Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 14 post(s) |
|
CCP Rattati
C C P C C P Alliance
26
|
Posted - 2015.09.24 10:13:00 -
[1] - Quote
Dear players,
We have been hard at work, and especially our new CPM, diligently running feedback threads and collecting community thoughts. They proposed a "Top Priorities" list, based on that and my own thoughts, we have a new Hotfix planned out. Now is the time to give us good feedback, but again, a lot of it has been sourced already and we are quite happy with the numbers. If you want to know more about the CPM process, just ask them, they are always around.
On top of that I do have my own ideas, and then we had the 23 pages of "Propose one change for the next Hotfix" thread. I actually typed every single idea from that list, and gave it a rating. I will need to clean it up and share it, because in its current state, it's rated R or 18.
Now to the changes, found here:
Shield Tanking We are taking a major step towards a balance between Armor and Shield tanking with this new Hotfix, radically strengthing the shield recharge rates, recharge delays and damage thresholds of Caldari and Minmatar Dropsuits. We also reduced the CPU cost of Shield Regulators by almost 20%t to top it off.
HAV/AV Balance There is a logical thread through this that needs to be explained.
We have talked about HAV vs AV balancing for an eternity it seems. The situation is simply
1.Gallente HAVs are very strong due to Hardener/Repair combo 2.Caldari HAVs are not strong enough comparatively 3.Dropships are ok, Caldari need a PG buff (not in this hotfix) but Swarms are too strong 4.Dedicated AV in the form of a Minmando with Swarms or otherwise, can definitely suppress HAVs and area deny Dropships, but rarely destroy vehicles.
So instead of trying to tweak our way out of this, I propose a radical skill-based solution.
Simply increasing the weak spot on HAVs considerably will allow dedicated AV and other vehicles to use positioning, speed and skill to heavily change the outcome of each encounter without having an effect on Dropships.
Secondly, changing the Swarm Launcher profile to be a new Explosive GÇô Missile, and granting the damage bonus to the Caldari Commando, and leaving Minmatar Commandos with Explosive GÇô Explosives (both have a +20% Armor/-20% Shield damage profile.
Thirdly, changing all Explosive Weapons to deal full damage to HAVs, making the Breach Mass Driver a potent AV weapon in the hands of a Minmatar Commando. Same thing for Assault HMGGÇÖs and Nova Knifes.
All this extra damage potential towards HAVs is met with a strong buff for Caldari HAVs in the form of increased recharge rates and decreased recharge delays. The Gallente HAVs are strong enough to deal with it.
Finally, reducing the Swarm Launcher lock-on range, hit impact and turning radius should improve the quality of life of Dropship users, and somewhat for HAVs.
Rifles The range discrepancy has made it very difficult to align the purpose and behavior of the fully-automatic rifles. They will therefore all be brought considerably closer to each other, with the Gallente Assault Rifle unchanged.
Scrambler Rifle capability to hold a charge and follow up with multiple accurate hip fire shots is too strong. We are increasing the heat cost of the charge, and thereby reducing the number of follow up shots. The difference should be around 4 shots for a fully skilled Amarr Assault, more for non-skilled users. The movement speed while holding the charge is also reduced by 20%, similar to the Forge Gun.
The Assault Scrambler Rifle is also a little too strong, especially against shields, and we will just increase the heat a little to bring the damage output down to where the other rifles are on the curve.
The Gallente Assault Rifle family is fairly underpowered to the rest of them, not statistically per se, but due to other Assault Dropsuits having better Skill bonuses. ThatGÇÖs why we are introducing a very strong bonus into the form of a ROF bonus for Gallente Assault Dropsuits. Players have been clamoring for a better Caldari bonus as well, and that is being added as a Kick/Recoil reduction for Rail Rifles.
Other Weapons Breach Shotguns get a Clip and Ammo Buff, as do Burst Scrambler Pistols. Bolt Pistol ROF is reduced but Assault SMGs, Assault Scramblers and Scrambler Pistols get a ROF buff. MagSec gets a healthy damage buff and a charge time reduction. Small Blaster given a robust Splash radius buff to help with Anti Infantry work, especially from the skies, but also from HAVs/LAVs.
