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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 22:35:00 -
[271] - Quote
Tesfa Alem wrote:Soraya Xel wrote:
I never actually indicated I wanted dropship speed cut in half.
Soraya Xel wrote: Now, if you're worried about redlining, and need to keep the range short: We can just half the speed of dropships instead. But I think the range is a much better solution.
You can't make this stuff up.
My six year old little sister is better able to comprehend reading and context than you are. My God.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 22:37:00 -
[272] - Quote
Toobar Zoobar wrote:Why don't you just play ambush all day? It's pretty clear you just hate vehicle's and don't want to interact with them in any way.
I literally just proposed nerfing the part of swarms that I've heard the most complaints from vehicle users about, for years. But apparently I just hate vehicle users. Seriously, you know why vehicle users tick me off? If anyone touches their kingdom of OPness, they misrepresent the crud out of everyone until the conversation dies in a fire.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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RedPencil
Random Gunz Rise Of Legion.
211
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Posted - 2015.09.24 22:38:00 -
[273] - Quote
Darth-Carbonite GIO wrote:RedPencil wrote:I hate u Darth And I love you! <3
Don't team up with me in FW again! I'm sure I will team kill u before you get on ADS....
This is a revenge for your sin
Beware Paper cut M[;..;]M
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 22:39:00 -
[274] - Quote
Vulpes Dolosus wrote:Swarms don't require aiming.
Can definitely tell you've never used one. :D Swarms have always required a lot of finesse to get kills with. Back, you know, when it was possible to get kills with swarms.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 22:40:00 -
[275] - Quote
Thor Odinson42 wrote:It looks like some of the damage you helped do to the ADS is being undone.
Your displeasure warms me inside.
Yeah, I'm a little disappointed Judge's followers seem to be back alive and well trying to undo the hard work of CPM1.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jadek Menaheim
Positive-Feedback.
7
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Posted - 2015.09.24 22:40:00 -
[276] - Quote
RedPencil wrote:Jadek Menaheim wrote:@RedPencil
^ Are you serious?! Maybe you weren't around for closed beta hell. I wasn't there. It would also likely invalidate the role of the Plasma Cannon if you make the swarm an effective av damage tool that can also take on infantry targets.
However, making a kinetic weapon (minimal hp damage, but very high knockback for vehicles) might work.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Devadander
Woodgrain Atari
725
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Posted - 2015.09.24 22:44:00 -
[277] - Quote
Still trying to grasp the shield rebuild...
With this set of numbers it feels like anyone can shine with shield, except maybe the amarr sent...
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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NextDark Knight
Hellstorm LLC
861
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Posted - 2015.09.24 22:47:00 -
[278] - Quote
Questions :
1) Is the Caldari Assault bonus changing or will this be a undocumented bonus?
2) The Bolt pistol is getting a ROF increase? Is the change based on feedback or is it based on actual Excel weapon balancing?
Comments : A) Looking forward to Trading all BPOs B) Swarm Launchers had dumb fire in early days C) Excellent on the Swarm Changes for Commando TY. D) Rather have the 10 damage threshold on the Cal Sentinel as originally posted.
Over 60+ Million SP and full proto in all Caldari Suits. Dust just won't die on PS3/Xbox. Dustin since 6/29/2012
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Nirwanda Vaughns
1
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Posted - 2015.09.24 22:48:00 -
[279] - Quote
Swarm lock range again? the other stuff yeah, but the range is ridiculous. dropships will be out of range before the second round is off and tanks will just blast the crap out of ya. if the lock range is dropping then cant we at least get a specialization skill that increases it with similar training multiplier as the fitting ops? so that it takes a couple mill SP to get a good range so the vehicle drivers can't whine about it
on other bits, Gal assault bonus seems nice. that breach AR could be a real beast in close range now and nic eto see the caldari assault i've been bringing up over the past few months has come in, although if it was restricted to being scoped kick/recoil it'd be better.
Please fix my C-II hitpoints!!
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.24 22:48:00 -
[280] - Quote
Soraya Xel wrote:Tesfa Alem wrote:Soraya Xel wrote:
I never actually indicated I wanted dropship speed cut in half.
