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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
GSP GoTSoMePoT
Zumari Force Projection Caldari State
43
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Posted - 2012.07.16 02:59:00 -
[571] - Quote
^^^ two thums up ..\o/ |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.16 03:00:00 -
[572] - Quote
Deskalkulos Ildigan wrote:Oh and we are basically arguing over the definition of levelled playing field. You say the more choices the better i say, same prerequisits for everyone. What is NOT philosophical about that?
(not double post, the character limit of the previous post was reached)
The argument I've been hearing is "Everyone has to use the same control scheme or it won't be an even playing field."
Which isn't the case: http://www.amazon.com/Frag-Shark-Controller-PS3-Playstation-3/dp/B0047IOXAO http://www.amazon.com/PS3-FragFX-Controller-V-2-Playstation-3/dp/B002LGS4NG http://www.amazon.com/Pro-Elite-Wireless-Controller-Playstation-3/dp/B003V4AK8E http://www.amazon.com/Dreamgear-DGPS3-1394-Wireless-Controller-Playstation-3/dp/B003JKK3SM http://www.amazon.com/Batarang-Wireless-Controller-PS3-Playstation-3/dp/B005761IOY http://www.amazon.com/Pro-EX-Controller-PS3-Playstation-3/dp/B003VWXV50 http://www.amazon.com/Turbo-Shock-Wireless-Controller-Playstation-3/dp/B001AYNZ7U http://www.amazon.com/Intec-Controller-Vibration-Function-Playstation-3/dp/B0036VSCTQ http://www.amazon.com/Raven-Wireless-Controller-Orientation-PlayStation-3/dp/B0040NPB84
There's always different hardware out there for a gamer to buy that they may feel gives them an edge.
It feels like saying to nerf players because they're going to be more proficient than you are. The only FPS experience I've had in the last 4+ years is Dust 514, so I honestly can only hear "They're nerfing my thumbs" when people complain about this issue. |
GSP GoTSoMePoT
Zumari Force Projection Caldari State
43
|
Posted - 2012.07.16 03:03:00 -
[573] - Quote
Longshot Ravenwood wrote:
All of them are controlers ( Gamepad ) and im cool with that. I don't mind thr first two b/c there is no KB with it . |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.16 03:16:00 -
[574] - Quote
GSP GoTSoMePoT wrote:Longshot Ravenwood wrote: All of them are controlers ( Gamepad ) and im cool with that.
So the only people who should be allowed to use mice are the people who pay for the privilege to have an extra piece of hardware laying around? That is the biggest piece of hypocrisy I've ever heard in this "death of the DS3" thread so far.
The first time I heard about Dust 514 it was intended to be a multiplatform game that would be played between the Wii, 360, PS3, and PC. Would all of the controls have been perfectly balanced? Probably not, but you know what? That was an awesome & epic concept. I don't care that it's a PS3 exclusive now, but you know what -- I'm not surprised that CCP would want to bring official KB/M support to the client, just like I'm not surprised that it's move capable.
The complaint I've heard is "Billy is better at shooting me with his weapon because he's using one that he's familiar with"...which is always true of someone who has put more time in proficiency with their tools -- and sounds exactly the same to me as "Billy keeps sneaking up behind me on the map and shooting me in the back". |
GSP GoTSoMePoT
Zumari Force Projection Caldari State
43
|
Posted - 2012.07.16 03:19:00 -
[575] - Quote
same goes for me . I'm not pulling KB/M off my PC to play on my console.
All I'm saying is CCP came to the PS3 Console . Not the PS3 Console came to CCP.
I just want you to respect my home as you would want me to do the same to your home. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 03:22:00 -
[576] - Quote
I'm not planning on using it (except for testing purposes), but I fully support KB+M on the condition that it's at least relatively well balanced against the standard sixaxis controller. |
Genhawkk
Osmon Surveillance Caldari State
19
|
Posted - 2012.07.16 03:42:00 -
[577] - Quote
I hope the KB/M setup is nice... really hope its just as good as any other shooter on the PC. If not, I will just keep using my eagle eye as its pretty dam close but not perfect!
Just sucks I am on vacation and having to use the dam controller, dam KDR is tanking!
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Rain Arran
6
|
Posted - 2012.07.16 04:51:00 -
[578] - Quote
Welp since a dev confirmed it I'm out and I'm sure many other PS3 players will be too. I don't want to have a specific control mechanism forced on me to stay competitive.
