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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Asad Thahab-Jabal
Incorruptibles
150
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Posted - 2015.09.24 15:57:00 -
[91] - Quote
There was something here! I was about to type a thingy!
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
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Juno Tristan
Obscure Reference
846
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Posted - 2015.09.24 15:57:00 -
[92] - Quote
CCP Rattati wrote:Asad Thahab-Jabal wrote:Rattati,
Is the new Gallente and Caldari dropsuit command bonuses replacing the current bonuses?
Or are they in addition to the current bonuses? in addition
Do we have implement the Scrambler Rifle nerf at the same time as the Gal/Cal buff?
ADS Ramming Revenge!
Plasma Cannon Rampage
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 15:58:00 -
[93] - Quote
CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle.
I did read the whole thing. Can you spell out the part where Swarms were buffed?
CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon.
Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon?
Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
130
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Posted - 2015.09.24 16:04:00 -
[94] - Quote
Soraya Xel wrote:CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle. I did read the whole thing. Can you spell out the part where Swarms were buffed? If the damage was buffed in a way I'm not realizing, can you explain how that's supposed to help when I have half the range of a forge gun, and can't really hit anything I want to fire at anyhow? CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon. Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon? Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways. If anything swarms need an option to hit infantry in some way, or to be made a sidearm
A weapon that requires no active aiming or leading the target should never be the highest damaging weapon. Which is amusing, since damage wasn't touched. Classic CCP, dancing around the issue to the very end. |
Yoda Boss
Dem Durrty Boyz
275
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Posted - 2015.09.24 16:04:00 -
[95] - Quote
I'll allow it.
(Gê¬n+Ç-´)GèâGöüGÿån+ƒGû¬.°n+í¤GÿåGùÅ.° GÖñGÖíTrade/saleGÖºGÖñ
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CCP Rattati
C C P C C P Alliance
26
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Posted - 2015.09.24 16:08:00 -
[96] - Quote
Soraya Xel wrote:CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle. I did read the whole thing. Can you spell out the part where Swarms were buffed? If the damage was buffed in a way I'm not realizing, can you explain how that's supposed to help when I have half the range of a forge gun, and can't really hit anything I want to fire at anyhow? CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon. Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon? Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways. Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Regnier Feros
Pielords
741
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Posted - 2015.09.24 16:12:00 -
[97] - Quote
CCP Rattati wrote:Cat Merc wrote:Plasma Cannon doesn't get the weakpoint modifier that the Forge Gun gets?
Ratatouille plz Forge Gun is supposed to be the absolute best AV weapon. On the topic of av weapons, is the laser rifle ever going to be considered an av weapon in the future?
LongLiveQueenZarZar
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Tri Stone
Intara Direct Action Caldari State
20
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Posted - 2015.09.24 16:14:00 -
[98] - Quote
CCP Rattati wrote:Asad Thahab-Jabal wrote:Rattati,
Is the new Gallente and Caldari dropsuit command bonuses replacing the current bonuses?
Or are they in addition to the current bonuses? in addition
woooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooow
Now the amarr assaults bonus really needs to be looked at.... it can only effect 2 light weapons.... meanwhile all the other factions not only have more weapons but also have one or both of its bonuses applying to it's sidearm/light weapon. that doesn't seem to fair or balanced Mr Rattati
change the amarr assault bonus to apply to it's sidearm if it light weapon is being severely nerfed. |
Derrith Erador
Fatal Absolution
3
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Posted - 2015.09.24 16:15:00 -
[99] - Quote
Well, I hate to bring up old crap, but seeing as I'm shameless and the Devs seem to finally be showing the ADS some love, I may as well ask.
Since hotfix delta, we had our ROF reduced significantly to 3%. In a recent PC, I finally caved and decided to try a rocket on an incubus. I have Python and incubus maxed out, and noticed no ROF difference.
This wouldn't be so frustrating if the SP required to get it maxed out wasn't so monumentally high. My question is will there be any plans to make the SP we pilots sunk into these skills worth it? Perhaps an added minor benefit, or a slightly better ROF?
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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TheD1CK
Dead Man's Game
2
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Posted - 2015.09.24 16:17:00 -
[100] - Quote
My only argument would be the Assault bonues..
Gallente with high RoF will be pretty nasty..
