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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
DDx77
Random Gunz Rise Of Legion.
386
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Posted - 2015.09.25 05:24:00 -
[361] - Quote
Does the magsec receive the kick reduction bonus as well? (Please God....yessss?)
The Scrambler Rifle looks like it's being punished for its sins like the Rail Rifle was. The major increase in kick may be overkill any concerns on how this will affect the Amarr assault?
I am now terrified of ALL grenades......I don't know if I should be but I am
The hated Bolt pistol.....hated b/c of the crazy AA. I thought the ROF is fine as is. It's pretty damn slow....
Overall outstanding job, very very very excited and cant wait for this to drop! |
Ironmans Fist
Dead Man's Game
3
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Posted - 2015.09.25 06:19:00 -
[362] - Quote
nobody cares about the melee damage but when do you make the stupid jumping stop?
Steht ein Pils im Wald, kommt der Iron und trinkts aus.
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Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.25 06:24:00 -
[363] - Quote
Only on page 15, but can I just say that hitting a moving vehicle at range with a forge does take skill. You do have to lead your target, and hitting a dropship is actually quite difficult. Though I would t say it's too difficult, considering the damage you can do. Not easy though. |
james jared
Titans of Phoenix Damage LLC
150
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Posted - 2015.09.25 06:31:00 -
[364] - Quote
Will all mass drivers get 100% damage to vehicles or just the breach??? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.25 06:34:00 -
[365] - Quote
james jared wrote:Will all mass drivers get 100% damage to vehicles or just the breach???
I believe all.
Flaylocks too.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Demandred Moores
Fatal Absolution Bleeding Sun Conglomerate
123
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Posted - 2015.09.25 06:56:00 -
[366] - Quote
Kallas Hallytyr wrote:Demandred Moores wrote:some valid points here. But my ads is still op, and av loses more than me before they take me out. It's not so bad as you make it seem. #foreverpython Also a fully fit python is like 100 - 150k more than a minmando please you're giving ads pilots a bad name. Stop. ADSs being OP is entirely debatable. What constitutes being OP? KDR? ISK destroyed per death? That's a legitimate question I'm asking: what makes the ADS specifically OP? Because if it's something measurable then surely Rattati wouldn't be making changes to ease the life of the ADS such as the proposed FoxFour changes, right? I don't always fly, in fact I often ground pound. I mostly use my PLC and that can scare away ADSs fine for the most part (it's hard to hit them, but one solid hit and they're usually running) whereas my ADV Swarms on a STD suit costs minimal ISK and can put the hurt on any but the most hardened ADS. And that's kinda the thing: anecdotally, a single Wiyrkomi can seriously frighten even my double hardened Pythons - that Wiyrkomi does not need to be mounted on a fully PRO fit MinCom (orsoon to be CalCom) it can be on a STD MinCom and run to about 60k ISK with PRO damage mods while providing top-tier firepower and being plenty able to defend itself against infantry. Is that OP? I don't think so, but I do feel that vehicles need a serious overhaul more than Hotfix tweaks to really get a proper balance going. While they cost an arm and a leg to operate they need to have that much of an impact on the battlefield, or else they aren't worth operating - surely it'd be better to make them less expensive and less effective simultaneously, thereby making them more interesting to actually see on the field. Well, in my opinion that's the case. As for the cost,a fully fit ADS will cost around 300-400k; a fully fit PRO dropsuit will cost 120-200ish, depending on the suit. But as I also mentioned above, an AV suit doesn't need to be PRO to take on an ADS. A STD MinCom with Combat Rifle (or CalCom with ARR after FoxFour) and a Wiyrkomi will cost roughly 40-60k, depending on how it's fit/what tiers are used for the modules, etc. That's not dirt cheap but it's significantly less expensive than an ADS and threatens it to nearly the same degree as a fully PRO suit does,only sacrificing a small amount of damage by not stacking up as many damage mods as possible. Whereas on the flip side,the minimum cost of an ADSis roughly 250k with just STD mods and a single turret. Again, not entirely unreasonable, but then there's a large disparity with the power/cost ratio of the two. But yeah it's not all bad for the ADS, but the situation is overall not good and is definitely not a healthy balance. I just find that Soraya is unnecessarily militant about V/AV changes, and others like the one I was responding to earlier seem to feel that most ADS pilots want a free ride, which isn't the case. I stopped reading at double hardened python lmao. Gg |
Varoth Drac
Dead Man's Game
1
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Posted - 2015.09.25 06:58:00 -
[367] - Quote
CCP Rattati wrote: People who complain about Scrambler Hipfire kick going from 0.025 to 0.1 as "OMG 400% nerf" need to play the game. This is intended to stop spam and nothing else. Currently the 0.025 is so little it literally does nothing. There is no kick. After a lot of testing, the number is balanced to be able to charge and then fire calmly. Spamming as fast as you can will overheat within a few shots, but a calm follow up will not.
