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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Celus Ivara
DUST University Ivy League
414
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Posted - 2015.09.24 13:57:00 -
[61] - Quote
Very good changes all-in-all. :) I keep staring at the sheets looking for problems, and instead I'm finding new interesting choices for players.
There are a few spots that are hard to predict (like the AV changes), yet even those don't come off as troubles but instead as shake-ups to the meta.
Solid work, team! :D Keep it up! ;) o7 |
IR Scifi
OSG Planetary Operations
207
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Posted - 2015.09.24 13:57:00 -
[62] - Quote
Great, now I need to need to try and hide my boner before going to my next meeting. Thanks rattati...
(Seriously this sounds awesome though) |
Mejt0
Made in Poland... E-R-A
2
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Posted - 2015.09.24 14:03:00 -
[63] - Quote
Looks very promising. Though bad luck for me, I need to buy a cable fo my DS3. But once I'm back to Dust I'm gonna surely test Caldari suits, ScR and ADS.
Modern society is lacking in empathy
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Devadander
Woodgrain Atari
721
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Posted - 2015.09.24 14:08:00 -
[64] - Quote
Oh, and just because.
Get your rusty duct-taped fingers off my missiles!!
HA!
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Soraya Xel
Random Gunz Rise Of Legion.
6
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Posted - 2015.09.24 14:22:00 -
[65] - Quote
CCP Rattati wrote:4.Dedicated AV in the form of a Minmando with Swarms or otherwise, can definitely suppress HAVs and area deny Dropships, but rarely destroy vehicles.
So this is a huge problem. And...
CCP Rattati wrote:Finally, reducing the Swarm Launcher lock-on range, hit impact and turning radius should improve the quality of life of Dropship users, and somewhat for HAVs.
This doesn't fix it, this exacerbates it.
Breakin, I am disappoint.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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WyrmHero1945
Finesse Soldiers
694
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Posted - 2015.09.24 14:29:00 -
[66] - Quote
But I loved the reload bonus on my CalAss!!!!!
Nobody ask for a kick bonus!
And watch out for that ROF bonus on Gallente! Seems too good! |
Devadander
Woodgrain Atari
721
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Posted - 2015.09.24 14:37:00 -
[67] - Quote
WyrmHero1945 wrote:But I loved the reload bonus on my CalAss!!!!!
Nobody ask for a kick bonus!
And watch out for that ROF bonus on Gallente! Seems too good!
If we lose reload bonus, maybe look at tuning the base reload for all rail rifles.
Gêå You want a toe? I can get you a toe dude. Gêå
Joined - 06-28-12 ~Deal with it~
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Tri Stone
Intara Direct Action Caldari State
19
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Posted - 2015.09.24 14:39:00 -
[68] - Quote
Gal/Cal receive huge buff while the Amarr get double nerfed..... one nerf would have been enough but now it will have four times the kick after each consecutive shot? am I supposed to tap the trigger every two seconds to avoid the unnecessary kick?The amarr assault doesn't even have a bonus to it's own sidearm. So to maximize the suits effectiveness I have to throw on a laser light weapon on, while every other class can have either their racial sidearms/light weapons affected by their bonus...true makes sense.
I just want to know the logic behind nerfing the accuracy of the gun that was meant to be used accurately...
not only will I overheat fast but my shot's will be 4x less accurate... but hey I get a tiny improvement to my movement speed...when charging a shot...... a charge shot that will make me overheat after 4 shots..
Idk about you but I don't always land my charge shots, I definitely won't be using the charge shot ever... with only 4 shot's to hopefully kill my opponent with, if I miss the charge shot. It seems sort of useless to charge up now.
