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lrian Locust
Chatelain Rapid Response Gallente Federation
377
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Posted - 2014.04.16 15:11:00 -
[1] - Quote
Eko Sol wrote:Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it.
I do think snipers are underrated. But you think too much of yourself. Get 3 kills as a sniper and claiming you've saved the match? Dream on!
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lrian Locust
Chatelain Rapid Response Gallente Federation
377
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Posted - 2014.04.16 15:16:00 -
[2] - Quote
At the very least I'd like to see a buff in headshot damage, so leaving the redline, proper positioning and having good aim gets rewarded. |
lrian Locust
Chatelain Rapid Response Gallente Federation
377
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Posted - 2014.04.16 15:18:00 -
[3] - Quote
...and dear CCP, PLEASE fix rendering distance and the annoying false red dot when you're aiming at someone behind cover.
If I could be able to see it, I want it to render. If I can't shoot it, don't tell me I can. |
lrian Locust
Chatelain Rapid Response Gallente Federation
378
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Posted - 2014.04.16 15:19:00 -
[4] - Quote
..and, finally, I'd like to see the Rail Rifle from Red Faction from 2001. You know, the one that scopes and shoots through walls! :P |
lrian Locust
Chatelain Rapid Response Gallente Federation
378
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Posted - 2014.04.16 15:37:00 -
[5] - Quote
Poonmunch wrote:The sniper rifles at the middle and lower ends of the spectrum are pretty near useless. You sometimes have to get four shots on a target to drop it. Two or three should be sufficient for fatties. The same goes for proto. There's no way to 2- or 3-shot fatties with a proto rifle, unless it's a Charge (which is hardly a sniper rifle, with 2x zoom) and the Thales (unavailable for most players).
Let's buff headshots and increase zoom for proto sniper rifles. This gives a sniper rifle more power in the right hands. It also affects targeted scouts less (harder to headshot) and fatties more (slower to escape, thus more chance to land a headshot).
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lrian Locust
Chatelain Rapid Response Gallente Federation
389
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Posted - 2014.04.19 02:02:00 -
[6] - Quote
Monkey MAC wrote:There is NO EXCUSE for redline sniping, period. Sure there is. On certain maps, the best sniping spots are from the redline. In one of them you have full view of the hacking terminal, plus 2 of the enemy's bases. Great for surpressing fire, holding one objective, and seriously lower their clone count.
If it's the best way to contribute to your team winning, why the hell not?
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lrian Locust
Chatelain Rapid Response Gallente Federation
389
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Posted - 2014.04.19 02:05:00 -
[7] - Quote
Monkey MAC wrote:Also I am a Sniper (every now and again) I operate from the ground not some rooftop where I can get a free shooting gallery. Why not? Dust isn't about playing fair (exceptions occur, such as abusing glitches and locking districts). If you can use the terrain to your advantage, do it. Chances are that you'll be noticed and countersniped quickly anyway.
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lrian Locust
Chatelain Rapid Response Gallente Federation
391
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Posted - 2014.04.19 02:29:00 -
[8] - Quote
Symbioticforks wrote:Ghost Kaisar wrote:If I shoot someone in the head, they should die. But yes, OHK bodyshots should never happen in Dust. There's a huge gap between the 200hp - 1500hp suits. If you can't body shot a militia suit, I guess taking 8 shots to kill a proto heavy is okay? You can shrink those numbers a bit, and it's still way too much. It currently takes up to 14 bodyshots and 4 reloads (or 8 headshots with 2 reloads) with a PROTO sniper rifle to kill a merc. Despite the extremely low zoom level. And he doesn't waddle away in the 25 seconds that it takes. Provided you land every shot on target.
That's just ridiculous!
By the way, from the Dust wiki:
Quote:Unless facing a high-level Sentinel Dropsuit that is armour tanking, a head-shot will always kill the target. Yeah, right! |
lrian Locust
Chatelain Rapid Response Gallente Federation
394
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Posted - 2014.04.22 23:56:00 -
[9] - Quote
Gaurdian Satyr wrote:Bullshit i just got 2 shoted by a militia sniper and i was running a heavy sniper with 1300ehp I call bullshit.
Here's the math:
hits x base damage x brick damage bonus x max proficiency bonus x Calmando bonus x headshot bonus x 3 damage mods 2 x 109 x 110% x 115% x 115% x 175% x 115% = 638 HP
So unless you received 5 instead of 2 headshots, you would have survived.
Note: I didn't account for decreased efficiency of damage mods, so the damage would have been less.
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lrian Locust
Chatelain Rapid Response Gallente Federation
397
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Posted - 2014.04.23 16:57:00 -
[10] - Quote
Henrietta Unknown wrote:Not bad; a headshot is an OHK. A headshot is an OHK? Not true. Usually this only works with scouts, unless you have a buffed Thales (very limited availability) or a Charge (hardly any zoom). |
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lrian Locust
Chatelain Rapid Response Gallente Federation
397
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Posted - 2014.04.23 17:13:00 -
[11] - Quote
Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover.
Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
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Posted - 2014.04.23 17:17:00 -
[12] - Quote
Symbioticforks wrote:Allow anyone with a sniper rifle the ability to "spot" targets for their squad. I guess that many of the snipers are lone wolfs, so giving them a squad-only advantage won't benefit a lot of them.
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lrian Locust
Chatelain Rapid Response Gallente Federation
397
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Posted - 2014.04.23 17:22:00 -
[13] - Quote
Symbioticforks wrote:LT apparition wrote:Change: -Sniper Rifles TO Bolt Action, Up the Damage, and Scope Fidelity 8x ?.- *Sniper Rifles Keep Same Mag Size, Slower Rate of Fire* *Increased Damage on "Sniper Rifles"
-Change Tactical Sniper Rifles to Marksmen Firearm, (semi-Auto), * increase Mag Size 10 Shots at least, Acog, or 2x-4x Sights+ Lower Damage on Tacts. increase Rate of Fire.
-Charge Sniper Rifle, Changes *more Damage, More Scope Fidelity, Over Heats when Charged to Fullest, and has to wait for the barrel to Cool,*
Change nothing. Make new guns if you want new mechanics. (also your first rifle description is essentially the charge sniper rifle) It does change a lot. It gives snipers a more varied weapon, so mercs can choose what they need depending on the situation. I'd love to see three versions: 1) low damage, high zoom (for headshots), 2) low zoom, high damage (like Charge) and 3) a new pure Sniper rifle with high zoom, high damage, but long reload, only one shot, and need to charge. For the purists. |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
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Posted - 2014.04.23 17:27:00 -
[14] - Quote
Dexter307 wrote:lrian Locust wrote:Monkey MAC wrote:I play my matches as fairly as possible, yet when Im 1 shotted in 480 EHP suit by a Sentinel with a Sniper so far in his own redline you can't even get a dropship to him, I'm told its my fault for winning. If this is the case, you've probably been hit headshotted. With the limited zoom, bad rendering and system glitches that's quite an accomplishment for a sniper behind the redline. Keep moving, keep your head down, and look for cover. Rest assured that when a sniper is so far in the redline he hardly ever contributes much to the team, which means more wins and war spoils for you. Wow, people will defend ANYTHING. Is there an OP weapon? "I can do good with other weapons so it's not OP!" Is there and UP weapon? "Not every weapon can be competitive" or "I killed someone with it so it's balanced" Uncounterable tactic? "Just avoid them!" I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed.
Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP.
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lrian Locust
Chatelain Rapid Response Gallente Federation
397
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Posted - 2014.04.23 20:43:00 -
[15] - Quote
Dexter307 wrote:lrian Locust wrote:I don't think sniping from deep in the redline is OP. It sucks, as it doesn't help the team much. The redline Sentinel isn't mobile, has hardly any zoom, doesn't have a clear view on objectives, can't shoot inside buildings, can't hack anything, and is easily suppressed.
Yes, it's pretty much uncounterable, but so is a headshot from a cloaked scout, a swarm to your HAV, etc. As long as it doesn't dominate the outcome of many matches, it''s not OP. All of those have some sort of counter Sitting in the redline is 100% uncounterable Nah, you can always countersnipe. Just as it's hard to take down a tank by one person, you'll need 2 snipers to fire simulaneously. Or you can hunt them with a Minny scout and a shotgun (my fav way to take a Thales away). Alternatively, you can use a dropship or an orbital, but it's just not worth it, as it's also someone that hardly makes a difference in the match.
If someone like that is on the enemies team, all the better for you. The only thing they do is pad their K/D, which means absolutely nothing in Dust. |
lrian Locust
Chatelain Rapid Response Gallente Federation
397
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Posted - 2014.04.23 20:49:00 -
[16] - Quote
CRNWLLC wrote:Once you get used to relying on Tacnet to place your shots (that is, once you get in the habit of pulling/releasing the trigger when damage profile information--ie, a % figure--is onscreen and your reticle is red), everything is much easier. Problem is that most of the time the info pops up and the reticule turn red when a target is behind a structure or inside a building. Or the redberry is behind an invisible structure that hasn't rendered.
