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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
469
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Posted - 2014.05.25 20:39:00 -
[331] - Quote
Sniper buff is only justified if snipers are marked to their victims.
Because it's ******* tedious to hunt down Thale's with a countersnipe kit when there's constantly idiots shooting at your sides because your entire team consists of fuckheads that don't do anything. People, I can't be dropping uplinks, murdering people, rezzing and healing everyone and hacking the ******* objectives for you while there's some ****** with an Officer sniper sitting in the Redline. When there's a Thales around, my entire team drops in performance just because I'm the only guy sane enough to actually place uplinks with a light suit and hunt down those pussies in the Redline. And I'm on my ******* 1mio SP alt account.
I want easier countersnipes, to make the job of babysitting the team less annoying whenever I feel to mix in some pleasure into the game. All pub Thales users deserve to burn. Killing one of those fuckheads is even more enjoyable than destroying tanks left and right, at least until the infantry guns me down because my entire team is a set of lobotomized chicken that doesn't realize that their ARs don't do **** to tanks while my fit is completely useless against infantry.
And I say that as someone whose only maxed piece of equipment on his main is the sniper rifle. I spent the first two or three months as a dedicated sniper and can engage people at midrange and quick-scope them moderately well. I don't do *****-ass "headshot at 500m with Thales, heavy suit and a finger on the logout button" bullshit. When I snipe, I do it because it's the optimal engagement range. And I do it with tacs, because Charge and vanilla is for pussies that hide instead of killing people. **** Thales. At least you can ignore Charge attacks. |
DJINN GITAXIS
Sebiestor Field Sappers Minmatar Republic
32
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Posted - 2014.05.25 20:53:00 -
[332] - Quote
Thale's use is an outlier.
I agree that hunting them down is a lot fun.
You don't have to carry a team of blueberries alone, get in a squad that's more than enough to determine the outcome of a match. If someone is hitting your teammates with officer gear, call in a warbarge strike. He'll think twice about respawning with another one. It's the easiest answer to someone in the red line.
Nobody is asking for an easier counter snipe. |
logan turnbull
Dem Durrty Boyz General Tso's Alliance
2
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Posted - 2014.05.25 21:47:00 -
[333] - Quote
I run a logi sniper fit ,I call out positions of rasberries , put uplinks down and snipe only now It's hard to kill a tanked out scout running a 10.5 foot speed ,I think every weapon on the battle field should have ranges according to training level a basic weapon should not have the same range as a proto and the officer weapons should have the greatest, same goes for the damage a proto weapon should have way more damage behind it than a basic .
war always profit in war
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Symbioticforks
Ancient Exiles. General Tso's Alliance
268
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Posted - 2014.07.28 00:33:00 -
[334] - Quote
Symbioticforks wrote:It's not that enemies are getting "smarter at being able to avoid snipers"
It's that there has been an increase in health for any suit running armor plates. (combined with)
Proficiency Skill +15% damage versus armor only (instead of flat damage to both shields and armor) (combined with) Damage Mod Decrease getting 12% damage from 3 of these mods instead of 24% (combined with) Gallente Map Packs designed to be unfriendly for snipers (combined with) No Adjustment to the Sniper Rifle in an unbelievable amount of time to keep the weapon up to date. (combined with) Sniping in a Heavy Suit for a 10% bonus to sniper rifle damage. It feels almost forced. (combined with) Stealth Removal of Sniping Locations without warning or patch notes (combined with) Easymode Attack Drop Ships for high rate of fire splash damage anywhere you want it. (combined with) Cloaks and 1500hp Heavies pick one miss a lot more than normal or waste your time chipping away (combined with) Reduced AV Grenades in both damage + amount carried. Used to be decent drop ship defense (combined with) Increased Drop Ship Health so much so that you can't even carry enough AV grenades to kill one! (combined with) Fog of War /ON to no longer see what your squad sees. Waste time scanning over teammates(combined with) Z-fighting enemies render invisible against certain surfaces, what a huge waste of time (combined with) Removal of Mountains forcing snipers to relocate to more ground level or obvious positions. (combined with)
I can keep coming up with stuff to show you how the game has changed, and not in favor of sniping. I'm probably missing a few easy ones I could have pointed out. Oh well! Nice talk.
