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Thread Statistics | Show CCP posts - 14 post(s) |
argel999
T.H.I.R.D R.O.C.K The T.H.I.R.D Empire
33
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Posted - 2015.10.14 16:56:00 -
[871] - Quote
Tri Stone wrote:Darth-Carbonite GIO wrote:Tri Stone wrote:Everything else looks beautiful but you are missing one thing, the balance on the OP active scanner equipment. Being discussed. any way this discussion could involve the community in the form of a thread?
A new better kind of CPU/PG penalty for multi equipment to scanns at least.
...SLAYER...
Sometimes Pubs are more difficul than PCs, yea Scotty trolls you with a 16 vs 10 and anybody into squad
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idlerowl
Old-Type Loud and Dawn
56
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Posted - 2015.10.14 18:02:00 -
[872] - Quote
XxBlazikenxX wrote:idlerowl wrote:Hothix is comming!! It's good . But I have a question , "ARR is not affected Cal-assault reduction bonus ? " Particularly remarkable ADS. It's do not change at all other suits. I want you to give an effect if possible that Cal-assault reduction bonus to ARR . All rail rifles are affected, including Assault Rail Rifles. Also, the hotfix has already dropped.
Thanks, I'll try again. |
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.14 18:32:00 -
[873] - Quote
idlerowl wrote:XxBlazikenxX wrote:idlerowl wrote:Hothix is comming!! It's good . But I have a question , "ARR is not affected Cal-assault reduction bonus ? " Particularly remarkable ADS. It's do not change at all other suits. I want you to give an effect if possible that Cal-assault reduction bonus to ARR . All rail rifles are affected, including Assault Rail Rifles. Also, the hotfix has already dropped. Thanks, I'll try again. No problem.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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CELESTA AUNGM
Kang Lo Directorate Gallente Federation
670
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Posted - 2015.10.14 19:49:00 -
[874] - Quote
Speaking as objectively as I think I'm able, FoxFour has not created any of the lopsidedness, that I was being convinced it would have when I read other's posts of warning and prediction.
The broader range on our grenades has not caused a rampage of locus grenade-throwing in my matches. I myself have increased the locus grenade use (which is a good thing, since I had all but lost any faith in hurting anyone when I carry a locus----with my AV grenades I could help the team so much more). I am able to finally make some fruitful kills with a locus (may be temporary success, because there's a significant population of players who never visit the website--and don't know that the little red-pumpkin can now reach out and bite you). ...Although,.. I'm still bouncing half my locus nades off the ceiling soffit, or running forward too early, and blowing myself up (...I really must stop doing that to myself. I have to try to stop).
And as a DS operator, I must say that the Swarmers impact REALLY DOES feel right, now. The shifting of your vehicle is lessened enough that it seems perfectly mated to the sound effect and the controller rumble intensity---all three come together really well and united.
Still a threat, still forcing you to have to decide to leave (which is what it's supposed to do)... but now I still have the CONTROL to leave, instead of losing precious seconds balancing the dropship before I can generate enough momentum to start evading volley #2, 3, and 4 The outcome feels like it's more up to me now, and not up to physics that we can't overcome.
So far, I find the Hotfix quite adaptable to, and a nice improvement. Thumbs up, and we'll see YOU, "At the Movies".
Universe of good wishes for the 49, especially CCP Eterne...
No story can have life without writers and publishers.
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Aderek
Made in Poland... E-R-A
214
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Posted - 2015.10.15 07:30:00 -
[875] - Quote
We still cant see anybody on chat after enter to bark/battle (and cant inv to squad from chat)
We still have battles 1 vs 12 (today morning ambush mode, i was this one)
We still cant change a squad leader in battle
We still must wait for texture load before we can drive lav (ex. start battle, call LAV, enter, run fast and BLOW UP, because you hit into invisible wall, if i will wait, this wall disappear)
We still get STD stuff from strong boxes
We still play this game and wait for some new :)
dust514.pl, wcogram.pl, i-play24.net
MM proto logi
80 kk SP and growing
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Yoda Boss
Dem Durrty Boyz
313
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Posted - 2015.10.15 17:46:00 -
[876] - Quote
things we can trade: All Militia BPO's All Standard Dropsuit BPO'S
So we are able to trade all standard DROPSUIT bpo's but not Templar?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒGû¬.°n+í¤GÿåGùÅ.° GÖñGÖíTrade/saleGÖºGÖñ
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justinsane16
Mcalpines Fusiliers
7
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Posted - 2015.10.15 21:03:00 -
[877] - Quote
Why did Minmatar and Caldari Scouts not get the shield recharge time buff? |
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.15 21:08:00 -
[878] - Quote
justinsane16 wrote:Why did Minmatar and Caldari Scouts not get the shield recharge time buff? Because CCP hates scouts.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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justinsane16
Mcalpines Fusiliers
8
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Posted - 2015.10.15 21:49:00 -
[879] - Quote
XxBlazikenxX wrote:justinsane16 wrote:Why did Minmatar and Caldari Scouts not get the shield recharge time buff? Because CCP hates scouts.
