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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
RedPencil
Random Gunz Rise Of Legion.
206
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Posted - 2015.09.24 17:18:00 -
[121] - Quote
Commander Noctus wrote: ~~On the Melee Changes
But...but...melee is my Commando's thing, right? That's one of their traits...right? Don't mind switching those Sentinel values maybe...? I mean, they're the only ones that can take advantage of it between those two.
Ratt screw up it's number. He will fix it soon enough.
Beware Paper cut M[;..;]M
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CeeJ Mantis
Mantodea MC
220
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Posted - 2015.09.24 17:21:00 -
[122] - Quote
CCP Rattati wrote:Jadek Menaheim wrote:Zaria Min Deir wrote:Jadek Menaheim wrote:Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now? I sure hope so, purely for the hilarity that will ensue. Is that why Commando Melee damage is being brought down substantially (from 1230hp to 750-ish)? If you managed your stamina properly for an engagement (and holding a sidearm or equipment) you could hit two times per second = 2460hp DPS. Which I could see adding up quickly against tanks if you managed to stand on top of it (which would prevent your death upon explosion). I may have screwed up the commando melee damage. Can you remind me what the base was. 240
Longest plasma cannon kill: 236.45m
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Commander Noctus
Gallente Loyalist
277
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Posted - 2015.09.24 17:21:00 -
[123] - Quote
RedPencil wrote:Commander Noctus wrote: ~~On the Melee Changes
But...but...melee is my Commando's thing, right? That's one of their traits...right? Don't mind switching those Sentinel values maybe...? I mean, they're the only ones that can take advantage of it between those two.
Ratt screw up it's number. He will fix it soon enough.
Ahh, yeah, I skipped over that one when looking at dev posts. Phew, now my dreams of punching tanks to death are still alive!
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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Thumb Green
2
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Posted - 2015.09.24 17:23:00 -
[124] - Quote
The RR kick reduction is only going to be for when you aim down sights, right?
Trying to bring the slayer logi back.... unsuccessfully so far.
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Ydubbs81 RND
Ahrendee Mercenaries
4
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Posted - 2015.09.24 17:25:00 -
[125] - Quote
Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos
why nade spam? ohh because of the buff to std and adv? People will still use cores, that buff won't be game changing.
"Bring out mass drivers & jump around goddamit"
Check RND out here
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 17:26:00 -
[126] - Quote
Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos If you aren't moving when a grenade or multiple grenades are being thrown at you you're an idiot. If you're a heavy that's another thing but any other suit should never stay in one place for more than 3 seconds, which is about the time it takes for a grenade to be thrown.
Plus that also restricts the grenade spammer to only a few meters of space which greatly limits his usefulness to his team.
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 17:27:00 -
[127] - Quote
Ydubbs81 RND wrote:Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos why nade spam? ohh because of the buff to std and adv? People will still use cores, that buff won't be game changing. Yeah I agree with this.
Fluxes are so much more useful anyway.
AVERT YOUR EYES!
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 17:29:00 -
[128] - Quote
Ydubbs81 RND wrote:Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos why nade spam? ohh because of the buff to std and adv? People will still use cores, that buff won't be game changing. no but now every grenade is going to do 600 damage and you can get 20 from adv nanos ....
the nade spam is going to get worse everyone will be doing it now not just scrubs with proto gear
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 17:31:00 -
[129] - Quote
XxBlazikenxX wrote:Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos If you aren't moving when a grenade or multiple grenades are being thrown at you you're an idiot. If you're a heavy that's another thing but any other suit should never stay in one place for more than 3 seconds, which is about the time it takes for a grenade to be thrown. Plus that also restricts the grenade spammer to only a few meters of space which greatly limits his usefulness to his team. grenade spamming shouldn't be a thing that was the whole point to the nanite consumption change a whole back but then they raised nanos to 6 carried and it brought it back
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 17:31:00 -
[130] - Quote
Mortedeamor wrote:Ydubbs81 RND wrote:Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos why nade spam? ohh because of the buff to std and adv? People will still use cores, that buff won't be game changing. no but now every grenade is going to do 600 damage and you can get 20 from adv nanos .... the nade spam is going to get worse everyone will be doing it now not just scrubs with proto gear Again, nade spammers are useless to your team in 95% of situations.
