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Thread Statistics | Show CCP posts - 14 post(s) |
Genral69 death
T.H.I.R.D R.O.C.K
776
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Posted - 2015.09.28 22:20:00 -
[631] - Quote
Devadander wrote:All this tank talk is moot if commandos deal full punch damage to HAV.... That's if commando can get passed the muiltple grenades being thrown
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.09.28 22:33:00 -
[632] - Quote
Tebu Gan wrote:Devadander wrote:Breakin Stuff wrote:Oh wow. I just realized how much potential tegen can happen between forge shots on a gunnlogi. This could get ugly quickly. My crappy math puts a dual reg gunni starting regen at around .4-.6. Then add new regen rate and a hardener... Considering they no doubt have stacking penalties, it would be roughly 1.6 - 1.8 seconds shaved off. So about 1.4 - 1.6 to start regen with 2.
Yeah, a double Regulator Gunny would have a 3*.65 (1st Reg) *.756 (2nd Reg @86% efficacy) = 1.47s recharge delay. The point is moot, however, as fitting those two modules gives you basically no room to fit anything decent in your highs/turret slots.
Alt of Halla Murr. Sentinel.
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Devadander
Woodgrain Atari
760
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Posted - 2015.09.28 22:37:00 -
[633] - Quote
If I use a HEP mod on my minmando I can punch for over 1300.
So if melee does full damage to weak spot all HAV are doomed.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.09.28 23:49:00 -
[634] - Quote
Devadander wrote:If I use a HEP mod on my minmando I can punch for over 1300.
So if melee does full damage to weak spot all HAV are doomed. It does 150% damage to weakspots.
That would be a sustained 3900 DPS if you have either a sidearm or equipment piece out to increase melee animation speed.
Bear in mind, you'll likely die to the vehicle explosion if you are standing back there. It's better to stand on top and phase glitch upon vehicle destruction. Any tanker worth their salt will spot your glowing Commando ass on the tacnet and not stay put.
https://youtu.be/iIZZSAKS3wY?t=2m15s
Dust 514 Market Trello. The essential resource for trading in Dust.
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.09.29 00:08:00 -
[635] - Quote
Breakin Stuff wrote:Oh wow. I just realized how much potential tegen can happen between forge shots on a gunnlogi. This could get ugly quickly. Wiyrikomi Breach with damage mods Direct Hit vs Shields [2154] Hp Direct Hit vs Armor [3027] Hp
HAV Weapoints Forge Gun 1.1% Body = 3330hp 0.9% Shield = 1938.6hp 2.75% Unshielded Fuel Cell = 8324.25hp 2.25% Protected Fuel Cell = 4846.5hp
Dust 514 Market Trello. The essential resource for trading in Dust.
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Genral69 death
T.H.I.R.D R.O.C.K
777
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Posted - 2015.09.29 00:11:00 -
[636] - Quote
Jadek Menaheim wrote:Breakin Stuff wrote:Oh wow. I just realized how much potential tegen can happen between forge shots on a gunnlogi. This could get ugly quickly. Wiyrikomi Breach with damage modsDirect Hit vs Shields [2154] Hp Direct Hit vs Armor [3027] Hp HAV Weapoints Forge Gun 1.1% Body = 3330hp 0.9% Shield = 1938.6hp 2.75% Unshielded Fuel Cell = 8324.25hp 2.25% Protected Fuel Cell = 4846.5hp This is true but how often do you see there rear end of a hav when your using a forge gun? Especially a breach forge
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.09.29 00:22:00 -
[637] - Quote
Genral69 death wrote:This is true but how often do you see there rear end of a hav when your using a forge gun? Especially a breach forge Admittedly, not frequently and especially if it is a redline tanker. However, cheap suicide minmandos might be more effective taking on these redline tanks.
HALO jump onto tank. https://youtu.be/g_93gJrrB44?t=32s
Dust 514 Market Trello. The essential resource for trading in Dust.
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.29 12:11:00 -
[638] - Quote
Is it out ???
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Devadander
Woodgrain Atari
761
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Posted - 2015.09.29 13:33:00 -
[639] - Quote
E.T.A....?