CCP needs to fix rendering and reticule issues, as well as the blue flare (no damage) errors first. Balancing on a crippled system would lead to OP sniper rifles once this is fixed. Although they could use a buff right now.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 00:56:00 -
[17] - Quote
Symbioticforks wrote:Attack Drop Ships / Militia Heavy in a Viper are pretty hard counters to take down stationary non contributing red line snipers. Yes, you're much better off with a speedy shotgun scout. Taking a heavy into the hills to go hunting is ludicrous anyway.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:21:00 -
[18] - Quote
Monkey MAC wrote:And I'll say I again, RISK vs REWARD I think this applies fine to redline snipers. They hardly contribute, so they don't receive much ISK. Especially because they'll be more often on the losing side. Risk isn't as bad as it seems, as they're easy to spot and by far most of them are easy to countersnipe or hunt down with a shotty scout with kincats.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:27:00 -
[19] - Quote
D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties. But if they can survive 12 shots, or 4 headshots, there's clearly something wrong.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:28:00 -
[20] - Quote
D legendary hero wrote:I really sucks to get one shot killed from someone 400m risking absolutely nothing... Countersniping is easy, so they do risk something. As a sniper, that's where you find and get your easiest kills.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:32:00 -
[21] - Quote
D legendary hero wrote:[ im fighting another enemy, and weaken him, snipers picks him off. i.e. 2 in the same area im fighting an enemy he weakens me, snipers shoots the weakned guy behind him, instead of helping me.. i die.i When sniping, I usually soften redberries up before they reach my team, and make them leave their formation. That way they're a lot easier to kill for my team, especially with most of their health gone. So others get "my" kill. Who cares?
Who cares about kills anyway? As long as you win the match and get an assist.
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lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:37:00 -
[22] - Quote
Jenova Rhapsodos wrote:Charge Sniper damage is pretty high already, I suspect a lot of you can't aim.
And buffing the Thale's is a pretty stupid idea.
If anything, a suitable buff would be to damage over the standard variant Sniper Rifle. And maybe the ability to toggle zoom?
Map design could be better, with the redline removed and areas redesigned to implement a wider variety of sniper spots. Though I think these sniper spots should not have direct overwatch of the null cannon hacking terminal, rather the wider area around it. Nobody wants to buff the Thales. But I like zoom toggling! It would make the tactical more useful, both on long and short range. A damage increase would be in place, too. |
lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:41:00 -
[23] - Quote
HappyAsshole1 wrote:snipers should never 1 shot heavy or medium suit tanker. I think everyone can agree to this, including all snipers. |
lrian Locust
Chatelain Rapid Response Gallente Federation
398
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Posted - 2014.04.25 01:43:00 -
[24] - Quote
Henrietta Unknown wrote:lrian Locust wrote:D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties... Are you saying I'm OP? Because I do. Thales headshots don't count! |
lrian Locust
Chatelain Rapid Response Gallente Federation
399
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Posted - 2014.04.25 12:06:00 -
[25] - Quote
Henrietta Unknown wrote:lrian Locust wrote:Henrietta Unknown wrote:lrian Locust wrote:D legendary hero wrote:btw heavies are not supposed to get ONE shot by snipers Nobody expects to OHK fatties... Are you saying I'm OP? Because I do. Thales headshots don't count! Dude, I haven't sniped enough to get officer weapons as salvage, let alone Thales. I used a tactical on a weakened heavy. If the fatty was already weakened, it's not an OHK.
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lrian Locust
Chatelain Rapid Response Gallente Federation
399
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Posted - 2014.04.25 12:10:00 -
[26] - Quote
Richard Hansaw wrote:I think you snipers deserve your buff IF you were to lose the ability to shoot from ~600m. Snipers usually don't shoot from such a long range. Especially with the bad zoom and the rendering issues. It's possible from such a range, but you'll hit hardly anything.
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lrian Locust
Chatelain Rapid Response Gallente Federation
399
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Posted - 2014.04.25 12:14:00 -
[27] - Quote
Ryme Intrinseca wrote:So you admit its ALREADY an OHK for militia vs militia or proto vs proto but you think that's not enough? Im talking about headshots, of course. I think youre a good player so that shouldnt be a problem for you. Headshot an OHK? Yeah, right! Besides, you talk like every shot is a headshot. Headshots are very difficult, because of bad rendering, moving targets (no problem with that!) and false 'red reticules'. |
lrian Locust
Chatelain Rapid Response Gallente Federation
401
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Posted - 2014.04.25 13:21:00 -
[28] - Quote
Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything.
You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP.
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lrian Locust
Chatelain Rapid Response Gallente Federation
401
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Posted - 2014.04.25 13:26:00 -
[29] - Quote
Banjo Robertson wrote:Part of being a sniper is getting heatshots, you will do more damage if you do get a heatshot, if you dont get a heatshot you are a bad sniper. That would be ideal, IF snipers had the tool to get headshots and headshots would kill. As long as a you need at least 5 headshots to kill a merc, headshots are underpowered.
Increase headshot bonus, so: - sniping is more viable - redline sniping is more limited (due to distance and rendering) - shooting skills are rewarded
Proper scopes would be great, too.
