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Thread Statistics | Show CCP posts - 2 post(s) |
Mafty Navilles Erin
Legitimate Businessman's Club
8
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Posted - 2012.07.10 08:42:00 -
[421] - Quote
Rebel3010 wrote:Mr514 wrote:Hi Is there ever going to be options to be able to use mouse and keyboard on this game? 1. if you use a keyboard/mouse, why bother putting it on a consle with MOVE/Dualshock3?? 2.only ppl who play PC games would consider CCP putting in mouse/KB funtion. this isnt the PC, its a PS3. how many games you know on consles use KB/M function on any system?
Would you then kindly answer my former questions?
1) Racing games have Driving wheel controller support, and they give far superior experience. Why bother putting it on a console with MOVE/Dualshock3?? Just because KBM support for FPS may be minuscule currently, that doesn't have to mean it should never be implemented. I see Driving wheel controller embraced by that community. Why can't the FPS community embrace KBM support? While the controller offers reasonable experience, hardcore fans would always invest to make their gaming experience better. Please don't hinder that just because you choose not to. If you can manage with the generic DS3, more power to you. Also, please stop looking at KBM = PC. KBM is just one form of input device. You clearly wouldn't make the driving wheel = PC would you, while driving wheels are equally supported on PC as well.
2) So what it's a PS3? What does that supposed to mean? You get one DS3 with your PS3 because the DS3 can cover any game that you choose to buy. But it surely doesn't come with a driving wheel. It sure doesn't comes with a KBM as well. And you know what, PS3 supports KBM on the get go as much as it does the driving wheel. This isn't a PC argument is really getting old. |
Ekull Zekariah
117
|
Posted - 2012.07.10 10:37:00 -
[422] - Quote
Templar Two wrote:Ekull Zekariah wrote:
Back OT, either way you look at it the mouse is a much more effective look/movement tool than an analogue stick. If they were to introduce this feature, the mouse would somehow have to be handicapped. That would probably defeat the point of KB/M since the users would like their settings to be the same as when they play other FPSs on PC.
I said the same thing in the previous pages. Thought you said it far more synthetically which means you said it better.
Apologies for the double up, Templar. After twenty-something pages it gets to be a blur and I am sometimes guilty of skimming at that point. I hope I'm not doubling up again with my next point:
What is the point of having an ENTIRE keyboard at your disposal for a game designed on a controller? Answer: Hotkeys. And that gives a huge advantage to KB/M users over a controller user with shortcuts up to wahzoo!
So we could go back to the previous point and say there won't be any Hotkeys options for balancing reasons, so then I ask again: What is the point of having an ENTIRE keyboard at your disposal?
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Rust Ronin
36
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Posted - 2012.07.10 11:18:00 -
[423] - Quote
Kids! So spoiled these days. When I was a kid I had to use a telegraph key, against the entire Sioux Nation. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.10 12:09:00 -
[424] - Quote
Ekull No problem I admire how better you said the same thing, I really do! Also yes what you say about hot-keys shows that handicapping a keyboard for balancing reasons is equally pointless.
If CCP had to handicap my controller movement and force me to sue the d-pad insted then the stick I would not use it at all. |
Calroon-514
Doomheim
6
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Posted - 2012.07.10 12:55:00 -
[425] - Quote
Aim Assist |
Jin-roh Hayasaki
38
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Posted - 2012.07.10 13:50:00 -
[426] - Quote
Back in 2007, Shadowrun came out and was the first game (I believe) to allows cooperative play between a console and PC. Immediately it became apparent that KB/M users had the upper hand due to the better responsiveness KB/M offers. That game quickly fizzled.
