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Author |
Thread Statistics | Show CCP posts - 43 post(s) |
Cat Merc
Onslaught Inc RISE of LEGION
10764
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Posted - 2014.07.10 07:48:00 -
[1] - Quote
Whenever I see a Ratatti post, I smile.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10766
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Posted - 2014.07.10 08:02:00 -
[2] - Quote
Light weapons are incredibly easy to fit for anything other than Assaults. Now even Assaults won't need that bonus.
Don't improve the fitting bonus, REPLACE IT. And replace the racial specific bonuses for Caldari/Gallente, they're both atrocious.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10766
|
Posted - 2014.07.10 08:13:00 -
[3] - Quote
3x Ferroscale + Repper vs 4x Reactives: Old: Fer + Rep: 75 * 1.1 * 3 = 247.5 HP 7.5 * 1.25 = 9.375 hp/s 0% speed penalty Gal Assault: 510HP, 11.375hp/s, 7.35m/s sprint
Reactives: 60 * 1.1 * 4 = 264 HP 2 * 4 = 8hp/s ~8% speed penalty (not exactly) Gal Assault: 526.5HP, 10hp/s, 6.77m/s sprint speed And also slightly cheaper on CPU/PG
New: Gal Assault: 526.5HP, 14hp/s, 6.77m/s
Edit: When comparing to normal plates + reppers, this starts to look ugly. How about reducing their speed penalty to 1/1/1?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10766
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Posted - 2014.07.10 08:22:00 -
[4] - Quote
CCP Rattati wrote:Cody Sietz wrote:Nothing on giving Gallente scout a bonus to damps/amps?
I'd also like to see Caldari/Gallente assault suits get a CPU/PG boost. GA scout already has a bonus to damps? It also says increased PG/CPU for Assaults... The damp bonus is useless, the range bonus is useless. kthnxbye
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10766
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Posted - 2014.07.10 08:35:00 -
[5] - Quote
Proposed Assault bonuses:
Assault Bonus: +1% damage per level
Amarr Bonus: Perfect
Minmatar Bonus: Perfect
Caldari Bonus: -10% per level to spool up time, -5% per level to kick
Gallente Bonus: +1% per level to ROF
Amarr: Shoot for longer Minmatar: Shoot for longer Caldari: Start shooting faster and with more accuracy Gallente: Shoot for shorter amounts of time but deal damage quicker (perfect for urban fighters)
Commandos have two light weapons, something no other suit can have, so I'm not worried about overlap.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10766
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Posted - 2014.07.10 08:41:00 -
[6] - Quote
NanoCleric wrote:CCP Rattati wrote:The speed changes are to differentiate better between Assault and Logis. The slowest Logis would still of course move faster than the fastest heavy, something like +0.05 on the Assault or -0.05 on the Logi. So if that's the biggest worry, we have no problem in only buffing the Assault speed. As i already said.. i am 'always' getting outrun by heavies when i'm playing as my Gal Logi with the armor plates with no movement penalty.. ferroscale if i remember right. So something else is going on there if your stats don't show that's the case... Do some internal testing. If i use the basic armour plates of any tier.. then i am constantly losing my link to heavies and having to sprint to keep up with them a lot. *Pops head out* Heavies only need one kin cat to outrun logis. And that's not because Logis are too slow, it's because Heavies are too fast. 900DPS + 1500HP should not run at 6.5m/s~ -_-
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10768
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Posted - 2014.07.10 09:13:00 -
[7] - Quote
A small idea I had.
How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction?
Sidearms become a low CPU/PG option for non slayer suits, Heavies will be less likely to use those with the CPU/PG reduction and Heavy weapon fitting bonuses.
