Huskarl Minmatar Republic
4
|
Posted - 2012.07.13 19:32:00 -
[491] - Quote
Baal Roo wrote:Elum 66 wrote:Chew B0CCA wrote:Elum 66 wrote:So many posts state that FPS on PS3 have NEVER supported kb&m, but that is not true. There have not been many, but I think the most relevant one is Unreal Tournament 3. UT3 is the engine that Dust is built on. What i would like to know is.... Did the different controllers play bead to bead on UT3? Was there widespread imbalance when they did? Did it cause UT3 to loose sufficient playerbase to bring it down? CCP, having paid to use UT3 engine, has probably already found the answers to these questions, but we should definatelyspend our time second guessing their research! Their research? Well, I'll tell you about their research: This game was originally supposed to have no KB/M support, and then the beta started and CCP gave access to EVE players. The EVE players didn't like the lack of KB/M support and jumped on the boards to complain, much like we DS3 players are doing now. CCP saw all the complaints (and btw, at that point the majority of players in the beta were PC players so it was a poor sampling of what people who will eventually play it will want) and decided to allow kB/M support. So to comment about your statement regarding their research, CCP originally intended NOT to have it. So I agree with you. We should not second guess their research. Unfortuantely, CCP themselves have. That's a nice story, but i think you've been eating too much of your own wookie skat! Kb&m spt has been confirmed by by CCP since February or before, but the beta began in the beginning of May i believe. You have to win the war, before you can re-write history! Hilariously wrong, and ironic too!
I did a little more looking and my dates are correct. Beta key first went to fanfest attendees in march but right on the dust beta news archive it states that they began on 18May2012. Kb&m support was confirmed 5Feb2012 on twitter. That's 90 days before the beta started. I could be mistaken. Go ahead and tell me what i missed. Super secret prebeta for EVE fanboi's? Twitter and various websites all hacked to predator the announcement so they could hide the fact that they're bucking under fanboi pressure?
What did i miss? |
Cyprus Storm
Seituoda Taskforce Command Caldari State
10
|
Posted - 2012.07.13 19:38:00 -
[492] - Quote
GM Fabulous wrote:Hello everyone.
To keep you informed on this subject, KB&M support is coming. We currently plan to release it in the next major beta patch (build).
Fail.... |
PEEEEEEETREEEEEEEEEEEEEE
Seituoda Taskforce Command Caldari State
781
|
Posted - 2012.07.13 19:44:00 -
[493] - Quote
Elum 66 wrote:Baal Roo wrote:Elum 66 wrote:Chew B0CCA wrote:Elum 66 wrote:So many posts state that FPS on PS3 have NEVER supported kb&m, but that is not true. There have not been many, but I think the most relevant one is Unreal Tournament 3. UT3 is the engine that Dust is built on. What i would like to know is.... Did the different controllers play bead to bead on UT3? Was there widespread imbalance when they did? Did it cause UT3 to loose sufficient playerbase to bring it down? CCP, having paid to use UT3 engine, has probably already found the answers to these questions, but we should definatelyspend our time second guessing their research! Their research? Well, I'll tell you about their research: This game was originally supposed to have no KB/M support, and then the beta started and CCP gave access to EVE players. The EVE players didn't like the lack of KB/M support and jumped on the boards to complain, much like we DS3 players are doing now. CCP saw all the complaints (and btw, at that point the majority of players in the beta were PC players so it was a poor sampling of what people who will eventually play it will want) and decided to allow kB/M support. So to comment about your statement regarding their research, CCP originally intended NOT to have it. So I agree with you. We should not second guess their research. Unfortuantely, CCP themselves have. That's a nice story, but i think you've been eating too much of your own wookie skat! Kb&m spt has been confirmed by by CCP since February or before, but the beta began in the beginning of May i believe. You have to win the war, before you can re-write history! Hilariously wrong, and ironic too! I did a little more looking and my dates are correct. Beta key first went to fanfest attendees in march but right on the dust beta news archive it states that they began on 18May2012. Kb&m support was confirmed 5Feb2012 on twitter. That's 90 days before the beta started. I could be mistaken. Go ahead and tell me what i missed. Super secret prebeta for EVE fanboi's? Twitter and various websites all hacked to predator the announcement so they could hide the fact that they're bucking under fanboi pressure? What did i miss?
