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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
162
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Posted - 2015.09.30 17:12:00 -
[661] - Quote
Echo 1991 wrote:Toobar Zoobar wrote:rayakalj9 wrote:CCP Rattati wrote:Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns.
Reducing turn radius of swarm is actually a buff, it allows you to shoot around corners. I can't count the number of times a vehicle tried to escape behind something and my swarms turned so quickly they hit the obstacle. With reduced turn radius they'll get around and hit the vehicule.
Range nerf to ACR... Why? It already performs poorly after 50m
Magsec buff is a bit too much, half the damage buff would seem more adapted
I like the rest breach, burst and tactical all perform worse than the rest. The whole Gallente Rifle family needs a buff. Yeah i know the Gallente rifle need some love. but what about the breach rail rifle? i mean as far as i see, it needs a little love in the charge up time The wot? breach rail rifle? and it needs a buff you say? Come to think of it... my proton vortex lightning grenade also needs a buff. Rattati can you buff that too!!! He meant the vanilla rail rifle. :) And I obviously meant the thukker contact grenade
Specialization: Making typo's.
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Echo 1991
Titans of Phoenix Damage LLC
955
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Posted - 2015.09.30 17:14:00 -
[662] - Quote
Dirty thukker
Wanna play eve?
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argel999
T.H.I.R.D R.O.C.K
27
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Posted - 2015.09.30 18:38:00 -
[663] - Quote
Genral69 death wrote:Rhist Stormshield wrote:Genral69 death wrote:Rhist Stormshield wrote:Perhaps we'll see more racial weapons on the proper suits then.
Tired of seeing the Rail rifle on Gallente assaults. Not really the gal's fault, they just want some range Then what about the Breach and Tac AR? Breach shoots too damn slow I was using it yesterday on my gko commando, don't get me wrong its a great weapon for shield but if your trying to take down a Amor suit. Your gona be there a while The tac is good but it requires a good trigger finger to use
I guess that ROF will be improved after Hotfix with the new ROF Gallente Bonus.
...SLAYER...
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KingBabar
The Rainbow Effect
2
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Posted - 2015.09.30 20:51:00 -
[664] - Quote
Daddrobit wrote:KEROSIINI-TERO wrote:CCP Rattati wrote:
Locus Grenade damage progression made Standard and Advanced grenades fairly useless, so we are going to have the same damage for all tiears, with increasing radius per tier. We are also fixing the Packed Locus and buffing the Fused Grenades considerably.
As assume that the sentence "with increasing radius per tier" means that the nades keep their current progressive blast radius, I can say: This is an excellent change and a needed one. Anyone objecting to this should realise even a slight blast radius buff means more practical damage because of the way damage is calcultated to the center of the blast. Objections to the nades aren't about how it was handled by having progression only affect blast radius, our objection is that everyone and their mother who carries even a basic nade will now have two 600 damage thunder nuggets in their pocket. We figured, (when this idea has been asked for before) that they would normalize damage to around the advanced tier, something like 450 damage. As it stands with the new changes, even a milita nade will do old core damage. Which is goddamned bonkers if you ask me.
So Kero,
Nades (at least low tier) is getting buffed and thats a good or indeed needed thing in Dust? Keep in mind the hive buffs too.
@ Dad and everyone else: I really don't mind the 600 damage, but not with these blast radiuses. I don't mind at all dying to a single nade in any sort of light or medium suit, as long as that nade takes skill and precision to use.
The overall nade mechanic in Dust is the best I've ever seen, you cook it and have 4 seconds to decide when (in addition to where) its getting thrown, or blown up in your face if you wait too long.
If the blast radiuses where smaller across the line, pinpoint precision (Skill shot, or rather: throw) would be greatly awarded vs spamming, which would be useless in many situations or based on luck at best.
Its hard to say due to blast radius dammage falloff, but perhaps with 600 dammage the radiuses should be something like:
3m - 4.5m - 6m?
In any case: Rattati - These changes will not end well, I'm fairly certain about that.
Spkr4theDead wrote:
Says the guy that was quitting the game because CCP were nerfing fused locus grenades.
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Viktor Skirov
Algintal Core Gallente Federation
70
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Posted - 2015.10.01 01:28:00 -
[665] - Quote
-+Would also giving the RoF bonus to Ion Pistols cause some problems?
I don't mean anything bad, I'm just wondering.