AVERT YOUR EYES!
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CeeJ Mantis
Mantodea MC
221
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Posted - 2015.09.24 17:32:00 -
[131] - Quote
I found 1 more thing that worres me. Grenades damage. If we are going to balance out grenades, then can we also tone the damage down a notch? Perhaps 500? The 600 damage of the core locus grenade is already really high. Especially against armor. Lower damage makes it more of a tool to use wisely, than a ln instakill on suits with less than 600 hp.
Longest plasma cannon kill: 236.45m
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 17:32:00 -
[132] - Quote
Mortedeamor wrote:XxBlazikenxX wrote:Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos If you aren't moving when a grenade or multiple grenades are being thrown at you you're an idiot. If you're a heavy that's another thing but any other suit should never stay in one place for more than 3 seconds, which is about the time it takes for a grenade to be thrown. Plus that also restricts the grenade spammer to only a few meters of space which greatly limits his usefulness to his team. grenade spamming shouldn't be a thing that was the whole point to the nanite consumption change a whole back but then they raised nanos to 6 carried and it brought it back If people want to be limited to 5 meters of space only being able to chuck grenades then let them. I don't see you complaining about mass driver nanohive spamming...
AVERT YOUR EYES!
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Kaze Eyrou
DUST University Ivy League
3
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Posted - 2015.09.24 17:34:00 -
[133] - Quote
CCP Rattati wrote:Locus Grenade damage progression made Standard and Advanced grenades fairly useless, so we are going to have the same damage for all tiears, with increasing radius per tier. We are also fixing the Packed Locus and buffing the Fused Grenades considerably.
CB Vet // Logi Bro // @KazeEyrou
Kaze's Helpful Links
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 17:36:00 -
[134] - Quote
Bro, I don't even use grenades at all and I'm a min scout so I die to an ADV locus (prebuff) anyway so I can already tell you this is not going to make a negative impact.
AVERT YOUR EYES!
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.24 17:37:00 -
[135] - Quote
CCP Rattati wrote:Soraya Xel wrote:CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle. CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon. Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon? Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways. Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch.
The forge has numerous huge improvements over swarms and honestly I can't see that many drawbacks to it.
The forge has pinpoint accuracy out to hundreds of metres. This is, far and away, the longest rangest AV option.
It is nearly hitscan - the projectile travels without dropoff and very quickly. At times, it's even easier to hit with than swarms are thanks to the many oddities of swarm tracking. Additionally, unlike swarms, this gives the target no time to react. If you whack a dropship in the engine with a damage modded breach forge gun, you will do catastrophic damage. On lesser fits you can OHKO them. With weakpoint sniping (and the forge gun is really the only AV weapon that can reliably pull this off) I wouldn't be surprised to OHKO low tier tanks.
Let's just list the benefits and drawbacks of both.
Forge gun:
+ Longest ranged AV option + Has multiple useful variants + Highest alpha damage of all AV + Strong against infantry - there's a reason it's been used as a sniper replacement in the past (and been nerfed for it) + Most accurate AV option - can reliably hit weakpoints + Fastest projectile of all AV - Charge time - Lowered mobility whilst charging - Has to be on a heavy suit (? Does this count as a real combat drawback?)
Swarm launcher:
+ Tracking + Doesn't need to be used on a heavy suit - Short range - Travel time - Completely unable to defend against infantry, rendering a sidearm mandatory - Unreliable on ground targets (e.g. frequently running into walls) - Lock-on time (less than forge gun's charge up time though) - Cannot be pre-charged (unlike the forge gun)
There're probably a couple of points you can scrounge elsewhere, but I don't really think that lineup favours the swarms.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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CeeJ Mantis
Mantodea MC
222
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Posted - 2015.09.24 17:40:00 -
[136] - Quote
Magsecs are already mechanically good. I wreck face with mine. I am a bit worried that this might be a bit too much. They only do slightly less DPS than SMGs, but have notably more range. I fear that this might bring one of my favorite guns into overpowered territory.
