|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Daddrobit
You Can Call Me Daddy
1
|
Posted - 2015.09.24 22:12:00 -
[1] - Quote
CCP Rattati wrote:Cat Merc wrote:Plasma Cannon doesn't get the weakpoint modifier that the Forge Gun gets?
Ratatouille plz Forge Gun is supposed to be the absolute best AV weapon.
:( But the PLC is harder to wield imho. FG has a super fast projectile speed and no drop off, so all you have to do is hold a charge until the reticule turns red and 90% of the time, unless the vehicle is running top speed and perpendicular to you at long range, you're going to hit.
PLC however, the only bonus it gets is that you can put it on a Gallente commando for a damage buff, but is considerably harder to use in every single way.
Single shot then reload, slow projectile, projectile has bullet drop...
Even the base ammo capacity of the FG is higher than that of the PLC at its max.
Ah well.
O.G. Pink Fluffy Bunny
|
Daddrobit
You Can Call Me Daddy
1
|
Posted - 2015.09.25 01:00:00 -
[2] - Quote
Cat Merc wrote:I think you people are not reading it right.
I think that's 1% ROF per level rather than 5% per level.
The Caldari bonus specifically says "per level" while the Gallente bonus does not.
First off, sooooo glad to finally see this getting implemented. I've been asking for something like this for over a year now.
https://forums.dust514.com/default.aspx?g=posts&m=2317525#post2317525 https://forums.dust514.com/default.aspx?g=posts&m=2317564#post2317564 https://forums.dust514.com/default.aspx?g=posts&m=2338964#post2338964 https://forums.dust514.com/default.aspx?g=posts&m=2757326#post2757326
I'm fairly sure that it's just gonna be a 1% per level thing. Imagine a Kalente with 25% more ROF?
That would be around 1120 ROF.
It would deal out almost 700 DPS BEFORE any damage mods!
with 3 damage mods, we would be looking at almost........
825 DPS!!!
That's more than a Boundless HMG with 4 damage mods.
I'm legitimately giggling at the thought.
Please Rattati, just for a day, I promise I'll come back for this.
Anyways...
With just a 5% bonus, we're looking at:
~20 DPS increase for basic ~22 DPS increase for adv ~23 DPS increase for proto ~23 DPS increase for krins ~26 DPS increase for balacs ~28 DPS increase for kallentes
But then you also get 1-2 more DPS from damage mods as well, so... Yay.
O.G. Pink Fluffy Bunny
|
Daddrobit
You Can Call Me Daddy
1
|
Posted - 2015.09.25 03:51:00 -
[3] - Quote
CCP Rattati wrote:just clearing up some things
Gallente Assault ROF bonus only applies to Assault Rifles (the whole family) and is now 3% per level, for a 15% total.
Holy ****, that was supposed to be a 25% increase at level 5?
Oh yes....
Even at 15% I'm getting 3X more than I figured was reasonable. So the new DPS increases will look as the following.
~62 for basic ~65 for advanced ~68 for proto ~70 for krins ~79 for balacs ~84 for kalentes
Hnggggggggg....
I may plug my PS3 back in for this.
O.G. Pink Fluffy Bunny
|
Daddrobit
You Can Call Me Daddy
1
|
Posted - 2015.09.26 00:59:00 -
[4] - Quote
KEROSIINI-TERO wrote:CCP Rattati wrote:
Locus Grenade damage progression made Standard and Advanced grenades fairly useless, so we are going to have the same damage for all tiears, with increasing radius per tier. We are also fixing the Packed Locus and buffing the Fused Grenades considerably.
As assume that the sentence "with increasing radius per tier" means that the nades keep their current progressive blast radius, I can say: This is an excellent change and a needed one. Anyone objecting to this should realise even a slight blast radius buff means more practical damage because of the way damage is calcultated to the center of the blast.
Objections to the nades aren't about how it was handled by having progression only affect blast radius, our objection is that everyone and their mother who carries even a basic nade will now have two 600 damage thunder nuggets in their pocket. We figured, (when this idea has been asked for before) that they would normalize damage to around the advanced tier, something like 450 damage.
As it stands with the new changes, even a milita nade will do old core damage.
Which is goddamned bonkers if you ask me.
O.G. Pink Fluffy Bunny
|
Daddrobit
You Can Call Me Daddy
1
|
Posted - 2015.09.26 02:26:00 -
[5] - Quote
KEROSIINI-TERO wrote:Daddrobit wrote:
Objections to the nades aren't about how it was handled by having progression only affect blast radius, our objection is that everyone and their mother who carries even a basic nade will now have two 600 damage thunder nuggets in their pocket. We figured, (when this idea has been asked for before) that they would normalize damage to around the advanced tier, something like 450 damage.
As it stands with the new changes, even a milita nade will do old core damage.
Which is goddamned bonkers if you ask me.
Have you tested the old packed locus nades? On paper, they are beast. In practice, they often don't even wound. Blast radius equals to practical damage, I tell you. It's all about damage projection. All having 600 damage should not be a concern.
Ok, but these -don't- have the blast radius of the packed locus they have better. I religiously fit my militia bpo nades on all of my suits and can fairly consistently snag kills with them killing people around corners or on ledges even with just half the damage of the proposed values.
Grenades aren't difficult to use (bar the occasional odd ricochet off of an invisible object) and everyone having access to such a devastating amount of damage for little to nothing is not a good idea.
O.G. Pink Fluffy Bunny
|
Daddrobit
You Can Call Me Daddy
2
|
Posted - 2015.09.27 06:54:00 -
[6] - Quote
StoneSmasher Drugga wrote:Alena Ventrallis wrote:CHET CHEWS wrote:I have a question regarding the ROF increase with the gal ass, will the ROF increase for the Tac Ar and the burst? Or just the regular AR? I believe it was said that all would be increased, even the shotgun. All AR not shotgun, CPM stated somewhere, but I don't have link.
Kevall Longstride wrote: We've had assurances from Rattati that the bonus will apply to AR's only. We were obviously concerned about the Bons becoming a machine shotgun gun.
Also bare in mind that AR's will now be eating up ammo like candy so the clips will drain much faster.
Darth-Carbonite GIO wrote:
The bonus only applies to ARs, or at least that's the intended result. We will have to see if any bugs pop up.
There ya go.
O.G. Pink Fluffy Bunny
|
Daddrobit
You Can Call Me Daddy
2
|
Posted - 2015.09.29 19:59:00 -
[7] - Quote
Genral69 death wrote:Just realised with the changes coming to the gal assault, your out doing the gal commando. If the assault get a fire rate bonus, you would get more damage out of the assault rather than the gal commando . Also if the bonus is only for the gal assault, the assult rifle will still suck completely in the hands of any other suit.
Well, with the nerfs coming to the other assault weapons, although it won't itself be any better in the hands of unbonused suits than it is currently, it will fare better overall by virtue of the others being brought down to its level. It might still not be "good" per se, but it'll technically be a more considerable choice.
Also the Galmando isn't completely for lack of use. That damage bonus does wonders for the PLC and Shotguns, both weapons that won't be affected by the new ROF bonus.
An Allotek with Damage Mods on a Galmando hitting a Gunni's weakspot? I think that's closing in on 4k damage right there.
Mmmmmmmmm...
O.G. Pink Fluffy Bunny
|
|
|
|