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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Zekain Kade
BetaMax.
931
|
Posted - 2012.07.12 20:51:00 -
[451] - Quote
Don't put it in.
/thread. |
Ekull Zekariah
117
|
Posted - 2012.07.12 21:27:00 -
[452] - Quote
It will be interesting to see if CCP will nerf KB/M capabilities. I don't care if they allow KB/M. If they didn't there are still plenty of ways users can install it to their PS3 without the need for CCP support. But if CCP are policing the balance between KB/M and Controller users then it shouldn't make a difference to either party.
However, if KB/M users are given the same capabilities as their PC FPSs, then I would have to agree with Major Assitch. There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed and precision and hotkey shortcuts. And if CCP lose that audience then all their hard work for combining the console and PC community into the Eve universe will have been for nothing.
Geez, this decision for CCP really is pivotal, huh? I wouldn't want to be in their shoes for this.
On another note, I wouldn't mind being able to bring over a piece of hardware to use for Dust: the Xbox 360 controller. I bought an XCM cross adapter specifically for Dust since I just can't get used to R1 as opposed to a trigger or the parallel analogue sticks. But it sounds like the ONLY game this bit of hardware doesn't work for............is Dust! |
Zadokk Farseer
Crux Special Tasks Group Gallente Federation
5
|
Posted - 2012.07.12 21:36:00 -
[453] - Quote
GM Fabulous wrote:Hello everyone.
To keep you informed on this subject, KB&M support is coming. We currently plan to release it in the next major beta patch (build).
This. |
Cyris Fortune
ZionTCD Legacy Rising
66
|
Posted - 2012.07.12 21:54:00 -
[454] - Quote
Can we have telepathy support , so I can blow **** up with my mind!! Much love. |
Chew B0CCA
58
|
Posted - 2012.07.12 22:25:00 -
[455] - Quote
Ekull Zekariah wrote:It will be interesting to see if CCP will nerf KB/M capabilities. I don't care if they allow KB/M. If they didn't there are still plenty of ways users can install it to their PS3 without the need for CCP support. But if CCP are policing the balance between KB/M and Controller users then it shouldn't make a difference to either party.
However, if KB/M users are given the same capabilities as their PC FPSs, then I would have to agree with Major Assitch. There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed and precision and hotkey shortcuts. And if CCP lose that audience then all their hard work for combining the console and PC community into the Eve universe will have been for nothing.
Geez, this decision for CCP really is pivotal, huh? I wouldn't want to be in their shoes for this.
On another note, I wouldn't mind being able to bring over a piece of hardware to use for Dust: the Xbox 360 controller. I bought an XCM cross adapter specifically for Dust since I just can't get used to R1 as opposed to a trigger or the parallel analogue sticks. But it sounds like the ONLY game this bit of hardware doesn't work for............is Dust!
Definitely a tough decision, but given the number of FPS PS3 players, I think it will upset way more people than it will appease if they allow KB/M. Time will tell... I want this game to succeed. |
John DaMarine
211
|
Posted - 2012.07.12 22:27:00 -
[456] - Quote
Mr514 wrote: MORE people will play the game with mouse and keyboard support, then the stupid controller
If you believe this you're not right in the head.
Edit: Battlefield 3 sold 5 million copies in its first week. only 500,000 of those were on PC. Strange that 4.5 million people chose to play a FPS franchise traditionally on PC with a controller instead. |
Corvus Ravensong
Skyel Industries Subspace Exploration Agency
179
|
Posted - 2012.07.12 22:34:00 -
[457] - Quote
Quote:There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do realize your look and turn speed is capped by the drop suit you choose right? And that this means a mouse user won't turn faster than any other person in the same suit, right? And you also realize that there are no hotkeys that can be put in other than what the programmer allows, right?
Every time I turn around it's the same 2 arguments, and the console cowboys don't even realize that their primary complaint is already null and void due to the dropsuit balancing that's already been done.
