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Sir Dukey
KILL-EM-QUICK RISE of LEGION
800
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Posted - 2014.04.16 00:50:00 -
[1] - Quote
Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. |
Miokai Zahou
The Southern Legion League of Infamy
173
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Posted - 2014.04.16 00:54:00 -
[2] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
Hmmm I do agree the sniper rifle needs a look at but I'm doing just fine using a charged sniper as I have never owned a thale I my dust life although I've had no issue removing thale users off the battlefield...
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Eko Sol
Strange Playings
159
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Posted - 2014.04.16 00:57:00 -
[3] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense. Don't buff anything with sniper rifles. I run ADV Tactical and, on the right maps, break 10 kills without dying on a bad day. Some maps aren't good for sniping either because they know where people snipe from or just have bad angles for the action. People just need to get over it.
I can't run Heavy HMG every match and can't run Logi every match and can't run scout every match. I have to go between what will work in that match and sniping doesn't always work. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2583
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Posted - 2014.04.16 00:59:00 -
[4] - Quote
Remove the redline and I'll talk.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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keno trader
Resheph Interstellar Strategy Gallente Federation
52
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Posted - 2014.04.16 01:05:00 -
[5] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Agree 80 percent or so. I don't care much for the basic though, and I definitely wouldn't damage buff the charge. Maybe the regular ishukone needs some love.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Heathen Bastard
The Bastard Brigade
1264
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Posted - 2014.04.16 01:06:00 -
[6] - Quote
I love snipers. they shoot me right in the face. Then I return fire with a forge gun.
get to cover, charge, aim(since they never, ever move, it's like their legs fused to the ground or something once they touched the rifle) come out from behind cover, fire, collect 50 WP, resume regularly scheduled anti-tank/anti-infantry combat.
*PLINK!* "Oh, you wanna go?!" WHHRRRRRRRRR... THUUMP +50
Best was hitting a guy who jumped off some pipes, in mid air. or the scout who got launched about 50 meters through the air and hit the railing I was behind. I died because I was laughing too hard to fight the guy who showed up a second afterward.
If you hear the words "WORTH IT!" look about, something hilarious just happened.
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Nocturnal Soul
Immortal Retribution
2841
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Posted - 2014.04.16 01:10:00 -
[7] - Quote
Commando.
Its alright everyone, no need to worry it's just an Amarr scout :(
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The Robot Devil
Brave Bunnies Brave Collective
2340
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Posted - 2014.04.16 01:11:00 -
[8] - Quote
Fizzer94 wrote:Remove the redline and I'll talk.
The red line fixes more problems than it causes.
Enable FF in the red zone after 45 seconds and in the MCC after 20 and put a proof of life timer on both so no one can stay in the red for more than a minute or so without being kicked and fined 100K.
"One of God's own prototypes. A high-powered mutant of some kind never even considered for mass production."
Raoul Duke
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
801
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Posted - 2014.04.16 01:13:00 -
[9] - Quote
Nocturnal Soul wrote:Commando.
Commando my ass. In 1.6 I was dealing 300 damage + per shot with my ishukone at the price of my tank not Im barley doing 270 with a commando. |
Nocturnal Soul
Immortal Retribution
2841
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Posted - 2014.04.16 01:14:00 -
[10] - Quote
Sir Dukey wrote:Nocturnal Soul wrote:Commando. Commando my ass. In 1.6 I was dealing 300 damage + per shot with my ishukone at the price of my tank not Im barley doing 270 with a commando. Charged sniper rifle
Its alright everyone, no need to worry it's just an Amarr scout :(
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
801
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Posted - 2014.04.16 01:14:00 -
[11] - Quote
Fizzer94 wrote:Remove the redline and I'll talk.
when you pick up a sniper than I'll let you talk. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
801
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Posted - 2014.04.16 01:15:00 -
[12] - Quote
Nocturnal Soul wrote:Sir Dukey wrote:Nocturnal Soul wrote:Commando. Commando my ass. In 1.6 I was dealing 300 damage + per shot with my ishukone at the price of my tank not Im barley doing 270 with a commando. Charged sniper rifle
charge does like 410 damage max. barley a bit more damage than militia suits and thats with over 5 million sp + investment. |
Tau Lai
Seituoda Taskforce Command Caldari State
53
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Posted - 2014.04.16 01:26:00 -
[13] - Quote
I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit.
I can see you
Buy a tank
Buy an assault dropship
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
801
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Posted - 2014.04.16 01:28:00 -
[14] - Quote
Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit.
a prototype can barley take out a militia. |
Louis Domi
Pradox One Proficiency V.
184
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Posted - 2014.04.16 01:30:00 -
[15] - Quote
Im pretty used to all other games OHK snipers, or even the 2 hit kill snipers, the charged sniper is good, but its the charge makes it difficult to do follow up hits, the tac sniper is good, if you can get those consecutive head shots, the thales is... obviously the best, it use to be a OHK for most i use to do 520 hp per hit on thales, dont know what i do now but im guessing its alot less. if only hit detection was better and for some reason the sights when aiming at 400m+ the people disappear and i cant see them, it usually happen when they are running along the sides of buildings (dont know if this is just me but its annoying :/) |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2588
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Posted - 2014.04.16 01:30:00 -
[16] - Quote
You guys are pathetic. Do you really want OHK sniper rifles?
CoD---------------->
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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buzzzzzzz killllllllll
TRA1LBLAZERS
438
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Posted - 2014.04.16 01:30:00 -
[17] - Quote
if you leave the redline they are amazing. i have prof 3 snipers and i snipe about 150 meters from the objective with a thales, never lost one yet. they need a damage buff on the snipers, but only if they cant shoot out of the redline
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2588
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Posted - 2014.04.16 01:31:00 -
[18] - Quote
Sir Dukey wrote:Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit. a prototype can barley take out a militia. Shoot them twice, or just once in the head.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2588
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Posted - 2014.04.16 01:32:00 -
[19] - Quote
buzzzzzzz killllllllll wrote:if you leave the redline they are amazing. i have prof 3 snipers and i snipe about 150 meters from the objective with a thales, never lost one yet. they need a damage buff on the snipers, but only if they cant shoot out of the redline This, I can agree with.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
339
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Posted - 2014.04.16 01:36:00 -
[20] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. mmmmh its probably cause snipeing is a waste of time in a objective based game same reason the plasma cannon sucks its a novelty gun. what they need to buff is mlt dropships so i can keep crashing them on redline snipers heads.
The clever combatant imposes his will on the enemy, but does not allow the enemy"s will to be imposed upon him. Sun Tzu
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yep derrith again
Shining Flame Amarr Empire
95
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Posted - 2014.04.16 01:49:00 -
[21] - Quote
Sir Dukey wrote:Fizzer94 wrote:Remove the redline and I'll talk. when you pick up a sniper than I'll let you talk. I used sniper in chrome, charge, because I preferred it. I would probably get snipers again if there was no redline. It's a weak and cowardly move to stay in your red zone and do nothing but farm kills.
Besides, I already know how to deal with snipers, fly over them in an ADS, shoot them down. It usually causes them to rage, as they don't expect me to do anything to them. |
Nocturnal Soul
Immortal Retribution
2841
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Posted - 2014.04.16 01:56:00 -
[22] - Quote
Sir Dukey wrote:Nocturnal Soul wrote:Sir Dukey wrote:Nocturnal Soul wrote:Commando. Commando my ass. In 1.6 I was dealing 300 damage + per shot with my ishukone at the price of my tank not Im barley doing 270 with a commando. Charged sniper rifle charge does like 410 damage max. barley a bit more damage than militia suits and thats with over 5 million sp + investment. Headshots
Its alright everyone, no need to worry it's just an Amarr scout :(
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
801
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Posted - 2014.04.16 02:06:00 -
[23] - Quote
Nocturnal Soul wrote:Sir Dukey wrote:Nocturnal Soul wrote:Sir Dukey wrote:Nocturnal Soul wrote:Commando. Commando my ass. In 1.6 I was dealing 300 damage + per shot with my ishukone at the price of my tank not Im barley doing 270 with a commando. Charged sniper rifle charge does like 410 damage max. barley a bit more damage than militia suits and thats with over 5 million sp + investment. Headshots
which are impossible with a 2x zoom scope and a controller. |
bear90211
Nyain San Dirt Nap Squad.
196
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Posted - 2014.04.16 02:09:00 -
[24] - Quote
"Why don't we make the THALES Proto heavy suit do base 752 DMG with a headshot prof of 225%. thatle showem! "
My sig is suuper old.. now i rip faces with my HMG. looking for logies yo.btw #tacos
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
801
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Posted - 2014.04.16 02:09:00 -
[25] - Quote
Fizzer94 wrote:You guys are pathetic. Do you really want OHK sniper rifles?
CoD---------------->
no sniper in any game takes away at max 25% of an enemies health.
a proto sniper should take away at least 75% of a proto suits health. (suit with 700 ehp). A proto sniper should rip through most suits. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
557
|
Posted - 2014.04.16 02:12:00 -
[26] - Quote
Eko Sol wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense. Don't buff anything with sniper rifles. I run ADV Tactical and, on the right maps, break 10 kills without dying on a bad day. Some maps aren't good for sniping either because they know where people snipe from or just have bad angles for the action. People just need to get over it. I can't run Heavy HMG every match and can't run Logi every match and can't run scout every match. I have to go between what will work in that match and sniping doesn't always work. You can't snipe every map , just like some maps are more vehicle friendly then others . That's just crazy because their are some battlefield's that are a counter-sniper's dream .
Seems like someone is in love with the charged sniper rifle in here . I don't agree with a damage buff , if anything your range should effect the damage that is given and with the fact that the closer you can get ( of course you would like to not be seen ) the better you can see so you should become more accurate .
I would rather see magnification as a sniping skill instead of just a part of an actual rifle's ability . Tactical's zoom already and we do have a Thale .. I wouldn't want this to become just so easy that the forums begin to call for the role to be nerf'd like the trend show's .
If it was an actual skill it would probably benefit the role better .
Want more damage and better zoom , then move closer and your vision will increase .
I wouldn't want to snipe every match but that's just me ... I wouldn't want to tank every match but that's just me ... I try to do a little bit of everything .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2590
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Posted - 2014.04.16 02:28:00 -
[27] - Quote
Sir Dukey wrote:Fizzer94 wrote:You guys are pathetic. Do you really want OHK sniper rifles?
CoD----------------> no sniper in any game takes away at max 25% of an enemies health. a proto sniper should take away at least 75% of a proto suits health. (suit with 700 ehp). A proto sniper should rip through most suits. Weapon damage doesn't scale with suit HP.
It take longer for a PRO weapon to kill a PRO suit than it does for an STD weapon to kill an STD suit. Snipers shouldn't be the exception.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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medomai grey
WarRavens League of Infamy
592
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Posted - 2014.04.16 02:32:00 -
[28] - Quote
Don't know why you guys are having trouble killing with you proto and up sniper rifles. My militia sniper rifle kills just fine. How you ask? I aim for the heads.
Medium frame EHP is not medium
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Gaurdian Satyr
Glitched Connection
97
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Posted - 2014.04.16 03:48:00 -
[29] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
Not to menchion the hit detection bug, the xray bug, the rare no damage bug (had this today..loaded 3 c15 tactical clips into the head of a guy 200 meter away and he toke no damage even those his shields were lighting up like fireworks and he was seeing his hit endicator cause he looked right at me and sniped me while reloading....did math this is upward of about 1560 dmg without the headshot bonus) and other bugs that have been annoying as hell to deal with since they appeared
-holds arms in O- throw it in the story basket bro
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Gaurdian Satyr
Glitched Connection
97
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Posted - 2014.04.16 04:00:00 -
[30] - Quote
Sir Dukey wrote:Nocturnal Soul wrote:Sir Dukey wrote:
charge does like 410 damage max. barley a bit more damage than militia suits and thats with over 5 million sp + investment.
Headshots which are impossible with a 2x zoom scope and a controller.
Tactical sniper, drop link 500 m away, 1 shot.. Done it Easy .5 second line up if you know what your doing Ask people i fight with theyll tell you i ***** alot how im **** at sniping yet i made equipment shots cross map redline to redline like its nothing
The only reason its hard cause everyone dances while they fight so its hard to line up and shot in .001 seconds
-holds arms in O- throw it in the story basket bro
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Echoist
Dogs of War Gaming Zero-Day
265
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Posted - 2014.04.16 04:08:00 -
[31] - Quote
Eko Sol wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense. Don't buff anything with sniper rifles. I run ADV Tactical and, on the right maps, break 10 kills without dying on a bad day. Some maps aren't good for sniping either because they know where people snipe from or just have bad angles for the action. People just need to get over it. I can't run Heavy HMG every match and can't run Logi every match and can't run scout every match. I have to go between what will work in that match and sniping doesn't always work.
makes sense, though maybe a slight buff to zoom and small stuff like that cause some of those zooms are absolute crap lol.
Noobasaures: "Rawr"
STINGY: Yes I did nickname my laser rifle.
Owner of a "Insta Bacon Machine" called STINGY
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RA Drahcir
Inner.Hell
354
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Posted - 2014.04.16 04:13:00 -
[32] - Quote
Every time a sniper rifle is shot, there should be feedback damage of 1000HP.
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keno trader
Resheph Interstellar Strategy Gallente Federation
53
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Posted - 2014.04.16 04:13:00 -
[33] - Quote
medomai grey wrote:Don't know why you guys are having trouble killing with you proto and up sniper rifles. My militia sniper rifle kills just fine. How you ask? I aim for the heads. Classic. What do you use, mouse and keyboard?
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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keno trader
Resheph Interstellar Strategy Gallente Federation
53
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Posted - 2014.04.16 04:19:00 -
[34] - Quote
RA Drahcir wrote:Every time a sniper rifle is shot, there should be feedback damage of 1000HP.
A classic hater. Just because you don't know how to tactically support your team doesn't mean you have to ruin the whole show for everyone, especially for nonredliners.
PS: If you like pure AR/sub gameplay, you should go.....go......go away......to COD.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
725
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Posted - 2014.04.16 04:21:00 -
[35] - Quote
i always giggle when i hear people talking about being a sniper in this game. dusts mechanics suck. lets just go play battlefield where sniper rifles arent garbage and are actually fun to use.
theres no sniping in dust.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Louis Domi
Pradox One Proficiency V.
187
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Posted - 2014.04.16 04:24:00 -
[36] - Quote
Gaurdian Satyr wrote:Sir Dukey wrote:Nocturnal Soul wrote:Sir Dukey wrote:
charge does like 410 damage max. barley a bit more damage than militia suits and thats with over 5 million sp + investment.
Headshots which are impossible with a 2x zoom scope and a controller. Tactical sniper, drop link 500 m away, 1 shot.. Done it Easy .5 second line up if you know what your doing Ask people i fight with theyll tell you i ***** alot how im **** at sniping yet i made equipment shots cross map redline to redline like its nothing The only reason its hard cause everyone dances while they fight so its hard to line up and shot in .001 seconds
Drop links are the easiest shot, they are stationary. Harder to get headshots on moving targets 500m+ away. |
The dark cloud
The Rainbow Effect
2790
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Posted - 2014.04.16 04:34:00 -
[37] - Quote
no because there are enough redline snipers. Dont want to encourage their twatt gamestyle even more.
Head of public relations from The Rainbow Effect.
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LAVALLOIS Nash
QcGOLD
104
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Posted - 2014.04.16 04:40:00 -
[38] - Quote
Eko Sol wrote:
Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense.
This is a game that punishes people if they dont specialize. Why should a dedicated sniper give up his role and SP investments on a match to match basis?
Dont get me wrong, im a lone wolf so me too I have a variety of suits for a variety of situations. But thats because I have my SP spread out so that I have more ADV options instead of just one loaded proto specialty.
But if someone chose to save the SP, and invest, and save and invest...they deserve to be able to wield their specialty in each and every game.
Fizzer94 wrote:Remove the redline and I'll talk.
Perhaps you should start by listening, as many intelligent arguments have been made about the red line. For the sake of continuity, ill elaborate:
-CCP has designed alot of maps where it is a bowl shaped map ringed by mountains. With the mountains being the highest point all around the map, and it affording the most concealable cover.
-CCP has placed tall buildings and other prime sniping spots inside the redlines
-Your proposal doesnt consider the fact that 80% of the games played in Dust are one sided slaughters, and the removal of the redline would mean 6 maddys parked under the enemy MCC firing nonstop at anyone who jumps. (then you would probably propose an auto eject from the MCC too)
-The vast majority of the time "red line snipers" are in play, it is because their team has been beaten back and they have taken their tolerable limit of assault suit losses.
it might just be, just maybe, that if you keep the fighting in the middle of the map, instead of at the enemies doorstep, red line snipers would be rendered rather ineffective. But I suppose you want to be able to protostomp, and not have anyone defend themselves against it too.
yep derrith again wrote:[It's a weak and cowardly move to stay in your red zone and do nothing but farm kills.
I can count on one hand the amount of times someone in Dust has given me a honorable, fair fight. Just about EVERYTHING people do in this game is cowardly kill farming. From squads to orbitals to cloaked scouts, there is no shortage of people willing to do anything to get a good score.
So watch what you say, cause in mere minutes I could frame every tactic youve ever used as an act of cowardice.
"Let him who is without sin cast the first stone...." "People who live in glass houses shouldn't throw rocks.." ect. ect. |
medomai grey
WarRavens League of Infamy
593
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Posted - 2014.04.16 05:46:00 -
[39] - Quote
keno trader wrote:medomai grey wrote:Don't know why you guys are having trouble killing with you proto and up sniper rifles. My militia sniper rifle kills just fine. How you ask? I aim for the heads. Classic. What do you use, mouse and keyboard? *Calmly sips from his mug of harvested tears. And then turns to face one keno trader.
And what do you use, an alt? Grow a pair.
Medium frame EHP is not medium
|
Kara Anschel
Tech Guard RISE of LEGION
107
|
Posted - 2014.04.16 05:52:00 -
[40] - Quote
Personally, I just love getting hate mail from Thale babies when I hit them 450m out with a sniper starter fit. I don't think snipers are in a great place, but I don't think a straight buff is in order. The risk/reward is very skewed. I still regularly see Thale's and Charged going 15/0, 20/0, etc. I am grateful when they provide meaningful overwatch of cannons and chokepoints, but lets be honest here. 90% of the snipers I see are just sitting it the backfield with a finger on their mouse padding their K/D.
Also, I use DS3. Yup, I'm that hardcore. It takes whole goddamn minutes to line up headshots at 400m with them sticks. That should tell you something, snipers! Move every once and a while. |
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Appia Vibbia
Molon Labe. General Tso's Alliance
2104
|
Posted - 2014.04.16 06:07:00 -
[41] - Quote
"Snipers are all bitches."- the guy that only runs in squads of 6 with everyone in proto-gear.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Galvan Nized
Deep Space Republic
882
|
Posted - 2014.04.16 06:41:00 -
[42] - Quote
Fizzer94 wrote:You guys are pathetic. Do you really want OHK sniper rifles?
CoD---------------->
If it is challenging then yes. Do I want quick scoping from 5m? Absolutely not, but that's not challenging.
Sniper Rifles are indeed way too weak, especially considering that snipers have no other role besides killing. Granted I would change the mechanics of the rifle itself and make them leave the redline.
What we really need is to give snipers something beyond killing. Make them a legitimate part in EWAR, perhaps as eyes and target painters. |
Appia Vibbia
Molon Labe. General Tso's Alliance
2104
|
Posted - 2014.04.16 06:57:00 -
[43] - Quote
The biggest problem with the sniper, to me, is the fact that you need your team or squad mates to scan the enemies before they will render. If they would just fix the rendering so Snipers could use their position to make call-outs and run overwatch a lot of the feelings of insignificance would go away.
Because until a sniper can find a target on their own, killing is the only thing they can do.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
|
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8427
|
Posted - 2014.04.16 08:40:00 -
[44] - Quote
Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon?
Overlord of all humans CAT MERC
|
Liquid Fox88
TeamPlayers Dirt Nap Squad.
18
|
Posted - 2014.04.16 09:58:00 -
[45] - Quote
Decrease the range to limit redline sniping and increase damage to make the weapon a viable option. Without a damage increase, if shot, most people like myself will simply ignore the sniper. Their contribution is so insignificant that they fall under the label: nonfactor. Face it, headshots don't kill most pub assaults or logis, and at a competitive level you'd be better off running with a militia shotgun and playing point defense.
GÇ£No great mind has ever existed without a touch of madness.GÇ¥ ~Aristotle
|
Eko Sol
Strange Playings
166
|
Posted - 2014.04.16 10:28:00 -
[46] - Quote
So I carefully thought about it and realized that there is ONE thing that should be changed about sniping. I think sniping uplinks should award 20 or more WP per uplink and 10 or more for hives.
Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
809
|
Posted - 2014.04.16 10:53:00 -
[47] - Quote
Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon?
You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8432
|
Posted - 2014.04.16 11:05:00 -
[48] - Quote
Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Hmm... So basically, you have to bring a tank to counter a tank?
Overlord of all humans CAT MERC
|
Sir Dukey
KILL-EM-QUICK RISE of LEGION
812
|
Posted - 2014.04.16 11:12:00 -
[49] - Quote
Cat Merc wrote:Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Hmm... So basically, you have to bring a tank to counter a tank?
no, it requires a weapon of the same type. to kill a tank you use a forgegun (mini railgun or you use swarms which are minny missile launchers.)
Stop being lazy, if you are not willing to kill a dude sitting still, you deserve to be killed. Anyway, not everybody snipes from the redline. Stop nerfing the ones that don't. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
812
|
Posted - 2014.04.16 11:14:00 -
[50] - Quote
Fizzer94 wrote:Sir Dukey wrote:Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit. a prototype can barley take out a militia. Shoot them twice, or just once in the head.
if I have to shoot twice to down a militia suit, then I have to shoot 6 times to kill a proto. more to kill a heavy and even more if I miss which is very likely with a 2x scope. |
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
560
|
Posted - 2014.04.16 11:19:00 -
[51] - Quote
SNIPER'S UNITE !!!!!!!!
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Tau Lai
Seituoda Taskforce Command Caldari State
54
|
Posted - 2014.04.16 11:22:00 -
[52] - Quote
Sir Dukey wrote:Fizzer94 wrote:Sir Dukey wrote:Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit. a prototype can barley take out a militia. Shoot them twice, or just once in the head. if I have to shoot twice to down a militia suit, then I have to shoot 6 times to kill a proto. more to kill a heavy and even more if I miss which is very likely with a 2x scope.
This is what I am talking about. Right now, assuming we can miss 50% of the shoots (because the enemy hides and wisely take cover), it takes about 10-15 shoots to kills a prototype suit by using a prototype sniper.
Just ridiculous. Then rename the sniper rifles to assault rifles.
I can see you
Buy a tank
Buy an assault dropship
|
Sir Dukey
KILL-EM-QUICK RISE of LEGION
816
|
Posted - 2014.04.16 11:24:00 -
[53] - Quote
Tau Lai wrote:Sir Dukey wrote:Fizzer94 wrote:Sir Dukey wrote:Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit. a prototype can barley take out a militia. Shoot them twice, or just once in the head. if I have to shoot twice to down a militia suit, then I have to shoot 6 times to kill a proto. more to kill a heavy and even more if I miss which is very likely with a 2x scope. This is what I am talking about. Right now, assuming we can miss 50% of the shoots (because the enemy hides and wisely take cover), it takes about 10-15 shoots to kills a prototype suit by using a prototype sniper. Just ridiculous. Then rename the sniper rifles to assault rifles.
re name to bunny guns. I find it awesome that we have the ability to shoot bunnies and pink cotton candy at our deadly enemies.
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
560
|
Posted - 2014.04.16 11:29:00 -
[54] - Quote
Auris Lionesse wrote:i always giggle when i hear people talking about being a sniper in this game. dusts mechanics suck. lets just go play battlefield where sniper rifles arent garbage and are actually fun to use. theres no sniping in dust. Yeah and with the hit detection bug and other's that were mentioned before , it is harder .. also it seems that CCP is not giving this role any attention .
It's like a Anti-Vehicle and Pilot suit ... Where are they ???? Where is the attention given to this role . Everyone doesn't snipe when they first begin , this is not a role where you can pad your stats because some battlefield's are just not sniper friendly .. hell most are not , so you just can't snipe consistently every single match .
Everyone doesn't redline snipe but there are some battlefield's where this just can not be avoided because of poor positioning from the field .
I give the sniper's of this game MUCH LOVE because of all the obstacle's that they are faced with and the fact that there just isn't enough going for them at the moment and it's like CCP is actually trying to faze this role out of the game by not giving this class any attention .
I'm a sniper first and I will ALWAY'S jump for the cause of sniper's .
We get a lot of slack from the community and from CCP , we have to stick together .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
lrian Locust
Chatelain Rapid Response Gallente Federation
377
|
Posted - 2014.04.16 15:11:00 -
[55] - Quote
Eko Sol wrote:Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it.
I do think snipers are underrated. But you think too much of yourself. Get 3 kills as a sniper and claiming you've saved the match? Dream on!
|
lrian Locust
Chatelain Rapid Response Gallente Federation
377
|
Posted - 2014.04.16 15:16:00 -
[56] - Quote
At the very least I'd like to see a buff in headshot damage, so leaving the redline, proper positioning and having good aim gets rewarded. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2347
|
Posted - 2014.04.16 15:18:00 -
[57] - Quote
Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon?
depends on the buff, you assume the buffs need to be made to improve red line sniping.
if ccp buffed snipers in a way to solely buff red line sniping or more importantly their ability to kill from the red line, then they would be doing it wrong.
improve their tactical abilities, improve their ground fighting ability, make it more viable to leave the red line and fight with your squad, make it so snipers can be over watch and inform their team of incoming targets, everyone loved having scanners allow sniper to fill that void.
real snipers don't want the devs to improve red line tactics, what they want is the devs to give snipers more effective roles on the battlefield, butt hurt sniper fodder has been holding that back for a year now.
|
lrian Locust
Chatelain Rapid Response Gallente Federation
377
|
Posted - 2014.04.16 15:18:00 -
[58] - Quote
...and dear CCP, PLEASE fix rendering distance and the annoying false red dot when you're aiming at someone behind cover.