I play shooters on both console and PC, and while I agree KB/M is the way to go, I would hate to see what happened to Shadowrun happen to this game. The balance issues were never addressed and so people quit playing. If they were able to somehow balance the control scheme (and let's be honest, they would have to tweak KB/M alot) then I see no problem allowing KB/M. Heck I would use it myself! BUT the amount of tweaks they would have to make would probably upset KB/M users.... (I realize balance issue has been addressed several times in the thread already)
Someone posted a comment about the number of users on PS3 vs PC. Yes millions vs just 400k seems like a no brainer. Should KB/M not be enabled, this game would still survive for awhile because tho KB/M may not stick around, there's still millions of people playing. The problem is CCP would be harming themselves for they are isolating a particular category of players, many who have been supporting the company for several years. From a business stand point, that's not smart either.
Many people have stated the reason they bought a PS3 was to play Dust. So let's get this straight, you bought a $300 dollar device capable of dvd, blu-ray, steaming movies, music, social networking (a la Playstation Home), Internet browsing, and playing games just to play one free-to-play game and if it doesn't work out you're gonna return/sell it? Sounds like a silly investment right now for something that is still in Beta and being worked on.
No matter what happens, in the end there is never going to be any winning on this issue. We're beating a dead horse. |
Ender Storm
Amarr Templars Amarr Empire
50
|
Posted - 2012.07.10 13:51:00 -
[427] - Quote
Ekull Zekariah wrote:Templar Two wrote:Ekull Zekariah wrote:
Back OT, either way you look at it the mouse is a much more effective look/movement tool than an analogue stick. If they were to introduce this feature, the mouse would somehow have to be handicapped. That would probably defeat the point of KB/M since the users would like their settings to be the same as when they play other FPSs on PC.
I said the same thing in the previous pages. Thought you said it far more synthetically which means you said it better. Apologies for the double up, Templar. After twenty-something pages it gets to be a blur and I am sometimes guilty of skimming at that point. I hope I'm not doubling up again with my next point: What is the point of having an ENTIRE keyboard at your disposal for a game designed on a controller? Answer: Hotkeys. And that gives a huge advantage to KB/M users over a controller user with shortcuts up to wahzoo! So we could go back to the previous point and say there won't be any Hotkeys options for balancing reasons, so then I ask again: What is the point of having an ENTIRE keyboard at your disposal?
I dont need an entire keyboard, WASD+space bar is all that is needed.
Anyway, navigating is the lesser benefit i see to KBM, mouse support is wat i am expecting, imo a superior method of control when precision is waranted. |
Bat Shardo
2
|
Posted - 2012.07.10 13:51:00 -
[428] - Quote
90% of the game is aiming - KB is perfect, DS3 is not for aiming |
smartlayer
Zumari Force Projection Caldari State
6
|
Posted - 2012.07.10 15:39:00 -
[429] - Quote
any estimated time for next build including mouse/keyboard support, dont want a precise date nor even a vaguely precise date nor a "soon tm" something like "end of july" or "in august" will do |
Aaron Atreides
140
|
Posted - 2012.07.10 16:08:00 -
[430] - Quote
Billy Pinkerton wrote:I wonder if we will be able to play with any KB/M or a specific companies/type. Would be nice to use my Razer,even cooler if I could use a nostromo. lol
Yeah my G5 and N52TE are just waiting to be used again, I can not wait for k/m support!!
If you're afraid of the k/m then you have issues. |
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Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.10 16:45:00 -
[431] - Quote
What everyone seems to be ignoring is that most people play on their PS3 in the living room. Not usually a place where you have a desk in front of you. Who really wants to be sitting on the couch with a keyboard awkwardly balanced in their lap and a mouse on the side? KB/M is associated with PC because that is what it is designed and primarily used to operate. Game consoles are primarily controlled and operated via Controller.
What you are saying is "I know that I am choosing to play on a device primarily operated by controller, but what I want is for a completely different input device to be supported (and preserve the unfair advantage it gives me over the rest of this console user base) so that I can continue to use my 'leet skillz' to win this game."
CCP chose PS3 as the platform for this game. If you don't like playing shooters on PS3 (the good and the bad that comes with it) then don't play it.
Demanding KB/M support on PS3 games makes no more sense than going boating, but demanding that the boat driving controls emulate the controls in your car because you are more familiar and 'skilled' with it.
