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Thread Statistics | Show CCP posts - 14 post(s) |
Genral69 death
RAT PATROL INC.
745
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Posted - 2015.09.24 13:54:00 -
[1] - Quote
Some great idea's Didn't expect my breach short to get a buff :Dyou say your fixing the packed locus grenade, what do you mean?
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
RAT PATROL INC.
746
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Posted - 2015.09.25 00:08:00 -
[2] - Quote
RedPencil wrote:@ Ratt, Can we not nerf swarm please Have you ever compare how many swarmer die vs ADS lost? Can you considering how superior of ADS in battle? Swarmer is the easiest target to kill and the swarm itself already blind 40% of their vision. 1 hit from ADS and the swarmer is doom, but it took more than 3 hits by swarm to chase away ADS I'm not mine if you want to increase swarm cost and SP require if it would shut up the ADS QQ It's a shame to carry a weapon that design for damage only a vehicle, but its target is out of range 80% of the time......
I'm sorry but I really cannot take you seriously. 1) it takes 2-3 hits from a XT small missle launcher to kill most min mando's not 1 2) swarm user are not the easiest to kill as by the time the ads pilot has located you, your second swarm round is closing in. Can you considering how superior of ADS in battle? I'm not even sure wtf that means At least bring a valid argument to the table
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
RAT PATROL INC.
755
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Posted - 2015.09.25 14:43:00 -
[3] - Quote
RedPencil wrote:Genral69 death wrote:I'm sorry but I really cannot take you seriously. 1) it takes 2-3 hits from a XT small missle launcher to kill most min mando's not 1 2) swarm user are not the easiest to kill as by the time the ads pilot has located you, your second swarm round is closing in. Can you considering how superior of ADS in battle? I'm not even sure wtf that means At least bring a valid argument to the table 1) Fix: 1 hit from ADS and the swarmer ( MOST SWARMER) is doom, but it took more than 3 hits by swarm to chase away ADS Not all swarmer run minmondo, Ask Rat to show the swarmer number if you want to use it as a solid argument. 2) By the time a swarmer fire the first shot, all the enemy in the battle field will coming for him. Dear poor ADS, please open your narrow minded for once. Hopefully, you would see the world from a difference perspective. 1) yes not everyone runs min mando with swarms but id say that's where the majority of swarms come from them. 2)I'm sorry your getting shoot being out in the open :|, why don't you get the high ground like every other min mando with a sl and md 3) calling me narrow minded is not helping your argument, how about you try flying an ads these days
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
RAT PATROL INC.
760
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Posted - 2015.09.26 14:57:00 -
[4] - Quote
I am worried about gunlogis with the Av changes happing, the only advantage the gunlogi has when close to infantry was that small arms would not break its shield regen and would require some actual Av weapons also people going round punching vehicles is completely a stupid idea. I get that you could do actual damage to one but how do you destroy a metal vehicle with your fists :/ and that it would most like break your hands
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
RAT PATROL INC.
763
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Posted - 2015.09.26 15:12:00 -
[5] - Quote
Kallas Hallytyr wrote:Genral69 death wrote:I am worried about gunlogis with the Av changes happing, the only advantage the gunlogi has when close to infantry was that small arms would not break its shield regen and would require some actual Av weapons also people going round punching vehicles is completely a stupid idea. I get that you could do actual damage to one but how do you destroy a metal vehicle with your fists :/ and that it would most likely break your hands Bear in mind that Gunnies are getting a recharge and depleted delay buff,as well as recharge rate buff. With a single PRO Shield Regulator you get a 2.25s recharge delay, which is the same as a max operation AFG's charge time. It's not all bad for Gunnies! I wish I could actual fit one on my gunlogi, as they cost way to much space to actually fit on, just like the dispersion stabilizer
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
RAT PATROL INC.