Longest plasma cannon kill: 236.45m
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 17:42:00 -
[137] - Quote
XxBlazikenxX wrote:Mortedeamor wrote:XxBlazikenxX wrote:Mortedeamor wrote:Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it .... really what they need to do is make it so locus nades cant be resupplied by nanos If you aren't moving when a grenade or multiple grenades are being thrown at you you're an idiot. If you're a heavy that's another thing but any other suit should never stay in one place for more than 3 seconds, which is about the time it takes for a grenade to be thrown. Plus that also restricts the grenade spammer to only a few meters of space which greatly limits his usefulness to his team. grenade spamming shouldn't be a thing that was the whole point to the nanite consumption change a whole back but then they raised nanos to 6 carried and it brought it back If people want to be limited to 5 meters of space only being able to chuck grenades then let them. I don't see you complaining about mass driver nanohive spamming... mass drivers dont do 600 dmg a shot lol
nade spam is far more predominant than md spam and more effective
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 17:44:00 -
[138] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Soraya Xel wrote:CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle. CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon. Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon? Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways. Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch. The forge has numerous huge improvements over swarms and honestly I can't see that many drawbacks to it. The forge has pinpoint accuracy out to hundreds of metres. This is, far and away, the longest rangest AV option. It is nearly hitscan - the projectile travels without dropoff and very quickly. At times, it's even easier to hit with than swarms are thanks to the many oddities of swarm tracking. Additionally, unlike swarms, this gives the target no time to react. If you whack a dropship in the engine with a damage modded breach forge gun, you will do catastrophic damage. On lesser fits you can OHKO them. With weakpoint sniping (and the forge gun is really the only AV weapon that can reliably pull this off) I wouldn't be surprised to OHKO low tier tanks. Let's just list the benefits and drawbacks of both. Forge gun: + Longest ranged AV option + Has multiple useful variants + Highest alpha damage of all AV + Strong against infantry - there's a reason it's been used as a sniper replacement in the past (and been nerfed for it) + Most accurate AV option - can reliably hit weakpoints + Fastest projectile of all AV - Charge time - Lowered mobility whilst charging - Has to be on a heavy suit (? Does this count as a real combat drawback?) Swarm launcher: + Tracking+ Doesn't need to be used on a heavy suit - Short range - Travel time - Completely unable to defend against infantry, rendering a sidearm mandatory - Unreliable on ground targets (e.g. frequently running into walls) - Lock-on time (less than forge gun's charge up time though) - Cannot be pre-charged (unlike the forge gun) There're probably a couple of points you can scrounge elsewhere, but I don't really think that lineup favours the swarms. -Forge is not the longest ranged AV weapon, swarm launchers track out to 100 meters more than forge guns. -Multiple "useful" variants? Let's admit something here, Breach FG makes you a fish out of water, and the Vanilla FG is inferior to the IAFG in almost every aspect. -Swarms still have higher DPS then any other AV weapon -So what if it's the fastest projectile (and that's still wrong, rail gun on a tank is AV and has a faster projectile) a dropship can still out speed a forge gun shot any day -Don't forget that it takes skill to use a forge gun because it does not have tracking, where on a swarm launcher all you need to do is point, wait a second, and release and repeat. -Who the heck cares about travel time? It goes out to 400 meters and only an ADS with a complex AB can out run that and even then just barely. -Sidearms are just as useful as light weapons if you can use them correctly
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 17:46:00 -
[139] - Quote
Mortedeamor wrote:XxBlazikenxX wrote:Mortedeamor wrote:XxBlazikenxX wrote:Mortedeamor wrote: nade spam enjoy that
u can throw 20 grenades with adv nanos ..so yeah this is gunna be terrible for a bit until ccp fixes it ....
