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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 21:38:00 -
[241] - Quote
XxBlazikenxX wrote:Soraya Xel wrote:Tesfa, your entire "refutation" post seems to indicate you didn't read, or couldn't understand, anything that I said. At all. :/ It horrifically misrepresents what I said. Please don't do that. Tell us what he misrepresents? I'd really like to know
I never actually indicated I wanted dropship speed cut in half. The issue, is basically, that dropships cannot be made to so effortlessly run away from the threat of swarms. At best, range of swarms needs to be suitable for it to require active attempt at evasion to survive, whereas with even the current pitiful range, dropship pilots need to merely hit the thrust slightly to be easily protected from any threat. I also stated I was okay with making swarms turn more poorly, not the other way around. I certainly wasn't asking for the whole list he acts like I propose.
Furthermore, his supposed attempts to claim "contradictions" is simple: I'm looking for actual balance, not pitching just a nerf or a buff. But actual gameplay. That does involve some give and take. The 400m tracking range thing is a huge pain point for dropships, and I agree, we can help dropship pilots out there, but we need some lock range to make swarms viable.
Tesfa completely was unable to comprehend why we need MORE than 150m lock range to engage at 150m. Hint: Because we can't fire at 151m.
Derrith Erador wrote:Gentlemen, I'm going to go ahead and give you a forewarning. I'd give up on arguing with Soraya.
Arguing with him is worse than picking a fight with a brick wall. You're not getting anything through his head, and you'll only end up wasting your time explaining anything, because he doesn't listen.
This could easily be said about yourself. Derrith, you've never found a single dropship nerf you didn't whine about. Your opinion on dropships has the same weight and value of Judge's, which were useless.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Jadek Menaheim
Positive-Feedback.
7
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Posted - 2015.09.24 21:40:00 -
[242] - Quote
CCP Rattati wrote:Jadek Menaheim wrote:Zaria Min Deir wrote:Jadek Menaheim wrote:Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now? I sure hope so, purely for the hilarity that will ensue. Is that why Commando Melee damage is being brought down substantially (from 1230hp to 750-ish)? If you managed your stamina properly for an engagement (and holding a sidearm or equipment) you could hit two times per second = 2460hp DPS. Which I could see adding up quickly against tanks if you managed to stand on top of it (which would prevent your death upon explosion). I may have screwed up the commando melee damage. Can you remind me what the base was. Melee damage base on the commando was 240.
You can also see the dps vs. fitting cost comparison of knives and melee damage; I wrote up a comparison here,
Dust 514 Market Trello. The essential resource for trading in Dust.
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 21:41:00 -
[243] - Quote
Balistyc Farshot wrote:Soraya Xel wrote:Point and shoot is easy, man. Forges are basically AV sniper rifles. Sorry, I had my mouth full of sour patch kids. Yeah, you sir have never used a Forge Gun for 5h1t! [/quote]
Forge guns are probably the weapon I'm most adept at. And since the original swarm lock range nerf, it's the only weapon with which I've reliably killed dropships.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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RedPencil
Random Gunz Rise Of Legion.
207
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Posted - 2015.09.24 21:41:00 -
[244] - Quote
Darth-Carbonite GIO wrote:lol We're about to find out, aren't we?
I hate u Darth
Beware Paper cut M[;..;]M
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Cat Merc
Negative-Feedback. Negative-Feedback
18
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Posted - 2015.09.24 21:42:00 -
[245] - Quote
SCR has nothing to do with armor vs shields. The SCR can deal such absurd amounts of damage in such a short amount of time that even an armor suit melts before you can realistically react.
Shield suits just suffer more, but both get destroyed by it.
Ripley Riley:
> Post Hotfix Foxour Gallente Assault:
> DakkadakkadakkadakkaFREEDOMdakkadakka
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.24 21:43:00 -
[246] - Quote
Balistyc Farshot wrote:Soraya Xel wrote:Point and shoot is easy, man. Forges are basically AV sniper rifles. Sorry, I had my mouth full of sour patch kids. Yeah, you sir have never used a Forge Gun for 5h1t! Leave FGs out of this conversation. Sentinels are the most abused suit out there! So leave those who use them alone. Being slow, scanned, and unable to do more than crawl while the FG is charged makes killing things with it a huge pain. If you still see forge snipers, they are trolling. It is so much harder than it used to be with accurate RRs, SCRs, and officer snipers in the hands of the elite snipers (I respect those guys because I hate them.) Next time one gets you, just send him some tasty tears in an email because he earned them. Also Sentinels have bonuses that don't do squat for the new mobility rules playstyle.
