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Thread Statistics | Show CCP posts - 37 post(s) |
Cruor Abominare
Kang Lo Directorate Gallente Federation
132
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Posted - 2014.07.17 02:47:00 -
[1] - Quote
John Demonsbane wrote:True Adamance wrote:Cat Merc wrote:Boot Booter wrote:Cat Merc.
I agree with you, without dual tanking like a scrub (me) the Amarr will be better than the Gal (especially considering the weapon bonus stuff).
So would you agree with keep the slot layout Rattati suggested but with a buff to the Gal assault base armor regen?
If so what would be acceptable number 5 hp/s, 7hp/s? 9hp/s and it's a deal :P But seriously though, the core of the issue comes from a complete lack of decent high slot modules. There is no real advantage to having that extra slot. 5hps for freesies? Really? Yeah, IDK Cat, people complained all day long about the "OP" 5hp/s that logi's used to get and allegedly fueled the Gal slayer-logi meta (not saying I agree with that, just saying it was a hot topic). Obviously the 9hp/s is unreasonable, but a "free" enhanced armor rep (aka old complex) that doesn't cost you any CPU/PG is not worth a low slot? On a faster suit? You're asking for an awful lot, then. I'd like to see the Amarr assault fitting that is so amazing that a Gal assault with an inherent 5 (even 3) armor rep is useless in comparison.
Oh geeze, that had nothing to do with slayer logis. Slayer logis came about because their extra slots and near assault base hp meant they could catch assualts in hp/dmg. They then had a full suite of equipment to boot, evven better they could skimp on equipment meta levels and free up massive ammounts of fitting resources so they could easily fit prime module slots without the need to worry about fitting optimization skills for their weapons. Fitting an assault with a matching fitting was much much harder. |
Cruor Abominare
Horizons' Edge Proficiency V.
132
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Posted - 2014.07.17 07:10:00 -
[2] - Quote
RedPencil wrote:Seymour KrelbornX wrote: you also gimp true logis with this.... since ttk is so short and we are #1 target with a repper in our hands...
theres a reason why logi kdr is so low.... this would make it even lower....
simply giving the assault bonuses to being more efficient slayers would be enough to define it from logi slayers, who would not have those bonuses.
Please don't complain logi over K/D because you are not meant to be a slayer. Logi meant to be supporter so use you WP. 50 WP = 1 kill Logi ratio = [ (LIFETIME WP / 50) - KILLs ] / DEATHS Prove me wrong.....
The wp changes will help that be more true, but especially now logi WP are insanely over inflated. Before the great exodus, there was a reason why even top scouts opted for triage and injectors to abuse the system to cap out the first day. |
Cruor Abominare
Horizons' Edge Proficiency V.
132
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Posted - 2014.07.17 07:13:00 -
[3] - Quote
JRleo jr wrote:DeathwindRising wrote:Appia Nappia wrote:Cal suits are severely lacking CPU to fit high-slot modules. I like the slot layouts, i just hope they can having the fitting flexibility to actually use them all. we wont. without touching cpu. a 5/2 layout running 2 complex energizers 3 complex extenders 1 complex cpu mod 1 complex regulator proto RR proto bolt pistol proto av nades youre 20 cpu short. thats with no equipment too. (and Rattati wants two equip slots lol)
so, std and adv suits wont be able to fit full shield tanks at all and proto suits cant either. again, these suits are broken because they dont work at all unless you fit one of two specific mods on them. it breaks our freedom and customization of fits when certain mods are mandatory. like cpu mods on cal suits Cal assault needs 3 lows at proto and 2 at adv because regulators.
I'd be happier with them just fixing the ****** rates on the suit to begin with. By the time you worry about regulators and energizers you're just a wimpier version of the cal scout with none of the extra bonuses the scout has over you.
I should be using energizers/regulators to create a dynamic to try to exploit for my gain, not to try to keep up in a gimped suit.
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Cruor Abominare
Horizons' Edge Proficiency V.
132
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Posted - 2014.07.17 07:24:00 -
[4] - Quote
Jadd Hatchen wrote:Boot Booter wrote:Y-BLOCK wrote:Changing the slot layout is all good & well when u r doing it w/transparency & with player input as u r; however, this would definately call for a dropsuit command respec. No. This mentality is sickening. If people would pick their suits based on the role and racial fitting philosophy this respec thing would never arise. What you are asking for is just a first class flight to the next FOTM. All Rattati is doing here is driving fittings towards their eve philosophy. I've been minmatar assault since it was created because I preferred the idea of a speed based versatile assault suit. This is finally being realized. Actually I've been making all my skill choices solely on the racial/storyline philosophy ever since beta. That's why my favorite job in most FPS's is to pilot air vehicles, but gues what I don't do in this game? I don't pilot air vehicles because there are still NO MINMATAR VEHICLES AT ALL IN THIS GAME!!!!!!! Compared to the Amarr Heavy, the Minmatar heavy is crappy, but I'm still using the Minmatar one instead. One day they may fix that but until then I'm stuck with a crappy suit. As for the respec, I still think that CCP should just admit the game is in a state of "development" now and give a free respec every year and offer paid AUR repsecs once every 3 months. This will not only stop people from whining about changes that are necessary, but it would also serve to point out to CCP the instant that they fubar something and everyone switches to exploit it. Then CCP will be more likely to fix/nerf such mistakes sooner rather than later and they will have definite statistics to back it up
Its actually because you're both playing wrong. If you really want to RP then you need to stop worrying about being competitive and suck it up when your race is in the shitter, it happens. In Eve, once you have the basic skills, you're generally skilling into what you think is the next safe meta fully well knowing that from time to time balance and doctrines can change on a dime. Especially if you're in a big Null sec alliance, you can very much log in one day and find that the current ship you skilled into for the Alliance is no longer a valid choice and you won't be allowed in ops if you try to bring it too bad so sad reskill.
At least in dust you can actually bank skill points and respond to the meta changes forced on by a balance patch the same day as long as you were smart and saved points after getting your basic skills. |
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