no other rifle renders you defenseless/immobilized other than the Scr/Lr... if this nerf goes through you might as well give us the ability to sprint when overheated cause at the moment I see Tac Ars, and Rail Rifles reigning supreme. |
Vesta Opalus
Rebels New Republic The Ditanian Alliance
1
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Posted - 2015.09.24 14:46:00 -
[69] - Quote
CCP Rattati wrote:Dear players, We have been hard at work, and especially our new CPM, diligently running feedback threads and collecting community thoughts. They proposed a "Top Priorities" list, based on that and my own thoughts, we have a new Hotfix planned out. Now is the time to give us good feedback, but again, a lot of it has been sourced already and we are quite happy with the numbers. If you want to know more about the CPM process, just ask them, they are always around. On top of that I do have my own ideas, and then we had the 23 pages of "Propose one change for the next Hotfix" thread. I actually typed every single idea from that list, and gave it a rating. I will need to clean it up and share it, because in its current state, it's rated R or 18. Now to the changes, found here: Shield TankingWe are taking a major step towards a balance between Armor and Shield tanking with this new Hotfix, radically strengthing the shield recharge rates, recharge delays and damage thresholds of Caldari and Minmatar Dropsuits. We also reduced the CPU cost of Shield Regulators by almost 20%t to top it off. HAV/AV BalanceThere is a logical thread through this that needs to be explained. We have talked about HAV vs AV balancing for an eternity it seems. The situation is simply 1.Gallente HAVs are very strong due to Hardener/Repair combo 2.Caldari HAVs are not strong enough comparatively 3.Dropships are ok, Caldari need a PG buff (not in this hotfix) but Swarms are too strong 4.Dedicated AV in the form of a Minmando with Swarms or otherwise, can definitely suppress HAVs and area deny Dropships, but rarely destroy vehicles. So instead of trying to tweak our way out of this, I propose a radical skill-based solution. Simply increasing the weak spot on HAVs considerably will allow dedicated AV and other vehicles to use positioning, speed and skill to heavily change the outcome of each encounter without having an effect on Dropships. Secondly, changing the Swarm Launcher profile to be a new Explosive GÇô Missile, and granting the damage bonus to the Caldari Commando, and leaving Minmatar Commandos with Explosive GÇô Explosives (both have a +20% Armor/-20% Shield damage profile. Thirdly, changing all Explosive Weapons to deal full damage to HAVs, making the Breach Mass Driver a potent AV weapon in the hands of a Minmatar Commando. Same thing for Assault HMGGÇÖs and Nova Knifes. All this extra damage potential towards HAVs is met with a strong buff for Caldari HAVs in the form of increased recharge rates and decreased recharge delays. The Gallente HAVs are strong enough to deal with it. Finally, reducing the Swarm Launcher lock-on range, hit impact and turning radius should improve the quality of life of Dropship users, and somewhat for HAVs. RiflesThe range discrepancy has made it very difficult to align the purpose and behavior of the fully-automatic rifles. They will therefore all be brought considerably closer to each other, with the Gallente Assault Rifle unchanged. Scrambler Rifle capability to hold a charge and follow up with multiple accurate hip fire shots is too strong. We are increasing the heat cost of the charge, and thereby reducing the number of follow up shots. The difference should be around 4 shots for a fully skilled Amarr Assault, more for non-skilled users. The movement speed while holding the charge is also reduced by 20%, similar to the Forge Gun. The Assault Scrambler Rifle is also a little too strong, especially against shields, and we will just increase the heat a little to bring the damage output down to where the other rifles are on the curve. The Gallente Assault Rifle family is fairly underpowered to the rest of them, not statistically per se, but due to other Assault Dropsuits having better Skill bonuses. ThatGÇÖs why we are introducing a very strong bonus into the form of a ROF bonus for Gallente Assault Dropsuits. Players have been clamoring for a better Caldari bonus as well, and that is being added as a Kick/Recoil reduction for Rail Rifles. Other WeaponsBreach Shotguns get a Clip and Ammo Buff, as do Burst Scrambler Pistols. Bolt Pistol ROF is reduced but Assault SMGs, Assault Scramblers and Scrambler Pistols get a ROF buff. MagSec gets a healthy damage buff and a charge time reduction. Small Blaster given a robust Splash radius buff to help with Anti Infantry work, especially from the skies, but also from HAVs/LAVs. Locus Grenade damage progression made Standard and Advanced grenades fairly useless, so we are going to have the same damage for all tiears, with increasing radius per tier. We are also fixing the Packed Locus and buffing the Fused Grenades considerably. ModulesWe wanted to improve the Biotics family so are reducing the PG cost of the KinCats, buffing the Cardiac Regulator. We normalized the Myofib damage bonus but increased base Melee damage on all dropsuits to make up for it. ThatGÇÖs it for now, go ahead and comment on these changes, that look like they will stir up the meta quite a lot.
