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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Vulpes Dolosus
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.09.24 20:31:00 -
[211] - Quote
Locus grenade damage needs to be regulated around old ADV damage, not proto. The problem with Cores wasn't the splash, it was the damage. M8s do respectable damage (last I used them) and I'm worrying that this will just lead to more grenade spam.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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shanatak
Prima Gallicus
22
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Posted - 2015.09.24 20:32:00 -
[212] - Quote
So maybe ads will have some loves? Many thanks CCP,really many thanks Happy to see you take care of all players Great idea about small blaster turrets and buff pg on the python. I believe i can fly |
jerrmy12 kahoalii
G0DS AM0NG MEN
1
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Posted - 2015.09.24 20:32:00 -
[213] - Quote
Derrith Erador wrote:Alena Ventrallis wrote:The Assault changes, are they replacing the old bonus, or are they in addition to the current ones? If I read it correctly, it will be added onto the bonus. Also, Soraya is going on a rant, and I'm going to watch. I brought popcorn, and Blaziken has chocolate pretzels. You want in? i brought the candy now who has the partyvan?
Closed beta vet.
Lurk mode is engaged.
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Axel Giatsu
Fallen Angels Syndicate RUST415
39
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Posted - 2015.09.24 20:33:00 -
[214] - Quote
Vulpes Dolosus wrote:Locus grenade damage needs to be regulated around old ADV damage, not proto. The problem with Cores wasn't the splash, it was the damage. M8s do respectable damage (last I used them) and I'm worrying that this will just lead to more grenade spam. The only true way to stop grenade spam is to either have no grenades or restrict the tryhards from having too many nanohives
Recruiter for FAS
Recruitment Post!!!!!!
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.09.24 20:33:00 -
[215] - Quote
im interested in that magsec and caldari buff. The range nerfed seemed unnecessary tho. I would had leaved the weapons as is too see how it played out with the ar buff. but oh well.
K+öL.2013.ae.SEP. Slayer of baby snakes.
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Aeon Amadi
12
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Posted - 2015.09.24 20:34:00 -
[216] - Quote
Vulpes Dolosus wrote:Locus grenade damage needs to be regulated around old ADV damage, not proto. The problem with Cores wasn't the splash, it was the damage. M8s do respectable damage (last I used them) and I'm worrying that this will just lead to more grenade spam.
Another thing that will be monitored closely, rest assured. If not by anyone else but by me
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Aeon Amadi
12
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Posted - 2015.09.24 20:35:00 -
[217] - Quote
Kalante Schiffer wrote:im interested in that magsec and caldari buff. The range nerfed seemed unnecessary tho. I would had leaved the weapons as is too see how it played out with the ar buff. but oh well.
Assault variants had their range nerfed to more closely relate to their bullet-hose nature. Lot of Gallente Assauls ran ARR because of the DPS being very close to the AR's despite it having something like 30m longer optimal range.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Megaman Trigger
OSG Planetary Operations
768
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Posted - 2015.09.24 20:39:00 -
[218] - Quote
I'll see that and raise you and pair of those claws
Purifier. First Class.
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.09.24 20:41:00 -
[219] - Quote
Kevall Longstride wrote:Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns. We've had assurances from Rattati that the bonus will apply to AR's only. We were obviously concerned about the Bons becoming a machine shotgun gun. Also bare in mind that AR's will now be eating up ammo like candy so the clips will drain much faster. Ammo reserve buff, pl0x?
Scouts United
Gk.0s & Quafes all day.
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Thaddeus Reynolds
Facepunch Security
435
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Posted - 2015.09.24 20:42:00 -
[220] - Quote
Carcharodons! Tyberos will mess you up
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 20:42:00 -
[221] - Quote
XxBlazikenxX wrote:So basically you're saying that on certain maps 1 guy will be able to lock down an entire half of the map with a weapon from dropships? Combined with two people you got yourself an OP weapon. That's right, I said OP, because it is. Forge gun takes skill to use, swarm launcher, just look and shoot.
That's complete nonsense. If anything, aiming swarms requires a lot more skill, as you have to figure out how to get them to arc around buildings to even have a chance at hitting a target. They're way too slow to be effective much of the time. There's tricks like firing to the side, or even behind you, to try and screw with their turning arc to your advantage, but realistically, much of the time your swarms are just going to hit a tower.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 20:44:00 -
[222] - Quote
Soraya Xel wrote:XxBlazikenxX wrote:So basically you're saying that on certain maps 1 guy will be able to lock down an entire half of the map with a weapon from dropships? Combined with two people you got yourself an OP weapon. That's right, I said OP, because it is. Forge gun takes skill to use, swarm launcher, just look and shoot. That's complete nonsense. If anything, aiming swarms requires a lot more skill, as you have to figure out how to get them to arc around buildings to even have a chance at hitting a target. They're way too slow to be effective much of the time. There's tricks like firing to the side, or even behind you, to try and screw with their turning arc to your advantage, but realistically, much of the time your swarms are just going to hit a tower. If you think aiming a swarm launcher is harder than aiming a Forge gun gtfo mofo
AVERT YOUR EYES!