I don't have a good place to keep a KB/M in my "man cave" and I don't want to be at a disadvantage because I'm using a controller either. I'm sure many PS3 players will feel the same and now for a bit of a prediction.
Your average 13 year old (which is the age that dominates the PS3 market) hears about this awesome game that's free (major mistake right there CCP). He decides that he'll try it out and he downloads it creates a character and gets into a battle. Gets dominated by all the KB/M users and quits never to play again. After all the game is free so there is not as much commitment to stick around.
Big mistake CCP bringing KB/M into a market that is dominated by analog controllers.
Just my .2 ISK and role as being a Devils Advocate.....I'm not actually out just trying to start something. |
Brick Schitthawse
Crux Special Tasks Group Gallente Federation
17
|
Posted - 2012.07.16 07:12:00 -
[579] - Quote
This has been an interesting read of arguments, counter arguments and so forth. And I'll wade in here as well.
I think the addition of KB/M will stop most PS3 players who have spent the better part of 15-20 years playing their favoured console. However there are two issues issue that occur - how the KB/M interfaces with the PS3 and the big advantage that KB/M has over Controllers.
Point 1: KB/M doesn't translate too well to consoles since the console has to translate the KM/B movements into analogue stick inputs in order for the PS3 to understand the movements which can result in slower, jerkier movements and yet, even with this, KM/B still allows a good player to be better than a good controller player.
Point 2: PC users'll probably label me as a whiny PS3 console fanboy who needs to adapt or die, but facts show that KB/M users absolutely crush controller users.
here is something from http://www.tomshardware.com, while talking about Xbox, the same applies to PS3.
Quote:"There was a project that got killed at Microsoft. This project was designed to allow console gamers and PC gamers to interact and battle over a connected environment," Sood wrote on his personal blog. "I've heard from reliable sources that during the development they brought together the best console gamers to play mediocre PC gamers at the same game... and guess what happened? They pitted console gamers with their 'console' controller, against PC gamers with their keyboard and mouse."
The results shouldn't be too surprising.
"The console players got destroyed every time," Sood added. "So much so that it would be embarrassing to the XBOX team in general had Microsoft launched this initiative."
This is exactly what will happen once KM/B support is given to DUST514. You'll get many PC gamers here, but very few actually PS3 players, which really defeats the purpose of why CCP brought DUST to consoles - to not take away from their PC market in EVE. I understand that many PC guys, brought a PS3 solely to play DUST and now complain that they can 't do as well, but you need to remember this game was designed, build and developed solely for the PS3 and it's controllers, not for PC and KB/M.
your regular joe who wants to play DUST, won't because it's not enjoyable being slaughtered game after game after game, by a majority, since that's what it'll be, who have a massive advantage. I believe that this is not what CCP wants for this game. If they wanted to design a PC FPS that's what CCP would have done, but this is a Console game.
PC = KB/M; Console = Controller.
|
Kronok Z
Seituoda Taskforce Command Caldari State
0
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Posted - 2012.07.16 07:36:00 -
[580] - Quote
After a few hours of playing, I can't wait for KB/M to be implemented.
KB/M is simply a superior control system for FPS games and CCP is doing the right thing in implementing it into the game. I simply wouldn't want to play the game if I was forced to use the PS3 controller. This is all coming from a PC gamer, so I may be biased, but I think there's a lot of players like me. |
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Brick Schitthawse
Crux Special Tasks Group Gallente Federation
17
|
Posted - 2012.07.16 08:28:00 -
[581] - Quote
Kronok Z wrote:After a few hours of playing, I can't wait for KB/M to be implemented.
KB/M is simply a superior control system for FPS games and CCP is doing the right thing in implementing it into the game. I simply wouldn't want to play the game if I was forced to use the PS3 controller. This is all coming from a PC gamer, so I may be biased, but I think there's a lot of players like me.
This is kind of my point. this is not a PC game - it's console game, aimed to tap into the console market, and to increase player participation into the wonderful New Eden universe and the best way to do that is to have a control system that the majority of console owners are familiar with, not PC gamers.