1. Your change to the assault scrambler will not be effective on the amarr assault
2. Will you be adding in the light weapon PG/CPU bonus to the commando suits so that their fitting costs do not wildly exceed available PG/CPU?
3. Kind of dissapointed that you chose to buff caldari HAVs instead of breaking the clearly overpowered rep/hardener combo on the madruger, but I didnt expect anything different.
4. Bravo on other changes. |
Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.09.24 14:47:00 -
[70] - Quote
CCP Rattati wrote: HAV/AV Balance There is a logical thread through this that needs to be explained.
We have talked about HAV vs AV balancing for an eternity it seems. The situation is simply
1.Gallente HAVs are very strong due to Hardener/Repair combo 2.Caldari HAVs are not strong enough comparatively 3.Dropships are ok, Caldari need a PG buff (not in this hotfix) but Swarms are too strong 4.Dedicated AV in the form of a Minmando with Swarms or otherwise, can definitely suppress HAVs and area deny Dropships, but rarely destroy vehicles.
So instead of trying to tweak our way out of this, I propose a radical skill-based solution.
Simply increasing the weak spot on HAVs considerably will allow dedicated AV and other vehicles to use positioning, speed and skill to heavily change the outcome of each encounter without having an effect on Dropships.
Secondly, changing the Swarm Launcher profile to be a new Explosive GÇô Missile, and granting the damage bonus to the Caldari Commando, and leaving Minmatar Commandos with Explosive GÇô Explosives (both have a +20% Armor/-20% Shield damage profile.
Thirdly, changing all Explosive Weapons to deal full damage to HAVs, making the Breach Mass Driver a potent AV weapon in the hands of a Minmatar Commando. Same thing for Assault HMGGÇÖs and Nova Knifes.
All this extra damage potential towards HAVs is met with a strong buff for Caldari HAVs in the form of increased recharge rates and decreased recharge delays. The Gallente HAVs are strong enough to deal with it.
Finally, reducing the Swarm Launcher lock-on range, hit impact and turning radius should improve the quality of life of Dropship users, and somewhat for HAVs.
HAV to HAV, I'm afraid better recharge rates and recharge amount weren't exactly the root of the problem. Though they do help, Gal HAV will still be king against other HAVs. Why? Because of utility. Shields have to fit full D just to have a fighting chance 1vs1.
Armor fits full D AND HS plus other utility like DMG mod and nitro. When considering rails of course. This is something you need to address in some way if you want to bring parity between the two.
But wait, explosives of any kind do full damage. HAH.
Wait, ahahahaha.
No really I ahahahah.
Still trying to catch my breath give me a minute.......
Wheew, ok. I see what you are doing here, give the maddie more forms of damage to avoid and maybe in the process bring the gunnie up in the ranks. As it will take less damage to explosives yet still more than it did before by 20%. It sorta of makes sense.
But then I think about all the lolz I'm going to have running infantry AV (If I can ever get off my destiny stint). Core nades, mass drivers and flaylocks, now apply full damage. Flux it, core nades for days, and never once will I have to break my infantry slaying abilities!
Fortunate I had the foresight to respec into things more useful on the infantry side! Just missin a plasma cannon to deal with those gunnies that will be running around.
Honestly though, how have tanks fared thus far. It's not often they rule the battlefield in any reasonable way like days of old. If anything, tanks roll up and make everything hide, if there are any possible objectives to roll up to that they can make a difference on.
This will be most interesting. No doom and gloom really just yet, but it doesn't exactly looking bright for tanks. Need to get my cal mando back so I can stack the myos and go to town meleeing for my finishing move.
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maybe deadcatz
Horizons' Edge No Context
851
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Posted - 2015.09.24 14:47:00 -
[71] - Quote
Shiny new things? Hotfix? sweet
Dust 514:Plasma is magic.
