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Thread Statistics | Show CCP posts - 43 post(s) |
Fox Gaden
Immortal Guides
3863
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Posted - 2014.07.10 12:11:00 -
[1] - Quote
CCP Rattati wrote: * Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
I still look at the Assault and the Cammando as DPS classes. The Assault suit should inherently do more damage than the logi suit which is focussed on support, and more damage than the Scout suit which gets its damage from using very short range/very high damage, high Alpha weapons. Therefor I still favour a small flat Damage bonus (maybe 1% per level) on top of everything they currently have (as in not take any of the current bonuses away).
CCP Rattati wrote: * A slight HMG heat buildup increase
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons.
I am fine with a GÇ£slightGÇ¥ increase in HMG heat buildup. Currently I only overhead with a standard HMG when trying to kill a LAV or when shooting at 4 or 5 closely grouped targets.
A reduction to Sentinel PC/CPU balanced with a fitting bonus to Heavy Weapons would mean that Sentinels would have to make sacrifices to use light weapons. I think that is a good way to keep Sentinels focussed on their role, and not having to consider light weapon usage when looking at Sentinels balance.
CCP Rattati wrote: Still under tech evaluation * Disabling passive Scan sharing with squads
Is it possible to have different figures for the profile a suits passive scan can pick up and the profile a suit shares on the Tac-Net? Can we set suits to see at a higher precision than what they share? This could allow Scouts to still GÇ£ScoutGÇ¥ and share the position of less stealthy suits, but still allow the stealthy suits to be stealthy without a Scout on the team announcing the position of a dampened enemy Scout to every Sentinel on his team.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3863
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Posted - 2014.07.10 12:40:00 -
[2] - Quote
CCP Rattati wrote:lithkul devant wrote:2. By how much will the HMG heat be going up? Will you also be raising the amount of damage that HMGs do to vehicles in order to compensate, since this will be a nerf to total damage available. 2 17, 18, enough to make it a skill weapon rather than spray and pray He brings up a good point Rattati. I do often overheat when trying to kill LAVGÇÖs with my HMG. While the heat change will make the HMG more of a skill weapon against infantry, it will effectively be a nerf to the HMG versus LAVGÇÖs. Adding the damage against vehicle bonus to the HMG that was discussed months ago would help to balance this.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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Fox Gaden
Immortal Guides
3955
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Posted - 2014.07.24 11:46:00 -
[3] - Quote
CCP Rattati wrote:The dark cloud wrote:Aww codebreakers are not going to be highslot modlules . You make me a sad panda rattati. There is a technical issue, not a design issue, moving a module between high and low has not been done before and it had unintended consequences. As I recall, last time they created a new module in the other slot and retired the old one. What was it, the melee damage module or something? I think I have some of the old ones that were in the other slot. I suppose that doing it that way would require client side changes though.
Hand/Eye coordination cannot be taught. For everything else there is the Learning Coalition.
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