As soon as you introduce KB/M controls, and as Kronok said a superior control system, you will lose the console market as they just won't play, that's 77 million potential customers you are putting to one side. Who wants to play a game where you get your ass handed to you every game, by players using a superior control system? It should be leveled out - either make it a straight controller game or go KB/M, not both- It's not going to be fair and level playing field otherwise. |
daniel philp
Algintal Core Gallente Federation
158
|
Posted - 2012.07.16 08:38:00 -
[582] - Quote
You people are still crying over this ****... |
Kronok Z
Seituoda Taskforce Command Caldari State
0
|
Posted - 2012.07.16 09:36:00 -
[583] - Quote
All PS3 players play in molasses.
CCP is offering us the ability to not play in molasses.
Molasses players don't want to be molasses-free because they're good in molasses (for molasses standards). They see the molasses as a level-playing field and may not want to take the time to get good with the molasses-free peripheral.
I'm really trying to see it from both sides.
If implemented, I can see the game being easy to jump into by anyone (any controller), but the ones who will be the top dogs and take it very seriously will be playing with KB/M. I've played a lot of FPS games on consoles over the years, but I still feel very comfortable with a mouse and keyboard and I doubt I'd play dust if it didn't offer that. I wouldn't want to spend all this in-game currency on something and awkwardly lose it because of controls.
I don't want to use KB/M to be better than others, I just want the controls to feel more natural to me, but with the controls feeling more natural comes players being better than the other players using clunkier controls. |
Console Gamer
Algintal Core Gallente Federation
27
|
Posted - 2012.07.16 13:40:00 -
[584] - Quote
The dreamcast had a keyboard so you could play quake. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 14:04:00 -
[585] - Quote
Rain Arran wrote:Your average 13 year old (which is the age that dominates the PS3 market) Not what the official stats said in 2009:
http://www.destructoid.com/average-psn-user-is-male-28-and-educated-147132.phtml http://www.psu.com/a008048/SCEA--Average-PSN-user-is-28-years-old
Average age: 28. I'm inclined to think that the average is likely to still be slightly above 13.
But actually ON the topic of things, I'm still waiting to see HOW KB+M control is implemented.
I can think of 2 possibilities.
1. Mouse turning has the same hard cap for each suit as the sixaxis controller and Move have. If this happens, KB+M control will give less fluid movement, but more precise aiming. This is fair and balanced. When I was a PC gamer, I played a few games with turning speed caps, and while it took time to get used to coming from a game without, it was no more difficult than learning a new game's default layout, or spending a few minutes remapping things.
2. CCP screw console gamers who are more comfortable with our controllers than the PC standard, and give full freedom to mouse turning. This is not only a bad idea because of the control imbalance it provides, but also because it will allow mouse users to negate one of the core elements currently being used to balance the different dropsuits and vehicles. If it's not obvious why that's a bad idea, you should probably stop pretending you know what "beta" means.
As I expect you can already tell, I'm in favour of the first option, because it's the one that actually makes sense, as opposed to being a game-breaking-ly terrible plan. |
Sol Tempori
Sanmatar Kelkoons Minmatar Republic
5
|
Posted - 2012.07.16 14:40:00 -
[586] - Quote
I'm a PC gamer - and spent many years in a CS clan so I am quite adept at the KB/M setup. However, having also owned a PS3 for quite a few years too, and not being too amazing at console FPS games - just because it feels very unnatural to use a gamepad to play FPS does not mean it is an invalid way to play the game, and just because the KBM feels natural to PC-gamers playing on a console game doesn't mean it is the right thing to do to allow this control method in a console game.
I've seen other console-owning gamers playing CoD / Killzone / Halo and being very good at using the gamepads for FPS - as they say, it's a matter of spending time to become accustomed to it. However, allow users to play with the KB/M, and it will immediately unbalance the game in favour of whoever has a spare mouse/keyboard. The mouse has a natural advantage (who can't write with a pen or point a mouse at an icon?) over the controller, but the majority of (semi-) casual console players that CCP are trying to attract would simply turn away to something else with a more level playing field.
It's frustrating to die at it is whilst trying to get to grips with the gamepad, but at least you know it is someone else better skilled than you on the same controller - and you can at least have the comfort of knowing you will keep improving over time. Bring in the KBM-using players, and everytime you die, a non-KBM owner woud question if the enemy had an meta-advantage; this would poison the game over time. Rather like the whole wallhack/aimbot debacle on PC FPS games.