If I could be able to see it, I want it to render. If I can't shoot it, don't tell me I can. |
lrian Locust
Chatelain Rapid Response Gallente Federation
378
|
Posted - 2014.04.16 15:19:00 -
[59] - Quote
..and, finally, I'd like to see the Rail Rifle from Red Faction from 2001. You know, the one that scopes and shoots through walls! :P |
Kierkegaard Soren
Forsaken Immortals Top Men.
288
|
Posted - 2014.04.16 15:26:00 -
[60] - Quote
Sniper has the double problem of being both a disliked playstyle from the rest of the player base and a pretty poor one in terms of raw viability. Thale snipers still hurt me, and I've seen good scout snipers use the cloak to hit and re-locate before I can track them down. So, options are available.
Really, you need a scout suit that caters to sniping, rather than buffing the weapon itself. Lest you run the risk of making it potent for any old fool. For me, if it's a play style, it needs a suit, not a weapon or equipment piece,to define it and make it work.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
|
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Poonmunch
Sanguis Defense Syndicate
844
|
Posted - 2014.04.16 15:27:00 -
[61] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
People might call me a class traitor but I think higher tier sniper rifles are fairly well balanced. The charge sniper rifle is a good example. The Thales is another.
The sniper rifles at the middle and lower ends of the spectrum are pretty near useless. You sometimes have to get four shots on a target to drop it. Two or three should be sufficient for fatties.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
Atiim
Living Like Larry Schwag
6779
|
Posted - 2014.04.16 15:29:00 -
[62] - Quote
Fizzer94 wrote:Remove the redline and I'll talk. Or you could improve Map Design to the point where the Redline doesn't contain the only vantage points actually worth a damn.
Stop trying to cure the symptoms as opposed to te diesease.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Galvan Nized
Deep Space Republic
889
|
Posted - 2014.04.16 15:37:00 -
[63] - Quote
Atiim wrote:Fizzer94 wrote:Remove the redline and I'll talk. Or you could improve Map Design to the point where the Redline doesn't contain the only vantage points actually worth a damn. Stop trying to cure the symptoms as opposed to te diesease.
The redline doesn't though, there are lots of vantage points, the redline merely provides safety.
Back when every map was the giant bowl I'd agree with you but it's not like that anymore.
Still would be nice to have some buildings that are enterable, tall, and actually have windows. |
lrian Locust
Chatelain Rapid Response Gallente Federation
378
|
Posted - 2014.04.16 15:37:00 -
[64] - Quote
Poonmunch wrote:The sniper rifles at the middle and lower ends of the spectrum are pretty near useless. You sometimes have to get four shots on a target to drop it. Two or three should be sufficient for fatties. The same goes for proto. There's no way to 2- or 3-shot fatties with a proto rifle, unless it's a Charge (which is hardly a sniper rifle, with 2x zoom) and the Thales (unavailable for most players).
Let's buff headshots and increase zoom for proto sniper rifles. This gives a sniper rifle more power in the right hands. It also affects targeted scouts less (harder to headshot) and fatties more (slower to escape, thus more chance to land a headshot).
|
Poonmunch
Sanguis Defense Syndicate
844
|
Posted - 2014.04.16 15:38:00 -
[65] - Quote
Kierkegaard Soren wrote:Sniper has the double problem of being both a disliked playstyle from the rest of the player base and a pretty poor one in terms of raw viability. Thale snipers still hurt me, and I've seen good scout snipers use the cloak to hit and re-locate before I can track them down. So, options are available.
Really, you need a scout suit that caters to sniping, rather than buffing the weapon itself. Lest you run the risk of making it potent for any old fool. For me, if it's a play style, it needs a suit, not a weapon or equipment piece,to define it and make it work.
A cloak on any sniper rig is a sick, nasty combination. Especially on some of the higher tier scout suits or Caldari commando suits.
I can sit right in the middle of some maps and cull the herd nicely.
Sit in a big, bright nanohive glow (two or three in one place is ideal) and you can really go to town.
Then cloak, move and repeat.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
Poonmunch
Sanguis Defense Syndicate
844
|
Posted - 2014.04.16 15:44:00 -
[66] - Quote
Eko Sol wrote:[quote=Sir Dukey]I can't run scout every match.
Oh, yes you can.
Nowadays 50% of the suits I see are scouts.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
Atiim
Living Like Larry Schwag
6779
|
Posted - 2014.04.16 15:47:00 -
[67] - Quote
I'm failing to see how Sniping is low-risk, when you are vunerable to:
- Scouts
- Assault Dropships
- Heavies w/LAVs and/or Transport Dropships
- Infantry w/Active Scanner(s)
Can somebody please explain this notion to me? Or do people hate Snipers simply because killing one requires them to actually search for one?
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
|
Everything Dies
Inner.Hell
650
|
Posted - 2014.04.16 15:53:00 -
[68] - Quote
Cat Merc wrote:Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Hmm... So basically, you have to bring a tank to counter a tank? So what are you arguing? That the sniper rifle's range needs to be decreased to the point where people with ARs/CRs/RRs can hit them?
Kein Mitleid Für Die Mehrheit.
Eight months has been long enough...guess it's time to learn how to play with a squad.
|
Everything Dies
Inner.Hell
650
|
Posted - 2014.04.16 15:56:00 -
[69] - Quote
Atiim wrote:I'm failing to see how Sniping is low-risk, when you are vunerable to:
- Scouts
- Assault Dropships
- Heavies w/LAVs and/or Transport Dropships
- Infantry w/Active Scanner(s)
Can somebody please explain this notion to me? Or do people hate Snipers simply because killing one requires them to actually search for one? Favorite part of the game for me is when you're playing as a sniper and you hear/see a shot land nearby. Let the game of cat and mouse begin!
Kein Mitleid Für Die Mehrheit.
Eight months has been long enough...guess it's time to learn how to play with a squad.
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2347
|
Posted - 2014.04.16 15:57:00 -
[70] - Quote
Galvan Nized wrote:Atiim wrote:Fizzer94 wrote:Remove the redline and I'll talk. Or you could improve Map Design to the point where the Redline doesn't contain the only vantage points actually worth a damn. Stop trying to cure the symptoms as opposed to te diesease. The redline doesn't though, there are lots of vantage points, the redline merely provides safety. Back when every map was the giant bowl I'd agree with you but it's not like that anymore. Still would be nice to have some buildings that are enterable, tall, and actually have windows.
worth mentioning that on the new large maps, the only time you see mot snipers in the red line is if they are red lined |
|
Poonmunch
Sanguis Defense Syndicate
844
|
Posted - 2014.04.16 15:59:00 -
[71] - Quote
lrian Locust wrote:Eko Sol wrote:Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it. I do think snipers are underrated. But you think too much of yourself. Get 3 kills as a sniper and claiming you've saved the match? Dream on!
Kill count can be very misleading.
If those three are all hackers and the NULL cannon stays blue for an extra two minutes, those three kills can really help your team.
I don`t want to pat myself on the back too much but I`ve done this many, many times.
Think of us as NULL cannon extenders.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
565
|
Posted - 2014.04.16 17:30:00 -
[72] - Quote
Galvan Nized wrote:
Still would be nice to have some buildings that are enterable, tall, and actually have windows.
Then those would be the next great thing and those spots would get burned out and prob camped by shotgun scout's .
Unless the are near the spawn point or the redline .
That's the problem , players say that the map's are too big and some say not big enough , I think and have come to appreciate the variety and the fact that they are rotated .. some I feel like there is not enough room and some I feel could be bigger , with the expansion of players to the battle but for now they are just right .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Tyjus Vacca
Valor Coalition Red Whines.
210
|
Posted - 2014.04.16 17:47:00 -
[73] - Quote
Fizzer94 wrote:Sir Dukey wrote:Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit. a prototype can barley take out a militia. Shoot them twice, or just once in the head.
maybe if hit detection wasn't so crappy
so commandos are good now O_o
|
Summ Dude
Direct Action Resources
367
|
Posted - 2014.04.16 18:26:00 -
[74] - Quote
Before just making Sniper Rifles more lethal, I'd suggest improving their ability to support a squad, as I understand that to be the central design goal behind Dust. Here's a suggestion for that.
As for the redline issues, I have yet to see a viable argument against simply removing any WP gained from actions taken in the redline.
Not just a laymen, but the laymen.
Winn Summ and lose Summ.
|
Poonmunch
Sanguis Defense Syndicate
847
|
Posted - 2014.04.16 18:44:00 -
[75] - Quote
Summ Dude wrote:Before just making Sniper Rifles more lethal, I'd suggest improving their ability to support a squad, as I understand that to be the central design goal behind Dust. Here's a suggestion for that.As for the redline issues, I have yet to see a viable argument against simply removing any WP gained from actions taken in the redline.
Well, if you deny WP for actions taken behind the redline, you should probably deny WP for actions outside the redline that affect inside the redline. Whether you do this or not you get the camping issue in spades.
If I'm redlined and I can't shoot out of the redline, I'll just hide until the game is over. Why risk being counter-sniped when your team is redlined? I still get WP for being in the game. Why risk a suit by running out to hack or drop an uplink when your team is redlined? At least if the red team goes redline sniper, the blue team can still shoot at them and have a game.
I hate sitting around waiting for a red MCC to die when the red team is so badly redlined that they just sit behind cover. Counter-sniping gives me something to do.
The redline is a crappy mechanic but I'm not sure how to moderate it.
Maybe make the maps 5 times the size they are now but put the objectives in the middle? Some interesting flanking options could pop up.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
fragmentedhackslash
Arrogance.
260
|
Posted - 2014.04.16 19:48:00 -
[76] - Quote
2 things that no one has mentioned.
a) As part of the light weapon parity, why where Minmatar Precision Rifles NOT added (Light Weapon/Sniper Rifle - Explosive kinetic with bipod and over the horizon range heavy barrel) Would require prone, and 2 lugg bolt action, 5 magnum rounds.
b) CPM Kane Spero is right now activly seeking to halve the sniper rifle range. This can not be allowed to occur, as seen here previous to this, not a single mention of range is too far... but Kane cut the rail turret range, meaning FG can out gun a rail tank at 300 meters and not even be seen by the tanker, and he is going to do the exact same to the sniper rifle with devastating effect, nerfing all sniper rifles, characters, tactical play styles, the whole lot out the window. It's happening.
Pain is just weakness leaving your body.
Every day is a holiday.
Every meal is a feast.
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2353
|
Posted - 2014.04.16 19:55:00 -
[77] - Quote
fragmentedhackslash wrote:2 things that no one has mentioned.
a) As part of the light weapon parity, why where Minmatar Precision Rifles NOT added (Light Weapon/Sniper Rifle - Explosive kinetic with bipod and over the horizon range heavy barrel) Would require prone, and 2 lugg bolt action, 5 magnum rounds.
b) CPM Kane Spero is right now activly seeking to halve the sniper rifle range. This can not be allowed to occur, as seen here previous to this, not a single mention of range is too far... but Kane cut the rail turret range, meaning FG can out gun a rail tank at 300 meters and not even be seen by the tanker, and he is going to do the exact same to the sniper rifle with devastating effect, nerfing all sniper rifles, characters, tactical play styles, the whole lot out the window. It's happening.
I don't mind a range nerf to sniper rifles, if the weapon was improved in other areas, although sniper rifles have never been improved once in the last year of me being here no matter how bad they got.
I doubt that will change and as per usual sniper will just get worse. |
Poonmunch
Sanguis Defense Syndicate
847
|
Posted - 2014.04.16 20:07:00 -
[78] - Quote
fragmentedhackslash wrote:2 things that no one has mentioned.
a) As part of the light weapon parity, why where Minmatar Precision Rifles NOT added (Light Weapon/Sniper Rifle - Explosive kinetic with bipod and over the horizon range heavy barrel) Would require prone, and 2 lugg bolt action, 5 magnum rounds.
b) CPM Kane Spero is right now activly seeking to halve the sniper rifle range. This can not be allowed to occur, as seen here previous to this, not a single mention of range is too far... but Kane cut the rail turret range, meaning FG can out gun a rail tank at 300 meters and not even be seen by the tanker, and he is going to do the exact same to the sniper rifle with devastating effect, nerfing all sniper rifles, characters, tactical play styles, the whole lot out the window. It's happening.
Is there anyone speaking out on our side of this argument?
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
Sir Dukey
KILL-EM-QUICK RISE of LEGION
833
|
Posted - 2014.04.16 20:43:00 -
[79] - Quote
Atiim wrote:I'm failing to see how Sniping is low-risk, when you are vunerable to:
- Scouts
- Assault Dropships
- Heavies w/LAVs and/or Transport Dropships
- Infantry w/Active Scanner(s)
Can somebody please explain this notion to me? Or do people hate Snipers simply because killing one requires them to actually search for one?
the worst part of snipers in dust are the fact that they are unusable without sitting still. They need their scope improvised so its like a railrifle scope but with much better zoom. Also it's annoying that 1000s of years into the future and out dropsuits still cant hold their hands still. sniper is like the only weapon that has sway when aiming. |
Piraten Hovnoret
Molon Labe. General Tso's Alliance
485
|
Posted - 2014.04.16 22:30:00 -
[80] - Quote
1*Remove redline 2*buff sniper
lol 160k sniper suit
My scout cost more than that and you can one shot me from 300 meters into your redline
GO **** YOURSELF
War never changes
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CRNWLLC
Screwy Rabbit ULC
202
|
Posted - 2014.04.16 22:42:00 -
[81] - Quote
MOAR POWAH PLEEZE!!!
But TBH, there's very little in Dust more satisfying for me than getting back-to-back OHK headshots with a Charge. I just like imagining that they're on the same squad, both saying, "WTF WAS THAT SH!T?!?!?" It requires a delicious mix of skill and luck, gently stirred, never shaken.
I'll take it where I can get it.
My other dropsuit is a Python.
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Arkena Wyrnspire
Fatal Absolution
12355
|
Posted - 2014.04.16 22:54:00 -
[82] - Quote
Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving.
Sorry, but your Thale's doesn't render when it's 200m deep in the redline.
You have long since made your choice. What you make now is a mistake.
EUrobro
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Tyjus Vacca
Valor Coalition Red Whines.
212
|
Posted - 2014.04.16 23:09:00 -
[83] - Quote
Arkena Wyrnspire wrote:Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Sorry, but your Thale's doesn't render when it's 200m deep in the redline.
Idk why your assault rifle can shoot out to 250 m and RR can still kill at 150m
so commandos are good now O_o
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
838
|
Posted - 2014.04.16 23:18:00 -
[84] - Quote
Arkena Wyrnspire wrote:Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Sorry, but your Thale's doesn't render when it's 200m deep in the redline.
What do you mean? Are you saying thale's is the only good sniper? Well, you are correct. It's as if the made a officer plasma cannon that doesn't have charge and shoots much faster with no arc. STD-Proto are useless and the officer one is only viable one but it still sucks compared to many other weapons. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
838
|
Posted - 2014.04.16 23:20:00 -
[85] - Quote
Piraten Hovnoret wrote:1*Remove redline 2*buff sniper
lol 160k sniper suit
My scout cost more than that and you can one shot me from 300 meters into your redline
GO **** YOURSELF
If you get killed by a sniper while in a scout suit. You deserve to be killed because 1 you utterly suck or 2 you were standing still like a noob calling for snipers to head shot you.. |
Arkena Wyrnspire
Fatal Absolution
12356
|
Posted - 2014.04.16 23:21:00 -
[86] - Quote
Tyjus Vacca wrote:Arkena Wyrnspire wrote:Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Sorry, but your Thale's doesn't render when it's 200m deep in the redline. Idk why your assault rifle can shoot out to 250 m and RR can still kill at 150m
Would you like to attempt to kill a target at 250m with an assault rifle then? Do tell me how it goes.
You have long since made your choice. What you make now is a mistake.
EUrobro
|
Tyjus Vacca
Valor Coalition Red Whines.
212
|
Posted - 2014.04.17 00:04:00 -
[87] - Quote
Arkena Wyrnspire wrote:Tyjus Vacca wrote:Arkena Wyrnspire wrote:Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Sorry, but your Thale's doesn't render when it's 200m deep in the redline. Idk why your assault rifle can shoot out to 250 m and RR can still kill at 150m Would you like to attempt to kill a target at 250m with an assault rifle then? Do tell me how it goes.
not the point the assault rifle ,RR, CR ,ScR all have no probs killing in their effective range , but the Sniper Rifle suffers from hit detection ,rendering, and just overall low damage/zoom and honestly is better from 300m or less but its all fine because I can get maybe 10 kills from the red line with no deaths.......... let me on to a little secret you can do the same or better with the rifles by picking of stragglers
so commandos are good now O_o
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8449
|
Posted - 2014.04.17 02:33:00 -
[88] - Quote
It's funny really, how you say the Thale's is the only viable sniper when it's absurdly OP.
I can one shot nearly every scout bar the most tanked one, I can one shot most non proto medium frames, and it's not problematic to get multiple shots into a heavy.
All so deep within the redline that I didn't lose a single Thale's in a few dozen matches.
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8449
|
Posted - 2014.04.17 02:35:00 -
[89] - Quote
Atiim wrote:I'm failing to see how Sniping is low-risk, when you are vunerable to:
- Scouts
- Assault Dropships
- Heavies w/LAVs and/or Transport Dropships
- Infantry w/Active Scanner(s)
Can somebody please explain this notion to me? Or do people hate Snipers simply because killing one requires them to actually search for one? I have ZERO problem with snipers that actually leave the redline.
It's the snipers that I literally can't reach, no matter how much I try that annoy me, hard.
Look above ^
Overlord of all humans CAT MERC
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8449
|
Posted - 2014.04.17 02:37:00 -
[90] - Quote
Sir Dukey wrote:Cat Merc wrote:Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Hmm... So basically, you have to bring a tank to counter a tank? no, it requires a weapon of the same type. to kill a tank you use a forgegun (mini railgun or you use swarms which are minny missile launchers.) Stop being lazy, if you are not willing to kill a dude sitting still, you deserve to be killed. Anyway, not everybody snipes from the redline. Stop nerfing the ones that don't. I am willing to kill a dude sitting still.
I go sniper hunting all the time, if they come out of the redline.
But when they sit deep within it, I'm pretty much stuck with a 400 damage cannon aiming at me that I can't retaliate at.
Overlord of all humans CAT MERC
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Atiim
Living Like Larry Schwag
6804
|
Posted - 2014.04.17 02:43:00 -
[91] - Quote
Cat Merc wrote: I have ZERO problem with snipers that actually leave the redline.
It's the snipers that I literally can't reach, no matter how much I try that annoy me, hard.
Look above ^
Perhaps adjusting map design and creating better vantage points would get Snipers out of the redline? How about moving the redline back to where you can't snipe from there and get kills unless your being red-lined?
That, and making the zoom adjustable. Sniping in 50-100m can be nightmarish with a Thale's.
Those seem to be very reasonable solutions to addressing the Redline Sniping issue that doesn't exacerbate pubstomping.
#LivingLikeLarry
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Gaurdian Satyr
Glitched Connection
121
|
Posted - 2014.04.17 13:31:00 -
[92] - Quote
fragmentedhackslash wrote:2 things that no one has mentioned.
a) As part of the light weapon parity, why where Minmatar Precision Rifles NOT added (Light Weapon/Sniper Rifle - Explosive kinetic with bipod and over the horizon range heavy barrel) Would require prone, and 2 lugg bolt action, 5 magnum rounds.
b) CPM Kane Spero is right now activly seeking to halve the sniper rifle range. This can not be allowed to occur, as seen here previous to this, not a single mention of range is too far... but Kane cut the rail turret range, meaning FG can out gun a rail tank at 300 meters and not even be seen by the tanker, and he is going to do the exact same to the sniper rifle with devastating effect, nerfing all sniper rifles, characters, tactical play styles, the whole lot out the window. It's happening.
If this actually goes through a certain CPM is going to be assainated....with a sniper rifle non the less
**** with my sniper and there will be hell kane....and you will not be standing to see it
-holds arms in O- throw it in the story basket bro
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Gaurdian Satyr
Glitched Connection
121
|
Posted - 2014.04.17 13:33:00 -
[93] - Quote
Cat Merc wrote:Sir Dukey wrote:Cat Merc wrote:Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Hmm... So basically, you have to bring a tank to counter a tank? no, it requires a weapon of the same type. to kill a tank you use a forgegun (mini railgun or you use swarms which are minny missile launchers.) Stop being lazy, if you are not willing to kill a dude sitting still, you deserve to be killed. Anyway, not everybody snipes from the redline. Stop nerfing the ones that don't. I am willing to kill a dude sitting still. I go sniper hunting all the time, if they come out of the redline. But when they sit deep within it, I'm pretty much stuck with a 400 damage cannon aiming at me that I can't retaliate at.
They guess deep within are actually the easiest to kill...they arent thinking of you till they are dead....and if they get you that means they arent watching your team
-holds arms in O- throw it in the story basket bro
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Everything Dies
Inner.Hell
657
|
Posted - 2014.04.17 15:14:00 -
[94] - Quote
Cat Merc wrote:It's funny really, how you say the Thale's is the only viable sniper when it's absurdly OP.
I can one shot nearly every scout bar the most tanked one, I can one shot most non proto medium frames, and it's not problematic to get multiple shots into a heavy.
All so deep within the redline that I didn't lose a single Thale's in a few dozen matches.
The Thale's being OP doesn't change the fact that the non-charged SR's are all underpowered at this point in time. I would happily take a reduction to the Thale's if it meant an increase in damage to the other SRs.
Honestly, though, an easy fix for sniping/counter sniping would be increased zoom/fidelity when scoping. The ability to zoom past your maximum range would go a long way towards identifying where the redliners are camped and allow you to get into position.
Kein Mitleid Für Die Mehrheit.
Eight months has been long enough...guess it's time to learn how to play with a squad.
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Tyjus Vacca
Valor Coalition Red Whines.
214
|
Posted - 2014.04.17 22:20:00 -
[95] - Quote
Cat Merc wrote:It's funny really, how you say the Thale's is the only viable sniper when it's absurdly OP.
I can one shot nearly every scout bar the most tanked one, I can one shot most non proto medium frames, and it's not problematic to get multiple shots into a heavy.
All so deep within the redline that I didn't lose a single Thale's in a few dozen matches.
if your getting headshots then your supposed to kill most suits, short of a heavy or tanked assault .The thales is only OP in pubs in PC its how the proto snipers should be ............... and I can go a few dozen match without losing nova knives all that means is Im playing against scrubs, any half decent player will be able to kill a stationary target if they actually look for them.
so commandos are good now O_o
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Delta 749
Kestrel Reconnaissance
2835
|
Posted - 2014.04.17 22:29:00 -
[96] - Quote
If you are getting killed by the standard tactical sniper rifle then your fit sucks, Im sorry but its true when you think about how much armor you can stack to survive counter shots
Also all the rifle really needs is a significant head shot bonus and variable zoom scopes not all the easy mode buffs you want across the board
Sincerely someone who loves counter sniping redline cowards
I'll start my own war, with hookers, and blackjack!
In fact forget the war and the blackjack.
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Rusty Shallows
1536
|
Posted - 2014.04.17 22:34:00 -
[97] - Quote
Fizzer94 wrote:Sir Dukey wrote:Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit. a prototype can barley take out a militia. Shoot them twice, or just once in the head. The Sunday before last my ADV Logi with half buffer fit died to two shots by a proto-SR on the monkey bars and that was at a partially perpendicular angle while moving. It was a faster Time-To-Kill than my proto Mass Driver.
Forums > Game: So here is a cookie and a Like. Please keep posting.
Bwahahahahahahahahahaha! >>> GòÜ(GÇóGîéGÇó)Gò¥ >>>
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
114
|
Posted - 2014.04.17 23:37:00 -
[98] - Quote
Eko Sol wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense. Don't buff anything with sniper rifles. I run ADV Tactical and, on the right maps, break 10 kills without dying on a bad day. Some maps aren't good for sniping either because they know where people snipe from or just have bad angles for the action. People just need to get over it. I can't run Heavy HMG every match and can't run Logi every match and can't run scout every match. I have to go between what will work in that match and sniping doesn't always work.
Oh but you can! HMG + LAV = A THING PEOPLE DO THAT WORKS. TRY IT.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
115
|
Posted - 2014.04.17 23:40:00 -
[99] - Quote
Shinobi MumyoSakanagare ZaShigurui wrote:SNIPER'S UNITE !!!!!!!!
Alright I'm here now.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
115
|
Posted - 2014.04.17 23:53:00 -
[100] - Quote
I really do not understand why people complain about red line snipers.
I'm sorry what is the problem?
You want to kill red dots until the very end of the match, but the enemy team is red lined and refuses to come out and play? How pathetic, you have zero skills in sniping and refuse to go to a supply depot to counter. Cry more, your tears are delicious.
Let's flip this around.
You're losing, but those pesky snipers in their own red line are keeping you pinned down and combat ineffective. You can't hack any of the five objectives, because they've got snipers in the red line.
Your issue must be that someone has a chance to kill you without you being able to kill them. The same can be said of an ADS or a TANK. You need to counter otherwise they're not going to die and will have an opportunity to kill you instead. With the current state of AV a sniper is something you can actually easily solo in comparison.
Are roles unfair?
Rock - Paper -Scissors
Just too difficult?
Would you like it if there were no buildings, no mountains, just boxes on flat terrain?
