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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
160
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Posted - 2014.04.24 23:34:00 -
[241] - Quote
I get an unbelievable amount of kills from those same red line snipers. They're generally all so terrible. I doubt I'll ever understand this issue. Assuredly because I'm not terrible. The best players in the game don't find the time to complain about this because it's not game breaking and effects generally nothing.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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buzzzzzzz killllllllll
TRA1LBLAZERS
458
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Posted - 2014.04.24 23:37:00 -
[242] - Quote
Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire)
how do people in militia not matter to the outcome? i run militia/std almost exclusively, and if im not running logi or other support, ill constantly go positive, and also be able to hack the objectives because im not afraid of losing my suit. also, a good player in cheap gear can easily take a proto player, your hp barrier isnt that much compared to the short ttk
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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buzzzzzzz killllllllll
TRA1LBLAZERS
458
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Posted - 2014.04.24 23:39:00 -
[243] - Quote
Symbioticforks wrote:HappyAsshole1 wrote:snipers should never 1 shot heavy or medium suit tanker. Headshots. Yes.
agreed, headshots should be 1-2 shotting suits, body shots should not do nearly as much. the sniper needs the headshot multiplier of the scp, maybe a 10 damage increase to some versions, and some way to make it unusable from the redline
Dedicated heavy through the hard times, still supporter of A FULL 1.8 respec and MOAR HEAVY WEAPONS!
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PAXTON HAILFIRE
Expert Intervention Caldari State
52
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Posted - 2014.04.25 00:52:00 -
[244] - Quote
Snipers need a bit more dmg. Maybe a skill specific dmg modifier. I sniped back when my gun game was aweful. I pick it up every so often. Its very weak in 1.8.
I was goofing around with a forge gun and a sniper was steady plugging my fat suit. He must have shot me 30 times. I'd duck behind the supply depot for a little bit to regen, but otherwise I just laughed at the poor guy. I mean, a .50 cal should inflict more damage than a shotgun.
Upgrading scopes should be a skill as well. |
lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 00:56:00 -
[245] - Quote
Symbioticforks wrote:Attack Drop Ships / Militia Heavy in a Viper are pretty hard counters to take down stationary non contributing red line snipers. Yes, you're much better off with a speedy shotgun scout. Taking a heavy into the hills to go hunting is ludicrous anyway.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:21:00 -
[246] - Quote
Monkey MAC wrote:And I'll say I again, RISK vs REWARD I think this applies fine to redline snipers. They hardly contribute, so they don't receive much ISK. Especially because they'll be more often on the losing side. Risk isn't as bad as it seems, as they're easy to spot and by far most of them are easy to countersnipe or hunt down with a shotty scout with kincats.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:27:00 -
[247] - Quote
D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties. But if they can survive 12 shots, or 4 headshots, there's clearly something wrong.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:28:00 -
[248] - Quote
D legendary hero wrote:I really sucks to get one shot killed from someone 400m risking absolutely nothing... Countersniping is easy, so they do risk something. As a sniper, that's where you find and get your easiest kills.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:32:00 -
[249] - Quote
D legendary hero wrote:[ im fighting another enemy, and weaken him, snipers picks him off. i.e. 2 in the same area im fighting an enemy he weakens me, snipers shoots the weakned guy behind him, instead of helping me.. i die.i When sniping, I usually soften redberries up before they reach my team, and make them leave their formation. That way they're a lot easier to kill for my team, especially with most of their health gone. So others get "my" kill. Who cares?
Who cares about kills anyway? As long as you win the match and get an assist.
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
185
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Posted - 2014.04.25 01:35:00 -
[250] - Quote
lrian Locust wrote:D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties... Are you saying I'm OP? |
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:37:00 -
[251] - Quote
Jenova Rhapsodos wrote:Charge Sniper damage is pretty high already, I suspect a lot of you can't aim.
And buffing the Thale's is a pretty stupid idea.
If anything, a suitable buff would be to damage over the standard variant Sniper Rifle. And maybe the ability to toggle zoom?