This is PS3. the main input is controller. If you want KB/M then you need to accept that it is going to need to be modified to balance and be fair to everyone using a controller. If you cannot accept that, go check out Ghost Recon Online when it comes out for PC and leave the DUST community alone.
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Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2012.07.10 16:46:00 -
[432] - Quote
KB/m will be the ruin of this game on ps3!
PS3 players won't use it...well, most won't. Not enough pc players will play Dust on ps3 long enough to keep the game running on ps3 and it will die on ps3. Its a bad decision for ps3. It essentially forces ps3 users to use it if they want to compete and most will just choose to play something else.
Being a ps3 exclusive, adding kb/m function was just a terrible idea. Its equal to making a pc game and forcing players to use a ds3 controller. Pc players wouldn't play...same here.
With that said, i will be bringing my Nostromo and RAT7 into the living room for this game. Too bad it won't last long as a ps3 exclusive. Once it goes to pc because it died on ps3 i will be moving back into the desktop room to play there with the rest of the pc gamers. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.10 16:48:00 -
[433] - Quote
Jin-roh Hayasaki wrote:Back in 2007, Shadowrun came out and was the first game (I believe) to allows cooperative play between a console and PC. Immediately it became apparent that KB/M users had the upper hand due to the better responsiveness KB/M offers. That game quickly fizzled.
The game fizzled because it sucked. And if I recall correctly, the game had literal auto aim.
Not to mention how back then, KBM was limited to PC. So it wasn't just limited by control method, they were limited by the platform of choice. |
Nashor Arkkenclaid
Royal Uhlans Amarr Empire
5
|
Posted - 2012.07.10 16:53:00 -
[434] - Quote
Jin-roh Hayasaki wrote:Back in 2007, Shadowrun came out and was the first game (I believe) to allows cooperative play between a console and PC. Immediately it became apparent that KB/M users had the upper hand due to the better responsiveness KB/M offers. That game quickly fizzled.
I play shooters on both console and PC, and while I agree KB/M is the way to go, I would hate to see what happened to Shadowrun happen to this game. The balance issues were never addressed and so people quit playing. If they were able to somehow balance the control scheme (and let's be honest, they would have to tweak KB/M alot) then I see no problem allowing KB/M. Heck I would use it myself! BUT the amount of tweaks they would have to make would probably upset KB/M users.... (I realize balance issue has been addressed several times in the thread already)
Someone posted a comment about the number of users on PS3 vs PC. Yes millions vs just 400k seems like a no brainer. Should KB/M not be enabled, this game would still survive for awhile because tho KB/M may not stick around, there's still millions of people playing. The problem is CCP would be harming themselves for they are isolating a particular category of players, many who have been supporting the company for several years. From a business stand point, that's not smart either.
Many people have stated the reason they bought a PS3 was to play Dust. So let's get this straight, you bought a $300 dollar device capable of dvd, blu-ray, steaming movies, music, social networking (a la Playstation Home), Internet browsing, and playing games just to play one free-to-play game and if it doesn't work out you're gonna return/sell it? Sounds like a silly investment right now for something that is still in Beta and being worked on.
No matter what happens, in the end there is never going to be any winning on this issue. We're beating a dead horse.
This is the sad truth of the matter. Damned if CCP does, damned if CCP doesn't.
Anyone who really wants to DUST with a Keyboard and Mouse will do so anyway. No doubt they will go through the steps to get something like GIMX installed and running properly. Some might buy a splitfish. Some will buy a different kind of adapter. The problem is that people will do it anyway, and the open nature of the PS3 means that Sony won't do anything about it because Sony doesn't care. (You can use virtually any standard USB controller with the PS3 except ones that use specialized hardware, like the 360 controllers. Their policies on input devices are surprisingly lax.)
KB/Mers will still win at the end of the day, only there will be a large technical and cash investment to do it. With proper native support, people will at least be able to use it, or at the very least try it out without having to buy an expensive adapter, install Ubuntu, and configure it. The battle is more between choosing to let KB/M be used by everyone, or a small group of players with expensive hardware.
