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Gaurdian Satyr
Glitched Connection
97
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Posted - 2014.04.16 03:48:00 -
[1] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff.
Not to menchion the hit detection bug, the xray bug, the rare no damage bug (had this today..loaded 3 c15 tactical clips into the head of a guy 200 meter away and he toke no damage even those his shields were lighting up like fireworks and he was seeing his hit endicator cause he looked right at me and sniped me while reloading....did math this is upward of about 1560 dmg without the headshot bonus) and other bugs that have been annoying as hell to deal with since they appeared
-holds arms in O- throw it in the story basket bro
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Gaurdian Satyr
Glitched Connection
97
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Posted - 2014.04.16 04:00:00 -
[2] - Quote
Sir Dukey wrote:Nocturnal Soul wrote:Sir Dukey wrote:
charge does like 410 damage max. barley a bit more damage than militia suits and thats with over 5 million sp + investment.
Headshots which are impossible with a 2x zoom scope and a controller.
Tactical sniper, drop link 500 m away, 1 shot.. Done it Easy .5 second line up if you know what your doing Ask people i fight with theyll tell you i ***** alot how im **** at sniping yet i made equipment shots cross map redline to redline like its nothing
The only reason its hard cause everyone dances while they fight so its hard to line up and shot in .001 seconds
-holds arms in O- throw it in the story basket bro
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Gaurdian Satyr
Glitched Connection
121
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Posted - 2014.04.17 13:31:00 -
[3] - Quote
fragmentedhackslash wrote:2 things that no one has mentioned.
a) As part of the light weapon parity, why where Minmatar Precision Rifles NOT added (Light Weapon/Sniper Rifle - Explosive kinetic with bipod and over the horizon range heavy barrel) Would require prone, and 2 lugg bolt action, 5 magnum rounds.
b) CPM Kane Spero is right now activly seeking to halve the sniper rifle range. This can not be allowed to occur, as seen here previous to this, not a single mention of range is too far... but Kane cut the rail turret range, meaning FG can out gun a rail tank at 300 meters and not even be seen by the tanker, and he is going to do the exact same to the sniper rifle with devastating effect, nerfing all sniper rifles, characters, tactical play styles, the whole lot out the window. It's happening.
If this actually goes through a certain CPM is going to be assainated....with a sniper rifle non the less
**** with my sniper and there will be hell kane....and you will not be standing to see it
-holds arms in O- throw it in the story basket bro
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Gaurdian Satyr
Glitched Connection
121
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Posted - 2014.04.17 13:33:00 -
[4] - Quote
Cat Merc wrote:Sir Dukey wrote:Cat Merc wrote:Sir Dukey wrote:Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon? You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around. Still it's practically impossible to kill a proto suit without the thales that is moving. Hmm... So basically, you have to bring a tank to counter a tank? no, it requires a weapon of the same type. to kill a tank you use a forgegun (mini railgun or you use swarms which are minny missile launchers.) Stop being lazy, if you are not willing to kill a dude sitting still, you deserve to be killed. Anyway, not everybody snipes from the redline. Stop nerfing the ones that don't. I am willing to kill a dude sitting still. I go sniper hunting all the time, if they come out of the redline. But when they sit deep within it, I'm pretty much stuck with a 400 damage cannon aiming at me that I can't retaliate at.
They guess deep within are actually the easiest to kill...they arent thinking of you till they are dead....and if they get you that means they arent watching your team
-holds arms in O- throw it in the story basket bro
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Gaurdian Satyr
Glitched Connection
128
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Posted - 2014.04.19 00:25:00 -
[5] - Quote
Monkey MAC wrote:Symbioticforks wrote:Monkey MAC wrote:Ok, here is why currently your request will not be listened to.
1) Redline Snipers There are people here that are so bad at this game, that sit in the redline in, get this a 1900 EHP sentinel a pop people without a care in the world. This is damn wrong and your first mistake.
2) Your statement "Get gud and use a Sniper Rifle" You clearly do not understand the mechanics of this game, you should not need to use a sniper to kill a sniper. You need a hard counter that differs from the original threat. In the case of snipers the best counter should be shotgun to the rear end of the cranium.
3) You statement "Stop with Risk vs Reward" What you want us to keel over and let you have free kills? Once again your lack of knowledge concerning the games meta is most disturbing, every suit costs that person money, every single suit. The idea of Risk vs Reward is the more risks you take (suit costs, running solo behind redberry lines, using short-ranged weaponry) the better your reward if you pull it off. There is no risk to sniping THROUGH terrain inside your redline to kill people actively part-taking in battle.
So in short, if you want ANY kind of buff to Sniper Rifles then find a way to force them from the redline. Because so long as Snipers abusethe redline their weapon is DESERVEDLY bad. Read my posts about red line snipers. Dust 514 has many specific roles. Sniping is a very minor specific role. if you're getting killed from the enemy red line you're doing it wrong. 1) You're probably winning already since you're pushing towards it 2) You're probably standing still or moving in predictable patterns 3) You're probably out in the open running around like you own the place You deserve to get sniped. The enemy team is down a player who can spawn in and focus any objective on the map. They're sacrificing someone who could actively be participating to have them solely focus on a certain half or section of the map. If you were a sniper you would know what the best hard counter to a sniper is. It's an ADS. They clear rooftops like nobody's business. They can even dive into the red line, get kills, and get out. I'll also cut you off and say if a sniper took time to call in a drop ship and get to a rooftop it's only fair you do the same. Risk versus reward is still there as well. As I mentioned before, you'll always get way more kills with a charge sniper rifle out of the red line than with a thale's in the red line. You're also a lot more likely to die. It could be an ADS, anyone with a drop ship and a gun really. It's way easier to snipe people at 250m than 450m. Hold on rewind did you say I deserve to get sniped from the redline? Wow, just wow I might have conceeded your other points but, you deserve to get sniped by a guy siting in the redline, because your winning? This 1 statement shows exactly why Snipers won't get buffed period. Also I am a Sniper (every now and again) I operate from the ground not some rooftop where I can get a free shooting gallery. You read it wrong...he basically said " if you get snipped you were probly be stupid or predictable"
-holds arms in O- throw it in the story basket bro
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Gaurdian Satyr
Glitched Connection
137
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Posted - 2014.04.20 04:05:00 -
[6] - Quote
lrian Locust wrote:Symbioticforks wrote:Ghost Kaisar wrote:If I shoot someone in the head, they should die. But yes, OHK bodyshots should never happen in Dust. There's a huge gap between the 200hp - 1500hp suits. If you can't body shot a militia suit, I guess taking 8 shots to kill a proto heavy is okay? You can shrink those numbers a bit, and it's still way too much. It currently takes up to 14 bodyshots and 4 reloads (or 8 headshots with 2 reloads) with a PROTO sniper rifle to kill a merc. Despite the extremely low zoom level. And he doesn't waddle away in the 25 seconds that it takes. Provided you land every shot on target. That's just ridiculous! By the way, from the Dust wiki: Quote:Unless facing a high-level Sentinel Dropsuit that is armour tanking, a head-shot will always kill the target. Yeah, right!
1. Im retracting all previous statements 2. Bullshit i just got 2 shoted by a militia sniper and i was running a heavy sniper with 1300ehp
-holds arms in O- throw it in the story basket bro
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