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Echoist
Dogs of War Gaming Zero-Day
265
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Posted - 2014.04.16 04:08:00 -
[31] - Quote
Eko Sol wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense. Don't buff anything with sniper rifles. I run ADV Tactical and, on the right maps, break 10 kills without dying on a bad day. Some maps aren't good for sniping either because they know where people snipe from or just have bad angles for the action. People just need to get over it. I can't run Heavy HMG every match and can't run Logi every match and can't run scout every match. I have to go between what will work in that match and sniping doesn't always work.
makes sense, though maybe a slight buff to zoom and small stuff like that cause some of those zooms are absolute crap lol.
Noobasaures: "Rawr"
STINGY: Yes I did nickname my laser rifle.
Owner of a "Insta Bacon Machine" called STINGY
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RA Drahcir
Inner.Hell
354
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Posted - 2014.04.16 04:13:00 -
[32] - Quote
Every time a sniper rifle is shot, there should be feedback damage of 1000HP.
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keno trader
Resheph Interstellar Strategy Gallente Federation
53
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Posted - 2014.04.16 04:13:00 -
[33] - Quote
medomai grey wrote:Don't know why you guys are having trouble killing with you proto and up sniper rifles. My militia sniper rifle kills just fine. How you ask? I aim for the heads. Classic. What do you use, mouse and keyboard?
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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keno trader
Resheph Interstellar Strategy Gallente Federation
53
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Posted - 2014.04.16 04:19:00 -
[34] - Quote
RA Drahcir wrote:Every time a sniper rifle is shot, there should be feedback damage of 1000HP.
A classic hater. Just because you don't know how to tactically support your team doesn't mean you have to ruin the whole show for everyone, especially for nonredliners.
PS: If you like pure AR/sub gameplay, you should go.....go......go away......to COD.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Auris Lionesse
Kang Lo Directorate Gallente Federation
725
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Posted - 2014.04.16 04:21:00 -
[35] - Quote
i always giggle when i hear people talking about being a sniper in this game. dusts mechanics suck. lets just go play battlefield where sniper rifles arent garbage and are actually fun to use.
theres no sniping in dust.
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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Louis Domi
Pradox One Proficiency V.
187
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Posted - 2014.04.16 04:24:00 -
[36] - Quote
Gaurdian Satyr wrote:Sir Dukey wrote:Nocturnal Soul wrote:Sir Dukey wrote:
charge does like 410 damage max. barley a bit more damage than militia suits and thats with over 5 million sp + investment.
Headshots which are impossible with a 2x zoom scope and a controller. Tactical sniper, drop link 500 m away, 1 shot.. Done it Easy .5 second line up if you know what your doing Ask people i fight with theyll tell you i ***** alot how im **** at sniping yet i made equipment shots cross map redline to redline like its nothing The only reason its hard cause everyone dances while they fight so its hard to line up and shot in .001 seconds
Drop links are the easiest shot, they are stationary. Harder to get headshots on moving targets 500m+ away. |
The dark cloud
The Rainbow Effect
2790
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Posted - 2014.04.16 04:34:00 -
[37] - Quote
no because there are enough redline snipers. Dont want to encourage their twatt gamestyle even more.
Head of public relations from The Rainbow Effect.
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LAVALLOIS Nash
QcGOLD
104
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Posted - 2014.04.16 04:40:00 -
[38] - Quote
Eko Sol wrote:
Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense.
This is a game that punishes people if they dont specialize. Why should a dedicated sniper give up his role and SP investments on a match to match basis?
Dont get me wrong, im a lone wolf so me too I have a variety of suits for a variety of situations. But thats because I have my SP spread out so that I have more ADV options instead of just one loaded proto specialty.
But if someone chose to save the SP, and invest, and save and invest...they deserve to be able to wield their specialty in each and every game.
Fizzer94 wrote:Remove the redline and I'll talk.