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lrian Locust
Chatelain Rapid Response Gallente Federation
402
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Posted - 2014.04.25 13:57:00 -
[30] - Quote
Richard Hansaw wrote:And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range That's far! Are you stuck in the redline? Then why are you complaining about redline sniping? And do you regard yourself as efficient, sniping from such a distance?
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lrian Locust
Chatelain Rapid Response Gallente Federation
402
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Posted - 2014.04.25 14:14:00 -
[31] - Quote
Richard Hansaw wrote:lrian Locust wrote:Richard Hansaw wrote:And of course I'm not saying 600m kills is a regular thing (Most I've taken is 599, actually), but if I were to record the distances they would mostly be on the 400-550m range That's far! Are you stuck in the redline? Then why are you complaining about redline sniping? And do you regard yourself as efficient, sniping from such a distance? Well if you checked the link you'd notice I am not a sniper. But you say that you do snipe. No way that the the fit behind your link would hit at 599 m.
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lrian Locust
Chatelain Rapid Response Gallente Federation
402
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Posted - 2014.04.25 14:20:00 -
[32] - Quote
Richard Hansaw wrote:I meant that I got hit from that distance. It's not fun to get OHK'd every time I decide to cross the damn street. :( I agree, that sucks. But it doesn't happen that often, does it? My feeling is that most redliners actually help their enemy to win!
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lrian Locust
Chatelain Rapid Response Gallente Federation
402
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Posted - 2014.04.25 15:58:00 -
[33] - Quote
Poonmunch wrote:lrian Locust wrote:Eko Sol wrote:Sometimes I snipe and only get like 3 kills but I KNOW I saved the team in the Dom match by getting rid of so many of their uplinks. I think it's only fair that there is an award for it. I do think snipers are underrated. But you think too much of yourself. Get 3 kills as a sniper and claiming you've saved the match? Dream on! If those 3 kills keep a blue NULL cannon firing for 3 minutes, then yes, it is a huge help to the team. And nobody on the blue team but the sniper realizes what is happening. A full 3 minutes of NULL cannon fire can cause a lot of damage to the red MCC. Plus, we hack when we move around. And drop uplinks. And drop hives. And use remotes. And use proximity mines. And snipe tankers after they call in their tanks but before they can get into them. Then you can hack the tank and drive off to help the team. And snipe hives and links. And snipe medics when they stop to help patients. Then we snipe their patients. And call out red movements. And break red momentum. Even if we don't kill a bunch of charging reds, we can make them keep their heads down. And snipe the two reds running at you when you are trying to hack. You never even know we were there. We are the invisible reaper. And kill one or two of the three guys attacking you when you are alone in a cold, dangerous world. We even your odds. And burn that proto fatties' shields to zero and half armour when he is looking to collect your skull for his mantlepiece. Again, we even your odds. And, yunno, play the game along with everyone else. Munch I agree to all of this, but the great snipers that perform all these actions are usually not the ones that go 3-0 in a match. That's usually the redliners.
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lrian Locust
Chatelain Rapid Response Gallente Federation
402
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Posted - 2014.04.25 23:34:00 -
[34] - Quote
Ryme Intrinseca wrote:lrian Locust wrote:Ryme Intrinseca wrote:A charge sniper headshot will OHK almost everything. Some bricked suits are two shots, but they're giving up a lot of mobility, damage output, and ewar potential to do that. The normal charge sniper headshot versus proto suit situation is an OHK, especially now everyone is in scout suits.
As for headshots being difficult, well yeah. You can hardly expect an OHK to be easy. Nah, that's 563 eHP damage. Excluding the -10% penalty vs. armour. That's hardly almost anything. You can't just compare kills results to mostly scouts, especially as they have other things going for them (cloaks, high speed, smaller hitbox, harder to spot). Look at the results: the charge time and extremely low zoom make it much harder for a Charge to hit. Nothing wrong with it, but it's certainly not OP. Over 600 with damage mods surely? And near 700 with cal commando. So you're saying that Sniper Rifles are OK, because they can OHK half of the suits on the field, when: - players have Proficiency 5 - use the most powerful proto sniper rifle available (also the one without zoom) - use a proto Calmando dropsuit - and slap on proto damage modifiers.
And in the mean time you say it's OK that snipers can't OHK bricked mercs, because they invested SP and give up mobility? I think the sniper is way worse of, as you'll invest about 9 million SP to get the sniper suit you described, while the investment hardly benefits any other roles. |
lrian Locust
Chatelain Rapid Response Gallente Federation
407
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Posted - 2014.04.27 13:50:00 -
[35] - Quote
Snake Sellors wrote:they do need extra headshot damage.
It would make the tactical rifles a more valid weapon choice and reward snipers skills (paciently waiting and then making a good shot) In combination with a better scope, I agree!
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