Locus Grenade damage progression made Standard and Advanced grenades fairly useless, so we are going to have the same damage for all tiears, with increasing radius per tier. We are also fixing the Packed Locus and buffing the Fused Grenades considerably.
Modules We wanted to improve the Biotics family so are reducing the PG cost of the KinCats, buffing the Cardiac Regulator. We normalized the Myofib damage bonus but increased base Melee damage on all dropsuits to make up for it.
ThatGÇÖs it for now, go ahead and comment on these changes, that look like they will stir up the meta quite a lot.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
|
Posted - 2015.09.24 10:14:00 -
[2] - Quote
Are you not entertained?
"Max rotation-¦ 50" Commence operation barrel roll.
"Sex is OK!" -CCP Rouge, Executive Producer of Dust and our benevolent overlord.
|
Zaria Min Deir
Resheph Interstellar Strategy Gallente Federation
1
|
Posted - 2015.09.24 10:18:00 -
[3] - Quote
Darth-Carbonite GIO wrote:Are you not entertained?
*grabs popcorn*
zariamindeir on Twitter&Gmail
|
xavier zor
1.U.P
2
|
Posted - 2015.09.24 10:19:00 -
[4] - Quote
Please don't tell me you went to all this trouble organising changes but STILL haven't opened full trading!!?!??
sLaYeR
unicus peritia, salvus perveniet elite InTheDark
InTheDark doesn't need you!
|
Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
|
Posted - 2015.09.24 10:23:00 -
[5] - Quote
But seriously, it's more time consuming than you'd think.
"Sex is OK!" -CCP Rouge, Executive Producer of Dust and our benevolent overlord.
|
The KTM Duke
Dead Man's Game
920
|
Posted - 2015.09.24 10:32:00 -
[6] - Quote
Mmm...will see those cal/gal new bonus :)
Selling voice bubbles 24/7 // H0riz0n Unlimit // R.I.P EU server
|
Spaceman-Rob
Standby Retaliation
967
|
Posted - 2015.09.24 10:33:00 -
[7] - Quote
When does the hotfix drop?
|
Kevall Longstride
DUST University Ivy League
3
|
Posted - 2015.09.24 10:34:00 -
[8] - Quote
Darth-Carbonite GIO wrote:But seriously, it's more time consuming than you'd think.
I think the new CPM bros have gained a new appreciation for how much work goes into these.
CPM 1&2 Member
CEO of DUST University
|
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.09.24 10:39:00 -
[9] - Quote
oh snap! Nova knives will do 100% damage to HAVs. I'm going to have fun with that.
Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now?
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Kevall Longstride
DUST University Ivy League
3
|
Posted - 2015.09.24 10:45:00 -
[10] - Quote
I'm personally quite excited to see how these changes pan out in real game play situations. This should shift the current meta considerably and shake it all up.
CPM 1&2 Member
CEO of DUST University
|
|
KGB Sleep
1
|
Posted - 2015.09.24 10:57:00 -
[11] - Quote
Seriously excited.
This is going to be sick.
Because beer, that's why.
|
Thaddeus Reynolds
Facepunch Security
425
|
Posted - 2015.09.24 10:59:00 -
[12] - Quote
It's almost everything I wanted (but ofc some of what I wanted couldn't be done in a hotfix xD)...and so much more...
Wait...wait...wait...Melee doing full damage vs vehicles...I don't know how I feel about this, but wait, is my powerfist on the Commando getting nerfed?...how can I rip and tear if I can't rip and tear?
New Assault bonuses look awesome...a 25% RoF bonus on Gallente Assaults is going to be...interesting...to say the least, can't wait to see how it plays out
and finally, the Caldari Weapon bonussed on the Caldari Suit...
AND TRADEABLE STD BPOS!
Darth-Carbonite GIO wrote:Are you not entertained?
http://i.imgur.com/GOTk7e0.png
overall looks good...hope my gratuitous overuse of reaction images has brought you some respite from the busy schedule
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
|
Francois Sanchez
Prima Gallicus
540
|
Posted - 2015.09.24 11:02:00 -
[13] - Quote
A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns.