Keep whipping the dead horse gentlemen, It'll keep you from noticing the free hookers & booze down at the saloon on main street. |
Mowlay
Villore Sec Ops Gallente Federation
3
|
Posted - 2012.07.12 23:06:00 -
[458] - Quote
John DaMarine wrote:Mr514 wrote: MORE people will play the game with mouse and keyboard support, then the stupid controller
If you believe this you're not right in the head. Edit: Battlefield 3 sold 5 million copies in its first week. only 500,000 of those were on PC. Strange that 4.5 million people chose to play a FPS franchise traditionally on PC with a controller instead. That must be one of the most stupid argument I have ever heard, that would only be the case if all those people had good pcs as well as a ps3 or a xbox 360, which they don't. And if they did, I can promise you that 99% of them would buy it for pc. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.07.13 01:21:00 -
[459] - Quote
Corvus Ravensong wrote:Quote:There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do realize your look and turn speed is capped by the drop suit you choose right? And that this means a mouse user won't turn faster than any other person in the same suit, right? And you also realize that there are no hotkeys that can be put in other than what the programmer allows, right? Every time I turn around it's the same 2 arguments, and the console cowboys don't even realize that their primary complaint is already null and void due to the dropsuit balancing that's already been done. Keep whipping the dead horse gentlemen, It'll keep you from noticing the free hookers & booze down at the saloon on main street.
You are wrong on your first point. Every KBM user will immediately set their sensitivity to 100, but 100 on a DS3 is EXTREMELY difficult. KBM is easy mode, there is no arguing that point, if it wasn't considerably easier then damn near no one would care if it was added (on either side of the argument). |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.07.13 01:24:00 -
[460] - Quote
Baal Roo wrote:Corvus Ravensong wrote:Quote:There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do realize your look and turn speed is capped by the drop suit you choose right? And that this means a mouse user won't turn faster than any other person in the same suit, right? And you also realize that there are no hotkeys that can be put in other than what the programmer allows, right? Every time I turn around it's the same 2 arguments, and the console cowboys don't even realize that their primary complaint is already null and void due to the dropsuit balancing that's already been done. Keep whipping the dead horse gentlemen, It'll keep you from noticing the free hookers & booze down at the saloon on main street. You are wrong on your first point. Every KBM user will immediately set their sensitivity to 100, but 100 on a DS3 is EXTREMELY difficult. KBM is easy mode, there is no arguing that point, if it wasn't considerably easier then damn near no one would care if it was added (on either side of the argument).
Doesn't it just **** you off when someone uses the right tool for the job. Put down the screwdriver and hammer that screw in like a real man! |
|
Darkz azurr
Royal Uhlans Amarr Empire
105
|
Posted - 2012.07.13 02:57:00 -
[461] - Quote
Mowlay wrote:John DaMarine wrote:Mr514 wrote: MORE people will play the game with mouse and keyboard support, then the stupid controller
If you believe this you're not right in the head. Edit: Battlefield 3 sold 5 million copies in its first week. only 500,000 of those were on PC. Strange that 4.5 million people chose to play a FPS franchise traditionally on PC with a controller instead. That must be one of the most stupid argument I have ever heard, that would only be the case if all those people had good pcs as well as a ps3 or a xbox 360, which they don't. And if they did, I can promise you that 99% of them would buy it for pc.
i have bf3 on console and pc, and i play it way wayyyyyy more on console. i prefer console to pc. console is more fun. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.13 03:33:00 -
[462] - Quote
Chew B0CCA wrote:Ekull Zekariah wrote:It will be interesting to see if CCP will nerf KB/M capabilities. I don't care if they allow KB/M. If they didn't there are still plenty of ways users can install it to their PS3 without the need for CCP support. But if CCP are policing the balance between KB/M and Controller users then it shouldn't make a difference to either party.
However, if KB/M users are given the same capabilities as their PC FPSs, then I would have to agree with Major Assitch. There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed and precision and hotkey shortcuts. And if CCP lose that audience then all their hard work for combining the console and PC community into the Eve universe will have been for nothing.
Geez, this decision for CCP really is pivotal, huh? I wouldn't want to be in their shoes for this.
On another note, I wouldn't mind being able to bring over a piece of hardware to use for Dust: the Xbox 360 controller. I bought an XCM cross adapter specifically for Dust since I just can't get used to R1 as opposed to a trigger or the parallel analogue sticks. But it sounds like the ONLY game this bit of hardware doesn't work for............is Dust! Definitely a tough decision, but given the number of FPS PS3 players, I think it will upset way more people than it will appease if they allow KB/M. Time will tell... I want this game to succeed.