Your objection begins with "You have obviously never used a forge" but your entire objection to Soraya's statement is based around the disadvantages of the sentinel suit in general and not the forge gun. While I appreciate that yes, those are relevant to forge gun usage, using a forge gun is literally point and shoot. As a weapon, they are very easy to use. You don't have to worry about arc, travel time is negligible, and if you have a clear line to the target you don't need to worry about other obstacles that, say, swarms might get caught on.
I appreciate that there are difficulties associated with the other parts of using the weapon, but when it comes down to it the shooting operation is charge, point, shoot. The mobility penalties aren't actually that bad on account of the sorta hilarious jumpglitching you can do to strafe.
But honestly, forge guns aren't actually the focal point of this disagreement. It's just swarms. I don't think anyone is calling for forge guns to be nerfed here, so let's not panic about that. They're more being used as a comparison.
Is the swarm nerf significant? Is it necessary? Are swarms in a place that seems reasonable to both the AV user and the vehicle user at the moment? Will they be after the nerf?
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
700
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Posted - 2015.09.24 21:48:00 -
[247] - Quote
Arkena Wyrnspire wrote:Jakkal Shoobah wrote: Its easy to watch ANy pilot die to two well Cooardinated Av attacks. You shouldn't expect to rek the ds as fast as infantry just because you have a missle launcher on your suit. Its quite ridiculous really.
Why the devil not? Does being a vehicle user somehow make an individual player somehow more of a person than an infantry player? 'As fast as' an infantry player, sure, that's over the top. But requiring two co-ordinated players to kill one individual is fundamentally unbalanced.
And in matches with low player counts, just 2 vehicle pilots will pull 4 players off of OBJECTIVE based gameplay. Such a distraction can be enough to win matches.
Glass cannon is the only way to balance vehicles in FPS and one only has to look at any other major triple A online FPS to see that working properly.
When you have a 16 vs 16 game that rarely has full teams on each side, allowing so many vehicle spawns at one time is the main balance breaking component aside from the EHP of the vehicles.
Either that or these pilots need to be locked into the vehicle if their HP drops below a certain point.
That at least would reduce the amount of vehicle spam being used to pad KDR stats to unrealistic Sniper levels...
http://caughtyouflinching.ytmnd.com/
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.09.24 21:50:00 -
[248] - Quote
Soraya Xel wrote:Derrith Erador wrote:Gentlemen, I'm going to go ahead and give you a forewarning. I'd give up on arguing with Soraya.
Arguing with him is worse than picking a fight with a brick wall. You're not getting anything through his head, and you'll only end up wasting your time explaining anything, because he doesn't listen. This could easily be said about yourself. Derrith, you've never found a single dropship nerf you didn't whine about. Your opinion on dropships has the same weight and value of Judge's, which were useless. Oh, I'm so hurt. I guess I'll have to comfort myself from my very own cockpit.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 21:50:00 -
[249] - Quote
STYLIE77 wrote:Arkena Wyrnspire wrote:Jakkal Shoobah wrote: Its easy to watch ANy pilot die to two well Cooardinated Av attacks. You shouldn't expect to rek the ds as fast as infantry just because you have a missle launcher on your suit. Its quite ridiculous really.
Why the devil not? Does being a vehicle user somehow make an individual player somehow more of a person than an infantry player? 'As fast as' an infantry player, sure, that's over the top. But requiring two co-ordinated players to kill one individual is fundamentally unbalanced. And in matches with low player counts, just 2 vehicle pilots will pull 4 players off of OBJECTIVE based gameplay. Such a distraction can be enough to win matches. Glass cannon is the only way to balance vehicles in FPS and one only has to look at any other major triple A online FPS to see that working properly. When you have a 16 vs 16 game that rarely has full teams on each side, allowing so many vehicle spawns at one time is the main balance breaking component aside from the EHP of the vehicles. Either that or these pilots need to be locked into the vehicle if their HP drops below a certain point. That at least would reduce the amount of vehicle spam being used to pad KDR stats to unrealistic Sniper levels... I'll agree with you as soon as we make ADSs cost as much as an advanced suit.