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Regis Blackbird
DUST University Ivy League
1
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Posted - 2015.09.24 14:51:00 -
[72] - Quote
Soraya Xel wrote:So in nerfing swarm range YET AGAIN, when it badly needed a buff to be able to hit... anything even remotely airborne.... swarms can now only be used against dropships that are parked. Which you are standing next to?
Perhaps it's time for a Assault or Breach Swarm launcher with reduced damage but increased lock-on range? A swarm dedicated for anti-DS?
Edit: Ohh, I forgot to praise the changes! Will look forward to suite up my Cadari wardrobe But... Are we loosing the reload bonus, or will we have the Kick added on top? |
Brush Master
KILL-EM-QUICK Rise Of Legion.
1
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Posted - 2015.09.24 14:53:00 -
[73] - Quote
Interesting change on the swarms but that could make swarmers pretty unhappy. I think the bigger annoyance is that fact that swarms travel 400m once locked on. You can travel 3/4 across a map and figure a swarm volley died off and then all of a sudden get hit by them. So it boils down to no real awareness of swarms.
Dust Veteran. June 2012 - ?
True Logi. Flying DS from the start.
@dustreports
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Tebu Gan
Capital Acquisitions LLC
1
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Posted - 2015.09.24 15:01:00 -
[74] - Quote
CCP Rattati wrote: The Gallente HAVs are strong enough to deal with it.
Sorry, just need to point this out. I think you said something to this effect last time you made changes to tanks.
How did that turn out?
Are gal HAV's really strong enough to handle it, or are you just pulling this out of your butt again
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Murder Medic
Forty-Nine Fedayeen Minmatar Republic
129
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Posted - 2015.09.24 15:20:00 -
[75] - Quote
Impact is a non factor to any pilot who knows how to fly. Reducing that was a pointless waste of resources. Lock on range was NEVER the issue, the two issues are:
Damage to dropships is too high (could be fixed by bringing back native resists to dropships) and swarm missiles track for too long.
The turn radius may or may not be a good change, hard to tell without seeing how it behaves in game.
Reducing lock on range was just a pointless change that further enforces the run away mentality of dropships, and will likely just invoke more frustration than anything.
And no PG buff to Python. So, there's that. |
argel999
T.H.I.R.D R.O.C.K
23
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Posted - 2015.09.24 15:30:00 -
[76] - Quote
Fair enough this HotFix, I just want to put on table that Nades needs an ISK, CPU/PG check, cuz with this dmg buff it will rain nades overthere, also inficted dmg against Shields should be checked too.
or in other hand reducing Nades recovered amount per Nanohive.
...SLAYER...
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CCP Rattati
C C P C C P Alliance
26
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Posted - 2015.09.24 15:33:00 -
[77] - Quote
Jadek Menaheim wrote:Zaria Min Deir wrote:Jadek Menaheim wrote:Correction: It's listed as melee in the excel doc...Rattati? Do you mean I can punch a tank now? I sure hope so, purely for the hilarity that will ensue. Is that why Commando Melee damage is being brought down substantially (from 1230hp to 750-ish)? If you managed your stamina properly for an engagement (and holding a sidearm or equipment) you could hit two times per second = 2460hp DPS. Which I could see adding up quickly against tanks if you managed to stand on top of it (which would prevent your death upon explosion).
I may have screwed up the commando melee damage. Can you remind me what the base was.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
26
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Posted - 2015.09.24 15:36:00 -
[78] - Quote
Cat Merc wrote:Plasma Cannon doesn't get the weakpoint modifier that the Forge Gun gets?
Ratatouille plz
Forge Gun is supposed to be the absolute best AV weapon.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.24 15:41:00 -
[79] - Quote
Tri Stone wrote:Everything else looks beautiful but you are missing one thing, the balance on the OP active scanner equipment.
Being discussed.
"Sex is OK!" -CCP Rouge, Executive Producer of Dust and our benevolent overlord.
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Darth-Carbonite GIO
Random Gunz Rise Of Legion.
2
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Posted - 2015.09.24 15:42:00 -
[80] - Quote
Racro 01 Arifistan wrote:how will the new gall assault bonus affect the PLC??