You're also assuming that ALL ps3 players are going to universally hate this. I'm sure there's more than a few that will be glad to be able to use the m & k setup on the game. I'm guessing it will mostly be former pc players who have migrated to ps3 to be able to play with friends. Also people are forgetting the likely possibility that CCP will release dust on PC eventually too. would you rather they got the input balancing out of the way NOW or when they release the pc version? |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
|
Posted - 2012.07.13 03:46:00 -
[463] - Quote
Henri Thoreau wrote:Baal Roo wrote:Corvus Ravensong wrote:Quote:There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do realize your look and turn speed is capped by the drop suit you choose right? And that this means a mouse user won't turn faster than any other person in the same suit, right? And you also realize that there are no hotkeys that can be put in other than what the programmer allows, right? Every time I turn around it's the same 2 arguments, and the console cowboys don't even realize that their primary complaint is already null and void due to the dropsuit balancing that's already been done. Keep whipping the dead horse gentlemen, It'll keep you from noticing the free hookers & booze down at the saloon on main street. You are wrong on your first point. Every KBM user will immediately set their sensitivity to 100, but 100 on a DS3 is EXTREMELY difficult. KBM is easy mode, there is no arguing that point, if it wasn't considerably easier then damn near no one would care if it was added (on either side of the argument). Doesn't it just **** you off when someone uses the right tool for the job. Put down the screwdriver and hammer that screw in like a real man!
There isn't a "right" tool for playing videogames. The accuracy of KBM makes gaming LESS fun for many folks. I mean, by your logic the "right" difficulty setting for a videogame is always the easiest one. |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.13 03:57:00 -
[464] - Quote
Baal Roo wrote:Henri Thoreau wrote:Baal Roo wrote:Corvus Ravensong wrote:Quote:There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do realize your look and turn speed is capped by the drop suit you choose right? And that this means a mouse user won't turn faster than any other person in the same suit, right? And you also realize that there are no hotkeys that can be put in other than what the programmer allows, right? Every time I turn around it's the same 2 arguments, and the console cowboys don't even realize that their primary complaint is already null and void due to the dropsuit balancing that's already been done. Keep whipping the dead horse gentlemen, It'll keep you from noticing the free hookers & booze down at the saloon on main street. You are wrong on your first point. Every KBM user will immediately set their sensitivity to 100, but 100 on a DS3 is EXTREMELY difficult. KBM is easy mode, there is no arguing that point, if it wasn't considerably easier then damn near no one would care if it was added (on either side of the argument). Doesn't it just **** you off when someone uses the right tool for the job. Put down the screwdriver and hammer that screw in like a real man! There isn't a "right" tool for playing videogames. The accuracy of KBM makes gaming LESS fun for many folks. I mean, by your logic the "right" difficulty setting for a videogame is always the easiest one.
Nice try....total BS but nice try. Playing FPS's with gamepads has introduced SOOOOOO many handicaps that give console players a false sense of ability. It's because of console's that hitboxes are the size of a small shed and crosshairs take up half the screen instead of being a small + like they should be. Console is far more easymode than KB/M. At least with KB/M you actually have to aim at the head to get a headshot. |
Azura dark
31
|
Posted - 2012.07.13 04:06:00 -
[465] - Quote
he was right, i play pc fps and console fps, m/kb is easier, due to the mouse . most console players turn off aim assist anyway. |
Winscar Shinobi
50
|
Posted - 2012.07.13 04:12:00 -
[466] - Quote
I hear "this is new Eden, adapt or die" every other forum post.
Apparently people can't take their own advice. |
Ekull Zekariah
117
|
Posted - 2012.07.13 05:03:00 -
[467] - Quote
Arcushek Dion wrote:Chew B0CCA wrote:Ekull Zekariah wrote:It will be interesting to see if CCP will nerf KB/M capabilities. I don't care if they allow KB/M. If they didn't there are still plenty of ways users can install it to their PS3 without the need for CCP support. But if CCP are policing the balance between KB/M and Controller users then it shouldn't make a difference to either party.