Perhaps you should start by listening, as many intelligent arguments have been made about the red line. For the sake of continuity, ill elaborate:
-CCP has designed alot of maps where it is a bowl shaped map ringed by mountains. With the mountains being the highest point all around the map, and it affording the most concealable cover.
-CCP has placed tall buildings and other prime sniping spots inside the redlines
-Your proposal doesnt consider the fact that 80% of the games played in Dust are one sided slaughters, and the removal of the redline would mean 6 maddys parked under the enemy MCC firing nonstop at anyone who jumps. (then you would probably propose an auto eject from the MCC too)
-The vast majority of the time "red line snipers" are in play, it is because their team has been beaten back and they have taken their tolerable limit of assault suit losses.
it might just be, just maybe, that if you keep the fighting in the middle of the map, instead of at the enemies doorstep, red line snipers would be rendered rather ineffective. But I suppose you want to be able to protostomp, and not have anyone defend themselves against it too.
yep derrith again wrote:[It's a weak and cowardly move to stay in your red zone and do nothing but farm kills.
I can count on one hand the amount of times someone in Dust has given me a honorable, fair fight. Just about EVERYTHING people do in this game is cowardly kill farming. From squads to orbitals to cloaked scouts, there is no shortage of people willing to do anything to get a good score.
So watch what you say, cause in mere minutes I could frame every tactic youve ever used as an act of cowardice.
"Let him who is without sin cast the first stone...." "People who live in glass houses shouldn't throw rocks.." ect. ect. |
medomai grey
WarRavens League of Infamy
593
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Posted - 2014.04.16 05:46:00 -
[39] - Quote
keno trader wrote:medomai grey wrote:Don't know why you guys are having trouble killing with you proto and up sniper rifles. My militia sniper rifle kills just fine. How you ask? I aim for the heads. Classic. What do you use, mouse and keyboard? *Calmly sips from his mug of harvested tears. And then turns to face one keno trader.
And what do you use, an alt? Grow a pair.
Medium frame EHP is not medium
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Kara Anschel
Tech Guard RISE of LEGION
107
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Posted - 2014.04.16 05:52:00 -
[40] - Quote
Personally, I just love getting hate mail from Thale babies when I hit them 450m out with a sniper starter fit. I don't think snipers are in a great place, but I don't think a straight buff is in order. The risk/reward is very skewed. I still regularly see Thale's and Charged going 15/0, 20/0, etc. I am grateful when they provide meaningful overwatch of cannons and chokepoints, but lets be honest here. 90% of the snipers I see are just sitting it the backfield with a finger on their mouse padding their K/D.
Also, I use DS3. Yup, I'm that hardcore. It takes whole goddamn minutes to line up headshots at 400m with them sticks. That should tell you something, snipers! Move every once and a while. |
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Appia Vibbia
Molon Labe. General Tso's Alliance
2104
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Posted - 2014.04.16 06:07:00 -
[41] - Quote
"Snipers are all bitches."- the guy that only runs in squads of 6 with everyone in proto-gear.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Galvan Nized
Deep Space Republic
882
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Posted - 2014.04.16 06:41:00 -
[42] - Quote
Fizzer94 wrote:You guys are pathetic. Do you really want OHK sniper rifles?
CoD---------------->
If it is challenging then yes. Do I want quick scoping from 5m? Absolutely not, but that's not challenging.
Sniper Rifles are indeed way too weak, especially considering that snipers have no other role besides killing. Granted I would change the mechanics of the rifle itself and make them leave the redline.
What we really need is to give snipers something beyond killing. Make them a legitimate part in EWAR, perhaps as eyes and target painters. |
Appia Vibbia
Molon Labe. General Tso's Alliance
2104
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Posted - 2014.04.16 06:57:00 -
[43] - Quote
The biggest problem with the sniper, to me, is the fact that you need your team or squad mates to scan the enemies before they will render. If they would just fix the rendering so Snipers could use their position to make call-outs and run overwatch a lot of the feelings of insignificance would go away.