really what they need to do is make it so locus nades cant be resupplied by nanos
If you aren't moving when a grenade or multiple grenades are being thrown at you you're an idiot. If you're a heavy that's another thing but any other suit should never stay in one place for more than 3 seconds, which is about the time it takes for a grenade to be thrown. Plus that also restricts the grenade spammer to only a few meters of space which greatly limits his usefulness to his team. grenade spamming shouldn't be a thing that was the whole point to the nanite consumption change a whole back but then they raised nanos to 6 carried and it brought it back If people want to be limited to 5 meters of space only being able to chuck grenades then let them. I don't see you complaining about mass driver nanohive spamming... mass drivers dont do 600 dmg a shot lol nade spam is far more predominant than md spam and more effective I disagree with you entirely. You can shoot a mass driver far more faster and farther than a locus grenade. You don't have to have be on a nanohive to spam a mass driver (you only need to have one near you) and last time I checked locus nades don't have 100% efficiency against vehicles.
AVERT YOUR EYES!
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Regnier Feros
Pielords
744
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Posted - 2015.09.24 17:46:00 -
[140] - Quote
Bons + Gal rof bonus.............
LongLiveQueenZarZar
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 17:48:00 -
[141] - Quote
Regnier Feros wrote:Bons + Gal rof bonus............. The ROF bonus only applies to the Assault Rifles
AVERT YOUR EYES!
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Regnier Feros
Pielords
745
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Posted - 2015.09.24 17:52:00 -
[142] - Quote
XxBlazikenxX wrote:Regnier Feros wrote:Bons + Gal rof bonus............. The ROF bonus only applies to the Assault Rifles hmm
LongLiveQueenZarZar
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 17:53:00 -
[143] - Quote
Regnier Feros wrote:XxBlazikenxX wrote:Regnier Feros wrote:Bons + Gal rof bonus............. The ROF bonus only applies to the Assault Rifles hmm So don't worry, no machine gun Bon's shotguns
AVERT YOUR EYES!
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.24 17:57:00 -
[144] - Quote
I'll go through each change and provide my feedback. There is a lot and I am really excited to see the meta get shaken up. Mostly good things but there are some things I'm not sure about, and some I don't like.
Trade - nice.
Small blaster - nice for dropships, but I'm disappointed for them on HAVs. Are we supposed to fire at the ground by people's feet. I don't think this will be easy in an HAV, and is quite counter-intuitive/weird. I suspect they will still be pretty rubbish on HAVs.
Breach shotgun buff - I'm very happy to see it finally get buffed. Not the way I would have done it as I feel range and reload speed would make it a more interesting weapon. But happy nonetheless.
Assault SMG - again, happy it's being buffed, but I believe it will have more range and dps than the basic variant, for the cost of only a very small amount of damage per mag and some fitting. A bit OP?
Bolt pistol - ok Magsec - high dps, hope it's not OP Scrambler pistols - nice!
Biotics - generally very happy, especially the kincat PG reductions. Myo PG increase should help reduce Myo+armour stacking.
Regulator CPU - Interesting choice to reduce regulator CPU. It's not a huge change, but I like that it will offset some of the high CPU cost of energisers for people who fit both.
Seems like a rather large nerf to the scrambler. +33% heat build up (is this just on charge shots?) 400% increase in kick and a movement penalty? I hope this won't prove an over-nerf.
Assault variant range nerfs - good for the ARR. Other rifles will still be fine. AScr heat increase - doesn't look like too much.
Cal HAVs - not a tanker but this seems like a much needed change. Very happy about this.
I mostly like the skill changes. Cal Ass bonus -Does the Caldari bonus work on hipfire? The hipfire kick helps balance it at short range. I was also kind of hoping for a spool reduction instead, as the RR 0.6s spool seems long. But this seems good anyway. Gal Ass bonus - I assume this will be +1% per level? +25% rof would be pretty OP I feel. At +5% I think this will be a nice addition and make the Gal Assault + AR pretty scary at shorter ranges, like it should be. Commando swarm skill - I like it. may upset Min Commandos. Depends how good mass drivers become at AV.