I bet you bread and butter meat grinding cogs would love that. Alas, it is not so!
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Heavenly Daughter
the Aurum Grinder and Company
382
|
Posted - 2014.04.18 00:01:00 -
[101] - Quote
Sir Dukey wrote:Nocturnal Soul wrote:Sir Dukey wrote:Nocturnal Soul wrote:Commando. Commando my ass. In 1.6 I was dealing 300 damage + per shot with my ishukone at the price of my tank not Im barley doing 270 with a commando. Charged sniper rifle charge does like 410 damage max. barley a bit more damage than militia suits and thats with over 5 million sp + investment.
lol, not, this rifle can hit over 2000 damage
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
115
|
Posted - 2014.04.18 00:36:00 -
[102] - Quote
Cat Merc wrote:It's funny really, how you say the Thale's is the only viable sniper when it's absurdly OP.
I can one shot nearly every scout bar the most tanked one, I can one shot most non proto medium frames, and it's not problematic to get multiple shots into a heavy.
All so deep within the redline that I didn't lose a single Thale's in a few dozen matches.
If you're deep in your redline you aren't generally combat effective. You're not protecting anything, providing overwatch, and you're actually missing out on a lot of kills. You can always do better with a charge sniper rifle out of the redline than with a Thale's in the red line. This is truth.
Thanks to the new gallente "anti-sniping" map packs. *can't snipe into objectives at all* The role isn't always effective. You're complaining about a rare and limited variant of a gun that isn't always effective. Either due to the map, or the fact that the guy sniping is hiding up in the red line trying to keep his shiny toy.
The real problem is in PC.
Snipers need a Thale's to be effective. This is what has been said for a very long time. Almost every prototype suit people run is tanked out heavily. Combined with lag and that nobody ever stands still. This is the gun you need.
It could take more than 5 shots from a tactical sniper rifle to down a heavy. This type of gun you're not lining up headshots on a moving target. You're trying to land every shot. On an assault you'd need to land all 3 shots, meaning still you're going to have to reload most likely to kill one person.. and then a second reload to have a full clip for your 2nd kill of the game. 2 Reloads per kill on anything except a scout. Even with scouts 3 shots could be the case. With their speed and cloaks, screw that.
It could take more than 5 shots from an Ishokune sniper rifle to down a heavy. The clip size is larger, and head shots are rewarded a little more since this gun hits harder. Having the 5 shots helps a lot.. but you still have to shoot any assault at least 3 times.. not factoring in misses.. and if they opt to take cover and get shield regen. Shooting an assault 3x in a row, add in misses, and everything else. That's a lot of rounds and time dedicated. I'm pretty sure they could hack an objective before they're dead. Scouts stacking health, like they sometimes do same story 3 shots from the regular old ishokune sniper rifle.
It often takes 4 shots from a charge sniper rifle to kill a tanked out heavy. Factor in a miss or two.. that's a clip and half. Add in charge time. They have 7 seconds at least to take cover. And if you're going for headshots you'll need at least two of those. That's the downside on trying to headshot moving targets.. They take notice, and move even more, usually denying you the kill.
Sniper rifle damage hasn't really changed. Nobody looks at this role. They balance things around assault rifles, and figure 99% of the work is done. If you combine the damage mod nerf with stacking those fat armor mods. People generally do not have to die to snipers. Just assume there's someone trying to snipe you all the time, and you'll die a lot less to precision skill shot over watch opportunists.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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APOPHIS Xxx
The Sound Of Freedom Dirt Nap Squad.
36
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Posted - 2014.04.18 00:41:00 -
[103] - Quote
Fizzer94 wrote:Remove the redline and I'll talk.
Exactly. Get their ***** ass out from the redline and get closer, then you'll do more damage. Other than that, FLUX that!
Win or lose....I bring out the best in you!
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Tyjus Vacca
Valor Coalition Red Whines.
218
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Posted - 2014.04.18 01:02:00 -
[104] - Quote
APOPHIS Xxx wrote:Fizzer94 wrote:Remove the redline and I'll talk. Exactly. Get their ***** ass out from the redline and get closer, then you'll do more damage. Other than that, FLUX that!
so sniper rifles should just be broken and ineffective because of a couple of redline campers
so commandos are good now O_o
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Jenova Rhapsodos
Fatal Absolution
419
|
Posted - 2014.04.18 01:04:00 -
[105] - Quote
Spent the day using a Caldari State Advanced Tactical Sniper. Averaging about 15 kills, 0 deaths per game. I only have Level 1 sniper rifle operations though, so no proficiency or whatever.
Can't say from a PC perspective, but snipers seem to be fine in pubs. The damage seems appropriate, most medium frame suits only get one-shot by a headshot. And I shouldn't be able to solo a heavy with one clip anyway.
The point raised that Thales are the viable option in PC is a great observation though.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
117
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Posted - 2014.04.18 01:20:00 -
[106] - Quote
Let me repeat this in other words.
Imagine the enemy team is stacked in a public match.. (one or two squads in prototype gear)
Pull out your prototype sniper rifle.. you're an annoyance at best.
Oh! you'll still get kills, but generally it's going to be against the remaining teammates not wearing prototype.
Rinse and repeat. You maybe killed 2 people who were important to the outcome of the match wearing prototype.
This is where sniping can feel rather underwhelming. I'm not asking for broken, just equally balanced.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Sylwester Dziewiecki
Interregnum.
274
|
Posted - 2014.04.18 01:55:00 -
[107] - Quote
Befor 1.8 I was not able to kill with one headshot some proto ASSA/LOGI and of course Heavy(with is actually normal) with my ChargeSR, prof on 5, and 5x10% dmg mods.. In 1.8 dmg mods and prof skill were nerf, Heavy suit were buff, medium suit are pretty much in the same spot, and I get more often dmg registration bug.
If you do not understand my point - this is stupid as frack to have every-possible-thing that game offer on top level, and receive pretty much the same stuff what guy with average character and fit is receiving. And of course it costed him much less sp.
The first thing that need to go away are bugs, secondly before touching snipers dmg, accuracy, kick, range ... I would change sway mechanics so instead of being force to sit still like a duck, snipers can be more mobile and anytime they want to do precision shot they can "hold breath" that consume some of dropsuit regenable thing, like stamina.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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Jaed D'jaegweir
Kirkinen Risk Control Caldari State
11
|
Posted - 2014.04.18 02:11:00 -
[108] - Quote
um is 10.0 KDR any good?
that's all I seem to get
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
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Auris Lionesse
Kang Lo Directorate Gallente Federation
732
|
Posted - 2014.04.18 02:23:00 -
[109] - Quote
Jaed D'jaegweir wrote:um is 10.0 KDR any good?
that's all I seem to get
Only if it's all headshots.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Auris Lionesse
Kang Lo Directorate Gallente Federation
732
|
Posted - 2014.04.18 02:27:00 -
[110] - Quote
Sylwester Dziewiecki wrote:Befor 1.8 I was not able to kill with one headshot some proto ASSA/LOGI and of course Heavy(with is actually normal) with my ChargeSR, prof on 5, and 5x10% dmg mods.. In 1.8 dmg mods and prof skill were nerf, Heavy suit were buff, medium suit are pretty much in the same spot, and I get more often dmg registration bug.
If you do not understand my point - this is stupid as frack to have every-possible-thing that game offer on top level, and receive pretty much the same stuff what guy with average character and fit is receiving. And of course it costed him much less sp.
The first thing that need to go away are bugs, secondly before touching snipers dmg, accuracy, kick, range ... I would change sway mechanics so instead of being force to sit still like a duck, snipers can be more mobile and anytime they want to do precision shot they can "hold breath" that consume some of dropsuit regenable thing, like stamina.
Scope Sway needs to be taken out of first person shooters completely. Battlefield 3 had the bipod and the gol magnum had no scope sway in bad company 2. Those 2 games were the best sniping fps has ever had.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6845
|
Posted - 2014.04.18 03:12:00 -
[111] - Quote
Jenova Rhapsodos wrote:And I shouldn't be able to solo a heavy with one clip anyway.
The point raised that Thales are the viable option in PC is a great observation though. And why shouldn't you again?
No, the Thale's being a viable option in PC is not a great observation; it's not even a relevant one due to the fact that not everyone has one, and they cannot be re-purchased when lost.
Just imagine if the only way to get kills in PC with an AR would be to use the Balac's.
Heaven's Lost Swarmer
[s]Text[/s] <-------- That's how you make a strike-through
-HAND
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Jenova Rhapsodos
Fatal Absolution
419
|
Posted - 2014.04.18 03:44:00 -
[112] - Quote
Atiim wrote:Jenova Rhapsodos wrote:And I shouldn't be able to solo a heavy with one clip anyway.
The point raised that Thales are the viable option in PC is a great observation though. And why shouldn't you again? No, the Thale's being a viable option in PC is not a great observation; it's not even a relevant one due to the fact that not everyone has one, and they cannot be re-purchased when lost. Just imagine if the only way to get kills in PC with an AR would be to use the Balac's.
This is why noone likes you Attim.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
118
|
Posted - 2014.04.18 17:17:00 -
[113] - Quote
boop
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Jaed D'jaegweir
Kirkinen Risk Control Caldari State
11
|
Posted - 2014.04.18 17:23:00 -
[114] - Quote
Auris Lionesse wrote:Jaed D'jaegweir wrote:um is 10.0 KDR any good?
that's all I seem to get Only if it's all headshots.
dam 7 headshotas out of 10 last time. Will try harder sir
"We do not live in a world of reality. We live in a world of perceptions." -Gerald Simmons
|
Outer Raven
warravens League of Infamy
221
|
Posted - 2014.04.18 20:35:00 -
[115] - Quote
Symbioticforks wrote:Let me repeat this in other words.
Imagine the enemy team is stacked in a public match.. (one or two squads in prototype gear)
Pull out your prototype sniper rifle.. you're an annoyance at best.
Oh! you'll still get kills, but generally it's going to be against the remaining teammates not wearing prototype.
Rinse and repeat. You maybe killed 2 people who were important to the outcome of the match wearing prototype.
This is where sniping can feel rather underwhelming. I'm not asking for broken, just equally balanced. Honestly if the majority of mercs in pub matches represented this game at its highest level of play you could probably say that the sniper rifle is fine as it does well enough in pub matches even now par the stress inducing hit detection.
However this is not the case nor has it been for a while now. As you mentioned be it pubs or PC facing proto squads almost fully nullifies the rifles use at all ranges. When a headshot can be shrugged off by a scout before even getting to the more tanked suits the weapon definitely feels incomplete.
Truth be told in order to make the rifle viable in all aspects of the game an change it to be an actual mobile weapon, would require a real revamp from the ground up. An I don't think that is going to happen any time soon for multiple reasons.
Going 0-0 or 2-0 in PC or any match because your struggling to take down targets that can out tank all your damage is not being effective. Camping out in the redline an taking the occasional pot shot at people because your tired of dealing with the overly sensitive sway even when ads is also not being effective either.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Tyjus Vacca
Valor Coalition Red Whines.
218
|
Posted - 2014.04.18 20:48:00 -
[116] - Quote
Jenova Rhapsodos wrote:Spent the day using a Caldari State Advanced Tactical Sniper. Averaging about 15 kills, 0 deaths per game. I only have Level 1 sniper rifle operations though, so no proficiency or whatever.
Can't say from a PC perspective, but snipers seem to be fine in pubs. The damage seems appropriate, most medium frame suits only get one-shot by a headshot. And I shouldn't be able to solo a heavy with one clip anyway.
The point raised that Thales are the viable option in PC is a great observation though.
you would do much better with the basic RR
so commandos are good now O_o
|
Jenova Rhapsodos
Fatal Absolution
421
|
Posted - 2014.04.18 20:59:00 -
[117] - Quote
Tyjus Vacca wrote:Jenova Rhapsodos wrote:Spent the day using a Caldari State Advanced Tactical Sniper. Averaging about 15 kills, 0 deaths per game. I only have Level 1 sniper rifle operations though, so no proficiency or whatever.
Can't say from a PC perspective, but snipers seem to be fine in pubs. The damage seems appropriate, most medium frame suits only get one-shot by a headshot. And I shouldn't be able to solo a heavy with one clip anyway.
The point raised that Thales are the viable option in PC is a great observation though. you would do much better with the basic RR
Probably. I'm pretty awesome. I'd make more kills for sure, but more deaths as well. Regularly making 15-0 games in pubs is better than going 17-6 with a basic RR. What do you guys want? To drop 30 kill games every time? Snipers are fine, I feel like you're all just terrible.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
|
Tyjus Vacca
Valor Coalition Red Whines.
218
|
Posted - 2014.04.18 21:03:00 -
[118] - Quote
Jenova Rhapsodos wrote:Tyjus Vacca wrote:Jenova Rhapsodos wrote:Spent the day using a Caldari State Advanced Tactical Sniper. Averaging about 15 kills, 0 deaths per game. I only have Level 1 sniper rifle operations though, so no proficiency or whatever.
Can't say from a PC perspective, but snipers seem to be fine in pubs. The damage seems appropriate, most medium frame suits only get one-shot by a headshot. And I shouldn't be able to solo a heavy with one clip anyway.
The point raised that Thales are the viable option in PC is a great observation though. you would do much better with the basic RR Probably. I'm pretty awesome. I'd make more kills for sure, but more deaths as well. Regularly making 15-0 games in pubs is better than going 17-6 with a basic RR. What do you guys want? To drop 30 kill games every time? Snipers are fine, I feel like you're all just terrible.
lol I go 20-0 with snipers all the time ...... I'm really good with them, that's how I know they suck just because you had a couple of good games doesn't change that.
so commandos are good now O_o
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Sylwester Dziewiecki
Interregnum.
274
|
Posted - 2014.04.18 21:37:00 -
[119] - Quote
Jenova Rhapsodos wrote:Spent the day using a Caldari State Advanced Tactical Sniper. Sorry, but that is not to much to have objective opinion on subject.
I think that you were killing people in MLT/STR suits all day long. Thats really simple - PRO suits have more CPU/PG and slots to tank even better, we get stacking penalties for each dmg mod and they don't really get any penalties for putting in more tanking modules.
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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Snake Sellors
Hellstorm Inc League of Infamy
23
|
Posted - 2014.04.18 22:05:00 -
[120] - Quote
The reason sniper rifles beed a buff is because it takes a proto rifle to be effective in a pub match and there's no viable option for pc matches, thales are only valid if you have them. There are a rediculous amount of bugs in sniping, the majority of the community hates snipers, and as mr symbioteforks quote says, ccp ignore snipers. You want us out of the red line, give us vantage points in map, you want us closer, give us sr guns we can also shoot without aiming, you don't want fair people so stop acting like you do, what you want is for us to be standin in front of your gun barrel tryin to guess where our shot will land or you just want us with a rr,cr or ar even then you'd ***** about cover. You want close range snipers? Bull. Snipers are not close range. You want weak sniper rifles? Bull, sniper rifles are not weak. The reasons snipers are not a good support role is too many people ***** about us rather than sort it out in game, used to be a sniper could cover a point, light up enemies, and kill easily from far away. But people don't like real tactical thinking they want to spray and pray and kill without needing to try. Sirry folks we just want to be able to do our part again, it shouldn't be the way it is now. It's not all about kills and kdr means nothing, it's doing your prefered gameplay in a social mmo we should have our choices count too. |
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Talos Vagheitan
Ancient Exiles.
549
|
Posted - 2014.04.18 22:21:00 -
[121] - Quote
Hahaha
Who cares what some sniper has to say
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Jenova Rhapsodos
Fatal Absolution
421
|
Posted - 2014.04.18 22:47:00 -
[122] - Quote
Sylwester Dziewiecki wrote:Jenova Rhapsodos wrote:Spent the day using a Caldari State Advanced Tactical Sniper. Sorry, but that is not to much to have objective opinion on subject. I think that you were killing people in MLT/STR suits all day long. Thats really simple - PRO suits have more CPU/PG and slots to tank even better, we get stacking penalties for each dmg mod and they don't really get any penalties for putting in more tanking modules.
Yeah I've used snipers regularly in the past on a different account. I was just mentioning that I've been using one since 1.8 was released. And yes I understand what a Proto suit is. I understand there seems to be diminishing returns at proto level unless you use the Charge Sniper. All I'm saying is I can kill pretty much any Advanced suit with my advanced sniper. Other than tanked heavies, which I don't really care about killing to be honest. But snipers are definitely not 'broken'.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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Monkey MAC
Rough Riders..
2563
|
Posted - 2014.04.18 22:48:00 -
[123] - Quote
Ok, here is why currently your request will not be listened to.
1) Redline Snipers There are people here that are so bad at this game, that sit in the redline in, get this a 1900 EHP sentinel a pop people without a care in the world. This is damn wrong and your first mistake.
2) Your statement "Get gud and use a Sniper Rifle" You clearly do not understand the mechanics of this game, you should not need to use a sniper to kill a sniper. You need a hard counter that differs from the original threat. In the case of snipers the best counter should be shotgun to the rear end of the cranium.
3) You statement "Stop with Risk vs Reward" What you want us to keel over and let you have free kills? Once again your lack of knowledge concerning the games meta is most disturbing, every suit costs that person money, every single suit. The idea of Risk vs Reward is the more risks you take (suit costs, running solo behind redberry lines, using short-ranged weaponry) the better your reward if you pull it off. There is no risk to sniping THROUGH terrain inside your redline to kill people actively part-taking in battle.
So in short, if you want ANY kind of buff to Sniper Rifles then find a way to force them from the redline. Because so long as Snipers abusethe redline their weapon is DESERVEDLY bad.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Jenova Rhapsodos
Fatal Absolution
421
|
Posted - 2014.04.18 22:49:00 -
[124] - Quote
Tyjus Vacca wrote: lol I go 20-0 with snipers all the time ...... I'm really good with them, that's how I know they suck just because you had a couple of good games doesn't change that.
Double post here, but YOLO. If you regularly go 20-0. Snipers are not bad. They are a support class anyway. You shouldn't be out-slaying Assaults and Heavies.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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Atiim
Heaven's Lost Property Dirt Nap Squad.
6875
|
Posted - 2014.04.18 22:52:00 -
[125] - Quote
Jenova Rhapsodos wrote:Tyjus Vacca wrote: lol I go 20-0 with snipers all the time ...... I'm really good with them, that's how I know they suck just because you had a couple of good games doesn't change that.
Double post here, but YOLO. If you regularly go 20-0. Snipers are not bad. They are a support class anyway. You shouldn't be out-slaying Assaults and Heavies. Tankers went 20-0 regularly before 1.6. We're HAVs perfectly fine as well?
How are they a support class again? Their main role is killing, and that's all they get rewarded for, killing.
-HAND
|
Tau Lai
Seituoda Taskforce Command Caldari State
61
|
Posted - 2014.04.18 23:21:00 -
[126] - Quote
Chinese av models
I can see you
Buy a tank
Buy an assault dropship
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
123
|
Posted - 2014.04.18 23:29:00 -
[127] - Quote
Jenova Rhapsodos wrote:Tyjus Vacca wrote:Jenova Rhapsodos wrote:Spent the day using a Caldari State Advanced Tactical Sniper. Averaging about 15 kills, 0 deaths per game. I only have Level 1 sniper rifle operations though, so no proficiency or whatever.
Can't say from a PC perspective, but snipers seem to be fine in pubs. The damage seems appropriate, most medium frame suits only get one-shot by a headshot. And I shouldn't be able to solo a heavy with one clip anyway.
The point raised that Thales are the viable option in PC is a great observation though. you would do much better with the basic RR Probably. I'm pretty awesome. I'd make more kills for sure, but more deaths as well. Regularly making 15-0 games in pubs is better than going 17-6 with a basic RR. What do you guys want? To drop 30 kill games every time? Snipers are fine, I feel like you're all just terrible.
What I would like is to 2 shot any suit with the Ishokune, and 3 shot a heavy. I guess that would be thales damage on the basic sniper rifle.. still seems fair since there's recoil. I say this because 3-4 shots on any suit and 5 on heavies is disgusting. Snipers are annoying at best, rarely some kind of real threat that ever must be dealt with.
There are a lot of terrible snipers out there, that's great. I'm just not one of them.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
123
|
Posted - 2014.04.18 23:37:00 -
[128] - Quote
Jenova Rhapsodos wrote:Tyjus Vacca wrote: lol I go 20-0 with snipers all the time ...... I'm really good with them, that's how I know they suck just because you had a couple of good games doesn't change that.
Double post here, but YOLO. If you regularly go 20-0. Snipers are not bad. They are a support class anyway. You shouldn't be out-slaying Assaults and Heavies.
Snipers can be slayers. They're not limited to support. The real upside in PC to having a sniper is they usually won't die, and can provide good point defense / rooftop support. If you're low on clones, or trying to clone the enemy they have reach.
That's maybe more my play style, I'm not trying to stop anyone from running a caldari scout with damage mods if they're into quick scoping with a tactical. Fun yes, useful not so much. Die all you want.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Tyjus Vacca
Valor Coalition Red Whines.
219
|
Posted - 2014.04.18 23:39:00 -
[129] - Quote
Jenova Rhapsodos wrote:Tyjus Vacca wrote: lol I go 20-0 with snipers all the time ...... I'm really good with them, that's how I know they suck just because you had a couple of good games doesn't change that.
Double post here, but YOLO. If you regularly go 20-0. Snipers are not bad. They are a support class anyway. You shouldn't be out-slaying Assaults and Heavies.
dude the point was 20-0 is no accomplishment this is dust ..... I can "and have" go 12-0 with a PLC and Knives snipers suffer from horrible hit detection and a crappy Dmg model... a couple good players doing good with a crappy weapon doesn't make it good......................... btw a "support weapon" is just another way of saying a weapon is so broken it can't kill
so commandos are good now O_o
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
123
|
Posted - 2014.04.18 23:52:00 -
[130] - Quote
Monkey MAC wrote:Ok, here is why currently your request will not be listened to.
1) Redline Snipers There are people here that are so bad at this game, that sit in the redline in, get this a 1900 EHP sentinel a pop people without a care in the world. This is damn wrong and your first mistake.
2) Your statement "Get gud and use a Sniper Rifle" You clearly do not understand the mechanics of this game, you should not need to use a sniper to kill a sniper. You need a hard counter that differs from the original threat. In the case of snipers the best counter should be shotgun to the rear end of the cranium.
3) You statement "Stop with Risk vs Reward" What you want us to keel over and let you have free kills? Once again your lack of knowledge concerning the games meta is most disturbing, every suit costs that person money, every single suit. The idea of Risk vs Reward is the more risks you take (suit costs, running solo behind redberry lines, using short-ranged weaponry) the better your reward if you pull it off. There is no risk to sniping THROUGH terrain inside your redline to kill people actively part-taking in battle.
So in short, if you want ANY kind of buff to Sniper Rifles then find a way to force them from the redline. Because so long as Snipers abusethe redline their weapon is DESERVEDLY bad.
Read my posts about red line snipers.
Dust 514 has many specific roles. Sniping is a very minor specific role. if you're getting killed from the enemy red line you're doing it wrong.
1) You're probably winning already since you're pushing towards it 2) You're probably standing still or moving in predictable patterns 3) You're probably out in the open running around like you own the place
You deserve to get sniped. The enemy team is down a player who can spawn in and focus any objective on the map. They're sacrificing someone who could actively be participating to have them solely focus on a certain half or section of the map.
If you were a sniper you would know what the best hard counter to a sniper is. It's an ADS. They clear rooftops like nobody's business. They can even dive into the red line, get kills, and get out. I'll also cut you off and say if a sniper took time to call in a drop ship and get to a rooftop it's only fair you do the same.
Risk versus reward is still there as well. As I mentioned before, you'll always get way more kills with a charge sniper rifle out of the red line than with a thale's in the red line. You're also a lot more likely to die. It could be an ADS, anyone with a drop ship and a gun really. It's way easier to snipe people at 250m than 450m.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
|
Monkey MAC
Rough Riders..
2566
|
Posted - 2014.04.19 00:18:00 -
[131] - Quote
Symbioticforks wrote:Monkey MAC wrote:Ok, here is why currently your request will not be listened to.
1) Redline Snipers There are people here that are so bad at this game, that sit in the redline in, get this a 1900 EHP sentinel a pop people without a care in the world. This is damn wrong and your first mistake.
2) Your statement "Get gud and use a Sniper Rifle" You clearly do not understand the mechanics of this game, you should not need to use a sniper to kill a sniper. You need a hard counter that differs from the original threat. In the case of snipers the best counter should be shotgun to the rear end of the cranium.
3) You statement "Stop with Risk vs Reward" What you want us to keel over and let you have free kills? Once again your lack of knowledge concerning the games meta is most disturbing, every suit costs that person money, every single suit. The idea of Risk vs Reward is the more risks you take (suit costs, running solo behind redberry lines, using short-ranged weaponry) the better your reward if you pull it off. There is no risk to sniping THROUGH terrain inside your redline to kill people actively part-taking in battle.
So in short, if you want ANY kind of buff to Sniper Rifles then find a way to force them from the redline. Because so long as Snipers abusethe redline their weapon is DESERVEDLY bad. Read my posts about red line snipers. Dust 514 has many specific roles. Sniping is a very minor specific role. if you're getting killed from the enemy red line you're doing it wrong. 1) You're probably winning already since you're pushing towards it 2) You're probably standing still or moving in predictable patterns 3) You're probably out in the open running around like you own the place You deserve to get sniped. The enemy team is down a player who can spawn in and focus any objective on the map. They're sacrificing someone who could actively be participating to have them solely focus on a certain half or section of the map. If you were a sniper you would know what the best hard counter to a sniper is. It's an ADS. They clear rooftops like nobody's business. They can even dive into the red line, get kills, and get out. I'll also cut you off and say if a sniper took time to call in a drop ship and get to a rooftop it's only fair you do the same. Risk versus reward is still there as well. As I mentioned before, you'll always get way more kills with a charge sniper rifle out of the red line than with a thale's in the red line. You're also a lot more likely to die. It could be an ADS, anyone with a drop ship and a gun really. It's way easier to snipe people at 250m than 450m.