And.. again.. The Caldari reload is great!!, fast reloads to match fast recharge delays.. Kick reduction is just sending an invite for Cal Assaults to dominate in close ranges.. I've seen this spoke about a lot, always hoped the day would never come..
Edit: Just read replies and the bonuses are in addition to current..
Well thats OP
There should be some interesting spam on the battlefield soon
SOONtm
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.09.24 16:19:00 -
[101] - Quote
CCP Rattati wrote:Jadek Menaheim wrote:Zaria Min Deir wrote:Jadek Menaheim wrote:Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now? I sure hope so, purely for the hilarity that will ensue. Is that why Commando Melee damage is being brought down substantially (from 1230hp to 750-ish)? If you managed your stamina properly for an engagement (and holding a sidearm or equipment) you could hit two times per second = 2460hp DPS. Which I could see adding up quickly against tanks if you managed to stand on top of it (which would prevent your death upon explosion). I may have screwed up the commando melee damage. Can you remind me what the base was.
240 |
jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.09.24 16:21:00 -
[102] - Quote
Devadander wrote:May Balac have your back till the stars all die. oMF7 this sentence reminds me of End of the Universe
Closed beta vet.
Lurk mode is engaged.
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CeeJ Mantis
Mantodea MC
218
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Posted - 2015.09.24 16:21:00 -
[103] - Quote
3 complaints about the changes.
1 Gallente And Amarr sentinels shield recharge rate. Shields comprise about 43% of a gal sentinel's hp, and I think that the recharge rate reduction is unnecessary. I think 15 (matched with the commando that has similar shield/armor ratios) would be better suited.
2 Commando Melee Damage. It is currently at 240, not 150. Personally, I found the commando melee damage to be a feature of the commando. If the value is going lower, I would like 200 instead of 170. Keeps good melee as a feature of the class.
3 Gallente assault bonus. I think that balanceing the assault rifle by making it better on 1 suit is the wrong way of going about it. It doesn't effect the tac or burst variants much at all, and makes shotguns already high dps more problematic. Also, as this is essentially a 20% dps increase, it marginalises the commandos bomus to damage. I would prefer is a any buffs to the assault rifle family of weapons instead be made on the weapon itself, rather than the assault drop suit, and instead find another bonus for the assault suit. and if you are going to go for a DPS increase, then might I suggest 2% per level instead of 5. Some assault rifles are going to encroach upon heavy machine gun damage territory with those high numbers.
Longest plasma cannon kill: 236.45m
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Asad Thahab-Jabal
Incorruptibles
151
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Posted - 2015.09.24 16:22:00 -
[104] - Quote
Rattati,
Are any more SKINs tradeable?
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
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jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.09.24 16:32:00 -
[105] - Quote
Aeon Amadi wrote:Awesome. Now I can finally update my blog xD
Looking forward to reading and responding to comments and super excited to see how shield balancing works out. Can start working on Step Two of Shield Balancing. Unfortunately, all of that will have to wait until after class!
Keep killing, my friends! you have school? .......
estimated time of release?
Closed beta vet.
Lurk mode is engaged.
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Bremen van Equis
Incorruptibles
719
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Posted - 2015.09.24 16:35:00 -
[106] - Quote
IAmDuncanIdaho II wrote:Thank you for keeping an AV role for the Minmando. Please may I have my Swarm Launcher tree SP back? :-o
You can have all your swarm launcher SP back after you deduct the SP you got using it to farm WP. Deal? ;)
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 16:39:00 -
[107] - Quote
CCP Rattati wrote:Soraya Xel wrote:CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle. I did read the whole thing. Can you spell out the part where Swarms were buffed? If the damage was buffed in a way I'm not realizing, can you explain how that's supposed to help when I have half the range of a forge gun, and can't really hit anything I want to fire at anyhow? CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon. Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon? Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways. Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch.
This has never been remotely valid argument. Forges speed and direct path almost always guarantee a hit unless you are terrible at aiming. Swarms is rolling dice on impact with buildings and dropship pilots easily outrange your lock range before you can destroy them.
So where was the swarm buff again that mitigates your huge range nerf?
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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RedPencil
Random Gunz Rise Of Legion.