Because until a sniper can find a target on their own, killing is the only thing they can do.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com
AKA Nappia, AKA Mathppia
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Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8427
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Posted - 2014.04.16 08:40:00 -
[44] - Quote
Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon?
Overlord of all humans CAT MERC
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Liquid Fox88
TeamPlayers Dirt Nap Squad.
18
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Posted - 2014.04.16 09:58:00 -
[45] - Quote
Decrease the range to limit redline sniping and increase damage to make the weapon a viable option. Without a damage increase, if shot, most people like myself will simply ignore the sniper. Their contribution is so insignificant that they fall under the label: nonfactor. Face it, headshots don't kill most pub assaults or logis, and at a competitive level you'd be better off running with a militia shotgun and playing point defense.
GÇ£No great mind has ever existed without a touch of madness.GÇ¥ ~Aristotle
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Eko Sol
Strange Playings
166
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Posted - 2014.04.16 10:28:00 -
[46] - Quote
So I carefully thought about it and realized that there is ONE thing that should be changed about sniping. I think sniping uplinks should award 20 or more WP per uplink and 10 or more for hives.
Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
809
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Posted - 2014.04.16 10:53:00 -
[47] - Quote
Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon?
You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. |
Cat Merc
Ahrendee Mercenaries Dirt Nap Squad.
8432
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Posted - 2014.04.16 11:05:00 -
[48] - Quote
Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Hmm... So basically, you have to bring a tank to counter a tank?
Overlord of all humans CAT MERC
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
812
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Posted - 2014.04.16 11:12:00 -
[49] - Quote
Cat Merc wrote:Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Hmm... So basically, you have to bring a tank to counter a tank?
no, it requires a weapon of the same type. to kill a tank you use a forgegun (mini railgun or you use swarms which are minny missile launchers.)
Stop being lazy, if you are not willing to kill a dude sitting still, you deserve to be killed. Anyway, not everybody snipes from the redline. Stop nerfing the ones that don't. |
Sir Dukey
KILL-EM-QUICK RISE of LEGION
812
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Posted - 2014.04.16 11:14:00 -
[50] - Quote
Fizzer94 wrote:Sir Dukey wrote:Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit. a prototype can barley take out a militia. Shoot them twice, or just once in the head.
if I have to shoot twice to down a militia suit, then I have to shoot 6 times to kill a proto. more to kill a heavy and even more if I miss which is very likely with a 2x scope. |
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
560
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Posted - 2014.04.16 11:19:00 -
[51] - Quote
SNIPER'S UNITE !!!!!!!!
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Tau Lai
Seituoda Taskforce Command Caldari State
54
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Posted - 2014.04.16 11:22:00 -
[52] - Quote
Sir Dukey wrote:Fizzer94 wrote:Sir Dukey wrote:Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit. a prototype can barley take out a militia. Shoot them twice, or just once in the head. if I have to shoot twice to down a militia suit, then I have to shoot 6 times to kill a proto. more to kill a heavy and even more if I miss which is very likely with a 2x scope.
This is what I am talking about. Right now, assuming we can miss 50% of the shoots (because the enemy hides and wisely take cover), it takes about 10-15 shoots to kills a prototype suit by using a prototype sniper.
Just ridiculous. Then rename the sniper rifles to assault rifles.
I can see you
Buy a tank
Buy an assault dropship
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Sir Dukey
KILL-EM-QUICK RISE of LEGION
816
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Posted - 2014.04.16 11:24:00 -
[53] - Quote
Tau Lai wrote:Sir Dukey wrote:Fizzer94 wrote:Sir Dukey wrote:Tau Lai wrote:I bet sniper rifles will get some kind of buff on the next patch iteration, because right now, a prototype sniper cannot take down a prototype suit. a prototype can barley take out a militia. Shoot them twice, or just once in the head. if I have to shoot twice to down a militia suit, then I have to shoot 6 times to kill a proto. more to kill a heavy and even more if I miss which is very likely with a 2x scope. This is what I am talking about. Right now, assuming we can miss 50% of the shoots (because the enemy hides and wisely take cover), it takes about 10-15 shoots to kills a prototype suit by using a prototype sniper. Just ridiculous. Then rename the sniper rifles to assault rifles.
re name to bunny guns. I find it awesome that we have the ability to shoot bunnies and pink cotton candy at our deadly enemies.