put on your tinfoil hat |
Chew B0CCA
58
|
Posted - 2012.07.13 19:45:00 -
[494] - Quote
Elum 66 wrote:Baal Roo wrote:Elum 66 wrote:Chew B0CCA wrote:Elum 66 wrote:So many posts state that FPS on PS3 have NEVER supported kb&m, but that is not true. There have not been many, but I think the most relevant one is Unreal Tournament 3. UT3 is the engine that Dust is built on. What i would like to know is.... Did the different controllers play bead to bead on UT3? Was there widespread imbalance when they did? Did it cause UT3 to loose sufficient playerbase to bring it down? CCP, having paid to use UT3 engine, has probably already found the answers to these questions, but we should definatelyspend our time second guessing their research! Their research? Well, I'll tell you about their research: This game was originally supposed to have no KB/M support, and then the beta started and CCP gave access to EVE players. The EVE players didn't like the lack of KB/M support and jumped on the boards to complain, much like we DS3 players are doing now. CCP saw all the complaints (and btw, at that point the majority of players in the beta were PC players so it was a poor sampling of what people who will eventually play it will want) and decided to allow kB/M support. So to comment about your statement regarding their research, CCP originally intended NOT to have it. So I agree with you. We should not second guess their research. Unfortuantely, CCP themselves have. That's a nice story, but i think you've been eating too much of your own wookie skat! Kb&m spt has been confirmed by by CCP since February or before, but the beta began in the beginning of May i believe. You have to win the war, before you can re-write history! Hilariously wrong, and ironic too! I did a little more looking and my dates are correct. Beta key first went to fanfest attendees in march but right on the dust beta news archive it states that they began on 18May2012. Kb&m support was confirmed 5Feb2012 on twitter. That's 90 days before the beta started. I could be mistaken. Go ahead and tell me what i missed. Super secret prebeta for EVE fanboi's? Twitter and various websites all hacked to predator the announcement so they could hide the fact that they're bucking under fanboi pressure? What did i miss?
Yes, you're wrong. The closed beta started in 2011. |
Aidan Torrall
8
|
Posted - 2012.07.13 19:48:00 -
[495] - Quote
This is a tough issue... |
Elum 66
Circle of Huskarl Minmatar Republic
4
|
Posted - 2012.07.13 20:24:00 -
[496] - Quote
Chew B0CCA wrote:Elum 66 wrote:Baal Roo wrote:Elum 66 wrote:
That's a nice story, but i think you've been eating too much of your own wookie skat!
Kb&m spt has been confirmed by by CCP since February or before, but the beta began in the beginning of May i believe.
You have to win the war, before you can re-write history!
Hilariously wrong, and ironic too! I did a little more looking and my dates are correct. Beta key first went to fanfest attendees in march but right on the dust beta news archive it states that they began on 18May2012. Kb&m support was confirmed 5Feb2012 on twitter. That's 90 days before the beta started. I could be mistaken. Go ahead and tell me what i missed. Super secret prebeta for EVE fanboi's? Twitter and various websites all hacked to predator the announcement so they could hide the fact that they're bucking under fanboi pressure? What did i miss? Yes, you're wrong. The closed beta started in 2011.
This says 2012... http://www.dust514.com/beta/news/
Why don't you go ahead a lift your troll hand and point me any reference of the Beta happening in 2011... |
Chew B0CCA
58
|
Posted - 2012.07.13 23:09:00 -
[497] - Quote
Elum 66 wrote:Chew B0CCA wrote:Elum 66 wrote:Baal Roo wrote:Elum 66 wrote:
That's a nice story, but i think you've been eating too much of your own wookie skat!