Reducing turn radius of swarm is actually a buff, it allows you to shoot around corners. I can't count the number of times a vehicle tried to escape behind something and my swarms turned so quickly they hit the obstacle. With reduced turn radius they'll get around and hit the vehicule.
I like the rest |
axis alpha
ScReWeD uP InC
1
|
Posted - 2015.09.24 11:05:00 -
[14] - Quote
FOR THE LOVE OF ALL THAT IS HOLY....................
Thank you.
THANK YOU FOR THE NEW CALDARI BONUS!
It all sounds good. Fuxed with my bolt pistol but I can deal with it. And maybe the Magsec will be viable.
But, Still iffy about shields... And That gal ass sounds nasty though....like ouch.
Hullaballo and howdy doo! Musty prawns, and Timbucktu.
Yeltsibee and hibbertyhoo
Kick 'em in the dishpan. Hoo hoo hoo!
|
Regnier Feros
Pielords
727
|
Posted - 2015.09.24 11:09:00 -
[15] - Quote
Thirdly, changing all Explosive Weapons to deal full damage to HAVs, making the Breach Mass Driver a potent AV weapon in the hands of a Minmatar Commando
Why isn't there a av laser rifle for the amarr commando?
LongLiveQueenZarZar
|
Lightning35 Delta514
The Warlords Legion No Context
1
|
Posted - 2015.09.24 11:14:00 -
[16] - Quote
Quoted to GD. THANK YOU RATATI!!! MY KALANATE ASSAULT RIFLE IS THE MOST OP IN DA GAME!!!!! I CAN NOW FULLY FIT MY GALASS WIH NORE DAMAGE WITH PG REDUCTION AND MY GALMANDO IS AWESOMER NOW!!!!
CEO of T-W-L
YouTube- Lightning35 Delta514
Twitter- @LD3514
|
Protected Void
Nos Nothi
464
|
Posted - 2015.09.24 11:14:00 -
[17] - Quote
Mostly good stuff :-)
A bit anxious about that new Gal assault bonus, but it will be interesting to see how it works.
A bit miffed with the Amarr scout receiving a further nerf (shield recharge delay), edging it even closer to oblivion. It will certainly affect my play style (no HP mods, lots of popping in and out of cover to replenish my tiny shield HP buffer). I realize it also gets a higher plinking threshold for shields, but I consider that a marginal advantage at best. Most hits on me take away half my shield, and is thus far above the new threshold, too. |
Francois Sanchez
Prima Gallicus
540
|
Posted - 2015.09.24 11:16:00 -
[18] - Quote
Also commando melee damage is badly nerfed in the spreadsheet, is it intended? |
jerrmy12 kahoalii
G0DS AM0NG MEN
1
|
Posted - 2015.09.24 11:20:00 -
[19] - Quote
i can't see anything but bpo trading on mobile...ps3 browser...
shield buff? finally, no longer have to stack more than 1 energizer & 3 regs, but i'll still stack regs.
Closed beta vet.
Lurk mode is engaged.
|
Kevall Longstride
DUST University Ivy League
3
|
Posted - 2015.09.24 11:23:00 -
[20] - Quote
Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns.
We've had assurances from Rattati that the bonus will apply to AR's only. We were obviously concerned about the Bons becoming a machine shotgun gun.
Also bare in mind that AR's will now be eating up ammo like candy so the clips will drain much faster.
CPM 1&2 Member
CEO of DUST University
|
|
Juno Tristan
Obscure Reference
845
|
Posted - 2015.09.24 11:25:00 -
[21] - Quote
So will this hotfix be the rise of the Laser Rifle given the range nerfs to the main racial rifles?
ADS Ramming Revenge!