Would be a blessing if it my suit could help me with my over sapling syndrome.
Officially a ghost....
Spoooooooooky
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YUUKI TERUMI
Carne Con Papas
134
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Posted - 2015.10.01 07:42:00 -
[666] - Quote
Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns.
Reducing turn radius of swarm is actually a buff, it allows you to shoot around corners. I can't count the number of times a vehicle tried to escape behind something and my swarms turned so quickly they hit the obstacle. With reduced turn radius they'll get around and hit the vehicule.
Range nerf to ACR... Why? It already performs poorly after 50m
Magsec buff is a bit too much, half the damage buff would seem more adapted
I like the rest I agree. Shotguns need to be buffed. Dunno if you play pcs. Last pcs i played were full of bons shotgun users and it was impossible to use a proto shotgun. It will be a lot easier now to kill those officer fags ;)
Amarr logi, all scouts, all assaults, Caldari and Minmatar commando, Caldari sentinel. Mithril Forge hater
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DeathwindRising
Titans of Phoenix Damage LLC
1
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Posted - 2015.10.01 10:53:00 -
[667] - Quote
YUUKI TERUMI wrote:Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns.
Reducing turn radius of swarm is actually a buff, it allows you to shoot around corners. I can't count the number of times a vehicle tried to escape behind something and my swarms turned so quickly they hit the obstacle. With reduced turn radius they'll get around and hit the vehicule.
Range nerf to ACR... Why? It already performs poorly after 50m
Magsec buff is a bit too much, half the damage buff would seem more adapted
I like the rest I agree. Shotguns need to be buffed. Dunno if you play pcs. Last pcs i played were full of bons shotgun users and it was impossible to use a proto shotgun. It will be a lot easier now to kill those officer fags ;) its been said and confirmed MULTIPLE times in this thread that the new gal bonus ONLY applies to ARs |
Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.01 13:44:00 -
[668] - Quote
Well, CCP said it SHOULD only apply to ARs.. It's CCP we're talking about guys ^^ Is it out ?
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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XxGhazbaranxX
0.P.
2
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Posted - 2015.10.01 18:27:00 -
[669] - Quote
Francois Sanchez wrote:CCP Rattati wrote:
breach, burst and tactical all perform worse than the rest. The whole Gallente Rifle family needs a buff.
That's not the impression I have about the breach and the tactical but if you say so I trust you as you have access to much more data. However seems unfair when you look at the galmando : 25% ROF bonus means 25% extra DPS vs 10% for the commando... DPS is not the same o\as alpha. wth the tac ar it is beneficial to hacve higher lafa for beter damage projection
Plasma Cannon Advocate
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Echo 1991
Titans of Phoenix Damage LLC
956
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Posted - 2015.10.03 01:59:00 -
[670] - Quote
So what is happening? When is the hotfix going to be released?
Wanna play eve?
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fragmentedhackslash
Ancient Exiles. Bleeding Sun Conglomerate
392
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Posted - 2015.10.03 02:10:00 -
[671] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=2980447#post2980447
[49FYD FRAG] INDEPENDENT CONTRACTOR
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Shamarskii Simon
The Hundred Acre Hood
391
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Posted - 2015.10.03 21:07:00 -
[672] - Quote
Magsec OP.
Trust me. Making the proto magsec dish out current officer stats is insane. I use this thing religiously as my sidearm, only sidearm I'm skilled into. I've been ghosting on the forums until i saw this.
Please, do not buff the magsec. It's already a powerful sidearm once skill is invested. I know one person isn't much to say what will be balanced but this is too much at once. Either charge time or damage, not both.. And I suggest a lower increase to the damage aswell
The ADS tourney! Join today!
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
263
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Posted - 2015.10.03 21:28:00 -
[673] - Quote
Shamarskii Simon wrote:Magsec OP.
Trust me. Making the proto magsec dish out current officer stats is insane. I use this thing religiously as my sidearm, only sidearm I'm skilled into. I've been ghosting on the forums until i saw this.
Please, do not buff the magsec. It's already a powerful sidearm once skill is invested. I know one person isn't much to say what will be balanced but this is too much at once. Either charge time or damage, not both.. And I suggest a lower increase to the damage aswell
Magsec is trash AND is exactly the same as the Breach SMG, literally there is NO difference between the 2 weapon's, it's also WAY too close to being an AR, if they were going to buff it for giggles, they could've just buffed the Magsecs ROF to 800 and say "Which one's different, the AR or the MAGSEC? YOU DECIDE!", that being said, it's a railgun weapon, and every OTHER railgun weapon has high damage, secondly all because 1 man can use it good, does mean its not worth buffing, whether or not it's OP I can't simply decide without actually seeing these stats in action.
