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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
260
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Posted - 2015.09.30 12:38:00 -
[1] - Quote
Echo 1991 wrote:The hotfix isn't out yet is it?
Let me check *gets lit up by a scrambler rifle in .5 seconds*...... Nope........
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
263
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Posted - 2015.10.03 21:28:00 -
[2] - Quote
Shamarskii Simon wrote:Magsec OP.
Trust me. Making the proto magsec dish out current officer stats is insane. I use this thing religiously as my sidearm, only sidearm I'm skilled into. I've been ghosting on the forums until i saw this.
Please, do not buff the magsec. It's already a powerful sidearm once skill is invested. I know one person isn't much to say what will be balanced but this is too much at once. Either charge time or damage, not both.. And I suggest a lower increase to the damage aswell
Magsec is trash AND is exactly the same as the Breach SMG, literally there is NO difference between the 2 weapon's, it's also WAY too close to being an AR, if they were going to buff it for giggles, they could've just buffed the Magsecs ROF to 800 and say "Which one's different, the AR or the MAGSEC? YOU DECIDE!", that being said, it's a railgun weapon, and every OTHER railgun weapon has high damage, secondly all because 1 man can use it good, does mean its not worth buffing, whether or not it's OP I can't simply decide without actually seeing these stats in action.
Besides, as a sniper, I'll finally be able to run in the for fronts with my group with it and not be an incredibly worthless team mate waving a large wand around. Also officer weapon's are OP in general, no reason to keep this gun down. It's an SMG, it has a lower ROF than even the AR and DPS wise is still going to be un-eventful, you'll see a lot more people wielding it, but thats called FOTM, it happens all the time.
And yes, I have actually used it, can hardly kill anything with it, even at proto level with 3 sidearm damage mod's, simply because of the wiggle game.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
264
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Posted - 2015.10.04 03:37:00 -
[3] - Quote
Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho
Not nearly as much as an SL-4 a standard model ARR with a few damage mod's, sure, but NO where near the SL-4, perhaps at proto level, but even then it requires at least a damage mod or 2 to get that level of damage, even with profile damage, cause you have to remember, you're going to be shooting further than 40meter's with this gun, meaning to get efficient kills, you need to be stacking a number of damage mod's to even remotely kill at 60 meter's, simply because it's damage is practically the same as the AR and the fact that it has a much slower rate of fire than the AR, (which is why said rifle will always beat the magsec going head to head).
I understand your concern's, but I don't feel like it's going to be a bad thing in the long run, since many other gun's, every rifle especially, can kill most targets in a matter of second's anyway.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
264
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Posted - 2015.10.04 03:43:00 -
[4] - Quote
Devadander wrote:Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho Fairly certain kick reduction is rifles only.
No it say's Railgun per level, so it'll effect the SMG and sniper rifle too I suppose. Sorry for Double Post.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
270
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Posted - 2015.10.05 04:00:00 -
[5] - Quote
You know, we could keep arguing about this, but we won't be able to know UNLESS we actually see it in game, many a time an in game show of a weapon's abilities vs those on paper differ, significantly.
And even if you believe it'll be OP, it's range is still going to be less than the ARR, range vs alpha, range tend's to win 90% of the time, just like armor does against shield.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
280
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Posted - 2015.10.08 20:52:00 -
[6] - Quote
The Gallente ROF bonus is OP as ****, but if it mean's seeing less of my weapon's being used on the incorrect suit, fine....
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
280
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Posted - 2015.10.08 22:44:00 -
[7] - Quote
Dez Steelheart wrote:Cmon really Assault scramblers can might be more heat and less damage, but for Christ's sake they have ROF buff witch makes them still overpowered. I know the Assault Rifle was the underdog but now they are way too good. The scrambler Rifle might as well be scrap metal due to the fact of not being able to even move normally when charged, I don't mind it its just too much,not to mention the god awful amount of heat build up. Thank you for trying to bring back Gunnlogis to the fight but Madrugars are still too overpowered.
The bonus need's to be cut down to a 10%, so its 880, not 920..... Ascr is now technically balanced because the other weapon's can perform upto/on par with it.
SCR, seeing less of it, I'm fine with that, mean's the people using it before the nerf, are FOTM scrubs and not dedicated to the race itself.
Tank's.... Calmando swarm's, Good Game.....
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
283
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Posted - 2015.10.09 20:25:00 -
[8] - Quote
Immortal 3mpire wrote:To make the game balanced there should be a few things done. (mostly to vehicles)
Dropships need damage buff due to HMG doing full damage. they already do crazy damage to drop-ships.
or
tank hardeners need to be toned down.
and
torrents (installations)
need to do less damage or no auto aim to vehicles in the area when you are not even shooting them.
Drop-ships can be extremely powerful in the right hand's, especially if there's no AV to take them out. So HMG's are fine.
Tanks hardeners, not a tanker, but is still whatever, though honestly I think the hardeners last too long anyway and timer need's to be changed for how long their active.
*Turret's on the other hand are fine and if you make them unable to auto track vehicles their only liable for a buff when directly controlled by a player, if they do less damage then their going to be worthless to even hack, in which case, you may as well destroy it anyway for the extra war point's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
286
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Posted - 2015.10.13 21:33:00 -
[9] - Quote
Is it me? Or has shield's just been band-aided? Because shield competitiveness has not changed in the least amount this hotfix....
The bonus to the RR's is nice, but ineffective since any decent player could reasonably control the recoil, perhaps we should swap the bonus' between the gal's and the cal's.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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