Map design could be better, with the redline removed and areas redesigned to implement a wider variety of sniper spots. Though I think these sniper spots should not have direct overwatch of the null cannon hacking terminal, rather the wider area around it. Nobody wants to buff the Thales. But I like zoom toggling! It would make the tactical more useful, both on long and short range. A damage increase would be in place, too. |
lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:41:00 -
[252] - Quote
HappyAsshole1 wrote:snipers should never 1 shot heavy or medium suit tanker. I think everyone can agree to this, including all snipers. |
lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:43:00 -
[253] - Quote
Henrietta Unknown wrote:lrian Locust wrote:D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties... Are you saying I'm OP? Because I do. Thales headshots don't count! |
Zaaeed Massani
RisingSuns Dark Taboo
334
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Posted - 2014.04.25 01:47:00 -
[254] - Quote
Fizzer94 wrote:Remove the redline and I'll talk.
This guy.
He gets it.
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Zaaeed Massani
RisingSuns Dark Taboo
334
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Posted - 2014.04.25 01:55:00 -
[255] - Quote
Sir Dukey wrote:You would think people are smart enough to pick up a sniper themself and kill us glass cannons but they continue to run around.
Caldari Commando Snipers are far from glass cannons. Just sayin.
Also, I love taking my basic medium frame with my Tactical SR, throwing 3 damage mods on it and taking the snipers bugging our team to task.
Actually got some mail the other day after killing a sniper that was wrecking our team. I expected hate mail but he said "GG, well done."
The only issue is that I only have the basic Tactical SR...so my damage isn't the greatest =(
Minmatar & Gallente A.R.C. Program Instructor
/
Do you even lift?
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Henrietta Unknown
Sooper Speshul Ponee Fors Dropsuit Samurai
185
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Posted - 2014.04.25 02:37:00 -
[256] - Quote
lrian Locust wrote:Henrietta Unknown wrote:lrian Locust wrote:D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties... Are you saying I'm OP? Because I do. Thales headshots don't count! Dude, I haven't sniped enough to get officer weapons as salvage, let alone Thales.
I used a tactical on a weakened heavy. |
Symbioticforks
Ancient Exiles. Dirt Nap Squad.
167
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Posted - 2014.04.25 03:46:00 -
[257] - Quote
lrian Locust wrote:D legendary hero wrote:I really sucks to get one shot killed from someone 400m risking absolutely nothing... Countersniping is easy, so they do risk something. As a sniper, that's where you find and get your easiest kills.
Q:Risking nothing? (Here's how things are.)
A:Every single match. I lose a drop ship. -50,000 isk
A:Every single time I die. I lose a drop ship. -50,000 isk
A:Every time I need mobile cover. I lose a drop ship. -50,000 isk
A:Every time I need to leave where I am. I lose a drop ship. -50,000 isk
(some of those losses are avoidable, but I'm here to play the game not recall drop ships)
A:My drop suit. 200,000 isk. Kill me once. (I'm out -250,000 isk generally) I make negative isk!
Q: What kills me the most?
A: ADS, anyone in a drop ship, counter sniper, friendly RDV.. (in that order)
Q: Which of the above can kill you in the red line?
A: All of them.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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thesupertman
Better Hide R Die
311
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Posted - 2014.04.25 03:51:00 -
[258] - Quote
Snipers need a range nerf so they can't sit on the redline the whole match.
The new commandos should have a better paint job. Look at the Amarr one!
Please bring back the Warbage!
MTACs?
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Alena Ventrallis
PAND3M0N1UM Top Men.
1212
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Posted - 2014.04.25 04:26:00 -
[259] - Quote
Snipers need one hit kill potential. Clearing forges off rooftops and other such duties are his niche, and he needs to perform it exceptionally well.
However, he cannot weild such power while having a brick tanked sentinel that cannot be countered. He needs to exemplify the idea of the glass cannon; hits like hell, tanks like tissue. So we must make him use a light suit.
But how to do this? We could simply only allow snipers on light suits, but this seems a bit draconian and out of line with New Eden's fit-as-you-please concept. So how about we tie scope sway to suit size?