However, if KB/M users are given the same capabilities as their PC FPSs, then I would have to agree with Major Assitch. There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed and precision and hotkey shortcuts. And if CCP lose that audience then all their hard work for combining the console and PC community into the Eve universe will have been for nothing.
Geez, this decision for CCP really is pivotal, huh? I wouldn't want to be in their shoes for this.
On another note, I wouldn't mind being able to bring over a piece of hardware to use for Dust: the Xbox 360 controller. I bought an XCM cross adapter specifically for Dust since I just can't get used to R1 as opposed to a trigger or the parallel analogue sticks. But it sounds like the ONLY game this bit of hardware doesn't work for............is Dust! Definitely a tough decision, but given the number of FPS PS3 players, I think it will upset way more people than it will appease if they allow KB/M. Time will tell... I want this game to succeed. You're also assuming that ALL ps3 players are going to universally hate this. I'm sure there's more than a few that will be glad to be able to use the m & k setup on the game. I'm guessing it will mostly be former pc players who have migrated to ps3 to be able to play with friends. Also people are forgetting the likely possibility that CCP will release dust on PC eventually too. would you rather they got the input balancing out of the way NOW or when they release the pc version?
But that was my WHOLE point of my full post. Everyone is taking that small piece of quote like that was the point I was trying to make.
Go back and read it fully. I think that balancing is required, not banning the KB/M! Instead of making people use unsanctioned hardware, embrace the hardware and make it on par with the ability of every other piece of hardware playing the game.
And don't start saying " adapt or die" or "not our fault the controller is inferior". The game was made on a Playstation. |
Major Assitch
Royal Uhlans Amarr Empire
103
|
Posted - 2012.07.13 05:08:00 -
[468] - Quote
Winscar Shinobi wrote:I hear "this is new Eden, adapt or die" every other forum post.
Apparently people can't take their own advice. The ones saying it are the exact ones who pouted, whined and cried that they wouldnt play the game without kbm support. The irony in the statement is incredible. They cry to have a control system implemented on ps3 thats never been supported on any game before and then tell ps3 players to adapt...i cant get over the ignorance in the statement.
Whatever though...unless there are a lot...and i mean A LOT of changes by release Dust will likely bomb anyway. The controls are the sloppiest I've ever seen in any game...including betas. Gunplay is boring as watching paint dry. From what ivewseen so far its doomed on ps3 anyway. |
Henri Thoreau
Crux Special Tasks Group Gallente Federation
26
|
Posted - 2012.07.13 05:13:00 -
[469] - Quote
Baal Roo wrote:Henri Thoreau wrote:Baal Roo wrote:Corvus Ravensong wrote:Quote:There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do realize your look and turn speed is capped by the drop suit you choose right? And that this means a mouse user won't turn faster than any other person in the same suit, right? And you also realize that there are no hotkeys that can be put in other than what the programmer allows, right? Every time I turn around it's the same 2 arguments, and the console cowboys don't even realize that their primary complaint is already null and void due to the dropsuit balancing that's already been done. Keep whipping the dead horse gentlemen, It'll keep you from noticing the free hookers & booze down at the saloon on main street. You are wrong on your first point. Every KBM user will immediately set their sensitivity to 100, but 100 on a DS3 is EXTREMELY difficult. KBM is easy mode, there is no arguing that point, if it wasn't considerably easier then damn near no one would care if it was added (on either side of the argument). Doesn't it just **** you off when someone uses the right tool for the job. Put down the screwdriver and hammer that screw in like a real man! There isn't a "right" tool for playing videogames. The accuracy of KBM makes gaming LESS fun for many folks. I mean, by your logic the "right" difficulty setting for a videogame is always the easiest one.
So, for YOU it's more "fun" to fight against an inferior (less accurate in your words) control scheme, than it is to actually play the game itself with an input scheme that allows you to do what you want more naturally? That's fascinating, but not terribly surprising considering how vastly different people's opinions can be.
I tend to favor games that have sensible interfaces which allow me to focus on the Yomi of the game and trying to out think my opponent. It may surprise you to learn that practiced skill with a DS3 controller will not net you much in life.