AVERT YOUR EYES!
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STYLIE77
KILL-EM-QUICK Rise Of Legion.
702
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Posted - 2015.09.24 21:53:00 -
[250] - Quote
XxBlazikenxX wrote:STYLIE77 wrote:Arkena Wyrnspire wrote:Jakkal Shoobah wrote: Its easy to watch ANy pilot die to two well Cooardinated Av attacks. You shouldn't expect to rek the ds as fast as infantry just because you have a missle launcher on your suit. Its quite ridiculous really.
Why the devil not? Does being a vehicle user somehow make an individual player somehow more of a person than an infantry player? 'As fast as' an infantry player, sure, that's over the top. But requiring two co-ordinated players to kill one individual is fundamentally unbalanced. And in matches with low player counts, just 2 vehicle pilots will pull 4 players off of OBJECTIVE based gameplay. Such a distraction can be enough to win matches. Glass cannon is the only way to balance vehicles in FPS and one only has to look at any other major triple A online FPS to see that working properly. When you have a 16 vs 16 game that rarely has full teams on each side, allowing so many vehicle spawns at one time is the main balance breaking component aside from the EHP of the vehicles. Either that or these pilots need to be locked into the vehicle if their HP drops below a certain point. That at least would reduce the amount of vehicle spam being used to pad KDR stats to unrealistic Sniper levels... I'll agree with you as soon as we make ADSs cost as much as an advanced suit.
Proto Dropship ship cost about 150k more than a fully fit dropsuit IMO.
http://caughtyouflinching.ytmnd.com/
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XxBlazikenxX
Ancient Exiles.
2
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Posted - 2015.09.24 21:54:00 -
[251] - Quote
STYLIE77 wrote:XxBlazikenxX wrote:STYLIE77 wrote:Arkena Wyrnspire wrote:Jakkal Shoobah wrote: Its easy to watch ANy pilot die to two well Cooardinated Av attacks. You shouldn't expect to rek the ds as fast as infantry just because you have a missle launcher on your suit. Its quite ridiculous really.
Why the devil not? Does being a vehicle user somehow make an individual player somehow more of a person than an infantry player? 'As fast as' an infantry player, sure, that's over the top. But requiring two co-ordinated players to kill one individual is fundamentally unbalanced. And in matches with low player counts, just 2 vehicle pilots will pull 4 players off of OBJECTIVE based gameplay. Such a distraction can be enough to win matches. Glass cannon is the only way to balance vehicles in FPS and one only has to look at any other major triple A online FPS to see that working properly. When you have a 16 vs 16 game that rarely has full teams on each side, allowing so many vehicle spawns at one time is the main balance breaking component aside from the EHP of the vehicles. Either that or these pilots need to be locked into the vehicle if their HP drops below a certain point. That at least would reduce the amount of vehicle spam being used to pad KDR stats to unrealistic Sniper levels... I'll agree with you as soon as we make ADSs cost as much as an advanced suit. Proto Dropship ship cost about 150k more than a fully fit dropsuit IMO. You've obviously never flown an ADS before then.
AVERT YOUR EYES!
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Tesfa Alem
Death by Disassociation
1
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Posted - 2015.09.24 21:56:00 -
[252] - Quote
Soraya Xel wrote:
I never actually indicated I wanted dropship speed cut in half.
Soraya Xel wrote: Now, if you're worried about redlining, and need to keep the range short: We can just half the speed of dropships instead. But I think the range is a much better solution.
You can't make this stuff up.
Redline for Thee, but no Redline for Me.