Sometimes I think so too...
Their bonus is wasted making cloaks for them only, not actually making the cloaks themselves better.
They are so easily killed yet to be efficient they need to at least use advanced, costing 40-50k each, the same as other advanced suits but no less harder to kill than the basic.
The cloak(see point above) was made useless by being nerfed several times, First by making it stand out so much that in certain maps and moods, you stand out more by being cloaked than not cloaked. Second, by the delay that been no longer necessary for a very long time, which for some reason still applies even if you are not cloaked and switched to your weapon(or equipment?). Third, by its sheer insanely high cpu and pg cost for a single equipment(even for a scout with full buffs)
And now they have been nerfed again relative to nearly all other suits by not getting the bonus other shield suits get, and Galente getting a buff.
I simply have to give up on my Min scout now, its simply unplayable and frustrating. |
XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.15 21:51:00 -
[880] - Quote
justinsane16 wrote:XxBlazikenxX wrote:justinsane16 wrote:Why did Minmatar and Caldari Scouts not get the shield recharge time buff? Because CCP hates scouts. Sometimes I think so too... Their bonus is wasted making cloaks for them only, not actually making the cloaks themselves better. They are so easily killed yet to be efficient they need to at least use advanced, costing 40-50k each, the same as other advanced suits but no less harder to kill than the basic. The cloak(see point above) was made useless by being nerfed several times, First by making it stand out so much that in certain maps and moods, you stand out more by being cloaked than not cloaked. Second, by the delay that been no longer necessary for a very long time, which for some reason still applies even if you are not cloaked and switched to your weapon(or equipment?). Third, by its sheer insanely high cpu and pg cost for a single equipment(even for a scout with full buffs) And now they have been nerfed again relative to nearly all other suits by not getting the bonus other shield suits get, and Galente getting a buff. I simply have to give up on my Min scout now, its simply unplayable and frustrating. You should post your thoughts in The Barborshop
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Cloak Dog
Horizons' Edge
584
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Posted - 2015.10.15 22:48:00 -
[881] - Quote
justinsane16 wrote:XxBlazikenxX wrote:justinsane16 wrote:Why did Minmatar and Caldari Scouts not get the shield recharge time buff? Because CCP hates scouts. Sometimes I think so too... Their bonus is wasted making cloaks for them only, not actually making the cloaks themselves better. They are so easily killed yet to be efficient they need to at least use advanced, costing 40-50k each, the same as other advanced suits but no less harder to kill than the basic. The cloak(see point above) was made useless by being nerfed several times, First by making it stand out so much that in certain maps and moods, you stand out more by being cloaked than not cloaked. Second, by the delay that been no longer necessary for a very long time, which for some reason still applies even if you are not cloaked and switched to your weapon(or equipment?). Third, by its sheer insanely high cpu and pg cost for a single equipment(even for a scout with full buffs) And now they have been nerfed again relative to nearly all other suits by not getting the bonus other shield suits get, and Galente getting a buff. I simply have to give up on my Min scout now, its simply unplayable and frustrating. Wanna know somethin funny? I made this alt, that of which I use primarily, after they stopped nerfing the cloak field.
I still use it. Not just cause its in my name, but because Its perfect where it is. Its not op in the hands of a noob, and its not something a pro can use with ease.
You need actual skills to use a cloak. Not just Skill Points. :P
I'm more bark then bite...sometimes...
