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Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
963
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Posted - 2014.04.24 19:22:00 -
[1] - Quote
Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs?
Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
963
|
Posted - 2014.04.24 19:25:00 -
[2] - Quote
Fizzer94 wrote:Remove the redline and I'll talk. Also this, so much this. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
965
|
Posted - 2014.04.25 06:11:00 -
[3] - Quote
Symbioticforks wrote:Ryme Intrinseca wrote:Sir Dukey wrote:Stop with the freking risk/reward. If you are not willing to do sh*t about it, then it's your own fault. My sniper suits costed 130k isk in 1.6 and were easily killable by a standard tactical sniper. Get good you scurbs and stop tying to keep a sh*tty weapon in the dirt. The only viable sniper right now is the thale's.
Snipers are an unliked class but you deserve to be sniped if you don't want to counter them. I kill 90% of sniper I face with level 2 in sniper operation, a scout suit and a tactical sniper rifle and I best most lose over 100k isk per death when I start sniping.
They all need a zoom and damage buff. Tactical needs it's clip size increased. Charge needs a cooler word in front of the name, a damage buff and a huge zoom capability buff. Basic needs a damage buff. Don't be ridiculous, snipers already OHK half the suits in the game. Just how big a win button do you need? Maybe you think your rifle should be a laser pointer calling down infinite OBs? Good snipers do fine with zoom and damage as it is. If they were any higher you'd have a lot of half empty battlefields with everyone hiding in the redline or tanks. Here's the difference, and what you fail to understand simpleton. Militia Sniper Rifle vs. Militia Drop Suit (MINIMUM 2 body shots for a kill / 1 head shot for a kill) Prototype Sniper Rifle vs. Prototype Drop Suit (MINIMUM 3 body shots for a kill / 1-2 head shots for a kill) *excluding heavies* In their own tier.. Militia Sniper Rifle > Prototype Balancing the Sniper Rifle might increase the percentage of one hit kills of a prototype sniper vs maybe a standard/militia drop suit. That's not what matters at all though. They're prepared to die a lot. A cheap suit provides low risk of isk loss, so death is their reward.The people running those suits generally don't matter to the out come of a match. Anyone with a combat rifle / rail rifle with a prototype drop suit could attest. They serve one purpose and that's to increase that little number next to your deaths at the end of a match. It's not even generally required that you aim to kill these people. (the miracle of hip fire) So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
967
|
Posted - 2014.04.25 12:34:00 -
[4] - Quote
lrian Locust wrote:Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal proto versus proto situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
967
|
Posted - 2014.04.25 12:58:00 -
[5] - Quote
calisk galern wrote:Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits. As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. bricked tanks gal heavies take 4 headshots from charged rifle thanks to their high hp and resitances, and that's assuming they don't have a logi repper in which case you may as well add the amount of shots it takes to kill the logi first assuming i can they tend to have just as much hp. Yeah I was talking about non-heavies, as the guy I was responding to was. |
Ryme Intrinseca
Fatal Absolution Dirt Nap Squad.
967
|
Posted - 2014.04.25 21:49:00 -
[6] - Quote
lrian Locust wrote:Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything. You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP. Over 600 with damage mods surely? And near 700 with cal commando. |
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