Hold on rewind did you say I deserve to get sniped from the redline? Wow, just wow I might have conceeded your other points but, you deserve to get sniped by a guy siting in the redline, because your winning?
This 1 statement shows exactly why Snipers won't get buffed period. Also I am a Sniper (every now and again) I operate from the ground not some rooftop where I can get a free shooting gallery.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Gaurdian Satyr
Glitched Connection
128
|
Posted - 2014.04.19 00:25:00 -
[132] - Quote
Monkey MAC wrote:Symbioticforks wrote:Monkey MAC wrote:Ok, here is why currently your request will not be listened to.
1) Redline Snipers There are people here that are so bad at this game, that sit in the redline in, get this a 1900 EHP sentinel a pop people without a care in the world. This is damn wrong and your first mistake.
2) Your statement "Get gud and use a Sniper Rifle" You clearly do not understand the mechanics of this game, you should not need to use a sniper to kill a sniper. You need a hard counter that differs from the original threat. In the case of snipers the best counter should be shotgun to the rear end of the cranium.
3) You statement "Stop with Risk vs Reward" What you want us to keel over and let you have free kills? Once again your lack of knowledge concerning the games meta is most disturbing, every suit costs that person money, every single suit. The idea of Risk vs Reward is the more risks you take (suit costs, running solo behind redberry lines, using short-ranged weaponry) the better your reward if you pull it off. There is no risk to sniping THROUGH terrain inside your redline to kill people actively part-taking in battle.
So in short, if you want ANY kind of buff to Sniper Rifles then find a way to force them from the redline. Because so long as Snipers abusethe redline their weapon is DESERVEDLY bad. Read my posts about red line snipers. Dust 514 has many specific roles. Sniping is a very minor specific role. if you're getting killed from the enemy red line you're doing it wrong. 1) You're probably winning already since you're pushing towards it 2) You're probably standing still or moving in predictable patterns 3) You're probably out in the open running around like you own the place You deserve to get sniped. The enemy team is down a player who can spawn in and focus any objective on the map. They're sacrificing someone who could actively be participating to have them solely focus on a certain half or section of the map. If you were a sniper you would know what the best hard counter to a sniper is. It's an ADS. They clear rooftops like nobody's business. They can even dive into the red line, get kills, and get out. I'll also cut you off and say if a sniper took time to call in a drop ship and get to a rooftop it's only fair you do the same. Risk versus reward is still there as well. As I mentioned before, you'll always get way more kills with a charge sniper rifle out of the red line than with a thale's in the red line. You're also a lot more likely to die. It could be an ADS, anyone with a drop ship and a gun really. It's way easier to snipe people at 250m than 450m. Hold on rewind did you say I deserve to get sniped from the redline? Wow, just wow I might have conceeded your other points but, you deserve to get sniped by a guy siting in the redline, because your winning? This 1 statement shows exactly why Snipers won't get buffed period. Also I am a Sniper (every now and again) I operate from the ground not some rooftop where I can get a free shooting gallery. You read it wrong...he basically said " if you get snipped you were probly be stupid or predictable"
-holds arms in O- throw it in the story basket bro
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Monkey MAC
Rough Riders..
2568
|
Posted - 2014.04.19 00:43:00 -
[133] - Quote
Gaurdian Satyr wrote:Monkey MAC wrote:Symbioticforks wrote:Monkey MAC wrote:Ok, here is why currently your request will not be listened to.
1) Redline Snipers There are people here that are so bad at this game, that sit in the redline in, get this a 1900 EHP sentinel a pop people without a care in the world. This is damn wrong and your first mistake.
2) Your statement "Get gud and use a Sniper Rifle" You clearly do not understand the mechanics of this game, you should not need to use a sniper to kill a sniper. You need a hard counter that differs from the original threat. In the case of snipers the best counter should be shotgun to the rear end of the cranium.
3) You statement "Stop with Risk vs Reward" What you want us to keel over and let you have free kills? Once again your lack of knowledge concerning the games meta is most disturbing, every suit costs that person money, every single suit. The idea of Risk vs Reward is the more risks you take (suit costs, running solo behind redberry lines, using short-ranged weaponry) the better your reward if you pull it off. There is no risk to sniping THROUGH terrain inside your redline to kill people actively part-taking in battle.
So in short, if you want ANY kind of buff to Sniper Rifles then find a way to force them from the redline. Because so long as Snipers abusethe redline their weapon is DESERVEDLY bad. Read my posts about red line snipers. Dust 514 has many specific roles. Sniping is a very minor specific role. if you're getting killed from the enemy red line you're doing it wrong. 1) You're probably winning already since you're pushing towards it 2) You're probably standing still or moving in predictable patterns 3) You're probably out in the open running around like you own the place You deserve to get sniped. The enemy team is down a player who can spawn in and focus any objective on the map. They're sacrificing someone who could actively be participating to have them solely focus on a certain half or section of the map. If you were a sniper you would know what the best hard counter to a sniper is. It's an ADS. They clear rooftops like nobody's business. They can even dive into the red line, get kills, and get out. I'll also cut you off and say if a sniper took time to call in a drop ship and get to a rooftop it's only fair you do the same. Risk versus reward is still there as well. As I mentioned before, you'll always get way more kills with a charge sniper rifle out of the red line than with a thale's in the red line. You're also a lot more likely to die. It could be an ADS, anyone with a drop ship and a gun really. It's way easier to snipe people at 250m than 450m. Hold on rewind did you say I deserve to get sniped from the redline? Wow, just wow I might have conceeded your other points but, you deserve to get sniped by a guy siting in the redline, because your winning? This 1 statement shows exactly why Snipers won't get buffed period. Also I am a Sniper (every now and again) I operate from the ground not some rooftop where I can get a free shooting gallery. You read it wrong...he basically said " if you get snipped you were probly be stupid or predictable"
"1) You're probably winning already . . . " Winning is not excuse for your opponent to snipe from the redline. 2 and 3 apply the majority of the time you get sniped not just from the redline, which is basically what snipers do pick off straglers.
There is NO EXCUSE for redline sniping, period. Also 3 shot heavies? You realise you will one shot the majority of suits (about 55-60%) in this game with that. The only way you would be permitted that much power is if every sniper had a long charge time, full blown ballistics and giant "I'm here" sign everytime you pulled that damn trigger.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Ghost Kaisar
Fatal Absolution Dirt Nap Squad.
4288
|
Posted - 2014.04.19 00:51:00 -
[134] - Quote
Fizzer94 wrote:You guys are pathetic. Do you really want OHK sniper rifles?
CoD---------------->
If I shoot someone in the head, they should die.
But yes, OHK bodyshots should never happen in Dust.
I got my cloak and daggers, I'm a very happy Ghost
I hack at Mach V
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Everything Dies
Inner.Hell
661
|
Posted - 2014.04.19 00:56:00 -
[135] - Quote
Monkey MAC wrote:There is NO EXCUSE for redline sniping, period.
Aside from being completely helpless in a firefight, you mean? You know, wielding a weapon that doesn't even give you an estimate of where a hip-fired shot would land? All those poor snipers out there, we have no idea how to aim at a target directly in front of us unless we're looking down the scope.
Kein Mitleid Für Die Mehrheit.
Eight months has been long enough...guess it's time to learn how to play with a squad.
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Everything Dies
Inner.Hell
661
|
Posted - 2014.04.19 01:00:00 -
[136] - Quote
Ghost Kaisar wrote: But yes, OHK bodyshots should never happen in Dust.
Agreed...excluding scout suits that knowingly choose to avoid shield/armor in favor of speed/stealth.
This actually raises the biggest issue with giving SRs a flat "buff"--players that can't afford to run better suits/haven't skilled into them would be affected much more than proto/tankers. I believe the better option would be to increase the zoom and slightly increase the effectiveness of headshots; a OHK should be the result of landing a well-placed shot and not the ability to rapidly plug away at a target.
Kein Mitleid Für Die Mehrheit.
Eight months has been long enough...guess it's time to learn how to play with a squad.
|
lrian Locust
Chatelain Rapid Response Gallente Federation
389
|
Posted - 2014.04.19 02:02:00 -
[137] - Quote
Monkey MAC wrote:There is NO EXCUSE for redline sniping, period. Sure there is. On certain maps, the best sniping spots are from the redline. In one of them you have full view of the hacking terminal, plus 2 of the enemy's bases. Great for surpressing fire, holding one objective, and seriously lower their clone count.
If it's the best way to contribute to your team winning, why the hell not?
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lrian Locust
Chatelain Rapid Response Gallente Federation
389
|
Posted - 2014.04.19 02:05:00 -
[138] - Quote
Monkey MAC wrote:Also I am a Sniper (every now and again) I operate from the ground not some rooftop where I can get a free shooting gallery. Why not? Dust isn't about playing fair (exceptions occur, such as abusing glitches and locking districts). If you can use the terrain to your advantage, do it. Chances are that you'll be noticed and countersniped quickly anyway.
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J0LLY R0G3R
Dirt Nap Squad.
740
|
Posted - 2014.04.19 02:09:00 -
[139] - Quote
Nerf Redline XD
Gentlemanly Scout
XD Indeed, chase me friend XD
|
ugg reset
Molon Labe. General Tso's Alliance
567
|
Posted - 2014.04.19 02:13:00 -
[140] - Quote
agreed. get rid of the red line first.
Thr33 is the magic number.
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
126
|
Posted - 2014.04.19 02:15:00 -
[141] - Quote
Ghost Kaisar wrote:Fizzer94 wrote:You guys are pathetic. Do you really want OHK sniper rifles?
CoD----------------> If I shoot someone in the head, they should die. But yes, OHK bodyshots should never happen in Dust.
Yes they should! Once someone is no longer wearing militia gear it almost always takes 2 shots. There's a huge gap between the 200hp - 1500hp suits. If you can't body shot a militia suit, I guess taking 8 shots to kill a proto heavy is okay? You can shrink those numbers a bit, and it's still way too much. Bring trash to a match, get stomped, buy aurum, buy proto, get stomped less?
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
126
|
Posted - 2014.04.19 02:19:00 -
[142] - Quote
Just had a faction warfare match, where the entire enemy team got one total kill. We had 3 prototype tanks camping the enemy red line. I was sniping way up high, each tank had 30+ kills. I had maybe 15 kills. I would have been so upset if someone on the enemy team managed to escape the meat grinder and sniped back at me.
They couldn't escape the red line. They're allowed to fight back, but God forbid with a sniper rifle...
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
126
|
Posted - 2014.04.19 02:25:00 -
[143] - Quote
Monkey MAC wrote: Also I am a Sniper (every now and again) I operate from the ground not some rooftop where I can get a free shooting gallery.
Your opinion as a sniper means nothing in comparison. Sniping from the ground? Yeah, I do that too. While I'm waiting for my drop ship to land.
You're the same narrow minded garbage I had described earlier. Just a cog in the meat grinder. If you had things your way there would be no mountains, no buildings, no vantage points. Just flat terrain and boxes. Get the **** out.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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lrian Locust
Chatelain Rapid Response Gallente Federation
391
|
Posted - 2014.04.19 02:29:00 -
[144] - Quote
Symbioticforks wrote:Ghost Kaisar wrote:If I shoot someone in the head, they should die. But yes, OHK bodyshots should never happen in Dust. There's a huge gap between the 200hp - 1500hp suits. If you can't body shot a militia suit, I guess taking 8 shots to kill a proto heavy is okay? You can shrink those numbers a bit, and it's still way too much. It currently takes up to 14 bodyshots and 4 reloads (or 8 headshots with 2 reloads) with a PROTO sniper rifle to kill a merc. Despite the extremely low zoom level. And he doesn't waddle away in the 25 seconds that it takes. Provided you land every shot on target.
That's just ridiculous!
By the way, from the Dust wiki:
Quote:Unless facing a high-level Sentinel Dropsuit that is armour tanking, a head-shot will always kill the target. Yeah, right! |
Tau Lai
Seituoda Taskforce Command Caldari State
62
|
Posted - 2014.04.19 03:22:00 -
[145] - Quote
lrian Locust wrote:Symbioticforks wrote:Ghost Kaisar wrote:If I shoot someone in the head, they should die. But yes, OHK bodyshots should never happen in Dust. There's a huge gap between the 200hp - 1500hp suits. If you can't body shot a militia suit, I guess taking 8 shots to kill a proto heavy is okay? You can shrink those numbers a bit, and it's still way too much. It currently takes up to 14 bodyshots and 4 reloads (or 8 headshots with 2 reloads) with a PROTO sniper rifle to kill a merc. Despite the extremely low zoom level. And he doesn't waddle away in the 25 seconds that it takes. Provided you land every shot on target. That's just ridiculous! By the way, from the Dust wiki: Quote:Unless facing a high-level Sentinel Dropsuit that is armour tanking, a head-shot will always kill the target. Yeah, right! That is a lie. Fix that wiki.
I can see you
Buy a tank
Buy an assault dropship
|
Dexter307
The Unholy Legion Of DarkStar
1395
|
Posted - 2014.04.19 03:35:00 -
[146] - Quote
No buffs until redline sniping is removed |
Duran Lex
Fraternity of St. Venefice Amarr Empire
719
|
Posted - 2014.04.19 04:14:00 -
[147] - Quote
Sniping in this game is as easy as it gets
How about snipers get a damage buff when their bullets have a travel time and bullet drop.
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Tectonic Fusion
1490
|
Posted - 2014.04.19 04:41:00 -
[148] - Quote
I think snipers depending on their tier should be a 2 hit KO on their own tier. Also if CCP would just fix aiming with the controller I wouldn't have a problem with it that much to be honest.
Solo Player
Squad status: Locked
|
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
129
|
Posted - 2014.04.19 04:47:00 -
[149] - Quote
Combat Rifle with aim assistance is about as easy as it gets.
As for bullet drop.. it's at 601m. Rail technology is so crazy!
This is not a combat simulator that prides itself on aspects of realism.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Spike Slania
CREATURES OF THE NIGHT
30
|
Posted - 2014.04.19 04:48:00 -
[150] - Quote
This is starting to get annoying, pretty much Snipers are calling out for a buff since their enemies are getting smarted at being able to avoid them and making their suits able to take hits and keep going. Everyone else who doesn't snipe hates on snipers since in all reality they rarely help a team and normally cause a team to lose due to lack of bodies on the front line. Snipers want a buff so they can keep camping the red line and other areas that don't matter to the game. Everyone else wants to remove the Red Line so Snipers actually take part in the game. In the end neither side will get what they want. So best I can say is I will agree that CCP regardless needs to fix the rendering issues/hit detection issues. Sniper Rifles don't need more damage.
I'm not too far from you, I can't wait to see you, again and again
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
129
|
Posted - 2014.04.19 06:06:00 -
[151] - Quote
Spike Slania wrote:This is starting to get annoying, pretty much Snipers are calling out for a buff since their enemies are getting smarter at being able to avoid them and making their suits able to take hits and keep going. Everyone else who doesn't snipe hates on snipers since in all reality they rarely help a team and normally cause a team to lose due to lack of bodies on the front line. Snipers want a buff so they can keep camping the red line and other areas that don't matter to the game. Everyone else wants to remove the Red Line so Snipers actually take part in the game. In the end neither side will get what they want. So best I can say is I will agree that CCP regardless needs to fix the rendering issues/hit detection issues. Sniper Rifles don't need more damage.
It's not that enemies are getting "smarter at being able to avoid snipers"
It's that there has been an increase in health for any suit running armor plates. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers who might otherwise be helping to hold an objective (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. Oh well! Nice talk.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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nelo kazuma
Da Short Buss Driving School
25
|
Posted - 2014.04.19 07:25:00 -
[152] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. wow umm where to start. As a proto scout on my alt and a proto comm both with proto lvl sniper and decent prof i can tell you right now your wrong wanting the whole world handed to you on a silver plater. sniping from the start is meant to be used as a tactical (and i cant stress that enough) overview and SUPRESSION not a one man annahilate whole enemy team from red line badass.1 the thale (and i know im gonna hear complaints) in all honesty needs a reduced scope slightly because you should not be able to snipe clear across the map no other officer weapon even comes close to the lvl that this weapon can do(ext high range high dam). 2 ive had allot of succes killing people with the c 27 that u get as salvage which nobody likes its adv and my proto ish sniper lol well the people who have been killed by me dont like me (medium range med dam). charge isnt not meant to 1 shot anything but low hp char like logi scouts e.t.c which should be your prim targets if it had a longer zoom it would be abused (high dam low range). the tac has a longer zoom which hightens survability because it makes you harder to find and if you have enough hp to survive a shot since your farther means your harder to hit ( high range low dam). if you have it at lvl 2 you need to go higher than that and learn the diff between them all. A sniper again i state is a support/TACTICAL weap not meant to be abused for a reason otherwise it would just be snipers in dust. i do agree charge needs better name lol |
Jenova Rhapsodos
Fatal Absolution
421
|
Posted - 2014.04.19 08:12:00 -
[153] - Quote
nelo kazuma wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Wow, umm where to start? As both a proto scout and a proto commando, both with proto Sniper Rifles and decent proficiency, I can tell you right now that you're wrong wanting the whole world handed to you on a silver platter. Sniping from the start is meant to be used for tactical ( I cant stress this enough) overview and SUPPRESSION. Not a one man, annihilate whole enemy team from the redline badass. I know I'm gonna hear complaints but the Thale's in all honesty needs a slightly reduced scope. You should not be able to snipe clear across the map, no other officer weapon even comes close to the level that this weapon can do (extremely high range, high damage). I've had a lot of success killing people with the C-27 that you get as salvage which nobody seems to like, as well as with proto snipers.Well the people who have been killed by me don't like me. The Charge Sniper Rifle isn't meant to 1-shot anything, except low HP dropsuits such as Logis and Scouts. These should be your primary targets. If the Sniper Rife had a longer zoom it would be abused. The tac has a longer zoom which heightens survivability because it makes you harder to find. Also if you have enough HP to survive a shot since you're further away, meaning you're harder to hit. If you only have it at Operations 2, you need to go higher than that, to learn the difference between them all. A sniper again, I state is a support/TACTICAL weapon, not meant to be abused. Otherwise there would just be Snipers in dust. Although I agree that the Charge needs better name lol.
I've tried to fix this post up for you a bit.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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Monkey MAC
Rough Riders..
2575
|
Posted - 2014.04.19 10:16:00 -
[154] - Quote
Symbioticforks wrote:Monkey MAC wrote: Also I am a Sniper (every now and again) I operate from the ground not some rooftop where I can get a free shooting gallery.
Your opinion as a sniper means nothing in comparison. Sniping from the ground? Yeah, I do that too. While I'm waiting for my drop ship to land. You're the same narrow minded garbage I had described earlier. Just a cog in the meat grinder. If you had things your way there would be no mountains, no buildings, no vantage points. Just flat terrain and boxes. Get the **** out.
If I had my way there would be , ladders to every "vantage point" Uplinks wouldn't deploy from a certain altitude and the better view your "vantage point" gives you the easier it is for someone else to get there.
Why shouldn't my opinion mean nothing because I like to put my suit on the line and givemy enemy the chamce to flank me. When I snipe I play a combat sniper, picking a nest a little further out from the action and supporting my team, I don't find the least accessible place and pop what I see, I actually benifit my team when I snipe, I seriously believe you can't say the same.
So as I said your entire attitude is invictive of why you won't get buffs, the effort you need to put into kill someone is equal to effort they need to as well. And that is called BALANCE.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
129
|
Posted - 2014.04.19 11:00:00 -
[155] - Quote
Monkey MAC wrote:Symbioticforks wrote:Monkey MAC wrote: Also I am a Sniper (every now and again) I operate from the ground not some rooftop where I can get a free shooting gallery.
Your opinion as a sniper means nothing in comparison. Sniping from the ground? Yeah, I do that too. While I'm waiting for my drop ship to land. You're the same narrow minded garbage I had described earlier. Just a cog in the meat grinder. If you had things your way there would be no mountains, no buildings, no vantage points. Just flat terrain and boxes. Get the **** out. If I had my way there would be , ladders to every "vantage point" Uplinks wouldn't deploy from a certain altitude and the better view your "vantage point" gives you the easier it is for someone else to get there. Why shouldn't my opinion mean nothing because I like to put my suit on the line and givemy enemy the chamce to flank me. When I snipe I play a combat sniper, picking a nest a little further out from the action and supporting my team, I don't find the least accessible place and pop what I see, I actually benifit my team when I snipe, I seriously believe you can't say the same. So as I said your entire attitude is invictive of why you won't get buffs, the effort you need to put into kill someone is equal to effort they need to as well. And that is called BALANCE.
I just want to strangle you.
"why shouldn't my opinion mean nothing" - you're right it really should mean nothing.
"I play a combat sniper" - as opposed to a non combat sniper?
what the hell is "invictive?"
The game isn't fun at all if you're hiding in your own red line sniping. Let's not claim to know my sniping methodologies until you're on the receiving end of it. Also that comment about uplinks.. not sure what that has to do with anything really. Snipers shouldn't be using uplinks. I've deployed them no more than 10 times total in 40,000 kills.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Monkey MAC
Rough Riders..
2576
|
Posted - 2014.04.19 11:05:00 -
[156] - Quote
Symbioticforks wrote:Monkey MAC wrote:Symbioticforks wrote:Monkey MAC wrote: Also I am a Sniper (every now and again) I operate from the ground not some rooftop where I can get a free shooting gallery.
Your opinion as a sniper means nothing in comparison. Sniping from the ground? Yeah, I do that too. While I'm waiting for my drop ship to land. You're the same narrow minded garbage I had described earlier. Just a cog in the meat grinder. If you had things your way there would be no mountains, no buildings, no vantage points. Just flat terrain and boxes. Get the **** out. If I had my way there would be , ladders to every "vantage point" Uplinks wouldn't deploy from a certain altitude and the better view your "vantage point" gives you the easier it is for someone else to get there. Why shouldn't my opinion mean nothing because I like to put my suit on the line and givemy enemy the chamce to flank me. When I snipe I play a combat sniper, picking a nest a little further out from the action and supporting my team, I don't find the least accessible place and pop what I see, I actually benifit my team when I snipe, I seriously believe you can't say the same. So as I said your entire attitude is invictive of why you won't get buffs, the effort you need to put into kill someone is equal to effort they need to as well. And that is called BALANCE. I just want to strangle you."why shouldn't my opinion mean nothing" - you're right it really should mean nothing. "I play a combat sniper" - as opposed to a non combat sniper? what the hell is "invictive?" The game isn't fun at all if you're hiding in your own red line sniping. Let's not claim to know my sniping methodologies until you're on the receiving end of it.
I don't need to know your methodologies, you want to 3 shot heavies, who are supposed to be resistant to infantry weaponry. You want to 1 shog the majority of suits, me and my friggin autocorrecting tablet are here to tell you to get lost. By all means come and strangle me, my shotgun is dying to meet you.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Tyjus Vacca
Valor Coalition Red Whines.
223
|
Posted - 2014.04.19 11:36:00 -
[157] - Quote
Monkey MAC wrote:Symbioticforks wrote:Monkey MAC wrote:Symbioticforks wrote:Monkey MAC wrote: Also I am a Sniper (every now and again) I operate from the ground not some rooftop where I can get a free shooting gallery.
Your opinion as a sniper means nothing in comparison. Sniping from the ground? Yeah, I do that too. While I'm waiting for my drop ship to land. You're the same narrow minded garbage I had described earlier. Just a cog in the meat grinder. If you had things your way there would be no mountains, no buildings, no vantage points. Just flat terrain and boxes. Get the **** out. If I had my way there would be , ladders to every "vantage point" Uplinks wouldn't deploy from a certain altitude and the better view your "vantage point" gives you the easier it is for someone else to get there. Why shouldn't my opinion mean nothing because I like to put my suit on the line and givemy enemy the chamce to flank me. When I snipe I play a combat sniper, picking a nest a little further out from the action and supporting my team, I don't find the least accessible place and pop what I see, I actually benifit my team when I snipe, I seriously believe you can't say the same. So as I said your entire attitude is invictive of why you won't get buffs, the effort you need to put into kill someone is equal to effort they need to as well. And that is called BALANCE. I just want to strangle you."why shouldn't my opinion mean nothing" - you're right it really should mean nothing. "I play a combat sniper" - as opposed to a non combat sniper? what the hell is "invictive?" The game isn't fun at all if you're hiding in your own red line sniping. Let's not claim to know my sniping methodologies until you're on the receiving end of it. I don't need to know your methodologies, you want to 3 shot heavies, who are supposed to be resistant to infantry weaponry. You want to 1 shog the majority of suits, me and my friggin autocorrecting tablet are here to tell you to get lost. By all means come and strangle me, my shotgun is dying to meet you.
I want my shots to always register, I want my enemies to render, I want to be viable in pc without a thales......... I don't want to have to hit multiple headshots to kill medium frames, or however many it takes to kill a proto gal sentinel (I think its 8 bodyshots or 5 headshots with the ishukone)
so commandos are good now O_o
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Louis Domi
Pradox One Proficiency V.
203
|
Posted - 2014.04.19 14:52:00 -
[158] - Quote
Liquid Fox88 wrote:Decrease the range to limit redline sniping and increase damage to make the weapon a viable option. Without a damage increase, if shot, most people like myself will simply ignore the sniper. Their contribution is so insignificant that they fall under the label: nonfactor. Face it, headshots don't kill most pub assaults or logis, and at a competitive level you'd be better off running with a militia shotgun and playing point defense.