Soraya Xel wrote: Now, if you're worried about redlining, and need to keep the range short: We can just half the speed of dropships instead. But I think the range is a much better solution.
You can't make this stuff up. My six year old little sister is better able to comprehend reading and context than you are. My God.
Good for her :)
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Nirwanda Vaughns
1
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Posted - 2015.09.24 22:56:00 -
[281] - Quote
Oh also. Are my C-II's shields gonna get sorted? it was unique in being a heavy shield user but nowdays its falling behind and kinda losing its place as having stats midway between C-I and C/I
Please fix my C-II hitpoints!!
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Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.09.24 22:59:00 -
[282] - Quote
Soraya Xel wrote:Yeah, I'm a little disappointed Judge's followers seem to be back alive and well trying to undo the hard work of CPM1. You're just mad that there are some people that aren't as vehiclephobic as you are, and that they're opposing you instead of lying back and just taking it.
You claim to be for balance, yet you barely offer anything in return for your suggested changes and the little that you do generally amounts to nothing of any meaning. I can't say that I agree with the FoxFour changes, I don't think they did the root of the problem, but they're better than Swarms simply denying an area to dropships merely by existing.
Alt of Halla Murr. Sentinel.
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THUNDERGROOVE
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.09.24 23:02:00 -
[283] - Quote
NextDark Knight wrote:The Bolt pistol is getting a ROF increase?
CCP Rattati wrote: Bolt Pistol ROF is reduced
Come on.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.24 23:09:00 -
[284] - Quote
CCP Rattati wrote:Soraya Xel wrote:CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle. I did read the whole thing. Can you spell out the part where Swarms were buffed? If the damage was buffed in a way I'm not realizing, can you explain how that's supposed to help when I have half the range of a forge gun, and can't really hit anything I want to fire at anyhow? CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon. Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon? Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways. Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch. Does the Forge need tracking?
I ask because I'd always thought there was significant skill involved in Forge Sniping. Right up until I tried it myself. It was my experience that a Red Reticle corresponded with a hit in all but a few cases (namely, head glitching). In other words, forge projectile speed was sufficiently fast that a Red Reticle = Hit on vehicle within range. |
Vicious Minotaur
2
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Posted - 2015.09.24 23:10:00 -
[285] - Quote
Ignoring all the vehicle gobbledygook:
The grenade changes seem are asinine. Most of my fits, even my high-meta 'advanced' and some of my 'proto' suits (that I never run) will be one-shot by standard grenades.
Grenades, last time I checked, are still replenished by nanohives. Nanohives have been buffed in carry amount. This and these grenades will be a problem, mark my words. Spam will come, but unfortunately for all involved, it won't be the tasty edible kind.
I am a minotaur.
Beware my poop.
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Devadander
Woodgrain Atari
726
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Posted - 2015.09.24 23:11:00 -
[286] - Quote
So now that I'm home...
DUBYA TEE EFF?
Before foxfour one can assemble a galass with:
412 344 20sps 23aps Unfettered speed 2.2d 3.9dd
Wtaf? After fix hits the galass will be MORE than capable of insane regen stats. Swap an extender for an energizer and you get 34sps on 327. Swap a reg for rep and its still fast (post foxfour) delays, and gets 32aps...
Am I the only person who thinks that's too far????
Before I completely lose it I will math the calass next and maybe all will be as the Phoenix.... Or maybe just fire sans rebirth....
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Devadander
Woodgrain Atari
726
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Posted - 2015.09.24 23:12:00 -
[287] - Quote
Adipem Nothi wrote:CCP Rattati wrote:Soraya Xel wrote:CCP Rattati wrote:please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle. I did read the whole thing. Can you spell out the part where Swarms were buffed? If the damage was buffed in a way I'm not realizing, can you explain how that's supposed to help when I have half the range of a forge gun, and can't really hit anything I want to fire at anyhow? CCP Rattati wrote:Forge Gun is supposed to be the absolute best AV weapon. Shouldn't swarms, which have no ability to damage infantry at all, be the absolute best AV weapon? Logically, my ability to punt infantry suits with the forge means it's superior to swarms in multiple ways. Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch. Does the Forge need tracking? I ask because I'd always thought there was significant skill involved in Forge Sniping. Right up until I tried it myself. It was my experience that a Red Reticle corresponded with a hit in all but a few cases (namely, head glitching). In other words, forge projectile speed was sufficiently fast that a Red Reticle = Hit on vehicle within range.