763
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Posted - 2015.09.26 15:18:00 -
[6] - Quote
Kallas Hallytyr wrote:Genral69 death wrote:I wish I could actual fit one on my gunlogi, as they cost way to much space to actually fit on, just like the dispersion stabilizer Yeah... Tell that to my Python On a different note in looking for a new python fitting
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
RAT PATROL INC.
763
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Posted - 2015.09.26 15:46:00 -
[7] - Quote
Doc DDD wrote:Tebu Gan wrote:Kallas Hallytyr wrote:Genral69 death wrote:I am worried about gunlogis with the Av changes happing, the only advantage the gunlogi has when close to infantry was that small arms would not break its shield regen and would require some actual Av weapons also people going round punching vehicles is completely a stupid idea. I get that you could do actual damage to one but how do you destroy a metal vehicle with your fists :/ and that it would most likely break your hands Bear in mind that Gunnies are getting a recharge and depleted delay buff,as well as recharge rate buff. With a single PRO Shield Regulator you get a 2.25s recharge delay, which is the same as a max operation AFG's charge time. It's not all bad for Gunnies! No, but def not enough. Recharge is just a small part of the issue. Like, have you ever tried fitting a reg to a gunnie? What happens when you do so? And is it worth it over what you lose. This buff will have nearly no noticeable affect on their performance. Will help Gunlogi recover faster in redline which is likely where the Madrugers will also be... I guess it's time to start asking for raill range buffs to have something to do back there.... Lol, you assume gunlogi only rail from the redline, I use a gunlogi with a large blaster right in the enemy's faces , id take a shield booster over a regulator any day
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
RAT PATROL INC.
764
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Posted - 2015.09.26 16:07:00 -
[8] - Quote
[/quote] Lol, you assume gunlogi only rail from the redline, I use a gunlogi with a large blaster right in the enemy's faces , id take a shield booster over a regulator any day[/quote]
With every red suit now carrying av (all nades can be used for av now. As well as melee, and I'm betting we will see flaylocks galore) I think you are underestimating new av numbers and over playing your ability to overcome it. [/quote] Perhaps but will have to see how it turns out
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
RAT PATROL INC.
766
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Posted - 2015.09.26 16:13:00 -
[9] - Quote
Hmm just thought would the explosion from a just destroyed vehicle kill the guy that melee it? . You can die from knifing a tank to death so y not melee. As with melee you have to be 1.5 meters from it
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
RAT PATROL INC.
768
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Posted - 2015.09.26 21:24:00 -
[10] - Quote
Benjamin Ciscko wrote:Genral69 death wrote:Hmm just thought would the explosion from a just destroyed vehicle kill the guy that melee it? . You can die from knifing a tank to death so y not melee. As with melee you have to be 1.5 meters from it 1/10 learn to troll better. I am no troll sir, I am poseidon god of the sea!
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
RAT PATROL INC.
771
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Posted - 2015.09.27 22:25:00 -
[11] - Quote
XxBlazikenxX wrote:Dewie Cheecham wrote:Swarms getting nerfed against ADS'es? ADS'es are already OP as it is. If anything the swarms should get a +25m range buff instead of a nerf. ADS's are a flying coffin. A very expensive flying coffin. I'm gona assume he doesn't fly
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
T.H.I.R.D R.O.C.K
776
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Posted - 2015.09.28 22:20:00 -
[12] - Quote
Devadander wrote:All this tank talk is moot if commandos deal full punch damage to HAV.... That's if commando can get passed the muiltple grenades being thrown
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Genral69 death
T.H.I.R.D R.O.C.K
777
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Posted - 2015.09.29 00:11:00 -
[13] - Quote
Jadek Menaheim wrote:Breakin Stuff wrote:Oh wow. I just realized how much potential tegen can happen between forge shots on a gunnlogi. This could get ugly quickly. Wiyrikomi Breach with damage modsDirect Hit vs Shields [2154] Hp Direct Hit vs Armor [3027] Hp HAV Weapoints Forge Gun 1.1% Body = 3330hp 0.9% Shield = 1938.6hp 2.75% Unshielded Fuel Cell = 8324.25hp 2.25% Protected Fuel Cell = 4846.5hp This is true but how often do you see there rear end of a hav when your using a forge gun? Especially a breach forge
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Genral69 death
T.H.I.R.D R.O.C.K
783
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Posted - 2015.09.29 13:45:00 -
[14] - Quote
Just realised with the changes coming to the gal assault, your out doing the gal commando. If the assault get a fire rate bonus, you would get more damage out of the assault rather than the gal commando . Also if the bonus is only for the gal assault, the assult rifle will still suck completely in the hands of any other suit.