So it's just an increase in hipfire kick? That's good, because the current ads kick is a factor. And I said it's a 400% kick increase, which it is, not a 400% nerf to scramblers in general. But I guess it's not that much since the hipfire kick is low to start with.
I trust your testing, it will be interesting to try out. |
Demandred Moores
Fatal Absolution Bleeding Sun Conglomerate
123
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Posted - 2015.09.25 07:07:00 -
[368] - Quote
Soraya Xel wrote:Kallas Hallytyr wrote:ADSs being OP is entirely debatable. What constitutes being OP? KDR? ISK destroyed per death? The problem is, it was ALL OF THE ABOVE before the nerf. ADS was incredibly ISK efficient. I'm willing to bet it still is, but the only way we'll know is if Rattati decides to share the numbers. Kallas Hallytyr wrote:I just find that Soraya is unnecessarily militant about V/AV changes, and others like the one I was responding to earlier seem to feel that most ADS pilots want a free ride, which isn't the case. It's hard to not think pilots just want a free ride when Judge thought a KDR of 50 was "about right", and most of the dropship pilots in the community SUPPORTED HIM! And from what I've seen, the ADS is the most overpowered class in the entire game, and not enough has been done. So when people are pushing buffs for the ADS, I do feel that that is rightly insane. But I'm not even all that picky. I am okay with the turning radius change. That's fine, I'm glad there's actual gameplay potential in evading swarms. I'm okay with, as I mentioned, even drastically lowering the distance swarms chase you. From 400m down to less than 300m, so that if you're running from swarms, you can reasonably do so. But the lock-on range is pitifully low, I have to spend a minute just trying to find a spot where I can actually lock a dropship, but it moves two seconds later, and then I can't do jack again, much less fire a second volley if I got one off at all, the proposed will now bring it to HALF the range of the forge gun, and the forge gun was, to begin with, a far superior weapon. I don't even understand why dropship pilots are so unreasonably militant about swarms, and unwilling to recognize that the only time they get killed by swarms, is when they were getting forge gunned at the same time. The arguments around swarms are complete nonsense, and I feel that yeah, dropships are just trying to prevent another viable aerial AV method from existing. While I stated I think the ads is in a good place, and ads is my main role, this guy is just wrong. Swarms as are are simply op. Forge is a terrible anti air weapon good only for anvil over watch on the production facility. |
IAmDuncanIdaho II
Nos Nothi
4
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Posted - 2015.09.25 07:43:00 -
[369] - Quote
Bremen van Equis wrote:IAmDuncanIdaho II wrote:Thank you for keeping an AV role for the Minmando. Please may I have my Swarm Launcher tree SP back? :-o
You can have all your swarm launcher SP back after you deduct the SP you got using it to farm WP. Deal? ;)
lol - farm WP? With a schwarma launcher? Nah I use my amarr logi for that ;-)
XxBlazikenxX wrote:Mortedeamor wrote:last i checked i was saying nade spam is an issue i dont give a flying kitten what your opinion on mds is lol
and holding up the fact that min scout gets popped by all grenades there for nade damage buff has no negative impact is illogical you cant claim something has no impact on everything just because it doesnt impact one thing.
im calling it nade spam qq is the future of dust No, I'm saying it's not an issue because I never stay in one place for more than a second so grenades are completely irrelavent to me.
Blaze, core nades being OP is a fairly common opinion I think. I don't see how it doesn't affect you - how are you not caught in its blast radius at random, even if you are always moving?
I run scout a lot, and I die to nades plenty, regardless of whether I've stayed in one place or not.
Even if it's a non-issue for you, you must be one of the few. If that's the case, why do you care about what happens to them? You're spending a lot of time arguing the toss about something that is irrelevant to you.