If this wasn't an EVE-related game, it wouldn't be nearly as bad. In fact, most of the people who do care wouldn't care about KB/M. But then again, most people who do care wouldn't care, period. The typical console gamer will see the shiny new Black Ops 2 cover at their local game store in a few months and forget they ever had DUST 514 installed on their console.
@360 Controller Support:
Considering how Microsoft charges for Xbox Live, and they implemented a 50ms ping restriction on system link games explicitly to force the 3000 or so people that gamed using tunneling services to play their games through Live anyway, I'm pretty sure Microsoft would throw a temper-tantrum of galactic proportions if CCP wrote in Xbox 360 controller support, for the sole reason that people would be buying (used) 360 controllers to play on a competitor's console online and NOT paying for Xbox Live.
It's a shame; the 360 controller feels far nicer for FPS then the DS3 does.
There is a moral to this story, though. If you want anything interesting on your console, being the most open player in the field will bring you far. It was practically a guarantee that Microsoft's policies would kill any chance of DUST appearing on the 360. |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.10 17:13:00 -
[435] - Quote
http://sen-feng.en.alibaba.com/product/358080938-210556558/trackball_controller_for_ps3.html
Hi everyone I got this for you. Enjoy |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
|
Posted - 2012.07.10 18:43:00 -
[436] - Quote
for the love of everything ever will a gm or dev please lock this idoitic thread.
now i dont mean idoitic in sense of the people on it (far from it, theres been a lot of insiteful and well thort points made), i mean it being idoitic because its going around in circles. and all its achieved it to widen the gap between the two communitys.
both sides are right in there own way.
ccp are damned if they do and damned if they dont. the only question they have to ask them selves is which community do they want to aim for |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.10 19:32:00 -
[437] - Quote
Vetis Cato wrote:
ccp are damned if they do and damned if they dont. the only question they have to ask them selves is which community do they want to aim for
I think they decided that when they decided the platform for this game. |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.10 19:35:00 -
[438] - Quote
Nashor Arkkenclaid wrote:
KB/Mers will still win at the end of the day, only there will be a large technical and cash investment to do it. With proper native support, people will at least be able to use it, or at the very least try it out without having to buy an expensive adapter, install Ubuntu, and configure it. The battle is more between choosing to let KB/M be used by everyone, or a small group of players with expensive hardware.
You could also say that cheaters will always abuse exploits so why not make the exploits really easy so anyone can cheat. That doesn't make it right. |
Lilianna Sentinel
Bragian Order Amarr Empire
295
|
Posted - 2012.07.10 20:24:00 -
[439] - Quote
Sephoran Griffith wrote:
You could also say that cheaters will always abuse exploits so why not make the exploits really easy so anyone can cheat. That doesn't make it right.
Because that comes with a very noticeable power creep that will ruin the game in the end.
Keyboard and mouse is not a cheat. It's simply a more capable controller for FPS games than gamepads are. An upgrade, so to speak. |
Carl Krieg
Circle of Huskarl Minmatar Republic
20
|
Posted - 2012.07.10 21:15:00 -
[440] - Quote
You can discuss but the decision is done and KB/M won. And i'm very happy about it
On the other hand: If everyone can use a KB/M and not only me with my eagle eye adapter, i can't play godlike anymore |
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Mr Mordu
7
|
Posted - 2012.07.11 03:11:00 -
[441] - Quote
Lilianna Sentinel wrote:TheReaper852 wrote:
I don't like using a keyboard or mouse on a game, still sucks. Aim assist will only be increased if KB+M are added which is another reason I dislike the idea. So in fact I aim and prefer no aim assist but thanks for your uneducated post again.
Still not better.
Then get into specifics: Why do you prefer gamepad over mouse and keyboard?
Because I have thumbs!