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Genral69 death
T.H.I.R.D R.O.C.K
785
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Posted - 2015.09.29 14:33:00 -
[15] - Quote
Rhist Stormshield wrote:Perhaps we'll see more racial weapons on the proper suits then.
Tired of seeing the Rail rifle on Gallente assaults. Not really the gal's fault, they just want some range
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Genral69 death
T.H.I.R.D R.O.C.K
788
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Posted - 2015.09.30 09:14:00 -
[16] - Quote
Rhist Stormshield wrote:Genral69 death wrote:Rhist Stormshield wrote:Perhaps we'll see more racial weapons on the proper suits then.
Tired of seeing the Rail rifle on Gallente assaults. Not really the gal's fault, they just want some range Then what about the Breach and Tac AR? Breach shoots too damn slow I was using it yesterday on my gko commando, don't get me wrong its a great weapon for shield but if your trying to take down a Amor suit. Your gona be there a while The tac is good but it requires a good trigger finger to use
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Genral69 death
T.H.I.R.D R.O.C.K
805
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Posted - 2015.10.05 18:53:00 -
[17] - Quote
Stefan Stahl wrote:Is it confirmed now that the SL maneuverability parameter that was tweaked from 90 to 70 [units] and is proposed to be tweaked to 50 in Foxfour is indeed "max rotation [-¦]"?
If so I'll crosscheck this with my simulations in the next few days. Shouldn't be too hard. I still find it a very weird design parameter.
[Edit] Current SLs don't seem to adhere to this: - Lock on to a static LAV. - Launch missiles in the opposite direction. - SL missiles will perform a full 180-¦ turn. - Foxfour design sheet says current maximum rotation is 70-¦.
I won't be able to give any feedback until this is resolved. Wait ill actually be able to dough swarms, holy duck!
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Genral69 death
T.H.I.R.D R.O.C.K
805
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Posted - 2015.10.06 15:11:00 -
[18] - Quote
XxBlazikenxX your responsible for like half my likes . Not sure weather to be great full or to keep scrubbing. I feel so dirty
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Genral69 death
T.H.I.R.D R.O.C.K
810
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Posted - 2015.10.09 15:32:00 -
[19] - Quote
XxBlazikenxX wrote:Devadander wrote:Kincat cost adjusted? Didn't seem like it. The PG cost was reduced considerably. I believe the pg cost went down 2 but somehow it manages to make my suit 2 pg over and no I didn't have myrofibs on there. Also I thought shield extenders where getting smaller cpu/pg , I could of miss read somewhere but I'm sure that was supposes to happen
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Genral69 death
T.H.I.R.D R.O.C.K
811
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Posted - 2015.10.09 20:22:00 -
[20] - Quote
Megaman Trigger wrote:Genral69 death wrote:XxBlazikenxX wrote:Devadander wrote:Kincat cost adjusted? Didn't seem like it. The PG cost was reduced considerably. I believe the pg cost went down 2 but somehow it manages to make my suit 2 pg over and no I didn't have myrofibs on there. Also I thought shield extenders where getting smaller cpu/pg , I could of miss read somewhere but I'm sure that was supposes to happen Regulators got a cost reduction, not Extenders. So what got a cpu/pg buff, as my suit is now invalid
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