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Megaman Trigger
OSG Planetary Operations
794
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Posted - 2015.09.29 13:41:00 -
[640] - Quote
6th of October, I'm guessing, if it's not out today.
Purifier. First Class.
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Genral69 death
T.H.I.R.D R.O.C.K
783
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Posted - 2015.09.29 13:45:00 -
[641] - Quote
Just realised with the changes coming to the gal assault, your out doing the gal commando. If the assault get a fire rate bonus, you would get more damage out of the assault rather than the gal commando . Also if the bonus is only for the gal assault, the assult rifle will still suck completely in the hands of any other suit.
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Rhist Stormshield
Woodgrain Atari
15
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Posted - 2015.09.29 14:19:00 -
[642] - Quote
Perhaps we'll see more racial weapons on the proper suits then.
Tired of seeing the Rail rifle on Gallente assaults. |
Genral69 death
T.H.I.R.D R.O.C.K
785
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Posted - 2015.09.29 14:33:00 -
[643] - Quote
Rhist Stormshield wrote:Perhaps we'll see more racial weapons on the proper suits then.
Tired of seeing the Rail rifle on Gallente assaults. Not really the gal's fault, they just want some range
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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zzZaXxx
XxAMBUSH FTWxX
792
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Posted - 2015.09.29 14:49:00 -
[644] - Quote
ColdBlooded Max wrote:sorry but all this shield talk think about the cr i can see now ill be running away alot more now because we all know the cr dont do **** to shield and before u say use ur sidearm i am a min logi Switch to ASCR |
Devadander
Woodgrain Atari
761
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Posted - 2015.09.29 17:39:00 -
[645] - Quote
Genral69 death wrote:Rhist Stormshield wrote:Perhaps we'll see more racial weapons on the proper suits then.
Tired of seeing the Rail rifle on Gallente assaults. Not really the gal's fault, they just want some range
What's the amarr and matari excuse then?....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Daddrobit
You Can Call Me Daddy
2
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Posted - 2015.09.29 19:59:00 -
[646] - Quote
Genral69 death wrote:Just realised with the changes coming to the gal assault, your out doing the gal commando. If the assault get a fire rate bonus, you would get more damage out of the assault rather than the gal commando . Also if the bonus is only for the gal assault, the assult rifle will still suck completely in the hands of any other suit.
Well, with the nerfs coming to the other assault weapons, although it won't itself be any better in the hands of unbonused suits than it is currently, it will fare better overall by virtue of the others being brought down to its level. It might still not be "good" per se, but it'll technically be a more considerable choice.
Also the Galmando isn't completely for lack of use. That damage bonus does wonders for the PLC and Shotguns, both weapons that won't be affected by the new ROF bonus.
An Allotek with Damage Mods on a Galmando hitting a Gunni's weakspot? I think that's closing in on 4k damage right there.
Mmmmmmmmm...
O.G. Pink Fluffy Bunny
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.09.29 21:37:00 -
[647] - Quote
Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos
Or better yet, make grenade resupply timer longer - like 20s or so. That would rid most of the spam.
KERO-TRADER is my official Eve character for Dust trading.
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Rhist Stormshield
Woodgrain Atari
17
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Posted - 2015.09.30 00:45:00 -
[648] - Quote
Genral69 death wrote:Rhist Stormshield wrote:Perhaps we'll see more racial weapons on the proper suits then.
Tired of seeing the Rail rifle on Gallente assaults. Not really the gal's fault, they just want some range
Then what about the Breach and Tac AR? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.30 04:25:00 -
[649] - Quote
Jadek Menaheim wrote:Breakin Stuff wrote:Oh wow. I just realized how much potential tegen can happen between forge shots on a gunnlogi. This could get ugly quickly. Wiyrikomi Breach with damage modsDirect Hit vs Shields [2154] Hp Direct Hit vs Armor [3027] Hp HAV Weapoints Forge Gun 1.1% Body = 3330hp 0.9% Shield = 1938.6hp 2.75% Unshielded Fuel Cell = 8324.25hp 2.25% Protected Fuel Cell = 4846.5hp Coordinated ambushes with a player fluxing shields and a forger following up with a shot to the fuel cell are going to be very potent. Numbers are wrong.