The mouse and keyboard option should be in the game. There is already Move support with an optional assault rifle move controller. Three different ways to play. All three look cooler than standing in front of the Kinect! |
Kira Lannister
Hellstorm Inc League of Infamy
711
|
Posted - 2012.07.11 05:23:00 -
[442] - Quote
Adapt or die. This is darwinism mother kitties. Better grow those fins out into legs and hands. Let's evolve these little nubs we call analog sticks into something more. |
Nashor Arkkenclaid
Royal Uhlans Amarr Empire
5
|
Posted - 2012.07.11 06:34:00 -
[443] - Quote
Sephoran Griffith wrote: You could also say that cheaters will always abuse exploits so why not make the exploits really easy so anyone can cheat. That doesn't make it right.
It doesn't make it right, but at the same time, saying that "It's not right" isn't going to stop people from abusing it. Look back at Halo 2 for a moment. Double-shots and the infamous BXR were hated by many a player. It wasn't the way the game was intended to be played. It wasn't right. Bungie tried fixing it, they failed in most cases. It inevitably became part of the game, and in order to be good, you had to learn the exploits, or be outclassed by those that did.
Incidentally enough, the same thing happened with Skiing in the original Tribes. It ended up becoming a major part of gameplay in Tribes 2, and Tribes: Ascend.
Granted, the control scheme debate is not a simple debate of embracing a bug, but it's close enough.
Don't get me wrong. I see your point. However, the situation is much more complicated then people think it is.
There are four major fundamental issues:
A. This is not a situation that can be easily resolved or fixed. B. KB/M being a no-go might actually be worse for the game then adding it. C. CCP made a promise that KB/M support would be added. D. This is a situation that involves clashing cultural norms.
One by one, now.
A: I have said this in both of my previous posts. I will say it again. Even if CCP falls back on it, people have a way to do it anyway. It's not impossible, and it's not rocket science. There are adapters available, for sale, and a full-blown program that converts KB/M input into DS3 input. Many PC users, especially EVE players, are wealthy or skilled enough to buy or set this stuff up. And believe me; I wouldn't put it beyond many organized groups to make guides or videos that would make the process easy enough for the every-day user to do it.
As Sony allows third party controllers to be used on the PS3 and as far as I checked, there is no policy regarding the use of third party controllers or how the system can be controlled, there is no way this can be stopped. This is the negative edge of the double-edged sword that is the PS3, the positive edge being that it's open policies allowed DUST 514 to come to this console in the first place. (The exact reason this game isn't on the 360.)
Ergo, using a third-party workaround is not cheating by technicality. This is enough for most people to do it anyway. They won't care if one group of people consider it cheating; if it's not explicitly said to be cheating by Sony, then it's not cheating. This is enough to greenlight using these alternatives whether one group considers it cheating or not. As for CCP... well, I'm pretty sure they aren't going to stop it, either. You never know, though.
B. In the case where an exploit or situation is inevitable, allowing more people to take advantage of an 'exploit' might very well be an acceptable solution to the problem. The problem with making KB/M a no-go is that suddenly, lots more of these alternative devices and programs are suddenly going to start popping out of the woodwork, and it will only get worse as they become more mainstream.
It probably won't matter much in high-sec, but the moment you hit Low and Null sec areas, where your actions and performance matter the most and population numbers start to thin out, you are more then likely going to run into players who have taken the extra step to KB/M themselves.
And since this seems to get so many console players angry, I wouldn't put it beyond some corps, such as the recently announced GoonSwarmLauncher to teach their players how to use GIMX and a KB/M to smurf around the low-sec Battle Moons and other areas just to make the DS3 players mad as hell. (Goonswarm doing what Goonswarm does best.)
KB/M isn't going to vanish, and in a game like DUST, which is going to be populated by PC/EVE players whether console players like it or not, providing no option will cause more harm then good at this point. Besides, making the KB/M more mainstream on consoles might very well result in solutions that will solve the problems people have, such as better setups for couches, or better wireless setups. I'd like to see a Nunchuck + Mouse setup, personally.
Additionally, not adding support really will make DUST "Pay To Win". Elaboration on request.