BRUH
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justinsane16
Mcalpines Fusiliers
9
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Posted - 2015.10.16 17:00:00 -
[882] - Quote
Cloak Dog wrote:justinsane16 wrote:XxBlazikenxX wrote:justinsane16 wrote:Why did Minmatar and Caldari Scouts not get the shield recharge time buff? Because CCP hates scouts. Sometimes I think so too... Their bonus is wasted making cloaks for them only, not actually making the cloaks themselves better. They are so easily killed yet to be efficient they need to at least use advanced, costing 40-50k each, the same as other advanced suits but no less harder to kill than the basic. The cloak(see point above) was made useless by being nerfed several times, First by making it stand out so much that in certain maps and moods, you stand out more by being cloaked than not cloaked. Second, by the delay that been no longer necessary for a very long time, which for some reason still applies even if you are not cloaked and switched to your weapon(or equipment?). Third, by its sheer insanely high cpu and pg cost for a single equipment(even for a scout with full buffs) And now they have been nerfed again relative to nearly all other suits by not getting the bonus other shield suits get, and Galente getting a buff. I simply have to give up on my Min scout now, its simply unplayable and frustrating. Wanna know somethin funny? I made this alt, that of which I use primarily, after they stopped nerfing the cloak field. I still use it. Not just cause its in my name, but because Its perfect where it is. Its not op in the hands of a noob, and its not something a pro can use with ease. You need actual skills to use a cloak. Not just Skill Points. :P
No other class in the game requires such an amount of luck and skill than a scout with a cloak, its simply not comparable. Players should not be forced to avoid scouting because they simply aren't above average in skill. It should be accessable to everyone.
Now that said, I don't consider myself without skill, yet I still find myself far more frustrated scouting than when using assualt, logi or heavy.
The cloak was a great idea turned bad by the devs' laziness in balancing it. They hacked a bunch of patches together all at once, screwing it up completely. There cannot be anyone that says that delay was the correct approach to ensuring people can't uncloak then attack immediately. The devs themselves even said this was all they could do at the time, yet they have made no attempt to rectify it since.
Back to the point though, as I deviated so much.
justinsane16 wrote:Why did Minmatar and Caldari Scouts not get the shield recharge time buff? |
Echo 1991
Titans of Phoenix Damage LLC
985
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Posted - 2015.10.16 17:22:00 -
[883] - Quote
Wow, how does being invisible and unscanable require any form of skill???
Being squishy and easy to kill is the trade-off for having the best ewar, and fastest suits as well as the ability to be invisible
Wanna play eve?
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.16 17:24:00 -
[884] - Quote
Echo 1991 wrote:Wow, how does being invisible and unscanable require any form of skill???
Being squishy and easy to kill is the trade-off for having the best ewar, and fastest suits as well as the ability to be invisible It is obvious you don't play scout. Scouting requires the most skill of any role, with logis being a close second.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Echo 1991
Titans of Phoenix Damage LLC
986
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Posted - 2015.10.16 17:31:00 -
[885] - Quote
XxBlazikenxX wrote:Echo 1991 wrote:Wow, how does being invisible and unscanable require any form of skill???
Being squishy and easy to kill is the trade-off for having the best ewar, and fastest suits as well as the ability to be invisible It is obvious you don't play scout. Scouting requires the most skill of any role, with logis being a close second. No, scouts do not take the most skill. Being undetectable and running around people is not skill, hacking objectives is not a skill. Now unless I've missed something, and please tell me if I have, scouting takes the same amount of skill as almost every other role in the game.
Being easier to kill does not mean that it takes more skill to not die, all you have to do is pick your engagements and run when required. I know this because I have done it.
Wanna play eve?
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justinsane16
Mcalpines Fusiliers
10
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Posted - 2015.10.16 17:32:00 -
[886] - Quote
Echo 1991 wrote:Wow, how does being invisible and unscanable require any form of skill???
Being squishy and easy to kill is the trade-off for having the best ewar, and fastest suits as well as the ability to be invisible
As I said earlier, due to the changes in the cloak, often you are not invisible, as the colour of the clone while cloaked is quite obvious while moving in certain maps and certain moods, as in, more obvious than if you had a dark skin rather than being cloaked. Also, due to the delay, you cannot be as flexible as you like because it affects you under all circumstances, not just going from cloaked to a weapon/equipment.