I'm with Morte on this one - Nade 514 coming up ;-)
[edit] And as others have said - progressing the nades around the ADV variants might've been prudent
This post has been liked by XxBlazikenxX
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shanatak
Prima Gallicus
23
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Posted - 2015.09.25 07:45:00 -
[370] - Quote
I think the People who are crying about the little buff of ads and the nerf of swarms just never try to fly. Pilot need a little bit of loves and some players hate that. It s crazy how some players don t want equitability. |
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Rabbit C515
Die Valkyrja
33
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Posted - 2015.09.25 07:58:00 -
[371] - Quote
I would like to suggest that while increasing the heat cost of the charge, please increase the damage multiplier of charge shot.
As : 1. scrambler rifle consecutive shots kick increase, follow up shots will not be that accurate. More time for enemy to react / easy to overheat and screw up. 2. -20% speed when holding charge. You now are more focus to your target and less likely react to surrounding.
That mean charge shot now require more skill to handle and use less in more cases.
So please Rattati increase the damage multiplier of charge shot to reward those charge shot players who are willing to specialize in this combat style. |
TooMany Names AlreadyTaken
Going for the gold
1
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Posted - 2015.09.25 08:09:00 -
[372] - Quote
Breakin Stuff wrote:james jared wrote:Will all mass drivers get 100% damage to vehicles or just the breach??? I believe all. Flaylocks too. This means that the Breach Flaylock will FINALLY have a use as a proper AV sidearm.
My sweet summer is gone.
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.09.25 08:32:00 -
[373] - Quote
Enough as been said about grenades and I think Rattati noticed that they will be OP af if he releases those numbers.
Now I want to talk about assaults changes.
Cal and Gal are getting a great and needed buff (tho I still don't know if gal is 5% per level or total). Minmatar is also getting a huge shield buff (almost equivalent to the CalAss). But what about the Amarr Assault ? Nothing. Worse ! The ScR is getting seriously over-nerfed ! I swear, no one will ever use an Amarr assault with these changes.
The overheat increase is too much, the kick increase is re-tarded, and the "slowing you when charging" will make the amarr assault even more vulnerable to grenades (which gets a crazy over-buff).
Something I thought you'd have understand is that you dont buff something by nerfing another. The ScR just needs to deal less damage on shields and nothing else. You're simply killing the weapon with those changes.
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Nirwanda Vaughns
1
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Posted - 2015.09.25 08:35:00 -
[374] - Quote
CCP Rattati wrote:I stand fully by the whole HAV/AV reasoning in the OP. Assault Swarm launchers are still on the table for being an Anti Air platform.
how about the specialization skills i've mentioned in order to bring some balance to true AV'ers? 15-25m increase per level with a high training multiplier would give the edge for peopel who are true AV users and its a good SP sink for those of us that have been around for a while.
Having Assault Swarms as dedicated anti-air would be nice, perhaps lower damage but longer lock range of say 300m should help scare the odd missile spamming python away for a minute or so
Please fix my C-II hitpoints!!
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ID G4f
XxAMBUSH FTWxX
9
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Posted - 2015.09.25 08:37:00 -
[375] - Quote
I think it's funny how much complaining the swarms nerf is getting, while the pilots now have to compete with a whole new group of av weapons. Very little complaining from that. Who really want's a free ride? Honestly after the update i will probably spec away from tanks all together, i doubt the shield buff's will be enough to offset the new potential av damage on the field at any given time. I will probably keep my dropships because flying is fun even if you end with 0wp because you have to stay in the clouds to live. But as the pilots dwindle and people stop using tanks out of the redline if at all, the stats will point towards a buff hopefully. I also remember how happy i was when i first learned knives did substantial damage to vehicles i threw a jump suit together and waited, cloaked, for ads to swing in close to jump on the roof and knifed it till i blew it up... i can't wait to try it now that the damage will be higher. LoL. Think i'm going to focus into the ass suits since they seem to be better then commando's in every way now. And have the potential to be either as tough as a commando or as fast as a scout. i will give a few weeks after the update to see if they are as op as they seem to be getting. i'm verrrrrrrry happy to see the changes & i know you pick nerf's /buff's based on what most people use (in pc mostly i think) compared to what people don't use at all. So long run it'll all even out. I have faith that this hotfix will lead to even greater ones. o7
85mil sp and counting
ID's Escrow - trade safe
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ID G4f
XxAMBUSH FTWxX
10
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Posted - 2015.09.25 08:55:00 -
[376] - Quote
Also is there any eta on this update? I know it's been asked alot, since i read every post. So the question might seem redundant. But i just wonder if i have time to store up some sp.