Besides, as a sniper, I'll finally be able to run in the for fronts with my group with it and not be an incredibly worthless team mate waving a large wand around. Also officer weapon's are OP in general, no reason to keep this gun down. It's an SMG, it has a lower ROF than even the AR and DPS wise is still going to be un-eventful, you'll see a lot more people wielding it, but thats called FOTM, it happens all the time.
And yes, I have actually used it, can hardly kill anything with it, even at proto level with 3 sidearm damage mod's, simply because of the wiggle game.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Shamarskii Simon
The Hundred Acre Hood
391
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Posted - 2015.10.04 02:06:00 -
[674] - Quote
I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho
The ADS tourney! Join today!
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Devadander
Woodgrain Atari
797
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Posted - 2015.10.04 02:07:00 -
[675] - Quote
Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho
Fairly certain kick reduction is rifles only.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Shamarskii Simon
The Hundred Acre Hood
392
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Posted - 2015.10.04 02:10:00 -
[676] - Quote
Devadander wrote:Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho Fairly certain kick reduction is rifles only.
Fairly thankful for the clarification!
The ADS tourney! Join today!
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Devadander
Woodgrain Atari
797
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Posted - 2015.10.04 02:16:00 -
[677] - Quote
I'm hoping the spool redux will reduce the amount of quick swap no-fires
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Jalame La Bola
Shining Flame Amarr Empire
90
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Posted - 2015.10.04 03:20:00 -
[678] - Quote
Scanners need to be nerfed
Mamenme El Bicho.
Mami's a hurricane, you should see the way she blow me.
Hecho en Puerto Pobre.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
264
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Posted - 2015.10.04 03:37:00 -
[679] - Quote
Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho
Not nearly as much as an SL-4 a standard model ARR with a few damage mod's, sure, but NO where near the SL-4, perhaps at proto level, but even then it requires at least a damage mod or 2 to get that level of damage, even with profile damage, cause you have to remember, you're going to be shooting further than 40meter's with this gun, meaning to get efficient kills, you need to be stacking a number of damage mod's to even remotely kill at 60 meter's, simply because it's damage is practically the same as the AR and the fact that it has a much slower rate of fire than the AR, (which is why said rifle will always beat the magsec going head to head).
I understand your concern's, but I don't feel like it's going to be a bad thing in the long run, since many other gun's, every rifle especially, can kill most targets in a matter of second's anyway.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
264
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Posted - 2015.10.04 03:43:00 -
[680] - Quote
Devadander wrote:Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho Fairly certain kick reduction is rifles only.
No it say's Railgun per level, so it'll effect the SMG and sniper rifle too I suppose. Sorry for Double Post.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Sequal's Back
Dead Man's Game
1
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Posted - 2015.10.04 10:49:00 -
[681] - Quote
Zan Azikuchi wrote:Devadander wrote:Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho Fairly certain kick reduction is rifles only. No it say's Railgun per level, so it'll effect the SMG and sniper rifle too I suppose. Sorry for Double Post. ^ Yop, Magsec will be OP. It'll bring some "new" weapons in the battlefield which isn't that bad !
Bring your daughter... TO THE SLAUGHTER !
- Sequal Rise
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Devadander
Woodgrain Atari
799
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Posted - 2015.10.04 13:30:00 -
[682] - Quote
Sequal's Back wrote:Zan Azikuchi wrote:Devadander wrote:Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho Fairly certain kick reduction is rifles only. No it say's Railgun per level, so it'll effect the SMG and sniper rifle too I suppose. Sorry for Double Post. ^ Yop, Magsec will be OP. It'll bring some "new" weapons in the battlefield which isn't that bad !
Rattati has rifles on post and railgun on sheet..
