|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.09.24 10:39:00 -
[1] - Quote
oh snap! Nova knives will do 100% damage to HAVs. I'm going to have fun with that.
Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now?
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.09.24 11:28:00 -
[2] - Quote
Francois Sanchez wrote:Also commando melee damage is badly nerfed in the spreadsheet, is it intended? Senpai noticed my my intensity of fisting and did not approve...
why Senpai Rattati, I thought you wanted to unite.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.09.24 11:46:00 -
[3] - Quote
^ The reload speed on the Galmando factors in there.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.09.24 12:02:00 -
[4] - Quote
Zaria Min Deir wrote:Jadek Menaheim wrote:Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now? I sure hope so, purely for the hilarity that will ensue. Is that why Commando Melee damage is being brought down substantially (from 1230hp to 750-ish)?
If you managed your stamina properly for an engagement (and holding a sidearm or equipment) you could hit two times per second = 2460hp DPS. Which I could see adding up quickly against tanks if you managed to stand on top of it (which would prevent your death upon explosion).
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.09.24 21:40:00 -
[5] - Quote
CCP Rattati wrote:Jadek Menaheim wrote:Zaria Min Deir wrote:Jadek Menaheim wrote:Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now? I sure hope so, purely for the hilarity that will ensue. Is that why Commando Melee damage is being brought down substantially (from 1230hp to 750-ish)? If you managed your stamina properly for an engagement (and holding a sidearm or equipment) you could hit two times per second = 2460hp DPS. Which I could see adding up quickly against tanks if you managed to stand on top of it (which would prevent your death upon explosion). I may have screwed up the commando melee damage. Can you remind me what the base was. Melee damage base on the commando was 240.
You can also see the dps vs. fitting cost comparison of knives and melee damage; I wrote up a comparison here,
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.09.24 22:17:00 -
[6] - Quote
@RedPencil
^ Are you serious?! Maybe you weren't around for closed beta hell.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.09.24 22:40:00 -
[7] - Quote
RedPencil wrote:Jadek Menaheim wrote:@RedPencil
^ Are you serious?! Maybe you weren't around for closed beta hell. I wasn't there. It would also likely invalidate the role of the Plasma Cannon if you make the swarm an effective av damage tool that can also take on infantry targets.
However, making a kinetic weapon (minimal hp damage, but very high knockback for vehicles) might work.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.09.28 23:49:00 -
[8] - Quote
Devadander wrote:If I use a HEP mod on my minmando I can punch for over 1300.
So if melee does full damage to weak spot all HAV are doomed. It does 150% damage to weakspots.
That would be a sustained 3900 DPS if you have either a sidearm or equipment piece out to increase melee animation speed.
Bear in mind, you'll likely die to the vehicle explosion if you are standing back there. It's better to stand on top and phase glitch upon vehicle destruction. Any tanker worth their salt will spot your glowing Commando ass on the tacnet and not stay put.
https://youtu.be/iIZZSAKS3wY?t=2m15s
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.09.29 00:08:00 -
[9] - Quote
Breakin Stuff wrote:Oh wow. I just realized how much potential tegen can happen between forge shots on a gunnlogi. This could get ugly quickly. Wiyrikomi Breach with damage mods Direct Hit vs Shields [2154] Hp Direct Hit vs Armor [3027] Hp
HAV Weapoints Forge Gun 1.1% Body = 3330hp 0.9% Shield = 1938.6hp 2.75% Unshielded Fuel Cell = 8324.25hp 2.25% Protected Fuel Cell = 4846.5hp
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.09.29 00:22:00 -
[10] - Quote
Genral69 death wrote:This is true but how often do you see there rear end of a hav when your using a forge gun? Especially a breach forge Admittedly, not frequently and especially if it is a redline tanker. However, cheap suicide minmandos might be more effective taking on these redline tanks.
HALO jump onto tank. https://youtu.be/g_93gJrrB44?t=32s
Dust 514 Market Trello. The essential resource for trading in Dust.
|
|
Jadek Menaheim
1nner.Heaven
7
|
Posted - 2015.09.30 07:11:00 -
[11] - Quote
Breakin Stuff wrote: Numbers are wrong.
It's 250% weakspot not 275 on the forge. Did the math already. It's a bit over 7000 damage.
Max damage from a breach forge on unhardened armor before warbarge is 2993 and some decimel places.
3,172.5 after warbarge.
Not according to the photos rattati posted. By what you're saying a Plasma cannon pointed at the weakspot of an HAV should be showing 150% not 165% (as the photo shows).
I'm calculating damage in both shielded and unshielded states according to the damage vs shields and damage vs armor data from protofits (I also fit an adv CalSent with 3 Complex Dmg and 1 Adv Damage mod).
Dust 514 Market Trello. The essential resource for trading in Dust.
|
|
|
|