Decreasing the range would put out alot of redliners, but there are also some sniper spots that need those 500m+ and are not in the redline, id just say change the way the redline works so people cant just sit and feel cool. Other than that I agree with you. |
Louis Domi
Pradox One Proficiency V.
203
|
Posted - 2014.04.19 14:54:00 -
[159] - Quote
Symbioticforks wrote:Just had a faction warfare match, where the entire enemy team got one total kill. We had 3 prototype tanks camping the enemy red line. I was sniping way up high, each tank had 30+ kills. I had maybe 15 kills. I would have been so upset if someone on the enemy team managed to escape the meat grinder and sniped back at me.
They couldn't escape the red line. They're allowed to fight back, but God forbid with a sniper rifle...
If the game goes that bad, it needs to end faster, or pretty much ends almost as soon as a team gets redlined |
Monkey MAC
Rough Riders..
2579
|
Posted - 2014.04.19 19:58:00 -
[160] - Quote
Tyjus Vacca wrote:Monkey MAC wrote:Symbioticforks wrote:Monkey MAC wrote:Symbioticforks wrote: Your opinion as a sniper means nothing in comparison. Sniping from the ground? Yeah, I do that too. While I'm waiting for my drop ship to land.
You're the same narrow minded garbage I had described earlier. Just a cog in the meat grinder. If you had things your way there would be no mountains, no buildings, no vantage points. Just flat terrain and boxes. Get the **** out.
If I had my way there would be , ladders to every "vantage point" Uplinks wouldn't deploy from a certain altitude and the better view your "vantage point" gives you the easier it is for someone else to get there. Why shouldn't my opinion mean nothing because I like to put my suit on the line and givemy enemy the chamce to flank me. When I snipe I play a combat sniper, picking a nest a little further out from the action and supporting my team, I don't find the least accessible place and pop what I see, I actually benifit my team when I snipe, I seriously believe you can't say the same. So as I said your entire attitude is invictive of why you won't get buffs, the effort you need to put into kill someone is equal to effort they need to as well. And that is called BALANCE. I just want to strangle you."why shouldn't my opinion mean nothing" - you're right it really should mean nothing. "I play a combat sniper" - as opposed to a non combat sniper? what the hell is "invictive?" The game isn't fun at all if you're hiding in your own red line sniping. Let's not claim to know my sniping methodologies until you're on the receiving end of it. I don't need to know your methodologies, you want to 3 shot heavies, who are supposed to be resistant to infantry weaponry. You want to 1 shog the majority of suits, me and my friggin autocorrecting tablet are here to tell you to get lost. By all means come and strangle me, my shotgun is dying to meet you. I want my shots to always register, I want my enemies to render, I want to be viable in pc without a thales......... I don't want to have to hit multiple headshots to kill medium frames, or however many it takes to kill a proto gal sentinel (I think its 8 bodyshots or 5 headshots with the ishukone)
In thag case your problem is with brick tanking and bugs, NOT the power of your weapon.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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keno trader
Resheph Interstellar Strategy Gallente Federation
60
|
Posted - 2014.04.19 22:28:00 -
[161] - Quote
Monkey MAC wrote: "1) You're probably winning already . . . " Winning is not excuse for your opponent to snipe from the redline. 2 and 3 apply the majority of the time you get sniped not just from the redline, which is basically what snipers do pick off straglers.
There is NO EXCUSE for redline sniping, period. Also 3 shot heavies? You realise you will one shot the majority of suits (about 55-60%) in this game with that. The only way you would be permitted that much power is if every sniper had a long charge time, full blown ballistics and giant "I'm here" sign everytime you pulled that damn trigger.
Yo you self righteous proto stomper. When people are getting crushed because you're abusing the terrible matchmaking with your all proto fits, you can't just expect people to sit there and get stomped for fun. They're either going to go cloaked scout/militia/sniper.
Deal with it.
Just like how we have to put up with the proto elite.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Gaurdian Satyr
Glitched Connection
137
|
Posted - 2014.04.20 04:05:00 -
[162] - Quote
lrian Locust wrote:Symbioticforks wrote:Ghost Kaisar wrote:If I shoot someone in the head, they should die. But yes, OHK bodyshots should never happen in Dust. There's a huge gap between the 200hp - 1500hp suits. If you can't body shot a militia suit, I guess taking 8 shots to kill a proto heavy is okay? You can shrink those numbers a bit, and it's still way too much. It currently takes up to 14 bodyshots and 4 reloads (or 8 headshots with 2 reloads) with a PROTO sniper rifle to kill a merc. Despite the extremely low zoom level. And he doesn't waddle away in the 25 seconds that it takes. Provided you land every shot on target. That's just ridiculous! By the way, from the Dust wiki: Quote:Unless facing a high-level Sentinel Dropsuit that is armour tanking, a head-shot will always kill the target. Yeah, right!
1. Im retracting all previous statements 2. Bullshit i just got 2 shoted by a militia sniper and i was running a heavy sniper with 1300ehp
-holds arms in O- throw it in the story basket bro
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keno trader
Resheph Interstellar Strategy Gallente Federation
60
|
Posted - 2014.04.20 05:18:00 -
[163] - Quote
Gaurdian Satyr wrote:lrian Locust wrote:Symbioticforks wrote:Ghost Kaisar wrote:If I shoot someone in the head, they should die. But yes, OHK bodyshots should never happen in Dust. There's a huge gap between the 200hp - 1500hp suits. If you can't body shot a militia suit, I guess taking 8 shots to kill a proto heavy is okay? You can shrink those numbers a bit, and it's still way too much. It currently takes up to 14 bodyshots and 4 reloads (or 8 headshots with 2 reloads) with a PROTO sniper rifle to kill a merc. Despite the extremely low zoom level. And he doesn't waddle away in the 25 seconds that it takes. Provided you land every shot on target. That's just ridiculous! By the way, from the Dust wiki: Quote:Unless facing a high-level Sentinel Dropsuit that is armour tanking, a head-shot will always kill the target. Yeah, right! 1. Im retracting all previous statements 2. Bullshit i just got 2 shoted by a militia sniper and i was running a heavy sniper with 1300ehp
You, my kind sir, just failed. Failed hard.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Universal Decimator
Interstellar Legionnaires
9
|
Posted - 2014.04.20 05:25:00 -
[164] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
I have a full proficiency to level 5 in sniper rifle, I was using a caldari logie with 5 complex damage mods and a charge sniper rifle. Was not able to kill jack! When ever I was lucky enough to hit something, It would not freaking die. Then I get hit one time and I am dead and lost over 200k. I want a respect on weapons. sniper rifles are not good. |
Jenova Rhapsodos
Fatal Absolution
438
|
Posted - 2014.04.20 05:53:00 -
[165] - Quote
Universal Decimator wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. I have a full proficiency to level 5 in sniper rifle, I was using a caldari logie with 5 complex damage mods and a charge sniper rifle. Was not able to kill jack! When ever I was lucky enough to hit something, It would not freaking die. Then I get hit one time and I am dead and lost over 200k. I want a respect on weapons. sniper rifles are not good.
I don't think Sniper Rifles are for you haha...
With that set up you should have been one hit killing most STD medium frames even with a bodyshot. And 2 shots from that should take out most ADV suits to be honest.
Why not run 3 damage mods tops, and then 2 complex shields. Put some plates in your lows and you should survive a headshot from all but a Thales.
You could also consider using a KB/M whilst sniping. It's generally pretty terrible in dust, but the precision and fine-tuned input of a mouse is superior to a DS3 controller for sniping.
Also you shouldn't get a respec just because you spent so much SP on a weapon that you are not adept at using, the weapon is not 'broken'. I'd understand if you were talking about Flaylocks or something else that was nerfed to hell.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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lrian Locust
Chatelain Rapid Response Gallente Federation
394
|
Posted - 2014.04.22 23:56:00 -
[166] - Quote
Gaurdian Satyr wrote:Bullshit i just got 2 shoted by a militia sniper and i was running a heavy sniper with 1300ehp I call bullshit.
Here's the math:
hits x base damage x brick damage bonus x max proficiency bonus x Calmando bonus x headshot bonus x 3 damage mods 2 x 109 x 110% x 115% x 115% x 175% x 115% = 638 HP
So unless you received 5 instead of 2 headshots, you would have survived.
Note: I didn't account for decreased efficiency of damage mods, so the damage would have been less.
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
153
|
Posted - 2014.04.23 00:10:00 -
[167] - Quote
I like the occasional sniping round, don't get me wrong, but a long term devotion becomes boring quickly. I run an alt.
You need a Caldari Commando for the job. Reload is best, plus the extra damage bonus really helps. I run a C-1 with Tactical and NT-511 for when I'm certain I'm in a secure spot. 10/0, but because everyone ran MLT suits that match.
Not bad; a headshot is an OHK. I'm fine with snipers as they are. (LOL, I held down C and a nearby CRU, but a Frontline suit with nova knives is too speedy for me) My peeve is not the Thale, it's the Charged ones (only one Thale's death ever).
I don't run KB/M, though I could.
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Duran Lex
Fraternity of St. Venefice Amarr Empire
778
|
Posted - 2014.04.23 00:11:00 -
[168] - Quote
Symbioticforks wrote:Jenova Rhapsodos wrote:Tyjus Vacca wrote:Jenova Rhapsodos wrote:Spent the day using a Caldari State Advanced Tactical Sniper. Averaging about 15 kills, 0 deaths per game. I only have Level 1 sniper rifle operations though, so no proficiency or whatever.
Can't say from a PC perspective, but snipers seem to be fine in pubs. The damage seems appropriate, most medium frame suits only get one-shot by a headshot. And I shouldn't be able to solo a heavy with one clip anyway.
The point raised that Thales are the viable option in PC is a great observation though. you would do much better with the basic RR Probably. I'm pretty awesome. I'd make more kills for sure, but more deaths as well. Regularly making 15-0 games in pubs is better than going 17-6 with a basic RR. What do you guys want? To drop 30 kill games every time? Snipers are fine, I feel like you're all just terrible. What I would like is to 2 shot any suit with the Ishokune, and 3 shot a heavy. I guess that would be thales damage on the basic sniper rifle.. still seems fair since there's recoil. I say this because 3-4 shots on any suit and 5 on heavies is disgusting. Snipers are annoying at best, rarely some kind of real threat that ever must be dealt with. There are a lot of terrible snipers out there, that's great. I'm just not one of them.
I would like sniper rifles bullets to have travel speed and bullet drop.
Only then would it deserve such a buff to damage.
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Monkey MAC
Rough Riders..
2618
|
Posted - 2014.04.23 00:24:00 -
[169] - Quote
keno trader wrote:Monkey MAC wrote: "1) You're probably winning already . . . " this is not excuse for your opponent to snipe from the redline. 2 and 3 apply the majority of the time you get sniped not just from the redline, which is basically what snipers do pick off straglers.
There is NO EXCUSE for redline sniping, period. Also 3 shot heavies? You realise you will one shot the majority of suits (about 55-60%) in this game with that. The only way you would be permitted that much power is if every sniper had a long charge time, full blown ballistics and giant "I'm here" sign everytime you pulled that damn trigger.
Yo you self righteous proto stomper. When people are getting crushed because you're abusing the terrible matchmaking with your all proto fits, you can't just expect people to sit there and get stomped for fun. They're either going to go cloaked scout/militia/sniper. Deal with it. Just like how we have to put up with the proto elite.
Mate, please look me up, I am by no means a proto stomper. The fact you assume this, just shows arrogance to the views of your victims. I run adv approximately 95% of the time and have the terrible KDR of 1.14 to show for it.
I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning.
As I said to your friend the more effort required to counter something, the harder it should be to commit the act in the firstplace. This one of the fundamentals of balance, if he can kill me quickly, easily and safely then something else should find it just as quick, easy and safe to kill, this something else must not be the thing that killed me.
So long as Sniper can hide in an inaccessible location he has no right to complain about his weapon. As for friends supposed buffs, 1 shotting most suits is purely ridiculous, not even shotguns are capable of that, the only weapon consistently capable of a OHK is the nova knife and that's because they are bloody hard to use.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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IceShifter Childhaspawn
DUST University Ivy League
545
|
Posted - 2014.04.23 01:44:00 -
[170] - Quote
ITT: 1. Snipers wanting their jobs back. 2. Stompers complaining that they stomp so well everyone hides.
EP 1.8: Revenge of the Scouts.
|
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Charlotte O'Dell
Sooper Speshul Ponee Fors Dropsuit Samurai
2427
|
Posted - 2014.04.23 01:46:00 -
[171] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
While I agree with you in some regards, you might want to consider rewriting this so you don't come off as a whiny *****.
Charlotte O'Dell is the highest level unicorn!
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Appia Vibbia
Molon Labe. General Tso's Alliance
2211
|
Posted - 2014.04.23 02:37:00 -
[172] - Quote
I love it when people call out "hell no. it needs to work exactly as I demand it to before t deserves to be balanced."
How many times has this happened in 9 pages? How many times does this happen in every thread. Balance isn't what they want, and they'll use any excuse to keep the sniper from being useful.
I ran a Mk.0 Scout today. 367 shields. Survived a shot from a thales with 60hp left on my shields. Yeah. Real balanced. The guy was using 2-3 danage mods on a Gal-Logi
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Vargralor
Mikramurka Shock Troop Minmatar Republic
30
|
Posted - 2014.04.23 02:43:00 -
[173] - Quote
I do a fair bit of sniping. The proto tactical sniper rifles work a hell of a lot better for me that the ish or charge ones. I can reliably take out most medium and scout suits with two shots. Commandos are often dropped with thee. Proto logis and sentinels can be virtually impossibly to take down as they often require several reloads worth of shots to kill and have often fully repped or been repped in between. All that being said I am a bit ambivalent about the idea of sniper weapons being good against all suit types. There are pros and cons to it and I can see both sides of the argument. If they are buffed, I personally would like to see either a zoom increase or damage but not both at once. |
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
84
|
Posted - 2014.04.23 03:42:00 -
[174] - Quote
Duran Lex wrote:Symbioticforks wrote:Jenova Rhapsodos wrote:Tyjus Vacca wrote:Jenova Rhapsodos wrote:Spent the day using a Caldari State Advanced Tactical Sniper. Averaging about 15 kills, 0 deaths per game. I only have Level 1 sniper rifle operations though, so no proficiency or whatever.
Can't say from a PC perspective, but snipers seem to be fine in pubs. The damage seems appropriate, most medium frame suits only get one-shot by a headshot. And I shouldn't be able to solo a heavy with one clip anyway.
The point raised that Thales are the viable option in PC is a great observation though. you would do much better with the basic RR Probably. I'm pretty awesome. I'd make more kills for sure, but more deaths as well. Regularly making 15-0 games in pubs is better than going 17-6 with a basic RR. What do you guys want? To drop 30 kill games every time? Snipers are fine, I feel like you're all just terrible. What I would like is to 2 shot any suit with the Ishokune, and 3 shot a heavy. I guess that would be thales damage on the basic sniper rifle.. still seems fair since there's recoil. I say this because 3-4 shots on any suit and 5 on heavies is disgusting. Snipers are annoying at best, rarely some kind of real threat that ever must be dealt with. There are a lot of terrible snipers out there, that's great. I'm just not one of them. I would like sniper rifles bullets to have travel speed and bullet drop. Only then would it deserve such a buff to damage.
Why don't we throw in wind currents, crosswinds, altitude, air density, moisture, and updraft while we're at it? All of those are real life things that affect bullet trajectory. My point of that? We are not playing a physics game. We are playing a combat simulator supposedly set how far in the future? I didn't realize it was inconceivable they have built weapons to account for travel speed/bullet drop. I have an answer for that. Auto scope dope. When the person is put in the crosshairs, the scope reads distance and auto-corrects for distance. Problem solved. Because, other than the flaylock, what weapon in this game is required to use these parameters? The AR out at 250 m? Nope, it still flies straight as a board. But snipers, oh hell no, you don't have it hard enough with your 2 power P.O.S. scopes. Let's make it nigh impossible for you so you have to pick up a different weapon and bring yourself down to the meat grinder.
A sniper's job is to reach out and touch someone. If you want to go real life with bullet drop etc, lets go real world distances. A sniper should have at MINIMUM 3 times the distance, not 2.5 If an AR can shoot, 250, a Sniper should be able to shoot 1000. An M4 has a max range for point targets (ie a human target) of 500 meters. A Barrett 50 cal is 1800 meters. If you don't want to call that a "real" sniper rifle because it's used to punch through engine blocks, the M40A1 (Marines) has a max range of 1000 yards). That is also throwing out a 7.62 vs. a 5.56 so it's more weight at a longer distance. That should mean more damage. A .50 is throwing out a 750 GRAIN so it should be a OHK to anyone it hits. |
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
145
|
Posted - 2014.04.23 10:14:00 -
[175] - Quote
I would not agree completely on changing the magnification on sniper rifles. It's not something I feel is absolutely needed. It would certainly make red line sniping a little easier.
I just want the sniper to be useful in PC. (or whatever future end game content awaits DUST 514)
Increased damage seems logical because of increased suit health / armor + no updates to the weapon. It's antiquated. Additional Functionality could be another answer. Allow anyone with a sniper rifle the ability to "spot" targets for their squad.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Monkey MAC
Rough Riders..
2628
|
Posted - 2014.04.23 10:17:00 -
[176] - Quote
Symbioticforks wrote:I would not agree completely on changing the magnification on sniper rifles. It's not something I feel is absolutely needed. It would certainly make red line sniping a little easier.
I just want the sniper to be useful in PC. (or whatever future end game content awaits DUST 514)
Increased damage seems logical because of increased suit health / armor + no updates to the weapon. It's antiquated. Additional Functionality could be another answer. Allow anyone with a sniper rifle the ability to "spot" targets for their squad.
Much more sensible, Ill give you a plus 1 for that!
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
145
|
Posted - 2014.04.23 10:17:00 -
[177] - Quote
It's not that enemies are getting "smarter at being able to avoid snipers"
It's that there has been an increase in health for any suit running armor plates. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. Oh well! Nice talk.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Asha Starwind
818
|
Posted - 2014.04.23 10:25:00 -
[178] - Quote
First off, the sway that needs to go off the bat.
Mad Bomber - 50% less profile
Return dumbfire to Swarms
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Jack McReady
DUST University Ivy League
1340
|
Posted - 2014.04.23 10:26:00 -
[179] - Quote
IceShifter Childhaspawn wrote:ITT: 1. Snipers wanting their jobs back. 2. Stompers complaining that they stomp so well everyone hides.
I fear that the majority of the forum readers will not understand your point, they are too busy tunnelvisioning like a scrub |
IceShifter Childhaspawn
DUST University Ivy League
554
|
Posted - 2014.04.23 10:37:00 -
[180] - Quote
Jack McReady wrote:IceShifter Childhaspawn wrote:ITT: 1. Snipers wanting their jobs back. 2. Stompers complaining that they stomp so well everyone hides.
I fear that the majority of the forum readers will not understand your point, they are too busy tunnelvisioning like a scrub Im used to it. One does not wade through the caustic bowels of hell to make change. We preach that some might have hope.
EP 1.8: Revenge of the Scouts
Hiding in the redline means: I want to play, just not with you
+25 = I'm helping
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LT apparition
Molon Labe.
82
|
Posted - 2014.04.23 10:42:00 -
[181] - Quote
Change: -Sniper Rifles TO Bolt Action, Up the Damage, and Scope Fidelity 8x ?.- *Sniper Rifles Keep Same Mag Size, Slower Rate of Fire* *Increased Damage on "Sniper Rifles"
-Change Tactical Sniper Rifles to Marksmen Firearm, (semi-Auto), * increase Mag Size 10 Shots at least, Acog, or 2x-4x Sights+ Lower Damage on Tacts. increase Rate of Fire.
-Charge Sniper Rifle, Changes *more Damage, More Scope Fidelity, Over Heats when Charged to Fullest, and has to wait for the barrel to Cool,*
And the Sway Needs To STAY......
Ich sehe alles...
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
145
|
Posted - 2014.04.23 11:00:00 -
[182] - Quote
It's not that enemies are getting "smarter at being able to avoid snipers"
It's that there has been an increase in health for any suit running armor plates. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. Oh well! Nice talk.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
145
|
Posted - 2014.04.23 11:02:00 -
[183] - Quote
LT apparition wrote:Change: -Sniper Rifles TO Bolt Action, Up the Damage, and Scope Fidelity 8x ?.- *Sniper Rifles Keep Same Mag Size, Slower Rate of Fire* *Increased Damage on "Sniper Rifles"
-Change Tactical Sniper Rifles to Marksmen Firearm, (semi-Auto), * increase Mag Size 10 Shots at least, Acog, or 2x-4x Sights+ Lower Damage on Tacts. increase Rate of Fire.
-Charge Sniper Rifle, Changes *more Damage, More Scope Fidelity, Over Heats when Charged to Fullest, and has to wait for the barrel to Cool,*
Change nothing. Make new guns if you want new mechanics.
(also your first rifle description is essentially the charge sniper rifle)
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Roy Xkillerz
Red Star. EoN.
29
|
Posted - 2014.04.23 11:21:00 -
[184] - Quote
Why not make it possible that a sniper can detect cloaking people and mark them for a few secs for other players? You might need a offer up a slot for this option.
Further up the damage compared to the hp the suits when up and then snipers are ok. I have been using a sniper some versions back so I know how they play. Now I can tank way to many shoots from them. |
Tyjus Vacca
Valor Coalition Red Whines.
227
|
Posted - 2014.04.23 12:14:00 -
[185] - Quote
Symbioticforks wrote:It's not that enemies are getting "smarter at being able to avoid snipers"
It's that there has been an increase in health for any suit running armor plates. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. Oh well! Nice talk.
CCP made 2 changes to Sniper Rifles since uprising.... they changes the Dmg profile from neutral to the hybrid model and they increased the pg...... no buffs since the 10% dmg bonus every weapon got
so commandos are good now O_o
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Lylith Groff
Endless Hatred Ishuk-Raata Enforcement Directive
17
|
Posted - 2014.04.23 13:35:00 -
[186] - Quote
Fizzer94 wrote:Remove the redline and I'll talk.
^This... so much of this is f*cking hurts...
Every reality is not but a dream... and every dreamer, a god unknowing.
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Dexter307
The Unholy Legion Of DarkStar
1460
|
Posted - 2014.04.23 14:07:00 -
[187] - Quote
Poonmunch wrote:Eko Sol wrote:I can't run scout every match. Oh, yes you can. Nowadays 50% of the suits I see are scouts. Munch Really? I see more heavies than scouts. WAY more mediums than scouts and heavys combined |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 16:57:00 -
[188] - Quote
Henrietta Unknown wrote:Not bad; a headshot is an OHK. A headshot is an OHK? Not true. Usually this only works with scouts, unless you have a buffed Thales (very limited availability) or a Charge (hardly any zoom). |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 17:13:00 -
[189] - Quote
Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover.
Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 17:17:00 -
[190] - Quote
Symbioticforks wrote:Allow anyone with a sniper rifle the ability to "spot" targets for their squad. I guess that many of the snipers are lone wolfs, so giving them a squad-only advantage won't benefit a lot of them.
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Dexter307
The Unholy Legion Of DarkStar
1464
|
Posted - 2014.04.23 17:20:00 -
[191] - Quote
lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING.
Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 17:22:00 -
[192] - Quote
Symbioticforks wrote:LT apparition wrote:Change: -Sniper Rifles TO Bolt Action, Up the Damage, and Scope Fidelity 8x ?.- *Sniper Rifles Keep Same Mag Size, Slower Rate of Fire* *Increased Damage on "Sniper Rifles"
-Change Tactical Sniper Rifles to Marksmen Firearm, (semi-Auto), * increase Mag Size 10 Shots at least, Acog, or 2x-4x Sights+ Lower Damage on Tacts. increase Rate of Fire.
-Charge Sniper Rifle, Changes *more Damage, More Scope Fidelity, Over Heats when Charged to Fullest, and has to wait for the barrel to Cool,*
Change nothing. Make new guns if you want new mechanics. (also your first rifle description is essentially the charge sniper rifle) It does change a lot. It gives snipers a more varied weapon, so mercs can choose what they need depending on the situation. I'd love to see three versions: 1) low damage, high zoom (for headshots), 2) low zoom, high damage (like Charge) and 3) a new pure Sniper rifle with high zoom, high damage, but long reload, only one shot, and need to charge. For the purists. |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 17:27:00 -
[193] - Quote
Dexter307 wrote:lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed.
Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP.
|
Dexter307
The Unholy Legion Of DarkStar
1465
|
Posted - 2014.04.23 17:42:00 -
[194] - Quote
lrian Locust wrote:Dexter307 wrote:lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed. Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable |
calisk galern
BurgezzE.T.F General Tso's Alliance
2394
|
Posted - 2014.04.23 17:50:00 -
[195] - Quote
Dexter307 wrote:lrian Locust wrote:Dexter307 wrote:lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed. Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable
the term 100% uncounterable would mean there is no way to kill a red line sniper, which i'm afraid you are very wrong about.
I think what you meant to say is red line sniper are 100% uncounterable by the tactics you are currently empoying without changing the way you currently play the game. |
CRNWLLC
Screwy Rabbit ULC
230
|
Posted - 2014.04.23 17:52:00 -
[196] - Quote
I was concerned that sniping wouldn't be viable in 1.8.
It is. Thanks, scout suits and UP mediums!
My other dropsuit is a Python.
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2394
|
Posted - 2014.04.23 17:53:00 -
[197] - Quote
CRNWLLC wrote:I was concerned that sniping wouldn't be viable in 1.8.
It is. Thanks, scout suits and UP mediums!
you think sniping is "viable" because you can kill a couple scrubs in pub matches ^^;;
some people are easily pleased ^^ |
Takron Nistrom
Tinfoil Hatz
366
|
Posted - 2014.04.23 17:53:00 -
[198] - Quote
Fizzer94 wrote:Remove the redline and I'll talk.