This makes Sidearm vs Light weapon an actual choice, rather than some fun fitting you run once in a while. Non slayer suits that want the same slaying power would have to do sacrifices, just like non scouts trying to fit cloaks.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10768
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Posted - 2014.07.10 09:15:00 -
[8] - Quote
CCP Rattati wrote:That's sort of where we see this going, rather than fitting penalties. So yes to my idea?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10768
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Posted - 2014.07.10 09:21:00 -
[9] - Quote
Nocturnal Soul wrote:Cat Merc wrote:CCP Rattati wrote:That's sort of where we see this going, rather than fitting penalties. So yes to my idea? I don't like your idea. Why not?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10768
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Posted - 2014.07.10 10:10:00 -
[10] - Quote
Nocturnal Soul wrote:Cat Merc wrote:Nocturnal Soul wrote:Cat Merc wrote:CCP Rattati wrote:That's sort of where we see this going, rather than fitting penalties. So yes to my idea? I don't like your idea. Why not? It's just one of those ideas that seem blankly stupid to me, no that it couldn't work its just to (me) it wouldn't. I need a reason. Just saying "blankly stupid" doesn't really work without an actual reason.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10768
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Posted - 2014.07.10 10:34:00 -
[11] - Quote
Izlare Lenix wrote:Cody Sietz wrote:Iron Wolf Saber wrote:Varoth Drac wrote:Stefan Stahl wrote: How is an Amarr Scout with two high slots supposed to utilize a bonus to scan precision?
With 2 precision mods? Depends on the numbers, but currently there isn't much that can avoid a double precision Cal scout. Well... at least you wont have to give up your primary tank to get the better scan bonuses. At least the Amarr will be able to scan a double damp Cal Scout. This is my concern. A cal scout has to sacrifice its primary tank in order to be good at scanning. If an amarr scout can use two precision AND stack armor plates that will be way more OP that people claim the Cal Scout currently is. The Amarr scout is slower, and would have less range. That means the Cal Scout will see him coming. Unless he, ya know, doesn't tank.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10774
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Posted - 2014.07.10 12:00:00 -
[12] - Quote
CCP Rattati wrote:KAGEHOSHI Horned Wolf wrote:Me and Cat have suggested revisions to some of the current assault bonuses and have made our suggestions, are there any plans to do any assault bonus changes in Charlie or future hotfixes? if so, can you share any? I think that the addition of a slot to Amarr Assault, on top of their high PG/CPU has shown how effective a fitting buff can be. We will be looking better at efficacy bonuses in Delta. So are all assaults going to get an extra slot?
Also, I love how you're pointing at the Amarr Assault, ya know, the one suit with a half decent bonus
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10774
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Posted - 2014.07.10 12:06:00 -
[13] - Quote
CCP Rattati wrote:Snake Sellors wrote:I don't understand the heavy cpu/pg reduction. I'm a calsent and I already can't full proto fit my proto suit, why is it being made worse?
PLEASE if you are going with this make sure you include the heavy weapon fitting bonus and make it a good one.
also as you are trying to stop heavies from using light weapons here (i'm assuming) could you at least start looking into some more heavy weapons? at the moment a heavy will only have a choice of two.. its kind of limited. the GA sentinel is the worst offender, it will be based on slots and not the same reduction for all races Will you ever move PG modules to high slots? Please? Pretty please?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10776
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Posted - 2014.07.10 13:17:00 -
[14] - Quote
Tesfa Alem wrote:Cat Merc wrote:A small idea I had.
How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction?
Sidearms become a low CPU/PG option for non slayer suits, Heavies will be less likely to use those with the CPU/PG reduction and Heavy weapon fitting bonuses.
This makes Sidearm vs Light weapon an actual choice, rather than some fun fitting you run once in a while. Non slayer suits that want the same slaying power would have to do sacrifices, just like non scouts trying to fit cloaks. This is a terrible terrible idea. Logis need to stay alive and in a dust where rail rifles can engage within 80 meters, and HMGs destroy you close range, which should i give up HP or equipment just to be able to shoot back. This would rather encourage me to become a slayer logi. i simply cannot risk my good equipment and suit on 1 side arm, (which would only be either the magsec or smg) so i might as well ditch the equipment and go for kills. Cant we just buff the assaults without destroying the other suits. Then downgrade from a Duvolle to a GEK? Is it really too much to ask for?
I was using GEK's for a long time on my Gallente Assault suit ya know. WIth maxed fitting skills.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10781
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Posted - 2014.07.10 14:59:00 -
[15] - Quote
Tesfa Alem wrote:Cat Merc wrote:Tesfa Alem wrote:Cat Merc wrote:A small idea I had.