Shields - It's nice to have more order to it. Shield mediums and commandos get a needed buff to shield regen. It's nice to see that community feedback was taken into account and armour suit regen and delay won't be buffed as much as originally proposed. It still suffers the problem of buffing some classes significantly more than others though. Which I feel will need to be addressed to maintain balance. This doesn't have to be done with shields though, other areas can be tweaked. BUT We never got to give feedback on depleted delays. This seems pretty silly to me. I guess it's ok on shield suits, though it may encourage more dual tanking. It's nice for sentinels, who need to regen more hp and have lower regen rates. But armour mediums are getting a large buff here. This is going to exacerbate the imbalance being introduced between scouts and mediums.
Scouts are going to need a buff. Rattati has mentioned a cloak buff is on the cards. I guess this never made it in, which is a bit disappointing. If not in this hotfix, I'm hoping for a cloak delay reduction soon. Let's say 50%. Pls Rattati \o/.
HAV weak points - all good. Like it. By melee do you mean knives, or do you actually mean melee?
Swarms vs ADS - like
Melee - fair enough, though commandos currently do 240dmg. And Minmatar scouts currently do 120dmg.
Grenades - Nice, but I hope advanced locus aren't OP.
In the end, I like most of it, even if it's not all exactly how I'd want it done. Will be interesting to see how the meta changes. I hope we won't have to wait long for the inevitable scout buff. |
Avallo Kantor
877
|
Posted - 2015.09.24 17:59:00 -
[145] - Quote
I'm really happy to hear the other racial assaults are getting bonuses to their racial rifles, as I feel Assaults should be the unquestioned masters of their race's rifle lineup.
That said, I do worry slightly about the bonuses being in addition to previous bonuses as I feel it gives those suits a bit too much bang for their SP.
"Mind Blown" - CCP Rattati
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 18:00:00 -
[146] - Quote
Also, when will this be deployed?
AVERT YOUR EYES!
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CommanderBolt
Dead Man's Game
4
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Posted - 2015.09.24 18:01:00 -
[147] - Quote
I dont even know where to begin!
First off - ******* LOVE YOU MAN FOR MAGSEC AND BURST SCRAM PISTOL BUFFS! <3
A lot of things I had no idea you were going to do and some interesting ideas that are really going to change the meta.
Cautiously optimistic about this hotfix. The meta will swing wildly with this for sure.
OH **** SAN! REDUCED PG FOR MY FAVOUTRITE RED MODULES! Totally SOLD now
Wait wait wait... (Sorry im like a kid in a candy store!)
So Gallente Assault is going to buff the rate of fire of the Tac AR? Ohhhhhhhhhhhh mmmmmmmmmm come to papa daddy Gall Assault TAC combo!
"Madness how we turned our common-ground into a battle-ground.." - Essa
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 18:02:00 -
[148] - Quote
CommanderBolt wrote:I dont even know where to begin!
First off - ******* LOVE YOU MAN FOR MAGSEC AND BURST SCRAM PISTOL BUFFS! <3
A lot of things I had no idea you were going to do and some interesting ideas that are really going to change the meta.
Cautiously optimistic about this hotfix. The meta will swing wildly with this for sure.
Min Scouts will still be min scouts and wreck people so I'm not complaining.
AVERT YOUR EYES!
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 18:02:00 -
[149] - Quote
Could you normalize the Assault Submachine gun varients' PG/CPU with the other varients as well?
AVERT YOUR EYES!
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 18:05:00 -
[150] - Quote
last i checked i was saying nade spam is an issue i dont give a flying kitten what your opinion on mds is lol
and holding up the fact that min scout gets popped by all grenades there for nade damage buff has no negative impact is illogical you cant claim something has no impact on everything just because it doesnt impact one thing.
im calling it nade spam qq is the future of dust
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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