When people say forge sniping they mean against infantry.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
148
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Posted - 2015.09.24 23:14:00 -
[288] - Quote
Soraya Xel wrote:Toobar Zoobar wrote:Why don't you just play ambush all day? It's pretty clear you just hate vehicle's and don't want to interact with them in any way. I literally just proposed nerfing the part of swarms that I've heard the most complaints from vehicle users about, for years. But apparently I just hate vehicle users. Seriously, you know why vehicle users tick me off? If anyone touches their kingdom of OPness, they misrepresent the crud out of everyone until the conversation dies in a fire. "kingdom of OPness".
^This. Arrogance.
This is the first update in a long time that is in some way actually helping out the ADS and STILL you have to complain. After all the nerfs the ads has got over the years and the buffs the swarms have got, you still just can't let up for one second.
It does come across that you seem to hate the ADS with this unrelenting campaign of yours to relegate pilots to the operators of flying pinyadas.
Specialization: Making typo's.
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.24 23:22:00 -
[289] - Quote
Devadander wrote:Adipem Nothi wrote:CCP Rattati wrote: Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch.
Does the Forge need tracking? I ask because I'd always thought there was significant skill involved in Forge Sniping. Right up until I tried it myself. It was my experience that a Red Reticle corresponded with a hit in all but a few cases (namely, head glitching). In other words, forge projectile speed was sufficiently fast that a Red Reticle = Hit on vehicle within range. When people say forge sniping they mean against infantry. Precisely. Always thought to myself after getting Forge Sniped, "whoa! that dude's a good shot!". Turns out -- to my surprise -- that you don't have to lead your targets with a forge gun. Just hold the charge and release the trigger when the reticle turns red. Hitting infantry is much easier than I expected it'd be. Hitting vehicles is even easier than that.
Forge Guns not killing vehicles has very little to do with skill and more to do with with weapon's low RoF combined with vehicle reps and hardeners. The "soft spot" buff is perfect, IMO. Should make Forge Guns much more effective against HAVs. That said, claims to the effect that "Forging requires player skill, Swarming does not" are pure fantasy. |
Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.09.24 23:24:00 -
[290] - Quote
Adipem Nothi wrote:Devadander wrote:Adipem Nothi wrote:CCP Rattati wrote: Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch.
Does the Forge need tracking? I ask because I'd always thought there was significant skill involved in Forge Sniping. Right up until I tried it myself. It was my experience that a Red Reticle corresponded with a hit in all but a few cases (namely, head glitching). In other words, forge projectile speed was sufficiently fast that a Red Reticle = Hit on vehicle within range. When people say forge sniping they mean against infantry. Precisely. Always thought to myself after getting Forge Sniped, "whoa! that dude's a good shot!". Turns out -- to my surprise -- that you don't have to lead your targets with a forge gun. Just hold the charge and release the trigger when the reticle turns red. Hitting infantry is much easier than I expected. Hitting vehicles is even easier than that. Eh, depends on range and the direction they're going.
If they're going right at you or standing still, they're an easy as hell kill. If they're going side ways, it becomes difficult at longer ranges, but still very doable.
Forge skill requirements are overrated.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.24 23:29:00 -
[291] - Quote
Cat Merc wrote:Forge skill requirements are overrated. Agreed. Forging is more about managing one's surroundings and ammo supply than precision aiming. I'd encourage anyone who thinks (like I once did) that Forge Gunners have to lead their targets to try the weapon out for themselves. The projectile is far faster than you'd expect it to be.
Edit: Note, that I'm describing sniping with the "standard' forge gun. The assault variant is more skill intensive when it comes to popping infantry as you have to time your shots; it cannot hold a charge. |
Vicious Minotaur
2
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Posted - 2015.09.24 23:32:00 -
[292] - Quote
Adipem Nothi wrote:Devadander wrote:Adipem Nothi wrote:CCP Rattati wrote: Does the forge have tracking? the forge is a heavy weapon with loads of drawbacks and therefore packs the highest punch.
