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Thread Statistics | Show CCP posts - 0 post(s) |
Louis Domi
Pradox One Proficiency V.
184
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Posted - 2014.04.16 01:30:00 -
[1] - Quote
Im pretty used to all other games OHK snipers, or even the 2 hit kill snipers, the charged sniper is good, but its the charge makes it difficult to do follow up hits, the tac sniper is good, if you can get those consecutive head shots, the thales is... obviously the best, it use to be a OHK for most i use to do 520 hp per hit on thales, dont know what i do now but im guessing its alot less. if only hit detection was better and for some reason the sights when aiming at 400m+ the people disappear and i cant see them, it usually happen when they are running along the sides of buildings (dont know if this is just me but its annoying :/) |
Louis Domi
Pradox One Proficiency V.
187
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Posted - 2014.04.16 04:24:00 -
[2] - Quote
Gaurdian Satyr wrote:Sir Dukey wrote:Nocturnal Soul wrote:Sir Dukey wrote:
charge does like 410 damage max. barley a bit more damage than militia suits and thats with over 5 million sp + investment.
Headshots which are impossible with a 2x zoom scope and a controller. Tactical sniper, drop link 500 m away, 1 shot.. Done it Easy .5 second line up if you know what your doing Ask people i fight with theyll tell you i ***** alot how im **** at sniping yet i made equipment shots cross map redline to redline like its nothing The only reason its hard cause everyone dances while they fight so its hard to line up and shot in .001 seconds
Drop links are the easiest shot, they are stationary. Harder to get headshots on moving targets 500m+ away. |
Louis Domi
Pradox One Proficiency V.
203
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Posted - 2014.04.19 14:52:00 -
[3] - Quote
Liquid Fox88 wrote:Decrease the range to limit redline sniping and increase damage to make the weapon a viable option. Without a damage increase, if shot, most people like myself will simply ignore the sniper. Their contribution is so insignificant that they fall under the label: nonfactor. Face it, headshots don't kill most pub assaults or logis, and at a competitive level you'd be better off running with a militia shotgun and playing point defense.
Decreasing the range would put out alot of redliners, but there are also some sniper spots that need those 500m+ and are not in the redline, id just say change the way the redline works so people cant just sit and feel cool. Other than that I agree with you. |
Louis Domi
Pradox One Proficiency V.
203
|
Posted - 2014.04.19 14:54:00 -
[4] - Quote
Symbioticforks wrote:Just had a faction warfare match, where the entire enemy team got one total kill. We had 3 prototype tanks camping the enemy red line. I was sniping way up high, each tank had 30+ kills. I had maybe 15 kills. I would have been so upset if someone on the enemy team managed to escape the meat grinder and sniped back at me.
They couldn't escape the red line. They're allowed to fight back, but God forbid with a sniper rifle...
If the game goes that bad, it needs to end faster, or pretty much ends almost as soon as a team gets redlined |
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