C: This is a big one. CCP made the promise to add support, and backing out now will look REALLY bad. If you think what I described in A and B are bad, CCP falling out on this promise will make it that much worse, because the PC gamers, and especially the hardcore EVE players WILL seek an alternative way of KB/Ming.
D: It's not the fact that CCP is trying something unique. It's not that CCP is making a game that directly interacts with a different game. It's not the fact that CCP is going to be linking a console game and PC game together.
It's the very notion of attempting to merge two incredibly distinct communities together that makes DUST 514 such an ambitious project.
CCP has to satisfy two entirely separate communities who have very distinct opinions of how the game should be, and as we have witnessed already, KB/M is a topic that the two communities are VERY divided on. As the game evolves and grows, the KB/M is going to be the least of everyone's worries. DUST might become one of the greatest cultural battlefields in the gaming community, and maintaining the balance between the two is probably the largest challenge that any gaming developer will ever have to face. CCP has truly placed themselves between a rock and a hard place.
I have to say, though, I feel the pain that the console gamers are going through, and I'm not just pulling your leg. The EVE community is vocal, ruthless, established, and far scrappier then the average PC community. It's going to be a very bumpy ride for you guys. |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.07.11 18:37:00 -
[444] - Quote
Nashor Arkkenclaid wrote:Sephoran Griffith wrote: You could also say that cheaters will always abuse exploits so why not make the exploits really easy so anyone can cheat. That doesn't make it right.
It doesn't make it right, but at the same time, saying that "It's not right" isn't going to stop people from abusing it. Look back at Halo 2 for a moment. Double-shots and the infamous BXR were hated by many a player. It wasn't the way the game was intended to be played. It wasn't right. Bungie tried fixing it, they failed in most cases. It inevitably became part of the game, and in order to be good, you had to learn the exploits, or be outclassed by those that did. Incidentally enough, the same thing happened with Skiing in the original Tribes. It ended up becoming a major part of gameplay in Tribes 2, and Tribes: Ascend. Granted, the control scheme debate is not a simple debate of embracing a bug, but it's close enough. Don't get me wrong. I see your point. However, the situation is much more complicated then people think it is. There are four major fundamental issues: A. This is not a situation that can be easily resolved or fixed. B. KB/M being a no-go might actually be worse for the game then adding it. C. CCP made a promise that KB/M support would be added. D. This is a situation that involves clashing cultural norms.
Although I'm on the opposite side of this issue, I will say that this post by Nashor is a good one. Well written and lays out the pro KB/M argument in a concise manner.
My thoughts on it:
A- 100% true
B- I don't agree. I think it will alienate the people (console gamers) that CCP is trying to reach out to. If DUST is mostly comprised of Eve players (or if that's how CCP wanted it), then CCP should have just made the game for the PC. It's a very strange move to make a game for one market, and then give players from another market a leg up, in terms of familiarity and ease of use in how the two markets play games. Why release it on PS3 in the first place if you're going to (at least in the eyes of console players like myself) make the game harder for them and easier for PC familiar players? Aiming is 85% of the game, after all. It may be an MMO, but it's a shooter as well.
C- CCP only promised that KB/M support is coming to the Beta. It's very possible (and I'll admit, wishful thinking on my part) that they want to test it first to see how it goes. Another point here- they originally said they wouldn't include it, but the EVE players were very vocal and managed to change their minds.
D- Again, 100% true.
I commend you, Nash, for a great post. I don't agree with all of it, but I see where you are coming from. I think this single issue could propel or hinder this game from true greatness. If people feel it's unfair (on either side), then a game that is mostly about making money is going to be a tough sell to gamers of either party. A rock and a hard place on this one. |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.11 19:26:00 -
[445] - Quote
GOLD LEAD3R wrote:Nashor Arkkenclaid wrote:Sephoran Griffith wrote: You could also say that cheaters will always abuse exploits so why not make the exploits really easy so anyone can cheat. That doesn't make it right.