"I sometimes wonder why I share stuff "- CCP Rattati
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.09.24 21:58:00 -
[253] - Quote
Soraya Xel wrote:
Breakin, I am disappoint.
i find I can endure this with an enormous level of fortitude.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Derrith Erador
Fatal Absolution
3
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Posted - 2015.09.24 21:58:00 -
[254] - Quote
Tesfa Alem wrote:Soraya Xel wrote:
I never actually indicated I wanted dropship speed cut in half.
Soraya Xel wrote: Now, if you're worried about redlining, and need to keep the range short: We can just half the speed of dropships instead. But I think the range is a much better solution.
You can't make this stuff up. I'm going to bake some cinnamon almond sweet rolls for this. Would you care to have some? I can also give you the recipe. Popcorn is just so boring after a while.
99% of what Derrith says is stupidity. -D3lta Blitzkrieg
Oh yeah?! Well, I love redheads.
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KILLER 20965
Sprayers and Prayers
56
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Posted - 2015.09.24 22:02:00 -
[255] - Quote
Aaaand this is why all the good tankers quit playing..
Pc is getting CCP'd...
Yes I run logi, got a problem?
I want an officer armour tank.
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Luther Mandrix
WASTELAND JUNK REMOVAL RUST415
644
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Posted - 2015.09.24 22:03:00 -
[256] - Quote
Tradable ALL Milita BPO ALL Standard BPO. So we will be able to trade Dren ? |
Kallas Hallytyr
Skullbreakers
1
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Posted - 2015.09.24 22:04:00 -
[257] - Quote
STYLIE77 wrote:Either that or these pilots need to be locked into the vehicle if their HP drops below a certain point. As a pilot, I am in favour of this and have said so before.
Personally I am not sure that these changes will make V/AV better, but I do hope so. HAV weakspot changes will be interesting for sure. Swarms, will have to wait and see, not sure that these are the fixes that are needed. Hopefully they'll be useful though.
Alt of Halla Murr. Sentinel.
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THUNDERGROOVE
Fatal Absolution Bleeding Sun Conglomerate
1
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Posted - 2015.09.24 22:05:00 -
[258] - Quote
Soraya Xel wrote:If anything, aiming swarms requires a lot more skill And now, no one will even consider your opinion, regardless of how well you explain it. Just stop.
The enemies of God stand broken before us. The light of the Reclaiming shines over them!
12/13/14 Never forget
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Daddrobit
You Can Call Me Daddy
1
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Posted - 2015.09.24 22:12:00 -
[259] - Quote
CCP Rattati wrote:Cat Merc wrote:Plasma Cannon doesn't get the weakpoint modifier that the Forge Gun gets?
Ratatouille plz Forge Gun is supposed to be the absolute best AV weapon.
:( But the PLC is harder to wield imho. FG has a super fast projectile speed and no drop off, so all you have to do is hold a charge until the reticule turns red and 90% of the time, unless the vehicle is running top speed and perpendicular to you at long range, you're going to hit.
PLC however, the only bonus it gets is that you can put it on a Gallente commando for a damage buff, but is considerably harder to use in every single way.
Single shot then reload, slow projectile, projectile has bullet drop...
Even the base ammo capacity of the FG is higher than that of the PLC at its max.
Ah well.
O.G. Pink Fluffy Bunny
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Toobar Zoobar
The Unholy Legion Of DarkStar DARKSTAR ARMY
147
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Posted - 2015.09.24 22:14:00 -
[260] - Quote
Soraya Xel wrote:XxBlazikenxX wrote:Soraya Xel wrote:Tesfa, your entire "refutation" post seems to indicate you didn't read, or couldn't understand, anything that I said. At all. :/ It horrifically misrepresents what I said. Please don't do that. Tell us what he misrepresents? I'd really like to know I never actually indicated I wanted dropship speed cut in half. The issue, is basically, that dropships cannot be made to so effortlessly run away from the threat of swarms. At best, range of swarms needs to be suitable for it to require active attempt at evasion to survive, whereas with even the current pitiful range, dropship pilots need to merely hit the thrust slightly to be easily protected from any threat. I also stated I was okay with making swarms turn more poorly, not the other way around. I certainly wasn't asking for the whole list he acts like I propose. Furthermore, his supposed attempts to claim "contradictions" is simple: I'm looking for actual balance, not pitching just a nerf or a buff. But actual gameplay. That does involve some give and take. The 400m tracking range thing is a huge pain point for dropships, and I agree, we can help dropship pilots out there, but we need some lock range to make swarms viable. Tesfa completely was unable to comprehend why we need MORE than 150m lock range to engage at 150m. Hint: Because we can't fire at 151m. Derrith Erador wrote:Gentlemen, I'm going to go ahead and give you a forewarning. I'd give up on arguing with Soraya.
