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Thread Statistics | Show CCP posts - 0 post(s) |
Snake Sellors
Hellstorm Inc League of Infamy
23
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Posted - 2014.04.18 22:05:00 -
[1] - Quote
The reason sniper rifles beed a buff is because it takes a proto rifle to be effective in a pub match and there's no viable option for pc matches, thales are only valid if you have them. There are a rediculous amount of bugs in sniping, the majority of the community hates snipers, and as mr symbioteforks quote says, ccp ignore snipers. You want us out of the red line, give us vantage points in map, you want us closer, give us sr guns we can also shoot without aiming, you don't want fair people so stop acting like you do, what you want is for us to be standin in front of your gun barrel tryin to guess where our shot will land or you just want us with a rr,cr or ar even then you'd ***** about cover. You want close range snipers? Bull. Snipers are not close range. You want weak sniper rifles? Bull, sniper rifles are not weak. The reasons snipers are not a good support role is too many people ***** about us rather than sort it out in game, used to be a sniper could cover a point, light up enemies, and kill easily from far away. But people don't like real tactical thinking they want to spray and pray and kill without needing to try. Sirry folks we just want to be able to do our part again, it shouldn't be the way it is now. It's not all about kills and kdr means nothing, it's doing your prefered gameplay in a social mmo we should have our choices count too. |
Snake Sellors
Hellstorm Inc League of Infamy
29
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Posted - 2014.04.23 20:33:00 -
[2] - Quote
Keep base damage where it is, give us adjustable scopes, and increased headshot damage ( i have a suggestion thread about specialised skills) also ideally the abillity to paint targets for our squad, to previous posts. I always try to be in a squad and my squads almost always prefer me to snipe above my other roles as it's my suited role, the counter to a tank in dust basically is another tank.. just pointing out, redlines should be reduced and made null damage areas for both sides, there is a great idea on the forum if you look and new vantage points should be included. you people keep wanting ballistics? Ok please do then when my bullet travels for 2,500mps and my range of battlefield is less than 800m long and i controle what hits and what doesn't i can laugh when my rifle can do realistic damage. Do the maths folks it'l stlll be almost instant no matter where you are on these maps, there wouldn't be a drop at these numbers. It shouldnt be that your preferred role gets your corp to take you in pc that should be a skill thing, sniping isn't that easy in dust if you think it is then i seriously doubt your doin it right, you should be helping your squad, holding objectives, calling out intel, protecting your own position and killing people in an order that makes sense according to target priority so if this takes no skill don't even get me started on spray and pray players or explosive spammers, but the truth is this is a war game amd every tactic is valid. Sniper rifles aren't broken but they are aniquated and useless in anything other than pub matches. |
Snake Sellors
Hellstorm Inc League of Infamy
34
|
Posted - 2014.04.25 13:30:00 -
[3] - Quote
"redline" "range" "redline" "range".... Really? If the range gets reduced to 300m the sr will be worse than the plasma cannon, it's slow cumbersome and doesn't do much damage, by which i mean even ising a tactical rifle the time it takes to aim, shoot 5 bulletsand probably reload, the rr,cr,ar,hmg,submg,magsec,pistols,laser rifle,md,scrambler, and i expect a few others could of already done a full clip on target, that is not a snipers role. Also the redline sniper is. a symptom of other issues, e.g poor inner map vantages, low damage comparatively, snipers not being useful in pc (people don't need to worry about losing a thales in pubs), redline oppresion tactics, matchmaking proto vs noobs, etc. Snipers may be low risk but they are not high reward we get 50 wp per kill, 60 if it's a headshot kill, 5 points for equipment, that's all folks also "snipers shouldn't be able to shoot objectives" why not? If an armed force had to protect something like this i assure you there would be a sniper watching it. It's called overwatch it would require other tactical approaches before hacking, (although i only point out this in theory, i know this wouldnt work in a game for people to enjoy.) A sniper is a tactical suppression, long range kill role, but it's not worth taking seriously in this game because of 2 problems that people are using as an excuse. I don't think a straight forward boost is the way but a damage buff to headshots requiring sp would solve most problems, it should work as a "class" at the moment anybody can pick up an sr meaning people that are bad at it still do it and that would be the snippers that gives the decent ones a bad name. I try to avoid redlines as much as is reasonable but the point of fact remains that on alot of maps there aren't other options, the old obleisk towers were good positions out of red line areas (yes there was a glitch up there on some maps) but people complained about them, belive me when the redline is gone you folks will still hate snipers. |
Snake Sellors
Hellstorm Inc League of Infamy
38
|
Posted - 2014.04.26 09:52:00 -
[4] - Quote
There's alot to said for the unseen actions of a decent sniper, i always try to disrupt a full squad if they are approaching my squad on the ground and normally can manage it, killing logi support and hitting heavies (if i don't kill em they are at least no sheilds when they get there.), killing medium assault mercs or scouts trying to sneak up on them with shotguns, taking out uplinks or healing hives, supporting my team when they are holding an objective is my main focus, also taking down swarm launchers and making forge gunners keep thier heads down, some less obvious support a squadmate that is about to run into a full squad gets directions to avoid them (a la the office scene in the matrix) also being able to track the cloaker particularly when they stop. A great feeling taking an enemy squad from 6 to 3 ready for your own squad to finish the job.
Had an example of my earlier point yesterday, a dropship came up to my position and i shot it down, then heavy got on my spot and didn't see me immediately, i then shot him in the face with a full charge at point blank and started charging my next shot, the heavy finds me, the heavy proceeds to shoot me the entire time it takes to charge a shot, i die. Not a suprise and well done to that player, but any other weapon including the plasma cannon in that situation, where you have the drop on them, headshot at point blank..bye bye heavy. This is why the sniper is not a short range assault weapon. (it also shows the weakness of a headshot from a full damage sr)
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Snake Sellors
Hellstorm Inc League of Infamy
38
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Posted - 2014.04.26 10:16:00 -
[5] - Quote
Sorry
I was using my phone and was in a rush
I hope this is easier for you
I will from now on use line breaks
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Snake Sellors
Hellstorm Inc League of Infamy
41
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Posted - 2014.04.27 11:10:00 -
[6] - Quote
I agree and would even say that sniper rifles don't need a damage buff to the weapon itself, but they do need extra headshot damage.
It would make the tactical rifles a more valid weapon choice and reward snipers skills (paciently waiting and then making a good shot) and if it was done correctly would go a long way to making us beyter in pc battles in turn making people want to hold on to their thales rifles. |
Snake Sellors
Hellstorm Inc League of Infamy
69
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Posted - 2014.05.25 16:48:00 -
[7] - Quote
he's right though look at the forum page at the moment the only none blue flags are sniper posts |
Snake Sellors
Hellstorm Inc League of Infamy
253
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Posted - 2014.08.06 17:39:00 -
[8] - Quote
b u m p |
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