It doesn't make it right, but at the same time, saying that "It's not right" isn't going to stop people from abusing it. Look back at Halo 2 for a moment. Double-shots and the infamous BXR were hated by many a player. It wasn't the way the game was intended to be played. It wasn't right. Bungie tried fixing it, they failed in most cases. It inevitably became part of the game, and in order to be good, you had to learn the exploits, or be outclassed by those that did. Incidentally enough, the same thing happened with Skiing in the original Tribes. It ended up becoming a major part of gameplay in Tribes 2, and Tribes: Ascend. Granted, the control scheme debate is not a simple debate of embracing a bug, but it's close enough. Don't get me wrong. I see your point. However, the situation is much more complicated then people think it is. There are four major fundamental issues: A. This is not a situation that can be easily resolved or fixed. B. KB/M being a no-go might actually be worse for the game then adding it. C. CCP made a promise that KB/M support would be added. D. This is a situation that involves clashing cultural norms. Although I'm on the opposite side of this issue, I will say that this post by Nashor is a good one. Well written and lays out the pro KB/M argument in a concise manner. My thoughts on it: A- 100% true B- I don't agree. I think it will alienate the people (console gamers) that CCP is trying to reach out to. If DUST is mostly comprised of Eve players (or if that's how CCP wanted it), then CCP should have just made the game for the PC. It's a very strange move to make a game for one market, and then give players from another market a leg up, in terms of familiarity and ease of use in how the two markets play games. Why release it on PS3 in the first place if you're going to (at least in the eyes of console players like myself) make the game harder for them and easier for PC familiar players? Aiming is 85% of the game, after all. It may be an MMO, but it's a shooter as well. C- CCP only promised that KB/M support is coming to the Beta. It's very possible (and I'll admit, wishful thinking on my part) that they want to test it first to see how it goes. Another point here- they originally said they wouldn't include it, but the EVE players were very vocal and managed to change their minds. D- Again, 100% true. I commend you, Nash, for a great post. I don't agree with all of it, but I see where you are coming from. I think this single issue could propel or hinder this game from true greatness. If people feel it's unfair (on either side), then a game that is mostly about making money is going to be a tough sell to gamers of either party. A rock and a hard place on this one.
The target market is PS3 players. It would have been much easier to make this a PC game. KB/M implemented without some balancing to make it equal with controllers will cause many PS3 players to not even bother with this game. We'll have to see how the chips fall but I'm betting some forced balancing or having KB/M not implemented at all in the final build. Just keep in mind that everything in the beta is subject to change. |
suid 0
Tronhadar Free Guard Minmatar Republic
1
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Posted - 2012.07.11 20:15:00 -
[446] - Quote
GM Fabulous wrote:Hello everyone.
To keep you informed on this subject, KB&M support is coming. We currently plan to release it in the next major beta patch (build).
gg... finally I'll be able to _start_ beta testing... |
gangsta nachos
Osmon Surveillance Caldari State
377
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Posted - 2012.07.11 20:17:00 -
[447] - Quote
Can't believe this thread is still on going, it's been answered cheers |
Gett Coupedd
Osmon Surveillance Caldari State
0
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Posted - 2012.07.11 23:43:00 -
[448] - Quote
Deskalkulos Ildigan wrote:Raynor Ragna wrote:People who don't want KBM are just QQing. It'll be nice to have a new control scheme. KBM brings more entertainment to the genre. Our characters will do as we ask, when we ask, which helps keep the immersion. yup because spinning twelve times aroound the y-axis in a split second is immersive, and exactly how a character in real life would behave (real life as in - Make the game believable to a certain point to make said game immersive)....
You wouldn't realistically set your sensitivity that high.