Kb&m spt has been confirmed by by CCP since February or before, but the beta began in the beginning of May i believe.
You have to win the war, before you can re-write history!
Hilariously wrong, and ironic too! I did a little more looking and my dates are correct. Beta key first went to fanfest attendees in march but right on the dust beta news archive it states that they began on 18May2012. Kb&m support was confirmed 5Feb2012 on twitter. That's 90 days before the beta started. I could be mistaken. Go ahead and tell me what i missed. Super secret prebeta for EVE fanboi's? Twitter and various websites all hacked to predator the announcement so they could hide the fact that they're bucking under fanboi pressure? What did i miss? Yes, you're wrong. The closed beta started in 2011. This says 2012... http://www.dust514.com/beta/news/Why don't you go ahead a lift your troll hand and point me any reference of the Beta happening in 2011...
Because I have a different opinion than you do about KB/M I'm a troll? Really? So that's where we're going with our arguments? Personal attacks? That's a great debate tactic. I believe I've been respectful to you.
There's a dev video that talks about it. Find it yourself. And don't get upset with me because you don't have all the information. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2012.07.14 00:38:00 -
[498] - Quote
Lilianna Sentinel wrote:Templar Two wrote:^^^ There's a reason if nobody ever did it again over 5 years and dozens of FPS. Because the industry is notably stagnating and refuses to move past Call of Duty? People keep saying things like this and it's almost laughable if it weren't for it being a statement made out of complete ignorance.
COD started as a PC game and therefore was originally a game played with KB/M. The "moving past" part was actually when the game evolved into a console game.
Anyway....regardless of your thoughts on the COD series (I personally don't like it), it's difficult to argue that Activision knows what console FPS players like. Without a doubt the COD series has captured more of the console FPS audience than any other game in history. If KB/M was the preferred setup of console players then you can bet your last dollar that KB/M would be supported on every COD game made.
But it isn't!
The vast majority of console players prefer to use a single controller held in both hands. Whether you prefer the design of the 360 or the design of the DS3, if you're exclusively a console player chances are you don't make a KB/M your control setup of choice. Simple as that!
That's not to say that all console players only use DS3 and none use KB/M because there are a few 3rd party controller designers making quite a lot of money by selling KB/M type set ups. This points to the fact that there are some console players who do like using KB/M when they play FPS. But this is a niche group and most definitely not the majority.
With this information in mind it's difficult to see how any developer could choose to make any PS3 exclusive and force players to use a controller setup they clearly dislike. This entire issue would be quite different if Dust were a multi-platform game but it isn't, it's a PS3 exclusive! What on Earth are they thinking?
I will offer my guess as to what they are thinking. CCP is thinking of the EvE players with the decision to force players to use a KB/M setup. I say they are forcing players because if it's true that KB/M is the most accurate and best responsive choice then anyone expecting to be competitive will need to use KB/M. So....CCP is thinking of the EvE players with the decision to force us all to use KB/M. Why? Well, because it's the only fanbase they know! They don't want to alienate their original fanbase by making them adapt to a new controller.
BAD decision!
Why is this a bad decision? I think it's a bad decision for the simple reason that EvE players are not going to be Dust players! How could they be? Does CCP honestly think that EvE players are going to abandon the game they've been playing for the past decade in favor of this new PS3 exclusive? Surely they aren't so naive.
EvE players play EvE and it will continue to be that way. Sure, many of them might give Dust a go. Some of them might stick around and stop playing EvE altogether, but for the most part Dust will be a passing fancy for EvE players and might end up being a part time venture at best for quite a few. One thing's for certain....Dust will not draw it's largest income from the EvE player fanbase. It just isn't logical. So when making decisions for the game it may be prudent to consider EvE players with some of those decisions but when it comes to the UI it just isn't good logic to cater to a fanbase that's already fully invested in another game.