Does the Forge need tracking? I ask because I'd always thought there was significant skill involved in Forge Sniping. Right up until I tried it myself. It was my experience that a Red Reticle corresponded with a hit in all but a few cases (namely, head glitching). In other words, forge projectile speed was sufficiently fast that a Red Reticle = Hit on vehicle within range. When people say forge sniping they mean against infantry. Precisely. Always thought to myself after getting Forge Sniped, "whoa! that dude's a good shot!". Turns out -- to my surprise -- that you don't have to lead your targets with a forge gun. Just hold the charge and release the trigger when the reticle turns red. Hitting infantry is much easier than I expected. Hitting vehicles is even easier than that.
You either are a better shot than most of the playerbase (and a minotaur), played against players that stand still 90% of the time, or only forge gunned for a very short amount of time.
I have a dedicated forge gun sniping alt that I use, and (blah blah blah, anecdotes, blah) I can't tell you how many times I've lined up a shot on a stationary target, get a red reticule, BLAM! and a miss.
And never mind that with regards to targets moving horizontally along the screen necessitates that you lead unless (maybe) you are point-blank.
I've also used the forge gun as a point blank weapon, and even then, getting to blap people is one helluva up hill battle.
Of course, forge sniping is made a little easier with the standard version that allows you to hold your charge, but even having switched to that version myself, I still miss when I get a red reticule, I still have to lead targets moving horizontally, and I still miss when I engage in close quarters combat.
(and still, talking about skill requirements of weapons in DUST is the epitome of stupid. EVERYTHING is "easy peasy" to competent FPS players.)
I am a minotaur.
Beware my poop.
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Adipem Nothi
Nos Nothi
16
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Posted - 2015.09.24 23:35:00 -
[293] - Quote
Vicious Minotaur wrote: Of course, forge sniping is made a little easier with the standard version that allows you to hold your charge, but even having switched to that version myself, I still miss when I get a red reticule, I still have to lead targets moving horizontally, and I still miss when I engage in close quarters combat.
The standard forge is the only version I sniped infantry with. Found the Breach Forge to be terrible at everything. Found the Assault Forge to be better at dispatching vehicles but far more difficult to snipe infantry with. |
Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 23:40:00 -
[294] - Quote
Toobar Zoobar wrote:Soraya Xel wrote:Toobar Zoobar wrote:Why don't you just play ambush all day? It's pretty clear you just hate vehicle's and don't want to interact with them in any way. I literally just proposed nerfing the part of swarms that I've heard the most complaints from vehicle users about, for years. But apparently I just hate vehicle users. Seriously, you know why vehicle users tick me off? If anyone touches their kingdom of OPness, they misrepresent the crud out of everyone until the conversation dies in a fire. "kingdom of OPness". ^This. Arrogance. This is the first update in a long time that is in some way actually helping out the ADS and STILL you have to complain. After all the nerfs the ads has got over the years and the buffs the swarms have got, you still just can't let up for one second. It does come across that you seem to hate the ADS with this unrelenting campaign of yours to relegate pilots to the operators of flying pinyadas.
Because the ADS should not get any help. I've seen the numbers, it was nerfed for good reason, and it still wasn't nerfed enough. If you saw what I saw, you would not even question my feedback.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Devadander
Woodgrain Atari
729
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Posted - 2015.09.24 23:44:00 -
[295] - Quote
Adipem Nothi wrote:Vicious Minotaur wrote: Of course, forge sniping is made a little easier with the standard version that allows you to hold your charge, but even having switched to that version myself, I still miss when I get a red reticule, I still have to lead targets moving horizontally, and I still miss when I engage in close quarters combat.
The standard forge is the only version I sniped infantry with. Found the Breach Forge to be terrible at everything. Found the Assault Forge to be better at dispatching vehicles but far more difficult to snipe infantry with.