The bonus only applies to ARs, or at least that's the intended result. We will have to see if any bugs pop up.
"Sex is OK!" -CCP Rouge, Executive Producer of Dust and our benevolent overlord.
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CCP Rattati
C C P C C P Alliance
26
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Posted - 2015.09.24 15:45:00 -
[81] - Quote
Soraya Xel wrote:CCP Rattati wrote:4.Dedicated AV in the form of a Minmando with Swarms or otherwise, can definitely suppress HAVs and area deny Dropships, but rarely destroy vehicles. So this is a huge problem. And... CCP Rattati wrote:Finally, reducing the Swarm Launcher lock-on range, hit impact and turning radius should improve the quality of life of Dropship users, and somewhat for HAVs. This doesn't fix it, this exacerbates it. Breakin, I am disappoint. please read the whole thing. Overall a massive buff for dedicated AV, both infantry and vehicle.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Asad Thahab-Jabal
Incorruptibles
149
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Posted - 2015.09.24 15:45:00 -
[82] - Quote
Rattati,
Is the new Gallente and Caldari dropsuit command bonuses replacing the current bonuses?
Or are they in addition to the current bonuses?
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
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Aeon Amadi
12
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Posted - 2015.09.24 15:48:00 -
[83] - Quote
Awesome. Now I can finally update my blog xD
Looking forward to reading and responding to comments and super excited to see how shield balancing works out. Can start working on Step Two of Shield Balancing. Unfortunately, all of that will have to wait until after class!
Keep killing, my friends!
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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ZED Regent
RabbitGang
435
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Posted - 2015.09.24 15:49:00 -
[84] - Quote
Looking forward for the hotfix!
Now.... Quafe bpo weapons are standard weapons....
Sooooo.... tradeable??? |
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CCP Rattati
C C P C C P Alliance
26
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Posted - 2015.09.24 15:49:00 -
[85] - Quote
Asad Thahab-Jabal wrote:Rattati,
Is the new Gallente and Caldari dropsuit command bonuses replacing the current bonuses?
Or are they in addition to the current bonuses?
in addition
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Tri Stone
Intara Direct Action Caldari State
20
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Posted - 2015.09.24 15:49:00 -
[86] - Quote
Darth-Carbonite GIO wrote:Tri Stone wrote:Everything else looks beautiful but you are missing one thing, the balance on the OP active scanner equipment. Being discussed.
Thank you for the heads up Darth. Fixing of active scans will improve npe and the ewar warfare between suits. |
Asad Thahab-Jabal
Incorruptibles
150
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Posted - 2015.09.24 15:50:00 -
[87] - Quote
CCP Rattati wrote:Asad Thahab-Jabal wrote:Rattati, Is the new Gallente and Caldari dropsuit command bonuses replacing the current bonuses? Or are they in addition to the current bonuses? in addition Excellent. Thanks o7
Ripley Riley is on safari until Oct 9th. I will represent him until he returns.
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Aeon Amadi
12
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Posted - 2015.09.24 15:51:00 -
[88] - Quote
Derp.
Negative Introspection - Aeon's CPM Blog
Skype: nomistrav
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Echo 1991
Corrosive Synergy No Context
941
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Posted - 2015.09.24 15:51:00 -
[89] - Quote
CCP Rattati wrote:Asad Thahab-Jabal wrote:Rattati,
Is the new Gallente and Caldari dropsuit command bonuses replacing the current bonuses?
Or are they in addition to the current bonuses? in addition What about that ion pistol skill though? (If this is beginning to irk you i will stop, I've just wanted it changed since you guys changed the sidearms that time)
Wanna play eve?
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Arkena Wyrnspire
Negative-Feedback. Negative-Feedback
27
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Posted - 2015.09.24 15:53:00 -
[90] - Quote
CCP Rattati wrote:Cat Merc wrote:Plasma Cannon doesn't get the weakpoint modifier that the Forge Gun gets?
Ratatouille plz Forge Gun is supposed to be the absolute best AV weapon.
Wait, there are meant to be 'best' weapons? o_O
Arkena Wyrnspire aka "British Khorne" - Cross Atu
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