It's 250% weakspot not 275 on the forge. Did the math already. It's a bit over 7000 damage.
Max damage from a breach forge on unhardened armor before warbarge is 2993 and some decimel places.
3,172.5 after warbarge.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Foehammerr
Dead Man's Game
218
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Posted - 2015.09.30 04:34:00 -
[650] - Quote
Rhist Stormshield wrote:Genral69 death wrote:Rhist Stormshield wrote:Perhaps we'll see more racial weapons on the proper suits then.
Tired of seeing the Rail rifle on Gallente assaults. Not really the gal's fault, they just want some range Then what about the Breach and Tac AR? Still short range weapons. The max range range other the is the same as the optimal for the assault rail. Plus it's technically not wrong to use rails on Gallente dropsuits.
De Opresso Liber
Beta Vet since 2/5/2013
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Jadek Menaheim
1nner.Heaven
7
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Posted - 2015.09.30 07:11:00 -
[651] - Quote
Breakin Stuff wrote: Numbers are wrong.
It's 250% weakspot not 275 on the forge. Did the math already. It's a bit over 7000 damage.
Max damage from a breach forge on unhardened armor before warbarge is 2993 and some decimel places.
3,172.5 after warbarge.
Not according to the photos rattati posted. By what you're saying a Plasma cannon pointed at the weakspot of an HAV should be showing 150% not 165% (as the photo shows).
I'm calculating damage in both shielded and unshielded states according to the damage vs shields and damage vs armor data from protofits (I also fit an adv CalSent with 3 Complex Dmg and 1 Adv Damage mod).
Dust 514 Market Trello. The essential resource for trading in Dust.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.30 07:19:00 -
[652] - Quote
Jadek Menaheim wrote:Breakin Stuff wrote: Numbers are wrong.
It's 250% weakspot not 275 on the forge. Did the math already. It's a bit over 7000 damage.
Max damage from a breach forge on unhardened armor before warbarge is 2993 and some decimel places.
3,172.5 after warbarge.
Not according to the photos rattati posted.By what you're saying a Plasma cannon pointed at the weakspot of an HAV should be showing 150% not 165% (as the photo shows). I'm calculating damage in both shielded and unshielded states according to the damage vs shields and damage vs armor data from protofits (I also fit an adv CalSent with 3 Complex Dmg and 1 Adv Damage mod).
the percentages shown on the tactical readout in game go up and down based on skill modifiers (such as weapon proficiency) otherwise a forge gun would read 90% when pointed at the glacis plate of a shielded gunnlogi.
the raw numbers often don't add up to what we see in the game. the armor of a madrugar weakspot shows me something ridiculous like 247% efficiency pre-hotfix, so my assessment of the percentage values shown is iffy.
but you take base damage, add skills, add damage mods, modify by profile and then do the multiplier (in the spreadsheet, not on the example images) to get the correct damage.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.30 07:20:00 -
[653] - Quote
Jadek Menaheim wrote:Breakin Stuff wrote: Numbers are wrong.
It's 250% weakspot not 275 on the forge. Did the math already. It's a bit over 7000 damage.
Max damage from a breach forge on unhardened armor before warbarge is 2993 and some decimel places.
3,172.5 after warbarge.
Not according to the photos rattati posted.By what you're saying a Plasma cannon pointed at the weakspot of an HAV should be showing 150% not 165% (as the photo shows). I'm calculating damage in both shielded and unshielded states according to the damage vs shields and damage vs armor data from protofits (I also fit an adv CalSent with 3 Complex Dmg and 1 Adv Damage mod). Mmhh. I think the +15% comes from the proficiency lvl 5 of the PLC that increases the damage only on shield ^^
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Genral69 death
T.H.I.R.D R.O.C.K
788
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Posted - 2015.09.30 09:14:00 -
[654] - Quote
Rhist Stormshield wrote:Genral69 death wrote:Rhist Stormshield wrote:Perhaps we'll see more racial weapons on the proper suits then.