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.24 20:44:00 -
[223] - Quote
lol
We're about to find out, aren't we?
"Sex is OK!" -CCP Rouge, Executive Producer of Dust and our benevolent overlord.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 20:45:00 -
[224] - Quote
Point and shoot is easy, man. Forges are basically AV sniper rifles.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Megaman Trigger
OSG Planetary Operations
768
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Posted - 2015.09.24 20:45:00 -
[225] - Quote
Thaddeus Reynolds wrote:Carcharodons! Tyberos will mess you up Part Lightning Claw, part Chainfist, all deadly.
Purifier. First Class.
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deadpool lifetone
D3ATH CARD RUST415
74
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Posted - 2015.09.24 20:50:00 -
[226] - Quote
"What you do now?" lol so finally the amarr getting a considerable modest nerf . All standard BPO's tradable . All assault rifllol getting also a slight nerf . min Mando loses swarm bonus / caldari gains swarm bonus . all suits shield buff ( scouts about time ) . ( Nades WTF ) enjoy the spam of militia 600hp DMG Nades . lol let's see whas up .
( F U!!!! ) * ( Why Dead? )
,
(n+Æn+Çn+¢´)GÇón++pâçGòÉS+ÇX - - - - n++(º Gûí º l|l)/
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Aeon Amadi
12
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Posted - 2015.09.24 21:04:00 -
[227] - Quote
Soraya Xel wrote:Point and shoot is easy, man. Forges are basically AV sniper rifles.
Fun fact: I killed an LAV with a Roden Sniper Rifle, once.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.09.24 21:08:00 -
[228] - Quote
CCP Rattati wrote:Cat Merc wrote:Plasma Cannon doesn't get the weakpoint modifier that the Forge Gun gets?
Ratatouille plz Forge Gun is supposed to be the absolute best AV weapon. Well, there are gradients. Would be nice if the Plasma Cannon launched something that makes the laughable projectile speed be worth it.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.24 21:11:00 -
[229] - Quote
Soraya, when the hotfix goes live, grab your mouse and keyboard and get on Dust. After playing that way, try a controller.
Once you've experienced the changes using both control setups, then come back and form an argument based on experience rather than hypotheses.
Both Rattati and the CPM have already done the hypothesizing. Now it's time to evaluate the changes in a live environment, and work from there.
"Sex is OK!" -CCP Rouge, Executive Producer of Dust and our benevolent overlord.
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.24 21:17:00 -
[230] - Quote
Soraya Xel wrote:Let's be clear, nobody's "forgetting" anything. Dropship pilots are conveniently leaving out realities that help ensure they're OP, but that's not any different than usual.
You need a 250m range in order to be able to engage at 150m. Because if a swarm launcher is engaging at maximum range, then the dropship pilot can fly out of lock range too quickly to fire enough swarms to even do significant damage.
I need 250m range so that I know when I fire at 150m, I might be able to get a couple shots off before dropships buzz out of range.
Now, if you're worried about redlining, and need to keep the range short: We can just half the speed of dropships instead. But I think the range is a much better solution.
You want
- 250m lock range - 275m swarm travel distance - Dropship speed reduced by 50% from 50 m/s to 25 m/s - Swarm turn radius reduced
The reasons you give:
- Current 175m lock range is not enogh to hit dropships. - You want the ability to shoot 250m but only so you can shoot at 150m - You die in your AV suit - Swarms are inaccurate - Swarms are slower than dropships - You have to be very close to a dropship to engage
Refutation:
- Current range is very sufficient to hit dropships. Otherwise nobody would touch swarms, and Rattati would be asking why they are unpopular and buff them accordingly. He's done that with rifles, and pretty much any unpopular item. Why would he reverse course on this?
- You want to shoot at 150 m, you can. Saying that 150m is not enough to shoot dropships but you want to shoot at 150m is a contradiction.
- You want to reduce swarm range, which makes it far easier for dropships to escape.
- So what if you die in your AV suit? You ignore the infantry around you at your own peril. To mitigate that risk, these are commando bonuses and not assault bonues is becausse commandos have a light weapon as backup and the HP of a heavy suit.
- Swarms can do things no forge gunner can dream of. Its slightly obvious, that an A.I. tracking missile is more accurate than a projectile but here is a video curtesy of Juno Tristan.