How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction?
Sidearms become a low CPU/PG option for non slayer suits, Heavies will be less likely to use those with the CPU/PG reduction and Heavy weapon fitting bonuses.
This makes Sidearm vs Light weapon an actual choice, rather than some fun fitting you run once in a while. Non slayer suits that want the same slaying power would have to do sacrifices, just like non scouts trying to fit cloaks. This is a terrible terrible idea. Logis need to stay alive and in a dust where rail rifles can engage within 80 meters, and HMGs destroy you close range, which should i give up HP or equipment just to be able to shoot back. This would rather encourage me to become a slayer logi. i simply cannot risk my good equipment and suit on 1 side arm, (which would only be either the magsec or smg) so i might as well ditch the equipment and go for kills. Cant we just buff the assaults without destroying the other suits. Then downgrade from a Duvolle to a GEK? Is it really too much to ask for? I was using GEK's for a long time on my Gallente Assault suit ya know. WIth maxed fitting skills. I 'm talking about struggling to scrape ADV weapons onto the suits. PG and cpu is already razor thin. I build my logis around the equipment and HP but thinking along your lines would make me build around the weapon. Ethier an standard or mlt light weapon or SMG with low HP and good equipment or become a better slayer than assaults with a duvolle with survivable suit but crappy equipment. Great, then you can't have both slayer, tank and equipment power
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10783
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Posted - 2014.07.10 15:01:00 -
[16] - Quote
Can we got word on exactly what you mean by slot adjustments on assaults? Will we get (in general) an extra slot? (Matching logi's 8)
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10785
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Posted - 2014.07.10 15:21:00 -
[17] - Quote
Can I haz Type II Assault?
I miss chromosome
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10785
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Posted - 2014.07.10 15:21:00 -
[18] - Quote
CCP Rattati wrote:possible rearrangements, not more slots. Le sigh
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10785
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Posted - 2014.07.10 15:29:00 -
[19] - Quote
CCP Rattati wrote:Thang Bausch wrote:* Primary Objective Assault buff, we are looking at a HP increase, slight changes in slot layout and improved PG/CPU, slot based approach. Possibly improve Light Weapon fitting bonus. Possibly a slight speed increase.
Have you considered adding a fitting bonus for damage mods in addition to light weapon fitting bonus, or add a fitting bonus for the sidearm too. The latter would keep differentiation between the commando and assault. Light damage mods is high on my list for Assault efficacy bonuses O_O 100% efficiency. Can I haz plz? Meow?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10787
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Posted - 2014.07.10 15:52:00 -
[20] - Quote
Syeven Reed wrote:CCP Rattati wrote:Light damage mods is high on my list for Assault efficacy bonuses Can we have them moved to low powered slots too? So... Basically... Armor Assaults will be forced to dual tank? Because we don't have anything, count, ANYTHING other than extenders to put into high slots without damage mods.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10789
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Posted - 2014.07.10 16:03:00 -
[21] - Quote
*Rubs against Rattati's leg*
Do not move damage mods to low slots D:
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10789
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Posted - 2014.07.10 16:08:00 -
[22] - Quote
Iron Wolf Saber wrote:Gimmie Infantry Ammo Cache that uses weapon upgrade skills for my low slots? *Le sigh* Acceptable.
Though ammo is my main concern running as an assault now-a-days, at least 50% of my time on the field I spend on searching for ammo. Which is why I bring an ammo mule with me whenever I squad.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10789
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Posted - 2014.07.10 16:10:00 -
[23] - Quote
CCP Rattati wrote:of course not It appears that the cat tactic of leg rubbing has worked...
*Rubs against Rattati's leg*
Give myofibril stimulants a speed bonus Meow
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10789
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Posted - 2014.07.10 16:16:00 -
[24] - Quote
Vrain Matari wrote:Cat Merc wrote:A small idea I had.
How about increasing light weapon fitting requirements by 35%, and giving Assaults/Commandos a corresponding fitting reduction?