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Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
560
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Posted - 2014.04.16 11:29:00 -
[54] - Quote
Auris Lionesse wrote:i always giggle when i hear people talking about being a sniper in this game. dusts mechanics suck. lets just go play battlefield where sniper rifles arent garbage and are actually fun to use. theres no sniping in dust. Yeah and with the hit detection bug and other's that were mentioned before , it is harder .. also it seems that CCP is not giving this role any attention .
It's like a Anti-Vehicle and Pilot suit ... Where are they ???? Where is the attention given to this role . Everyone doesn't snipe when they first begin , this is not a role where you can pad your stats because some battlefield's are just not sniper friendly .. hell most are not , so you just can't snipe consistently every single match .
Everyone doesn't redline snipe but there are some battlefield's where this just can not be avoided because of poor positioning from the field .
I give the sniper's of this game MUCH LOVE because of all the obstacle's that they are faced with and the fact that there just isn't enough going for them at the moment and it's like CCP is actually trying to faze this role out of the game by not giving this class any attention .
I'm a sniper first and I will ALWAY'S jump for the cause of sniper's .
We get a lot of slack from the community and from CCP , we have to stick together .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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lrian Locust
Chatelain Rapid Response Gallente Federation
377
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Posted - 2014.04.16 15:11:00 -
[55] - Quote
Eko Sol wrote:Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it.
I do think snipers are underrated. But you think too much of yourself. Get 3 kills as a sniper and claiming you've saved the match? Dream on!
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lrian Locust
Chatelain Rapid Response Gallente Federation
377
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Posted - 2014.04.16 15:16:00 -
[56] - Quote
At the very least I'd like to see a buff in headshot damage, so leaving the redline, proper positioning and having good aim gets rewarded. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2347
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Posted - 2014.04.16 15:18:00 -
[57] - Quote
Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon?
depends on the buff, you assume the buffs need to be made to improve red line sniping.
if ccp buffed snipers in a way to solely buff red line sniping or more importantly their ability to kill from the red line, then they would be doing it wrong.
improve their tactical abilities, improve their ground fighting ability, make it more viable to leave the red line and fight with your squad, make it so snipers can be over watch and inform their team of incoming targets, everyone loved having scanners allow sniper to fill that void.
real snipers don't want the devs to improve red line tactics, what they want is the devs to give snipers more effective roles on the battlefield, butt hurt sniper fodder has been holding that back for a year now.
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lrian Locust
Chatelain Rapid Response Gallente Federation
377
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Posted - 2014.04.16 15:18:00 -
[58] - Quote
...and dear CCP, PLEASE fix rendering distance and the annoying false red dot when you're aiming at someone behind cover.
If I could be able to see it, I want it to render. If I can't shoot it, don't tell me I can. |
lrian Locust
Chatelain Rapid Response Gallente Federation
378
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Posted - 2014.04.16 15:19:00 -
[59] - Quote
..and, finally, I'd like to see the Rail Rifle from Red Faction from 2001. You know, the one that scopes and shoots through walls! :P |
Kierkegaard Soren
Forsaken Immortals Top Men.
288
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Posted - 2014.04.16 15:26:00 -
[60] - Quote
Sniper has the double problem of being both a disliked playstyle from the rest of the player base and a pretty poor one in terms of raw viability. Thale snipers still hurt me, and I've seen good scout snipers use the cloak to hit and re-locate before I can track them down. So, options are available.
Really, you need a scout suit that caters to sniping, rather than buffing the weapon itself. Lest you run the risk of making it potent for any old fool. For me, if it's a play style, it needs a suit, not a weapon or equipment piece,to define it and make it work.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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