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Thread Statistics | Show CCP posts - 2 post(s) |
Chew B0CCA
58
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Posted - 2012.07.07 18:22:00 -
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GM Fabulous wrote:Hello everyone.
To keep you informed on this subject, KB&M support is coming. We currently plan to release it in the next major beta patch (build).
And my interest in this game just left. Thanks CCP. Why would you release a game on the PS3 and then make it that much more difficult for hard core PS3 players who use the DS3? Brilliant. You should've just released it on PC and saved us the time. |
Chew B0CCA
58
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Posted - 2012.07.12 19:49:00 -
[2] - Quote
This sums it up:
Alexei Darkbloom wrote:To a certain extent, I agree with the wait-and-see approach. For isn't that the central reason for beta testing? It's all about bringing the game to a proper balance. My question would be whether CCP has the tools to allow themselves to track the various M&KB vs. DS3 data. If not, there would be no concrete way to measure any performance variance between these groups outside of the predictable threads of griping and boasting and other anecdotal suppositions. And if we rightfully assume CCP is concerned with this all-important balance, how would they otherwise insure these controls haven't rendered a profound rift between these two control types? (Note that I will be ignoring Move, as do 99.9% of other gamers.)
Beyond this, I agree with the OP that CCP needs to provide a rationale behind their decision to add M&KB controls in what, for the time being, at least, is a console exclusive. The stated reasons for bringing Dust to PS3, namely, to expand the market for the EVE universe, would be directly contradicted by the inclusion of M&KB support. Your meat-and-potatoes console gamer would sooner jump over to the next in a steady stream of AAA FPS games than plug in a M&KB. The fact that he HAS THAT OPTION, is a moot point. He simply doesn't want to. If he feels the playing field is uneven, he'll just move on to one that is.
For most, the console experience is about relaxing on the couch in front of an HDTV. This, again, the vast majority, would rather power down and grab another beer than go through the hassle of hooking up a (to them) cumbersome control interface along with the added discomfort of having to install themselves before a desk or other flat surface. If they can't compete, they'll move on. And then, tell me, who will play Dust? Outside of Eve guys, the hardest of core gamers, and the stray drunken glutton who is only killing time before the next COD, who is left to "seed the universe?" They'll be no market expansion. No new blood. CCP's goals for Dust will remain out of reach.
This issue may be singly the most crucial to determining the long-term success of the game. To paraphrase the OP, if they intended to include M&KB support, (or to be so easily swayed by their cantankerous base), then why bother releasing it on PS3 to begin with? If all they're doing is caving to the protests of EVE players, then fine, they'll reset the hook of those people already hooked. Eve players can go about hiring themselves in Dust. The system will be a closed one. A zero-sum game.
Many of us were attracted to Dust by its potential to be something more than just the next, big FPS: the promise of emergent gameplay and the ability to carve out our own niche in such a rich, expansive universe. Unfortunately our enthusiasm could die in one fell, 180-¦, M&KB swoop when the next update lands. It could be a crisis in the vein, if not the human scale, of the Black Death, where Dust is Europe, and over half of the population is extinguished. An event that changed the historical winds and determined a new course to society's composition. To that handful who survives and sticks around. Have fun playing with yourselves.
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Chew B0CCA
58
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Posted - 2012.07.12 22:25:00 -
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Ekull Zekariah wrote:It will be interesting to see if CCP will nerf KB/M capabilities. I don't care if they allow KB/M. If they didn't there are still plenty of ways users can install it to their PS3 without the need for CCP support. But if CCP are policing the balance between KB/M and Controller users then it shouldn't make a difference to either party.
However, if KB/M users are given the same capabilities as their PC FPSs, then I would have to agree with Major Assitch. There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed and precision and hotkey shortcuts. And if CCP lose that audience then all their hard work for combining the console and PC community into the Eve universe will have been for nothing.
Geez, this decision for CCP really is pivotal, huh? I wouldn't want to be in their shoes for this.
On another note, I wouldn't mind being able to bring over a piece of hardware to use for Dust: the Xbox 360 controller. I bought an XCM cross adapter specifically for Dust since I just can't get used to R1 as opposed to a trigger or the parallel analogue sticks. But it sounds like the ONLY game this bit of hardware doesn't work for............is Dust!
