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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Devadander
Woodgrain Atari
720
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Posted - 2015.09.24 13:54:00 -
[1] - Quote
May Balac have your back till the stars all die. oMF7
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
721
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Posted - 2015.09.24 14:08:00 -
[2] - Quote
Oh, and just because.
Get your rusty duct-taped fingers off my missiles!!
HA!
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
721
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Posted - 2015.09.24 14:37:00 -
[3] - Quote
WyrmHero1945 wrote:But I loved the reload bonus on my CalAss!!!!!
Nobody ask for a kick bonus!
And watch out for that ROF bonus on Gallente! Seems too good!
If we lose reload bonus, maybe look at tuning the base reload for all rail rifles.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
725
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Posted - 2015.09.24 22:44:00 -
[4] - Quote
Still trying to grasp the shield rebuild...
With this set of numbers it feels like anyone can shine with shield, except maybe the amarr sent...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
726
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Posted - 2015.09.24 23:11:00 -
[5] - Quote
So now that I'm home...
DUBYA TEE EFF?
Before foxfour one can assemble a galass with:
412 344 20sps 23aps Unfettered speed 2.2d 3.9dd
Wtaf? After fix hits the galass will be MORE than capable of insane regen stats. Swap an extender for an energizer and you get 34sps on 327. Swap a reg for rep and its still fast (post foxfour) delays, and gets 32aps...
Am I the only person who thinks that's too far????
Before I completely lose it I will math the calass next and maybe all will be as the Phoenix.... Or maybe just fire sans rebirth....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
726
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Posted - 2015.09.24 23:12:00 -
[6] - Quote
Adipem Nothi wrote:CCP Rattati wrote:Soraya Xel wrote:CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle. I did read the whole thing. Can you spell out the part where Swarms were buffed? If the damage was buffed in a way I'm not realizing, can you explain how that's supposed to help when I have half the range of a forge gun, and can't really hit anything I want to fire at anyhow? CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon. Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon? Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways. Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch. Does the Forge need tracking? I ask because I'd always thought there was significant skill involved in Forge Sniping. Right up until I tried it myself. It was my experience that a Red Reticle corresponded with a hit in all but a few cases (namely, head glitching). In other words, forge projectile speed was sufficiently fast that a Red Reticle = Hit on vehicle within range.
When people say forge sniping they mean against infantry.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
729
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Posted - 2015.09.24 23:44:00 -
[7] - Quote
Adipem Nothi wrote:Vicious Minotaur wrote: Of course, forge sniping is made a little easier with the standard version that allows you to hold your charge, but even having switched to that version myself, I still miss when I get a red reticule, I still have to lead targets moving horizontally, and I still miss when I engage in close quarters combat.
The standard forge is the only version I sniped infantry with. Found the Breach Forge to be terrible at everything. Found the Assault Forge to be better at dispatching vehicles but far more difficult to snipe infantry with.
IF I use a forge on infantry, its the AFG.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
733
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Posted - 2015.09.25 03:39:00 -
[8] - Quote
XxBlazikenxX wrote:I just completely ignored everything you said after you stated "ADSs are incredibly isk efficient"
^
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
737
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Posted - 2015.09.25 12:38:00 -
[9] - Quote
Did the math on my calass for post foxfour numbers...
Just
70sps .01-.03d .05-.06dd Add a sexy skill boost to my rifle, plus the sexmag......
DEATH TO THE REBEL SCUM!
(And that's without calc on the mod changes and maybe squeezing a dm or something now)
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
737
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Posted - 2015.09.25 12:52:00 -
[10] - Quote
ID G4f wrote:CELESTA AUNGM wrote:CCP Rattati wrote:Gallente HAV Weak Spot [img]http://puu.sh/kniol/05e3be0da6.jpg[/img]
Caldari HAV Weak Spot [img]http://puu.sh/knisv/827ef28d16.jpg[/img] OMG! Was that fuel cell assembly ALWAYS sitting there like that, waving at us and smiling? Or did the devs do some cool redesigning of the vehicle for this Hotfix? This moment may qualify as "new vehicle design", introduced to the game! (...either way, yes I'm glad our Dropships don't have, err um something like THAT stuck up inside our--- --er, I mean, there's no crack between our-- Well, uh, what I'm trying to say is... Gosh, you know what I mean! Having red mercs running around the back of your DS trying to get a round up,-- I mean IN that--- well, it would be mighty uncomfortable for a dropship. ....oh ) It has always there, and has always been a crit damage zone. Apparently the crit damage zone is just getting bigger from what i understand.
Dropships weak points are those huge thrusters on the back that rotate. I think... Idk that's where I aim lol
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
737
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Posted - 2015.09.25 12:54:00 -
[11] - Quote
Reporting this thread for being a CCP/CPM likefarm.