IF I use a forge on infantry, its the AFG.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.09.24 23:45:00 -
[296] - Quote
Soraya Xel wrote:Toobar Zoobar wrote:Soraya Xel wrote:Toobar Zoobar wrote:Why don't you just play ambush all day? It's pretty clear you just hate vehicle's and don't want to interact with them in any way. I literally just proposed nerfing the part of swarms that I've heard the most complaints from vehicle users about, for years. But apparently I just hate vehicle users. Seriously, you know why vehicle users tick me off? If anyone touches their kingdom of OPness, they misrepresent the crud out of everyone until the conversation dies in a fire. "kingdom of OPness". ^This. Arrogance. This is the first update in a long time that is in some way actually helping out the ADS and STILL you have to complain. After all the nerfs the ads has got over the years and the buffs the swarms have got, you still just can't let up for one second. It does come across that you seem to hate the ADS with this unrelenting campaign of yours to relegate pilots to the operators of flying pinyadas. Because the ADS should not get any help. I've seen the numbers, it was nerfed for good reason, and it still wasn't nerfed enough. If you saw what I saw, you would not even question my feedback. Soraya, after he saw the stats
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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RedPencil
Random Gunz Rise Of Legion.
212
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Posted - 2015.09.24 23:48:00 -
[297] - Quote
@ Ratt, Can we not nerf swarm please
Have you ever compare how many swarmer die vs ADS lost?
Can you considering how superior of ADS in battle?
Swarmer is the easiest target to kill and the swarm itself already blind 40% of their vision.
1 hit from ADS and the swarmer is doom, but it took more than 3 hits by swarm to chase away ADS
I'm not mind if you want to increase swarm cost and SP require if it would shut up the ADS QQ
It's a shame to carry a weapon that design for damage only a vehicle, but its target is out of range 80% of the time......
Beware Paper cut M[;..;]M
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Megaman Trigger
OSG Planetary Operations
771
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Posted - 2015.09.24 23:52:00 -
[298] - Quote
Adipem Nothi wrote:Vicious Minotaur wrote: Of course, forge sniping is made a little easier with the standard version that allows you to hold your charge, but even having switched to that version myself, I still miss when I get a red reticule, I still have to lead targets moving horizontally, and I still miss when I engage in close quarters combat.
The standard forge is the only version I sniped infantry with. Found the Breach Forge to be terrible at everything. Found the Assault Forge to be better at dispatching vehicles but far more difficult to snipe infantry with. The biggest issue with the Breach is that it immobilises you. The long charge time is bad enough, but being forced to remain still unless you do the Sentinel Shuffle makes it not worth taking for anything other that smacking circling ADS from long range.
Purifier. First Class.
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.09.24 23:54:00 -
[299] - Quote
Soraya Xel wrote:Toobar Zoobar wrote:Soraya Xel wrote:Toobar Zoobar wrote:Why don't you just play ambush all day? It's pretty clear you just hate vehicle's and don't want to interact with them in any way. I literally just proposed nerfing the part of swarms that I've heard the most complaints from vehicle users about, for years. But apparently I just hate vehicle users. Seriously, you know why vehicle users tick me off? If anyone touches their kingdom of OPness, they misrepresent the crud out of everyone until the conversation dies in a fire. "kingdom of OPness". ^This. Arrogance. This is the first update in a long time that is in some way actually helping out the ADS and STILL you have to complain. After all the nerfs the ads has got over the years and the buffs the swarms have got, you still just can't let up for one second. It does come across that you seem to hate the ADS with this unrelenting campaign of yours to relegate pilots to the operators of flying pinyadas. Because the ADS should not get any help. I've seen the numbers, it was nerfed for good reason, and it still wasn't nerfed enough. If you saw what I saw, you would not even question my feedback. You mean how the ADS had an average KD of 40 or above when they had 10% ROF and ten second recharged AB modules? Yeah, Zatara told me. Now if you'll be so kind as to show me what you've seen now that proves that they, as you stated "wasn't nerfed enough".
Don't confuse this for telling me numbers, I want to see actual proof that the paltry remainder of pilots who still play deserve to get nerfed all over again.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.24 23:56:00 -
[300] - Quote
I must confess that I quickly lose sympathy when I hear ADS pilots complaining that their KDR is lower than 50 when they run ADS.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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