- You are also fine with a dropship out manuevering swarms. Which, if you claim that swarms currently cannot hit dropships, but you think its fine for swarms to miss dropships is another contradiction.
- In the current build Swarms are 10m/s faster than drophips. 60 m/s vs a dropship's 50 m/s. Nothing more to say here, its a fact, not an opinion. According to you swarms should be 35 m/s fater would render every thing about being able to counter swarms useless.
All this comes out in a hissy fit over 25 m range.
*sigh.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Kalante Schiffer
Ancient Exiles.
1
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Posted - 2015.09.24 21:17:00 -
[231] - Quote
Aeon Amadi wrote:Kalante Schiffer wrote:im interested in that magsec and caldari buff. The range nerfed seemed unnecessary tho. I would had leaved the weapons as is too see how it played out with the ar buff. but oh well. Assault variants had their range nerfed to more closely relate to their bullet-hose nature. Lot of Gallente Assauls ran ARR because of the DPS being very close to the AR's despite it having something like 30m longer optimal range. What made the ARR on a gall so much better than having it on a caldari suit is due to the fact that you can put damage mods. You had a weapon that could chew a heavy from over 50 meters a way. The duvolle assault rifle was nowhere near as good as the ARR at shooting armor. There was no point in even running the weapons with their respective races. Now with this RoF buff on the assault rifle it might be possible to break away from that.
The kick bonus on the caldari seems more of helping hand for people that do not know how to control recoil but whatever. I would of liked it better if it was a recharge reduction bonus and keep the recoil as it's counter nerf just like the RoF has it's own counter nerf with ammo being depleted faster and what not.
K+öL.2013.ae.SEP. Slayer of baby snakes.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 21:22:00 -
[232] - Quote
Darth-Carbonite GIO wrote: Both Rattati and the CPM have already done the hypothesizing. And then asked for feedback, and are now getting it. Now it's time to evaluate the changes in a live environment, and work from there.
Fixed that for you.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 21:24:00 -
[233] - Quote
Tesfa, your entire "refutation" post seems to indicate you didn't read, or couldn't understand, anything that I said. At all. :/ It horrifically misrepresents what I said. Please don't do that.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Joel II X
Bacon with a bottle of Quafe
9
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Posted - 2015.09.24 21:24:00 -
[234] - Quote
Will the Gallente Assault bonus affect Ion Pistols?
New ScPs will have around 20 less RoF for 20 more damage per shot. Won't this be stepping in the Ion's Assault Pistol territory?
Scouts United
Gk.0s & Quafes all day.
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Ama Zarek
BurgezzE.T.F General Tso's Alliance
12
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Posted - 2015.09.24 21:27:00 -
[235] - Quote
Simply increasing the weak spot - Awesome! PLC skill and forge skill will be a better reward.
Secondly, new damage profile for Explosive sounds great - remind yourselves that this could be used to push players around when playing with the shockwave, minor damage, just disorienting.
Thirdly, changing all Explosive Weapons - All super.
All this extra damage potential towards HAVs is met with a strong buff for Caldari HAVs in the form of increased recharge rates and decreased recharge delays. - Great - You need to supply Shield Repair Tools as well - The armor and shields should both be able to be repaird!
Finally, reducing the Swarm Launcher lock-on range, hit impact and turning radius should improve the quality of life of Dropship users, and somewhat for HAVs. This is totally WRONG. The lock on range is way to underpowered as it is. (Rail installations still pick me off with ease (as they should)). Turning radius around buildings should be increased so they do not hit buildings, and give the pilot extra time. Only a minor turning increase would be ok but the fuel of the missiles should be increased. The pilot should be able to make two turns around buildings, not just one as it is today though. A missile is extremely dumb in EVE and it kills the feeling of a futuristic game.
Rifles The range discrepancy has made it very difficult to align the purpose and behavior of the fully-automatic rifles. They will therefore all be brought considerably closer to each other, with the Gallente Assault Rifle unchanged. - No, its good as it is.
Scrambler Rifle capability to hold a charge and follow up with multiple accurate hip fire shots is too strong. We are increasing the heat cost of the charge, and thereby reducing the number of follow up shots. The difference should be around 4 shots for a fully skilled Amarr Assault, more for non-skilled users. The movement speed while holding the charge is also reduced by 20%, similar to the Forge Gun. No, its good as it is. With all the skill points and officer weapons I think this weapon is just in line. I rather think its the shield vs armor bonuses that are not in play correctly. (and that a shield repair tool is missing.)
The Assault Scrambler Rifle is also a little too strong, especially against shields, and we will just increase the heat a little to bring the damage output down to where the other rifles are on the curve. No. I rather think its the shield vs armor bonuses that are not in play correctly. (and that a shield repair tool is missing.)
