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Tau Lai
Seituoda Taskforce Command Caldari State
68
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Posted - 2014.04.24 15:49:00 -
[211] - Quote
I am usually forced to change my position in every of these maps. I do my role properly. The thing is that I do a 20% less relative damage than before 1.8, and snipers situation was already terrible by that date.
Forget the thales, as those are very rare.
Hitting a proto suit with a sniper rifle right now is like a mosquito bite. No reason to be bothered. I feel that way when I play with my advanced sentinel suit: Sniper? bah... I am fine, I don't even need to take cover.
I can see you
Buy a tank
Buy an assault dropship
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
157
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Posted - 2014.04.24 17:17:00 -
[212] - Quote
Monkey MAC wrote:For the love of god, a suicide run is not a counter to sniper. If you HAVE to kill yourself just to kill something that's not a hard counter. Not to mention you are suggesting that I take a dropship I paid for with my money, in a suit I paid for with my money just to kill a guy who is too cowardly to actually participate from within the theatre of battle.
As for the keep your head down and look for cover, what the hell do you think Im doing? Do you really think that I'm just running around in the open like a headless chicken?
Come on, stick to cover and you'll stop dying to sniping overlords! Gosh why hadn't I thought of sticking to cover before? Unfortunately and as will probably Pee of a lot of you in this thread CCP have said they are making maps less "Sniper Friendly", they have already decided they will follow the doctrine I have been trying to explain to you this whole damn thread.
And I'll say I again, RISK vs REWARD The best sniping spots on the newer gallante sockets, also happen to be the easiest to reach, by everyone While the safest spots provide the narrow angles of attack. That is balance and CCP are already doing it.
'You take the Risk, you get Reward, first across the line wins, everyone else? LOOSERS' - DJ Stryker (Burnout 3 Takedown)
I'm not suggesting you commit suicide. I'm suggesting you run into the red line with a vehicle get a kill within 13 seconds, and get out. Assuming you know where the sniper is, and have decided that you're going to kill him. Which is totally optional.
Also if there wasn't time for you to poll people I would happily bet 50,000,000 isk that you have no idea where the best sniping spots on the gallente map packs are. This doctrine you speak of is also only true of the gallente maps. I have faith that in the future there will be many rewarding sniper locations especially outside of the red line.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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calisk galern
BurgezzE.T.F General Tso's Alliance
2396
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Posted - 2014.04.24 17:25:00 -
[213] - Quote
Symbioticforks wrote:Monkey MAC wrote:For the love of god, a suicide run is not a counter to sniper. If you HAVE to kill yourself just to kill something that's not a hard counter. Not to mention you are suggesting that I take a dropship I paid for with my money, in a suit I paid for with my money just to kill a guy who is too cowardly to actually participate from within the theatre of battle.
As for the keep your head down and look for cover, what the hell do you think Im doing? Do you really think that I'm just running around in the open like a headless chicken?
Come on, stick to cover and you'll stop dying to sniping overlords! Gosh why hadn't I thought of sticking to cover before? Unfortunately and as will probably Pee of a lot of you in this thread CCP have said they are making maps less "Sniper Friendly", they have already decided they will follow the doctrine I have been trying to explain to you this whole damn thread.
And I'll say I again, RISK vs REWARD The best sniping spots on the newer gallante sockets, also happen to be the easiest to reach, by everyone While the safest spots provide the narrow angles of attack. That is balance and CCP are already doing it.
'You take the Risk, you get Reward, first across the line wins, everyone else? LOOSERS' - DJ Stryker (Burnout 3 Takedown) I'm not suggesting you commit suicide. I'm suggesting you run into the red line with a vehicle get a kill within 13 seconds, and get out. Assuming you know where the sniper is, and have decided that you're going to kill him. Which is totally optional. Also if there wasn't time for you to poll people I would happily bet 50,000,000 isk that you have no idea where the best sniping spots on the gallente map packs are. This doctrine you speak of is also only true of the gallente maps. I have faith that in the future there will be many rewarding sniper locations especially outside of the red line.
pretty sure you will not convince them of much.
you need to look at it from the mind set of the average pubby wearing militia gear, they want to get revenge kills on everything, they can't do that easily with a rail rifle from the objectives against a sniper, they can't really kill anything because they are the average pubby, but snipers stand out to them for some reason.
no matter what you do to the sniper rifle that will never change, so they will never support a positive change to the sniper rifle.
most end game users know it's a novelty weapon, but they don't want their proto suits being at risk.
