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Thread Statistics | Show CCP posts - 43 post(s) |
Syeven Reed
G0DS AM0NG MEN
750
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Posted - 2014.07.10 08:44:00 -
[1] - Quote
* Reduce Sentinel PG/CPU. Possibly a fitting bonus to Heavy Weapons. - Needed for a long time! Nice to see it's being considered for charlie. Not stopping player playing how they want just making it difficult for OP situations.
* Installation buff, with a range and AI review, reduction of granted WP for destruction. - Awesome! Stops them becoming farms at the start of a match - Just a thought tough, would it be possible to make turret skills apply to these turrets? Still give's options in OMS with the removal of Tanks but makes them much less of a problem?
* Blaster turret accuracy improvements - Not sure this is needed but hay-ho I'm no tanker!
* Minmatar will be improved by a Codebreaker fitting reduction. Possibly moving Codebreakers to High slot. PG increase. - This is a nice bonus, but we don't really need it after the hacking skill book. Something for speed would be nicer and it would compliment our low eHP.
* Nova Knife hit detection and damage improvement - Always a fan of more NK improvements!
* Small rail range compared to sniper range - Love it, needs a reduction!
* WP for injectors, STD/ADV/PRO 25/50/75 WP - Cooooooool!
* Reactive Plates to 1-2-3 hp/s - Yarp!
* OB WP doubled - With resulting WP spread out across squad?
* LP payout increased x-fold - Nice.
* Remove Ambush OMS or remove Vehicles from Ambush OMS - Great! May I suggest removing the vehicles completely while also removing standard ambush (don't see the point of it without vehicles in OMS) OR remove vehicles completely and taking the installation buff comment into consideration?
Still under tech evaluation * Passive Scan sharing with squads - Not so keen on having, personally. Just going to make a cal scouts somewhat of a win button in squads and PC.
* Reduce ISK cost of early skill books for new players or free - This is a decent change for the news! - Make them free, but with some of the basic skills already purchased for them (kinda like an unwritten guide?)
Hotfix Delta or later * Sidearm rebalance - Yey! * Sniper Rifle review - Mmmmmeeaahhh... ok.. * Efficacy bonuses - Yey! * Further slot based PG/CPU updates based on necessity - Yey!
Twitter MajLagSpike
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Syeven Reed
G0DS AM0NG MEN
752
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Posted - 2014.07.10 12:08:00 -
[2] - Quote
Tesfa Alem wrote:Well, these changes are certainly interseting. Key pointsI have noticed:
The bad:
Reducing Heavy PG and CPU is insanely bad. You cannot build a decent heavy suit already without speccing into drupsuit electronics and engineering. And with my minmatar heavy i need every ounce of pg and cpu i can squeeze out of it. I can only imagine its to combat the heavy + lightweapons combination. Why not just a fitting penaly to light weapons on heavy suits instead? Your right I believe it is to combat heavy+light weapons combination! I think thats effectively what they're doing but in a simpler manner. Instead of making it hard to fit light weapons they're making it easier to fit heavy weapons with a pwg/cpu decease.
Tesfa Alem wrote:The good: Everything else. Its a bit broad but i GTG.
Also: Its a bad sign when the CPM0 refers to switching suits out as you need them as "abuse." I distributed my sp bacause i want to play a variety of roles and having players being flexible to switch out as the situation calls for it is something that should be rewarded, not derided. I do think i should keep my equipment bonuses after the equipment is deployed, but i can live without that. and ratatti players use logis more than assaults because assaults are crap, not because logis are suddenly OP.
Maybe "abuse" is the wrong word but I do agree with them, placing a bed of hives and then swapping out to a heavy brick seems like a misuse of a bad mechanic?
Twitter MajLagSpike
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Syeven Reed
G0DS AM0NG MEN
752
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Posted - 2014.07.10 12:13:00 -
[3] - Quote
CCP Rattati wrote:Snake Sellors wrote:I don't understand the heavy cpu/pg reduction. I'm a calsent and I already can't full proto fit my proto suit, why is it being made worse?