One typo makes a big difference in a crowd this anal LOL
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Shamarskii Simon
The Hundred Acre Hood
397
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Posted - 2015.10.04 17:06:00 -
[683] - Quote
Zan Azikuchi wrote:Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho Not nearly as much as an SL-4 a standard model ARR with a few damage mod's, sure, but NO where near the SL-4, perhaps at proto level, but even then it requires at least a damage mod or 2 to get that level of damage, even with profile damage, cause you have to remember, you're going to be shooting further than 40meter's with this gun, meaning to get efficient kills, you need to be stacking a number of damage mod's to even remotely kill at 60 meter's, simply because it's damage is practically the same as the AR and the fact that it has a much slower rate of fire than the AR, (which is why said rifle will always beat the magsec going head to head). I understand your concern's, but I don't feel like it's going to be a bad thing in the long run, since many other gun's, every rifle especially, can kill most targets in a matter of second's anyway.
It surpasses the SL-4 w/o damage mods on armor. (this is not including prof on the ARR)
Alright, let's use the kaal vs SL-4 (since i remember the values from the top of my head)
Kaal: 34.1 damage. SL-4: 40 damage.
Kaal at prof 5: 34.1*1.25 = 42.625 damage. SL-4 at prof 0, damage profile included: 40*1.1 = 44 damage.
However, i said at base damage (40). The difference is 2.625 damage. Nevertheless, the magsec has a faster RoF than the ARR. This is why i say the pro magsec surpasses the adv ARR.
Now, i don't remember the RoF off the top of my head (cannot calculate dps then) but for a sidearm it hits with results comparable to the SL-4. Only lacking in range (approx 30 meters less)
Knowing the pro magsec will do officer level damage (37.4) let's do it again.
Kaal vs SL-4 Kaal damage: 37.4 SL-4 damage: 40
Kaal damage at prof 5: 37.4*1.25 = 46.75 SL-4 damage comparable to Kaal damage (prof 2) 40 * 1.16 = 46.4 damage.
The kaal at prof 5 will now surpass an Ishu w/o prof.
Along with faster RoF, i believe it will become OP.
I see where you are coming from though, nevertheless.
Edit: damage falloff begins around 44 meters, after about 55 damage attenuation is too high (56% efficiency against shield). (imo, people could say otherwise about it's effective range)
Forever ADS. Best role.
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Zan Azikuchi
G.R.A.V.E The Ditanian Alliance
270
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Posted - 2015.10.05 04:00:00 -
[684] - Quote
You know, we could keep arguing about this, but we won't be able to know UNLESS we actually see it in game, many a time an in game show of a weapon's abilities vs those on paper differ, significantly.
And even if you believe it'll be OP, it's range is still going to be less than the ARR, range vs alpha, range tend's to win 90% of the time, just like armor does against shield.
When there is light, shadow's lurk and fear reign's... Yet by the blade of knight's, mankind, was given hope.
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Echo 1991
Titans of Phoenix Damage LLC
966
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Posted - 2015.10.05 10:01:00 -
[685] - Quote
Shamarskii Simon wrote:Zan Azikuchi wrote:Shamarskii Simon wrote:I said buff one or the other, not both charge and damage.
Also along with the kick skill from calAssault, it's a 3x buff basically.
I know tons of people who use the magsec effectively. A proto magsec, at prof 5 it's nearly equivalent to an SL-4 (base damage) in your pocket, while having higher rof than the ARR.
I just feel like it's too much at once for the thing. Like sure it could be trash to you, but doing so much at once is a little rash imho Not nearly as much as an SL-4 a standard model ARR with a few damage mod's, sure, but NO where near the SL-4, perhaps at proto level, but even then it requires at least a damage mod or 2 to get that level of damage, even with profile damage, cause you have to remember, you're going to be shooting further than 40meter's with this gun, meaning to get efficient kills, you need to be stacking a number of damage mod's to even remotely kill at 60 meter's, simply because it's damage is practically the same as the AR and the fact that it has a much slower rate of fire than the AR, (which is why said rifle will always beat the magsec going head to head). I understand your concern's, but I don't feel like it's going to be a bad thing in the long run, since many other gun's, every rifle especially, can kill most targets in a matter of second's anyway. It surpasses the SL-4 w/o damage mods on armor. (this is not including prof on the ARR) Alright, let's use the kaal vs SL-4 (since i remember the values from the top of my head) Kaal: 34.1 damage. SL-4: 40 damage. Kaal at prof 5: 34.1*1.25 = 42.625 damage. SL-4 at prof 0, damage profile included: 40*1.1 = 44 damage. However, i said at base damage (40). The difference is 2.625 damage. Nevertheless, the magsec has a faster RoF than the ARR. This is why i say the pro magsec surpasses the adv ARR. Now, i don't remember the RoF off the top of my head (cannot calculate dps then) but for a sidearm it hits with results comparable to the SL-4. Only lacking in range (approx 30 meters less) Knowing the pro magsec will do officer level damage (37.4) let's do it again. Kaal vs SL-4 Kaal damage: 37.4 SL-4 damage: 40 Kaal damage at prof 5: 37.4*1.25 = 46.75 SL-4 damage comparable to Kaal damage (prof 2) 40 * 1.16 = 46.4 damage. The kaal at prof 5 will now surpass an Ishu w/o prof. Along with faster RoF, i believe it will become OP. I see where you are coming from though, nevertheless. Edit: damage falloff begins around 44 meters, after about 55 damage attenuation is too high (56% efficiency against shield). (imo, people could say otherwise about it's effective range) It has half the optimal. I don't see how it's gonna be better than the ARR
Wanna play eve?