Sidearms become a low CPU/PG option for non slayer suits, Heavies will be less likely to use those with the CPU/PG reduction and Heavy weapon fitting bonuses.
This makes Sidearm vs Light weapon an actual choice, rather than some fun fitting you run once in a while. Non slayer suits that want the same slaying power would have to do sacrifices, just like non scouts trying to fit cloaks. I'll give you that a draconian increase in fitting requirements would affect player behavior and force them into the suits/roles that you and Rattati apparently want them in. But it comes at a great cost, as freedom of fitting is one of the things that reviews consistently mention as one of DUST's strengths. You might argue that it is, in principle, possible to fit out-of-class, but the funneling of players into mainstream roles is obvious. Making fitting choices prohibitively expensive is a negative approach to the problem, and for my money will not increase the quality of the player experience, but rather will contribute to a feeling of reduced player agency in defining a role for themselves. Perhaps in the end your negative/bureaucratic/legislative approach will be necessary, but it is definitely too early for us to go ahead and pay that cost now. The creative approach must be attempted first, and that means crafting a role for the assaults that is attractive to players, that is not overpowered, and that adds to the gameplay. tl:dr Let's do our best to make the Assault role an attractive choice before we star imposing arbitrary fitting costs designed to funnel player choice into somebody's idea of what a role should be. The last how many builds? Have proven that this approach is necessary.
Besies, this creates MORE choices. There is no choice between a sidearm and a light weapon, all suits have buttloads of CPU/PG and light weapons are easy to fit.
Now if you want a powerful light weapon (proto), you have to make sacrifices in other areas.
There is no choice if you can do everything to the max at the same time.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10792
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Posted - 2014.07.10 17:35:00 -
[25] - Quote
Quote: - Actually, it creates one trivial choice based on fitting costs. This adds to player agency and gameplay how?
How is it trivial? Why do you think CPU/PG exists in the first place? In EVE, fitting a full rack of T2 weapons comes at a great cost of other modules.
In DUST you fit a proto weapon and just lolololol more proto! Also, if you don't try to kin cat or use codebreakers on the Minnie scout, it still has buttloads of CPU/PG.
Quote: -Agree. But if that's the case, what makes more sense: to look at the fitting capacity of the suits themselves, or to restrict player agency to impose class distinctions that should be supported in interesting ways by the suit's inherent bonuses? I choose the latter. Both do the EXACT same thing in different ways.
One requires changing every suit, the other requires changing one class of weapons.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10804
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Posted - 2014.07.10 20:57:00 -
[26] - Quote
Syeven Reed wrote:Cat Merc wrote:Syeven Reed wrote:CCP Rattati wrote:Light damage mods is high on my list for Assault efficacy bonuses Can we have them moved to low powered slots too? So... Basically... Armor Assaults will be forced to dual tank? Because we don't have anything, count, ANYTHING other than extenders to put into high slots without damage mods. OK, I spoke without any explanation. What I wanted to get across was heavily tanked suits with high DPS (but it's an old problem). Going by what Rattati has said though we may be getting code-breakers for high slots... So thats something! I'll stop now.. Oh please, I didn't run an armor assault suit with more than 500 armor for ages now.
The bricked armor suits die faster, they can only survive one engagement without a logi glued to their ass.
Even then I often take advantage of their lackluster speed and regeneration to take them down easily.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10807
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Posted - 2014.07.10 22:38:00 -
[27] - Quote
Hey Rattati, you know that it takes 550 matches to reach level 10 in FW? I think that's enough to justify 4x the LP reward, besides the other stuff like higher risk.
Or you could cut that back to the original number in the dev blog saying 200 matches.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10833
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Posted - 2014.07.11 23:34:00 -
[28] - Quote
J0hlss0n wrote:CCP Rattati wrote:
* Reduce Sentinel PG/CPU.