The cloak takes up your suit type bonus for no good reason, and still costs a lot in PG and CPU relative to all virtually all other items.
Also, can you leave the derogatory attitude out please.
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Megaman Trigger
OSG Planetary Operations
860
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Posted - 2015.10.16 17:34:00 -
[887] - Quote
justinsane16 wrote:Why did Minmatar and Caldari Scouts not get the shield recharge time buff?
For the same reason CalSents didn't get a buff; they were the baseline for the change. CalScout was at one end and CalSent at the other, everything in between was brought in line with them.
Purifier. First Class.
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.16 17:37:00 -
[888] - Quote
Echo 1991 wrote:XxBlazikenxX wrote:Echo 1991 wrote:Wow, how does being invisible and unscanable require any form of skill???
Being squishy and easy to kill is the trade-off for having the best ewar, and fastest suits as well as the ability to be invisible It is obvious you don't play scout. Scouting requires the most skill of any role, with logis being a close second. No, scouts do not take the most skill. Being undetectable and running around people is not skill, hacking objectives is not a skill. Now unless I've missed something, and please tell me if I have, scouting takes the same amount of skill as almost every other role in the game. Being easier to kill does not mean that it takes more skill to not die, all you have to do is pick your engagements and run when required. I know this because I have done it. I will type a more detailed response to this when I am on a computer, but for now I revert to my original statement.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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justinsane16
Mcalpines Fusiliers
11
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Posted - 2015.10.16 17:53:00 -
[889] - Quote
Megaman Trigger wrote:justinsane16 wrote:Why did Minmatar and Caldari Scouts not get the shield recharge time buff? For the same reason CalSents didn't get a buff; they were the baseline for the change. CalScout was at one end and CalSent at the other, everything in between was brought in line with them.
Thanks for the answer |
Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.16 17:58:00 -
[890] - Quote
XxBlazikenxX wrote:justinsane16 wrote:Why did Minmatar and Caldari Scouts not get the shield recharge time buff? Because CCP CPM2 hates scouts. FTFY
Dropsuit Usage Rates
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Cloak Dog
Horizons' Edge
584
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Posted - 2015.10.16 22:56:00 -
[891] - Quote
Echo 1991 wrote:Wow, how does being invisible and unscanable require any form of skill???
Being squishy and easy to kill is the trade-off for having the best ewar, and fastest suits as well as the ability to be invisible Yep.
One accidental mass driver trigger pull could end with you 50 points richer. Its happened so many times.
I'm more bark then bite...sometimes...
BRUH
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.17 00:26:00 -
[892] - Quote
Adipem Nothi wrote:XxBlazikenxX wrote:justinsane16 wrote:Why did Minmatar and Caldari Scouts not get the shield recharge time buff? Because CCP CPM2 hates scouts. FTFY
If I recall the caldari scout depleted got cut in half. I thought it was 6 seconds before? Don't remember base recharge delay.
The sentinel was the one that got zero change to shield regen stats at all
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.17 00:35:00 -
[893] - Quote
Breakin Stuff wrote:Adipem Nothi wrote:XxBlazikenxX wrote:justinsane16 wrote:Why did Minmatar and Caldari Scouts not get the shield recharge time buff? Because CCP CPM2 hates scouts. FTFY If I recall the caldari scout depleted got cut in half. I thought it was 6 seconds before? Don't remember base recharge delay. Hmmm (?). I was going by Rattati's sheet on page one of this thread. My understanding was that the only change to the CalScout was to damage threshold. That's the only change noted on his spreadsheet.
Dropsuit Usage Rates
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.17 00:48:00 -
[894] - Quote
The spreadsheet i linked in the cpm show 'n tell thing had the shield changes. If I recall that was copied directly.
Depleted delays were tied to escape speeds (sentinels can't really flee so their depleted is lowest).
But light suits (yes, scouts) should have been cal 3, min 4, gal 5, and am 6 for depleted. Check in game to verify.
Medium suits should have been cal 2, min 3, gal 4, am 5
Sentinels and LoLmandos should be cal 1, min 2, gal 3, am 4
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.17 01:09:00 -
[895] - Quote
Rattati's sheet has the depleted delay changes in the shields tab, the small section at the bottom with light medium and heavy notations.
That's the depleted delay section. It was done by suit size, not by class.