bump
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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ladwar
HEARTS OF PHOENIX
2024
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Posted - 2014.07.28 00:39:00 -
[335] - Quote
sniper rifles don't work in dust because there is way to big of ehp gaps..... from a ewar no tank scout of barely 250 to super brick tank proto heavies pushing for the 1800ehp and that's why they'll never work. https://forums.dust514.com/default.aspx?g=posts&m=2281516#post2281516 just remove them already
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Symbioticforks
Ancient Exiles. General Tso's Alliance
268
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Posted - 2014.07.28 00:44:00 -
[336] - Quote
They'll never remove them. It detracts from the sandbox. They would lose like a solid percentage of their player base as well.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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ladwar
HEARTS OF PHOENIX
2024
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Posted - 2014.07.28 00:47:00 -
[337] - Quote
Symbioticforks wrote:They'll never remove them. It detracts from the sandbox. They would lose like a solid percentage of their player base as well. your funny, i like you. that was almost as good as cat merc.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
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Atiim
Onslaught Inc RISE of LEGION
10993
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Posted - 2014.07.28 01:55:00 -
[338] - Quote
ladwar wrote:Symbioticforks wrote:They'll never remove them. It detracts from the sandbox. They would lose like a solid percentage of their player base as well. your funny, i like you. that was almost as good as cat merc. How much ISK would you like to bet that they won't remove them?
And nothing of value was lost that day...
-HAND
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Zindorak
1.U.P
188
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Posted - 2014.07.28 02:17:00 -
[339] - Quote
Wheres that laugh harder video when you need it.....
Master of the Scrambler Pistol. Carthum Assault ScP <3
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Mejt0
Made in Poland... E-R-A
229
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Posted - 2014.07.28 03:04:00 -
[340] - Quote
Snipers waste 1 of 16 slots. They do nothing to help thier team.
-~-~-Caldari Loyalist-~-~-
Markiplier fan.
Hollywood Undead ,rocks.
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Leanna Boghin
Paradox Pride
275
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Posted - 2014.07.28 06:00:00 -
[341] - Quote
Mejt0 wrote:Snipers waste 1 of 16 slots. They do nothing to help thier team.
Then you have never met a useful sniper. Either that or you are one of those run and gun players fresh out of call of duty. And if thats the case then you should just go back there and get the hell out of here and stop whining because you obviously know nothing about sniping.
And as i have said before Sniper Rifles are fine as is. Although i do agree a more sniper friendly map would be nice (but with that legion bullshit i doubt that will ever happen) with sniper hotspots outside of the redline would be more beneficial (atleast to those that cant do a proper sniping job from the redline). It doesnt need more range 600m is far enough and the range doesnt need to be nerfed. And the only reason people (snipers especially) want better zoom is because the rendering sucks in dust. But if ccp would fix the rendering im sure you would find that the current zoom rate for each sniper rifle is adequate.
I let my sniper rifle bullet to your face do all the talking :P
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Leanna Boghin
Paradox Pride
279
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Posted - 2014.07.28 06:06:00 -
[342] - Quote
Seriously i dont see why people are even discussing this topic still. If people started actually training "wanna be" snipers to improve their skill in game then they probably wouldnt suck as bad. But most of those redliners you see are just some guy who got lazy and didnt feel like running around the map and they didnt want to afk because "its boring". The whole sniper topic is getting extremely old. Sniper rifles are fine as is. CCP just needs to improve the rendering when scoped and things will be perfect. If i can kill and counter sniper people with militia gear and go 15/0 then so can anyone else that actually puts in the effort. And another thing people shouldnt be trying to kill heavies with a damn sniper rifle in the first ******* place. You should be more concentrated on dropuplink destruction, counter sniping, delaying advancement (one shot to a heavy is enough to get them to back off or at least weaken them to a point where your team can kill them faster), and keeping rooftops clear.
