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Thread Statistics | Show CCP posts - 0 post(s) |
keno trader
Resheph Interstellar Strategy Gallente Federation
52
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Posted - 2014.04.16 01:05:00 -
[1] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Agree 80 percent or so. I don't care much for the basic though, and I definitely wouldn't damage buff the charge. Maybe the regular ishukone needs some love.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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keno trader
Resheph Interstellar Strategy Gallente Federation
53
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Posted - 2014.04.16 04:13:00 -
[2] - Quote
medomai grey wrote:Don't know why you guys are having trouble killing with you proto and up sniper rifles. My militia sniper rifle kills just fine. How you ask? I aim for the heads. Classic. What do you use, mouse and keyboard?
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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keno trader
Resheph Interstellar Strategy Gallente Federation
53
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Posted - 2014.04.16 04:19:00 -
[3] - Quote
RA Drahcir wrote:Every time a sniper rifle is shot, there should be feedback damage of 1000HP.
A classic hater. Just because you don't know how to tactically support your team doesn't mean you have to ruin the whole show for everyone, especially for nonredliners.
PS: If you like pure AR/sub gameplay, you should go.....go......go away......to COD.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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keno trader
Resheph Interstellar Strategy Gallente Federation
60
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Posted - 2014.04.19 22:28:00 -
[4] - Quote
Monkey MAC wrote: "1) You're probably winning already . . . " Winning is not excuse for your opponent to snipe from the redline. 2 and 3 apply the majority of the time you get sniped not just from the redline, which is basically what snipers do pick off straglers.
There is NO EXCUSE for redline sniping, period. Also 3 shot heavies? You realise you will one shot the majority of suits (about 55-60%) in this game with that. The only way you would be permitted that much power is if every sniper had a long charge time, full blown ballistics and giant "I'm here" sign everytime you pulled that damn trigger.
Yo you self righteous proto stomper. When people are getting crushed because you're abusing the terrible matchmaking with your all proto fits, you can't just expect people to sit there and get stomped for fun. They're either going to go cloaked scout/militia/sniper.
Deal with it.
Just like how we have to put up with the proto elite.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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keno trader
Resheph Interstellar Strategy Gallente Federation
60
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Posted - 2014.04.20 05:18:00 -
[5] - Quote
Gaurdian Satyr wrote:lrian Locust wrote:Symbioticforks wrote:Ghost Kaisar wrote:If I shoot someone in the head, they should die. But yes, OHK bodyshots should never happen in Dust. There's a huge gap between the 200hp - 1500hp suits. If you can't body shot a militia suit, I guess taking 8 shots to kill a proto heavy is okay? You can shrink those numbers a bit, and it's still way too much. It currently takes up to 14 bodyshots and 4 reloads (or 8 headshots with 2 reloads) with a PROTO sniper rifle to kill a merc. Despite the extremely low zoom level. And he doesn't waddle away in the 25 seconds that it takes. Provided you land every shot on target. That's just ridiculous! By the way, from the Dust wiki: Quote:Unless facing a high-level Sentinel Dropsuit that is armour tanking, a head-shot will always kill the target. Yeah, right! 1. Im retracting all previous statements 2. Bullshit i just got 2 shoted by a militia sniper and i was running a heavy sniper with 1300ehp
You, my kind sir, just failed. Failed hard.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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keno trader
Resheph Interstellar Strategy Gallente Federation
137
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Posted - 2014.04.25 05:40:00 -
[6] - Quote
While we'll at it we'll also take better map design.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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keno trader
Resheph Interstellar Strategy Gallente Federation
139
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Posted - 2014.04.25 06:00:00 -
[7] - Quote
Symbioticforks wrote:Richard Hansaw wrote:I think you snipers deserve your buff IF you were to lose the ability to shoot from ~600m. the majority of all kills from a lot closer than that. Exactly. Redlining sniping isn't even that effective. It's just a poor excuse to neglect the sniper rifle.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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keno trader
Resheph Interstellar Strategy Gallente Federation
140
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Posted - 2014.04.25 06:35:00 -
[8] - Quote
OHK against militia isn't saying much. And let's face it, we're rarely ever OHKing the timid protostompers.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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keno trader
Resheph Interstellar Strategy Gallente Federation
150
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Posted - 2014.04.26 03:19:00 -
[9] - Quote
Sniping is like watching a B-movie.
It's fun the first time. Then it gets really bad after!
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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