To give a small example of another time when a developer decided to cater to a fanbase that was fully invested in another game I will bring up MAG. Zipper first had a great plan for that game. It could have gone quite far if they stayed on track. But, once the newness of Black Ops wore off there were a large amount of COD players who decided to try out MAG. These people just wanted something to fill in the time until MW3 released so they found MAG and got really loud on the forums. Eventually Zipper gave up on the original course for MAG in favor of making these COD fans happy. The Shadow War was lost in the mix, factionism (made up word) was lost in the mix and MAG became more and more like COD with each new change and addition. Then once MW3 released, the COD fans did exactly what should have been expected (and what many of us said they would do) and quit playing MAG in favor of MW3.
The moral of the story can be summed up by looking at where Zipper is now (well....Socom 4 had a big part in that too but MAG was the beginning of the end)
Anyway....if Dust is to be successful on PS3 then the only way to go is to make it a PS3 game. Simple as that! Being a PS3 exclusive, there are many PS3 players who have been looking forward to the game. These players are the proverbial bread and butter of the game. This is where the money and the longevity of the game lies! PS3 FPS players are thirsty for a new game, something different from all the COD clones that flood the market. Dust can be that game or it can be a second choice, part time game for existing EvE players.
If I were a gambling man (and I am), I would go with the odds to make this game a successful PS3 game....the odds favor making the DS3 the top supported controller. All it takes to see this is to look at every other successful FPS on PS3....if KB/M were the controller of choice for PS3 FPS players then it would be much easier to find FPS games that support it!
This won't be the first developer to have a great idea for a PS3 exclusive and then completely blow it in order to please the fans of a completely different game. I do hope it's the last, however! I really would like for someone to make a great original FPS that succeeds for the long run.
|
Mafty Navilles Erin
Legitimate Businessman's Club
8
|
Posted - 2012.07.14 01:09:00 -
[499] - Quote
Not going to quote the wall of text here, but...
I'm a Eve player. I also happen to play BF3 (and love it), and many other games. When I don't play Eve, I play BF3, or the various other games that I have. But I haven't unsubbed Eve. Why's your argument so extreme? Just because you're subbed to a game doesn't mean you're going to quit it when you stop playing it. I go back and forth. The link between the two games just sounds so exciting. Can't wait for the two games to enhance the gaming experience of each other. So yeah, here's one Eve player that's also a Dust player...
Also, if CCP were to please their fan base like you argue, they would've made Dust on PC. But no, CCP built it on PS3 to attract a different kind of audience. Whether that choice was smart or not, is yet to be seen. And CCP did mention the support of KBM from the beginning, so you should get used to it. Whether the KBM works or not, we'll find out soon.
|
Mobius Wyvern
BetaMax.
1216
|
Posted - 2012.07.14 01:14:00 -
[500] - Quote
CCP David Reid has been saying in all of his interviews that the Closed Beta first started in late 2011. Now stop arguing. |
|
DeadlySounds
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.07.14 02:53:00 -
[501] - Quote
Well first off I would love kb/m support and for anyone that wants to know how to make it even for both it is easy they did it to make unreal even for both.. Because the kb/m is faster and more deadly they let control'r player get extra damage this really don't need to be such a big deal because we can all play together on even ground this way so why not just get along. Everyone likes something different but this is such a joke, everyone making such a big deal out of something so easy to make it even. The truth is that it's going to be a free game and your all fighting over this little problem. I think they need to add support to all fps games and even them all out in this fashion because people are cheating and using them anyways eagle eye and many other control hack are used already. So just even it out and we can all be happy. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2012.07.14 03:35:00 -
[502] - Quote
Mafty Navilles Erin wrote:Not going to quote the wall of text here, but...
I'm a Eve player. I also happen to play BF3 (and love it), and many other games. When I don't play Eve, I play BF3, or the various other games that I have. But I haven't unsubbed Eve. Why's your argument so extreme? Just because you're subbed to a game doesn't mean you're going to quit it when you stop playing it. I go back and forth. The link between the two games just sounds so exciting. Can't wait for the two games to enhance the gaming experience of each other. So yeah, here's one Eve player that's also a Dust player...