That was denoting ALL light, medium and heavy suits. Those are NOT frame only changes.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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Adipem Nothi
Nos Nothi
17
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Posted - 2015.10.17 02:32:00 -
[896] - Quote
Thanks, Breakin. I stand corrected. Looks like CalScout Depleted Recharge Delay was improved by 1 second. Protofits still has the old values:
Pre-Foxfour CalScout 50 HP/s - Recharge Rate (no change w/foxfour) 3 seconds - Recharge Delay (no change w/foxfour) 4 seconds - Deplete Recharge Delay (1 second buff w/foxfour)
Dropsuit Usage Rates
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XxBlazikenxX
Pure Evil. Bleeding Sun Conglomerate
3
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Posted - 2015.10.17 02:51:00 -
[897] - Quote
Adipem Nothi wrote:Thanks, Breakin. I stand corrected. Looks like CalScout Depleted Recharge Delay was improved by 1 second. Protofits still has the old values:
Pre-Foxfour CalScout 50 HP/s - Recharge Rate (no change w/foxfour) 3 seconds - Recharge Delay (no change w/foxfour) 4 seconds - Deplete Recharge Delay (1 second buff w/foxfour) What about the Minmatar Scout, I recall that receiving a buff, thought I cannot remember the exact numbers.
Director of Pure Evil.
Pure Evil. is mass recruiting, apply today and join a war of the Bleeding Sun vs everyone!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
11
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Posted - 2015.10.17 04:37:00 -
[898] - Quote
Adipem Nothi wrote:Thanks, Breakin. I stand corrected. Looks like CalScout Depleted Recharge Delay was improved by 1 second. Protofits still has the old values:
Pre-Foxfour CalScout 50 HP/s - Recharge Rate (no change w/foxfour) 3 seconds - Recharge Delay (no change w/foxfour) 4 seconds - Deplete Recharge Delay (1 second buff w/foxfour)
No problem.
WoW has taught me that Purple means Legendary. This means Quafe suits are the optimal loadout for killing all of you.
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KEROSIINI-TERO
The Rainbow Effect
2
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Posted - 2015.10.21 01:58:00 -
[899] - Quote
Echo 1991 wrote:Wow, how does being invisible and unscanable require any form of skill???
Being squishy and easy to kill is the trade-off for having the best ewar, and fastest suits as well as the ability to be invisible
The worst is if you can know for sure and count on that you are absolutely unscannable.
The balance should be that if both the stealther and scanner both do the extreme sacrifices, the scanner should barely win.
KERO-TRADER is my official Eve character for Dust trading.
Search "KEROBPO" for list of bpos for sale.
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Samantha Hunyz
PIanet Express Damage LLC
235
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Posted - 2015.10.21 04:00:00 -
[900] - Quote
KEROSIINI-TERO wrote:Echo 1991 wrote:Wow, how does being invisible and unscanable require any form of skill???
Being squishy and easy to kill is the trade-off for having the best ewar, and fastest suits as well as the ability to be invisible The worst is if you can know for sure and count on that you are absolutely unscannable. The balance should be that if both the stealther and scanner both do the extreme sacrifices, the scanner should barely win. Hmm sacrifice. That is a good point. I agree that the bigger sacrifice should win, but not in the area that you presume.
Thinking about what you said just proved to me you don't think things through otherwise you would have saw the glaring hole in your glass straw argument you have brought up.
For starters, fitting a scanner does not affect your survivability what so ever. It does not make you sacrifice either hp or hp recovery rates. Dampeners do. Even a cal or min scout has to decide how much of hp and hp recovery they give up to not be scanned. Even still, being spotted cloaked or uncloaked is a death sentence to a few rounds from an aim assisted weapon, sidearms included.
Now we need to look into the slot count to be unscanned vs scans. I damp will get most scouts by for the most part, but precision mods, proto scanners, and line of sight negates the module outright. At 2 damps (and the isk cost of both) shield or armour based suits both give up alot of hp and hp recovery dramatically. Getting shot by a stray round could be death. That is part of it too, complex dampeners are the only viable source to offset any form of scan. basic and adv do not gain any net worth over the hp and hp recovery.
At the end of the day, your argument is based on a glass straw hat theory. The scout gives up survivability. The active scanner allows you to live easier.
When I look down my scope, all I see are dead people.
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