I'll reemphasize this post as it hits the nail on the spot -
Brick Schitthawse wrote:This has been an interesting read of arguments, counter arguments and so forth. And I'll wade in here as well. here is something from http://www.tomshardware.com, while talking about Xbox, the same applies to PS3. Quote:"There was a project that got killed at Microsoft. This project was designed to allow console gamers and PC gamers to interact and battle over a connected environment," Sood wrote on his personal blog. "I've heard from reliable sources that during the development they brought together the best console gamers to play mediocre PC gamers at the same game... and guess what happened? They pitted console gamers with their 'console' controller, against PC gamers with their keyboard and mouse."
The results shouldn't be too surprising.
"The console players got destroyed every time," Sood added. "So much so that it would be embarrassing to the XBOX team in general had Microsoft launched this initiative." This is exactly what will happen once KM/B support is given to DUST514. You'll get many PC gamers here, but very few actually PS3 players, which really defeats the purpose of why CCP brought DUST to consoles - to not take away from their PC market in EVE. I understand that many PC guys, brought a PS3 solely to play DUST and now complain that they can 't do as well, but you need to remember this game was designed, build and developed solely for the PS3 and it's controllers, not for PC and KB/M. your regular joe who wants to play DUST, won't because it's not enjoyable being slaughtered game after game after game, by a majority, since that's what it'll be, who have a massive advantage. I believe that this is not what CCP wants for this game. If they wanted to design a PC FPS that's what CCP would have done, but this is a Console game. PC = KB/M; Console = Controller. |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 14:44:00 -
[587] - Quote
Sol, your argument is the same one everyone else is making while missing the core reason WHY it happened.
MS gave KB+M the advantage by catering to the specific standard PC-based implementation instead of a less-common but still accepted method of implementing KB+M control which would almost completely level the playing field.
Read my post above your two. |
Mr TamiyaCowboy
Condotta Rouvenor Gallente Federation
121
|
Posted - 2012.07.16 16:39:00 -
[588] - Quote
my PS3 pad has a mind of its own, tuning down the sensitivity had a major adverse effect on walking/running. we all know and have read countless posts " my ps3 controller doing wierd things " topics etc etc. they are known to be fairly pony, lets admit that.
now lets say that controller goes down mid game, your corp is doing good, but you not having control is a somewhat risk. but wait CCP added kb/m and what do you know you have a kb/m
win win in my eyes. |
Malfearion
Jadablade Black Core Alliance
18
|
Posted - 2012.07.16 16:56:00 -
[589] - Quote
wow! lots of arguments! lots of difference of opinion! well you all are a bunch of crybabies! I play Halo on the pc with a controller I have played DDO on the pc with a controller and m/kb to me it makes no difference, both have pro's and con's Adapt or die! learn what works for you best then dominate with it.
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Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.16 17:03:00 -
[590] - Quote
Mr TamiyaCowboy wrote: my PS3 pad has a mind of its own, tuning down the sensitivity had a major adverse effect on walking/running. we all know and have read countless posts " my ps3 controller doing wierd things " topics etc etc. they are known to be fairly pony, lets admit that.
Before they released the DS3 controllers, I went through 2.
My first controller has something break inside and R2 locked up about 3 days after I bought it. They replaced it under warranty at no charge. That same controller, which I got less than a week after release of the console, is still working now.
I have 3 more controllers, with a 4th on back-order from the store where I got my replacement PS3 because my original finally died about 3 months ago, the first of which I bought about 2 years ago.
The only controller with any issues at all is the one I've had since before they did DualShock. And that's only where the sticks don't reset to centred properly and I have to keep my thumbs on them for proper control. Makes for hilarity when we give that controller to a drunk friend to play LBP2 with :)
There are a couple of models, with limited availability, which have issues. The majority, DualShock or otherwise, are actually fairly reliable. |
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Lord Pheal
3
|
Posted - 2012.07.16 17:27:00 -
[591] - Quote
Ah the days when devs would create their games and people would shut the fk up and play them. But alas, these days are over. Devs don't have control over their games and have to succumb to waves of spoiled bratz crying over mouse kb support in a CONSOLE GAME LOL. |
Azura dark
31
|
Posted - 2012.07.16 17:43:00 -
[592] - Quote
they released dust on console to give us console people a chance to join the eve universe and make our own story, adding kb/m just wrecks that , many people wont play if it has kb/m on console, fact is most console gamers wont want to play a game where they are always at a disadvantage. most people here i speak to seem to come from eve and just want kb/m support as they dont want to learn and compete with a controller and/or straight up want a advantage, problem with this is there not getting new players, ccp are just getting existing members play dust, and not really increasing there playerbase. you guys are playing dust now with a controller. just keep at it and you might actually get good. |
Vetis Cato
Seituoda Taskforce Command Caldari State
250
|
Posted - 2012.07.16 17:49:00 -
[593] - Quote
Lord Pheal wrote:Ah the days when devs would create their games and people would shut the fk up and play them. But alas, these days are over. Devs don't have control over their games and have to succumb to waves of spoiled bratz crying over mouse kb support in a CONSOLE GAME LOL.