Also, if CCP were to please their fan base like you argue, they would've made Dust on PC. But no, CCP built it on PS3 to attract a different kind of audience. Whether that choice was smart or not, is yet to be seen. And CCP did mention the support of KBM from the beginning, so you should get used to it. Whether the KBM works or not, we'll find out soon.
Actually, I couldn't care less whether it has KB/M support or not. It doesn't affect me either way as I'm comfortable using either control method. I am just saying that it was a bad decision since it's unlikely that the majority of PS3 users will bother using KB/M. Most prefer using a DS3 and that much should be pretty clear.
You yourself claim that CCP made this game to attract a different kind of audience and that's why they made it on PS3. I agree! But....why on Earth would you set out to attract PS3 players and then force them to use a controller they dislike? Again, I don't claim that all PS3 players will have a problem with using KB/M....I myself don't and I prefer to play PS3 over PC games. But I am simply saying that more PS3 players will be unhappy with KB/M support than not.
What you've said doesn't go against any point I tried to make. In fact, it looks like we have similar views on the issue.
All I am trying to do is look at it from a logical point of view and I don't think it was a very well thought out decision to make this game a PS3 exclusive game and then turn around and offer support for a controller most PS3 players will not be happy with.
As you and I both said though....only time will tell if this decision actually proves to be the fall of Dust as a PS3 success. I think that the KB/M will be a cause for many people to be turned off by the game. But, who knows? Maybe PS3 players will eventually take to and even enjoy using KB/M with Dust. No one can predict the future. I do think it's a huge gamble though and one I wouldn't have taken with a game like this that already has a lot of ifs to it. I mean....it's a gamble that this game will even work well with console users at all, this is just one issue I would have left out of the equation.
One thing I do know is that whatever controls they support for this game they better be working better than the current state on release. Right now I'm completely frustrated and disappointed with the sloppy controls and the oversight on many motions and actions with the controls. I'm sure it will all be much better by time the game releases though.
|
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2012.07.14 03:39:00 -
[503] - Quote
BTW....that wasn't a wall of text. Just a long post!
Wall of text is near unreadable because there's no structure, no paragraphs and sometimes not even any punctuation. Long post or response doesn't always equal a wall of text.
Just saying... |
Chew B0CCA
58
|
Posted - 2012.07.14 06:41:00 -
[504] - Quote
Mobius Wyvern wrote:CCP David Reid has been saying in all of his interviews that the Closed Beta first started in late 2011. Now stop arguing.
Yes, I know. Elum, however, seems to think otherwise. You can lead a horse to water, but you can't force it to drink. |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.07.14 06:50:00 -
[505] - Quote
So how we're you going to know if you we're shot by someone using a keyboard and mouse ?
You don't so that point is rather moot. |
Random Fluke
Osmon Surveillance Caldari State
3
|
Posted - 2012.07.14 09:36:00 -
[506] - Quote
Major Assitch wrote:
With this information in mind it's difficult to see how any developer could choose to make any PS3 exclusive and force players to use a controller setup they clearly dislike. This entire issue would be quite different if Dust were a multi-platform game but it isn't, it's a PS3 exclusive! What on Earth are they thinking?
I will offer my guess as to what they are thinking. CCP is thinking of the EvE players with the decision to force players to use a KB/M setup. I say they are forcing players because if it's true that KB/M is the most accurate and best responsive choice then anyone expecting to be competitive will need to use KB/M. So....CCP is thinking of the EvE players with the decision to force us all to use KB/M. Why? Well, because it's the only fanbase they know! They don't want to alienate their original fanbase by making them adapt to a new controller.
BAD decision!
Why is this a bad decision? I think it's a bad decision for the simple reason that EvE players are not going to be Dust players! How could they be? Does CCP honestly think that EvE players are going to abandon the game they've been playing for the past decade in favor of this new PS3 exclusive? Surely they aren't so naive.