Arguing with him is worse than picking a fight with a brick wall. You're not getting anything through his head, and you'll only end up wasting your time explaining anything, because he doesn't listen. This could easily be said about yourself. Derrith, you've never found a single dropship nerf you didn't whine about. Your opinion on dropships has the same weight and value of Judge's, which were useless. Why don't you just play domination all day? It's pretty clear you just hate vehicle's and don't want to interact with them in any way.
I personally wouldn't mind if the swarms had greater lock on range if such a buff was then balanced with a lock-on warning, increased range and dps for dropships and a HUD indicator that highlighted the guy that was shooting you AND most importantly a reduction in the mag size of the swarm from 3 to 2 as it's currently ridiculous that a base health ADS can't tank one mag of a swarm launcher and in turn is making the high rep incubus's non-viable.
Specialization: Making typo's.
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RedPencil
Random Gunz Rise Of Legion.
207
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Posted - 2015.09.24 22:14:00 -
[261] - Quote
Can we remodel Assault Swarm and make it work like missile turrets?
New Assault Swarm - Shoot straight line missile - No tracking and auto lock - No lock target delay - Hight speed missile - 300M Max missile range - can hit merc
Beware Paper cut M[;..;]M
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Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.09.24 22:16:00 -
[262] - Quote
I think that Soraya wants the good 'ol swarms that could literally lock on the entire map. Past 150m infantry is just a single pixel on most TV/Screens. Add jumps mods to that and you can run around without worries about A/DS.
Ps. I hope that ScR nerf won't make already (almost) better TacAR even greater.
Modern society is lacking in empathy
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Jadek Menaheim
Positive-Feedback.
7
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Posted - 2015.09.24 22:17:00 -
[263] - Quote
@RedPencil
^ Are you serious?! Maybe you weren't around for closed beta hell.
Dust 514 Market Trello. The essential resource for trading in Dust.
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Vulpes Dolosus
Fatal Absolution Bleeding Sun Conglomerate
3
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Posted - 2015.09.24 22:17:00 -
[264] - Quote
Soraya Xel wrote:Point and shoot is easy, man. Forges are basically AV sniper rifles. MFW reading this.
Swarms don't require aiming.
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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CallMeNoName
PIXXXIE
88
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Posted - 2015.09.24 22:17:00 -
[265] - Quote
Look, I know that Amarr is not all that good with shields and all, but a 10 Recharge rate on the Sentinel is just a load of BS.
Core Nades can't melt Amarr Sentinels.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.24 22:22:00 -
[266] - Quote
RedPencil wrote:I hate u Darth
And I love you! <3
"Sex is OK!" -CCP Rouge, Executive Producer of Dust and our benevolent overlord.
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Thor Odinson42
Ancient Exiles.
7
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Posted - 2015.09.24 22:23:00 -
[267] - Quote
Soraya Xel wrote:CCP Rattati wrote:4.Dedicated AV in the form of a Minmando with Swarms or otherwise, can definitely suppress HAVs and area deny Dropships, but rarely destroy vehicles. So this is a huge problem. And... CCP Rattati wrote:Finally, reducing the Swarm Launcher lock-on range, hit impact and turning radius should improve the quality of life of Dropship users, and somewhat for HAVs. This doesn't fix it, this exacerbates it. Breakin, I am disappoint.
It looks like some of the damage you helped do to the ADS is being undone.
Your displeasure warms me inside.
Seriously, port it.
Hurry
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RedPencil
Random Gunz Rise Of Legion.
210
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Posted - 2015.09.24 22:24:00 -
[268] - Quote
Jadek Menaheim wrote:@RedPencil
^ Are you serious?! Maybe you weren't around for closed beta hell.