I play games on whichever platform I think suits them best, which is generally dictated by the user interface. FPS happens to be one of those game types I generally prefer playing on a PC, but I suppose 20 years of FPS experience using a particular control scheme is bound to make a person biased. That being said, if whatever form the KB/M support takes in this game feels awkward and unnatural due to some console concessions the devs have to make, I won't use it. I won't cry about it either. I will just accept it as a shortcoming of the game, but continue to enjoy a game that I hope lives up to all of the grand visions.
By the way, I actually use my DS3 controller on my PC when I play some games originally designed for consoles because KB/M feels awkward and inefficient for that game type, or just because the developers who ported the game did a terrible job mapping standard PC inputs to the game. Seems only right I should be able to do the reverse as well. :-) |
Arcushek Dion
Doomheim
73
|
Posted - 2012.07.13 05:17:00 -
[470] - Quote
Ekull Zekariah wrote:Arcushek Dion wrote:Chew B0CCA wrote:Ekull Zekariah wrote:It will be interesting to see if CCP will nerf KB/M capabilities. I don't care if they allow KB/M. If they didn't there are still plenty of ways users can install it to their PS3 without the need for CCP support. But if CCP are policing the balance between KB/M and Controller users then it shouldn't make a difference to either party.
However, if KB/M users are given the same capabilities as their PC FPSs, then I would have to agree with Major Assitch. There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed and precision and hotkey shortcuts. And if CCP lose that audience then all their hard work for combining the console and PC community into the Eve universe will have been for nothing.
Geez, this decision for CCP really is pivotal, huh? I wouldn't want to be in their shoes for this.
On another note, I wouldn't mind being able to bring over a piece of hardware to use for Dust: the Xbox 360 controller. I bought an XCM cross adapter specifically for Dust since I just can't get used to R1 as opposed to a trigger or the parallel analogue sticks. But it sounds like the ONLY game this bit of hardware doesn't work for............is Dust! Definitely a tough decision, but given the number of FPS PS3 players, I think it will upset way more people than it will appease if they allow KB/M. Time will tell... I want this game to succeed. You're also assuming that ALL ps3 players are going to universally hate this. I'm sure there's more than a few that will be glad to be able to use the m & k setup on the game. I'm guessing it will mostly be former pc players who have migrated to ps3 to be able to play with friends. Also people are forgetting the likely possibility that CCP will release dust on PC eventually too. would you rather they got the input balancing out of the way NOW or when they release the pc version? But that was my WHOLE point of my full post. Everyone is taking that small piece of quote like that was the point I was trying to make. Go back and read it fully. I think that balancing is required, not banning the KB/M! Instead of making people use unsanctioned hardware, embrace the hardware and make it on par with the ability of every other piece of hardware playing the game. And don't start saying " adapt or die" or "not our fault the controller is inferior". The game was made on a Playstation. I'm actually quoting Chew BOCCA there. I agree with your posting that with balance it should be fine. |
|
Chew B0CCA
58
|
Posted - 2012.07.13 06:02:00 -
[471] - Quote
Corvus Ravensong wrote:Quote:There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed You do realize your look and turn speed is capped by the drop suit you choose right? And that this means a mouse user won't turn faster than any other person in the same suit, right? And you also realize that there are no hotkeys that can be put in other than what the programmer allows, right? Every time I turn around it's the same 2 arguments, and the console cowboys don't even realize that their primary complaint is already null and void due to the dropsuit balancing that's already been done. Keep whipping the dead horse gentlemen, It'll keep you from noticing the free hookers & booze down at the saloon on main street.
Oh boy. No, no, no. I don't care about movement speed. I'll give you that some do, and I also agree with you that their argument is silly. But I personally think it doesn't matter.
I also don't care about hotkeys. Again, a silly argument.
Let me make it very clear: what matters is ACCURACY. ACCURACY is a horse that is not dead, my friend. It's better with KB/M. You know it, I know it, and if my grandma took 5 minutes to try both she would know it. It's unfairly accurate compared to the DS3.
And you know what? If the game wasn't on the PS3, no one would care. But it is, and 99% of all PS3 games play with PS3 controllers. Why is this one different? Especially considering the outcome on the battlefield matters more in this game than any other- and much more is at stake every time you suit up. Why handicap the core players from the console you're making the game on?