I would agree. Redline needs to drop away after X time. Most of the good spots for sniping are in the redline. For me its just a coincidence. Redline or not, my spots would be the same.
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
|
CRNWLLC
Screwy Rabbit ULC
230
|
Posted - 2014.04.23 18:13:00 -
[199] - Quote
calisk galern wrote:CRNWLLC wrote:I was concerned that sniping wouldn't be viable in 1.8.
It is. Thanks, scout suits and UP mediums! you think sniping is "viable" because you can kill a couple scrubs in pub matches ^^;; some people are easily pleased ^^ My bad--would you prefer I pretend like it's difficult for me because the butthurt is strong in you?
I can't wait for your next informed, constructive post--I've recently started mainlining tears and I gotta feed that monkey.
My other dropsuit is a Python.
|
Dexter307
The Unholy Legion Of DarkStar
1466
|
Posted - 2014.04.23 18:25:00 -
[200] - Quote
calisk galern wrote:Dexter307 wrote:lrian Locust wrote:Dexter307 wrote:lrian Locust wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed. Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable
the term 100% uncounterable would mean there is no way to kill a red line sniper, which i'm afraid you are very wrong about.
I think what you meant to say is red line sniper are 100% uncounterable by the tactics you are currently empoying without changing the way you currently play the game.[/quote] I'm not going to suicide into the redline with a dropship Another sniper cannot be the counter to snipers. That's like saying tanks are the counter to tanks. |
|
Snake Sellors
Hellstorm Inc League of Infamy
29
|
Posted - 2014.04.23 20:33:00 -
[201] - Quote
Keep base damage where it is, give us adjustable scopes, and increased headshot damage ( i have a suggestion thread about specialised skills) also ideally the abillity to paint targets for our squad, to previous posts. I always try to be in a squad and my squads almost always prefer me to snipe above my other roles as it's my suited role, the counter to a tank in dust basically is another tank.. just pointing out, redlines should be reduced and made null damage areas for both sides, there is a great idea on the forum if you look and new vantage points should be included. you people keep wanting ballistics? Ok please do then when my bullet travels for 2,500mps and my range of battlefield is less than 800m long and i controle what hits and what doesn't i can laugh when my rifle can do realistic damage. Do the maths folks it'l stlll be almost instant no matter where you are on these maps, there wouldn't be a drop at these numbers. It shouldnt be that your preferred role gets your corp to take you in pc that should be a skill thing, sniping isn't that easy in dust if you think it is then i seriously doubt your doin it right, you should be helping your squad, holding objectives, calling out intel, protecting your own position and killing people in an order that makes sense according to target priority so if this takes no skill don't even get me started on spray and pray players or explosive spammers, but the truth is this is a war game amd every tactic is valid. Sniper rifles aren't broken but they are aniquated and useless in anything other than pub matches. |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 20:43:00 -
[202] - Quote
Dexter307 wrote:lrian Locust wrote:I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed.
Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable Nah, you can always countersnipe. Just as it's hard to take down a tank by one person, you'll need 2 snipers to fire simulaneously. Or you can hunt them with a Minny scout and a shotgun (my fav way to take a Thales away). Alternatively, you can use a dropship or an orbital, but it's just not worth it, as it's also someone that hardly makes a difference in the match.
If someone like that is on the enemies team, all the better for you. The only thing they do is pad their K/D, which means absolutely nothing in Dust. |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
|
Posted - 2014.04.23 20:49:00 -
[203] - Quote
CRNWLLC wrote:Once you get used to relying on Tacnet to place your shots (that is, once you get in the habit of pulling/releasing the trigger when damage profile information--ie, a % figure--is onscreen and your reticle is red), everything is much easier. Problem is that most of the time the info pops up and the reticule turn red when a target is behind a structure or inside a building. Or the redberry is behind an invisible structure that hasn't rendered.
CCP needs to fix rendering and reticule issues, as well as the blue flare (no damage) errors first. Balancing on a crippled system would lead to OP sniper rifles once this is fixed. Although they could use a buff right now.
|
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
154
|
Posted - 2014.04.23 23:41:00 -
[204] - Quote
Dexter307 wrote:lrian Locust wrote:Dexter307 wrote:lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed. Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable
Attack Drop Ships / Militia Heavy in a Viper are pretty hard counters to take down stationary non contributing red line snipers.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
154
|
Posted - 2014.04.24 00:05:00 -
[205] - Quote
CRNWLLC wrote:I was concerned that sniping wouldn't be viable in 1.8.
It is. Thanks, scout suits and UP mediums!
EDIT: Also, I thank anyone with low shields, which is actually a lot of players, since armor is the preferred tanking method by far, ATM.
And headshots aren't as difficult to land as people say--the poor rendering at a distance is actually a boon, since it means I have a 1x1 pixel area to hit on top of a 1x2 area (ie, 33% of the area = a headshot), versus, say, a (roughly) 3x3 area on top of a 5x9 pixel area (20% of the model's area is its "head"). In other words, the models' heads become a smaller proportion of their body the closer they are, since they are rendered in more detail. At longer distances, the graphics engine abstracts things to more general shapes, which blends previously distinct areas/features together. Once you get used to relying on Tacnet to place your shots (that is, once you get in the habit of pulling/releasing the trigger when damage profile information--ie, a % figure--is onscreen and your reticle is red), everything is much easier. Couple this with shooting reds on a horizontal beeline, and you'll hear the sweet gong again and again.
Sniping isn't good enough for PC. The rifles don't do enough damage at range to make it worth running a Sniper over let's say a slayer actively pushing or defending.
This is a push for Sniping to be more than what it currently is in end game DUST 514. Which is essentially non-factor unless using a Thale's at which point it's viable but not broken. Thanks to that huge long list of things I've named that keep the Sniper from being something desirable.
You shouldn't need things you can't purchase (OFFICER WEAPONS) to be considered worth putting on a team for competitive end game play.
When putting together a bunch of mercenaries to form a team it's NEVER desired or essential that a team fields a sniper. I'm not asking to make the role essential, just less undesirable than it currently is.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
155
|
Posted - 2014.04.24 00:23:00 -
[206] - Quote
lrian Locust wrote:Dexter307 wrote:lrian Locust wrote:I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed.
Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable Nah, you can always countersnipe. Just as it's hard to take down a tank by one person, you'll need 2 snipers to fire simulaneously. Or you can hunt them with a Minny scout and a shotgun (my fav way to take a Thales away). Alternatively, you can use a dropship or an orbital, but it's just not worth it, as it's also someone that hardly makes a difference in the match. If someone like that is on the enemies team, all the better for you. The only thing they do is pad their K/D, which means absolutely nothing in Dust.
It's funny. Next comes the comment about the non existent "hard counter" to snipers. (which has also already been named several times in this thread) The whole idea of having nothing available to kill a sniper forcibly excluding sniper rifles because that's not a "hard counter" is garbage.
Snipers are the pinnacle of anti-infantry outside of using a vehicle. Without using a vehicle bullets fired from any gun except a sniper rifle shouldn't reach them. If they die it's because you made a point of it. They're never going to capture an objective, and if you're not within their line of sight, congratulations you are now invulnerable to one of the sixteen enemy players. A snipers worth is measured by their (patience, intuition, skill, and luck). If you're running somewhere that's being covered by snipers, you can always go the other way. There's nothing that says you have to kill them, and even more so first you need to take the time and find them. This is the tradeoff they make for not always being useful. The further towards the red line they are generally the more useless they become.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Monkey MAC
Rough Riders..
2636
|
Posted - 2014.04.24 08:44:00 -
[207] - Quote
For the love of god, a suicide run is not a counter to sniper. If you HAVE to kill yourself just to kill something that's not a hard counter. Not to mention you are suggesting that I take a dropship I paid for with my money, in a suit I paid for with my money just to kill a guy who is too cowardly to actually participate from within the theatre of battle.
As for the keep your head down and look for cover, what the hell do you think Im doing? Do you really think that I'm just running around in the open like a headless chicken?
Come on, stick to cover and you'll stop dying to sniping overlords! Gosh why hadn't I thought of sticking to cover before? Unfortunately and as will probably Pee of a lot of you in this thread CCP have said they are making maps less "Sniper Friendly", they have already decided they will follow the doctrine I have been trying to explain to you this whole damn thread.
And I'll say I again, RISK vs REWARD The best sniping spots on the newer gallante sockets, also happen to be the easiest to reach, by everyone While the safest spots provide the narrow angles of attack. That is balance and CCP are already doing it.
'You take the Risk, you get Reward, first across the line wins, everyone else? LOOSERS' - DJ Stryker (Burnout 3 Takedown)
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
Tau Lai
Seituoda Taskforce Command Caldari State
68
|
Posted - 2014.04.24 11:32:00 -
[208] - Quote
I recently killed a heavy with 12 shoots... Solid...
I am suposed to be a proto sniper. I really wanted to go down there and hit the heavy with my pistol till he was dead. F uck.
I can see you
Buy a tank
Buy an assault dropship
|
Monkey MAC
Rough Riders..
2637
|
Posted - 2014.04.24 13:16:00 -
[209] - Quote
Symbioticforks wrote:CRNWLLC wrote:I was concerned that sniping wouldn't be viable in 1.8.
It is. Thanks, scout suits and UP mediums!
EDIT: Also, I thank anyone with low shields, which is actually a lot of players, since armor is the preferred tanking method by far, ATM.
And headshots aren't as difficult to land as people say--the poor rendering at a distance is actually a boon, since it means I have a 1x1 pixel area to hit on top of a 1x2 area (ie, 33% of the area = a headshot), versus, say, a (roughly) 3x3 area on top of a 5x9 pixel area (20% of the model's area is its "head"). In other words, the models' heads become a smaller proportion of their body the closer they are, since they are rendered in more detail. At longer distances, the graphics engine abstracts things to more general shapes, which blends previously distinct areas/features together. Once you get used to relying on Tacnet to place your shots (that is, once you get in the habit of pulling/releasing the trigger when damage profile information--ie, a % figure--is onscreen and your reticle is red), everything is much easier. Couple this with shooting reds on a horizontal beeline, and you'll hear the sweet gong again and again. Sniping isn't good enough for PC. The rifles don't do enough damage at range to make it worth running a Sniper over let's say a slayer actively pushing or defending. This is a push for Sniping to be more than what it currently is in end game DUST 514. Which is essentially non-factor unless using a Thale's at which point it's viable but not broken. Thanks to that huge long list of things I've named that keep the Sniper from being something desirable. You shouldn't need things you can't purchase (OFFICER WEAPONS) to be considered worth putting on a team for competitive end game play. When putting together a bunch of mercenaries to form a team it's NEVER desired or essential that a team fields a sniper. I'm not asking to make the role essential, just less undesirable than it currently is.
Grease Spillet - PC Support Sniper Heavenly Daughter - #1 Sniper (plays PC, I think)
It isn't nearly undesirable as you make out. However your asking that a weapon be made more desirable for PC, a game mode where only the FOTM are spammed to death.
Unless your a Computer Scientist don't tell me how Game Mechanics Work.
Monkey Mac - Forum Warrior of the Trees Lvl 2.
|
JP Acuna
Pendejitos Canis Eliminatus Operatives
144
|
Posted - 2014.04.24 13:44:00 -
[210] - Quote
Sniper Rifles are for supression and support, no OHKs.
I only have level 4 and use the advanced tactical, it is very decent. Now the Thale's is dumb, and redline snipers don't need any buff.
I'd only accept a slight buff to the sway mechanic if the maps were different and you had to move fast across them and change positions constantly rather than sitting in the same spot the whole match... |
|
Tau Lai
Seituoda Taskforce Command Caldari State
68
|
Posted - 2014.04.24 15:49:00 -
[211] - Quote
I am usually forced to change my position in every of these maps. I do my role properly. The thing is that I do a 20% less relative damage than before 1.8, and snipers situation was already terrible by that date.
Forget the thales, as those are very rare.
Hitting a proto suit with a sniper rifle right now is like a mosquito bite. No reason to be bothered. I feel that way when I play with my advanced sentinel suit: Sniper? bah... I am fine, I don't even need to take cover.
I can see you
Buy a tank
Buy an assault dropship
|
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
157
|
Posted - 2014.04.24 17:17:00 -
[212] - Quote
Monkey MAC wrote:For the love of god, a suicide run is not a counter to sniper. If you HAVE to kill yourself just to kill something that's not a hard counter. Not to mention you are suggesting that I take a dropship I paid for with my money, in a suit I paid for with my money just to kill a guy who is too cowardly to actually participate from within the theatre of battle.
As for the keep your head down and look for cover, what the hell do you think Im doing? Do you really think that I'm just running around in the open like a headless chicken?
Come on, stick to cover and you'll stop dying to sniping overlords! Gosh why hadn't I thought of sticking to cover before? Unfortunately and as will probably Pee of a lot of you in this thread CCP have said they are making maps less "Sniper Friendly", they have already decided they will follow the doctrine I have been trying to explain to you this whole damn thread.
And I'll say I again, RISK vs REWARD The best sniping spots on the newer gallante sockets, also happen to be the easiest to reach, by everyone While the safest spots provide the narrow angles of attack. That is balance and CCP are already doing it.
'You take the Risk, you get Reward, first across the line wins, everyone else? LOOSERS' - DJ Stryker (Burnout 3 Takedown)
I'm not suggesting you commit suicide. I'm suggesting you run into the red line with a vehicle get a kill within 13 seconds, and get out. Assuming you know where the sniper is, and have decided that you're going to kill him. Which is totally optional.
Also if there wasn't time for you to poll people I would happily bet 50,000,000 isk that you have no idea where the best sniping spots on the gallente map packs are. This doctrine you speak of is also only true of the gallente maps. I have faith that in the future there will be many rewarding sniper locations especially outside of the red line.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
calisk galern
BurgezzE.T.F General Tso's Alliance
2396
|
Posted - 2014.04.24 17:25:00 -
[213] - Quote
Symbioticforks wrote:Monkey MAC wrote:For the love of god, a suicide run is not a counter to sniper. If you HAVE to kill yourself just to kill something that's not a hard counter. Not to mention you are suggesting that I take a dropship I paid for with my money, in a suit I paid for with my money just to kill a guy who is too cowardly to actually participate from within the theatre of battle.
As for the keep your head down and look for cover, what the hell do you think Im doing? Do you really think that I'm just running around in the open like a headless chicken?
Come on, stick to cover and you'll stop dying to sniping overlords! Gosh why hadn't I thought of sticking to cover before? Unfortunately and as will probably Pee of a lot of you in this thread CCP have said they are making maps less "Sniper Friendly", they have already decided they will follow the doctrine I have been trying to explain to you this whole damn thread.
And I'll say I again, RISK vs REWARD The best sniping spots on the newer gallante sockets, also happen to be the easiest to reach, by everyone While the safest spots provide the narrow angles of attack. That is balance and CCP are already doing it.
'You take the Risk, you get Reward, first across the line wins, everyone else? LOOSERS' - DJ Stryker (Burnout 3 Takedown) I'm not suggesting you commit suicide. I'm suggesting you run into the red line with a vehicle get a kill within 13 seconds, and get out. Assuming you know where the sniper is, and have decided that you're going to kill him. Which is totally optional. Also if there wasn't time for you to poll people I would happily bet 50,000,000 isk that you have no idea where the best sniping spots on the gallente map packs are. This doctrine you speak of is also only true of the gallente maps. I have faith that in the future there will be many rewarding sniper locations especially outside of the red line.
pretty sure you will not convince them of much.
you need to look at it from the mind set of the average pubby wearing militia gear, they want to get revenge kills on everything, they can't do that easily with a rail rifle from the objectives against a sniper, they can't really kill anything because they are the average pubby, but snipers stand out to them for some reason.
no matter what you do to the sniper rifle that will never change, so they will never support a positive change to the sniper rifle.
most end game users know it's a novelty weapon, but they don't want their proto suits being at risk.
tankers don't care they be trolling everyone.
end of the day nobody but snipers will support a change for the good of the weapon and it's role in the game, hell ccp has shown no interest in the sniper rifle except to make it worse patch after patch, which by this point I need to think is intentional. |
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
157
|
Posted - 2014.04.24 17:35:00 -
[214] - Quote
Grease Spillet - PC Support Sniper I know he used to snipe. The best PC corps generally don't field snipers though, and for good reason Heavenly Daughter - #1 Sniper (plays PC, I think) I've never heard of this person, 20,000 kills and a 2.6 kill/death. /shrug (not sure what you mean by #1 Sniper)
I think you just proved my point. You can name 2 people.
TWO PEOPLE.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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D legendary hero
Ultramarine Corp
1863
|
Posted - 2014.04.24 17:40:00 -
[215] - Quote
Eko Sol wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense. Don't buff anything with sniper rifles. I run ADV Tactical and, on the right maps, break 10 kills without dying on a bad day. Some maps aren't good for sniping either because they know where people snipe from or just have bad angles for the action. People just need to get over it. I can't run Heavy HMG every match and can't run Logi every match and can't run scout every match. I have to go between what will work in that match and sniping doesn't always work.
This^^
although i must add. You can run anything every match. but as you pointed out it won't always be as effective.
Snipers on some maps can look right into an objective. There are plenty of hill maps, tall buildings, for god's sake ive seen snipers ontop of dropships! but, like you said, these people want to go 10, 15, 20-0 every match with a sniper. its clearly OP.
CCP didnt buff snipers because snipers are really hard to balance. The only way to counter snipers is with other snipers. so, if snipers are TOO good this game will become CoD.
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D legendary hero
Ultramarine Corp
1863
|
Posted - 2014.04.24 17:42:00 -
[216] - Quote
Fizzer94 wrote:Remove the redline and I'll talk.
THISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS ^^^^^^^^^^
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calisk galern
BurgezzE.T.F General Tso's Alliance
2398
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Posted - 2014.04.24 17:44:00 -
[217] - Quote
D legendary hero wrote:Eko Sol wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense. Don't buff anything with sniper rifles. I run ADV Tactical and, on the right maps, break 10 kills without dying on a bad day. Some maps aren't good for sniping either because they know where people snipe from or just have bad angles for the action. People just need to get over it. I can't run Heavy HMG every match and can't run Logi every match and can't run scout every match. I have to go between what will work in that match and sniping doesn't always work. This^^ although i must add. You can run anything every match. but as you pointed out it won't always be as effective. Snipers on some maps can look right into an objective. There are plenty of hill maps, tall buildings, for god's sake ive seen snipers ontop of dropships! but, like you said, these people want to go 10, 15, 20-0 every match with a sniper. its clearly OP. CCP didnt buff snipers because snipers are really hard to balance. The only way to counter snipers is with other snipers. so, if snipers are TOO good this game will become CoD.
to be clear snipers on old maps can look into objectives, the new map design philosophy is anti-sniping, and it's pretty evident with the more recent map designs, and redesigns that remove sniping locations from viability.
it's the plan to redesign and remove older maps as time goes on, as this continues sniping will eventually have none of the locations you speak of. |
D legendary hero
Ultramarine Corp
1863
|
Posted - 2014.04.24 17:44:00 -
[218] - Quote
Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit.
kills minmaderp suits all day just aim for them.
btw heavies are not supposed to get ONE shot by snipers
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D legendary hero
Ultramarine Corp
1863
|
Posted - 2014.04.24 17:47:00 -
[219] - Quote
Louis Domi wrote:Im pretty used to all other games OHK snipers, or even the 2 hit kill snipers, the charged sniper is good, but its the charge makes it difficult to do follow up hits, the tac sniper is good, if you can get those consecutive head shots, the thales is... obviously the best, it use to be a OHK for most i use to do 520 hp per hit on thales, dont know what i do now but im guessing its alot less. if only hit detection was better and for some reason the sights when aiming at 400m+ the people disappear and i cant see them, it usually happen when they are running along the sides of buildings (dont know if this is just me but its annoying :/)
so move within 300m of your target. 400m range is not even in the combat area of operation. who are you helping at 400m?
hit detection will help AALOT with snipers. but it really sucks to get one shot killed from someone 400m risking absolutely nothing...
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D legendary hero
Ultramarine Corp
1863
|
Posted - 2014.04.24 17:54:00 -
[220] - Quote
keno trader wrote:RA Drahcir wrote:Every time a sniper rifle is shot, there should be feedback damage of 1000HP.
ANOTHER classic hater. Just because you don't know how to tactically support your team doesn't mean you have to ruin the whole show for everyone, especially for nonredliners. PS: If you like pure AR/sub gameplay, you should go.....go......go away......to COD.
90% of snipers do not support their teams, just farm kills.
ie im fighting another enemy, and weaken him, snipers picks him off.
i.e. 2 in the same area im fighting an enemy he weakens me, snipers shoots the weakned guy behind him, instead of helping me.. i die.
i
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2645
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Posted - 2014.04.24 18:42:00 -
[221] - Quote
Until Snipers CANNOT UNDER ANY CIRCUMSTANCES hide behind the Redline for a 0 Risk play style, they should get no buffs. I understand that there are snipers that don't do hide behind the redline, and even some of those snipers agree with me. There is a sniper in our corp that refuses to abuse the redline, and is what I would call a designated marksman more than a sniper. He ostracizes redline snipers, as he should.
I would love for snipers to become useful for more than killing, though. If sniper scopes were equipped with scanners, that would be wonderful, because part of sniping is reconnaissance. Perhaps a rifle like this could be a variant, rather than standard issue?
I would absolutely agree than snipers could get a decent buff in damage output, so long as they can no longer abuse the redline. Not a buff as large as the OP is suggesting, but a large buff nonetheless.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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calisk galern
BurgezzE.T.F General Tso's Alliance
2398
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Posted - 2014.04.24 19:04:00 -
[222] - Quote
D legendary hero wrote:keno trader wrote:RA Drahcir wrote:Every time a sniper rifle is shot, there should be feedback damage of 1000HP.
ANOTHER classic hater. Just because you don't know how to tactically support your team doesn't mean you have to ruin the whole show for everyone, especially for nonredliners. PS: If you like pure AR/sub gameplay, you should go.....go......go away......to COD. 90% of snipers do not support their teams, just farm kills. ie im fighting another enemy, and weaken him, snipers picks him off. i.e. 2 in the same area im fighting an enemy he weakens me, snipers shoots the weakned guy behind him, instead of helping me.. i die. i
that's a little funny, from snipers perspective it happens ALOT in the reverse, we've fired 2 or 3 shots at a target already and someone finishes him off.
I don't really care either way, as long as he's dead. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
963
|
Posted - 2014.04.24 19:22:00 -
[223] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs?
Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
963
|
Posted - 2014.04.24 19:25:00 -
[224] - Quote
Fizzer94 wrote:Remove the redline and I'll talk. Also this, so much this. |
Jenova Rhapsodos
Fatal Absolution
450
|
Posted - 2014.04.24 21:14:00 -
[225] - Quote
This thread is getting so dumb.
Suggestions for increased mag size of the Tac Sniper... yeah just no. 4 rounds tops. It's a beast already.
Charge Sniper damage is pretty high already, I suspect a lot of you can't aim.
And buffing the Thale's is a pretty stupid idea. It's a pathetic weapon in pubs as it is, with redline vantage points overlooking many of the maps. I'd hate to be in a position where I see a Thale's every pub game, that would really make me not want to play.
If anything, a suitable buff would be to damage over the standard variant Sniper Rifle. And maybe the ability to toggle zoom?
Map design could be better, with the redline removed and areas redesigned to implement a wider variety of sniper spots. Though I think these sniper spots should not have direct overwatch of the null cannon hacking terminal, rather the wider area around it.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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Tau Lai
Seituoda Taskforce Command Caldari State
68
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Posted - 2014.04.24 22:03:00 -
[226] - Quote
D legendary hero wrote:Fizzer94 wrote:Remove the redline and I'll talk. THISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS ^^^^^^^^^^ If the redline is removed the game won't last 2 days. That is a fact.
Imagine 16 protosuits just below the MCC... hunting you as you drop...
I can see you
Buy a tank
Buy an assault dropship
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2646
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Posted - 2014.04.24 22:07:00 -
[227] - Quote
Tau Lai wrote:D legendary hero wrote:Fizzer94 wrote:Remove the redline and I'll talk. THISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS ^^^^^^^^^^ If the redline is removed the game won't last 2 days. That is a fact. Imagine 16 protosuits just below the MCC... hunting you as you drop... Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7190
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Posted - 2014.04.24 22:09:00 -
[228] - Quote
Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
*Calls In 'Triple Rep Madrugar*
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 22:12:00 -
[229] - Quote
Atiim wrote:Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
*Calls In 'Triple Rep Madrugar* *And 1 Indestructible Missile Turret Installation*
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7190
|
Posted - 2014.04.24 22:17:00 -
[230] - Quote
Fizzer94 wrote:Atiim wrote:Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
*Calls In 'Triple Rep Madrugar* *And 1 Indestructible Missile Turret Installation* *Drives 150m back*
*Continues to farm infantry with glee*
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2110
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Posted - 2014.04.24 22:17:00 -
[231] - Quote
go thales or gtfo
this game makes me sad....
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
|
Posted - 2014.04.24 22:20:00 -
[232] - Quote
Atiim wrote:Fizzer94 wrote:Atiim wrote:Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
*Calls In 'Triple Rep Madrugar* *And 1 Indestructible Missile Turret Installation* *Drives 150m back*
*Continues to farm infantry with glee* *Puts wall around the drop zone*
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
159
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Posted - 2014.04.24 22:44:00 -
[233] - Quote
Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks.
Here's the difference, and what you fail to understand simpleton.
Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill)
Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill)
*excluding heavies*
In their own tier.. Militia Sniper Rifle > Prototype
Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire)
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 22:52:00 -
[234] - Quote
Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire) This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7193
|
Posted - 2014.04.24 22:55:00 -
[235] - Quote
Fizzer94 wrote: This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT.
Except an Assault mk.0 dies to a Vizam Scrambler Rifle faster Assault M-1 dies to a Scrambler Rifle
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
|
Posted - 2014.04.24 22:58:00 -
[236] - Quote
Atiim wrote:Fizzer94 wrote: This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT.
Except an Assault mk.0 dies to a Vizam Scrambler Rifle faster Assault M-1 dies to a Scrambler Rifle How do you figure? The Mk.0 is likely to have more than 110% of the HP of the M-1, right?
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
160
|
Posted - 2014.04.24 23:15:00 -
[237] - Quote
Fizzer94 wrote:Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire) This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT.
It deals the same amount of damage as any rifle at prototype. (10% more)
The amount of drop suit health however goes up by 100%.
It's the difference between 2 shots and 3 shots.
Any attention given to the Sniper Rifle would be appreciated.
The gun becomes ineffective vs. anyone that requires 3+ shots to kill.
The base damage should be increased. It's that simple.
I'm not asking for the gun to fire at x2 the damage.
Most people are calling for a 20% damage increase.
Firing the weapon on those 3+ aimed shots to kill someone, it just feels bad.
It's a lot easier to take cover from a sniper than it is from any other infantry.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
HappyAsshole1
Bragian Order Amarr Empire
22
|
Posted - 2014.04.24 23:27:00 -
[238] - Quote
snipers should never 1 shot heavy or medium suit tanker. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
|
Posted - 2014.04.24 23:29:00 -
[239] - Quote
Symbioticforks wrote:Fizzer94 wrote:Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire) This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT. It deals the same amount of damage as any rifle at prototype. (10% more) The amount of drop suit health however goes up by 100%. It's the difference between 2 shots and 3 shots. Any attention given to the Sniper Rifle would be appreciated. The gun becomes ineffective vs. anyone that requires 3+ shots to kill. The base damage should be increased. It's that simple. I'm not asking for the gun to fire at x2 the damage. Most people are calling for a 20% damage increase. Firing the weapon on those 3+ aimed shots to kill someone, it just feels bad.It's a lot easier to take cover from a sniper than it is from any other infantry. I would be 100% on board with Sniper Rifles getting a 20% damage buff...
...if they fix redline sniping before or at the same time as the buff.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
160
|
Posted - 2014.04.24 23:31:00 -
[240] - Quote
HappyAsshole1 wrote:snipers should never 1 shot heavy or medium suit tanker.
Headshots. Yes.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
160
|
Posted - 2014.04.24 23:34:00 -
[241] - Quote
I get an unbelievable amount of kills from those same red line snipers. They're generally all so terrible. I doubt I'll ever understand this issue. Assuredly because I'm not terrible. The best players in the game don't find the time to complain about this because it's not game breaking and effects generally nothing.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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buzzzzzzz killllllllll
TRA1LBLAZERS
458
|
Posted - 2014.04.24 23:37:00 -
[242] - Quote
Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire)
how do people in militia not matter to the outcome? i run militia/std almost exclusively, and if im not running logi or other support, ill constantly go positive, and also be able to hack the objectives because im not afraid of losing my suit. also, a good player in cheap gear can easily take a proto player, your hp barrier isnt that much compared to the short ttk
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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buzzzzzzz killllllllll
TRA1LBLAZERS
458
|
Posted - 2014.04.24 23:39:00 -
[243] - Quote
Symbioticforks wrote:HappyAsshole1 wrote:snipers should never 1 shot heavy or medium suit tanker. Headshots. Yes.
agreed, headshots should be 1-2 shotting suits, body shots should not do nearly as much. the sniper needs the headshot multiplier of the scp, maybe a 10 damage increase to some versions, and some way to make it unusable from the redline
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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PAXTON HAILFIRE
Expert Intervention Caldari State
52
|
Posted - 2014.04.25 00:52:00 -
[244] - Quote
Snipers need a bit more dmg. Maybe a skill specific dmg modifier. I sniped back when my gun game was aweful. I pick it up every so often. Its very weak in 1.8.
I was goofing around with a forge gun and a sniper was steady plugging my fat suit. He must have shot me 30 times. I'd duck behind the supply depot for a little bit to regen, but otherwise I just laughed at the poor guy. I mean, a .50 cal should inflict more damage than a shotgun.
Upgrading scopes should be a skill as well. |
lrian Locust
Chatelain Rapid Response Gallente Federation
398
|
Posted - 2014.04.25 00:56:00 -
[245] - Quote
Symbioticforks wrote:Attack Drop Ships / Militia Heavy in a Viper are pretty hard counters to take down stationary non contributing red line snipers. Yes, you're much better off with a speedy shotgun scout. Taking a heavy into the hills to go hunting is ludicrous anyway.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
|
Posted - 2014.04.25 01:21:00 -
[246] - Quote
Monkey MAC wrote:And I'll say I again, RISK vs REWARD I think this applies fine to redline snipers. They hardly contribute, so they don't receive much ISK. Especially because they'll be more often on the losing side. Risk isn't as bad as it seems, as they're easy to spot and by far most of them are easy to countersnipe or hunt down with a shotty scout with kincats.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
|
Posted - 2014.04.25 01:27:00 -
[247] - Quote
D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties. But if they can survive 12 shots, or 4 headshots, there's clearly something wrong.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
|
Posted - 2014.04.25 01:28:00 -
[248] - Quote
D legendary hero wrote:I really sucks to get one shot killed from someone 400m risking absolutely nothing... Countersniping is easy, so they do risk something. As a sniper, that's where you find and get your easiest kills.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
|
Posted - 2014.04.25 01:32:00 -
[249] - Quote
D legendary hero wrote:[ im fighting another enemy, and weaken him, snipers picks him off. i.e. 2 in the same area im fighting an enemy he weakens me, snipers shoots the weakned guy behind him, instead of helping me.. i die.i When sniping, I usually soften redberries up before they reach my team, and make them leave their formation. That way they're a lot easier to kill for my team, especially with most of their health gone. So others get "my" kill. Who cares?
Who cares about kills anyway? As long as you win the match and get an assist.
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
185
|
Posted - 2014.04.25 01:35:00 -
[250] - Quote
lrian Locust wrote:D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties... Are you saying I'm OP? |
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
|
Posted - 2014.04.25 01:37:00 -
[251] - Quote
Jenova Rhapsodos wrote:Charge Sniper damage is pretty high already, I suspect a lot of you can't aim.
And buffing the Thale's is a pretty stupid idea.
If anything, a suitable buff would be to damage over the standard variant Sniper Rifle. And maybe the ability to toggle zoom?
Map design could be better, with the redline removed and areas redesigned to implement a wider variety of sniper spots. Though I think these sniper spots should not have direct overwatch of the null cannon hacking terminal, rather the wider area around it. Nobody wants to buff the Thales. But I like zoom toggling! It would make the tactical more useful, both on long and short range. A damage increase would be in place, too. |
lrian Locust
Chatelain Rapid Response Gallente Federation
398
|
Posted - 2014.04.25 01:41:00 -
[252] - Quote
HappyAsshole1 wrote:snipers should never 1 shot heavy or medium suit tanker. I think everyone can agree to this, including all snipers. |
lrian Locust
Chatelain Rapid Response Gallente Federation
398
|
Posted - 2014.04.25 01:43:00 -
[253] - Quote
Henrietta Unknown wrote:lrian Locust wrote:D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties... Are you saying I'm OP? Because I do. Thales headshots don't count! |
Zaaeed Massani
RisingSuns Dark Taboo
334
|
Posted - 2014.04.25 01:47:00 -
[254] - Quote
Fizzer94 wrote:Remove the redline and I'll talk.
This guy.
He gets it.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
|
Zaaeed Massani
RisingSuns Dark Taboo
334
|
Posted - 2014.04.25 01:55:00 -
[255] - Quote
Sir Dukey wrote:You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around.
Caldari Commando Snipers are far from glass cannons. Just sayin.
Also, I love taking my basic medium frame with my Tactical SR, throwing 3 damage mods on it and taking the snipers bugging our team to task.
Actually got some mail the other day after killing a sniper that was wrecking our team. I expected hate mail but he said "GG, well done."
The only issue is that I only have the basic Tactical SR...so my damage isn't the greatest =(
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
|
Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
185
|
Posted - 2014.04.25 02:37:00 -
[256] - Quote
lrian Locust wrote:Henrietta Unknown wrote:lrian Locust wrote:D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties... Are you saying I'm OP? Because I do. Thales headshots don't count! Dude, I haven't sniped enough to get officer weapons as salvage, let alone Thales.
I used a tactical on a weakened heavy. |
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
167
|
Posted - 2014.04.25 03:46:00 -
[257] - Quote
lrian Locust wrote:D legendary hero wrote:I really sucks to get one shot killed from someone 400m risking absolutely nothing... Countersniping is easy, so they do risk something. As a sniper, that's where you find and get your easiest kills.
Q:Risking nothing? (Here's how things are.)
A:Every single match. I lose a drop ship. -50,000 isk
A:Every single time I die. I lose a drop ship. -50,000 isk
A:Every time I need mobile cover. I lose a drop ship. -50,000 isk
A:Every time I need to leave where I am. I lose a drop ship. -50,000 isk
(some of those losses are avoidable, but I'm here to play the game not recall drop ships)
A:My drop suit. 200,000 isk. Kill me once. (I'm out -250,000 isk generally) I make negative isk!
Q: What kills me the most?
A: ADS, anyone in a drop ship, counter sniper, friendly RDV.. (in that order)
Q: Which of the above can kill you in the red line?
A: All of them.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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thesupertman
Better Hide R Die
311
|
Posted - 2014.04.25 03:51:00 -
[258] - Quote
Snipers need a range nerf so they can't sit on the redline the whole match.
The new commandos should have a better paint job. Look at the Amarr one!
Please bring back the Warbage!
MTACs?
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Alena Ventrallis
PAND3M0N1UM Top Men.
1212
|
Posted - 2014.04.25 04:26:00 -
[259] - Quote
Snipers need one hit kill potential. Clearing forges off rooftops and other such duties are his niche, and he needs to perform it exceptionally well.
However, he cannot weild such power while having a brick tanked sentinel that cannot be countered. He needs to exemplify the idea of the glass cannon; hits like hell, tanks like tissue. So we must make him use a light suit.
But how to do this? We could simply only allow snipers on light suits, but this seems a bit draconian and out of line with New Eden's fit-as-you-please concept. So how about we tie scope sway to suit size?
A light suit, with small dexterous hands, can easily make the fine movements to a sniper rifle, and so will have the least scope sway. A heavy suit, built for hauling loads and hitting like a brick, does not have such fine motor control and will have the most scope sway. Mediums fall in the middle.
In this way, a dedicated sniper will have a limit to how much hp he can have, and will be able to be one-shotted as easily as he can one-shot. In this way, a sniper can clear a rooftop of those tanked forge gun users, but a countersniper will be able to kill him very easily, making position and overwatch more useful. More importantly, those Thale's hiding in the redline will have to live in fear of a counter-sniper popping their soft light suit, as opposed to brick tanking a heavy to bypass the snipers natural weakness.
That's what you get!! - DA Rick
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Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
21
|
Posted - 2014.04.25 05:33:00 -
[260] - Quote
I think you snipers deserve your buff IF you were to lose the ability to shoot from ~600m. |
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keno trader
Resheph Interstellar Strategy Gallente Federation
137
|
Posted - 2014.04.25 05:40:00 -
[261] - Quote
While we'll at it we'll also take better map design.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
168
|
Posted - 2014.04.25 05:58:00 -
[262] - Quote
Richard Hansaw wrote:I think you snipers deserve your buff IF you were to lose the ability to shoot from ~600m.
the majority of all kills from a lot closer than that.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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keno trader
Resheph Interstellar Strategy Gallente Federation
139
|
Posted - 2014.04.25 06:00:00 -
[263] - Quote
Symbioticforks wrote:Richard Hansaw wrote:I think you snipers deserve your buff IF you were to lose the ability to shoot from ~600m. the majority of all kills from a lot closer than that. Exactly. Redlining sniping isn't even that effective. It's just a poor excuse to neglect the sniper rifle.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
|
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
965
|
Posted - 2014.04.25 06:11:00 -
[264] - Quote
Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire) So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. |
keno trader
Resheph Interstellar Strategy Gallente Federation
140
|
Posted - 2014.04.25 06:35:00 -
[265] - Quote
OHK against militia isn't saying much. And let's face it, we're rarely ever OHKing the timid protostompers.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
|
SKULL ERASER
Dirt Nap Squad Dirt Nap Squad.
6
|
Posted - 2014.04.25 11:53:00 -
[266] - Quote
I've been doing well enough with a basic tactical rifle that I began wondering if there'd been a stealth buff (my guess is kills are easier with everyone and their cousins in scout suits). Also, I killed a Gunnlogi tonight with two whole a/v grenades and a shot from one of those novelty gun plasma cannons. |
lrian Locust
Chatelain Rapid Response Gallente Federation
399
|
Posted - 2014.04.25 12:06:00 -
[267] - Quote
Henrietta Unknown wrote:lrian Locust wrote:Henrietta Unknown wrote:lrian Locust wrote:D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties... Are you saying I'm OP? Because I do. Thales headshots don't count! Dude, I haven't sniped enough to get officer weapons as salvage, let alone Thales. I used a tactical on a weakened heavy. If the fatty was already weakened, it's not an OHK.
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lrian Locust
Chatelain Rapid Response Gallente Federation
399
|
Posted - 2014.04.25 12:10:00 -
[268] - Quote
Richard Hansaw wrote:I think you snipers deserve your buff IF you were to lose the ability to shoot from ~600m. Snipers usually don't shoot from such a long range. Especially with the bad zoom and the rendering issues. It's possible from such a range, but you'll hit hardly anything.
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lrian Locust
Chatelain Rapid Response Gallente Federation
399
|
Posted - 2014.04.25 12:14:00 -
[269] - Quote
Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
967
|
Posted - 2014.04.25 12:34:00 -
[270] - Quote
lrian Locust wrote:Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal proto versus proto situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. |
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calisk galern
BurgezzE.T.F General Tso's Alliance
2401
|
Posted - 2014.04.25 12:44:00 -
[271] - Quote
Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits. As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. bricked tanks gal heavies take 4 headshots from charged rifle thanks to their high hp and resitances |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
967
|
Posted - 2014.04.25 12:58:00 -
[272] - Quote
calisk galern wrote:Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits. As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. bricked tanks gal heavies take 4 headshots from charged rifle thanks to their high hp and resitances, and that's assuming they don't have a logi repper in which case you may as well add the amount of shots it takes to kill the logi first assuming i can they tend to have just as much hp. Yeah I was talking about non-heavies, as the guy I was responding to was. |
Banjo Robertson
Bullet Cluster Lokun Listamenn
180
|
Posted - 2014.04.25 13:01:00 -
[273] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
Snipers need a boost just as badly as shotguns do, which is to say, not at all.
Part of being a sniper is getting heatshots, you will do more damage if you do get a heatshot, if you dont get a heatshot you are a bad sniper. Just like how there are bad heavies, bad scouts, bad assault, and bad logies, there are BAD SNIPERS TOO! Learn to be a good sniper. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2401
|
Posted - 2014.04.25 13:15:00 -
[274] - Quote
Banjo Robertson wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Snipers need a boost just as badly as shotguns do, which is to say, not at all. Part of being a sniper is getting heatshots, you will do more damage if you do get a heatshot, if you dont get a heatshot you are a bad sniper. Just like how there are bad heavies, bad scouts, bad assault, and bad logies, there are BAD SNIPERS TOO! Learn to be a good sniper.
i would agree if headshots were effective, they are quite difficult to hand especially on moving targets, if this was the direction the devs wanted to go then the multiplier should be higher, that said I was hoping for them to push sniper rifles more towards marksmen rifles.
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lrian Locust
Chatelain Rapid Response Gallente Federation
401
|
Posted - 2014.04.25 13:21:00 -
[275] - Quote
Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything.
You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP.
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lrian Locust
Chatelain Rapid Response Gallente Federation
401
|
Posted - 2014.04.25 13:26:00 -
[276] - Quote
Banjo Robertson wrote:Part of being a sniper is getting heatshots, you will do more damage if you do get a heatshot, if you dont get a heatshot you are a bad sniper. That would be ideal, IF snipers had the tool to get headshots and headshots would kill. As long as a you need at least 5 headshots to kill a merc, headshots are underpowered.
Increase headshot bonus, so: - sniping is more viable - redline sniping is more limited (due to distance and rendering) - shooting skills are rewarded
Proper scopes would be great, too.
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Snake Sellors
Hellstorm Inc League of Infamy
34
|
Posted - 2014.04.25 13:30:00 -
[277] - Quote
"redline" "range" "redline" "range".... Really? If the range gets reduced to 300m the sr will be worse than the plasma cannon, it's slow cumbersome and doesn't do much damage, by which i mean even ising a tactical rifle the time it takes to aim, shoot 5 bulletsand probably reload, the rr,cr,ar,hmg,submg,magsec,pistols,laser rifle,md,scrambler, and i expect a few others could of already done a full clip on target, that is not a snipers role. Also the redline sniper is. a symptom of other issues, e.g poor inner map vantages, low damage comparatively, snipers not being useful in pc (people don't need to worry about losing a thales in pubs), redline oppresion tactics, matchmaking proto vs noobs, etc. Snipers may be low risk but they are not high reward we get 50 wp per kill, 60 if it's a headshot kill, 5 points for equipment, that's all folks also "snipers shouldn't be able to shoot objectives" why not? If an armed force had to protect something like this i assure you there would be a sniper watching it. It's called overwatch it would require other tactical approaches before hacking, (although i only point out this in theory, i know this wouldnt work in a game for people to enjoy.) A sniper is a tactical suppression, long range kill role, but it's not worth taking seriously in this game because of 2 problems that people are using as an excuse. I don't think a straight forward boost is the way but a damage buff to headshots requiring sp would solve most problems, it should work as a "class" at the moment anybody can pick up an sr meaning people that are bad at it still do it and that would be the snippers that gives the decent ones a bad name. I try to avoid redlines as much as is reasonable but the point of fact remains that on alot of maps there aren't other options, the old obleisk towers were good positions out of red line areas (yes there was a glitch up there on some maps) but people complained about them, belive me when the redline is gone you folks will still hate snipers. |
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
22
|
Posted - 2014.04.25 13:53:00 -
[278] - Quote
lrian Locust wrote:Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything. I'd consider myself bricked if I were to tank that much.
And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range, and that's beyond untouchable unless I were to actively hunt the sniper down (and then 7/10 times they are armor bricked and on a tall place 100m into the redline.). |
ROEG X
BATTLE SURVEY GROUP Ishuk-Raata Enforcement Directive
43
|
Posted - 2014.04.25 13:55:00 -
[279] - Quote
RED LINE NEEDS A NERF LMAO SNIPERS ARE COOL WHEN THERE NOT SITTING IN THE RED LINE ....
|
lrian Locust
Chatelain Rapid Response Gallente Federation
402
|
Posted - 2014.04.25 13:57:00 -
[280] - Quote
Richard Hansaw wrote:And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range That's far! Are you stuck in the redline? Then why are you complaining about redline sniping? And do you regard yourself as efficient, sniping from such a distance?
|
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Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
22
|
Posted - 2014.04.25 13:59:00 -
[281] - Quote
lrian Locust wrote:Richard Hansaw wrote:And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range That's far! Are you stuck in the redline? Then why are you complaining about redline sniping? And do you regard yourself as efficient, sniping from such a distance?
Well if you checked the link you'd notice I am not a sniper. |
lrian Locust
Chatelain Rapid Response Gallente Federation
402
|
Posted - 2014.04.25 14:14:00 -
[282] - Quote
Richard Hansaw wrote:lrian Locust wrote:Richard Hansaw wrote:And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range That's far! Are you stuck in the redline? Then why are you complaining about redline sniping? And do you regard yourself as efficient, sniping from such a distance? Well if you checked the link you'd notice I am not a sniper. But you say that you do snipe. No way that the the fit behind your link would hit at 599 m.
|
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
23
|
Posted - 2014.04.25 14:16:00 -
[283] - Quote
I meant that I got hit from that distance. It's not fun to get OHK'd every time I decide to cross the damn street. :( |
lrian Locust
Chatelain Rapid Response Gallente Federation
402
|
Posted - 2014.04.25 14:20:00 -
[284] - Quote
Richard Hansaw wrote:I meant that I got hit from that distance. It's not fun to get OHK'd every time I decide to cross the damn street. :( I agree, that sucks. But it doesn't happen that often, does it? My feeling is that most redliners actually help their enemy to win!
|
Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
23
|
Posted - 2014.04.25 14:25:00 -
[285] - Quote
Actually it happens a lot. The extra speed means I'm usually at the front of the pack. Same case with heavies, but's that more the slowdown effect negating the only advantage my suit has. |
Poonmunch
Sanguis Defense Syndicate
853
|
Posted - 2014.04.25 15:00:00 -
[286] - Quote
lrian Locust wrote:Eko Sol wrote:Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it. I do think snipers are underrated. But you think too much of yourself. Get 3 kills as a sniper and claiming you've saved the match? Dream on!
If those 3 kills keep a blue NULL cannon firing for 3 minutes, then yes, it is a huge help to the team. And nobody on the blue team but the sniper realizes what is happening.
A full 3 minutes of NULL cannon fire can cause a lot of damage to the red MCC.
Plus, we hack when we move around.
And drop uplinks.
And drop hives.
And snipe tankers after they call in their tanks but before they can get into them. Then you can hack the tank and drive off to help the team.
And snipe hives and links.
And snipe medics when they stop to help patients. Then we snipe their patients.
And call out red movements.
And snipe the two reds running at you when you are trying to hack. You never even know we were there.
And kill one or two of the three guys attacking you when you are alone.
And burn that proto fatties' shields to zero and half armour when he is looking to collect your skull for his mantlepiece.
And, yunno, play the game along with everyone else.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
mordiby
G.R.A.V.E INTERGALACTIC WARPIGS
73
|
Posted - 2014.04.25 15:04:00 -
[287] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
I think someones super butthurt about heavies, the simple solution is to just increase damage to heavies, Not everyone.
Director of G.R.A.V.E
NBK The Leppy
|
lrian Locust
Chatelain Rapid Response Gallente Federation
402
|
Posted - 2014.04.25 15:58:00 -
[288] - Quote
Poonmunch wrote:lrian Locust wrote:Eko Sol wrote:Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it. I do think snipers are underrated. But you think too much of yourself. Get 3 kills as a sniper and claiming you've saved the match? Dream on! If those 3 kills keep a blue NULL cannon firing for 3 minutes, then yes, it is a huge help to the team. And nobody on the blue team but the sniper realizes what is happening. A full 3 minutes of NULL cannon fire can cause a lot of damage to the red MCC. Plus, we hack when we move around. And drop uplinks. And drop hives. And use remotes. And use proximity mines. And snipe tankers after they call in their tanks but before they can get into them. Then you can hack the tank and drive off to help the team. And snipe hives and links. And snipe medics when they stop to help patients. Then we snipe their patients. And call out red movements. And break red momentum. Even if we don't kill a bunch of charging reds, we can make them keep their heads down. And snipe the two reds running at you when you are trying to hack. You never even know we were there. We are the invisible reaper. And kill one or two of the three guys attacking you when you are alone in a cold, dangerous world. We even your odds. And burn that proto fatties' shields to zero and half armour when he is looking to collect your skull for his mantlepiece. Again, we even your odds. And, yunno, play the game along with everyone else. Munch I agree to all of this, but the great snipers that perform all these actions are usually not the ones that go 3-0 in a match. That's usually the redliners.
|
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
967
|
Posted - 2014.04.25 21:49:00 -
[289] - Quote
lrian Locust wrote:Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything. You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP. Over 600 with damage mods surely? And near 700 with cal commando. |
lrian Locust
Chatelain Rapid Response Gallente Federation
402
|
Posted - 2014.04.25 23:34:00 -
[290] - Quote
Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything. You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP. Over 600 with damage mods surely? And near 700 with cal commando. So you're saying that Sniper Rifles are OK, because they can OHK half of the suits on the field, when: - players have Proficiency 5 - use the most powerful proto sniper rifle available (also the one without zoom) - use a proto Calmando dropsuit - and slap on proto damage modifiers.
And in the mean time you say it's OK that snipers can't OHK bricked mercs, because they invested SP and give up mobility? I think the sniper is way worse of, as you'll invest about 9 million SP to get the sniper suit you described, while the investment hardly benefits any other roles. |
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Tau Lai
Seituoda Taskforce Command Caldari State
75
|
Posted - 2014.04.26 01:08:00 -
[291] - Quote
Weird lack of complains about snipers in the general forum since long time ago...
I can see you
Buy a tank
Buy an assault dropship
|
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
92
|
Posted - 2014.04.26 01:32:00 -
[292] - Quote
PAXTON HAILFIRE wrote:Snipers need a bit more dmg. Maybe a skill specific dmg modifier. I sniped back when my gun game was aweful. I pick it up every so often. Its very weak in 1.8.
I was goofing around with a forge gun and a sniper was steady plugging my fat suit. He must have shot me 30 times. I'd duck behind the supply depot for a little bit to regen, but otherwise I just laughed at the poor guy. I mean, a .50 cal should inflict more damage than a shotgun.
Upgrading scopes should be a skill as well.
Isn't that was leveling up to 5 in Sniper Rifle does? Give you 3% damage per level? However, I get what you're saying. Are you suggesting a sub-skill in Sniper to increase damage by an additional "x" percentage per level? I'd be o.k. with that. I was running sniper a lot until 1.8 and then I realized I couldn't kill anything short of a non brick tanked scout with a Lvl 5. charge and 4 complex damage modifiers in less than 2 shots (often times 3-4-5, including multiple headshots).