The Gallente Assault Rifle family is fairly underpowered to the rest of them, not statistically per se, but due to other Assault Dropsuits having better Skill bonuses. ThatGÇÖs why we are introducing a very strong bonus into the form of a ROF bonus for Gallente Assault Dropsuits. Players have been clamoring for a better Caldari bonus as well, and that is being added as a Kick/Recoil reduction for Rail Rifles. - Sounds good!
Other Weapons Breach Shotguns get a Clip and Ammo Buff, as do Burst Scrambler Pistols. Bolt Pistol ROF is reduced but Assault SMGs, Assault Scramblers and Scrambler Pistols get a ROF buff. MagSec gets a healthy damage buff and a charge time reduction. Small Blaster given a robust Splash radius buff to help with Anti Infantry work, especially from the skies, but also from HAVs/LAVs. OK.
Locus Grenade damage progression made Standard and Advanced grenades fairly useless, so we are going to have the same damage for all tiears, with increasing radius per tier. We are also fixing the Packed Locus and buffing the Fused Grenades considerably. I do not exactly understand. Nope.
Modules We wanted to improve the Biotics family so are reducing the PG cost of the KinCats, buffing the Cardiac Regulator. We normalized the Myofib damage bonus but increased base Melee damage on all dropsuits to make up for it. Cardiac Regulator is useless today, it should include another bonus as well. |
XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 21:28:00 -
[236] - Quote
Soraya Xel wrote:Tesfa, your entire "refutation" post seems to indicate you didn't read, or couldn't understand, anything that I said. At all. :/ It horrifically misrepresents what I said. Please don't do that. Tell us what he misrepresents? I'd really like to know
AVERT YOUR EYES!
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.09.24 21:29:00 -
[237] - Quote
Gentlemen, I'm going to go ahead and give you a forewarning. I'd give up on arguing with Soraya.
Arguing with him is worse than picking a fight with a brick wall. You're not getting anything through his head, and you'll only end up wasting your time explaining anything, because he doesn't listen.
I'm not trying to insult anyone, I'm just trying to save your gents some time to do more productive things.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.24 21:30:00 -
[238] - Quote
Jakkal Shoobah wrote: Its easy to watch ANy pilot die to two well Cooardinated Av attacks. You shouldn't expect to rek the ds as fast as infantry just because you have a missle launcher on your suit. Its quite ridiculous really.
Why the devil not? Does being a vehicle user somehow make an individual player somehow more of a person than an infantry player?
'As fast as' an infantry player, sure, that's over the top. But requiring two co-ordinated players to kill one individual is fundamentally unbalanced.
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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Balistyc Farshot
MONSTER SYNERGY
401
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Posted - 2015.09.24 21:31:00 -
[239] - Quote
Soraya Xel wrote:Point and shoot is easy, man. Forges are basically AV sniper rifles.
Sorry, I had my mouth full of sour patch kids.
Yeah, you sir have never used a Forge Gun for 5h1t!
Leave FGs out of this conversation. Sentinels are the most abused suit out there! So leave those who use them alone.
Being slow, scanned, and unable to do more than crawl while the FG is charged makes killing things with it a huge pain. If you still see forge snipers, they are trolling. It is so much harder than it used to be with accurate RRs, SCRs, and officer snipers in the hands of the elite snipers (I respect those guys because I hate them.) Next time one gets you, just send him some tasty tears in an email because he earned them.
Also Sentinels have bonuses that don't do squat for the new mobility rules playstyle.
Now back to swarms. It lost 25m. That didn't really need to happen, but whatever, it will be changed back eventually. I remember Break-in being accused of wanting to have swarms filled with q-tips to wax his tank while he mowed over the infantry, so I don't understand people thinking that he will save them. Swarms can be slapped onto a scout suit with kins and sprint to maintain lock-on. Cal mandos with swarms will be interesting. Will they put on myos and fire from vantage points?
Lets see how things go. Just plan a change or adjustment in 3 months tuning in these changes.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
698
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Posted - 2015.09.24 21:35:00 -
[240] - Quote
Soraya Xel wrote:So in nerfing swarm range YET AGAIN, when it badly needed a buff to be able to hit... anything even remotely airborne.... swarms can now only be used against dropships that are parked. Which you are standing next to?
LOL at 150 lock range, I guess I have to use BEACONS anytime I see a damned drop ship.
Otherwise you are stuck using prof 5 forge to take them down.
I am just glad that half of the great Pilots don't play anymore...
Meh... I have the forge, calmando, minmando and swarms all covered.
150 meters... lmfao... might as well have made them unable to lock onto Dropships entirely...
http://caughtyouflinching.ytmnd.com/
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