Well, as of now, a Min Sentinel built for speed, which is the Min way of doing things, are pretty maxed on PG, so I hope the PG cost will be lowered for the Kincats... I dont want to loose my speedy Min Heavy. =/ Down with speed sentinels! If it's even 1m/s away from Assault speeds, it's too much
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10833
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Posted - 2014.07.11 23:37:00 -
[29] - Quote
Aeon Amadi wrote:ZDub 303 wrote:I've been reading a lot of comments about cross racial bonuses. This isn't an inherently bad idea, but if we really want to do that, I think it would be best to go all out and make a type I and type II suit otherwise you're just falltening the diversity in all logi suits, and when that happens we revert back to early Uprising when logi suits did not have equipment based bonuses. The community finds the most combat capable suit and spams it ad naseum. I feel like that is a step back more than a step forward.
I don't think it's absolutely necessary that Logistics need that much diversity. It's a role and each race has it's specialization, some are better than others. Sure, flat-lining them does sound bad at first but overall it's what we've done with everything else (all Sentinels have a defensive bonus toward different intended weapon types, as an example) and I don't feel that Logistics deserve some kind of special treatment. Logistics are a support class, their entire role centralizes around supporting their team, so the inevitable question that I have toward all of this hoopla about the sidearms is: Why is the sidearm essential to the Logistics' role? I don't feel that saying that you have nothing to do when you're done dropping your nanohives/drop-uplinks is a good excuse to have an additional offensive option. All that tells me is that you're either doing a really good job of supporting your team or are doing a poor job of supporting your team because you don't want to use the options available for your intended role. The entire premise of having combat capable Logi's just defies logic to me. I don't understand why it is so imperative that Logistics must be combat effective in order to be a viable choice on the battlefield when you can take the time to walk over to a supply depot and change out. I've asked this question to players on Skype and the answer was that "It takes too long"... Using that logic, why should I have to go to a supply depot to grab an AV fit when a tank enters the field and the battle circumstances change? And sure, you can argue that if we give cross racial bonuses (although I never insinuated that all Logistics would get bonuses to all equipment) to the Logistics, players will naturally align to whichever one has the most EHP, but that's usually been the case with every suit and it's not isolated to just the Logistics. Cross racial bonuses benefit more toward a support role, which is what the Logistics is designed towards. That has no effect on how they balance out in the end and it's a largely separate issue. Different suits will be better at different things; some more than others. As far as the sidearms and having two combat logistics? I hate the idea solely because I know for a fact that it's probably going to be used in the exact manner that you're using as an argument against cross racial bonuses. Players will align naturally to the most combat effective suit there is and tossing a sidearm arbitrarily on two of the Logistics because players have nothing else to do when they're done supporting their team seems like it's doing just that. The only way I see that it could work is if those two 'combat Logis' sacrificed something in order to gain those sidearms and I don't think a single equipment slot on the Cal Logi is enough. It comes off as wanting the Logistics to be good at everything. The only reason it ever worked on the Amarr Logistics is because it's slower than the rest of the Logistics on top of having one less equipment slot. But again, I don't see how this benefits their chosen role in any way. Amarr also don't have an extra slot from Assaults. It's 3/4 on both, the Amarr is the only Logi with 7 slots. Caldari has 9.
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10837
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Posted - 2014.07.11 23:43:00 -
[30] - Quote
Just before you give Assaults bonuses, think of this: Have much of a difference do Sentinel bonuses make?
How much of a difference do Logistics bonuses make?
How much of a difference do Scout bonuses make?
How much of a difference do Commando bonuses make?
If you answered with all of those "A lot", congratulations!
Now you see why I'm annoyed when people think that a 25% reduction to hip fire and recoil to my AR, which has no issues with that what so ever, is a good bonus?
Feline overlord of all humans - CAT MERC
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Cat Merc
Onslaught Inc RISE of LEGION
10839
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Posted - 2014.07.12 00:29:00 -
[31] - Quote
Kalante Schiffer wrote:Giving assaults an hp buff wont help the assaults at all to what they are suppose to do which is to push, the scout already does that job even better than an assault which doesn't even makes any sense. The assault need bonuses that are rate of fire or damage to help them assault. Giving assaults 50 or 100 more hp will not help against those heavies who basically are like shooting a wall with three logis repping them. Extra HP will help immensly. My Commando feels fantastic to push with. Combined with a smaller frame and faster speed, it makes that extra that much more powerful.
Feline overlord of all humans - CAT MERC
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