A light suit, with small dexterous hands, can easily make the fine movements to a sniper rifle, and so will have the least scope sway. A heavy suit, built for hauling loads and hitting like a brick, does not have such fine motor control and will have the most scope sway. Mediums fall in the middle.
In this way, a dedicated sniper will have a limit to how much hp he can have, and will be able to be one-shotted as easily as he can one-shot. In this way, a sniper can clear a rooftop of those tanked forge gun users, but a countersniper will be able to kill him very easily, making position and overwatch more useful. More importantly, those Thale's hiding in the redline will have to live in fear of a counter-sniper popping their soft light suit, as opposed to brick tanking a heavy to bypass the snipers natural weakness.
That's what you get!! - DA Rick
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Richard Hansaw
Sardaukar Merc Guild General Tso's Alliance
21
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Posted - 2014.04.25 05:33:00 -
[260] - Quote
I think you snipers deserve your buff IF you were to lose the ability to shoot from ~600m. |
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keno trader
Resheph Interstellar Strategy Gallente Federation
137
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Posted - 2014.04.25 05:40:00 -
[261] - Quote
While we'll at it we'll also take better map design.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Symbioticforks
Ancient Exiles. Dirt Nap Squad.
168
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Posted - 2014.04.25 05:58:00 -
[262] - Quote
Richard Hansaw wrote:I think you snipers deserve your buff IF you were to lose the ability to shoot from ~600m.
the majority of all kills from a lot closer than that.
^^CCP IGNORES ALL SNIPER RELATED ISSUES^^
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keno trader
Resheph Interstellar Strategy Gallente Federation
139
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Posted - 2014.04.25 06:00:00 -
[263] - Quote
Symbioticforks wrote:Richard Hansaw wrote:I think you snipers deserve your buff IF you were to lose the ability to shoot from ~600m. the majority of all kills from a lot closer than that. Exactly. Redlining sniping isn't even that effective. It's just a poor excuse to neglect the sniper rifle.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
965
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Posted - 2014.04.25 06:11:00 -
[264] - Quote
Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire) So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. |
keno trader
Resheph Interstellar Strategy Gallente Federation
140
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Posted - 2014.04.25 06:35:00 -
[265] - Quote
OHK against militia isn't saying much. And let's face it, we're rarely ever OHKing the timid protostompers.
1.8 --- Still getting spawntrapped by boxes.
1.8 --- Smart deployment = letting a 2 year old handle spawns.
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SKULL ERASER
Dirt Nap Squad Dirt Nap Squad.
6
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Posted - 2014.04.25 11:53:00 -
[266] - Quote
I've been doing well enough with a basic tactical rifle that I began wondering if there'd been a stealth buff (my guess is kills are easier with everyone and their cousins in scout suits). Also, I killed a Gunnlogi tonight with two whole a/v grenades and a shot from one of those novelty gun plasma cannons. |
lrian Locust
Chatelain Rapid Response Gallente Federation
399
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Posted - 2014.04.25 12:06:00 -
[267] - Quote
Henrietta Unknown wrote:lrian Locust wrote:Henrietta Unknown wrote:lrian Locust wrote:D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties... Are you saying I'm OP? Because I do. Thales headshots don't count! Dude, I haven't sniped enough to get officer weapons as salvage, let alone Thales. I used a tactical on a weakened heavy. If the fatty was already weakened, it's not an OHK.
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lrian Locust
Chatelain Rapid Response Gallente Federation
399
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Posted - 2014.04.25 12:10:00 -
[268] - Quote
Richard Hansaw wrote:I think you snipers deserve your buff IF you were to lose the ability to shoot from ~600m. Snipers usually don't shoot from such a long range. Especially with the bad zoom and the rendering issues. It's possible from such a range, but you'll hit hardly anything.
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lrian Locust
Chatelain Rapid Response Gallente Federation
399
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Posted - 2014.04.25 12:14:00 -
[269] - Quote
Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
967
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Posted - 2014.04.25 12:34:00 -
[270] - Quote
lrian Locust wrote:Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal proto versus proto situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. |
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