Plasma Cannon Rampage
|
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.09.24 11:28:00 -
[22] - Quote
Francois Sanchez wrote:Also commando melee damage is badly nerfed in the spreadsheet, is it intended? Senpai noticed my my intensity of fisting and did not approve...
why Senpai Rattati, I thought you wanted to unite.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
|
CCP Rattati
C C P C C P Alliance
26
|
Posted - 2015.09.24 11:29:00 -
[23] - Quote
Francois Sanchez wrote:A few things worry me :
The gal RoF bonus seems too good, and keep in mind it will buff variants such as the breach and the tactical that don't need a buff. It will also buff shotguns.
Reducing turn radius of swarm is actually a buff, it allows you to shoot around corners. I can't count the number of times a vehicle tried to escape behind something and my swarms turned so quickly they hit the obstacle. With reduced turn radius they'll get around and hit the vehicule.
Range nerf to ACR... Why? It already performs poorly after 50m
Magsec buff is a bit too much, half the damage buff would seem more adapted
I like the rest
breach, burst and tactical all perform worse than the rest. The whole Gallente Rifle family needs a buff.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
|
|
Francois Sanchez
Prima Gallicus
541
|
Posted - 2015.09.24 11:36:00 -
[24] - Quote
CCP Rattati wrote:
breach, burst and tactical all perform worse than the rest. The whole Gallente Rifle family needs a buff.
That's not the impression I have about the breach and the tactical but if you say so I trust you as you have access to much more data. However seems unfair when you look at the galmando : 25% ROF bonus means 25% extra DPS vs 10% for the commando... |
Bremen van Equis
Incorruptibles
717
|
Posted - 2015.09.24 11:44:00 -
[25] - Quote
Francois Sanchez wrote:CCP Rattati wrote:
breach, burst and tactical all perform worse than the rest. The whole Gallente Rifle family needs a buff.
That's not the impression I have about the breach and the tactical but if you say so I trust you as you have access to much more data. However seems unfair when you look at the galmando : 25% ROF bonus means 25% extra DPS vs 10% for the commando...
Bonus to assault suits only, not commando.
Buckle up, boysGǪthis ramp leads to space. -Axe Cop
|
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.09.24 11:46:00 -
[26] - Quote
^ The reload speed on the Galmando factors in there.
Dust 514 Market Trello. The essential resource for trading in Dust.
|
Zaria Min Deir
Resheph Interstellar Strategy Gallente Federation
1
|
Posted - 2015.09.24 11:48:00 -
[27] - Quote
Jadek Menaheim wrote:Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now? I sure hope so, purely for the hilarity that will ensue.
zariamindeir on Twitter&Gmail
|
Francois Sanchez
Prima Gallicus
541
|
Posted - 2015.09.24 11:50:00 -
[28] - Quote
Bremen van Equis wrote:
Bonus to assault suits only, not commando.
I know, I meant that the galmando damage bonus was losing its interest as the galass bonus was much better |
DAAAA BEAST
Corrosive Synergy
3
|
Posted - 2015.09.24 11:55:00 -
[29] - Quote
Very good fixes Team , thank you. Trading can wait , let's just re-assure ourselves we still want this game to be played with balance.
I am also curious of what you did to the sleek locus grenade , as it has the minimal damage ( 150 ) but the bigger blast radius meaning will have 600 damage and a 15 m blast radius ( officer core locus ? ) Or did you reduce the blast radius and fixed the fused timer ( it's fused timer is glitched on the locus )
CEO of Corrosive Synergy
Fear the plasma from my cannon !
|
Jadek Menaheim
Positive-Feedback.
7
|
Posted - 2015.09.24 12:02:00 -
[30] - Quote
Zaria Min Deir wrote:Jadek Menaheim wrote:Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now? I sure hope so, purely for the hilarity that will ensue. Is that why Commando Melee damage is being brought down substantially (from 1230hp to 750-ish)?
If you managed your stamina properly for an engagement (and holding a sidearm or equipment) you could hit two times per second = 2460hp DPS. Which I could see adding up quickly against tanks if you managed to stand on top of it (which would prevent your death upon explosion).
Dust 514 Market Trello. The essential resource for trading in Dust.
|
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 :: one page |
First page | Previous page | Next page | Last page |