I wasn't there.
Beware Paper cut M[;..;]M
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Balistyc Farshot
MONSTER SYNERGY
401
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Posted - 2015.09.24 22:27:00 -
[269] - Quote
Arkena Wyrnspire wrote:Balistyc Farshot wrote:Soraya Xel wrote:Point and shoot is easy, man. Forges are basically AV sniper rifles. Sorry, I had my mouth full of sour patch kids. Yeah, you sir have never used a Forge Gun for 5h1t! Leave FGs out of this conversation. Sentinels are the most abused suit out there! So leave those who use them alone. Being slow, scanned, and unable to do more than crawl while the FG is charged makes killing things with it a huge pain. If you still see forge snipers, they are trolling. It is so much harder than it used to be with accurate RRs, SCRs, and officer snipers in the hands of the elite snipers (I respect those guys because I hate them.) Next time one gets you, just send him some tasty tears in an email because he earned them. Also Sentinels have bonuses that don't do squat for the new mobility rules playstyle. Your objection begins with "You have obviously never used a forge" but your entire objection to Soraya's statement is based around the disadvantages of the sentinel suit in general and not the forge gun. While I appreciate that yes, those are relevant to forge gun usage, using a forge gun is literally point and shoot. As a weapon, they are very easy to use. You don't have to worry about arc, travel time is negligible, and if you have a clear line to the target you don't need to worry about other obstacles that, say, swarms might get caught on. I appreciate that there are difficulties associated with the other parts of using the weapon, but when it comes down to it the shooting operation is charge, point, shoot. The mobility penalties aren't actually that bad on account of the sorta hilarious jumpglitching you can do to strafe. But honestly, forge guns aren't actually the focal point of this disagreement. It's just swarms. I don't think anyone is calling for forge guns to be nerfed here, so let's not panic about that. They're more being used as a comparison. Is the swarm nerf significant? Is it necessary? Are swarms in a place that seems reasonable to both the AV user and the vehicle user at the moment? Will they be after the nerf?
You are right. I was just pissed he thinks being a sent forge gunner is easy when I doubt he has ever done it regardless of what he says. Those guys get cut down hard by other suits.
As far as swarms being useless at 150m that is less important I believe. The swarm launcher is getting a buff against HAVs from what I read in exchange for the 25m. Why is he focusing on the 25m and not seeing that 1-2 of his missiles will actually hurt tanks more now. He must not be seeing those OP hardened/repping Maddies like the rest of us have been.
"Dying with your rep tool out - the logi-flasher!"
Who hasn't been caught by a cute little female scout doing this?
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Kierkegaard Soren
Eridani Light Horse Battalion
928
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Posted - 2015.09.24 22:27:00 -
[270] - Quote
1) The scrambler needed to be balanced by changing the Amarr assault bonus and the Operation skill, not by smashing the gun with increased kick (it already had enough to render full-auto fire difficult to handle). The higher heat from the charged shot is good though, that makes sense. My proposal:
a) Operation skill becomes a reduction of heat per shot of 3% per level, making the scram accessable to all suits that put the skill points into the gun. b) Amarr Assault gains a bonus to the reduction of all weapon seize duration and seize damage, allowing it, in conjuction with the operational skill, to be the only assault suit that can use a scram ina true assault capacity. They also get a cheeky little buff to the ion pistol (charge shots galore!).
2) Conversely, the GalAR range needed to be tackled gun by gun, and not fixed via a buff to the Galassault (although that bonus is frighteningly good); I know your metrics say otherwise but I'm sticking to my guns and saying that the TAC and Breach are in a good place, the Burst needs an extra round per burst and the whole lineup needs a buff to dispersion, and the AR a built-in buff to ROF. Clearly, take some away from the assault bonus and give it as an inherent feature to weapon itself and you make the weapon a solid choice for all suits, and elevating the GalAss to the true master of assault CQC.
3) Thanks for the biotics buff, much appreciated. Looking forward to shield balancing going forward, need more detail on "weak points"-orientated AV vs V play, but I support the principle.
Looking good overall. Can't wait to play it.
Dedicated Commando.
"He who can destroy a thing, controls a thing."
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