I get it that some of you like playing with KB/M, but surely you can see why we DS3 guys are upset, right?
I said it before and I'll say it again- the argument that everyone can use the KB/M is a terrible one. We've used the DS3 for many many years. To switch over to KB/M would be like asking a right handed pitcher to start pitching left handed. Could he do it? Yeah. Would he be competitive with a guy who pitched left handed all his life? Doubtful.
I have no problem with the adapt or die slogan that keeps getting thrown around, but it's the PC KB/M players that should have to adapt. It's a console game. It ties into a PC game, but DUST is a console game.
|
Chew B0CCA
58
|
Posted - 2012.07.13 06:03:00 -
[472] - Quote
Arcushek Dion wrote:Ekull Zekariah wrote:Arcushek Dion wrote:Chew B0CCA wrote:Ekull Zekariah wrote:It will be interesting to see if CCP will nerf KB/M capabilities. I don't care if they allow KB/M. If they didn't there are still plenty of ways users can install it to their PS3 without the need for CCP support. But if CCP are policing the balance between KB/M and Controller users then it shouldn't make a difference to either party.
However, if KB/M users are given the same capabilities as their PC FPSs, then I would have to agree with Major Assitch. There is no way an average PS3 gamer, or for that matter a competitive one, will stick around for long just to have their asses handed to them from guys with lightning look speed and precision and hotkey shortcuts. And if CCP lose that audience then all their hard work for combining the console and PC community into the Eve universe will have been for nothing.
Geez, this decision for CCP really is pivotal, huh? I wouldn't want to be in their shoes for this.
On another note, I wouldn't mind being able to bring over a piece of hardware to use for Dust: the Xbox 360 controller. I bought an XCM cross adapter specifically for Dust since I just can't get used to R1 as opposed to a trigger or the parallel analogue sticks. But it sounds like the ONLY game this bit of hardware doesn't work for............is Dust! Definitely a tough decision, but given the number of FPS PS3 players, I think it will upset way more people than it will appease if they allow KB/M. Time will tell... I want this game to succeed. You're also assuming that ALL ps3 players are going to universally hate this. I'm sure there's more than a few that will be glad to be able to use the m & k setup on the game. I'm guessing it will mostly be former pc players who have migrated to ps3 to be able to play with friends. Also people are forgetting the likely possibility that CCP will release dust on PC eventually too. would you rather they got the input balancing out of the way NOW or when they release the pc version? But that was my WHOLE point of my full post. Everyone is taking that small piece of quote like that was the point I was trying to make. Go back and read it fully. I think that balancing is required, not banning the KB/M! Instead of making people use unsanctioned hardware, embrace the hardware and make it on par with the ability of every other piece of hardware playing the game. And don't start saying " adapt or die" or "not our fault the controller is inferior". The game was made on a Playstation. I'm actually quoting Chew BOCCA there. I agree with your posting that with balance it should be fine.
Sorry to throw water on your fire here, but I don't think it'll be fine with balance. The accuracy issue remains no matter what happens balance wise. |
Jack McReady
46
|
Posted - 2012.07.13 07:26:00 -
[473] - Quote
there is also no balance if you actually ban KB&M. it is already possible to convert the mouse and keyboard signals to gamepad signal with additional devices that cost 60 Gé¼ or you can buy modded mouse+additional controller that works as ps3 controller which is also expensive. those people owning such devices already have the advantage, I would rather see KB&M being in the game thus everyone can use it without having to spend alot of money for it. |
Ekull Zekariah
117
|
Posted - 2012.07.13 07:26:00 -
[474] - Quote
Chew B0CCA wrote:
Sorry to throw water on your fire here, but I don't think it'll be fine with balance. The accuracy issue remains no matter what happens balance wise.
