Thokk Nightshade
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Posted - 2014.04.23 03:42:00 -
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Duran Lex wrote:Symbioticforks wrote:Jenova Rhapsodos wrote:Tyjus Vacca wrote:Jenova Rhapsodos wrote:Spent the day using a Caldari State Advanced Tactical Sniper. Averaging about 15 kills, 0 deaths per game. I only have Level 1 sniper rifle operations though, so no proficiency or whatever.
Can't say from a PC perspective, but snipers seem to be fine in pubs. The damage seems appropriate, most medium frame suits only get one-shot by a headshot. And I shouldn't be able to solo a heavy with one clip anyway.
The point raised that Thales are the viable option in PC is a great observation though. you would do much better with the basic RR Probably. I'm pretty awesome. I'd make more kills for sure, but more deaths as well. Regularly making 15-0 games in pubs is better than going 17-6 with a basic RR. What do you guys want? To drop 30 kill games every time? Snipers are fine, I feel like you're all just terrible. What I would like is to 2 shot any suit with the Ishokune, and 3 shot a heavy. I guess that would be thales damage on the basic sniper rifle.. still seems fair since there's recoil. I say this because 3-4 shots on any suit and 5 on heavies is disgusting. Snipers are annoying at best, rarely some kind of real threat that ever must be dealt with. There are a lot of terrible snipers out there, that's great. I'm just not one of them. I would like sniper rifles bullets to have travel speed and bullet drop. Only then would it deserve such a buff to damage.
Why don't we throw in wind currents, crosswinds, altitude, air density, moisture, and updraft while we're at it? All of those are real life things that affect bullet trajectory. My point of that? We are not playing a physics game. We are playing a combat simulator supposedly set how far in the future? I didn't realize it was inconceivable they have built weapons to account for travel speed/bullet drop. I have an answer for that. Auto scope dope. When the person is put in the crosshairs, the scope reads distance and auto-corrects for distance. Problem solved. Because, other than the flaylock, what weapon in this game is required to use these parameters? The AR out at 250 m? Nope, it still flies straight as a board. But snipers, oh hell no, you don't have it hard enough with your 2 power P.O.S. scopes. Let's make it nigh impossible for you so you have to pick up a different weapon and bring yourself down to the meat grinder.
A sniper's job is to reach out and touch someone. If you want to go real life with bullet drop etc, lets go real world distances. A sniper should have at MINIMUM 3 times the distance, not 2.5 If an AR can shoot, 250, a Sniper should be able to shoot 1000. An M4 has a max range for point targets (ie a human target) of 500 meters. A Barrett 50 cal is 1800 meters. If you don't want to call that a "real" sniper rifle because it's used to punch through engine blocks, the M40A1 (Marines) has a max range of 1000 yards). That is also throwing out a 7.62 vs. a 5.56 so it's more weight at a longer distance. That should mean more damage. A .50 is throwing out a 750 GRAIN so it should be a OHK to anyone it hits. |
Thokk Nightshade
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Posted - 2014.04.26 01:32:00 -
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PAXTON HAILFIRE wrote:Snipers need a bit more dmg. Maybe a skill specific dmg modifier. I sniped back when my gun game was aweful. I pick it up every so often. Its very weak in 1.8.
I was goofing around with a forge gun and a sniper was steady plugging my fat suit. He must have shot me 30 times. I'd duck behind the supply depot for a little bit to regen, but otherwise I just laughed at the poor guy. I mean, a .50 cal should inflict more damage than a shotgun.
Upgrading scopes should be a skill as well.
Isn't that was leveling up to 5 in Sniper Rifle does? Give you 3% damage per level? However, I get what you're saying. Are you suggesting a sub-skill in Sniper to increase damage by an additional "x" percentage per level? I'd be o.k. with that. I was running sniper a lot until 1.8 and then I realized I couldn't kill anything short of a non brick tanked scout with a Lvl 5. charge and 4 complex damage modifiers in less than 2 shots (often times 3-4-5, including multiple headshots).
I will still pick it up occasionally if we're getting pubstomped or something like that but it's not even fun to use anymore because even with good aiming, I have problems milking anything more than 5 or 6 kills (And before anyone says it, I don't redline so I am out in the thick of things and putting myself in danger, albeit very selectively).
However, I do have to admit sniping a cloaked scout running around without even attempting to look for cover because he thinks he is "invisible" is a small guilty pleasure of mine. |