I let my sniper rifle bullet to your face do all the talking :P
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Symbioticforks
Ancient Exiles. General Tso's Alliance
269
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Posted - 2014.07.28 06:31:00 -
[343] - Quote
+I'll agree with you that most red line snipers are bad.
(When the game provides a loaded militia fit for sniping, it's bound to happen that new players will choose it and head for the hills.)
-I'll disagree with just about everything else you had to say though.
I sure as hell do not recall skilling up into "Uplink Destruction Proficiency 5". The whole point to uplinks is to place them in spots they can't be destroyed by gunfire. When you can throw down multiple uplinks there is no fear of having them all destroyed. Kill them if they're all easily visible sure, but if they've done it correctly you're not getting all of them ever. This is how good players do it.
Heavies belong in the city, not out wandering in the open. It should never take more than 3 shots from a Ishokune/Charge/Thale's to down one. I'm talking body shots. Snipers are meant to punish people for free roaming and not using cover. If they aren't lethal at range, they're not worth the spot on your team. A tank on a hill will provide sufficient "overwatch" in comparison and be much more useful.
It's been said that the sniper rifle can never be balanced to make up for the large gaps in health between the 250hp and the 1800hp suits. The correct answer is going to be increase headshot damage. I would also state that an improvement to base damage is also needed.
Unless you feel that the damage mod nerfs from 10% to 5% had something to do with snipers. In which case you're uneducated on the matter.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Leanna Boghin
Paradox Pride
279
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Posted - 2014.07.28 06:51:00 -
[344] - Quote
Sorry dude but im not gonna change anything i said because you disagree with me. And when i said destroy uplinks i meant the visible ones i didnt suggest in any way shape or form that a sniper should go chasing them down. As for free roaming mercs by all means kill them i never said not to i mearly stated what i believe a snipers first and foremost priorities should be.
Take down uplinks that give the enemy a tactical advantage Remove all possible long range threats (if able) Slow enemy advancement etc etc etc And like i said before snipers shouldnt be trying to kill the heavies in the first damn place i dont know why people think they should be. You got enough infantry and vehicles on the team that a sniper shouldnt be expected to kill every single moving target. A sniper should mearly be SLOWING advancement while keeping enemies from gaining the high ground. Sitting there killing every single target you see is just pointless and ineffecient. And no it doesnt need a dmg buff its fine as is.
I let my sniper rifle bullet to your face do all the talking :P
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Symbioticforks
Ancient Exiles. General Tso's Alliance
270
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Posted - 2014.07.28 13:20:00 -
[345] - Quote
How many PC matches have you sniped in?
How many districts does your corporation hold again?
Snipers are combat ineffective without Thale's in PC.
When everyone pulls out all the stops the options given to snipers are pretty underwhelming.
Prove me wrong.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Symbioticforks
Ancient Exiles. General Tso's Alliance
270
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Posted - 2014.07.28 13:27:00 -
[346] - Quote
A damage buff wouldn't be game breaking as to allow snipers to retain past damage amounts while in any suit. Making the +10% dmg bonus snipers receive from Caldari Commando an actual BONUS, instead of retaining previous damage amounts. The flexibility without the loss in damage would be a nice option. (all this is traced back to the damage mod nerf from 10% to 5%)
A headshot bonus to further reward skilled players is certainly not game breaking, and I would welcome that change as well.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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Morathi III
Pro Hic Immortalis
164
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Posted - 2014.07.28 14:14:00 -
[347] - Quote
nerf thale the other stay like they are enough say
French Canadian Scrubs scout
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Snake Sellors
Hellstorm Inc League of Infamy
253
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Posted - 2014.08.06 17:39:00 -
[348] - Quote
b u m p |
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