203
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Posted - 2015.09.24 16:42:00 -
[108] - Quote
WTF with Swarm nerf. I blame it on Darth-Carbonite GIO!
Beware Paper cut M[;..;]M
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.24 16:48:00 -
[109] - Quote
CCP Rattati wrote:Soraya Xel wrote:CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle. I did read the whole thing. Can you spell out the part where Swarms were buffed? If the damage was buffed in a way I'm not realizing, can you explain how that's supposed to help when I have half the range of a forge gun, and can't really hit anything I want to fire at anyhow? CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon. Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon? Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways. Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch.
Soraya Xel wrote:
Can you spell out .
Its amazing to think you were on the CPM with that attitude. Its even more amazing to think you want a swarm launcher buff. Its clear to see where any impasse was coming from regarding player feedback on the derpship and your own personal opinion.
To be clear: Swarms are still the highest DPS AV weapon, with the exception of a forge round in the fuel cell. Swarm flight time, distance and duration have not changed. Swarm lock on time is the same. Beacons can still lock on at 200m. Any swarms fired will still travel 400m. Thats 100m farther than the forge gun.
Changes mean 25 meter reduced lock on. Thats not bad seeing as dropships can only engage effectivly from about 100 m.or less.
With the new weakpoint nerf (or as i see it tactical gameplay rewards) on tanks maybe I have chance to kill a fleeing tank from the air, or with a well placed mass driver.
Mass Drivers are now very dangerous AV and Anti Infantry. That gives the minmatar commando its own AV weapon and swarms are returned, rightfully, to the Caldari.
Dropsuit shiled buffs mean taking on caldari commando from the air is going to be very difficult.
Overall much more general protection for the infantry against pilots, and pilot "buffs" are mereley being able to out turn a swarm or two.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Francois Sanchez
Prima Gallicus
547
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Posted - 2015.09.24 16:49:00 -
[110] - Quote
To all those thinking the galass bonus is great :
Triple damage modded Duvolle AR on Galass : 844 DPS vs shield 601 DPS vs armour
Now, think to how fast the ASCR with triple damage mods drops you down currently : 804 DPS vs shield 467 DPS vs armour
or how fast a fully skilled ARR drops down your armour (one damage mod as it's generally the max you can decently fit on shield suits) DPS vs armour : 568
And that's gonna be even worse with the breach AR See? welcome to hell guys (except if you use galass of course) |
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axis alpha
ScReWeD uP InC
1
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Posted - 2015.09.24 16:50:00 -
[111] - Quote
TheD1CK wrote:My only argument would be the Assault bonues.. Gallente with high RoF will be pretty nasty.. And.. again.. The Caldari reload is great!!, fast reloads to match fast recharge delays.. Kick reduction is just sending an invite for Cal Assaults to dominate in close ranges.. I've seen this spoke about a lot, always hoped the day would never come.. Edit: Just read replies and the bonuses are in addition to current.. Well thats OP There should be some interesting spam on the battlefield soon Gal and cal everywhere
Hullaballo and howdy doo! Musty prawns, and Timbucktu.
Yeltsibee and hibbertyhoo
Kick 'em in the dishpan. Hoo hoo hoo!
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Operative 1174 Uuali
True Companion Planetary Requisitions
1
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Posted - 2015.09.24 16:51:00 -
[112] - Quote
This just in:
Nova Knives are explosive damage weapons?
CCP logic GÇô We fix what doesn't need breaking.
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Balistyc Farshot
MONSTER SYNERGY
398
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Posted - 2015.09.24 16:55:00 -
[113] - Quote
Arkena Wyrnspire wrote:CCP Rattati wrote:Cat Merc wrote:Plasma Cannon doesn't get the weakpoint modifier that the Forge Gun gets?