tankers don't care they be trolling everyone.
end of the day nobody but snipers will support a change for the good of the weapon and it's role in the game, hell ccp has shown no interest in the sniper rifle except to make it worse patch after patch, which by this point I need to think is intentional. |
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
157
|
Posted - 2014.04.24 17:35:00 -
[214] - Quote
Grease Spillet - PC Support Sniper I know he used to snipe. The best PC corps generally don't field snipers though, and for good reason Heavenly Daughter - #1 Sniper (plays PC, I think) I've never heard of this person, 20,000 kills and a 2.6 kill/death. /shrug (not sure what you mean by #1 Sniper)
I think you just proved my point. You can name 2 people.
TWO PEOPLE.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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D legendary hero
Ultramarine Corp
1863
|
Posted - 2014.04.24 17:40:00 -
[215] - Quote
Eko Sol wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense. Don't buff anything with sniper rifles. I run ADV Tactical and, on the right maps, break 10 kills without dying on a bad day. Some maps aren't good for sniping either because they know where people snipe from or just have bad angles for the action. People just need to get over it. I can't run Heavy HMG every match and can't run Logi every match and can't run scout every match. I have to go between what will work in that match and sniping doesn't always work.
This^^
although i must add. You can run anything every match. but as you pointed out it won't always be as effective.
Snipers on some maps can look right into an objective. There are plenty of hill maps, tall buildings, for god's sake ive seen snipers ontop of dropships! but, like you said, these people want to go 10, 15, 20-0 every match with a sniper. its clearly OP.
CCP didnt buff snipers because snipers are really hard to balance. The only way to counter snipers is with other snipers. so, if snipers are TOO good this game will become CoD.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1863
|
Posted - 2014.04.24 17:42:00 -
[216] - Quote
Fizzer94 wrote:Remove the redline and I'll talk.
THISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS ^^^^^^^^^^
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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calisk galern
BurgezzE.T.F General Tso's Alliance
2398
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Posted - 2014.04.24 17:44:00 -
[217] - Quote
D legendary hero wrote:Eko Sol wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense. Don't buff anything with sniper rifles. I run ADV Tactical and, on the right maps, break 10 kills without dying on a bad day. Some maps aren't good for sniping either because they know where people snipe from or just have bad angles for the action. People just need to get over it. I can't run Heavy HMG every match and can't run Logi every match and can't run scout every match. I have to go between what will work in that match and sniping doesn't always work. This^^ although i must add. You can run anything every match. but as you pointed out it won't always be as effective. Snipers on some maps can look right into an objective. There are plenty of hill maps, tall buildings, for god's sake ive seen snipers ontop of dropships! but, like you said, these people want to go 10, 15, 20-0 every match with a sniper. its clearly OP. CCP didnt buff snipers because snipers are really hard to balance. The only way to counter snipers is with other snipers. so, if snipers are TOO good this game will become CoD.
to be clear snipers on old maps can look into objectives, the new map design philosophy is anti-sniping, and it's pretty evident with the more recent map designs, and redesigns that remove sniping locations from viability.
it's the plan to redesign and remove older maps as time goes on, as this continues sniping will eventually have none of the locations you speak of. |
D legendary hero
Ultramarine Corp
1863
|
Posted - 2014.04.24 17:44:00 -
[218] - Quote
Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit.
kills minmaderp suits all day just aim for them.
btw heavies are not supposed to get ONE shot by snipers
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1863
|
Posted - 2014.04.24 17:47:00 -
[219] - Quote
Louis Domi wrote:Im pretty used to all other games OHK snipers, or even the 2 hit kill snipers, the charged sniper is good, but its the charge makes it difficult to do follow up hits, the tac sniper is good, if you can get those consecutive head shots, the thales is... obviously the best, it use to be a OHK for most i use to do 520 hp per hit on thales, dont know what i do now but im guessing its alot less. if only hit detection was better and for some reason the sights when aiming at 400m+ the people disappear and i cant see them, it usually happen when they are running along the sides of buildings (dont know if this is just me but its annoying :/)
so move within 300m of your target. 400m range is not even in the combat area of operation. who are you helping at 400m?
hit detection will help AALOT with snipers. but it really sucks to get one shot killed from someone 400m risking absolutely nothing...
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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D legendary hero
Ultramarine Corp
1863
|
Posted - 2014.04.24 17:54:00 -
[220] - Quote
keno trader wrote:RA Drahcir wrote:Every time a sniper rifle is shot, there should be feedback damage of 1000HP.