Definitely a tough decision, but given the number of FPS PS3 players, I think it will upset way more people than it will appease if they allow KB/M. Time will tell... I want this game to succeed. |
Chew B0CCA
58
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Posted - 2012.07.13 06:02:00 -
[4] - Quote
Corvus Ravensong wrote:Quote:There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do realize your look and turn speed is capped by the drop suit you choose right? And that this means a mouse user won't turn faster than any other person in the same suit, right? And you also realize that there are no hotkeys that can be put in other than what the programmer allows, right? Every time I turn around it's the same 2 arguments, and the console cowboys don't even realize that their primary complaint is already null and void due to the dropsuit balancing that's already been done. Keep whipping the dead horse gentlemen, It'll keep you from noticing the free hookers & booze down at the saloon on main street.
Oh boy. No, no, no. I don't care about movement speed. I'll give you that some do, and I also agree with you that their argument is silly. But I personally think it doesn't matter.
I also don't care about hotkeys. Again, a silly argument.
Let me make it very clear: what matters is ACCURACY. ACCURACY is a horse that is not dead, my friend. It's better with KB/M. You know it, I know it, and if my grandma took 5 minutes to try both she would know it. It's unfairly accurate compared to the DS3.
And you know what? If the game wasn't on the PS3, no one would care. But it is, and 99% of all PS3 games play with PS3 controllers. Why is this one different? Especially considering the outcome on the battlefield matters more in this game than any other- and much more is at stake every time you suit up. Why handicap the core players from the console you're making the game on?
I get it that some of you like playing with KB/M, but surely you can see why we DS3 guys are upset, right?
I said it before and I'll say it again- the argument that everyone can use the KB/M is a terrible one. We've used the DS3 for many many years. To switch over to KB/M would be like asking a right handed pitcher to start pitching left handed. Could he do it? Yeah. Would he be competitive with a guy who pitched left handed all his life? Doubtful.
I have no problem with the adapt or die slogan that keeps getting thrown around, but it's the PC KB/M players that should have to adapt. It's a console game. It ties into a PC game, but DUST is a console game.
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Chew B0CCA
58
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Posted - 2012.07.13 06:03:00 -
[5] - Quote
Arcushek Dion wrote:Ekull Zekariah wrote:Arcushek Dion wrote:Chew B0CCA wrote:Ekull Zekariah wrote:It will be interesting to see if CCP will nerf KB/M capabilities. I don't care if they allow KB/M. If they didn't there are still plenty of ways users can install it to their PS3 without the need for CCP support. But if CCP are policing the balance between KB/M and Controller users then it shouldn't make a difference to either party.
However, if KB/M users are given the same capabilities as their PC FPSs, then I would have to agree with Major Assitch. There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed and precision and hotkey shortcuts. And if CCP lose that audience then all their hard work for combining the console and PC community into the Eve universe will have been for nothing.
Geez, this decision for CCP really is pivotal, huh? I wouldn't want to be in their shoes for this.
On another note, I wouldn't mind being able to bring over a piece of hardware to use for Dust: the Xbox 360 controller. I bought an XCM cross adapter specifically for Dust since I just can't get used to R1 as opposed to a trigger or the parallel analogue sticks. But it sounds like the ONLY game this bit of hardware doesn't work for............is Dust! Definitely a tough decision, but given the number of FPS PS3 players, I think it will upset way more people than it will appease if they allow KB/M. Time will tell... I want this game to succeed. You're also assuming that ALL ps3 players are going to universally hate this. I'm sure there's more than a few that will be glad to be able to use the m & k setup on the game. I'm guessing it will mostly be former pc players who have migrated to ps3 to be able to play with friends. Also people are forgetting the likely possibility that CCP will release dust on PC eventually too. would you rather they got the input balancing out of the way NOW or when they release the pc version? But that was my WHOLE point of my full post. Everyone is taking that small piece of quote like that was the point I was trying to make. Go back and read it fully. I think that balancing is required, not banning the KB/M! Instead of making people use unsanctioned hardware, embrace the hardware and make it on par with the ability of every other piece of hardware playing the game. And don't start saying " adapt or die" or "not our fault the controller is inferior". The game was made on a Playstation. I'm actually quoting Chew BOCCA there. I agree with your posting that with balance it should be fine.
Sorry to throw water on your fire here, but I don't think it'll be fine with balance. The accuracy issue remains no matter what happens balance wise. |
Chew B0CCA
58
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Posted - 2012.07.13 17:48:00 -
[6] - Quote
Elum 66 wrote:So many posts state that FPS on PS3 have NEVER supported kb&m, but that is not true. There have not been many, but I think the most relevant one is Unreal Tournament 3. UT3 is the engine that Dust is built on. What i would like to know is.... Did the different controllers play bead to bead on UT3? Was there widespread imbalance when they did? Did it cause UT3 to loose sufficient playerbase to bring it down? CCP, having paid to use UT3 engine, has probably already found the answers to these questions, but we should definatelyspend our time second guessing their research!