85mil sp and counting
ID's Escrow - trade safe
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.09.25 08:59:00 -
[377] - Quote
Minty Essence wrote:Goddamit!
>Just started the game a few weeks ago >Go all out on Amarr Assault because Amarr Victor >Just unlocked the Vizam Scrambler Rifle today >See this... >see this >laugh >laugh harder
it's still useful.
Closed beta vet.
Lurk mode is engaged.
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.09.25 09:07:00 -
[378] - Quote
One Eyed King wrote:I feel like that is just True's version of pornography. i want to shoot my breach forgegun up the madrugar's back side
Closed beta vet.
Lurk mode is engaged.
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Asad Thahab-Jabal
Incorruptibles
161
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Posted - 2015.09.25 10:50:00 -
[379] - Quote
CCP Rattati wrote:Gallente HAV Weak Spot [img]http://puu.sh/kniol/05e3be0da6.jpg[/img]
Caldari HAV Weak Spot [img]http://puu.sh/knisv/827ef28d16.jpg[/img] Right in the b-hole. Got it.
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
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Asad Thahab-Jabal
Incorruptibles
161
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Posted - 2015.09.25 10:53:00 -
[380] - Quote
XxBlazikenxX wrote:I just completely ignored everything you said after you stated "ADSs are incredibly isk efficient" Which is funny, because he said "was". "ADS was incredibly ISK efficient."
Then goes on to say they still might be, but isn't sure.
Train reading comprehension V asap.
Breakin Stuff wrote:I will gleefully support making the plasma cannon or even a flaylock pistol being so before i will support making a fire and forget lock on weapon "best in class." AV doesn't want it to be "best in class" we want it to "not be absolute dribbleshit". The lock on range reduction on the table is pushing the swarm launchers into that category.
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
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ID G4f
XxAMBUSH FTWxX
10
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Posted - 2015.09.25 11:48:00 -
[381] - Quote
I honestly think lock on should be removed from swarm launcher; or (a second less disirable option) added to large/small missile turrets. They are supposed to be the same weapon tech, & this was the original idea from what i understand. although i think removing lock on from this game is a far better idea. I also would like to see emplacement turrets treat infantry and vehicles equil. If infantry have to shoot them for the ai to attack back, same should be for vehicles. there is not alot of equality between vehicles and dropsuits, if they are to be equil, let them cost the same & let us deploy in them without a dropsuit, we can't escape death & our losses are on equil ground with dropsuits.
85mil sp and counting
ID's Escrow - trade safe
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Regnier Feros
Pielords
778
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Posted - 2015.09.25 11:49:00 -
[382] - Quote
Sequal's Back wrote:Enough as been said about grenades and I think Rattati noticed that they will be OP af if he releases those numbers.
Now I want to talk about assaults changes.
Cal and Gal are getting a great and needed buff (tho I still don't know if gal is 5% per level or total). Minmatar is also getting a huge shield buff (almost equivalent to the CalAss). But what about the Amarr Assault ? Nothing. Worse ! The ScR is getting seriously over-nerfed ! I swear, no one will ever use an Amarr assault with these changes.
The overheat increase is too much, the kick increase is re-tarded, and the "slowing you when charging" will make the amarr assault even more vulnerable to grenades (which gets a crazy over-buff).
Something I thought you'd have understand is that you dont buff something by nerfing another. The ScR just needs to deal less damage on shields and nothing else. You're simply killing the weapon with those changes. Assault scrambler <3 I want to try the new vanilla scrambler on the mando
LongLiveQueenZarZar
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.25 12:02:00 -
[383] - Quote
XxBlazikenxX wrote:Soraya, the type of nerf you are suggesting is literally the equivalent of giving logis the health of scouts, making heavies only carry two sidearms, or making so nanohives only replenish one clip.
There's a nerf, and then there's this, you completely want the ADS to be almost unviable in any situation (which it already almost is).
False. I'm not promoting nerfing dropships in this thread.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.25 12:03:00 -
[384] - Quote
XxBlazikenxX wrote:I just completely ignored everything you said after you stated "ADSs are incredibly isk efficient"
That's your ignorance.,not mine.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.25 12:07:00 -
[385] - Quote
Kallas Hallytyr wrote:Except that Judge wasn't talking about a 50KDR being 'fine', it was that the only way to remain ISK positive was to have a 50KDR (because at the time they cost so much more): it was not that a 50KDR is fine for ADS and for no one else, it was that that was the benchmark for ADS being a self-sustaining role like any other.