and has nothing to do with the waves of spoiled brats who cried to get it included in the first place?
i think its safe to say ccp have now got the point the kb/m is a touchy subject and im sure there team will tred carefully. hell for a dev team just to high an economics proffessor so as to not upset the games market. means they care alot about there games.
how about we stop moaning and acting like school children in the play ground and let it go already. if when they finally show us kb/m support and either side has a problem then let them voice it (as long as its constructive) |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.07.16 19:01:00 -
[594] - Quote
I can play with either analog sticks or KB/M eff it |
Brick Schitthawse
Crux Special Tasks Group Gallente Federation
17
|
Posted - 2012.07.16 19:37:00 -
[595] - Quote
Kronok Z wrote:
If implemented, I can see the game being easy to jump into by anyone (any controller), but the ones who will be the top dogs and take it very seriously will be playing with KB/M. I've played a lot of FPS games on consoles over the years, but I still feel very comfortable with a mouse and keyboard and I doubt I'd play dust if it didn't offer that. I wouldn't want to spend all this in-game currency on something and awkwardly lose it because of controls.
I don't want to use KB/M to be better than others, I just want the controls to feel more natural to me, but with the controls feeling more natural comes players being better than the other players using clunkier controls.
So basically PS3 gamers are casual gamers while PC gamers are hardcore gamers is the gist I get from this. What this will effectively do is split your community, and effectively split the EVE community as well, since players who use a controller will not be able compete in NullSec/LowSec space since that is where the 'serious' players will be, while console players who don't use a KB/M will be limited to HighSec pub matches since that will be the only place where they will be able to get a fair and even game.
I agree, PC gamers will be far more comfortable with KB/M, since that is what they are familiar with, and again you freely admit that just using a KB/M will give you an advantage over controllers, but that is why not yet has implemented both KB/M and controller support for the same game. It just doesn't work.
CCP wanted and still wants two seperate titles - a PC subscription game and a Console FPS game. Each needs to use the control system that goes with it.
I will say it again - this is a console FPS, not a PC FPS.
On saying all this though, most people who will play DUST won't likely be playing with KB/M and the leaderboards will reflect it - the top 200 will solely be the realms of the KB/M crew with few, if any controller players |
EriktheHeartless
Royal Uhlans Amarr Empire
168
|
Posted - 2012.07.16 19:48:00 -
[596] - Quote
Just use the equipment that the system is designed to use.hey eve people i know you want kb/m support but us MAGgots have a saying you may have never heard before
ADAPT OR DIE !!!! |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.16 20:11:00 -
[597] - Quote
Brick Schitthawse wrote:This has been an interesting read of arguments, counter arguments and so forth. And I'll wade in here as well. I think the addition of KB/M will stop most PS3 players who have spent the better part of 15-20 years playing their favoured console. However there are two issues issue that occur - how the KB/M interfaces with the PS3 and the big advantage that KB/M has over Controllers. Point 1: KB/M doesn't translate too well to consoles since the console has to translate the KM/B movements into analogue stick inputs in order for the PS3 to understand the movements which can result in slower, jerkier movements and yet, even with this, KM/B still allows a good player to be better than a good controller player. Point 2: PC users'll probably label me as a whiny PS3 console fanboy who needs to adapt or die, but facts show that KB/M users absolutely crush controller users. here is something from http://www.tomshardware.com, while talking about Xbox, the same applies to PS3. Quote:"There was a project that got killed at Microsoft. This project was designed to allow console gamers and PC gamers to interact and battle over a connected environment," Sood wrote on his personal blog. "I've heard from reliable sources that during the development they brought together the best console gamers to play mediocre PC gamers at the same game... and guess what happened? They pitted console gamers with their 'console' controller, against PC gamers with their keyboard and mouse."