EvE players play EvE and it will continue to be that way. Sure, many of them might give Dust a go. Some of them might stick around and stop playing EvE altogether, but for the most part Dust will be a passing fancy for EvE players and might end up being a part time venture at best for quite a few. One thing's for certain....Dust will not draw it's largest income from the EvE player fanbase. It just isn't logical. So when making decisions for the game it may be prudent to consider EvE players with some of those decisions but when it comes to the UI it just isn't good logic to cater to a fanbase that's already fully invested in another game.
You actually think Eve players won't play Dust because they are already playing Eve? Guess what? They will play BOTH, this will just be one more game for them. They won't give up playing Eve to play Dust. Heck some of them will be playing them at the same time. That Eve player bombarding you on that planet might have a character on the planet they are shooting at. And if they don't, they will probably have a corp mate on the planet playing and staying in communication with them. Do console players just stick with one game at a time? Most of the Eve players I know are playing a few different games. Heck my corps Teamspeak server has subchannels for people to go play a ton of other games like Diablo, BF3, ME3, WOW, SWTOR, even the Planetside and Mechwarrior betas.
A lot of Eve players have multiple active subscriptions to the game. So a bit of money for a game like this is nothing. Dust is going to get plenty of funding from Eve players, they won't think twice about dropping a few bucks to grab gear. I know people from my corp who bought a PS3 just to play Dust. That is someone going out and dropping a few hundred on a console to play a game they haven't even played yet. So I think you may be underestimating the Eve player involvement in Dust. Eve players have expected this game for a while and most of them expected to play it with a KB/M. We didn't expect it to be PS3 exclusive. CCP knows this and they also know what happens when they upset their Eve player base.
Personally I have been interested in this game since it was hinted at back during the Tyrannis(?) update which was a few years ago. I was shocked to hear it was PS3 exclusive but after hearing why I understood. (Sony was VERY supportive of CCP) Anyway no big deal, I already had a PS3 which I used for GT5 and a few other games. Since my FPS experience goes back to Wolfenstein 3d the issue was the damn controller. While it is perfectly fine for most games I find it lacking and completely unnatural for FPS's just as I found it a bit lacking for GT5. I have a logitech G25 wheel for GT5 and I play with other players using their controller. I don't see them crying foul over my use of a nice wheel. They just get over it and probably have no idea I have it, just as the Dust players will get over it and hardly notice the mouse users. If you are great with the controller you will be fine in Dust, the KB/M will bring in even more players. Will they have a bit of an advantage? Likely, but it is not going to have this astonishing impact where anyone with a controller will be relegated to the bottom of the leaderboards. |
Corvid Fox
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.07.14 13:08:00 -
[507] - Quote
I personally can't wait for KB/Mouse support. My old FragFX isnt compatible with my ps3 anymore. Boooo. |
DeadlySounds
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.07.14 13:14:00 -
[508] - Quote
Azura dark wrote:he was right, i play pc fps and console fps, m/kb is easier, due to the mouse . most console players turn off aim assist anyway.
yes alot do shut off aim assist but truth be know it always has a little on in games like black ops and mw3. If you watch it very close you can see that it still tracks for you if someone moves into range I know because i am kb/m user and can watch it track since my sensitivity is set so low it makes more minor movements then when turn on. I play on xbox and ps3 and to make it fare on black ops since i use eagle eye I only knife most of the time and my best game is still 42 and 13 and never fired a shot... |
DeadlySounds
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.07.14 13:19:00 -
[509] - Quote
Corvid Fox wrote:I personally can't wait for KB/Mouse support. My old FragFX isnt compatible with my ps3 anymore. Boooo.
get eagle eye. it gets updates so that it can always be compatible. The set up can take some time but it works great. Now only problem i found with it is that in bf3 you want to use controller close if you use jets, tanks, or the like because that is where the controller is much better for handling.... good hunting |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.15 12:10:00 -
[510] - Quote
GSP GoTSoMePoT wrote:well lets not stop ther why not put the xboxs 360 controller on the ps3 so every boddy is happy... Actually, there've been adapters on the market since shortly after the PS3 launched to allow you to use a PS3 controller on the 360 or a (wired) 360 controller on the PS3. Since it's just a matter of translating button signals from one into the language of the other (for the most part) it's quite easy and works perfectly or nearly so, unlike the adapters and custom controllers to translate a keyboard and mouse to send the game controller messages.