Ratatouille plz Forge Gun is supposed to be the absolute best AV weapon. Wait, there are meant to be 'best' weapons? o_O
Do you know what it takes to Forge a vehicle? Plus it is very tough to forge infantry since the myo jumping and splash removal. Let us heavies have that.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 16:55:00 -
[114] - Quote
that looks like a wonderful collection of terrible ideas you has there rat
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
133
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Posted - 2015.09.24 17:06:00 -
[115] - Quote
Soraya Xel wrote:CCP Rattati wrote:Soraya Xel wrote:CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle. I did read the whole thing. Can you spell out the part where Swarms were buffed? If the damage was buffed in a way I'm not realizing, can you explain how that's supposed to help when I have half the range of a forge gun, and can't really hit anything I want to fire at anyhow? CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon. Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon? Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways. Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch. This has never been remotely valid argument. Forges speed and direct path almost always guarantee a hit unless you are terrible at aiming. Swarms is rolling dice on impact with buildings and dropship pilots easily outrange your lock range before you can destroy them. So where was the swarm buff again that mitigates your huge range nerf? .....
Almost always guarantee a hit? What are you shooting, Pinatas? |
Balistyc Farshot
MONSTER SYNERGY
398
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Posted - 2015.09.24 17:06:00 -
[116] - Quote
Plus with a ninja hotfix he put things in the DK shop - BPOs and skins.
Take some credit for that Ratati or let people like Frame for that!
As far as AV, just everyone put it away. The nerf versus buff is a sensitive battle. Just let them take this new stab at it.
Anyone who thinks a FG is going to snipe like it used to, isn't aware of the fact that sniping has become much more painful with all the good snipers having stacks of Thales in their closet.
The only request I have and I hate to derail a nice hotfix discussion, is there going to be any interface changes? (Like say removing the server change menu during battle to remove that as a potential source of lag.)
Also, will we get any information about how the data collection went with those other contracts? (If no, I understand.)
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Commander Noctus
Gallente Loyalist
275
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Posted - 2015.09.24 17:06:00 -
[117] - Quote
On AV changes:
I personally think these will help, especially the addition of MD's to our arsenal. Too many times have I been AV and seen a Maddy roll up and take consecutive hits from swarms and forges and get away with half it's health. I am however worried how ADS will deal with that though. They might start dropping a tad too easily. Also, lol to the missle/explosive differentiation, Calmandos can finally use their own AV tech.
On Rifle Changes:
Alright, the heat increase for the Scrambler helps. Those are generally what I have issues with, yet I can imagine people now foregoing the charge entirely just to spam those lasers. Range decrease helps us AR users, though I would have preferred an increase to the AR OVER a decrease to the others. We'll see how that goes.
On Skill Changes:
I am rather wary of the fact that the Caldari and Gallente bonuses are actually ADDITIONS to our current bonuses. Yeah, I advocated this RoF bonus, but I always saw our new bonuses as REPLACEMENTS, not additions. Hopefully my stuff doesn't become the next FotM. Caldari doesn't seem to be as bad, but that kinda makes the commando a suit that should only be used in sniping. I can't say much more on that due to lack of experience with Caldari though.
On Shield Changes:
However, I have used Caldari suits long enough to say that the shield recharge stuff is a step in the right direction. No alpha boost means they'll still peel off when hit by lasers. Those numbers now support a more hit-and-run form of fighting. Following up on the rest of the suits is a good move too, so they're not left too far behind. Also, if I'm reading that right, delays times will now be lower when depleted?
On the Melee Changes
But...but...melee is my Commando's thing, right? That's one of their traits...right? Don't mind switching those Sentinel values maybe...? I mean, they're the only ones that can take advantage of it between those two.
Gallente User since Jan. 28th, 2013. Touched on every Gallente role since.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.24 17:11:00 -
[118] - Quote
RedPencil wrote:WTF with Swarm nerf. I blame it on Darth-Carbonite GIO!
I accept the blame
"Sex is OK!" -CCP Rouge, Executive Producer of Dust and our benevolent overlord.
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Ydubbs81 RND
Ahrendee Mercenaries
4
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Posted - 2015.09.24 17:14:00 -
[119] - Quote
Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :)
"Bring out mass drivers & jump around goddamit"
Check RND out here
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Mortedeamor
The Black Masquerade
1
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Posted - 2015.09.24 17:18:00 -
[120] - Quote
Ydubbs81 RND wrote:Some of the changes appears to be good....I have to wait until it plays out to determine if any is helpful or too much. But am excited to see how the gameplay will change. Because it WILL ABSOLUTELY change......I feel a lot of respecs in the near future. Luckily, for some...we already have it all :) nade spam enjoy that
dust 514 ruined console gaming for me
pc master race
PORT IT CCP
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