PLEASE if you are going with this make sure you include the heavy weapon fitting bonus and make it a good one.
also as you are trying to stop heavies from using light weapons here (i'm assuming) could you at least start looking into some more heavy weapons? at the moment a heavy will only have a choice of two.. its kind of limited. the GA sentinel is the worst offender, it will be based on slots and not the same reduction for all races I run GA sent (advanced) and have literally no problem fitting proto everything to it. A reduction doesn't seem unfair.
On a side note I have however got all core skills to level 5! Still though, I have plenty spare.
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Syeven Reed
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753
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Posted - 2014.07.10 15:32:00 -
[4] - Quote
CCP Rattati wrote:Light damage mods is high on my list for Assault efficacy bonuses Can we have them moved to low powered slots too?
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Syeven Reed
G0DS AM0NG MEN
753
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Posted - 2014.07.10 15:33:00 -
[5] - Quote
Tesfa Alem wrote:Syeven Reed wrote: Maybe "abuse" is the wrong word but I do agree with them, placing a bed of hives and then swapping out to a heavy brick seems like a misuse of a bad mechanic?
I don't think so. Even the situation you mentioned is easily counterable, flux the spot and spray. And i like having my options so if i see a tanked heavy siting in a nest of hives i can switch out to my mass drive min comando if he's in the open and pummel him from range or sneak behing his stationary butt and R.E. him in my gal scout or rep a friendly heavy as we charge his position in my winmatar logi or take him down my self in a sentinel with flux grendaes. Cant take my cal logi or a gal logi to fight him though. 1 way trip for the amar scout. And if they nerf the A logi sidearms i'll just have to throw my uplinks at him like frisebee buzzsaws
How do you switch to your mass driver if he has the supply depot?
Twitter MajLagSpike
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Syeven Reed
G0DS AM0NG MEN
753
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Posted - 2014.07.10 20:17:00 -
[6] - Quote
RedPencil wrote:Can you increase walking speed when equip knife? This please.
Twitter MajLagSpike
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Syeven Reed
G0DS AM0NG MEN
754
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Posted - 2014.07.10 20:34:00 -
[7] - Quote
Cat Merc wrote:Syeven Reed wrote:CCP Rattati wrote:Light damage mods is high on my list for Assault efficacy bonuses Can we have them moved to low powered slots too? So... Basically... Armor Assaults will be forced to dual tank? Because we don't have anything, count, ANYTHING other than extenders to put into high slots without damage mods. OK, I spoke without any explanation. What I wanted to get across was heavily tanked suits with high DPS (but it's an old problem).
Going by what Rattati has said though we may be getting code-breakers for high slots... So thats something!
I'll stop now..
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Syeven Reed
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770
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Posted - 2014.07.19 19:24:00 -
[8] - Quote
CCP Rattati wrote:* Reduced small rail range compared to sniper range I missed this, why is it not being changed?
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Syeven Reed
G0DS AM0NG MEN
770
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Posted - 2014.07.20 09:23:00 -
[9] - Quote
The dark cloud wrote:Syeven Reed wrote:CCP Rattati wrote:* Reduced small rail range compared to sniper range I missed this, why is it not being changed? Because a small railgun has a max range of 300 meters (at that point your rounds do minimal damage). A sniper rifle can shot up to 600 meters without any falloff which would lower the damage per shot. And if you are complaining about people parking with a gorgon on a roof shot them with a forgegun or snipe them out of the gunner seat. Both is not hard to do. Fair enough, points a valid one. Think iv only been killed twice by them anyway.
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Syeven Reed
G0DS AM0NG MEN
777
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Posted - 2014.07.22 07:27:00 -
[10] - Quote
I-Shayz-I wrote:Rattati,
Part of the reason why the feedback on the logistics/Assault suits is so divided is because you guys basically threw us a spreadsheet and said "tell us what you think about each individual change""
If you want to make large changes like this all at once do it in separate threads. There should be an update in between Charlie and Delta that is specifically just for these changes.
For example, 5 different threads:
Assault Slot Layout Changes General Feedback Gallente Assault Discussion Caldari Assault Discussion Minmatar Assault Discussion Amarr Assault Discussion
Then once we have figured that out we can store those threads away and bring up the logistics. __________________________________________________________________________
Another example:
Please discuss the Caldari Assault changes in this thread
Current stats: (Insert stats here)
Proposed stats: (Insert stats here) You can't really balance a suit without having all suits in the topic of conversation.
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