(Proceeds to like everything they posted)
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
751
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Posted - 2015.09.27 13:18:00 -
[12] - Quote
Demandred Moores wrote:Tebu Gan wrote:Kallas Hallytyr wrote:Genral69 death wrote:I am worried about gunlogis with the Av changes happing, the only advantage the gunlogi has when close to infantry was that small arms would not break its shield regen and would require some actual Av weapons also people going round punching vehicles is completely a stupid idea. I get that you could do actual damage to one but how do you destroy a metal vehicle with your fists :/ and that it would most likely break your hands Bear in mind that Gunnies are getting a recharge and depleted delay buff,as well as recharge rate buff. With a single PRO Shield Regulator you get a 2.25s recharge delay, which is the same as a max operation AFG's charge time. It's not all bad for Gunnies! No, but def not enough. Recharge is just a small part of the issue. Like, have you ever tried fitting a reg to a gunnie? What happens when you do so? And is it worth it over what you lose. This buff will have nearly no noticeable affect on their performance. The recharge is one of the BIGGEST issues. Regs cost a bit but they can be fit. This will be noticeable, not a complete fix but give them time. And havs are VERY valuable on the field. I don't get the hate a forge couldn't kill anything before. Not my tanks anyways. Jumpy plc is no problem stay aware. Would have like to see shield boaters reworked to multiple small pulses and active armour reps brought back with passives being nerfed. Too much for one hotfix though I would assume.
I run double reg gunnis .... I can smell the fanmail already.
I feel sorry for all the drugar pilots that are going to have to learn to drive.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
753
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Posted - 2015.09.28 11:53:00 -
[13] - Quote
Tebu Gan wrote:Devadander wrote:I run double reg gunnis .... I can smell the fanmail already. I feel sorry for all the drugar pilots that are going to have to learn to drive. Really, I mean come on really. Is the only competition you ever get sica's and soma's. Do me a favor, jump into a PC and find yourself some real competition. There is NO chance you would ever beat a dual hard, rep, plate maddie. Even getting him from behind it would still turn and just insta pop you. Fanmail, haha. Sounds like you need to move up in the MU bracket and quit playing academy scrubs. I don't even care about gunnies, I'll let you hit my maddie at 300M as I rush in with a blaster. Eating every single round and then basically insta popping you the moment you get in range. Then I could casually roll off with full health! And don't give me this crap about sneaking around or whatever. I'll be playing at the same level, the only encounter you get is face to face.
Oh no, right in the feels....
Seriously? I run a gunni because they are more fun to drive than a maddy. We all know they can't compete ATM so goml with your "I'm so pro" crap. Currently, if I feel like tanking, I call a gunni. I zip around and have fun trying to stay alive mostly. Yes, its easily popped.
However, if I actually tank a match and get popped in the gunni, out comes the windrugar... I'm nearing 800m in isk alone so losing 2m once in a while hurts me not. If I'm having a good time, your opinions can get rekt.
Oh, and BTW sweetheart.. After foxfour, a dual reg gunni will tank an ion blaster with damage mods running. Math. Add a hardener, and I'm gonna need a bigger bucket.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
757
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Posted - 2015.09.28 17:50:00 -
[14] - Quote
Currently, with dual regs and no hardener running, I can drive past a blaster installation and not worry about it. Turn on a hardener and I can stand off on it balancing my heat until I destroy it.
I can also tank anything but ions ATM, modded or not, with a hardener running. But even a full contact salvo from xt will not pop a dual hard maddy.
I like that we got love, but it won't dethrone madrugars.
My fit is: Ext Hard Dual boost (basic lights to kick in emergency regen) Dual reg (with these even a basic light boost will engage full regen cycle) Heat sink for gunners
Effective vs anything but prodrugar ion. ( and other missile boats)
I expect to be able to tank some serious blaster fire after ff hits given my addiction to dual regs. Killing the hull its on is another thread entirely....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
758
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Posted - 2015.09.28 19:23:00 -
[15] - Quote
I have 17 HAV fits, 60m+ sp into HAV, and have been here since the beginning. So please just don't.
I'm telling you what I have seen with my own eyes. The boosters do jack under fire except kickstart regen (with hardener up they do a full cycle but are basic lights sooo....) Without dual regs I do NOT experience same shield effect.
Have stood my ground on turrets many a time. Killed many rail tanks. (I'm known to put neutrons on gunnis..) Have NEVER been a rail nor redline tanker...
Out of those 17 fits ... 2 are madrugars... I run gunni in current build, often. Exactly ZERO other fits perform like the dual regger. I don't get you man.. We got a problem idk about?
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
758
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Posted - 2015.09.28 19:49:00 -
[16] - Quote
Tebu Gan wrote:Devadander wrote:I have 17 HAV fits, 60m+ sp into HAV, and have been here since the beginning. So please just don't.
I'm telling you what I have seen with my own eyes. The boosters do jack under fire except kickstart regen (with hardener up they do a full cycle but are basic lights sooo....) Without dual regs I do NOT experience same shield effect.
Have stood my ground on turrets many a time. Killed many rail tanks. (I'm known to put neutrons on gunnis..) Have NEVER been a rail nor redline tanker...
Out of those 17 fits ... 2 are madrugars... I run gunni in current build, often. Exactly ZERO other fits perform like the dual regger. I don't get you man.. We got a problem idk about? Sorry man, but technically regs should have no affect on booster performance. So forgive me if I have a hard time believing you on this. I've personally had booster work under blaster fire and other times not. Let me get this clear, are you saying that regs seem to somehow augment your booster so that they work while under fire to full affect. Because that honestly makes absolutely no sense. If it some how is the case, then it may point to where boosters are failing. Though I would have to personally test this, I feel something else is going on here not related to the regs.
