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calisk galern
BurgezzE.T.F General Tso's Alliance
2347
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Posted - 2014.04.16 15:18:00 -
[1] - Quote
Cat Merc wrote:Risk/Reward is a huge problem and while it is where it is, I wouldn't buff snipers one bit.
You expect to make people lose 200k dropsuits from the safety of your redline while dying maybe once a blue moon?
depends on the buff, you assume the buffs need to be made to improve red line sniping.
if ccp buffed snipers in a way to solely buff red line sniping or more importantly their ability to kill from the red line, then they would be doing it wrong.
improve their tactical abilities, improve their ground fighting ability, make it more viable to leave the red line and fight with your squad, make it so snipers can be over watch and inform their team of incoming targets, everyone loved having scanners allow sniper to fill that void.
real snipers don't want the devs to improve red line tactics, what they want is the devs to give snipers more effective roles on the battlefield, butt hurt sniper fodder has been holding that back for a year now.
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calisk galern
BurgezzE.T.F General Tso's Alliance
2347
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Posted - 2014.04.16 15:57:00 -
[2] - Quote
Galvan Nized wrote:Atiim wrote:Fizzer94 wrote:Remove the redline and I'll talk. Or you could improve Map Design to the point where the Redline doesn't contain the only vantage points actually worth a damn. Stop trying to cure the symptoms as opposed to te diesease. The redline doesn't though, there are lots of vantage points, the redline merely provides safety. Back when every map was the giant bowl I'd agree with you but it's not like that anymore. Still would be nice to have some buildings that are enterable, tall, and actually have windows.
worth mentioning that on the new large maps, the only time you see mot snipers in the red line is if they are red lined |
calisk galern
BurgezzE.T.F General Tso's Alliance
2353
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Posted - 2014.04.16 19:55:00 -
[3] - Quote
fragmentedhackslash wrote:2 things that no one has mentioned.
a) As part of the light weapon parity, why where Minmatar Precision Rifles NOT added (Light Weapon/Sniper Rifle - Explosive kinetic with bipod and over the horizon range heavy barrel) Would require prone, and 2 lugg bolt action, 5 magnum rounds.
b) CPM Kane Spero is right now activly seeking to halve the sniper rifle range. This can not be allowed to occur, as seen here previous to this, not a single mention of range is too far... but Kane cut the rail turret range, meaning FG can out gun a rail tank at 300 meters and not even be seen by the tanker, and he is going to do the exact same to the sniper rifle with devastating effect, nerfing all sniper rifles, characters, tactical play styles, the whole lot out the window. It's happening.
I don't mind a range nerf to sniper rifles, if the weapon was improved in other areas, although sniper rifles have never been improved once in the last year of me being here no matter how bad they got.
I doubt that will change and as per usual sniper will just get worse. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2394
|
Posted - 2014.04.23 17:50:00 -
[4] - Quote
Dexter307 wrote:lrian Locust wrote:Dexter307 wrote:lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed. Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable
the term 100% uncounterable would mean there is no way to kill a red line sniper, which i'm afraid you are very wrong about.
I think what you meant to say is red line sniper are 100% uncounterable by the tactics you are currently empoying without changing the way you currently play the game. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2394
|
Posted - 2014.04.23 17:53:00 -
[5] - Quote
CRNWLLC wrote:I was concerned that sniping wouldn't be viable in 1.8.
It is. Thanks, scout suits and UP mediums!
you think sniping is "viable" because you can kill a couple scrubs in pub matches ^^;;
some people are easily pleased ^^ |
calisk galern
BurgezzE.T.F General Tso's Alliance
2396
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Posted - 2014.04.24 17:25:00 -
[6] - Quote
Symbioticforks wrote:Monkey MAC wrote:For the love of god, a suicide run is not a counter to sniper. If you HAVE to kill yourself just to kill something that's not a hard counter. Not to mention you are suggesting that I take a dropship I paid for with my money, in a suit I paid for with my money just to kill a guy who is too cowardly to actually participate from within the theatre of battle.
As for the keep your head down and look for cover, what the hell do you think Im doing? Do you really think that I'm just running around in the open like a headless chicken?
Come on, stick to cover and you'll stop dying to sniping overlords! Gosh why hadn't I thought of sticking to cover before? Unfortunately and as will probably Pee of a lot of you in this thread CCP have said they are making maps less "Sniper Friendly", they have already decided they will follow the doctrine I have been trying to explain to you this whole damn thread.
And I'll say I again, RISK vs REWARD The best sniping spots on the newer gallante sockets, also happen to be the easiest to reach, by everyone While the safest spots provide the narrow angles of attack. That is balance and CCP are already doing it.