Also complete bull, because at 50 KDR average, Judge made a killing off every derpship he flew. Most. Profitable. Fit. Ever.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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ID G4f
XxAMBUSH FTWxX
10
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Posted - 2015.09.25 12:38:00 -
[386] - Quote
dropships isk efficient? Maybe when the rof was broken, certainly not anymore for all but the best of pilots, maybe after the update. We will see.
85mil sp and counting
ID's Escrow - trade safe
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Devadander
Woodgrain Atari
737
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Posted - 2015.09.25 12:38:00 -
[387] - Quote
Did the math on my calass for post foxfour numbers...
Just
70sps .01-.03d .05-.06dd Add a sexy skill boost to my rifle, plus the sexmag......
DEATH TO THE REBEL SCUM!
(And that's without calc on the mod changes and maybe squeezing a dm or something now)
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
655
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Posted - 2015.09.25 12:46:00 -
[388] - Quote
CCP Rattati wrote:Gallente HAV Weak Spot [img]http://puu.sh/kniol/05e3be0da6.jpg[/img]
Caldari HAV Weak Spot [img]http://puu.sh/knisv/827ef28d16.jpg[/img]
OMG! Was that fuel cell assembly ALWAYS sitting there like that, waving at us and smiling? Or did the devs do some cool redesigning of the vehicle for this Hotfix? This moment may qualify as "new vehicle design", introduced to the game!
(...either way, yes I'm glad our Dropships don't have, err um something like THAT stuck up inside our--- --er, I mean, there's no crack between our-- Well, uh, what I'm trying to say is... Gosh, you know what I mean! Having red mercs running around the back of your DS trying to get a round up,-- I mean IN that--- well, it would be mighty uncomfortable for a dropship. ....oh)
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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ID G4f
XxAMBUSH FTWxX
10
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Posted - 2015.09.25 12:50:00 -
[389] - Quote
CELESTA AUNGM wrote:CCP Rattati wrote:Gallente HAV Weak Spot [img]http://puu.sh/kniol/05e3be0da6.jpg[/img]
Caldari HAV Weak Spot [img]http://puu.sh/knisv/827ef28d16.jpg[/img] OMG! Was that fuel cell assembly ALWAYS sitting there like that, waving at us and smiling? Or did the devs do some cool redesigning of the vehicle for this Hotfix? This moment may qualify as "new vehicle design", introduced to the game! (...either way, yes I'm glad our Dropships don't have, err um something like THAT stuck up inside our--- --er, I mean, there's no crack between our-- Well, uh, what I'm trying to say is... Gosh, you know what I mean! Having red mercs running around the back of your DS trying to get a round up,-- I mean IN that--- well, it would be mighty uncomfortable for a dropship. ....oh )
It has always there, and has always been a crit damage zone. Apparently the crit damage zone is just getting bigger from what i understand.
85mil sp and counting
ID's Escrow - trade safe
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Devadander
Woodgrain Atari
737
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Posted - 2015.09.25 12:52:00 -
[390] - Quote
ID G4f wrote:CELESTA AUNGM wrote:CCP Rattati wrote:Gallente HAV Weak Spot [img]http://puu.sh/kniol/05e3be0da6.jpg[/img]
Caldari HAV Weak Spot [img]http://puu.sh/knisv/827ef28d16.jpg[/img] OMG! Was that fuel cell assembly ALWAYS sitting there like that, waving at us and smiling? Or did the devs do some cool redesigning of the vehicle for this Hotfix? This moment may qualify as "new vehicle design", introduced to the game! (...either way, yes I'm glad our Dropships don't have, err um something like THAT stuck up inside our--- --er, I mean, there's no crack between our-- Well, uh, what I'm trying to say is... Gosh, you know what I mean! Having red mercs running around the back of your DS trying to get a round up,-- I mean IN that--- well, it would be mighty uncomfortable for a dropship. ....oh ) It has always there, and has always been a crit damage zone. Apparently the crit damage zone is just getting bigger from what i understand.
Dropships weak points are those huge thrusters on the back that rotate. I think... Idk that's where I aim lol
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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