Jin-roh Hayasaki wrote:Back in 2007, Shadowrun came out and was the first game (I believe) to allows cooperative play between a console and PC. Immediately it became apparent that KB/M users had the upper hand due to the better responsiveness KB/M offers. That game quickly fizzled. Just to be clear, Shadowrun died because the game was absolute ****, and MSFT thought PC gamers were stupid enough to pay them money for server-less games. Its failure had nothing to do with the mouse advantage over a controller. Did you see similar happen with UT3? Because that supported keyboard and mouse, too (and even player made mods).
Aaron Atreides wrote:Billy Pinkerton wrote:I wonder if we will be able to play with any KB/M or a specific companies/type. Would be nice to use my Razer,even cooler if I could use a nostromo. lol Yeah my G5 and N52TE are just waiting to be used again, I can not wait for k/m support!! If you're afraid of the k/m then you have issues. PS3 supports all USB and bluetooth peripherals of the TYPES supported by the games / software in question. When CCP releases the next build, ALL USB (and wireless via USB dongle) and bluetooth keyboards and mice will work.
Sephoran Griffith wrote:What everyone seems to be ignoring is that most people play on their PS3 in the living room. Not usually a place where you have a desk in front of you. Who really wants to be sitting on the couch with a keyboard awkwardly balanced in their lap and a mouse on the side? KB/M is associated with PC because that is what it is designed and primarily used to operate. Game consoles are primarily controlled and operated via Controller.
What you are saying is "I know that I am choosing to play on a device primarily operated by controller, but what I want is for a completely different input device to be supported (and preserve the unfair advantage it gives me over the rest of this console user base) so that I can continue to use my 'leet skillz' to win this game."
CCP chose PS3 as the platform for this game. If you don't like playing shooters on PS3 (the good and the bad that comes with it) then don't play it.
Demanding KB/M support on PS3 games makes no more sense than going boating, but demanding that the boat driving controls emulate the controls in your car because you are more familiar and 'skilled' with it.
This is PS3. the main input is controller. If you want KB/M then you need to accept that it is going to need to be modified to balance and be fair to everyone using a controller. If you cannot accept that, go check out Ghost Recon Online when it comes out for PC and leave the DUST community alone.
I already sit closer to the screen on FPS games (easier to catch small movements at great range), moving a tray table in front of the chair to put the keyboard and mouse on is a non-issue.
What we're saying is that we want to play what promises to be an awesome game, and we want to play it with controls that don't suck. Nothing more and nothing less. If you choose not to use those controls, that is your prerogative, but it's not justification to force are horrifically bad control scheme on people that would otherwise like the game, and cause those players to ditch as soon as PS2 launches (in all likelihood, the majority of the console kids will be jumping ship with the next CoD/BF release regardless).
Further, your assertion that making it console means we have to suffer with a controller is false in every way. PlayStation 2 had FPS games that supported keyboard and mouse. PS3 has FPS games that support keyboard and mouse. And your argument falls apart, as others indicated, when you apply it to anything that isn't the default controller, such as Kinect, Move, steering wheels, arcade sticks, Steel Battalion's controller, etc. There's NOTHING saying you have to stick to the default controller just because it's the default the system came with. Even the Atari systems had multiple different controller types used for various games (anyone remember the number-pad controller used for Star Raiders?)
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 [17] 18 19 20 :: one page |
First page | Previous page | Next page | Last page |