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Shamarskii Simon
The Hundred Acre Hood
401
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Posted - 2015.10.05 10:55:00 -
[686] - Quote
I'm saying for a sidearm it's very effective already. I'm not exactly saying "magsec > ARR" there's just nothing else to compare it to. I'm well aware this is a sidearm I'm comparing to a light weapon. So the obvious thing of range being worse -- is pretty apparent.
You do have a point though, paper doesn't equal reality... But going off CCP overdoing things sometimes, i feel doing both charge time and a significant damage increase is too much at once.
I feel like it's one or the other, then if it doesn't work out add both.
In the end, i guess we can only wait and see. Once it's in, we'll discuss again? :D
Forever ADS. Best role.
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Echo 1991
Titans of Phoenix Damage LLC
967
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Posted - 2015.10.05 12:48:00 -
[687] - Quote
Shamarskii Simon wrote:I'm saying for a sidearm it's very effective already. I'm not exactly saying "magsec > ARR" there's just nothing else to compare it to. I'm well aware this is a sidearm I'm comparing to a light weapon. So the obvious thing of range being worse -- is pretty apparent.
You do have a point though, paper doesn't equal reality... But going off CCP overdoing things sometimes, i feel doing both charge time and a significant damage increase is too much at once.
I feel like it's one or the other, then if it doesn't work out add both.
In the end, i guess we can only wait and see. Once it's in, we'll discuss again? :D If it's too good after the hotfix then sure, but at the moment it is lackluster.
Wanna play eve?
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Stefan Stahl
Seituoda Taskforce Command
1
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Posted - 2015.10.05 18:44:00 -
[688] - Quote
Is it confirmed now that the SL maneuverability parameter that was tweaked from 90 to 70 [units] and is proposed to be tweaked to 50 in Foxfour is indeed "max rotation [-¦]"?
If so I'll crosscheck this with my simulations in the next few days. Shouldn't be too hard. I still find it a very weird design parameter.
[Edit] Current SLs don't seem to adhere to this: - Lock on to a static LAV. - Launch swarms in the opposite direction. - SL missiles will perform a full 180-¦ turn. - Foxfour design sheet says current maximum rotation is 70-¦.
I won't be able to give any feedback until this is resolved. |
Genral69 death
T.H.I.R.D R.O.C.K
805
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Posted - 2015.10.05 18:53:00 -
[689] - Quote
Stefan Stahl wrote:Is it confirmed now that the SL maneuverability parameter that was tweaked from 90 to 70 [units] and is proposed to be tweaked to 50 in Foxfour is indeed "max rotation [-¦]"?
If so I'll crosscheck this with my simulations in the next few days. Shouldn't be too hard. I still find it a very weird design parameter.
[Edit] Current SLs don't seem to adhere to this: - Lock on to a static LAV. - Launch missiles in the opposite direction. - SL missiles will perform a full 180-¦ turn. - Foxfour design sheet says current maximum rotation is 70-¦.
I won't be able to give any feedback until this is resolved. Wait ill actually be able to dough swarms, holy duck!
https://forums.dust514.com/default.aspx?g=posts&t=213777&find=unread
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Ralden Caster
Random Gunz Rise Of Legion.
374
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Posted - 2015.10.05 21:52:00 -
[690] - Quote
Is the only standard contact locus grenade the fused locus, as in the one you can only buy with aurum?
Gallente is photon gear confirmed.
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