'You take the Risk, you get Reward, first across the line wins, everyone else? LOOSERS' - DJ Stryker (Burnout 3 Takedown) I'm not suggesting you commit suicide. I'm suggesting you run into the red line with a vehicle get a kill within 13 seconds, and get out. Assuming you know where the sniper is, and have decided that you're going to kill him. Which is totally optional. Also if there wasn't time for you to poll people I would happily bet 50,000,000 isk that you have no idea where the best sniping spots on the gallente map packs are. This doctrine you speak of is also only true of the gallente maps. I have faith that in the future there will be many rewarding sniper locations especially outside of the red line.
pretty sure you will not convince them of much.
you need to look at it from the mind set of the average pubby wearing militia gear, they want to get revenge kills on everything, they can't do that easily with a rail rifle from the objectives against a sniper, they can't really kill anything because they are the average pubby, but snipers stand out to them for some reason.
no matter what you do to the sniper rifle that will never change, so they will never support a positive change to the sniper rifle.
most end game users know it's a novelty weapon, but they don't want their proto suits being at risk.
tankers don't care they be trolling everyone.
end of the day nobody but snipers will support a change for the good of the weapon and it's role in the game, hell ccp has shown no interest in the sniper rifle except to make it worse patch after patch, which by this point I need to think is intentional. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2398
|
Posted - 2014.04.24 17:44:00 -
[7] - Quote
D legendary hero wrote:Eko Sol wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Is it me or is the reality that this game doesn't need snipers EVERY MAP. I'm sick of people thinking that every match they should be able to snipe. It just doesn't make sense. Don't buff anything with sniper rifles. I run ADV Tactical and, on the right maps, break 10 kills without dying on a bad day. Some maps aren't good for sniping either because they know where people snipe from or just have bad angles for the action. People just need to get over it. I can't run Heavy HMG every match and can't run Logi every match and can't run scout every match. I have to go between what will work in that match and sniping doesn't always work. This^^ although i must add. You can run anything every match. but as you pointed out it won't always be as effective. Snipers on some maps can look right into an objective. There are plenty of hill maps, tall buildings, for god's sake ive seen snipers ontop of dropships! but, like you said, these people want to go 10, 15, 20-0 every match with a sniper. its clearly OP. CCP didnt buff snipers because snipers are really hard to balance. The only way to counter snipers is with other snipers. so, if snipers are TOO good this game will become CoD.
to be clear snipers on old maps can look into objectives, the new map design philosophy is anti-sniping, and it's pretty evident with the more recent map designs, and redesigns that remove sniping locations from viability.
it's the plan to redesign and remove older maps as time goes on, as this continues sniping will eventually have none of the locations you speak of. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2398
|
Posted - 2014.04.24 19:04:00 -
[8] - Quote
D legendary hero wrote:keno trader wrote:RA Drahcir wrote:Every time a sniper rifle is shot, there should be feedback damage of 1000HP.
ANOTHER classic hater. Just because you don't know how to tactically support your team doesn't mean you have to ruin the whole show for everyone, especially for nonredliners. PS: If you like pure AR/sub gameplay, you should go.....go......go away......to COD. 90% of snipers do not support their teams, just farm kills. ie im fighting another enemy, and weaken him, snipers picks him off. i.e. 2 in the same area im fighting an enemy he weakens me, snipers shoots the weakned guy behind him, instead of helping me.. i die. i
that's a little funny, from snipers perspective it happens ALOT in the reverse, we've fired 2 or 3 shots at a target already and someone finishes him off.
I don't really care either way, as long as he's dead. |
calisk galern
BurgezzE.T.F General Tso's Alliance
2401
|
Posted - 2014.04.25 12:44:00 -
[9] - Quote
Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits. As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. bricked tanks gal heavies take 4 headshots from charged rifle thanks to their high hp and resitances |
calisk galern
BurgezzE.T.F General Tso's Alliance
2401
|
Posted - 2014.04.25 13:15:00 -
[10] - Quote
Banjo Robertson wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Snipers need a boost just as badly as shotguns do, which is to say, not at all. Part of being a sniper is getting heatshots, you will do more damage if you do get a heatshot, if you dont get a heatshot you are a bad sniper. Just like how there are bad heavies, bad scouts, bad assault, and bad logies, there are BAD SNIPERS TOO! Learn to be a good sniper.
i would agree if headshots were effective, they are quite difficult to hand especially on moving targets, if this was the direction the devs wanted to go then the multiplier should be higher, that said I was hoping for them to push sniper rifles more towards marksmen rifles.
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