With dual regs, activating a booster seems to make shield continue to regen under fire till regen rate gets defeated. Without I cannot duplicate.
*shrug*
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
759
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Posted - 2015.09.28 20:25:00 -
[17] - Quote
Tebu Gan wrote:Devadander wrote: With dual regs, activating a booster seems to make shield continue to regen under fire till regen rate gets defeated. Without I cannot duplicate.
*shrug*
Full regen happens after one second. You should instantly get full benefit from booster. Anything else after is your passive regen, not booster regen. Have to test myself, but I'm not sure on this. There should be no correlation between a booster and regs.
I know all this. But I have not seen shields regen under fire without dual regs since the great nerf.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
760
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Posted - 2015.09.28 21:36:00 -
[18] - Quote
Breakin Stuff wrote:Oh wow. I just realized how much potential tegen can happen between forge shots on a gunnlogi. This could get ugly quickly.
My crappy math puts a dual reg gunni starting regen at around .4-.6. Then add new regen rate and a hardener...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
760
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Posted - 2015.09.28 21:46:00 -
[19] - Quote
All this tank talk is moot if commandos deal full punch damage to HAV....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
760
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Posted - 2015.09.28 22:37:00 -
[20] - Quote
If I use a HEP mod on my minmando I can punch for over 1300.
So if melee does full damage to weak spot all HAV are doomed.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
761
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Posted - 2015.09.29 13:33:00 -
[21] - Quote
E.T.A....?
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
761
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Posted - 2015.09.29 17:39:00 -
[22] - Quote
Genral69 death wrote:Rhist Stormshield wrote:Perhaps we'll see more racial weapons on the proper suits then.
Tired of seeing the Rail rifle on Gallente assaults. Not really the gal's fault, they just want some range
What's the amarr and matari excuse then?....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
797
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Posted - 2015.10.04 02:07:00 -
[23] - Quote
Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho
Fairly certain kick reduction is rifles only.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
797
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Posted - 2015.10.04 02:16:00 -
[24] - Quote
I'm hoping the spool redux will reduce the amount of quick swap no-fires
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
799
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Posted - 2015.10.04 13:30:00 -
[25] - Quote
Sequal's Back wrote:Zan Azikuchi wrote:Devadander wrote:Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho Fairly certain kick reduction is rifles only. No it say's Railgun per level, so it'll effect the SMG and sniper rifle too I suppose. Sorry for Double Post. ^ Yop, Magsec will be OP. It'll bring some "new" weapons in the battlefield which isn't that bad !
Rattati has rifles on post and railgun on sheet..
One typo makes a big difference in a crowd this anal LOL
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
827
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Posted - 2015.10.08 11:57:00 -
[26] - Quote
Nocturnal Soul wrote:jane stalin wrote:I don't know why I am excited I really , really suck with the gal assault I don't think the rate of fire increase will be enough
And rail rifle kick is not that bad, I would prefer the rapid reload. I'm pretty sure it kept the rapid reload and got the kick reduction bonus.
Yup
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
830
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Posted - 2015.10.09 13:04:00 -
[27] - Quote
Kincat cost adjusted? Didn't seem like it.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
833
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Posted - 2015.10.09 13:50:00 -
[28] - Quote
XxBlazikenxX wrote:Paulus Phen502 wrote:Yeah wasn't the laser rifle suppose to be the support weapon for taking out shields? Does the changes to the SCR maen the Amarr commando is just not worth having along with the gal com and maybe even the minm com(though jumpy commando I guess is a viable role)? That is a problem. The only viable weapons on the Amarr Commando is now the laser rifle and the ascr.
I duplicated my las-mando and put two scr on it. Charge shot, swap, charge shot, swap. I was not disappointed.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
846
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Posted - 2015.10.12 14:12:00 -
[29] - Quote
Lt Higgster wrote:CCP Rattati wrote:Soraya Xel wrote:CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle. I did read the whole thing. Can you spell out the part where Swarms were buffed? If the damage was buffed in a way I'm not realizing, can you explain how that's supposed to help when I have half the range of a forge gun, and can't really hit anything I want to fire at anyhow? CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon. Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon? Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways. Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch. I agree with Rattati the range needed to be nerfed. My CEO likes to run a Rep-Based Grimnes for transport and it reps at like 300 armor per second (I think). His ship gets taken out by basic swarms all the time, not because he's a bad pilot, far from it. It's because swarms don't really take any skill to use. You point, wait to lock on and then fire. Not like the forge gun where you have to lead the target and carefully aim to hit the target. When his dropship with XT missiles and complex mods costs him about 500k ISK per Dropship, basic swarms should have a hard time taking it out (in my opinion).
Swarms take little skill to use, a ton of skill to stay alive long enough to use them.
When I infantry and I see a guy with a huge brick on his shoulder, I target him first. Easy kill. Reds feel the same when I try to use them.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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