On the good side, I can't wait for KB/M support. Will now play this game :) |
Chew B0CCA
58
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Posted - 2012.07.12 19:49:00 -
[449] - Quote
This sums it up:
Alexei Darkbloom wrote:To a certain extent, I agree with the wait-and-see approach. For isn't that the central reason for beta testing? It's all about bringing the game to a proper balance. My question would be whether CCP has the tools to allow themselves to track the various M&KB vs. DS3 data. If not, there would be no concrete way to measure any performance variance between these groups outside of the predictable threads of griping and boasting and other anecdotal suppositions. And if we rightfully assume CCP is concerned with this all-important balance, how would they otherwise insure these controls haven't rendered a profound rift between these two control types? (Note that I will be ignoring Move, as do 99.9% of other gamers.)
Beyond this, I agree with the OP that CCP needs to provide a rationale behind their decision to add M&KB controls in what, for the time being, at least, is a console exclusive. The stated reasons for bringing Dust to PS3, namely, to expand the market for the EVE universe, would be directly contradicted by the inclusion of M&KB support. Your meat-and-potatoes console gamer would sooner jump over to the next in a steady stream of AAA FPS games than plug in a M&KB. The fact that he HAS THAT OPTION, is a moot point. He simply doesn't want to. If he feels the playing field is uneven, he'll just move on to one that is.
For most, the console experience is about relaxing on the couch in front of an HDTV. This, again, the vast majority, would rather power down and grab another beer than go through the hassle of hooking up a (to them) cumbersome control interface along with the added discomfort of having to install themselves before a desk or other flat surface. If they can't compete, they'll move on. And then, tell me, who will play Dust? Outside of Eve guys, the hardest of core gamers, and the stray drunken glutton who is only killing time before the next COD, who is left to "seed the universe?" They'll be no market expansion. No new blood. CCP's goals for Dust will remain out of reach.
This issue may be singly the most crucial to determining the long-term success of the game. To paraphrase the OP, if they intended to include M&KB support, (or to be so easily swayed by their cantankerous base), then why bother releasing it on PS3 to begin with? If all they're doing is caving to the protests of EVE players, then fine, they'll reset the hook of those people already hooked. Eve players can go about hiring themselves in Dust. The system will be a closed one. A zero-sum game.
Many of us were attracted to Dust by its potential to be something more than just the next, big FPS: the promise of emergent gameplay and the ability to carve out our own niche in such a rich, expansive universe. Unfortunately our enthusiasm could die in one fell, 180-¦, M&KB swoop when the next update lands. It could be a crisis in the vein, if not the human scale, of the Black Death, where Dust is Europe, and over half of the population is extinguished. An event that changed the historical winds and determined a new course to society's composition. To that handful who survives and sticks around. Have fun playing with yourselves.
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Major Assitch
Royal Uhlans Amarr Empire
103
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Posted - 2012.07.12 20:47:00 -
[450] - Quote
Gett Coupedd wrote:Deskalkulos Ildigan wrote:Raynor Ragna wrote:People who don't want KBM are just QQing. It'll be nice to have a new control scheme. KBM brings more entertainment to the genre. Our characters will do as we ask, when we ask, which helps keep the immersion. yup because spinning twelve times aroound the y-axis in a split second is immersive, and exactly how a character in real life would behave (real life as in - Make the game believable to a certain point to make said game immersive).... You wouldn't realistically set your sensitivity that high. On the good side, I can't wait for KB/M support. Will now play this game :)
This is what cracks me up so much!
KB/M users (aka. PC gamers) come on this forum and tell PS3 players (aka. DS3 users) to adapt and evolve.
The thing that gets me is it's the KB/M users who whined and cried and refused to play the game until their favored control setup was included.
Who is it exactly that should learn to adapt and evolve? After all....KB/M has been around much longer (much, much longer) than the DS3.
Whatever the case, I still stand by my belief that this game will be complete fail on PS3 because of this one single issue!
They should have just made it a PC game. PS3 users for the most part will not learn to use (or bother with) KB/M. They will simply choose to play one of the other thousand or so FPS games on the PS3. This is really a bigger issue than CCP realizes I do think. I just don't think they understand how important this issue is for the success of this game on PS3.
Mark it down that I foretold that this game will be dead on PS3 within 1 year (probably within 6 months). And it will be completely because of the decision to add KB/M as a control setup.
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