ANOTHER classic hater. Just because you don't know how to tactically support your team doesn't mean you have to ruin the whole show for everyone, especially for nonredliners. PS: If you like pure AR/sub gameplay, you should go.....go......go away......to COD.
90% of snipers do not support their teams, just farm kills.
ie im fighting another enemy, and weaken him, snipers picks him off.
i.e. 2 in the same area im fighting an enemy he weakens me, snipers shoots the weakned guy behind him, instead of helping me.. i die.
i
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2645
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Posted - 2014.04.24 18:42:00 -
[221] - Quote
Until Snipers CANNOT UNDER ANY CIRCUMSTANCES hide behind the Redline for a 0 Risk play style, they should get no buffs. I understand that there are snipers that don't do hide behind the redline, and even some of those snipers agree with me. There is a sniper in our corp that refuses to abuse the redline, and is what I would call a designated marksman more than a sniper. He ostracizes redline snipers, as he should.
I would love for snipers to become useful for more than killing, though. If sniper scopes were equipped with scanners, that would be wonderful, because part of sniping is reconnaissance. Perhaps a rifle like this could be a variant, rather than standard issue?
I would absolutely agree than snipers could get a decent buff in damage output, so long as they can no longer abuse the redline. Not a buff as large as the OP is suggesting, but a large buff nonetheless.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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calisk galern
BurgezzE.T.F General Tso's Alliance
2398
|
Posted - 2014.04.24 19:04:00 -
[222] - Quote
D legendary hero wrote:keno trader wrote:RA Drahcir wrote:Every time a sniper rifle is shot, there should be feedback damage of 1000HP.
ANOTHER classic hater. Just because you don't know how to tactically support your team doesn't mean you have to ruin the whole show for everyone, especially for nonredliners. PS: If you like pure AR/sub gameplay, you should go.....go......go away......to COD. 90% of snipers do not support their teams, just farm kills. ie im fighting another enemy, and weaken him, snipers picks him off. i.e. 2 in the same area im fighting an enemy he weakens me, snipers shoots the weakned guy behind him, instead of helping me.. i die. i
that's a little funny, from snipers perspective it happens ALOT in the reverse, we've fired 2 or 3 shots at a target already and someone finishes him off.
I don't really care either way, as long as he's dead. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
963
|
Posted - 2014.04.24 19:22:00 -
[223] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs?
Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
963
|
Posted - 2014.04.24 19:25:00 -
[224] - Quote
Fizzer94 wrote:Remove the redline and I'll talk. Also this, so much this. |
Jenova Rhapsodos
Fatal Absolution
450
|
Posted - 2014.04.24 21:14:00 -
[225] - Quote
This thread is getting so dumb.
Suggestions for increased mag size of the Tac Sniper... yeah just no. 4 rounds tops. It's a beast already.
Charge Sniper damage is pretty high already, I suspect a lot of you can't aim.
And buffing the Thale's is a pretty stupid idea. It's a pathetic weapon in pubs as it is, with redline vantage points overlooking many of the maps. I'd hate to be in a position where I see a Thale's every pub game, that would really make me not want to play.
If anything, a suitable buff would be to damage over the standard variant Sniper Rifle. And maybe the ability to toggle zoom?
Map design could be better, with the redline removed and areas redesigned to implement a wider variety of sniper spots. Though I think these sniper spots should not have direct overwatch of the null cannon hacking terminal, rather the wider area around it.
The Scrambler Rifle is dead, long live the Scrambler Rifle!
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Tau Lai
Seituoda Taskforce Command Caldari State
68
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Posted - 2014.04.24 22:03:00 -
[226] - Quote
D legendary hero wrote:Fizzer94 wrote:Remove the redline and I'll talk. THISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS ^^^^^^^^^^ If the redline is removed the game won't last 2 days. That is a fact.
Imagine 16 protosuits just below the MCC... hunting you as you drop...