I will still pick it up occasionally if we're getting pubstomped or something like that but it's not even fun to use anymore because even with good aiming, I have problems milking anything more than 5 or 6 kills (And before anyone says it, I don't redline so I am out in the thick of things and putting myself in danger, albeit very selectively).
However, I do have to admit sniping a cloaked scout running around without even attempting to look for cover because he thinks he is "invisible" is a small guilty pleasure of mine. |
Poonmunch
Sanguis Defense Syndicate
860
|
Posted - 2014.04.26 01:33:00 -
[293] - Quote
lrian Locust wrote:Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything. You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP. Over 600 with damage mods surely? And near 700 with cal commando. So you're saying that Sniper Rifles are OK, because they can OHK half of the suits on the field, when: - players have Proficiency 5 - use the most powerful proto sniper rifle available (also the one without zoom) - use a proto Calmando dropsuit - and slap on proto damage modifiers. And in the mean time you say it's OK that snipers can't OHK bricked mercs, because they invested SP and give up mobility? I think the sniper is way worse of, as you'll invest about 9 million SP to get the sniper suit you described, while the investment hardly benefits any other roles.
Amen my brother.
Amen.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
175
|
Posted - 2014.04.26 02:15:00 -
[294] - Quote
lrian Locust wrote:Richard Hansaw wrote:And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range That's far! Are you stuck in the redline? Then why are you complaining about redline sniping? And do you regard yourself as efficient, sniping from such a distance?
Yeah, any good position outside of the redline but not immediately next to it you're closer to the 220-380 range
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
175
|
Posted - 2014.04.26 02:27:00 -
[295] - Quote
Nobody really snipes standing up.. it's completely abnormal.
the "reduction to scope sway per level" is complete garbage.
You could replace that with "bonus head shot damage"
or perhaps
You could replace that with "increases the efficiency of damage mods by 20% per level."
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
|
Thokk Nightshade
Onuoto Uakan Huogaatsu Lokun Listamenn
92
|
Posted - 2014.04.26 02:37:00 -
[296] - Quote
Symbioticforks wrote:Nobody really snipes standing up.. it's completely abnormal.
the "reduction to scope sway per level" is complete garbage.
You could replace that with "bonus head shot damage"
or perhaps
You could replace that with "increases the efficiency of damage mods by 20% per level."
I would be totally O.K. with either of these suggestions. Give us a REAL headshot or something to increase damage mods so the shots I am landing do damage. Personally if they are willing to increase the zoom a little bit and give a headshot buff, I'd be O.K. without the efficiency bonus. |
Poonmunch
Sanguis Defense Syndicate
861
|
Posted - 2014.04.26 02:48:00 -
[297] - Quote
Gimme a bit more zoom and I'll have to go to a hospital because my erection will last for more than 4 hours.
Munch
Minmatar Patriot (Level 7)
Dedicated Sniper
|
keno trader
Resheph Interstellar Strategy Gallente Federation
150
|
Posted - 2014.04.26 03:19:00 -
[298] - Quote
Sniping is like watching a B-movie.
It's fun the first time. Then it gets really bad after!
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Snake Sellors
Hellstorm Inc League of Infamy
38
|
Posted - 2014.04.26 09:52:00 -
[299] - Quote
There's alot to said for the unseen actions of a decent sniper, i always try to disrupt a full squad if they are approaching my squad on the ground and normally can manage it, killing logi support and hitting heavies (if i don't kill em they are at least no sheilds when they get there.), killing medium assault mercs or scouts trying to sneak up on them with shotguns, taking out uplinks or healing hives, supporting my team when they are holding an objective is my main focus, also taking down swarm launchers and making forge gunners keep thier heads down, some less obvious support a squadmate that is about to run into a full squad gets directions to avoid them (a la the office scene in the matrix) also being able to track the cloaker particularly when they stop. A great feeling taking an enemy squad from 6 to 3 ready for your own squad to finish the job.
Had an example of my earlier point yesterday, a dropship came up to my position and i shot it down, then heavy got on my spot and didn't see me immediately, i then shot him in the face with a full charge at point blank and started charging my next shot, the heavy finds me, the heavy proceeds to shoot me the entire time it takes to charge a shot, i die. Not a suprise and well done to that player, but any other weapon including the plasma cannon in that situation, where you have the drop on them, headshot at point blank..bye bye heavy. This is why the sniper is not a short range assault weapon. (it also shows the weakness of a headshot from a full damage sr)
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Alena Ventrallis
PAND3M0N1UM Top Men.
1216
|
Posted - 2014.04.26 10:02:00 -
[300] - Quote
Snake Sellors wrote:"redline" "range" "redline" "range".... Really? If the range gets reduced to 300m the sr will be worse than the plasma cannon, it's slow cumbersome and doesn't do much damage, by which i mean even ising a tactical rifle the time it takes to aim, shoot 5 bulletsand probably reload, the rr,cr,ar,hmg,submg,magsec,pistols,laser rifle,md,scrambler, and i expect a few others could of already done a full clip on target, that is not a snipers role. Also the redline sniper is. a symptom of other issues, e.g poor inner map vantages, low damage comparatively, snipers not being useful in pc (people don't need to worry about losing a thales in pubs), redline oppresion tactics, matchmaking proto vs noobs, etc. Snipers may be low risk but they are not high reward we get 50 wp per kill, 60 if it's a headshot kill, 5 points for equipment, that's all folks also "snipers shouldn't be able to shoot objectives" why not? If an armed force had to protect something like this i assure you there would be a sniper watching it. It's called overwatch it would require other tactical approaches before hacking, (although i only point out this in theory, i know this wouldnt work in a game for people to enjoy.) A sniper is a tactical suppression, long range kill role, but it's not worth taking seriously in this game because of 2 problems that people are using as an excuse. I don't think a straight forward boost is the way but a damage buff to headshots requiring sp would solve most problems, it should work as a "class" at the moment anybody can pick up an sr meaning people that are bad at it still do it and that would be the snippers that gives the decent ones a bad name. I try to avoid redlines as much as is reasonable but the point of fact remains that on alot of maps there aren't other options, the old obleisk towers were good positions out of red line areas (yes there was a glitch up there on some maps) but people complained about them, belive me when the redline is gone you folks will still hate snipers. I would like to buy a line break.
That's what you get!! - DA Rick
|
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Snake Sellors
Hellstorm Inc League of Infamy
38
|
Posted - 2014.04.26 10:16:00 -
[301] - Quote
Sorry
I was using my phone and was in a rush
I hope this is easier for you
I will from now on use line breaks
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Leanna Boghin
B.O.D.A.S
40
|
Posted - 2014.04.26 10:43:00 -
[302] - Quote
CUSE TOWN333 wrote:mmmmh its probably cause snipeing is a waste of time in a objective based game same reason the plasma cannon sucks its a novelty gun. what they need to buff is mlt dropships so i can keep crashing them on redline snipers heads. OOOOOH so your the one i been killing by blowing up your dropship with AV grenades and then shooting you with a submachine because you disturbed my sniping fun. (Yes i carry AV grenades when i snipe )
I let my sniper rifle bullet to your face do all the talking :P
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Leanna Boghin
B.O.D.A.S
40
|
Posted - 2014.04.26 10:56:00 -
[303] - Quote
I think its funny how people complain and say snipers are useless simply because they have been killed by so many snipers. Sure having 8 snipers on 1 team is very useless specially if all they are doing is shooting and not killing a single person. But one sniper taking out dropuplinks on towers and countersniping and protecting an objective is a very effective team mate to have in a battle. Also they are good squad leaders provided they can give intel about whats going on during the battle and can use the defend orders and attack orders effectively as well as call out the orbital when you get one. Besides sniping people 2 or 3 times then watching them rage quit and leave the battle is very amusing. Just goes to show that some people are too competative on a video game and dont like to lose so they whine and cry that stuff isnt good enough and that this needs a buff or nerf and thats over powered. Honestly I think sniper rifles are fine as is.
I let my sniper rifle bullet to your face do all the talking :P
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Snake Sellors
Hellstorm Inc League of Infamy
41
|
Posted - 2014.04.27 11:10:00 -
[304] - Quote
I agree and would even say that sniper rifles don't need a damage buff to the weapon itself, but they do need extra headshot damage.
It would make the tactical rifles a more valid weapon choice and reward snipers skills (paciently waiting and then making a good shot) and if it was done correctly would go a long way to making us beyter in pc battles in turn making people want to hold on to their thales rifles. |
lrian Locust
Chatelain Rapid Response Gallente Federation
407
|
Posted - 2014.04.27 13:50:00 -
[305] - Quote
Snake Sellors wrote:they do need extra headshot damage.
It would make the tactical rifles a more valid weapon choice and reward snipers skills (paciently waiting and then making a good shot) In combination with a better scope, I agree!
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Tau Lai
Seituoda Taskforce Command Caldari State
80
|
Posted - 2014.04.29 20:09:00 -
[306] - Quote
Hopefully we get some news about sniper rifles in fanfest, as well as the assault suits balance.
I can see you
Buy a tank
Buy an assault dropship
|
Free Beers
Imperfects Negative-Feedback
2440
|
Posted - 2014.04.29 20:17:00 -
[307] - Quote
snipers are not needed in dust so just remove them. You all vag players anyways. No buffs for you and stop being trashy redline snipers.
/thread
Every mercs life ends the same way. It is only the details of how he lived and died that distinguishes one from another
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7464
|
Posted - 2014.04.29 20:19:00 -
[308] - Quote
Free Beers wrote:snipers are not needed in dust so just remove them. You all vag players anyways. No buffs for you and stop being trashy redline snipers.
/thread Where did Thale touch you?
Proposed Mobile CRU Changes
-HAND
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
143
|
Posted - 2014.04.29 20:20:00 -
[309] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
I agree with this. However, I don't ever see anyone caring enough to go along with it. Dust is the only FPS where it can take more than 2 shots to kill someone with a sniper rifle. They are biased against vehicles as well man, sry.
Possibly the best around.
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Big Burns
Escrow Removal and Acquisition Dirt Nap Squad.
143
|
Posted - 2014.04.29 20:22:00 -
[310] - Quote
Atiim wrote:Free Beers wrote:snipers are not needed in dust so just remove them. You all vag players anyways. No buffs for you and stop being trashy redline snipers.
/thread Where did Thale touch you? Best come back I've seen all year. I'm sharing this sh*t with everyone. lol. Way to go Atiim! roflmao!
Possibly the best around.
|
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Mormon Missionary
Resheph Interstellar Strategy Gallente Federation
32
|
Posted - 2014.05.10 16:33:00 -
[311] - Quote
RISE!
RISE FROM THE GRAVE! |
Will Driver
Krullefor Organization Minmatar Republic
45
|
Posted - 2014.05.11 01:19:00 -
[312] - Quote
No.
GÇ£Creativity is knowing how to hide your sourcesGÇ¥
GÇò Albert Einstein
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Chimichanga66605
Myrmidon Syndicate
110
|
Posted - 2014.05.11 02:16:00 -
[313] - Quote
Mormon Missionary wrote:RISE!
RISE FROM THE GRAVE!
LOOK OUT! ZOMBIE-THREAD!!! CHOP ITS ******* HEAD OFF!!! |
Leanna Boghin
B.O.D.A.S
128
|
Posted - 2014.05.12 11:10:00 -
[314] - Quote
Free Beers wrote:snipers are not needed in dust so just remove them. You all vag players anyways. No buffs for you and stop being trashy redline snipers.
/thread You do realize that if people get on a roof and start shooting you snipers are the only thing that gets rid of them since pussies like you wont bother to drive a dropship to the top of the building hop out and kill them.
I let my sniper rifle bullet to your face do all the talking :P
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
0
|
Posted - 2014.05.22 10:24:00 -
[315] - Quote
This thread has everything devs need to read. |
Atiim
Heaven's Lost Property
8779
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Posted - 2014.05.22 15:35:00 -
[316] - Quote
I will add the suggestions from this thread as well.
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
4
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Posted - 2014.05.25 13:27:00 -
[317] - Quote
Thank you kindly.. also
Racial Sniper Rifles on the way yet CCP?
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
12
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Posted - 2014.05.25 15:33:00 -
[318] - Quote
3,000+ views and no dev response.. thanks guys. |
Sir Dukey
SAM-MIK General Tso's Alliance
935
|
Posted - 2014.05.25 16:00:00 -
[319] - Quote
DJINN GITAXIS wrote:3,000+ views and no dev response.. thanks guys.
dev's are annoying. |
End is Near
Isuuaya Tactical Caldari State
87
|
Posted - 2014.05.25 16:45:00 -
[320] - Quote
Sir Dukey wrote:DJINN GITAXIS wrote:3,000+ views and no dev response.. thanks guys. dev's are annoying.
You are one to talk. Bumping non blue posts. LMAO
How do you like working at McD's? |
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Snake Sellors
Hellstorm Inc League of Infamy
69
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Posted - 2014.05.25 16:48:00 -
[321] - Quote
he's right though look at the forum page at the moment the only none blue flags are sniper posts |
killertojo42
G0DS AM0NG MEN
42
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Posted - 2014.05.25 16:55:00 -
[322] - Quote
As long as 90% of snipers are redline snipers all snipers deserve a right smackdown of a nerf
When walking on the battlefield i stand alone
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
15
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Posted - 2014.05.25 17:03:00 -
[323] - Quote
If the maps weren't setup so that good sniping spots where in the red line.. (so many bowl maps) it would be way less of a thing.. but there's always a goddamn mountain in the back behind where you spawn.. |
killertojo42
G0DS AM0NG MEN
42
|
Posted - 2014.05.25 17:05:00 -
[324] - Quote
Exactly plus the redline is so damn huge on many maps especially on dom
When walking on the battlefield i stand alone
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
15
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Posted - 2014.05.25 17:14:00 -
[325] - Quote
a very large percentage of that 90% are militia fit snipers. it's not something a good sniper will generally utilize, so read more on the subject and stop complaining about non factor players. |
killertojo42
G0DS AM0NG MEN
42
|
Posted - 2014.05.25 17:16:00 -
[326] - Quote
I've yet to see more than five thale users outside a redline, don't troll me with stupidity
When walking on the battlefield i stand alone
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DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
16
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Posted - 2014.05.25 17:21:00 -
[327] - Quote
A good sniper is not defined by using officer gear in a public match.
I've been sniping exclusively in PC matches for the most competitive corps. for a long time. Using Thale's generally and I am never in my red line. When it matters most, you definitely aren't in your red line.. Read the forums..
I can get more kills with a charge rifle outside of the red line.. Than with a Thale's in the red line. I know that holds true for any good sniper. I'm guessing your definition of a "good sniper" is poorly defined. |
killertojo42
G0DS AM0NG MEN
42
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Posted - 2014.05.25 17:27:00 -
[328] - Quote
Are we talking pubs or PC because they are completely different subjects and i rarely see any standard or militia sniper rifles in pubs to be quite frank, most suck at killing but that's how it rolls
When walking on the battlefield i stand alone
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Atiim
Heaven's Lost Property
8846
|
Posted - 2014.05.25 18:03:00 -
[329] - Quote
HvLP Spreadsheet Warrior
Why Do Slayers Get All The Credit? :(
-HAND
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Sir Dukey
SAM-MIK General Tso's Alliance
939
|
Posted - 2014.05.25 19:47:00 -
[330] - Quote
DJINN GITAXIS wrote:A good sniper is not defined by using officer gear in a public match.
I've been sniping exclusively in PC matches for the most competitive corps. for a long time. Using Thale's generally and I am never in my red line. When it matters most, you definitely aren't in your red line.. Read the forums..
I can get more kills with a charge rifle outside of the red line.. Than with a Thale's in the red line. I know that holds true for any good sniper. I'm guessing your definition of a "good sniper" is poorly defined.
sniping in the redline is like asking for death, that's where everyone looks for you. |
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
469
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Posted - 2014.05.25 20:39:00 -
[331] - Quote
Sniper buff is only justified if snipers are marked to their victims.
Because it's ******* tedious to hunt down Thale's with a countersnipe kit when there's constantly idiots shooting at your sides because your entire team consists of fuckheads that don't do anything. People, I can't be dropping uplinks, murdering people, rezzing and healing everyone and hacking the ******* objectives for you while there's some ****** with an Officer sniper sitting in the Redline. When there's a Thales around, my entire team drops in performance just because I'm the only guy sane enough to actually place uplinks with a light suit and hunt down those pussies in the Redline. And I'm on my ******* 1mio SP alt account.
I want easier countersnipes, to make the job of babysitting the team less annoying whenever I feel to mix in some pleasure into the game. All pub Thales users deserve to burn. Killing one of those fuckheads is even more enjoyable than destroying tanks left and right, at least until the infantry guns me down because my entire team is a set of lobotomized chicken that doesn't realize that their ARs don't do **** to tanks while my fit is completely useless against infantry.
And I say that as someone whose only maxed piece of equipment on his main is the sniper rifle. I spent the first two or three months as a dedicated sniper and can engage people at midrange and quick-scope them moderately well. I don't do *****-ass "headshot at 500m with Thales, heavy suit and a finger on the logout button" bullshit. When I snipe, I do it because it's the optimal engagement range. And I do it with tacs, because Charge and vanilla is for pussies that hide instead of killing people. **** Thales. At least you can ignore Charge attacks. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
32
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Posted - 2014.05.25 20:53:00 -
[332] - Quote
Thale's use is an outlier.
I agree that hunting them down is a lot fun.
You don't have to carry a team of blueberries alone, get in a squad that's more than enough to determine the outcome of a match. If someone is hitting your teammates with officer gear, call in a warbarge strike. He'll think twice about respawning with another one. It's the easiest answer to someone in the red line.
Nobody is asking for an easier counter snipe. |
logan turnbull
Dem Durrty Boyz General Tso's Alliance
2
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Posted - 2014.05.25 21:47:00 -
[333] - Quote
I run a logi sniper fit ,I call out positions of rasberries , put uplinks down and snipe only now It's hard to kill a tanked out scout running a 10.5 foot speed ,I think every weapon on the battle field should have ranges according to training level a basic weapon should not have the same range as a proto and the officer weapons should have the greatest, same goes for the damage a proto weapon should have way more damage behind it than a basic .
war always profit in war
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Symbioticforks
Ancient Exiles. General Tso's Alliance
268
|
Posted - 2014.07.28 00:33:00 -
[334] - Quote
Symbioticforks wrote:It's not that enemies are getting "smarter at being able to avoid snipers"
It's that there has been an increase in health for any suit running armor plates. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. Oh well! Nice talk.
bump
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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ladwar
HEARTS OF PHOENIX
2024
|
Posted - 2014.07.28 00:39:00 -
[335] - Quote
sniper rifles don't work in dust because there is way to big of ehp gaps..... from a ewar no tank scout of barely 250 to super brick tank proto heavies pushing for the 1800ehp and that's why they'll never work. https://forums.dust514.com/default.aspx?g=posts&m=2281516#post2281516 just remove them already
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Symbioticforks
Ancient Exiles. General Tso's Alliance
268
|
Posted - 2014.07.28 00:44:00 -
[336] - Quote
They'll never remove them. It detracts from the sandbox. They would lose like a solid percentage of their player base as well.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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ladwar
HEARTS OF PHOENIX
2024
|
Posted - 2014.07.28 00:47:00 -
[337] - Quote
Symbioticforks wrote:They'll never remove them. It detracts from the sandbox. They would lose like a solid percentage of their player base as well. your funny, i like you. that was almost as good as cat merc.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Atiim
Onslaught Inc RISE of LEGION
10993
|
Posted - 2014.07.28 01:55:00 -
[338] - Quote
ladwar wrote:Symbioticforks wrote:They'll never remove them. It detracts from the sandbox. They would lose like a solid percentage of their player base as well. your funny, i like you. that was almost as good as cat merc. How much ISK would you like to bet that they won't remove them?
And nothing of value was lost that day...
-HAND
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Zindorak
1.U.P
188
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Posted - 2014.07.28 02:17:00 -
[339] - Quote
Wheres that laugh harder video when you need it.....
Master of the Scrambler Pistol. Carthum Assault ScP <3
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Mejt0
Made in Poland... E-R-A
229
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Posted - 2014.07.28 03:04:00 -
[340] - Quote
Snipers waste 1 of 16 slots. They do nothing to help thier team.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Leanna Boghin
Paradox Pride
275
|
Posted - 2014.07.28 06:00:00 -
[341] - Quote
Mejt0 wrote:Snipers waste 1 of 16 slots. They do nothing to help thier team.
Then you have never met a useful sniper. Either that or you are one of those run and gun players fresh out of call of duty. And if thats the case then you should just go back there and get the hell out of here and stop whining because you obviously know nothing about sniping.
And as i have said before Sniper Rifles are fine as is. Although i do agree a more sniper friendly map would be nice (but with that legion bullshit i doubt that will ever happen) with sniper hotspots outside of the redline would be more beneficial (atleast to those that cant do a proper sniping job from the redline). It doesnt need more range 600m is far enough and the range doesnt need to be nerfed. And the only reason people (snipers especially) want better zoom is because the rendering sucks in dust. But if ccp would fix the rendering im sure you would find that the current zoom rate for each sniper rifle is adequate.
I let my sniper rifle bullet to your face do all the talking :P
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Leanna Boghin
Paradox Pride
279
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Posted - 2014.07.28 06:06:00 -
[342] - Quote
Seriously i dont see why people are even discussing this topic still. If people started actually training "wanna be" snipers to improve their skill in game then they probably wouldnt suck as bad. But most of those redliners you see are just some guy who got lazy and didnt feel like running around the map and they didnt want to afk because "its boring". The whole sniper topic is getting extremely old. Sniper rifles are fine as is. CCP just needs to improve the rendering when scoped and things will be perfect. If i can kill and counter sniper people with militia gear and go 15/0 then so can anyone else that actually puts in the effort. And another thing people shouldnt be trying to kill heavies with a damn sniper rifle in the first ******* place. You should be more concentrated on dropuplink destruction, counter sniping, delaying advancement (one shot to a heavy is enough to get them to back off or at least weaken them to a point where your team can kill them faster), and keeping rooftops clear.
I let my sniper rifle bullet to your face do all the talking :P
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Symbioticforks
Ancient Exiles. General Tso's Alliance
269
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Posted - 2014.07.28 06:31:00 -
[343] - Quote
+I'll agree with you that most red line snipers are bad.
(When the game provides a loaded militia fit for sniping, it's bound to happen that new players will choose it and head for the hills.)
-I'll disagree with just about everything else you had to say though.
I sure as hell do not recall skilling up into "Uplink Destruction Proficiency 5". The whole point to uplinks is to place them in spots they can't be destroyed by gunfire. When you can throw down multiple uplinks there is no fear of having them all destroyed. Kill them if they're all easily visible sure, but if they've done it correctly you're not getting all of them ever. This is how good players do it.
Heavies belong in the city, not out wandering in the open. It should never take more than 3 shots from a Ishokune/Charge/Thale's to down one. I'm talking body shots. Snipers are meant to punish people for free roaming and not using cover. If they aren't lethal at range, they're not worth the spot on your team. A tank on a hill will provide sufficient "overwatch" in comparison and be much more useful.
It's been said that the sniper rifle can never be balanced to make up for the large gaps in health between the 250hp and the 1800hp suits. The correct answer is going to be increase headshot damage. I would also state that an improvement to base damage is also needed.
Unless you feel that the damage mod nerfs from 10% to 5% had something to do with snipers. In which case you're uneducated on the matter.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Leanna Boghin
Paradox Pride
279
|
Posted - 2014.07.28 06:51:00 -
[344] - Quote
Sorry dude but im not gonna change anything i said because you disagree with me. And when i said destroy uplinks i meant the visible ones i didnt suggest in any way shape or form that a sniper should go chasing them down. As for free roaming mercs by all means kill them i never said not to i mearly stated what i believe a snipers first and foremost priorities should be.
Take down uplinks that give the enemy a tactical advantage Remove all possible long range threats (if able) Slow enemy advancement etc etc etc And like i said before snipers shouldnt be trying to kill the heavies in the first damn place i dont know why people think they should be. You got enough infantry and vehicles on the team that a sniper shouldnt be expected to kill every single moving target. A sniper should mearly be SLOWING advancement while keeping enemies from gaining the high ground. Sitting there killing every single target you see is just pointless and ineffecient. And no it doesnt need a dmg buff its fine as is.
I let my sniper rifle bullet to your face do all the talking :P
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Symbioticforks
Ancient Exiles. General Tso's Alliance
270
|
Posted - 2014.07.28 13:20:00 -
[345] - Quote
How many PC matches have you sniped in?
How many districts does your corporation hold again?
Snipers are combat ineffective without Thale's in PC.
When everyone pulls out all the stops the options given to snipers are pretty underwhelming.
Prove me wrong.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. General Tso's Alliance
270
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Posted - 2014.07.28 13:27:00 -
[346] - Quote
A damage buff wouldn't be game breaking as to allow snipers to retain past damage amounts while in any suit. Making the +10% dmg bonus snipers receive from Caldari Commando an actual BONUS, instead of retaining previous damage amounts. The flexibility without the loss in damage would be a nice option. (all this is traced back to the damage mod nerf from 10% to 5%)
A headshot bonus to further reward skilled players is certainly not game breaking, and I would welcome that change as well.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Morathi III
Pro Hic Immortalis
164
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Posted - 2014.07.28 14:14:00 -
[347] - Quote
nerf thale the other stay like they are enough say
French Canadian Scrubs scout
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Snake Sellors
Hellstorm Inc League of Infamy
253
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Posted - 2014.08.06 17:39:00 -
[348] - Quote
b u m p |
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