The results shouldn't be too surprising.
"The console players got destroyed every time," Sood added. "So much so that it would be embarrassing to the XBOX team in general had Microsoft launched this initiative." This is exactly what will happen once KM/B support is given to DUST514. You'll get many PC gamers here, but very few actually PS3 players, which really defeats the purpose of why CCP brought DUST to consoles - to not take away from their PC market in EVE. I understand that many PC guys, brought a PS3 solely to play DUST and now complain that they can 't do as well, but you need to remember this game was designed, build and developed solely for the PS3 and it's controllers, not for PC and KB/M. your regular joe who wants to play DUST, won't because it's not enjoyable being slaughtered game after game after game, by a majority, since that's what it'll be, who have a massive advantage. I believe that this is not what CCP wants for this game. If they wanted to design a PC FPS that's what CCP would have done, but this is a Console game. PC = KB/M; Console = Controller. This is wrong on several points.
First off, no translation is required whatsoever. The PS3 natively supports keyboards and mice, and any game may support keyboards and mice natively. Case in point: UT99 on PS2, Red Faction 2 on PS2, UT3 on PS3, FFXI on PS2 + PS3 + 360.
Secondly, facts show that while mice are absolutely superior to controllers for FPS games, the actual difference is negligible when compared to player skill. A ****** player is still a ****** player, even with a mouse. A great player is still a great player, even with a controller. You only really see issues arise when you're talking about a mouse user going 1v1 with a controller user, when they're both of equal skill. This scenario rarely arises, as usually someone spots the other first, has a better loadout, etc. In the end, any number of factors play a larger role in deciding the outcome, and the net result of allowing mice is simply that you're eliminating ****** controls a player is unfamiliar with from the "who wins" math.
The reason the cross-gaming concept was killed is because 1) no one on PC was stupid enough to pay MSFT to use their own NIC like the sheep on 360 are, 2) it's be a bit of a PR fiasco to have PC players playing for free against console gamers. 3) The only game that even supported it was absolute rubbish. That said, the superiority of mice is the reason MSFT bans their support entirely (though making an exception for FFXI). PS3 has no such restriction, nor did the PS2, and it didn't harm any of the games in question. Also note, "reliable sources" is code speak for "unsubstantiated rumor."
At the end of the day, no one will know whether they were killed by a mouse or a controller, nor will it matter, since in most situations it'll be the people that are playing better that win, not the one using the superior controls. Oh, sure, we'll have plenty of console kiddies blaming mice for all their deaths, but it won't be the case. You can blame sunspots with about as much reliability, as in all likelihood, the other guy was simply either better or luckier. The odds that you both were equally equipped, spotted each other on a flat plain at the same instant in time, and happened to be equally skilled with your control schemes, is rather low. In all likelihood, someone saw the other first, and killed him first.
EriktheHeartless wrote:Just use the equipment that the system is designed to use.hey eve people i know you want kb/m support but us MAGgots have a saying you may have never heard before
ADAPT OR DIE !!!! I fully intend to: the PS3 is designed to natively support keyboards and mice, devs just have to use the API calls in their programs :)
As to the rest of you phearing the mice: Your tears fuel me: E [ , -+ ' -+ / , ] F |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.16 20:12:00 -
[598] - Quote
And while you're at it:
. ............../-¦-»/) ............,/-»..// ............/....// ....../-¦-»/'...'/-¦-»-».`-+-+ ../'/.../..../.........^-¿-»\ .('(...-¦Primary........| .\..........This.'....../ ..'\'...\.......... _.-+-¦ .....\..............(
(wow, this forum is really stubborn about spacing ascii art correctly...) |
EnIgMa99
Imperfects Negative-Feedback
219
|
Posted - 2012.07.16 20:33:00 -
[599] - Quote
Controller. The most i get from this thread is that ppl with the gamepad want to keep everyone at the steeper learning curve with a analog controller, I pwn with both and dont care. |
Geirskoegul
Soul-Strike
134
|
Posted - 2012.07.16 20:35:00 -
[600] - Quote
EnIgMa99 wrote:Controller. The most i get from this thread is that ppl with the gamepad want to keep everyone at the steeper learning curve with a analog controller, I pwn with both and dont care. You're mistaking "compensating for inferior controls ill-suited to the game in question" for a learning curve. A common mistake in this thread. |
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