Tired of seeing the Rail rifle on Gallente assaults. Not really the gal's fault, they just want some range Then what about the Breach and Tac AR? Breach shoots too damn slow I was using it yesterday on my gko commando, don't get me wrong its a great weapon for shield but if your trying to take down a Amor suit. Your gona be there a while The tac is good but it requires a good trigger finger to use
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Echo 1991
Titans of Phoenix Damage LLC
954
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Posted - 2015.09.30 12:33:00 -
[655] - Quote
The hotfix isn't out yet is it?
Wanna play eve?
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
260
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Posted - 2015.09.30 12:38:00 -
[656] - Quote
Echo 1991 wrote:The hotfix isn't out yet is it?
Let me check *gets lit up by a scrambler rifle in .5 seconds*...... Nope........
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Echo 1991
Titans of Phoenix Damage LLC
954
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Posted - 2015.09.30 12:39:00 -
[657] - Quote
Zan Azikuchi wrote:Echo 1991 wrote:The hotfix isn't out yet is it? Let me check *gets lit up by a scrambler rifle in .5 seconds*...... Nope........ Alright cool.
Wanna play eve?
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rayakalj9
Opus Arcana
35
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Posted - 2015.09.30 16:10:00 -
[658] - Quote
CCP Rattati wrote:Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns.
Reducing turn radius of swarm is actually a buff, it allows you to shoot around corners. I can't count the number of times a vehicle tried to escape behind something and my swarms turned so quickly they hit the obstacle. With reduced turn radius they'll get around and hit the vehicule.
Range nerf to ACR... Why? It already performs poorly after 50m
Magsec buff is a bit too much, half the damage buff would seem more adapted
I like the rest breach, burst and tactical all perform worse than the rest. The whole Gallente Rifle family needs a buff.
Yeah i know the Gallente rifle need some love. but what about the breach rail rifle? i mean as far as i see, it needs a little love in the charge up time
born jamaican
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
162
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Posted - 2015.09.30 17:08:00 -
[659] - Quote
rayakalj9 wrote:CCP Rattati wrote:Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns.
Reducing turn radius of swarm is actually a buff, it allows you to shoot around corners. I can't count the number of times a vehicle tried to escape behind something and my swarms turned so quickly they hit the obstacle. With reduced turn radius they'll get around and hit the vehicule.
Range nerf to ACR... Why? It already performs poorly after 50m
Magsec buff is a bit too much, half the damage buff would seem more adapted
I like the rest breach, burst and tactical all perform worse than the rest. The whole Gallente Rifle family needs a buff. Yeah i know the Gallente rifle need some love. but what about the breach rail rifle? i mean as far as i see, it needs a little love in the charge up time The wot? breach rail rifle? and it needs a buff you say?
Come to think of it... my proton vortex lightning grenade also needs a buff. Rattati can you buff that too!!!
Specialization: Making typo's.
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Echo 1991
Titans of Phoenix Damage LLC
955
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Posted - 2015.09.30 17:09:00 -
[660] - Quote
Toobar Zoobar wrote:rayakalj9 wrote:CCP Rattati wrote:Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns.
Reducing turn radius of swarm is actually a buff, it allows you to shoot around corners. I can't count the number of times a vehicle tried to escape behind something and my swarms turned so quickly they hit the obstacle. With reduced turn radius they'll get around and hit the vehicule.
Range nerf to ACR... Why? It already performs poorly after 50m
Magsec buff is a bit too much, half the damage buff would seem more adapted
I like the rest breach, burst and tactical all perform worse than the rest. The whole Gallente Rifle family needs a buff. Yeah i know the Gallente rifle need some love. but what about the breach rail rifle? i mean as far as i see, it needs a little love in the charge up time The wot? breach rail rifle? and it needs a buff you say? Come to think of it... my proton vortex lightning grenade also needs a buff. Rattati can you buff that too!!! He meant the vanilla rail rifle. :)
Wanna play eve?
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