I can see you
Buy a tank
Buy an assault dropship
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2646
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Posted - 2014.04.24 22:07:00 -
[227] - Quote
Tau Lai wrote:D legendary hero wrote:Fizzer94 wrote:Remove the redline and I'll talk. THISSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS ^^^^^^^^^^ If the redline is removed the game won't last 2 days. That is a fact. Imagine 16 protosuits just below the MCC... hunting you as you drop... Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7190
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Posted - 2014.04.24 22:09:00 -
[228] - Quote
Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
*Calls In 'Triple Rep Madrugar*
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 22:12:00 -
[229] - Quote
Atiim wrote:Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
*Calls In 'Triple Rep Madrugar* *And 1 Indestructible Missile Turret Installation*
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7190
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Posted - 2014.04.24 22:17:00 -
[230] - Quote
Fizzer94 wrote:Atiim wrote:Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
*Calls In 'Triple Rep Madrugar* *And 1 Indestructible Missile Turret Installation* *Drives 150m back*
*Continues to farm infantry with glee*
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Seymor Krelborn
L.O.T.I.S. D.E.F.I.A.N.C.E
2110
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Posted - 2014.04.24 22:17:00 -
[231] - Quote
go thales or gtfo
this game makes me sad....
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 22:20:00 -
[232] - Quote
Atiim wrote:Fizzer94 wrote:Atiim wrote:Fizzer94 wrote: Imagine 3 indestructible Blaster Turret installations at the base of the MCC, ever-vigilant protectors to defend the downtrodden against the red eyed demons!
*Calls In 'Triple Rep Madrugar* *And 1 Indestructible Missile Turret Installation* *Drives 150m back*
*Continues to farm infantry with glee* *Puts wall around the drop zone*
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
159
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Posted - 2014.04.24 22:44:00 -
[233] - Quote
Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks.
Here's the difference, and what you fail to understand simpleton.
Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill)
Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill)
*excluding heavies*
In their own tier.. Militia Sniper Rifle > Prototype
Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire)
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 22:52:00 -
[234] - Quote
Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire) This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Atiim
Heaven's Lost Property Dirt Nap Squad.
7193
|
Posted - 2014.04.24 22:55:00 -
[235] - Quote
Fizzer94 wrote: This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT.
Except an Assault mk.0 dies to a Vizam Scrambler Rifle faster Assault M-1 dies to a Scrambler Rifle
HAV > Infantry > AV < HAV
[s]Text[/s] <------ That's how you make a strike-through
-HAND
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 22:58:00 -
[236] - Quote
Atiim wrote:Fizzer94 wrote: This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT.
Except an Assault mk.0 dies to a Vizam Scrambler Rifle faster Assault M-1 dies to a Scrambler Rifle How do you figure? The Mk.0 is likely to have more than 110% of the HP of the M-1, right?
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
160
|
Posted - 2014.04.24 23:15:00 -
[237] - Quote
Fizzer94 wrote:Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire) This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT.
It deals the same amount of damage as any rifle at prototype. (10% more)
The amount of drop suit health however goes up by 100%.
It's the difference between 2 shots and 3 shots.
Any attention given to the Sniper Rifle would be appreciated.
The gun becomes ineffective vs. anyone that requires 3+ shots to kill.
The base damage should be increased. It's that simple.
I'm not asking for the gun to fire at x2 the damage.
Most people are calling for a 20% damage increase.
Firing the weapon on those 3+ aimed shots to kill someone, it just feels bad.
It's a lot easier to take cover from a sniper than it is from any other infantry.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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HappyAsshole1
Bragian Order Amarr Empire
22
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Posted - 2014.04.24 23:27:00 -
[238] - Quote
snipers should never 1 shot heavy or medium suit tanker. |
Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2647
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Posted - 2014.04.24 23:29:00 -
[239] - Quote
Symbioticforks wrote:Fizzer94 wrote:Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire) This is true for all weapons besides grenades. A militia suit dies faster to a militia weapon than a proto suit does to a proto weapon. The Sniper Rifle shouldn't be the magical exception that does 2x more damage at PRO than it does at MLT. It deals the same amount of damage as any rifle at prototype. (10% more) The amount of drop suit health however goes up by 100%. It's the difference between 2 shots and 3 shots. Any attention given to the Sniper Rifle would be appreciated. The gun becomes ineffective vs. anyone that requires 3+ shots to kill. The base damage should be increased. It's that simple. I'm not asking for the gun to fire at x2 the damage. Most people are calling for a 20% damage increase. Firing the weapon on those 3+ aimed shots to kill someone, it just feels bad.It's a lot easier to take cover from a sniper than it is from any other infantry. I would be 100% on board with Sniper Rifles getting a 20% damage buff...
...if they fix redline sniping before or at the same time as the buff.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
160
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Posted - 2014.04.24 23:31:00 -
[240] - Quote
HappyAsshole1 wrote:snipers should never 1 shot heavy or medium suit tanker.
Headshots. Yes.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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