I guess we will see with the next update. Fortunately CCP can still call "Beta" and make a fix or scrap it if there is too much outcry. |
daniel philp
Algintal Core Gallente Federation
158
|
Posted - 2012.07.13 07:30:00 -
[475] - Quote
can we wait till the patch and give feedback before we all start crying over some thing that is not in game yet... Its beta lets test it and give them help on what needs changing. |
jus nukem
19
|
Posted - 2012.07.13 07:31:00 -
[476] - Quote
M&kb implementation would be devastating to DUST 514! The ps3 is comprised of a rather LARGE community of analog controller ONLY gamers! Knowing that 9 times out of 10 they'll get destroyed by m&kb operators will turn them off to the game immediately! |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.07.13 08:55:00 -
[477] - Quote
This is a beta everything will be fine.
This is just a giant wood horse everything will be fine.
Troy.
Many of us don't share this "beta optimism" and there is little you can do to change our minds. Only facts can make us change our minds and from what has happened so far facts, in general, say to us: thighs are not going right. I already said that I focus my attention only on the present so you must understand that simply I don't make wishful speculation on the future. I don't despair but I don't delude myself either. |
TheThink
Crux Special Tasks Group Gallente Federation
2
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Posted - 2012.07.13 09:42:00 -
[478] - Quote
KB&M is unfair to all users with a Controller - I-¦m sad the game died for me when there ist KB&M Supp.... |
Garrett Blacknova
Codex Troopers
1849
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Posted - 2012.07.13 11:23:00 -
[479] - Quote
TheThink wrote:KB&M is unfair to all users with a Controller - I-¦m sad the game died for me when there ist KB&M Supp.... I'm still waiting until they implement it before judging.
It'll either be hard for most KB+M players to get used to, but it'll be fair... or they'll let KB+M players break the system and kill the game for people who want controllers to be supported. |
Baal Roo
Subdreddit Test Alliance Please Ignore
811
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Posted - 2012.07.13 15:00:00 -
[480] - Quote
Henri Thoreau wrote:Baal Roo wrote:
There isn't a "right" tool for playing videogames. The accuracy of KBM makes gaming LESS fun for many folks. I mean, by your logic the "right" difficulty setting for a videogame is always the easiest one.
So, for YOU it's more "fun" to fight against an inferior (less accurate in your words) control scheme, than it is to actually play the game itself with an input scheme that allows you to do what you want more naturally? That's fascinating, but not terribly surprising considering how vastly different people's opinions can be.
Well, IMO, KBM for FPS just feels unrealistically accurate and MUCH LESS natural. The game play tends to degenerate into twitchy, stuttering, strafing, crouch jumping, hot keyed, nonsense. Give me the same game on PC and PS3 and let me practice for a few days, and then tell me which seems more "natural".
Quote: I tend to favor games that have sensible interfaces which allow me to focus on the Yomi of the game and trying to out think my opponent. It may surprise you to learn that practiced skill with a DS3 controller will not net you much in life.
This is the biggest reason I prefer console FPS. Everyone is expected to be using the same input interface. It's just your wits and abilities with the DS3 vs everyone else's. With KBM you start having to deal with the arms race of "my gear vs. your gear" and the real possibility of losing to someone because they've purchased their edge off of newegg.
Quote: I play games on whichever platform I think suits them best, which is generally dictated by the user interface. FPS happens to be one of those game types I generally prefer playing on a PC, but I suppose 20 years of FPS experience using a particular control scheme is bound to make a person biased. That being said, if whatever form the KB/M support takes in this game feels awkward and unnatural due to some console concessions the devs have to make, I won't use it. I won't cry about it either. I will just accept it as a shortcoming of the game, but continue to enjoy a game that I hope lives up to all of the grand visions.
By the way, I actually use my DS3 controller on my PC when I play some games originally designed for consoles because KB/M feels awkward and inefficient for that game type, or just because the developers who ported the game did a terrible job mapping standard PC inputs to the game. Seems only right I should be able to do the reverse as well. :-)
I used to game on both PC and console but over the years migrated more and more towards console to the point that I no longer even own a PC.
also, don't get me wrong "I don't like KBM" isn't my argument against KBM being implemented. I'm just clarifying why it is that I personally prefer DS3 for FPS (and it's a sentiment I know I share with many other console players). The argument against KBM is that it will either be unbalanced, or gimped, so IMO it just sounds like a lose-lose that will ultimately cause more trouble than it's worth. There isn't exactly a shortage of players who enjoy using DS3 for FPS. |
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