Their research? Well, I'll tell you about their research: This game was originally supposed to have no KB/M support, and then the beta started and CCP gave access to EVE players. The EVE players didn't like the lack of KB/M support and jumped on the boards to complain, much like we DS3 players are doing now. CCP saw all the complaints (and btw, at that point the majority of players in the beta were PC players so it was a poor sampling of what people who will eventually play it will want) and decided to allow kB/M support.
So to comment about your statement regarding their research, CCP originally intended NOT to have it. So I agree with you. We should not second guess their research. Unfortuantely, CCP themselves have. |
Chew B0CCA
58
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Posted - 2012.07.13 19:45:00 -
[7] - Quote
Elum 66 wrote:Baal Roo wrote:Elum 66 wrote:Chew B0CCA wrote:Elum 66 wrote:So many posts state that FPS on PS3 have NEVER supported kb&m, but that is not true. There have not been many, but I think the most relevant one is Unreal Tournament 3. UT3 is the engine that Dust is built on. What i would like to know is.... Did the different controllers play bead to bead on UT3? Was there widespread imbalance when they did? Did it cause UT3 to loose sufficient playerbase to bring it down? CCP, having paid to use UT3 engine, has probably already found the answers to these questions, but we should definatelyspend our time second guessing their research! Their research? Well, I'll tell you about their research: This game was originally supposed to have no KB/M support, and then the beta started and CCP gave access to EVE players. The EVE players didn't like the lack of KB/M support and jumped on the boards to complain, much like we DS3 players are doing now. CCP saw all the complaints (and btw, at that point the majority of players in the beta were PC players so it was a poor sampling of what people who will eventually play it will want) and decided to allow kB/M support. So to comment about your statement regarding their research, CCP originally intended NOT to have it. So I agree with you. We should not second guess their research. Unfortuantely, CCP themselves have. That's a nice story, but i think you've been eating too much of your own wookie skat! Kb&m spt has been confirmed by by CCP since February or before, but the beta began in the beginning of May i believe. You have to win the war, before you can re-write history! Hilariously wrong, and ironic too! I did a little more looking and my dates are correct. Beta key first went to fanfest attendees in march but right on the dust beta news archive it states that they began on 18May2012. Kb&m support was confirmed 5Feb2012 on twitter. That's 90 days before the beta started. I could be mistaken. Go ahead and tell me what i missed. Super secret prebeta for EVE fanboi's? Twitter and various websites all hacked to predator the announcement so they could hide the fact that they're bucking under fanboi pressure? What did i miss?
Yes, you're wrong. The closed beta started in 2011. |
Chew B0CCA
58
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Posted - 2012.07.13 23:09:00 -
[8] - Quote
Elum 66 wrote:Chew B0CCA wrote:Elum 66 wrote:Baal Roo wrote:Elum 66 wrote:
That's a nice story, but i think you've been eating too much of your own wookie skat!
Kb&m spt has been confirmed by by CCP since February or before, but the beta began in the beginning of May i believe.
You have to win the war, before you can re-write history!
Hilariously wrong, and ironic too! I did a little more looking and my dates are correct. Beta key first went to fanfest attendees in march but right on the dust beta news archive it states that they began on 18May2012. Kb&m support was confirmed 5Feb2012 on twitter. That's 90 days before the beta started. I could be mistaken. Go ahead and tell me what i missed. Super secret prebeta for EVE fanboi's? Twitter and various websites all hacked to predator the announcement so they could hide the fact that they're bucking under fanboi pressure? What did i miss? Yes, you're wrong. The closed beta started in 2011. This says 2012... http://www.dust514.com/beta/news/Why don't you go ahead a lift your troll hand and point me any reference of the Beta happening in 2011...
Because I have a different opinion than you do about KB/M I'm a troll? Really? So that's where we're going with our arguments? Personal attacks? That's a great debate tactic. I believe I've been respectful to you.
There's a dev video that talks about it. Find it yourself. And don't get upset with me because you don't have all the information. |
Chew B0CCA
58
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Posted - 2012.07.14 06:41:00 -
[9] - Quote
Mobius Wyvern wrote:CCP David Reid has been saying in all of his interviews that the Closed Beta first started in late 2011. Now stop arguing.
Yes, I know. Elum, however, seems to think otherwise. You can lead a horse to water, but you can't force it to drink. |
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